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Maidens Chess. Chess with forced capture (or huffing of piece), adaptation of Shatranj with forced capture of Alfonso Codex, year 1283.[All Comments] [Add Comment or Rating]
Fergus Duniho wrote on 2022-11-30 UTC

Regrettably, the two code names of the said 'Web Master' have been included in the black list.

Since the blacklist was not working, I fixed it, and then I removed the ability to effectively blacklist editors. Contributors have to deal with the editors.


H. G. Muller wrote on 2022-11-30 UTC

You seem to have misunderstood what 'history of the game' means. The first paragraph of your history section would qualify, and no one would have objected if that had been in the introduction, and left it at that. But then you continue with a long-winded story about difficulties of finding opponents, how some people unkown to the reader called it in Spanish, and then you wander off discussing the Alfonso Manuscript. None of that qualifies as history of this chess variant any more than discussions of the Big Bang or Darwin's theory of evolution.

BTW, the board coordinates you use in the images seems more like a parody than a serious notation, and I think that alone would be enough to disqualify your article for publication on this website. Please use normal algebaic coordinates, like everyone does.

And I agree with Fergus that except for the first sentence everything you write in the Pieces section does not belong there, and does not even belong in the article anywhere. Discussions about music with links to websites that present it are simply spam.


CSS Dixieland wrote on 2022-11-30 UTC

Illustrious Mister Strong,

Deep gratitude for Your interest and Your constructive criticism of the game of Maidens Chess. A noble attitude that certain individuals will NEVER learn.

Following Your correct suggestions, the 'Tactics and graphic examples of the Game of Maidens Chess' and the 'History of the Game of Maidens Chess' have been moved to the Notes section, near the bottom. In fact, the instructions for filling the different sections state that the history of the game should be written in the introduction, but that is one more example of the lack of coherence of some characters who pretend to be 'Web Masters'.

The purpose was to move the History (or eventually the Tactics and the History) to a different page in the same server, hyper linked from this regular page. Unfortunately, A TECHNICAL ERROR of the 'Web Master' made the execution of that purpose impossible. Therefore it can only be done in the manner that You have advised, moving parts of the text to other locations in the same page. It is difficult to do that from a mobile telephone, but it has been done.

As You have indicated, probably few readers will bother with the history of the game, but those few deserve to have a history available if they wish to see it.

Maidens Chess is not exactly 'a vanity project'. It is more the remembrance of a game created by this author about 1969, and played over the physical board against human opponents. No special equipment was required for that, only the knowledge of how to play standard European Chess, the understanding of the rule of huffing, and the willingness to play this variety. At that time it was not known to the author that a very similar game had been published almost seven centuries earlier, by His Majesty King Don Alfonso el Sabio in 1283, in his famous 'Libro de los Juegos del Axedrez, Dados y Tablas'. His Majesty did not create the game either, he informs that he took it from Ladies of North Africa.

The difference is that the North African game (which King Don Alfonso called 'Juego de Donzellas') is based on Arab Shatranj, while the game created about 1969 and presented here is based on European Chess.

Nothing similar seems to exist amongst the thousands of varieties available in Game Courier or in the Chess Variants pages, so it was thought that Maidens Chess would be a welcome addition to the collection. It would NOT have been added if these fastidious problems of what constitutes 'acceptable content' could have been predicted, but that is impossible to foresee.

The author of this variety of Chess is also a polyglot and a book writer, and those personal attributes undoubtedly influence the writing style, much to the disgust of those who cannot stand more than a few minutes in front of any text.

Consequently, perfectly correct linguistic forms such as the majestatic plural or the passive verbal voice are seen by them as 'exotic'. Regardless of whether or not they 'approve' of those time-honoured forms of expression, they WILL continue to be used. However, never again in direct communication with them except by very strong language that will terminate all relations FOR EVER.

The writing need not be 'brief and to the point'. That modern pragmatism is ABSURD. With that senseless 'policy', no more contributions will come from us.

The author of Maidens Chess has probably read more books about language and writing style than the so-called 'Web Master' has. And when comparing between the texts produced by both in this Web service, there is no doubt that the former presents a richer and more sophisticated writing style than the latter.

Regrettably, the two code names of the said 'Web Master' have been included in the black list. No more of his inconvenient comments will appear in the general listing for the personal feed of this author. He may choose to ban the creator of Maidens Chess, for whatever reason or without reason. Vengeful minds are prone to that kind of childish tantrum. Then, so be it. In that case farewell to those Honourable Members with whom it has been a privilege to deal in this corner of Internet. Departing with the dignity of a soldier who NEVER yields. And with the satisfaction of knowing WHO IS RIGHT in this fastidious 'debate'.

Mister Strong, a brief answer to a technical question that You have formulated. It is possible to begin a new line of text without creating a new paragraph, this is, without an intermediary blank line. There are various methods, one of them is inserting the Hyper Text Mark-up Language instruction for 'break line'. It is composed of the Latin characters 'br' enclosed within angle brackets. The parser will interpret that as 'Carriage Return and Line Feed', and it will move the cursor to the following line.

Receive, Sir, the Confederate Salute that certain FOES do not want to receive.

Dixieland for ever !
CSS Dixieland


H. G. Muller wrote on 2022-11-30 UTC

Perhaps the following technical features could be helpful:

1) It is perfectly possible to add non-standard sections to an article, by using another <h2> header in the standard section after which you want it to appear. And then continue with the text you want to be in that section. For instance a 'History' section, that could go between Rules and Notes by appending it to the true Rules section.

2) One can make display of texts that are considered non-essential to many readers conditional, by allowing the user to open or close a section or paragraph by clicking a link. I do that for the AI control panel and piece table in the Interactive Diagram, and in the XBetza article for explaing details about multi-led moves. By enclosing a section in tags <div id="xxx" style="display:none"></div> it would be initially hidden. By including a HTML element (e.g. a span) around always visible text that should be clicked to make the hidden section visible, you can define it as

<span onclick="document.getElementById('xxx').display = 'inherit';">Open section</span>


How to Design and Post Your Own Game. A reference for those who want to post their own games here.[All Comments] [Add Comment or Rating]
H. G. Muller wrote on 2022-11-30 UTC

I also use WYSIWYG mode for submitting comments. My only reason for using HTML is when I want to embed active elements (like Interactive Diagrams) in the submission. Links, images, pre-formatted text and such are all supported in WYSIWIG mode.

In general I find the indentation enforced by the CkEditor in HTML mode helpful. Apart from HTML it also appears to understand embedded JavaScript, and the nice layout prevents errors. I thought that ending 'solo tages" like IMG or BR with /> was actually the HTML 5 standard, so you can hardly blame the editor that it enforces that.

Only very rarely the mangling of whitespace by the Ck Editor backfires. One case was for posting Interactive Diagrams: the definition of those must be given as text within a HTML tag pair (like DIV or TD) which normally ignore leading whitespace in their content. So the Editor indented the definition line, while the original Diagram script expected the definition lines to be left-adjusted. So I had delete all leading whitespace from the Diagram definition before saving each time I edited a submission containing a Diagram. I quickly got tired of that, so I just had the routine in the Diagram script that parses the game definition strip the leading whitespce. (As well as trailing BR tags, which tend to appear there when you copy-paste from HTML Page Source.)

I think the only reason we are discussing this issue is that we now have identified a second (quite rare) case where the adding of leading whitespace backfires: text within TEXTAREA tags. Apparently this is a blind spot of the CkEditor: it does recognize PRE tags, and knows it should not mess with the layout there. But it appears to not do the same thing for TEXTAREA, while it should: this is another context where the text between tags should not be messed with.

While I see plenty of reasons why one could want to use pre-formatted text in submissions through PRE tags, I only see very few for TEXTAREA. The Play-Test Applet uses a TEXTAREA for pasting an existing Interactive Diagram into it (so you can convert it to GAME code, or get a table with verbal descriptions of the moves. But it starts out empty. But it appears that invoking Game Courier as a game viewer would be another application, and the first and only article I so far encountered that did this was Asylum Chess.

Logical solution would be: (1) Make Game Courier strip the leading whitespace the CkEditor added, so that it no longer matters (like I did for the Diagram). (2) Fix the Ck Editor so it treats TEXTAREA the same as PRE (not adding any whitespace). (3) Let the submission script delete leading whitespace only between TEXTAREA tags. This cannot be too hard. (4) Let the submission form test whether the page being edited contains TEXTAREA tags by itself, and only in that case suppress the use of the CkEditor. The text input fields of the form have the standard editing capabilities (which you have to rely on when JavaScript is switched off, as the CkEditor is a JavaScript program).


HTML vs Markdown. A style guide to using Markdown or HTML on this site.[All Comments] [Add Comment or Rating]
Ben Reiniger wrote on 2022-11-30 UTC

@Greg, leaving (at least) two spaces at the end of a line before a return renders a newline without a new paragraph.

E.g.,
Ben


Greg Strong wrote on 2022-11-30 UTC

This is a nice guide, and will be helpful.

I have one markdown question.  Is there a standard way to force a line break?  If I just put a single return, it is ignored.  If I add two returns, I get a blank line between the two.  I suppose I can just use the HTML <BR> tag but is there a markdown-specific way to do this?  I do this for things like:

Thanks,
Greg


How to Design and Post Your Own Game. A reference for those who want to post their own games here.[All Comments] [Add Comment or Rating]
Greg Strong wrote on 2022-11-30 UTC

I think we should keep the current WYSIWYG editor unless we find a better one. It is what I generally use. For quoting people and typing responses, often with formatting, I think it's the easiest and most intuitive of the methods. Mangling whitespace is a potential issue, but it doesn't seem to manifest much in practice.


Maidens Chess. Chess with forced capture (or huffing of piece), adaptation of Shatranj with forced capture of Alfonso Codex, year 1283.[All Comments] [Add Comment or Rating]
Greg Strong wrote on 2022-11-29 UTC

I think the game itself is interesting and we should publish it if we can reach agreement.  I am personally OK with all the stuff not strictly relevant to playing the game staying, so long as it is all in the "Notes" section at the bottom.  It is certainly possible to make sub-sections therein.

For the introduction, I think everything can stay up to and including "The rule is relatively forced capture, as it will be explained in the Rules section."

The Setup and Pieces sections should only contain a single sentence each indicating that they are the same as in orthodox Chess.

The Rules section is where one learns how to play the game.  It should contain all the rules surrounding Huffing.  At the completion of the rules section, one should know how to play the game, but little more (e.g., not a description of tactics.)

Then, as far as I'm concerned, all the rest can go in the Notes section, organized into whatever groups appropriate.  No one needs to read it if they're not interested.  I would suggest putting the tactics stuff first though, as that will interest many people here.  After that, the history and the rest, which I seriously doubt many will read through.  I agree with Fergus that much of this has the feel of a vanity project.  But as long as it is organized well, such that a person can learn how to play the game quickly and can then decide whether to continue reading, I'm personally OK with it.


Fergus Duniho wrote on 2022-11-29 UTC

Mister Duniho, an effort has been made for creating in this server an annexed page, and moving the entire History of the Game of Maidens Chess to that page, keeping in this page only a few lines of presentation, an internal hyper link to the annexed page, and the four technical sections with their illustrations.

The effort has been made via the internal hyper link 'Post Your Own Game'. Unfortunately, after finishing the first step of that process (name and basic characteristics of the game), and when attempting to go to the second step, a blank page appears with only this minimal line:

$personid is cssdixieland

That did happen when I was working on the script recently, and I fixed it when I noticed it. But it didn't happen to me when I tried it just now. Try refreshing your page to see if that fixes it.

Our writing is always composed for readers armed with a good amount of patience, who love to sit comfortably and READ. For hours, if necessary.

Then write a book. Pages on games should not take hours to read.

Our writing is always invariably formal, correct, elegant, exhaustive, complete and without a single error, other than a very rare typographic mistake that may per chance appear in a long text.

Your use of the royal we and the passive voice should both be avoided.

As for sections, it is assumed that what has been written in them pertains to them.

Everything after your first paragraph in the Pieces section has nothing to do with pieces and should be cut. Although I have not read through your long introduction, I imagine a lot of it could be cut out.

Again such an assumption parts from the point of view of the classical mind, not of the modern one. Someone may say for example that the reference to Medieval Music is out of place. For the modern mind may be. For us it is not.

This is stuff and nonsense. You imagine that you are superior to others for having a "classical mind," and that has no place here. This is not about classical vs modern minds. This is about keeping your page brief and to the point so that people will actually read it and play this game.

Pray furnish instructions for creation of an annexed page. The entire History of the Game of Maidens Chess will be moved to that page, keeping in the regular page of the game the rest of the information plus an internal hyper link to the annexed page.

There is no purpose for this other than to humor you. Just write content that is worth publishing, and don't treat this site as a vanity press.

Or if You do not wish to publish the game, then do not publish it. As easy as that.

I'm not against publishing the game. It's how you've written about it that I take issue with.

We are not particularly distinguished by our willingness to yield in what we believe to be RIGHT. It is often better to terminate relations than to yield.

What you believe is right is not actually right. You would do well to read some books on writing style, because your stuffy, longwinded style is not suitable here.

Receive, Sir, a Confederate Salute.

No, thanks. Although I have Confederate ancestors, I'm Union all the way.


CSS Dixieland wrote on 2022-11-29 UTC

Mister Duniho, an effort has been made for creating in this server an annexed page, and moving the entire History of the Game of Maidens Chess to that page, keeping in this page only a few lines of presentation, an internal hyper link to the annexed page, and the four technical sections with their illustrations.

The effort has been made via the internal hyper link 'Post Your Own Game'. Unfortunately, after finishing the first step of that process (name and basic characteristics of the game), and when attempting to go to the second step, a blank page appears with only this minimal line:

$personid is cssdixieland

More than once the effort has been made, with identical result. Sir, the idea is moving the entire History to another page, hyper linked from this one. The purpose is NOT erasing History. It cannot be, it is important part of the game.

It is difficult, for not saying impossible, to 'get to the point quickly' or to 'keep the writing terse'. Our writing is always composed for readers armed with a good amount of patience, who love to sit comfortably and READ. For hours, if necessary. It is not composed thinking with the modern mind of the 'man in a hurry'. It is for those classical minds who calmly peruse deep information.

Our writing is always invariably formal, correct, elegant, exhaustive, complete and without a single error, other than a very rare typographic mistake that may per chance appear in a long text. It is proof-read carefully before sending it.

As for sections, it is assumed that what has been written in them pertains to them. Again such an assumption parts from the point of view of the classical mind, not of the modern one. Someone may say for example that the reference to Medieval Music is out of place. For the modern mind may be. For us it is not.

Pray furnish instructions for creation of an annexed page. The entire History of the Game of Maidens Chess will be moved to that page, keeping in the regular page of the game the rest of the information plus an internal hyper link to the annexed page. Thus, hopefully, the regular page will be more 'acceptable'...

Or if You do not wish to publish the game, then do not publish it. As easy as that. The creator of the game is sincerely trying to find a workable solution, but every compromise has a limit, beyond which negotiation becomes impossible. We are not particularly distinguished by our willingness to yield in what we believe to be RIGHT. It is often better to terminate relations than to yield.

Receive, Sir, a Confederate Salute.

Dixieland for ever !
CSS Dixieland


ChessVA computer program
. Program for playing numerous Chess variants against your PC.[All Comments] [Add Comment or Rating]
Greg Strong wrote on 2022-11-29 UTC

How does the colourbound pieces bonus/penalty work when more pairs of colourbound pieces are involved?

The current approach is pretty simple.  First, it only applies to pieces that split the board into two regions.  Pieces with higher-order colorbindings, like Dabbabahs, are not considered for colorbound bonus/penalty at all.  A player is given a half-pawn bonus for having at least one colorbound piece on each "color" (see note below) and given a significant penalty for having two pieces on the same color with nothing on the other.

Note: All pieces with bindings that split the board in two are considered equivalent.  This is not ideal.  It is possible to have two different types of pieces that have two different "color" bindings that are not the same.  This happens in Alice Chess for example.  In Alice, both the Bishops and the Knights can only see half the boards, but they are not the same bindings!  (Any pair of bishop and knight will be on the same squares on one board and on opposite squares on the other.  The current strategy isn't smart enough to account for this.)

Does the endgame value of a piece influence opening exchanges, or is it just the middlegame value?

Endgame value will have no influence.  The evaluation of a position is interpolated between the midgame and endgame values based on the amount of material remaining.  It does not even start sliding from midgame to endgame until 20% of the starting material has been captured.

I have seen that you have programmed beautiful sun chess. Why not Xiangqi also?

The issue with Xiangqi is the very complicated and hard-to-implement repetition/anti-chasing rules.  I'm not even sure I understand them, much less know how to implement them (although I haven't really spent time on it.)


Maidens Chess. Chess with forced capture (or huffing of piece), adaptation of Shatranj with forced capture of Alfonso Codex, year 1283.[All Comments] [Add Comment or Rating]
Fergus Duniho wrote on 2022-11-29 UTC

I haven't read most of this page, because it is too longwinded. Please get to the point quickly, keep your writing terse, and avoid using any section for anything other than its intended purpose.


Amphibians synergy bonus compared to other compounds[Subject Thread] [Add Response]
Ben Reiniger wrote on 2022-11-29 UTC

From the chess StackExchange site comes this variant question: https://chess.stackexchange.com/q/41052/18278

To paraphrase very briefly: compound pieces seem to often have a synergy value of 1 (e.g. Q=R+B, v(Q)=9, v(R)+v(B)=8); do amphibians see a larger synergy bonus arising from their un-binding?


Maidens Chess. Chess with forced capture (or huffing of piece), adaptation of Shatranj with forced capture of Alfonso Codex, year 1283.[All Comments] [Add Comment or Rating]
CSS Dixieland wrote on 2022-11-29 UTC

Mister Duniho, Mister Reiniger, Gentlemen,

There is no hurry for having the game of Maidens Chess accepted as officially indexed as one of the games playable via Game Courier, and published in the excellent pages of Chess Variants. Maidens Chess has been played several times for about a year, and a game of Maidens Chess is currently being played in Game Courier as inert board (this is, without indication of legal moves and without enforcement of rules).

However, for the sake of completeness it would be better to have Maidens Chess accepted and published, and for that aim it is perfectly understandable that the page related to the game must comply, within reason, with the editorial policy of Game Courier and of Chess Variants.

Therefore it is proposed TO MOVE the historical part to a different page inside Chess Variants, keeping in this page only the four sections of purely technical information: 'Set Up', 'Pieces', 'Rules' and 'Notes'. In other words, just the first lines of introduction would be kept in this page, then an internal hyper link called 'History of the Game of Maidens Chess', pointing to another page in this server, and finally the four technical sections mentioned above.

The solution proposed would probably satisfy the Editorial Staff, and certainly it satisfies the creator of the game. As for the content being 'probably not quite appropriate for this site', with due respect to the personal judgement of the Distinguished Editor, it must be said that nothing in that content could be misinterpreted as 'immoral' by any stretch of the imagination. It is just an innocent piece of humour in good taste. No one could feel offended by it.

When Mister Aaron Nimzowitsch presented the manuscript of his famous book 'Mein System' to the editors, he encountered a similar problem. The text contained a few passages of innocuous humour, and the editors objected to them. Yet, his book is considered one of the most important in the History of our Noble Game, and it has been praised by serious critics IN SPITE of the humorous passages.

Please do not be too harsh in Your criticism of some joyful flavour in the text of the informational page. It is much to be doubted that even the most strict censors would decide to label it as 'improper for publication', or that any reader would choose to send an angry complaint demanding to remove those lines. As it is, the text is informative and enjoyable, without going beyond limits.

If the Editorial Staff accept the proposal of moving the complete 'History of the Game of Maidens Chess' to another page, pray express that approval here.

Receive, Gentlemen, a Confederate Salute.

Dixieland for ever !
CSS Dixieland


How to Design and Post Your Own Game. A reference for those who want to post their own games here.[All Comments] [Add Comment or Rating]
Fergus Duniho wrote on 2022-11-29 UTC

I made a slight tweak to how the Text format works. It used to put PRE tags around any text. It will now put PRE tags around the text only if the text does not contain any HTML tags. This will allow the Text format to be used for entering HTML without CKEditor. Note that it could already be used to enter HTML, but that HTML would appear within PRE tags.

If you want to mix in HTML without including P tags around paragraphs, Markdown will let you do that. Since HTML works in any browser without translation to another format, HTML mixed in with another format still works.


Chess Tests: Bizarre PositionsA miscellaneous item
. Website with tests of strange chess positions and how programs deal with these.[All Comments] [Add Comment or Rating]
CSS Dixieland wrote on 2022-11-28 UTCExcellent ★★★★★

Mister Albillo had his interesting Web pages about his so-called Bizarre Chess stored since 1998 in a free server, but unfortunately, that server went out of activity in the early 2000s.

Then Mister Albillo did not find another server, and he kept for twenty years his Bizarre Chess only with himself, unknown to the World.

Recently he has converted his old Web pages to Adobe Portable Document Format, and re-published them after that hiatus of twenty years.

The old hyper link given by him obviously is dead, but as of late 2022 this other hyper link is working perfectly:

https://albillo.hpcalc.org/files/misc/chesstests

Each page has been made into a different PDF, available for download. There are twenty in total and not heavier than 300 Kilobytes each. They contain astonishing examples of weird situations on the board, and comments made by important authorities.

The old hyper links do not work in the PDFs. Mister Albillo has chosen to preserve the flavour of an era in the History of Chess and Computing, out of a nostalgic feeling for a time that is 'Gone with the Wind'.

The Illustrious Members of Chess Variants will certainly find engaging material in those pages. Especially those of us who love the History of our Noble Game.


How to Design and Post Your Own Game. A reference for those who want to post their own games here.[All Comments] [Add Comment or Rating]
Ben Reiniger wrote on 2022-11-28 UTC

I suspect some people will still get along better with a WYSIWYG editor than with markdown, even with the quick guide. Is it worth considering other editors? There's StackExchange's open-source editor "Stacks-Editor," but it's quite new (still in an open beta?).

I agree that mangling whitespace, even when we generally prefer non-ASCII diagrams, is a serious offense.


Fergus Duniho wrote on 2022-11-28 UTC

I'm thinking of removing CKEditor from the site. In source mode, it has been reformatting text, which is annoying. I rewrote trim_lines to better handle ASCII diagrams, and it did a great job at that. In the test I ran, an ASCII diagram for Hexagonal Chess looked like this:

        a   b   c   d   e   f   g   h   i   j   k
                        ___
                    ___/ b \___                  8
                ___/:q:\___/:k:\___
            ___/!n!\___/!b!\___/!n!\___          7
        ___/ r \___/   \___/   \___/ r \___
    ___/:p:\___/:::\___/:b:\___/:::\___/:p:\___  6
   /!!!\___/!p!\___/!!!\___/!!!\___/!p!\___/!!!\
11 \___/   \___/ p \___/   \___/ p \___/   \___/ 5
   /:::\___/:::\___/:p:\___/:p:\___/:::\___/:::\
10 \___/!!!\___/!!!\___/!p!\___/!!!\___/!!!\___/ 4
   /   \___/   \___/   \___/   \___/   \___/   \
 9 \___/:::\___/:::\___/:::\___/:::\___/:::\___/ 3
   /!!!\___/!!!\___/!!!\___/!!!\___/!!!\___/!!!\
 8 \___/   \___/   \___/ P \___/   \___/   \___/ 2
   /:::\___/:::\___/:P:\___/:P:\___/:::\___/:::\
 7 \___/!!!\___/!P!\___/!!!\___/!P!\___/!!!\___/ 1
   /   \___/ P \___/   \___/   \___/ P \___/   \
 6 \___/:P:\___/:::\___/:B:\___/:::\___/:P:\___/
       \___/!R!\___/!!!\___/!!!\___/!R!\___/
 5         \___/ N \___/ B \___/ N \___/
               \___/:Q:\___/:K:\___/
 4                 \___/!B!\___/
                       \___/
     a   b   c   d   e   f   g   h   i   j   k

But when I load the content of the page in CKEditor, it looks like this:

<DIV>
  <PRE>
    a   b   c   d   e   f   g   h   i   j   k
    ___
    ___/ b \___                  8
    ___/:q:\___/:k:\___
    ___/!n!\___/!b!\___/!n!\___          7
    ___/ r \___/   \___/   \___/ r \___
    ___/:p:\___/:::\___/:b:\___/:::\___/:p:\___  6
    /!!!\___/!p!\___/!!!\___/!!!\___/!p!\___/!!!\
    11 \___/   \___/ p \___/   \___/ p \___/   \___/ 5
    /:::\___/:::\___/:p:\___/:p:\___/:::\___/:::\
    10 \___/!!!\___/!!!\___/!p!\___/!!!\___/!!!\___/ 4
    /   \___/   \___/   \___/   \___/   \___/   \
    9 \___/:::\___/:::\___/:::\___/:::\___/:::\___/ 3
    /!!!\___/!!!\___/!!!\___/!!!\___/!!!\___/!!!\
    8 \___/   \___/   \___/ P \___/   \___/   \___/ 2
    /:::\___/:::\___/:P:\___/:P:\___/:::\___/:::\
    7 \___/!!!\___/!P!\___/!!!\___/!P!\___/!!!\___/ 1
    /   \___/ P \___/   \___/   \___/ P \___/   \
    6 \___/:P:\___/:::\___/:B:\___/:::\___/:P:\___/
    \___/!R!\___/!!!\___/!!!\___/!R!\___/
    5         \___/ N \___/ B \___/ N \___/
    \___/:Q:\___/:K:\___/
    4                 \___/!B!\___/
    \___/
    a   b   c   d   e   f   g   h   i   j   k
  </PRE>
</DIV>

I can get it looking correct by turning CKEditor off, but it's still annoying.

Also, it has been treating unpaired tags as unclosed unless they end with /. Since it indents each unclosed tag further than the last one, things can easily get out of hand with lots of IMG or INPUT tags that do not have closing tags.

The WYSIWYG editor has filled a gap for people who don't know HTML, and it's a better option than writing everything in plain text. However, the option of using Markdown fills the same gap. Markdown is an intuitive markup language that borrows conventions common to plain text documents and replaces them with appropriate HTML. It is already the default format for entering comments, and you can see a Quick Markdown Guide if you look down while entering a comment in the Markdown format. Markdown combines the ease of writing a plain text document with the power of HTML.

And it also allows those who know HTML to mix in HTML with the Markdown.


ChessVA computer program
. Program for playing numerous Chess variants against your PC.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on 2022-11-28 UTC

Hello Greg,

I had 2 questions earlier this month:

1.How does the colourbound pieces bonus/penalty work when more pairs of colourbound pieces are involved?

2.Does the endgame value of a piece influence opening exchanges, or is it just the middlegame value?

You probably missed them.

I have seen that you have programmed beautiful sun chess. Why not Xiangqi also?


Chak. (Updated!) A modern vision of what a Mayan chess would look like.[All Comments] [Add Comment or Rating]
H. G. Muller wrote on 2022-11-28 UTC

OK, fixed. (Flush browser cache to use new version!)


Dada. (Updated!) The colorbound chess variant. (7x10, Cells: 70) [All Comments] [Add Comment or Rating]
Fergus Duniho wrote on 2022-11-28 UTC

As an example of how Markdown can be used to touch up pages originally done in plain text, I have revised this page in Markdown. The text was already doing bulleted lists in the same way as Markdown does, and I just left that alone. I initially marked off the diagrams as preformatted text, and then I replaced one with a diagram from the diagram designer. It was helpful that the author already included the FEN code, though I had to fix it up a bit, because he used different letters for the same pieces. I'll touch it up more later. For now, what I've done is a trial run for using Markdown to fix up plain text pages without manually adding in HTML code.


How to Design and Post Your Own Game. A reference for those who want to post their own games here.[All Comments] [Add Comment or Rating]
Fergus Duniho wrote on 2022-11-27 UTC

These changes affect pages, not presets. This has nothing to do with Game Courier presets except that there are pages referring people to them.


Chak. (Updated!) A modern vision of what a Mayan chess would look like.[All Comments] [Add Comment or Rating]
Fergus Duniho wrote on 2022-11-27 UTC

I have no problem with using 'unmoved', but do you have a short alternative for 'virginity' used further down in the legend?

Here is your text:

Click on piece to toggle virginity on/off

English does not have a single word noun for what you mean. I would suggest "moved status" or "unmoved status" if you want a noun, or you could rewrite it to say "Click on piece to toggle whether it has moved."


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