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# Raumschach

 See also: Rules (no graphics) The Thoroddsen board. An elegant design of a board for this game to make yourself. Scans from the book. Two scanned pictures from a book of Maack, beginning 20th century. Computer Game. A Zillions of Games implementation of Raumschach by Robert Price. Five Up. A variant of Raumschach by Jim Aikin. 3D discussion group. Discuss 3D chess, including, but not limited to, Raumschach. International 3-D Chess Federation Website. Web site of James Trimm. The purpose of the 3-D Chess federation is to support 3-D Chess play in its various forms.

Raumschach (German for Space Chess) is one of the first three-dimensional chess variants and the first to survive until present times. It was invented by Herr Doktor Ferdinand Maack in 1907. Maack first experimented with an 8x8x8 array but later determined that a 5x5x5 array yields a nicer game. Maack founded a Raumschach club in Hamburg in 1919, which remained active until the Second World War.

## Board

The 3-D board is actually a cube sliced into 4 equal spaces across each of its three major coordinal planes. This sectioning yields a 125-cell playing volume. Traditionally, the cell floors (or squares) are alternately colored black and white, although a four-color scheme helps one to visualize the moves of the Unicorn (see below), just as a two-color scheme helps one to visualize the moves of the orthochess Bishop.

## Notation

Various types of algebraic notation have been used for recording Raumschach games. We will employ the following notational system in this article:

A, B, C, D, and E denote the 5 vertical levels, with A being White's home level and E being Black's. Within each level, ordinary algebraic notation applies. Thus, viewed from the "front" (White's side), the front, left, bottom "square" (or cell) is Aa1, whereas the diagonally opposite square is Ee5.

## The Pieces

The pieces in the three-dimensional game are:

Symbol Graphic Piece
K / k King
Q / q Queen
R / r Rook
B / b Bishop
N / n Knight (German: Springer)
U / u Unicorn (German: Einhorn)
P / p Pawn

The moves of the Rook, Bishop and Knight are the same as in orthochess, although extended through extra dimensions.

Remember that any plane which intersects a particular space can be thought of as 2-D chess board. For example, the set of cells at the front of the board, xy1 (where x and y are arbitrary) forms a two-dimensional board whereon the 2-D rules apply. The rules for other cases are similar.

In the following two diagrams, the two additional planes of movement are shown for a piece at position c4 (any level).

Detailed description of each piece's moves:

### Rook

The Rook may move as far as possible along any file, rank or column, until blocked by another piece. The Rook can be visualized as moving through the faces of the cells.

A Rook positioned at Cc3 can move to:
 Ccx (i.e. along a file) Cx3 (i.e. along a rank) Xc3 vertically, along a column

### Bishop

The Bishop moves as in orthochess along any coordinal plane. The Bishop can be visualized as moving through the edges of the cells.

A bishop positioned at Dc4 on an empty board can move to:

 Da2, Db3, Dd5, De2, Dd3, Db5 exactly as in 2D chess Eb4, Ed4, Cb4, cd4, Ba4, Be4 in the front plane: Ec3, Ec5, Cc3, Cc5, Bc2, Ac1 in the side plane:

### Unicorn

The Unicorn moves through the 3-D diagonals. The Unicorn can be visualized as moving through the corners of the cells.

A Unicorn placed at Cc3 on an empty board can move to Dd4, Ee5, Bb2, Aa1, Db2, Ea1, Bd4, Ae5, Ee1, Dd2, Bb4, Aa5, Ea5, Db4, Bd2 and Ae1.

### Queen

The Queen has the combined moves of Rook, Bishop and Unicorn. The Queen can be visualized as moving serially through (1) the faces of the cells, (2) the edges of the cells, or (3) the corners of the cells.

### King

The King moves as the Queen but only one step per turn.

### Knight

The Knight moves as in orthochess: one cell orthogonally followed by one cell outward-diagonally, always in the same coordinate plane. The Knight can be visualized as taking one step through the face of a cell followed by one step the edge of a cell. It may never step through the corner of a cell..

Note that the 3-D Knight is much more powerful than its 2-D counterpart. A 2-D Knight requires four moves to go from Aa1 to Ac3. A 3-D Knight requires only two: Aa1 - Bc1 - Ac3. Check it out!--It works.

### Pawn

The Pawn's move is a little more complicated than in 2-D chess. The following chart explains the move options of each side's Pawns:

Passive Moves Capture Moves
White Pawnstraight-forward or straight-upwarddiagonally forward or diagonally forward-upward
Black Pawnstraight-forward or straight-downwarddiagonally forward or diagonally forward-downward

(Please understand that the forward direction is relative to the initial placement of one's pieces, whereas the upward and downward directions are absolute.)

According to the above chart, a White Pawn at Ac2 can move to Ac3 (as in 2-D chess) or Bc2 and capture at Ab3, Ad3 (as in 2-D chess), or at Bb2, Bd2, and (according to some) at Bc3, although I personally do not like this variant. [Please note that Anthony Dickens supports the Bc3 move in A Guide to Fairy Chess.]

Pawns promote on the last (or fifth) rank, which is the far side of level A and level B for White, and the far side of level D and level E for Black. There is no 2-step initial move in Raumschach, thus no en passant capture.

## Initial Layout

The Raumschach array is somewhat similar to that of orthochess.

 Level E Black:King Ec5; Rook Ea5, Ee5; Knight Eb5, Ed5; Pawn Ea4, Eb4, Ec4; Ed4; Ee4. ```Level E: +---+---+---+---+---+ | r | n | k | n | r | 5 +---+---+---+---+---+ | p | p | p | p | p | 4 +---+---+---+---+---+ | | | | | | 3 +---+---+---+---+---+ | | | | | | 2 +---+---+---+---+---+ | | | | | | 1 +---+---+---+---+---+ a b c d e ``` Level D Black:Queen Dc5; Bishop Da5, Dd5; Unicorn Db5, De5; Pawn Da4, Db4, Dc4; Dd4; De4. ```Level D: +---+---+---+---+---+ | b | u | q | b | u | 5 +---+---+---+---+---+ | p | p | p | p | p | 4 +---+---+---+---+---+ | | | | | | 3 +---+---+---+---+---+ | | | | | | 2 +---+---+---+---+---+ | | | | | | 1 +---+---+---+---+---+ a b c d e ``` Level C Empty at startup. ```Level C: +---+---+---+---+---+ | | | | | | 5 +---+---+---+---+---+ | | | | | | 4 +---+---+---+---+---+ | | | | | | 3 +---+---+---+---+---+ | | | | | | 2 +---+---+---+---+---+ | | | | | | 1 +---+---+---+---+---+ a b c d e ``` Level B White:Queen Bc1; Bishop Ba1, Bd1; Unicorn Bb1, Be1; Pawn Ba2, Bb2, Bc2; Bd2; Be2. ```Level B: +---+---+---+---+---+ | | | | | | 5 +---+---+---+---+---+ | | | | | | 4 +---+---+---+---+---+ | | | | | | 3 +---+---+---+---+---+ | P | P | P | P | P | 2 +---+---+---+---+---+ | B | U | Q | B | U | 1 +---+---+---+---+---+ a b c d e ``` Level A White:King Ac1; Rook Aa1, Ae1; Knight Ab1, Ad1; Pawn Aa2, Ab2, Ac2; Ad2; Ae2. ```Level A: +---+---+---+---+---+ | | | | | | 5 +---+---+---+---+---+ | | | | | | 4 +---+---+---+---+---+ | | | | | | 3 +---+---+---+---+---+ | P | P | P | P | P | 2 +---+---+---+---+---+ | R | N | K | N | R | 1 +---+---+---+---+---+ a b c d e ```

## 3D Perspective Rendering

The diagram below shows the initial layout of the board. It is taken from the Zillions of Games implementation of this game (see below).

## Zillions of Games

Robert Price has programmed Raumschach for Zillions of Games. You can download his program here.

## Notes on practical construction

A practical Raumschach board (or cube) can be constructed from 5 plexiglas sheets, each displaying a 5x5 grid. The coloring alternates: Board A has black in the corner, Board B has white in the corner, etc. The dimensions of the human hand require that the squares be about 2 inches (5 cm) wide and the board separation be between 5 and 7 inches. The exact separation will depend on the size of the pieces and the care with which one is willing to move the pieces. The "black" squares should be translucent in order to facilitate sighting through the diagonals.

## Bibliography

### Modern books

A Guide to Fairy Chess, Anthony Dickins, Dover, pp 16-18
Classics of Fairy Chess, T. R. Dawson, Dover.

### English language periodicals

T.R. Dawson, Chess Amateur "Half Hours" column, July 1926 to December (volumes XX and XXI).

This source contains, among other things, a complete game between experienced players.

Fairy Chess Review, December, 1945.

### Other material

Das Schachraumspiel: Dreidimensionales Schachspiel'
Spielregeln zum Raumschach
Raumschach: Einfuehrung in die Spielpraxis
all by Dr Maack of Hamburg, early part of this century.

Deutsche Schachzeitung 1878

• October 11, 1990, Bruce Balden, posted the rules of Raumschach on rec.games.chess.
• Hans Bodlaender edited that text, and added pictures; also adding some information taken from the Encyclopedia of Chess Variants by David Pritchard.
• Thanks to Alfred Pfeiffer for noting an error.
• Thanks to Robert Price for implementing the Zillions version of this game.
• September 26, 2001: Thanks to John William Brown for editing the text of this page.

A version with boards in ASCII is also available.

## Credits

Author: Bruce Balden and Hans L. Bodlaender. Inventor: Dr. Ferdinand Maack.

Raumschach. The classical variant of three-dimensional chess: 5 by 5 by 5. (5x(5x5), Cells: 125) (Recognized!)
Bob Greenwade wrote on Fri, Mar 15 11:45 AM EDT in reply to Ben Reiniger from 10:44 AM:

Also, @Fergus, the green version of the item description here is completely unreadable on the new background color of comment headers.

I was getting ready to give the same note. :)

Ben Reiniger wrote on Fri, Mar 15 10:44 AM EDT in reply to H. G. Muller from 06:38 AM:

The promotion zone the article mentions makes no sense to me

Indeed. And the CECV and Moeser both say that the promotion zones are E*5 and A*1. (Not also D*5 and B*1 as you suggest, perhaps just because the pawns there can still advance one more.)

Also, @Fergus, the green version of the item description here is completely unreadable on the new background color of comment headers.

H. G. Muller wrote on Fri, Mar 15 06:38 AM EDT:

The promotion zone the article mentions makes no sense to me: Pawns can be moved such that they never could reach the zone. It would make more sense to have white Pawns promote where the black (non-Pawn) pieces start. So the far end of level D and E, not of A and B.

Carson C wrote on Sun, Jan 14 05:48 PM EST in reply to Alan Kopta from Sun Apr 5 2009 04:50 PM EDT:

I am extremely curious as to what you came up with in regards to a Raumschach board which allows you to visualize the unicorns without taking away from the visualization of the bishops. I don’t know if this comment will notify you, but if it does and you still have the diagrams my email is [email protected]. I’m quite late to this page but I only recently found this game and am greatly enjoying learning it.

Jean-Louis Cazaux wrote on Sun, Dec 12, 2021 07:19 AM EST in reply to octarinebean from Sat Dec 11 09:04 PM:

Excellent! Thank you very much

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