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The Chess Variant Pages



This page is written by the game's inventor, Daniil Frolov.

Spire orth triangular xiang-qi

I'v already made one triangular xiang-qi variant. But this new variant is probably better: it's much closer to usual xiang-qi and somewhat more logical.

Setup

/\
            /]g\
            ----
           /\  /\
          /]a\/]a\
          --------
         /\  /\  /\
        /]e\/] \/]e\
        ------------
       /\ r/\  /\ r/\
      / h\/  \/  \/ h\
      ----------------
     /\ c/\  /\  /\ c/\
    /  \/  \/  \/  \/  \
    --------------------
   /\ p/\ p/\ p/\ p/\ p/\
  /  \/  \/  \/  \/  \/  \
  ------------------------
 /\  /\  /\  /\  /\  /\  /\
/  \/  \/  \/  \/  \/  \/  \
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
\  /\  /\  /\  /\  /\  /\  /
 \/  \/  \/  \/  \/  \/  \/
  ------------------------
  \  /\  /\  /\  /\  /\  /
   \/ P\/ P\/ P\/ P\/ P\/
    --------------------
    \  /\  /\  /\  /\  /
     \/ C\/  \/  \/ C\/
      ----------------
      \ H/\  /\  /\ H/
       \/ R\/  \/ R\/
        ------------
        \]E/\] /\]E/
         \/  \/  \/
          --------
          \]A/\]A/
           \/  \/
            ----
            \]G/
             \/

G - general;
A - advisor;
E - elephant;
H - horse;
R - chariot (rook);
C - cannon;
P - pawn.

"]"-symbol marks palace cells, where advisors can move (palace borders' length is 3 cells, it have total 9 triangles in it).
"~"-symbol marks river.

Pieces

Chariot moves as spire in Delta88. On diagrams "*"-symbols marks possible destination triangles.

             /\
            /]*\
            ----
           /\ */\
          /] \/] \
          --------
         /\  /\  /\
        /] \/]*\/] \
        ------------
       /\  /\ */\  /\
      /  \/  \/  \/  \
      ----------------
     /\  /\  /\  /\  /\
    /  \/  \/ *\/  \/  \
    --------------------
   /\  /\  /\ */\  /\  /\
  / *\/  \/  \/  \/  \/ *\
  ------------------------
 /\  /\ */\  /\  /\ */\  /\
/  \/  \/ *\/ *\/ *\/  \/  \
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
\  /\  /\  /\ R/\  /\  /\  /
 \/  \/  \/ *\/ *\/  \/  \/
  ------------------------
  \  /\ */\  /\  /\ */\  /
   \/ *\/  \/ *\/  \/ *\/
    --------------------
    \  /\  /\ */\  /\  /
     \/  \/  \/  \/  \/
      ----------------
      \  /\  /\  /\  /
       \/  \/ *\/  \/
        ------------
        \] /\]*/\] /
         \/  \/  \/
          --------
          \] /\] /
           \/ *\/
            ----
            \]*/
             \/

General steps one cell in these directions. May not leave palace. May not face opponent's general on rook lines ("rook lines" are moves of chariot of THIS game!).

             /\
            /] \
            ----
           /\  /\
          /] \/] \
          --------
         /\  /\  /\
        /] \/] \/] \
        ------------
       /\  /\  /\  /\
      /  \/  \/  \/  \
      ----------------
     /\  /\  /\  /\  /\
    /  \/  \/  \/  \/  \
    --------------------
   /\  /\  /\  /\  /\  /\
  /  \/  \/  \/  \/  \/  \
  ------------------------
 /\  /\  /\  /\  /\  /\  /\
/  \/  \/  \/  \/  \/  \/  \
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
\  /\  /\  /\  /\  /\  /\  /
 \/  \/  \/  \/  \/  \/  \/
  ------------------------
  \  /\  /\  /\  /\  /\  /
   \/  \/  \/  \/  \/  \/
    --------------------
    \  /\  /\  /\  /\  /
     \/  \/  \/  \/  \/
      ----------------
      \  /\  /\  /\  /
       \/  \/  \/  \/
        ------------
        \] /\]*/\] /
         \/  \/  \/
          --------
          \]*/\]*/
           \/ G\/
            ----
            \]*/
             \/

Advisor steps to other adjecent cells ("diagonally"). May not leave palace. Thus, bound to 5 cells.

             /\
            /] \
            ----
           /\  /\
          /] \/] \
          --------
         /\  /\  /\
        /] \/] \/] \
        ------------
       /\  /\  /\  /\
      /  \/  \/  \/  \
      ----------------
     /\  /\  /\  /\  /\
    /  \/  \/  \/  \/  \
    --------------------
   /\  /\  /\  /\  /\  /\
  /  \/  \/  \/  \/  \/  \
  ------------------------
 /\  /\  /\  /\  /\  /\  /\
/  \/  \/  \/  \/  \/  \/  \
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
\  /\  /\  /\  /\  /\  /\  /
 \/  \/  \/  \/  \/  \/  \/
  ------------------------
  \  /\  /\  /\  /\  /\  /
   \/  \/  \/  \/  \/  \/
    --------------------
    \  /\  /\  /\  /\  /
     \/  \/  \/  \/  \/
      ----------------
      \  /\  /\  /\  /
       \/  \/  \/  \/
        ------------
        \]*/\]*/\] /
         \/  \/  \/
          --------
          \]A/\]*/
           \/  \/
            ----
            \]*/
             \/

Elephant makes exactly 2 advisor steps in same direction, may not jump. On diagrams "!"-symbol marks passed cells, they must be empty. May not cross river, thus bound to 10 cells.

             /\
            /] \
            ----
           /\  /\
          /] \/] \
          --------
         /\  /\  /\
        /] \/] \/] \
        ------------
       /\  /\  /\  /\
      /  \/  \/  \/  \
      ----------------
     /\  /\  /\  /\  /\
    /  \/  \/  \/  \/  \
    --------------------
   /\  /\  /\  /\  /\  /\
  /  \/  \/  \/  \/  \/  \
  ------------------------
 /\  /\  /\  /\  /\  /\  /\
/  \/  \/  \/  \/  \/  \/  \
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
\  /\  /\ */\  /\ */\  /\  /
 \/  \/  \/  \/  \/  \/  \/
  ------------------------
  \  /\  /\ !/\ !/\  /\  /
   \/  \/  \/  \/  \/  \/
    --------------------
    \ */\ !/\ E/\! /\ */
     \/  \/  \/  \/  \/
      ----------------
      \  /\ !/\! /\  /
       \/  \/  \/  \/
        ------------
        \]*/\] /\]*/
         \/  \/  \/
          --------
          \] /\] /
           \/  \/
            ----
            \] /
             \/

Cannon moves without capturing as rook, blah blah blah... If you are familar with original xiang-qi, you know, how it moves.

Knight steps 1 in rook direction to empty cell, when must make 1 diagonal step in one of 2 further directions. It can reach 12 different cells.

             /\
            /] \
            ----
           /\  /\
          /] \/] \
          --------
         /\  /\  /\
        /] \/] \/] \
        ------------
       /\  /\  /\  /\
      /  \/  \/  \/  \
      ----------------
     /\  /\  /\  /\  /\
    /  \/  \/  \/  \/  \
    --------------------
   /\  /\  /\  /\  /\  /\
  /  \/ *\/ *\/ *\/ *\/  \
  ------------------------
 /\  /\  /\  /\  /\  /\  /\
/  \/ *\/ !\/ !\/ !\/ *\/  \
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
\  /\  /\  /\ H/\  /\  /\  /
 \/  \/ *\/ !\/ !\/ *\/  \/
  ------------------------
  \  /\  /\  /\  /\  /\  /
   \/  \/ *\/ !\/ *\/  \/
    --------------------
    \  /\  /\  /\  /\  /
     \/  \/ *\/ *\/  \/
      ----------------
      \  /\  /\  /\  /
       \/  \/  \/  \/
        ------------
        \] /\] /\] /
         \/  \/  \/
          --------
          \] /\] /
           \/  \/
            ----
            \] /
             \/

Pawn steps 1 in forwardmost rook direction, after crossing river can step 1 sideways. Note that it sticks in corner, can't move further here and don't promote. Optional rule: when pawn gets stuck, it promotes to chariot, cannon or horse (it happens very rarely).
Here are four examples of movement: on differently oriented triangles before and after crossing river.

             /\
            /] \
            ----
           /\  /\
          /] \/] \
          --------
         /\  /\  /\
        /] \/] \/] \
        ------------
       /\  /\  /\  /\
      /  \/  \/ *\/  \
      ----------------
     /\  /\  /\ P/\  /\
    /  \/  \/ *\/ *\/  \
    --------------------
   /\  /\  /\  /\  /\  /\
  /  \/  \/  \/  \/  \/  \
  ------------------------
 /\  /\  /\  /\  /\  /\  /\
/  \/  \/ *\/  \/  \/  \/  \
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
\  /\  /\ P/\  /\  /\  /\  /
 \/  \/  \/  \/  \/  \/  \/
  ------------------------
  \  /\  /\  /\  /\  /\  /
   \/  \/  \/  \/  \/  \/
    --------------------
    \  /\  /\  /\  /\  /
     \/  \/  \/  \/  \/
      ----------------
      \  /\  /\  /\  /
       \/  \/  \/  \/
        ------------
        \] /\] /\] /
         \/  \/  \/
          --------
          \] /\] /
           \/  \/
            ----
            \] /
             \/

             /\
            /] \
            ----
           /\  /\
          /] \/] \
          --------
         /\  /\  /\
        /] \/] \/] \
        ------------
       /\  /\  /\  /\
      /  \/  \/  \/  \
      ----------------
     /\  /\  /\ */\  /\
    /  \/  \/  \/  \/  \
    --------------------
   /\  /\  /\ */\ */\  /\
  /  \/  \/  \/ P\/  \/  \
  ------------------------
 /\  /\  /\  /\  /\  /\  /\
/  \/  \/  \/  \/  \/  \/  \
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
\  /\  /\ */\  /\  /\  /\  /
 \/  \/  \/  \/  \/  \/  \/
  ------------------------
  \  /\  /\  /\  /\  /\  /
   \/  \/ P\/  \/  \/  \/
    --------------------
    \  /\  /\  /\  /\  /
     \/  \/  \/  \/  \/
      ----------------
      \  /\  /\  /\  /
       \/  \/  \/  \/
        ------------
        \] /\] /\] /
         \/  \/  \/
          --------
          \] /\] /
           \/  \/
            ----
            \] /
             \/

Rules

Rules are usual.


This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.


By Daniil Frolov.
Web page created: 2010-10-23. Web page last updated: 2010-10-23