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- Straights. Chess-like Naval Battle game from the end of the 19th Century. (9x11, Cells: 81) Inventor: Anne Marriot Watson.
- Storm the Ivory Tower. A Smess adaptation of Chinese Chess. (9x10, Cells: 90) By Fergus Duniho.
- Stones and Relays. An extended version of Eight-Stone Chess. (8x9, Cells: 72) By Jim Aikin.
- Stone's Chess. Chess variant with the addition of two Archbishops. (10x8, Cells: 80) By rhett applestone.
- Stone Garden Chess. The animal statues in the stone garden came to life and attacked the two rival kings! With the help of a policeman each, they…. (8x8, Cells: 64) By Lev Grigoriev.
- Stoltz Chess. Regular pieces plus a Swedish Cannon and an Archbishop, which are dropped onto the board (with zrf). By M Winther.
- Stockschach. 3d game with "stock" 3d analogues to FIDE pieces. (6x(6x6), Cells: 216) By Charles Gilman.
- Stock Goes East 49 files. Stockschach-style analogues to Shogi, Xiang Qi, and offshoots. (7x(7x9), Cells: 441) By Charles Gilman.
- Stock Goes East 25 files. Stockschach-style analogues to Shogi, Xiang Qi, and offshoots. (5x(5x9), Cells: 225) By Charles Gilman.
- Sting. A game where Kings can move like Grasshoppers in addition to their normal move. (8x8, Cells: 64)
- Stheno Chess. Introducing the repulsive Stheno, which repels pieces as far as possible in the alignment direction (zrf available). By M Winther.
- Steward Chess. Kings are able to "crown" pieces, giving them extra moves. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Stevenson's Four-Player Chess. A game for two 2-player teams on a regular Chess board with the object of capturing all opposing pieces. By Jake Stevenson.
- Modest Variant.. Black may castle out of check. (8x8, Cells: 64) By Steven A Brown.
- Stereo Chess. 8 by 8 board with four 4 by 4 boards stacked on top of it. (4x(), Cells: 128) Inventor: Gerhard W. Jensch.
- Steps Chess. Board looking like steps of many stairs.
- Stepping-stones of Chess. A Book by Shaye-Alexander Ellis Nicholls of Merridonia. By Glenn Nicholls.
- Step and Circle TrigChess. Trigonal entry for the 45 or 46 cell 2007 design contest. (9x6, Cells: 46) By Graeme C Neatham.
- Stelliform 6 player Chess. Stellisch from Wellisch, Stellicorn from Revergent, and Stellgi and Hexgi. (17x17, Cells: 121) By Charles Gilman.
- Steffan O' Sullivan's Three-players Chess. Three player chess variant on a board with 58 squares. By Steffan O'Sullivan.
- Steeple Chess . Crossover between race game and chess.
- Stealth Ninja Chess. Chess with two pairs of linear short-range leapers, and drop zone to add the Stealth Gryphon, Anti-Gryphon and Ninja Pawns. (10x10, Cells: 104) By Charles Daniel.
- Stealth Chess. Commercial game with elements from Chess and from Stratego. (8x8, Cells: 64) Inventor: Dice Corporation.
- Stations. Missing description (9x5, Cells: 61) By Larry L. Smith.
- The Starbound Sliders. A Chess With Different Armies team featuring rook-inspired sliders. By Andrew L Smith.
- Star Trek 3D Chess for Tournaments. A variation of Star Trek 3D Chess designed for tournament play. Inventor: Jens Meder and Andrew Bartmess.
- ST3DRoth. Charlie Roth's Revision of Star Trek 3D Chess. Inventor: Charles Roth and Andrew Bartmess.
- Star Pool Chess. Large variant of Makruk, with a center non-square that acts as a bridge. (Cells: 84) Inventor: Peter Aronson and Tony Quintanilla.
- Star of David 2 Level Hex Chess. An AOF offshoot on two side-10 triangles opposite ways round. (2x(), Cells: 110) By Charles Gilman.
- Star Chess. 3d-chess variant on two round levels. (Link.).
- Stanley Random Chess . Missing description Inventor: Austin Lockwood.
- Standoff Chess. A threat to capture the opponent's King does not give check if it opens one's own King to immediate recapture. (8x8, Cells: 64) By Robert Shimmin.
- Stallmate Chess. Both players win or both players loose. (8x8, Cells: 64) By punkus martyrus.
- Stalemate chess. Missing description (8x8, Cells: 64) By Daniil Frolov.
- TigerMarks. Missing description (8x8, Cells: 64) By Glenn Nicholls.
- Stairchess. Chess on a ladder-alike tilted board. (8x8, Cells: 64) By Max Koval.
- Stahlberg Chess. Regular pieces plus a Swedish Cannon and a Chancellor, which are dropped onto the board (with zrf). By M Winther.
- Stacked-Copying Shogi. Missing description (9x9, Cells: 81) By (zzo38) A. Black.
- Stack Chess. Pieces are stacks of chips. (10x10, Cells: 100) By Doug Chatham.
- SSShess. Missing description (10x10, Cells: 100) By Namik Zade.
- Squirrel Chess. Adapted from Squirrels and Camels Chess. (10x10, Cells: 100) By Vitya Makov.
- SquireKnight. Squire Knight combines Knight and Forward/Backward Pawn like moves. (8x8, Cells: 64) By Stephane Burkhart.
- Square Attrition Chess. Squares can be visited a limited number of times. By Thomas .
- Square and hex on same board. Missing description (16x8, Cells: 128) By Daniil Frolov.
- Squarcle Chess. Orthogonal pieces travel in square loops, diagonal pieces reflect. (8x8, Cells: 64) By Christan Hupp.
- Springboard. Missing description By Glenn Nicholls.
- SPQR. The perfect battle formation of Roman infantry. (12x12, Cells: 144) By Florin Lupusoru.
- Split Phase Tri-Chess. Pieces captured on Board "A" split into 2 [someimes not equal] units. These are dropped in Shog-style on the other 2 boards. (3x(8x8), Cells: 192) By Gary K. Gifford.
- Spire orth triangular xiang-qi. Missing description (7x14, Cells: 98) By Daniil Frolov.
- Spiral Chess. The royal pieces slide along a spiral trajectory. By H. G. Muller.
- spIndecision Beryl. Two players fight with three armies on board formed by 39 triangles. (Cells: 39) By Alexandre Muñiz.
- Spinal Tap vs Terror Chess. The Spinal Tap Chess army vs the Terror Chess army in the battle of the 11x11 variants. (11x11, Cells: 121) By David Short.
- Spinal Tap Chess Redux. Updated version of Spinal Tap Chess with some pieces from Existentialist Chess. (11x11, Cells: 121) By David Short.
- Spinal Tap Chess. Variant on an 11x11 board with a once-a-game mass 'Battle Move' of Pawns and Crabs. (11x11, Cells: 121) By David Short.
- Spinach Chess. Right to make powerfull move alternates between players in variant with two kings. (8x8, Cells: 68) By Hans L. Bodlaender.
- 8x8 Spider Web Spiral Chess. Board in shape of spider web.
- Sphinx Chess. Likely the first 4D chess variant. Inventor: Vernon Rylands Parton.
- Spherical Guard Chess. Hiashatar (Mongol Grand Chess) on a spherical board. (10x10, Cells: 100) By Graeme C Neatham.
- Spherical Corner Chess. Game on a truly topologically spherical board with corner‐camp arrays. By Bn Em.
- Spherical Chinese Chess. XiangQi with a spherical board. (9x10, Cells: 92) By Graeme C Neatham.
- Spherical chess. Sides of the board are considered to be connected to form a sphere. (8x8, Cells: 64) Inventor: Don Miller and Leo Nadvorney.
- Spell Chess. A limited supply of freeze and jump spells allow you to hinder the opponent or get extra moves. (8x8, Cells: 64)
- Spartan Skaki. Missing description (9x9, Cells: 81) By Larry L. Smith.
- Spartan Chess 28. Missing description (4x7, Cells: 28) By Graeme C Neatham.
- Spartan Chess. A game with unequal armies. (8x8, Cells: 64) By Steven Streetman.
- Spacious Torus Chess. Chess on a toroidal board, using Ralph Betza's spacious pieces. (8x8, Cells: 64) By Jianying Ji.
- SpaceWarp44. 44 square board has warp squares that allow a teleport to another warpsquare. (5x9, Cells: 44) By Jeff Rients.
- SpaceWar. SpaceWar rules. (16x12, Cells: 192) By Joe Joyce.
- Space Chess. Three dimensional commercial chess variant. (3x(8x8), Cells: 192)
- Sovereign Chess. Ten neutral armies can be activated on this 16 x 16 board. (16x16, Cells: 256) By Mark Bates.
- Southern Shogi. Shogi variant where pieces move like friendly pieces `south' of them. (9x9, Cells: 81)
- Soul Reaver Chess. Missing description (8x8, Cells: 64) By Robert Kalin.
- Sorry, King!. Two parallel games of Chess and Sorry (Ludo) influence one another. (10x10, Cells: 100) By Florin Lupusoru.
- Sorchess. A somewhat unorthodox Wizard enters the 64sq arena, yet with good charm. By Simon Edward Jepps.
- Sorcerer Chess. Practice the art of sorcery with two pairs of extra long leaping pieces: the Sorcerers and Conjurers. (10x10, Cells: 104) By Charles Daniel.
- The Sons of Mithra. Elaborate Fantasy variant with 13 different types of pieces per side. (10x10, Cells: 100) Inventor: Michael Chang Gummelt and Holly Gummelt.
- Sonic the Hedgehog Chess Advanced version. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Sonic the Hedgehog Chess. After capturing, the capturing piece bounces off the enemy piece and continues moving. (8x8, Cells: 64)
- Chess and Xiangqi Variants. Variants from the Shakki-77 group.
- Solitary Patience Chess. Variant Chess Magazine vol 7, issue 56. (8x8, Cells: 64) By Stephane Burkhart.
- Solitaire dice chess. Solitaire dice chess (concept works with variants & board games of skill too). (8x8, Cells: 64) By Kevin Pacey.
- Solar Chess. 2 to 6 players on a hexagonal board with quadrilateral tiles and Shogi-inspired drop rules. By Jeff Cornell.
- SOHO Chess. Chess on a 10x10 board with Champions, FADs, Wizards & Cannons. (10x10, Cells: 100) By Kevin Pacey.
- Soccer Chess. Chess Variant inspired by soccer. (11x17, Cells: 189) By João Pedro Neto.
- Snowflake Xiang Qi. A better Xiang Hex. (Cells: 140) By John Smith.
- Snark Hunt. Variant with unequal armies on board with 41 squares, inspired by a poem of Lewis Carroll's. (6x8, Cells: 41) By Peter Aronson.
- Snake vs. Mongoose. White is supplemented by Mongooses, while Black has Snakes. (10x10, Cells: 100) By Bob Greenwade.
- Snake Chess. A variant played on a 2 by 12 cyclindrical board. (2x12, Cells: 24) By Sergey Sirotkin.
- Smess. British name of Smess, a Parker Brothers game in which arrows on squares determine the directions pieces may move. (7x8, Cells: 56) (Recognized!) Inventor: Perry Grant.
- Smegi. Arrows on squares show where pieces can go - crossover between Smess and Shogi. (5x8, Cells: 40) By Fergus Duniho.
- Smallest possible 2D and 3D chess. Missing description (2x(2x2), Cells: 4) By Daniil Frolov.
- Small-Deacon Chess. Missing description (7x7, Cells: 49) By (zzo38) A. Black.
- Small Spherical Chess. Board of form of sphere, with 38 squares. (Cells: 38) By Andrea Mori.
- Small Game Nearlydoubles. Nearlydouble versions of Diana, Los Alamos, et cetera. (7x10, Cells: 70) By Charles Gilman.
- Sloppy Slippers. An army consisting of slip-pieces. (8x8, Cells: 64) By HaruN Y.
- SliderChess. Variant of Capablanca Chess with two extra Bishops per side replacing the Archbishop and Chancellor. By James Zuercher.
- Slide-shuffle. Variation of Shuffle Chess with special castling. (8x8, Cells: 64) By Patrick O'Neal.
- Slide-Chess. Variant on 44 squares with moving cages. (7x8, Cells: 44) By João Pedro Neto.
- Slanted Escalator Chess. Chess on an asymmetric board with interesting connectivity. (8x8, Cells: 60) By David Short.
- Skock. 64 pieces on an 8 x 8 board. Dice determine how far pieces can be moved. (8x8, Cells: 64) By Ulf Göransson.
- Skirmish56 Chess. This is Skirmish Chess on an Simplified Chess board. (7x8, Cells: 46) By Rich Hutnik.
- Skirmish Chess. Tony Paletta Modest proposal as separate link for discussion. (8x8, Cells: 64) Inventor: Tony Paletta.
- Skidoo Chess. Pieces can "skidoo" into an interior board. (2x(8x8), Cells: 128) By John Smith.
- Skica. 10x10 with Ski Pieces and Camels. (10x10, Cells: 100) By Daniel Zacharias.
- Skandaran Chess. Large variant with 32 pieces per side. (12x12, Cells: 144) By Francisco Marzoa.
- Sjah. Three or four player chess variants. By Eric Wouters.
- Sixteen Pawns. Trade a queen for 8 extra pawn. (8x8, Cells: 64) Inventor: M. de Kemur.
- Six Fortresses Short Range. A short-range-piece version of Six Fortresses. (9x9, Cells: 81) By Gary K. Gifford.
- Six Fortresses. Capture Fortress to releases free pieces to drop. Imposter Kings will complicate checkmates. (9x9, Cells: 81) By Gary K. Gifford.
- Sittuyin (Burmese Chess). Missing description (8x8, Cells: 64)
- Sissa Squad. Army for Chess with Different Armies that features Knight from Coherent Chess. (8x8, Cells: 64) By HaruN Y.
- Sissa. Variant on 9 by 9 board with Sissa's. (9x9, Cells: 81) By Carlos Cetina.
- Sirlin's Chess. Alternative presentation of "Chess 2 - The Sequel". (8x8, Cells: 64) Inventor: David Sirlin.
- Sir Bombalot. A variant of chess with pieces offering a myriad of different options at any given time. Inventor: Bruce Harper and Duncan Suttles.
- Sinojewish Chess. Hexagonal approximate analogue to Wildeurasian Qi. (13x13, Cells: 127) By Charles Gilman.
- Sino-European Chess. Missing description (9x9, Cells: 81) By Andy Thomas.
- Single Combat Chess. Missing description (8x8, Cells: 64) By Brett Ward.
- Single check chess. Checking the opponent wins the game. (8x8, Cells: 64)
- Sinyeonsanggi (新演象棋). I dramatized Sin-yeon-sang-hui (新演象戱), one of the variations of the Joseon Dynasty, in Xiangqi style. By Daphne Snowmoon.
- Simultaneous Chess. A variant of chess where players select moves at same time. (8x8, Cells: 64) By Rich Hutnik.
- Simplified Makpong. Makruk variant. By Henk Drost.
- Simplified chess. Simple subset of the chess rules. (8x8, Cells: 64) By Michiel Tas.
- Simplified Chess. Missing description (8x7, Cells: 56) By John Kipling Lewis.
- Simpleton's Chess. This is an even simplier version of Simplified Chess. (7x8, Cells: 56) By Rich Hutnik.
- Silver Elephant Chess. Missing description (10x8, Cells: 80) By Jose Carrillo.
- A Silly 42-Squares Board. A Silly 42-squares board with a little Unirexial variant you can play on it. (Cells: 42) By Jared B. McComb.
- Sigma 4 Shogi. Missing description (7x7, Cells: 49) By Daniel Roth.
- Siege chess. A hexagonal three-player chess variant. (Cells: 192) By Ross Durossette.
- Siege. Missing description (10x8, Cells: 72) By Glenn Nicholls.
- Sideways Hourglass chess. Small variant on 6 by 7 board with two squares punched out. (7x6, Cells: 40)
- Side view chess. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Shuuro. Large variant where you build your own army. (12x12, Cells: 144) Inventor: Alessio Cavatore.
- Shrink Chess. The board is shrinking. (8x8, Cells: 64)
- Shoxiang 108. A combination of Shogi and Xiang Qi on a number of ranks divisible by both 2 and 3. (9x12, Cells: 108) By Charles Gilman.
- Showdown Chess. No draws permitted. (8x8, Cells: 64) By Devin .
- Shosu Shogi. 10x10 Shogi variant with Queens and more powerful promoted pieces. By A. M. DeWitt.
- The short splicers. An experimental chess with different armies army. (8x8, Cells: 64) By Andy Maxson.
- Short Sliders. Pieces are initially limited to 4 spaces (if that), and promote to longer moves. (12x16, Cells: 192) By Bob Greenwade.
- Short Leaper Chess. Missing description (8x8, Cells: 64) By Petar Djurickovic.
- Shoko Shogi. Smaller variant of Hook Shogi on a 13x13 board. (13x13, Cells: 169) By A. M. DeWitt.
- Shogun Chess. Pieces promote and can be dropped, similar to Shogi. By Daniel Lee.
- Shogi-set Nearlydouble Variants. Variants using two Shogi sets, minus a second King aside, but with moves adjusted for a large board. (13x12, Cells: 156) By Charles Gilman.
- Shogi-of-Chesstonia. 9 x 12 Shogi Variant that includes a Queen and some Modern Shatranj Pieces. (9x12, Cells: 108) By Gary K. Gifford.
- Shogi With Pokémons. Pokemons with special powers are added to an otherwise normal shogi board. (11x11, Cells: 121) By (zzo38) A. Black.
- Shogi with Cannons. Missing description (9x9, Cells: 81) By John Smith.
- Shogi WDA: Alquerque army. Experimental army, supposed to be played against standart Shogi army. (9x9, Cells: 81) By Daniil Frolov.
- Shogi of the Central Madness. The center square is madness! You need card and dice to decide its effect. (9x9, Cells: 81) By (zzo38) A. Black.
- Shogi for Chess Players. Introduction to Shogi geared for western chess players.
- Shogi 59. Shogi on half of a 9x12 board. (9x13, Cells: 59) By John Smith.
- Shogi. Missing description (9x9, Cells: 81) (Recognized!)
- Shogessi.... A link to the Tabletop Simulator module. Updated rules/graphics. (17x(17x19), Cells: 289) By Eric Watkins.
- Shogessi (The Allday Wars) . An original large, multiplayer Chess/Shogi variant.
- Shogchess. Missing description (9x11, Cells: 99) By Hafsteinn Kjartansson.
- Shock Troops. The usual chess until the War Knight, Elephant Knight and Ninja Pawns enter the game. (8x8, Cells: 64) By Charles Daniel.
- Sho Shogi. Historic predecessor of shogi. (9x9, Cells: 81)
- Shinobi Chess. Asymmetric variant where one army has droppable Shogi-inspired pieces that start in hand. By Daniel Lee.
- Shikaar. Missing description (9x9, Cells: 79)
- Shifting Sands Chess. Special squares -- which can be dropped and moved -- change the types of pieces that land on them. (6x7, Cells: 42) By Tony Quintanilla.
- Shifting Chess. Variant inspired on shifting puzzles; one can move pieces of the board. (8x8, Cells: 56) By David Howe.
- Shifted Square Chess. One square is removed from the normal playing area and one square is added at the edge of the normal playing area. (8x8, Cells: 64) By Ralph Betza.
- Shatranjian Shogi. Shatranj with extra pieces from days gone by and with Shogi drops. (9x9, Cells: 81) By Gary K. Gifford.
- Shatranjian Dragon Shogi. Shatranjian Shogi with Pawn-to-Dragon promotions- but when captured revert back to pawns. (9x9, Cells: 81) By Gary K. Gifford.
- Shatranj With Different Armies. Like Chess with Different Armies, but for Shatranj. By Andrew L Smith.
- Shatranj of Troy. A Shatranj variant with Shogi-like drops, a Trojan Horse (with 6 pieces inside),. (9x9, Cells: 81) By Gary K. Gifford.
- Shatranj N W. catsmas. By Mark Simpson.
- Shatranj Kamil X. Shatranj Kamil, with new pieces from Jetan, Shogi and Xiangqi. (10x10, Cells: 100) By David Paulowich.
- Shatranj Kamil II. Large historic shatranj variant with new piece: dabbabah or war machine. (10x10, Cells: 100)
- Shatranj Kamil I. Large shatranj variant with new piece: camel. (10x10, Cells: 100)
- Shatranj Kamil (64). Modern Shatranj based variant on 8 by 8 board with new pieces. (8x8, Cells: 64) By David Paulowich.
- Shatranj Extended Tournament Scoring (S.E.T.S) Rules. An attempt at an improved scoring system for chess tournaments. (8x8, Cells: 64) By Rich Hutnik.
- Shatranj Darwinian. Missing description (9x9, Cells: 81) By Gary K. Gifford.
- Shatranj al-Sultan. Normal Chess + Alibaba , with a Sultanic flavour . (10x8, Cells: 80) By Abdul-Rahman Sibahi.
- Shatranj. The widely played Arabian predecessor of modern chess. (8x8, Cells: 64) (Recognized!)
- Shatra . Old game from the Altai from Russia, on special shaped board with draughts-like capture.
- Shatar, Old 1 Hia. Old Shatar with one Hia. (8x8, Cells: 64) By Gary K. Gifford.
- Shatar. Mongolian chess. (8x8, Cells: 64)
- Sharp Chess. Drawless Chess with minor victory conditions. (8x8, Cells: 64) By Daniel Zacharias.
- Share Squares. AKA Two's Company; Three's a Crowd. By JT K.
- Shanghai Palace Chess. A blend of Chinese, Japanese, and Western Chess. (9x9, Cells: 81) By Gary K. Gifford.
- Shambhala chess. Maybe, it's the misterious first form of chess? Actually, most probably, not. (8x8, Cells: 64) By Daniil Frolov.
- Shamanic Chess. Pieces may be transformed into 'Shamans'. By M Winther.
- Shakti. On a 7 by 7 board with disappearing squares. (7x7, Cells: 49) By Christian Freeling.
- Shako_Balbo. Game with Diamond Shape Board. By .
- Shako. Cannons and elephants are added in variant on 10 by 10 board. (10x10, Cells: 100) Inventor: Jean-Louis Cazaux.
- Shafran's Hexagonal Chess. Hexagonal variant from the early Soviet Union. Inventor: Isaak Grigorevich Shafran.
- Sha'rah. Missing description (13x13, Cells: 169) By Patrik Hedman.
- sFhIoDgEi. A variant nesting two different smaller variants within it. (17x17, Cells: 289) By Charles Gilman.
- Seventeen Pawns. You can replace opponent's queen by nine pawns. (8x8, Cells: 64) By (zzo38) A. Black.
- Sesqui-dimensional Chess. 1d circular variant where pieces move clockwise, counterclockwise, and *across the center* of the circle. By Jeff Cornell.
- SerPent Chess 50. Pentagonal cells form hexagonal blocks in two ways. (Cells: 50) By Charles Gilman.
- Sequence Of M X N Chess Games. A chess variant for boards of size M by N, for about all pairs of positive integers M, N.
- Sequence of Fibonacci and Lucas Chess Design Games. Variants based on Fibonacci numbers.
- Separate Realms Chess II. A Variant of Separate Realms Chess with standard FIDE King, and more powerful Knights and Queens. (8x8, Cells: 64) By Jörg Knappen.
- Separate Realms Chess. Pieces capture like normal FIDE pieces, but have limited moves that only take them to part of the board when not capturing. (8x8, Cells: 64) By Michael Nelson and Peter Aronson.
- Separate. Queens start trapped behind enemy lines. (8x8, Cells: 64) By Brian Wong.
- Sentinel Chess. Instead of queens, players have sentinels who can transform into 8 pawns. (8x8, Cells: 64)
- Senterej . Missing description
- Sentai Chess. Chess variant inspired by Power Rangers; precursor to Fusion Chess. By Fergus Duniho.
- semisho. Chess, but the left half of the pieces are shogi-based. (8x8, Cells: 64) By Argon Teuhai.
- Semedo. Missing description (5x8, Cells: 40)
- Self's three-handed chess. 19th century chess variant for three players. (Cells: 144) Inventor: Henry J. Self.
- Self Eliminator. You are allowed to take your own pieces. (8x8, Cells: 64) Inventor: John Gallicano.
- Seireigi. Variant of standard Shogi with promotable Gold Generals, as well as more varied and animalistic promotions. (9x9, Cells: 81) By A. M. DeWitt.
- Seirawan Chess. It's Chess with the option to drop some additional pieces on the board. (8x8, Cells: 64) Inventor: Yasser Seirawan and Bruce Harper.
- Seirawan Chess. FIDE chess, put players have N+R and N+B in hand to drop. Inventor: Yasser Seirawan and Bruce Harper.
- Seirawan Chess. invented by GM Yasser Seirawan, a conservative drop chess (zrf available). Inventor: Yasser Seirawan and Bruce Harper.
- Seikaku Ni Wanai Shogi. Shogi with no strong pieces, but very strong promotions. (9x9, Cells: 81) By Lev Grigoriev.
- The Seeping Switchers. An army for Chess with Different Armies based on pieces that change color when they move. By Jörg Knappen.
- Seenschach. Variant on 10 by 10 board with lake in the middle and new pieces. (10x10, Cells: 84) By Jörg Knappen.
- Secutor Chess. Introducing the Secutor piece, and new collision-capture, on a Gustavian board (zrf available). By M Winther.
- Secret Stallmate. Both players win if stalemated, but information is secret and setup is random. (8x8, Cells: 64) By (zzo38) A. Black.
- Secret King. A chess variant with 10 Knights, and a Secret King. (10x10, Cells: 100) By Florin Lupusoru.
- The Secret Invisible Pass Chess. Missing description (10x10, Cells: 100) By Namik Zade.
- Secret Bombs Chess. Secret bombs with cards telling you where they are. (8x8, Cells: 64) By (zzo38) A. Black.
- Secret Agent Chess. Each player chooses one opposing minor piece to be a secret agent. (8x8, Cells: 64) By Ralph Betza.
- Seachess. Chess with a marine war theme. (Cells: 128)
- Scramble. 36 pieces scrambled on the board. (8x8, Cells: 64) By Florin Lupusoru.
- Scrabble Battle Chess. Complicated game that uses a scrabble set, dice, playing cards with magic spells, pieces that move queenlike. By John Garwood.
- Scout Chess. Introducing the Scout, combining queen-captures with Camelrider moves (zrf exists). By M Winther.
- Scottish Progressive Chess. White moves one time, black twice, white three times, etc. Series ends when check is given. (8x8, Cells: 64)
- Scirocco (original). On ten by ten board with over thirty different pieces. (10x10, Cells: 100) By Adrian King.
- Scirocco (revised). On ten by ten board with over thirty different pieces. (10x10, Cells: 100) By Adrian King.
- Scion. Missing description (10x10, Cells: 100) By Larry L. Smith.
- Schoolbook. 8x10 chess with the rook + knight and bishop + knight pieces added. (10x8, Cells: 80) By Sam Trenholme.
- School Chess. Before movement of a figure, the player speaks the name of city on the letter, on which the name of a moved piece begins. By Sergey Sirotkin.
- Schizophrenic Chess. Game on 12x7 board with Left and Right Schizzys, Bobbers, Teleporters and other exotic pieces. (12x7, Cells: 84) By David Short.
- Schizochess. Halves of the chessboards get swapped every five moves. By Seth McGinnis.
- Scheherazade. Pieces may combine with other pieces to form combination pieces. (10x10, Cells: 100) By Robert Shimmin.
- Schatxx. A crossover between chess and the computer board game Ataxx . (8x8, Cells: 64) By Jörg Knappen.
- Schada - Het Wereld Spel. A crossover between Chess and Draughts from the 1930's. (8x8, Cells: 64) Inventor: Jan Boogert.
- Schachen - Chess me. Commercial chess variant with board and pieces replaced by cards. Inventor: Heinrich Gumpler and Matthias Schmitt.
- Schachdame. Variant between Checkers and Chess. (8x8, Cells: 64) Inventor: Heinrich Richter.
- Sceptre 1027 A.D.. Large, commercial, multiplayer chess variant. (9x(8x8), Cells: 576)
- SC-Chess. Variant of Hostage Chess which allows self-capture and other minor rule changes. (8x8, Cells: 64) By Kazuto Asai.
- Save the Standard. A Tafl inspired game, with equal forces and the addition of a Cavalry piece. (15x7, Cells: 101) By Graeme C Neatham.
- Sankaku Shogi. Small Shogi variant played on a board of 44 triangles with no drops and a teleporting Emperor. (7x8, Cells: 44) By Larry L. Smith.
- Sanctuary Chess. Archbishop and Swiss Guard replace Queen and King; no checkmate. (8x8, Cells: 64)
- Samnis Chess. Introducing the Samnis, which combines rook-capture with bifurcated bounce-movement, on a Gustavian board (zrf available). By M Winther.
- Samarcanda. Variant of Mideast Chess with Crooked Bishops. (10x10, Cells: 100) Inventor: Nuno Cruz.
- Salmon P. Chess. Huge three-dimensional game celebrating 10 years chess variant pages. (10x(), Cells: 7500) By Dale Holmes.
- Saisho shogi. Game with one dice-shaped shared piece. By Francesco Fonseca.
- Saint Pancras Shogi. double-set Sainted Shogi variant with half the pieces starting promoted. (11x12, Cells: 132) By Charles Gilman.
- Sai squad. A very experimental army for Chess with different armies, featuring the Sai (Bishop-Quintessence compound). (8x8, Cells: 64) By Jörg Knappen.
- Sagittar Chess. Introducing the Sagittar, a bifurcation cannon related to the Korean cannon, on an H-board (zrf available). By M Winther.
- Sage Chess. Missing description (8x16, Cells: 128)
- Safe Passage. Move pieces to opposite side without putting pieces in danger of capture. By Karen Robinson.
- Sacrificial chess. Missing description (8x8, Cells: 64) By Rose Thorpe.
- Sacrifice chess. Instead of a normal move, you may sacrifice a pawn. (8x8, Cells: 64) By Robert Shimmin.
- Sac Chess. Game with 60 pieces. (10x10, Cells: 100) By Kevin Pacey.
- Ryugi. 10x10 variant with Kirins, Marshalls, and Dragons, the latter which can move as a Bishop or as a Nightrider. By A. M. DeWitt.
- Ryu Shogi. Large modern shogi variant. (7x12, Cells: 84) By Jared B. McComb.
- Rutherford’s 1-dimensional Shogi. Modern one-dimensional chess variant, based upon Shogi. (1x17, Cells: 17) By Jonathan H Rutherford.
- Russian progressive chess. Progressive chess variants where one occasionally moves a piece of the opponent. (8x8, Cells: 64) By Sergey Sirotkin.
- Russian fortress chess. An old Russian variant for four players. (Cells: 192)
- Russian Chess. Pieces are not removed when captured, but stacked. (8x8, Cells: 64)
- Rules of Chess 7. Missing description
- Rules of Chess 6. Missing description
- Rules of Chess 5. Missing description
- Rules of Chess 4. Missing description
- Rules of Chess 3. Missing description
- Rules of Chess 2. Missing description
- Rules of Chess 1. Missing description
- Ruddigore Chess. Chessgi variant where you can capture your own pieces, and every other turn you must capture or sacrifice a piece. (8x8, Cells: 64) By Peter Aronson.
- Rubble Chess. Pieces must clear out unoccupied squares before they can move through them. (8x8, Cells: 64) By Adam Norberg.
- RPGchess . Combines chess with Role Playing Game rules. By Patrick Mulcahy.
- Royal-Copy Chess. Some pieces can gain power of captured pieces. (9x8, Cells: 72) By (zzo38) A. Black.
- The Royal Standard. Pieces can only move when near a standard-bearer piece on board with 38 squares. (7x6, Cells: 38) By Alexandre Muñiz.
- Royal Rumble. A 6 board all-out melee with random pieces, royals and starting positions. By Nick Wolff.
- Royal Magician's Chess. Missing description (8x8, Cells: 64) By Gary K. Gifford.
- Royal Lion Chess. Chess with a Royal Lion and many strong pieces. (10x10, Cells: 100) By Michael Nelson.
- Royal Court. On 8 by 10 board with crowned knights: can move like king or knight. (10x8, Cells: 80) By Sidney LeVasseur.
- Royal Chess. Variant on ten by eight board. (10x8, Cells: 80)
- Royal Bishop Chess. Simple variant with royal bishop. (8x8, Cells: 64) By .
- A Royal and His Pet. Missing description By Zhedric Meneses.
- Royal Amazon Chess. Queens are replaced by Royal Amazons. (8x8, Cells: 64) By Peter Aronson.
- Round Table Chess 84. Chess on a special round board with 84 squares. (Cells: 84) By Richard G. VanDeventer.
- Round Table Chess. Chess variant on a board with round and square part. (Cells: 92) By Richard G. VanDeventer.
- Round Honeycomb Chess. A cross between Circular/Cylindrical Chess and Hexagonal Chess. (9x11, Cells: 99) By David Cannon.
- Rotorblades Fusion Chess. Played on a circular tiling on triangular cells. A further development of my previous game, Rotorblades Chess. (Cells: 150) By David Cannon.
- Rotor-blades Chess. Game played on a board that is both circular and trigonal. (Cells: 150) By David Cannon.
- Rotation Chess. Every 10th move, the board is turned around. (8x8, Cells: 64)
- Rotating Cylinder Chess. Positions of pieces rotate one square to the right after each move. (8x8, Cells: 64) By John Smith.
- Rotary Chess. Featuring rotary counterparts of existing (and generally familiar) pieces. (12x12, Cells: 144) By Bob Greenwade.
- Rotary. On a 9 by 9 board with rotating pieces. (9x9, Cells: 81) By Christian Freeling.
- Roswell Chess. A game not meant for humans. Uses alien hieroglyphic pieces based on an alleged 1947 Roswell NM incident. (7x10, Cells: 70) By Gary K. Gifford.
- Rose Chess XII. With Nightriders, (Half-)Roses, Spotted Gryphons and War Machines. (12x12, Cells: 144) By David Paulowich.
- Rose chess. Hexagonal chess variant, with additional variants, from St Albans, UK. (Cells: 91)
- Rose Chess. Grand Chess, with Roses instead of Knights. (10x10, Cells: 100) By Abdul-Rahman Sibahi.
- Rooksquare Chess. Win by moving piece to corner at opponent's side. (8x8, Cells: 64) Inventor: Jens Baek Nielsen.
- Rookheavy Chess and Bishopheavy Chess. combining elements of Lilliputian Chess, Isis, Mongolian Chess, and crooked linepieces. (8x8, Cells: 64) By Charles Gilman.
- Rook Mania. Game where all pieces have different sorts of Rook-like moves. (7x7, Cells: 43) By Jared B. McComb.
- Romulan Chess. Kriegspiel variant: played with a referee where pieces cloak and uncloak. (8x8, Cells: 64)
- Romanchenko's Chess. A board with a kind of Z-form. (10x8, Cells: 64) Inventor: V. Romanchenko.
- Roman Chess. Commercial chess variant on a 10x10 board with two non-royal kings added. Inventor: Mark Woodall.
- Rolling Kings. Kings must move along a predetermined path. (8x8, Cells: 64) By Peter Aronson.
- Rolling Chess. A game played with dice, where movement causes rolling and rolling changes piece identity. (8x8, Cells: 64) By Herb Gilliland.
- Rollerball. Chess race fight on board formed by removing 3 by 3 square from center of 7 by 7 square. (7x7, Cells: 40) By Jean-Louis Cazaux.
- ' Roid Rage Chess. Missing description (8x8, Cells: 64) By Claudio Martins Jaguaribe.
- Rococo. A clear, aggressive Ultima variant on a 10x10 ring board. (10x10, Cells: 100) (Recognized!) Inventor: Peter Aronson and David Howe.
- Rocket Chess. Space-themed fairy chess variant on neoteric board: piece’s movement depends on type of cell where it stands. (Cells: 248) By Lev Grigoriev.
- Robber-Baron. Which of the seven robbers is the robber-baron? (7x7, Cells: 39) By Seth McGinnis.
- Rithmomacia . Medieval game based on arithmetic and number theory.
- Rithmomachia. Information on Rithmomachia. (16x8, Cells: 128)
- Ringworld Chess. Themed hex variant differentiating opposite directions along orthogonals. (Cells: 198) By Charles Gilman.
- Riftwalker Chess. A 4 dimensional game on a 3x3x3x3 board. (3x(3x(3x3)), Cells: 81) By Nick Fletcher.
- Rifle Chess. Pieces are taken by shooting: capturing without moving. (8x8, Cells: 64) Inventor: W. B. Seabrook.
- Rhomboidal Chess. Chess variant on rhombic cells. (8x16, Cells: 84) By Max Koval.
- Rex . Six Direction Chess. By Arnaldo Rodrigues D'Almeida.
- REX Hexagonal Chess. Six Direction Chess. (Cells: 85) By Arnaldo Rodrigues D'Almeida.
- Revised Chess. The pawn can also capture forwards if positioned on 7th rank. Thus, many more won endgames (zrf included). By M Winther.
- Reversi Chess. Pieces closed in on a line can be converted to the other side. (8x8, Cells: 64) By Terry H. Jones.
- Revenge of the King. http://xn--perlebr-bxa.de/2010/02/Vergeltung-des-K%C3%B6nigs. (8x8, Cells: 64) By Martin Janecke.
- Rettah. Different setup and powerfull king. Taking obligatory when in check. (8x8, Cells: 64) Inventor: Vernon Rylands Parton.
- Retrochess. Play chess from the end of the game backwards. (8x8, Cells: 64) By João Pedro Neto and Ralph Betza.
- Retro Chess. A chess game progresses backwards from an empty board. (8x8, Cells: 64) By Mike Smolowitz.
- Retreating Chess. Pieces must fall back one square after each move. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Retiar Chess. Introducing the Retiar, a bifurcating bounce-slider, on an H-board (zrf available). By M Winther.
- Reservists' doublechess. Each side has 16 non-pawn pieces, split among 10 types. By Andrew L Smith.
- Reroute66. A simpler game using the same board as Gerd Degens' Chess66. (10x8, Cells: 66) By Fergus Duniho.
- Reproduction chess. The Queen is pregnant. (8x8, Cells: 64) By Piotr Smagacz.
- Replacement Chess. A slight variation of Replacement Chess. Captured pieces must be put on an empty square on the board. (8x8, Cells: 64)
- Rental Chess. You must pay rent for the squares where your pieces are: centre squares are more expensive. (8x8, Cells: 64) By Ralph Betza.
- Renniassance Chess. With 68 pieces on board of 12 by 12. (12x10, Cells: 120) By Eric V. Greenwood.
- Renezans Chess. 9x9 game with gnus and central powerup square. Inventor: Bi-Triad.
- new age chess. a game played with the same board and set but with different rules. (8x8, Cells: 64) By Andy Maxson.
- Remote Sensing with On & Off-Board Detection. Special pieces mimic others, some on-board, some which have been captured. (9x9, Cells: 81) By Gary K. Gifford.
- Remote Sensing. 2 remote sensor pieces per side can mimic pieces on their current square color. (9x9, Cells: 81) By Gary K. Gifford.
- The Remarkable Rookies. A team for Chess with Different Armies with Rook-like pieces. By Ralph Betza.
- Relocation Chess. A remarkably easy method of rearranging the standard array of pieces (with zrf). By M Winther.
- Reldoub. Game with river, relays, walls, and fractions. (11x11, Cells: 121) By (zzo38) A. Black.
- Relay Chess. Pieces inherit the ability of friendly pieces they are in the attack range of. (8x8, Cells: 64) By Johnny Luken.
- Relativistic Chess. Squares attacked by the opponent are considered not to exist. (8x8, Cells: 64) Inventor: Kevin Whyte.
- Relative Lumberjack. Pieces move the same as other pieces in its file. (8x8, Cells: 64) By John Smith.
- Regulator Chess. Game on a 35 square board with a 7 square track on which a piece moves that determines how Knights and Bishops can move. (6x7, Cells: 42) By Samuel H. Bell.
- Regimental Chess . Commercial variant. Groups of pieces can form battalions and regiments and move at the same time. (36x16, Cells: 576)
- Regenbogen. Unusual spectrum-based game with Wizards, Clerics and Spirits. (Cells: 44) By Jared B. McComb.
- Refusal Chess. Refuse your opponent to make certain moves. (8x8, Cells: 64) Inventor: Fred Galvin.
- Refreshing Bubble Fizz Chess. When a piece moves, he can create a bubble. Pieces in bubbles cannot move for three turns, but may make two non-capturing moves. By Ralph Betza.
- Reformed Courier-Spiel. Begnis's attempt to reform the Courier-Spiel proposed by H.C. Albers in 1821. (12x8, Cells: 96) Inventor: Clément Begnis.
- Reformed Chess. Introducing a new pawn swapping capability intended to solve the problem of drawishness in chess (with zrf). By M Winther.
- Reflex Chess. Force your opponent to mate you. (8x8, Cells: 64) Inventor: William Geary.
- Reflection teammate. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Reenterent Chess. There is one additional square where taken pieces can wait to reenter 5 by 8 main area. (5x8, Cells: 41) By Edward Lovett.
- Reduced Endgame Chess. Two kings and six pawns are used for practicing endgames. (8x8, Cells: 64)
- Redistribution 3d Chess. Relatively small 3d variant with short-range pieces including Pasha family. (4x(4x6), Cells: 96) By Charles Gilman.
- Red Fool Chess. Standard Chess, but with two extra rows and one semi autonomous piece, the Red Fool. By Amy Johnson.
- Recycle Chess. Players can capture and drop their own pieces. (8x8, Cells: 64) By Robert Huber.
- Rectangular Cubic Chess. Experimental variant on 3d shaped board. (6x(), Cells: 72) By Robert J. Bell.
- Rectahex Chesss. A chess variant that looks like hexagonal chess but can be played on a normal chess board. (8x8, Cells: 64) By Ralph Betza.
- Avalanche Chess. This game is a Recognized Chess Variant. Inventor: Ralph Betza.
- Recapturable Chess. Captured pieces belong to other player and then removed permanently. (8x8, Cells: 64) By (zzo38) A. Black.
- Recapitulative Chess. Variant where the Queen, Rook and Bishop have their older moves until promoted. (8x8, Cells: 64) By Charles Gilman.
- Rebellion chess. Besides normal moves, you can move a piece of the opponent. (8x8, Cells: 64) By Ralph Betza.
- Rebel Fury. A Variation of V.R. Parton's Royal Fury. (12x12, Cells: 144) By Larry L. Smith.
- Rebel Chess. King's Pawn is replaced by Recruiter piece that moves like an Alfil and can change a piece's side. (8x8, Cells: 64)
- Realm chess. Board is divided into realms and multiple pieces can move into and out of a realm in one turn. (8x8, Cells: 64) By Edward Jackman.
- Reality check. Remember the opposite site of flippable pieces. (Cells: 39) By Andrew Juell.
- Real chess. Players start with placing their major pieces. (8x8, Cells: 64) Inventor: E. I. Csaszar.
- Ready Chess. Pieces cannot capture right after capturing, they have to be restored first. (8x8, Cells: 64) By Tony Quintanilla.
- Re-Ghost Chess. The last captured piece turns into leaping transparent ghost and isn’t able to capture but still can check. (8x8, Cells: 64) By Lev Grigoriev.
- Re. Drop pieces on a 5 by 5 board. (5x5, Cells: 25) Inventor: Reiner Knizia.
- RChess. A news site on Chess. (8x8, Cells: 64)
- Ravioli Chess. Chess on two boards squeezed together at the edges. (2x(8x8), Cells: 100) By Antoine Fourrière.
- Raumschach. The classical variant of three-dimensional chess: 5 by 5 by 5. (5x(5x5), Cells: 125) (Recognized!) Inventor: Dr. Ferdinand Maack.
- Raumherichess. Board shaped like 3d version of English Heritage logo. (5x(7x7), Cells: 140) By Charles Gilman.
- Raptor Chess. 104 square large board game with complimentary diagonal and orthogonal flying pieces each with dual mode capture abilities. (10x10, Cells: 104) By Charles Daniel.
- Rank-behind-Rank Chess. 30 pieces on a side with two Kings each on a 6 by 12 board. (6x12, Cells: 72) By Sergey Sirotkin.
- Rank and File Chess. Move from Most Crowded Row. (8x8, Cells: 64) By George William Duke.
- Random Wormhole Chess. Introduces "wormholes" and "toroidal" movement in a fun and manageable way. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Random Transposal Chess. Use dice to swap pieces. (8x8, Cells: 64) By John Smith.
- Random Rodent Chess. Variant geneRATing rodent-named pieces marks Year of the Rat. (4x(9x9), Cells: 324) By Charles Gilman.
- Random Pieces. A 20 game match is played, with each player receiving a number of pieces equal in value to the game number. (8x8, Cells: 64) By Roger Cooper.
- Random Pawns. Randomly select your Pawns' movement and capture abilities. (8x8, Cells: 64) By Gavin King.
- Random Move Number Chess. A die now controls the number of moves a player makes each turn. Luck and skill required to win! (8x8, Cells: 64) By Charles Daniel.
- Ramayana Chess. Chess variant inspired by the Ramayana epic. (Cells: 84) By Luiz Carlos Campos.
- Raft Chess. Part of the board is a lake, where rafts can transport pieces. (8x8, Cells: 64)
- Radioactive Queen Chess. White has a little diff in setup, but great diff in the game. (8x8, Cells: 64) By Lev Grigoriev.
- Radical Chess . Commercial chess variant with 16 different pieces. Inventor: Daryl Fazekas.
- Racing Kings. From a special setup, be the first to have your king reach the last row. (8x8, Cells: 64) Inventor: Vernon Rylands Parton.
- Race Chess. On a circular board where white and black pawns move in the same direction. (8x8, Cells: 64) By Ralph Betza.
- Quintessential chess. Large chess variants, with some pieces moving with a sequence of knight moves in a zigzag line. (10x10, Cells: 84) By Jörg Knappen.
- Quinquereme Chess. Large variant with a new piece, the Quinquereme. (12x12, Cells: 144) By Jörg Knappen.
- Quick Chess. Chess on a 5 by 6 board. (5x6, Cells: 30) Inventor: Joe Miccio.
- Quex. Large variant on 10 by 10 board with 11 different pieces. (10x10, Cells: 100) By Stephen Larson.
- Quest-Chess. A popular board game, designed and marketed by Donald Benge. (8x8, Cells: 64)
- Querquisite Chess. Features the whimsical, irregular Querquisites,. (8x10, Cells: 72) By Abdul-Rahman Sibahi.
- Queens or Castles. Missing description (9x9, Cells: 81) By Gary K. Gifford.
- Queens Left Chess. Black king and queen reverse position in setup. (8x8, Cells: 64)
- Queens II. Game with 11 queens and no pawns. (12x10, Cells: 120) By Gerd P. Degens.
- Queens (conquer style). A game with 7 queens and no pawns. (8x8, Cells: 64) By Gerd P. Degens.
- Queens. A game with 7 queens and no pawns. (8x8, Cells: 64) By Gerd P. Degens.
- Queenmania. A game with 11 queens and enhanced pawns. (12x12, Cells: 144) By Gerd P. Degens.
- Quarterboard. Small variant with no pawns and piece drops, inspired by Chess and Shogi. By Milan Zeiske.
- Quarter Chess. Missing description (8x8, Cells: 64) By Patrik Hedman.
- Quark Chess. Missing description By tilera Ley.
- Quapent. Missing description By Joe Watson.
- Quantum Chess. Chess meets Quantum Physics.
- Quantum Chess. Chess with a quantum mechanical twist. By Stephen Tavener.
- Quantum Chess . Commercial variant with new pieces on 10 by 10 and 12 by 12 boards. (10x10, Cells: 100)
- Quantimex. Principles of Quantum Mechanics applied to Ultima on an hexagonal board. (Cells: 91) By Graeme C Neatham.
- Quang Trung Chess, 2nd Edition. On 10 by 10 board with seven mostly new pieces. (10x10, Cells: 100) By Vu Q Vo.
- Quang Trung Chess. The 10th edition. By Vu Q Vo.
- Quang Trung Chess (4th edition). Variant with standard equipment, with different moving pieces, and elements of Xiangqi and FIDE-chess. (8x8, Cells: 64) By Vu Q Vo.
- Quake Chess. Earthquakes over the board. (8x6, Cells: 46) By Abdul-Rahman Sibahi.
- Quadruple Besiege Chess. A variant on a "finite but unbounded" board comprising two FIDE boards notionally joined on every edge. (Cells: 128) By Charles Gilman.
- Quadlevel 3D Chess. Four level 3d chess. (4x(4x8), Cells: 128) Inventor: Robert Koernke Sr and Robert Koernke Jr.
- Quadd Shogi. Shogi with 4 squares for each one space in normal Shogi. (18x18, Cells: 324) By (zzo38) A. Black.
- Quadaptation. Use commanders to recruit better pieces. Capture your opponents commander and they lose. By .
- Quad-Square Chess. Chess on a board of 38 squares, of which six have size two by two. (7x8, Cells: 38) By David Howe.
- Qiube. Xiang Qi variant with Fortresses expanded from square to cube. (3x(9x10), Cells: 126) By Charles Gilman.
- QB Goes East 98 squares. Quadruple Besiege versions of Shogi, Xiang Qi, and offshoots using single sets on 2 7x7 boards. (Cells: 98) By Charles Gilman.
- QB Goes East 162 squares. Quadruple Besiege versions of Shogi, Xiang Qi, and offshoots using double sets on 2 9x9 boards. (Cells: 162) By Charles Gilman.
- Pyrrhus Chess. Introducing the terrible Pyrrhus that can paralyse enemy pieces with its gaze (with zrf). By M Winther.
- Pyramidal Chess. 3-dimentional variant on four levels. (4x(), Cells: 120) By Florian Klachl.
- Pyramid Chase. Chase on a pyramid, 561 hexagons. By Florin Lupusoru.
- Puzzle Shatranj. Shatranj on a 15 puzzle. (8x8, Cells: 60) By John Smith.
- Proximity Chess. Players must move pieces nearest to the arrival square of the last piece moved. (8x8, Cells: 64) Inventor: W. H. Rawlings.
- Provocator Chess. Introducing the Provocator, a zigzaging bifurcation piece, on a Gustavian board (zrf available). By M Winther.
- Protomorphic-Chess. Start with only kings (and pawns), pieces change to different type after move. (8x8, Cells: 64) By (zzo38) A. Black.
- Proto Prelates. An Armies of Faith offshoot adding Bishop compounds named after pre-Christian religious titles. (6x(10x10), Cells: 294) By Charles Gilman.
- Proteus: A Chess Army that Changes at your Command! . Variant played with 8 dice per side, each side of which has a different Chess piece printed on it.
- Proselyte Chess. Missing description (8x8, Cells: 64) By Larry L. Smith.
- Promotions & Demotions. Every turn, the piece that has moved promotes or demotes to another piece. By João Pedro Neto.
- Promotion progressive chess. Progressive chess variant where a piece `promotes' when it takes. (8x8, Cells: 64) By Fabio Forzoni.
- Promote King Chess. King can promote into Cthulhu, and white pawns can promote into black pawns. (8x8, Cells: 64) By (zzo38) A. Black.
- PromoChess. Everything but the king can power up. Mix of Japanese/Western/fairy pieces. (9x9, Cells: 81) By Glenn Overby II.
- Progressive Writing Chess. You have to write more and more each turn. (8x8, Cells: 64) By (zzo38) A. Black.
- Progressive Give-Away Chess. Giveaway chess played in progressive fashion. (8x8, Cells: 64)
- Progressive Forwards Chess. Progressive chess where pieces may only move forwards. (8x8, Cells: 64) By Hans L. Bodlaender.
- Progressive Chess . An online guide to Progressive Chess.
- Progressive Chess. Several variants where white moves one time, black twice, white three times, etc. (8x8, Cells: 64) (Recognized!)
- Progression. Instead of promoting, pawns gain powers when they advance. (8x8, Cells: 64)
- Prisoner's Escape. Free your Prisoner by getting it to an unattacked square -- a small board version of Anticheckmate Chess. (7x8, Cells: 44) By Peter Aronson.
- Prison Break. Starring the sliding pawns, the Ninja Guards, the Knight, the Bird, the King and introducing the captivating Ice Queen! (6x8, Cells: 46) By Charles Daniel.
- The prince's game. based off of quang trung chess. (8x9, Cells: 72) By Andy Maxson.
- Prince. 8x8x8 3-D variant with new pieces. (8x(8x8), Cells: 512) Inventor: Gavin Smith.
- Primitive Chess. Short-range major pieces and no pawns, but a piece like an apprentice for each major piece. (8x8, Cells: 64) By Köksal Karakus.
- Prime Ministers Random Chess. Missing description (9x8, Cells: 72) By Jose Carrillo.
- Prime.Ministers Contemporary Random Chess. Missing description (8x8, Cells: 64) By Jose Carrillo.
- Prime Ministers Chess. An adaptation of Gabriel Vicente Maura's 1968 Modern Chess. (9x8, Cells: 72) By Jose Carrillo.
- Pretentious Chess. All Pieces can move as and demote to a Knight. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Presto chess. First player who checks with untakable piece wins. (8x8, Cells: 64) Inventor: Lawrence Crane.
- Pre-Grandchess. Variant on ten by ten board inspired by Freeling's Grandchess. (10x10, Cells: 100) By Eric V. Greenwood.
- Powerchess. Variant on 10 by 10 board with additional queen and combination piece per player. (10x10, Cells: 100)
- Powerchess . Players have 24 pieces to start, with four new piece types.
- PowerChess . Chess with two extra squares on the middle rows. Inventor: Gerd P. Degens.
- Power Mover. A variant of Hostage Chess with self-capture, promotion and demotion. (8x8, Cells: 64) By Kazuto Asai.
- Power Chess 1998. Taken pieces can reenter. (5x7, Cells: 39) By Ronald Hoekstra.
- Potential/Demotion Chess. Pieces may move like lower-ranked piece, but when doing so, become that lower ranked piece. (8x8, Cells: 64) By Peter Aronson.
- Potential Chess. Pieces start out as any piece and become a particular piece depending on how they move,. By David Howe.
- Pot-Hole Chess. Game where pot-holes open up on the board at random times. (8x8, Cells: 64) Inventor: Peter Spicer.
- Portugese Progressive Chess. Progressive chess variant where you move each piece at most once. (8x8, Cells: 64) By João Pedro Neto.
- Portal Chess. Two boards and pieces can teleport from one board to another. Also playable with two half-boards. (8x8, Cells: 64) By David Howe.
- Pool Chess. Queens and Bishops bounce 90 degrees off the board edge. (8x12, Cells: 96) Inventor: Francisco Quintanilla.
- Pompeii Chess. Variant on board with 25 squares. (7x7, Cells: 25) By Dan Troyka.
- Polypiece Chess. Each time a piece moves, all pieces of that type on both sides change their move. (8x8, Cells: 64) By Ralph Betza.
- Polymorph Chess. Knights and Bishops can morph into each other or into combined pieces. (8x8, Cells: 64) By Greg Strong.
- Polyhedron Chess. Large 3-D variant inspired by Tetrahedral Chess. (5x(), Cells: 300) By Larry L. Smith.
- Politically Correct Chess. Missing description (10x10, Cells: 100) By Larry L. Smith.
- Pole Chess. Missing description (8x8, Cells: 64) Inventor: Piers Anthony.
- PokerChess. PokerChess is a 2 player board game employing the mechanics of chess and poker. By Susannah Thorarinsson.
- Poker Chess. Squares contain cards, and players win by forming poker hands with the cards on the squares occupied by their pieces. (8x8, Cells: 64) By Ralph Betza.
- Poison Pawn Chess. Capture the wrong pawn and you lose. Inventor: Samay Raina.
- Poison Chess. Harpies can poison pieces which can be healed by doctors. On 8 by 8 board.
- Point-Power Shogi. A shogi variant with ever growing supply of pieces on a TI-92 calculator. (9x9, Cells: 81) By (zzo38) A. Black.
- Pocket Shogi Plus. Shogi Like game with a pocket to store and move pieces. By .
- Pocket Shogi Copper. A Variant of Shogi with Copper General and Pocket. By .
- Pocket Polypiece Chess 43. Game with off-board pocket where all pieces of a type change when one piece of a type is moved normally. (7x6, Cells: 43) By Antoine Fourrière.
- Pocket Mutation Chess. Take one of your pieces off the board, maybe change it, keep it in reserve, and drop it on the board later. (8x8, Cells: 64) (Recognized!) By Michael Nelson.
- Pocket knight. Each player has a knight that he can drop during the game. (Recognized!)
- Plunderchess: Pictures and a review. Commercial variants where capturing gains the right to move once as the captured piece. (8x8, Cells: 64) Inventor: Jeff Knight.
- PlunderChess . Commercial chess variant where pieces gain right to move like a piece they captured. Inventor: Jeff Knight.
- Ploy. Strategic Game of Maneuver and Capture, 3M Company - 1970. (9x9, Cells: 81)
- Mirror Chess. Playing against its mirror image: game is always a draw.
- Plattraum. 2d variant which, like Raumschach in 3d, has three basic long-range pieces. (11x11, Cells: 91) By Charles Gilman.
- Platonic Chess. Platonic solids in a complete 10x10 chessboard. By Albert Lee.
- Platform Chess. Pieces move normally or ride on 2x2 platforms that move themselves. (8x8, Cells: 64) By Robert Price.
- Modern Chess960. chess960 with piece placement by players and orthodox castling. (8x8, Cells: 64) By Piotr Smagacz.
- Placement Chess. King and queen are swapped with another piece, except rook, and creating a new mirrored position (with zrf). By M Winther.
- Placement. Only kings start on board; other pieces are dropped to home square and then moved. (8x8, Cells: 64) Inventor: Walter Weiss.
- The Pizza Kings. An experimental army for Chess with Different Armies, with lots of calories. By John Lawson.
- Pitcher Chess. Introducing the Pitcher pawn that can catapult posterior piece. By M Winther.
- The Pit. 10 by 10 board has pit in the middle that can be crossed by Sorcerer piece. (10x10, Cells: 84) By Daniel Roth.
- Pirates-Henge-Ho. Small variant with pirates theme. (5x7, Cells: 38) By R Stephen Chafe.
- PiRaTeKnIcS. Pirates on ships fight each other in 44-squares chess variant. (6x8, Cells: 44) By David Jagger.
- Pirate Chess. Two or three pirates fight on a board with 39 triangles. (Cells: 39) By Guillermo Alcántara.
- Pioneers Chess. An elegant solution to draws in chess. (8x8, Cells: 64) By Luis Bolaños Mures.
- Pioneer Chess. A new method of introducing an external piece on the orthodox board (with zrf). By M Winther.
- Pinwheel Chess . Four-player, all-against-all variant played on a pinwheel-shaped board. By C. George Boeree.
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