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SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `YearInvented` >= '2006' AND `YearInvented` <= '2008' AND `Language` = 'English' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 500
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- Improved Chess. An improvement of standard chess: a blocked pawn on the far side gets extra jump moves to empty squares (with zrf). By M Winther.
- In-Yan. Missing description (10x10, Cells: 100) By Namik Zade.
- Indistinguishable Chess. Player pieces indistinguishable from each other. Board squares are indistinguishable. (8x8, Cells: 64) By Gary K. Gifford.
- Indistinguishable Chess. All pawns and pieces appear the same in color and size, for both sides. The board has no 'dark' squares. By Gary K. Gifford.
- Insane Flip Relay Shatranj. Missing description (10x10, Cells: 100) By Michael Nelson.
- Insane Ninja Chess. Big board chess with dual range Camel's Leap Ninja Guards, and Insane Ninjas: powerful multidirectional short-range leapers. (10x10, Cells: 104) By Charles Daniel.
- Insane Ninja Chess. Play this exciting chess variant featuring two pairs of unique multi-mode pieces: Insane Ninjas and Mad Leaping Ninja Guards. By Charles Daniel.
- Insane Ninja Chess . Featuring 2 pairs of powerful multi-directional leaping pieces capable of double capture. By Charles Daniel.
- Interactive 3D Chess Program. Missing description By Dan Beyer.
- Interloper Chess. Introducing the Interloper, a highly invulnerable attacking piece (with zrf). By M Winther.
- International Contemporary Random Chess. Missing description (10x10, Cells: 100) By Jose Carrillo.
- International Fischer Random Chess. Missing description (10x10, Cells: 100) By Jose Carrillo.
- Intrusive Squares. The board is split into 4 4x4 supersquares and reunited by 20 extra squares. (10x10, Cells: 84) By Charles Gilman.
- Invader Zim Chess. Chess based on the show, Invader Zim. (8x8, Cells: 64) By Zim .
- Invisible King Chess. Opponent can't see where you moved your king to. (8x8, Cells: 64) By (zzo38) A. Black.
- The Invisible Man . Missing description By Namik Zade.
- Irwell. Gain an advantage by crowning your enemy. (8x10, Cells: 80) By Charles Gilman.
- Iss Jetan . Missing description By Larry L. Smith.
- Iss Jetan. Missing description (10x10, Cells: 100) By Larry L. Smith.
- Ito Shogi . Missing description Author: Malcolm Webb. Inventor: Jonathan H Rutherford.
- Ito Shogi. Missing description (1x31, Cells: 21) By Jonathan H Rutherford.
- Jail Cell Chess. Large board with walls and jail cell areas. (14x20, Cells: 280) By Nick Wolff.
- Javelin Chess . Pieces backed up by an extra row of single-capture Spearmen. By Adrian Alvarez de la Campa.
- Jedi Chess. Maharajah and the Sepoys modified with a Star Wars theme. (8x8, Cells: 64) By Dave Leigh.
- Jetan Jeddara. Large Jetan variant, with new pieces. (16x12, Cells: 192) Author: Tony Quintanilla and James Killian Spratt. Inventor: James Killian Spratt.
- Jetan Jeddara. Large variant of Jetan. Author: Tony Quintanilla and James Killian Spratt. Inventor: James Killian Spratt.
- John Smith's Very Unofficial 47 Square Chess Variant Contest. Yes, just as the title says! I hope this is legal! By John Smith.
- Jumping Knights Chess. Nightriders replace Knights and War Machines have also been added to Jumping Chess. By David Paulowich.
- Jumping Knights Chess. Nightriders replace Knights and War Machines have also been added to Jumping Chess. (10x10, Cells: 100) By David Paulowich.
- Jungles and Mountains Chess. Chess with hindering terrain that must be removed to free up piece movement. (8x8, Cells: 64) By Gary K. Gifford.
- Jungles and Mountains Chess. Bull-Dozers must clear through jungle brush and Engineers must make passages through mountains to free up piece movement. By Gary K. Gifford.
- Juxtaposition Chess. Pawns and Pieces switch places with pseudo-pieces throughout the game. (8x8, Cells: 64) By Gary K. Gifford.
- Juxtaposition Chess. Normal moves, plus pawns switch places with stones; pieces switch places with flags. By Gary K. Gifford.
- K4 . Missing description By Christine Bagley-Jones.
- K4Flying . Missing description By Christine Bagley-Jones.
- Kibitzing Vox Populi Chess variant. Rules for turning kibitzing into a game unto itself. By Rich Hutnik.
- King of the Ladder Tournament Rules. Ideas for rules to mix variants together in one game. (8x8, Cells: 64) By Rich Hutnik.
- King's Guard Chess. Pawns move like kings and only Pawns may capture. (8x8, Cells: 64) By Graeme C Neatham.
- King's Guard Chess. Missing description By Graeme C Neatham.
- King's Reincarnation. Captured Kings return to the board, but at a price. By Gary K. Gifford.
- King's Reincarnation. Captured Kings return to the board, but at a price. 2 versions of play. (8x8, Cells: 64) By Gary K. Gifford.
- King-Power. garr8903. By Freederick .
- Kinging shogi. Missing description (9x9, Cells: 81) By Daniil Frolov.
- Kings. Kings on the Game Courier. By Abdul-Rahman Sibahi.
- Kings. A modest variant with more than one king. (8x8, Cells: 64) By Abdul-Rahman Sibahi.
- Kings Reincarn. II - Altered States Variant. Captured Kings return to the board by replacing a friendly piece and moving as it did. By Gary K. Gifford.
- Knight Mare. A large variant with several promotion levels. (11x11, Cells: 120) By William C. Schmidt.
- Knight-Pawn Chess. Elegant chess game with knight-pawns that can move as pawns midway up the board if they find themselves behind it. Author: Jeremy Gabriel Good. Inventor: Matthew Montchalin.
- Knight-Riding Chess. Missing description (8x8, Cells: 64) By John Smith.
- Koksal Karakus' En Passant Chess -. All pieces have the en passant option. Author: Jeremy Gabriel Good. Inventor: Köksal Karakus.
- Koksal Karakus's Blog on Chess Variants. Missing description By Köksal Karakus.
- Korean Chess. Korean Chess: presentation plus a strong Zillions implementation. Author: M Winther.
- Kozune vs FIDE. Missing description By Daniil Frolov.
- Kozune vs FIDE. Missing description By Daniil Frolov.
- Kriegspiel Referee. Program that serves as a Kriegspiel referee. Author: Mac . Inventor: Henry Michael Temple.
- l. Missing description By Daniil Frolov.
- L Shaped Chess. 2 player variant with some elements of 4-player ones. (7x7, Cells: 45) By Charles Gilman.
- Ladon Chess. Introducing the Ladon, a short-range piece that can repel any other piece, and also capture this way (zrf available). By M Winther.
- Lao Tzu Chess. www.schemingmind.com. (8x8, Cells: 64) By John Kipling Lewis.
- Laquear Chess. Introducing the Laquear, that captures like a bishop, but moves by the collision method (zrf available). By M Winther.
- Large Nahbi Chess. Preset for Large Nahbi Chess. By Uri Bruck.
- Large Nahbi Chess. Missing description (10x12, Cells: 120) By Uri Bruck.
- Larger Wildeurasian variants. increasing the 2+2+1 piece groups from three to five or six. (12x12, Cells: 144) By Charles Gilman.
- Latrunculi duo milia et septum. Chess with rook/ferz & bishop/wazir substitutes for rooks and bishops. By Gary K. Gifford.
- Leapers chess. a game with many leapers. (8x6, Cells: 44) By Andy Maxson.
- Leapers Creeepers. Featuring compound long leapers of giraffes, zebras and camels. Author: Jeremy Gabriel Good. Inventor: Christine Bagley-Jones.
- Leapfrog Chess. The pawn can leap over any man in its initial two-step move (with zrf). By M Winther.
- Lemurian Shatranj. Lemurian pieces which utilize either or both types of their possible moves, possibly changing direction after the first. By Joe Joyce.
- Lemurian Shatranj. 8x8 variant that features short-range pieces. (8x8, Cells: 64) By Joe Joyce.
- Lengthleaper Hex Chess. The hex-prism geometry has surprisingly many equal-length compound leapers. (4x(6x9), Cells: 136) By Charles Gilman.
- Leto Chess. Introducing the Leto, a doubly telekinetic piece, very versatile (with zrf). By M Winther.
- Levitating Kings. Kings can levitate orthagonally or diagonally over a line of friendly pieces. (8x8, Cells: 64) By Gary K. Gifford.
- Lines of Relay. The addition of a piece - the "Lore Apprentice" adapted from the Querquisite. "LoR(e)" stands for Lines of Relay. Author: Jeremy Gabriel Good. Inventor: Jörg Knappen.
- Lines of Relay (LoR). Chess variant featuring a new type of morphing piece, the Lore apprentice, on a standard board together with the standard pieces. (8x8, Cells: 64) By Jörg Knappen.
- Little River Chess. 46 Cell game with Chinese Chess influence. Kings confined to palaces. By Gary K. Gifford.
- Little River Chess. A 46 square variant based loosely on Chinese Chess. (6x9, Cells: 46) By Gary K. Gifford.
- Little Trio. Missing description Author: Nick Wolff. Inventor: Jared B. McComb.
- Little Trio. Small variant combining Chess, Shogi, and Xiang-Qi. (7x7, Cells: 49) By Jared B. McComb.
- Liu Yang. Hexagonal analogue to Yang Qi. (11x11, Cells: 91) By Charles Gilman.
- Logical Follow-Up to Duke of Rutland Chess. Derivative of The Duke of Rutland's Chess with other compound pieces. Author: Jeremy Gabriel Good. Inventor: Claudio Martins Jaguaribe and Jeremy Gabriel Good.
- The Lonely Wolf . Missing description By Namik Zade.
- Long Yang. Applying the Nearlydouble principle to a variant with Cannons. (11x16, Cells: 176) By Charles Gilman.
- Longshanks Chess. Missing description (12x12, Cells: 84) By Jonathan H Rutherford.
- Ludus Equitum. Game in style of Society of Creative Anachronism. By (zzo38) A. Black.
- Ludus Equitum. Game designed in style of Society of Creative Anachronism. By (zzo38) A. Black.
- Maces and Horse-apults. Similar to chess, but on a 10 x 10 board and the addition of Maces and Horse-apults. By Gary K. Gifford.
- Maces and Horse-apults. Chess with mace pieces and specialized catapults (horse-apults). (10x10, Cells: 100) By Gary K. Gifford.
- Maces, Horse-apults, and Tulpas. The game of Maces and Horse-apults with the likely use of tulpas pieces. (10x10, Cells: 100) By Gary K. Gifford.
- Maces, Horse-apults, and Tulpas. Maces and Horse-apults with user-created Tulpa pieces. By Gary K. Gifford.
- Maces, Shields, and Horse-apults. A varaiant of Maces and Horse-apults inwhich Maces cannot capture pawns. (10x10, Cells: 100) By Gary K. Gifford.
- Maces, Shields, and Horse-apults. Like Maces and Horse-apults, but pawns are protected from Mace capture. By Gary K. Gifford.
- Mad Queen Shogi. Missing description By Larry L. Smith.
- Mad Queen Shogi. Missing description (8x8, Cells: 64) By Larry L. Smith.
- Mad Queen Shogi. Play this new Chess/Shogi hybrid on Game Courier. Author: Fergus Duniho. Inventor: Larry L. Smith.
- Madness of Kings Chess. The Kings are, simply put, insane!! (8x8, Cells: 64) By Abdul-Rahman Sibahi.
- The magic mashers. another experimental chess with different armies variant. (8x8, Cells: 64) By Andy Maxson.
- Magic River. Xiang Qi pieces crossing the Magic River turn into their Western counterparts, and vice versa! (17x9, Cells: 77) By John Smith.
- Magician's Chess. Pieces switch board sides with each move. (8x8, Cells: 64) By John Smith.
- Magicpawns Chess. Any piece can move to friendly pawn and change place with it. Pawns thus become more dynamic and pieces less constrained. By M Winther.
- Magneticpawns Chess. Introducing the magnetic pawn, which can dislocate an enemy piece by magnetic force. Regular board and pieces (zrf available). By M Winther.
- Make own Army and Handicap Azsymchess . Missing description By Namik Zade.
- Mamra Chess with Wuss. Variant combining very strong Mamra piece with weakening Wuss piece. By Jeremy Gabriel Good.
- Man and Beast 03: From Ungulates Outward. Systematic naming of the simplest Oblique Pieces. By Charles Gilman.
- Man and Beast 04: Generalised Generals. Systematic naming of part-symmetric coprime radial pieces. By Charles Gilman.
- Man and Beast 10: The Hybrid Diagonal. Systematic naming of straight coprime hex-prism-specific radial pieces. By Charles Gilman.
- Man and Beast 12: Alternative Fronts. Systematic naming of pieces using complex mixes of forward, backward, and same-rank moves. By Charles Gilman.
- Man and Beast 13: Straight and Crooked Moving. Systematic naming of part-straight and more complex non-straight pieces. By Charles Gilman.
- Man and Beast 14: Oddly Oblique. Systematic naming of hex-specific coprime oblique pieces. By Charles Gilman.
- Man and Beast 15: Strengthened Across the Board. Systematic naming of pieces reinterpreting the concept of directions. By Charles Gilman.
- Man and Beast 16: Diverging Further. Systematic naming of more complex divergent pieces. By Charles Gilman.
- Man and Beast 17: Hex Heavies. Systematic naming of non-coprime hex-specific pieces. By Charles Gilman.
- Man and Beast 18: Complex Pieces with Simple Ratios. Systematic naming of compounds of oblique pieces with SOLLs in ratios of 1, 1½, 2, 3, and 6. By Charles Gilman.
- Man and Beast 19: The Vice Squad. Systematic naming of more complex pieces mixing radial and oblique moves. By Charles Gilman.
- Man and Beast 20: Far From Square. Systematic naming of more complex hex-specific pieces. By Charles Gilman.
- Man and Beast 21: Lords High Everything-Else. Systematic naming of pieces that do not fit in any of the other articles. By Charles Gilman.
- Mangonel Chess. Introducing the remarkable Mangonel piece, which can hurl pieces over its head, on a Gustavian board (zrf available). By M Winther.
- Mapped Chess . Missing description By Stephane Burkhart.
- Mapped Chess. Missing description (2x(8x8), Cells: 128) By Stephane Burkhart.
- Mastodon Chess. Standard pieces plus two Mastodons per side. A strategical big-board variant. By M Winther.
- Mastodon Chess (8x10). Standard pieces plus two Mastodons per side. A strategical big-board variant. By M Winther.
- Matron Chess. Introducing the peculiar Matron queen, which makes regular chess more aggressive (zrf available). By M Winther.
- McGlinWell. Combining elements of three long-standing forms of hex Chess. (Cells: 91) By Charles Gilman.
- Medusa Shogi. A Shogi variant of Pillars of Medusa, which is based on Turkish Great Chess. By Gary K. Gifford.
- Medusa Shogi. Missing description (11x11, Cells: 121) By Gary K. Gifford.
- Medusa Shogi. Missing description Author: Larry L. Smith. Inventor: Gary K. Gifford.
- Merger Chess. Pieces are merged into the capturing piece. (8x8, Cells: 64) By Mike Reeves-McMillan.
- Meridian Chess. Introducing the Meridian, bishop-capture combined with bifurcated bounce-move, on an H-board (zrf available). By M Winther.
- Meteoric Chess. A sober but lively drop chess variant with standard pieces (zrf available). By M Winther.
- Mid-evil Chess. Adds a Prince (combines the moves of queen and knight) to Capablanca's array by eliminating one knight... By Stephen R. Stockman.
- Mid-Evil Chess. A mid point between chess and shatranj. (8x8, Cells: 64) By Andy Maxson.
- Midgard Chess. Midgard Chess has two unusual shortrange pieces, the War Elephant and the War Machine. (8x8, Cells: 64) By David Paulowich.
- Midgard Chess. Midgard Chess has two unusual shortrange pieces, the War Elephant and the War Machine. By David Paulowich.
- Mini Fivequarters. The Fivequarters approach to 4-player variants, applied to 6x6 variants. (9x9, Cells: 45) By Charles Gilman.
- mini-Chieftain. One Small Multi-Move Game in Two Configurations. (8x8, Cells: 64) By Joe Joyce.
- Mini-POM (Mini Pillars of Medusa). On a 9 x 9 board and standard chess pieces, but with Morph replacing the Bishop and the Medusa to the right of the King. (9x9, Cells: 81) By Gary K. Gifford.
- Mini-POM (Mini Pillars of Medusa). On a 9 x 9 board and standard chess pieces, but with Morph replacing the Bishop adding the Medusa to the right of the King. By Gary K. Gifford.
- Minixiang. Xiang Qi's short-range pieces come into their own on a small board. (5x6, Cells: 30) By Charles Gilman.
- MiniXiang. Missing description Author: Larry L. Smith. Inventor: Charles Gilman.
- Mir Chess. Play this variant that is mid-powered between Chess and Shatranj. Author: Fergus Duniho and David Paulowich. Inventor: David Paulowich.
- mir chess II. a variant of mir chess with same piece strength. (8x8, Cells: 64) By Andy Maxson.
- Mitregi with compounds of duals. An extra border around the Gnuqi and Wildebishogi array houses forward-only counterparts. (11x11, Cells: 121) By Charles Gilman.
- Mockery Chess. Missing description (8x8, Cells: 64) By Stephane Burkhart.
- Moderate Progressive Chess. A player may make one more move than his opponent just made. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Moderate Progressive Chess. A player may move one more piece than his opponent just moved. By Adrian Alvarez de la Campa.
- Modern Capablanca Random Chess. Missing description By Jose Carrillo.
- Modern Chess Principles. Missing description By Jose Carrillo.
- Modern drunk elephant shogi. Missing description (9x9, Cells: 81) By Daniil Frolov.
- Modern English Random Chess. Missing description (10x10, Cells: 100) By Jose Carrillo.
- Modern Makruk. A fusion of Modern Chess and Makruk. By John Smith.
- Modern Prime Ministers Random Chess. Missing description (9x8, Cells: 72) By Jose Carrillo.
- Modern Prime-Ministers Chess. Missing description (9x8, Cells: 72) By Jose Carrillo.
- Modern Random Chess. Missing description By Jose Carrillo.
- Modern Random Chess. Missing description (9x9, Cells: 81) By Jose Carrillo.
- Modern Shatranj D & R. Missing description By Joe Joyce.
- MonadChess. Missing description (10x10, Cells: 100) By Namik Zade.
- Monadchess. 10 x 10 setup with Capablanca-esque pieces and cannons and extra pawns and pieces designed to make flanks safer. By Namik Zade.
- Monadchess . Missing description By Namik Zade.
- Monadchess II. Setup a little different from Monadchess... By Namik Zade.
- Monaddropchess . Missing description By Namik Zade.
- MonadDropII (Mats Winther Method) . Missing description By Namik Zade.
- MonadrandomChess . Missing description By Namik Zade.
- More 10x8 mating problems. Missing description By Sam Trenholme.
- Mortar Chess. Introducing another piece named Mortar, a form of cannon, on an H-shaped board. Positionally advanced. With zrf. By M Winther.
- The most generalized piece classification ever. Missing description By Daniil Frolov.
- MRC64. Modern Random Chess 64. By Jose Carrillo.
- MRC64. Missing description (8x8, Cells: 64) By Jose Carrillo.
- Multimove Chess. Players spend points to make multiple moves. (8x8, Cells: 64) By David Howe.
- Multimove FIDE Chess. Each turn utilizes a number of points that get applied to movement. Author: Jeremy Gabriel Good. Inventor: David Howe.
- Multiple of 10 Checkmate. Variant where you can only checkmate or be checkmated on move 10, 20, 30, ect.. By Calvin Jack Pomerantz.
- Multiple of 10 Checkmate. Missing description (8x8, Cells: 64) By Calvin Jack Pomerantz.
- Murmillo Chess. Introducing the Murmillo piece, and new collision-capture, on a Gustavian board (zrf available). By M Winther.
- Nach Schach. Missing description (8x7, Cells: 56) By Jianying Ji.
- Naiad Chess.. Introducing the Naiad, which moves like a queen but cannot capture. Instead it can kidnap pieces by magnetism (zrf available). By M Winther.
- Near Chess. This is a variant of Skirmish Chess designed to be friendlier to newbies. (8x8, Cells: 64) By Rich Hutnik.
- Near Chess Preset. This is the preset for Near Chess. By Rich Hutnik.
- Near vs Normal Chess. This version pits pieces of Near Chess vs those of normal chess (FIDE). (8x8, Cells: 64) By Rich Hutnik.
- Nearlydouble Chess. A 2d variant with the whole of two identical sets minus the second King. (11x11, Cells: 121) By Charles Gilman.
- Nearlydouble Hex Chess. Applying the Nearlydouble principle to Wellisch and McCooey Chess. (15x15, Cells: 169) By Charles Gilman.
- Nearlydouble Wildebeest. A variant with the whole of two identical Wildebeest sets minus the second King. (15x14, Cells: 210) By Charles Gilman.
- Nearlytriple Raumschach. The logical extension of the Nearlydouble principle to Raumschach. (7x(7x7), Cells: 343) By Charles Gilman.
- Neoorthodox Chess. Introducing the Neoorthodox board, the Divaricator piece, and extended castling (with zrf). By M Winther.
- Nested Chess. A variant hiding another on its diagonals. (15x15, Cells: 141) By Charles Gilman.
- Nested Shogi. A variant hiding Shogi on its diagonals. (17x17, Cells: 177) By Charles Gilman.
- Nested Xiang Qi. A variant hiding Xiang Qi on its diagonals. (18x18, Cells: 196) By Charles Gilman.
- Net Chess. Variant of InterGrid Chess. Move between intersections. By Tony Quintanilla.
- Net Chess. Variant of InterGrid Chess. Move between intersections. (8x8, Cells: 64) By Tony Quintanilla.
- Net Chess . This game allows pieces to move to the grid intersections and between intersections. By Tony Quintanilla.
- Neutron 45. Variant of the game Neutron on a 45-squared board. (7x7, Cells: 45) By Joost Aan de Brugh.
- Neutron 45 ZRF . Variant of the game Neutron on a 45-squared board. By Joost Aan de Brugh.
- New Age Chess. CDA variant substitutes Pushme-Pullyu as queen, and army with crabrooks, charging knights and waffles. Author: Jeremy Gabriel Good. Inventor: Andy Maxson.
- new age chess. a game played with the same board and set but with different rules. (8x8, Cells: 64) By Andy Maxson.
- New Chess. Drop-chess with pawn relocation. Standard pieces and rules. Ideal for avoiding opening theory. By M Winther.
- New Renniassance Chess. Faster Game with new pieces... Author: Jeremy Gabriel Good. Inventor: Eric V. Greenwood.
- Nichtschach. A 3d version of Notchess. (6x(6x6), Cells: 216) By Charles Gilman.
- Nietzsche Chess. That which does not capture a piece, makes it stronger. (8x8, Cells: 64) By Charles Gilman.
- Nightrider Armies. Nightriders replace rooks and nightrider compounds replace rook compounds in four variants. By Jeremy Gabriel Good.
- Nimrod Chess. All the same moves as FIDE Chess, but not NECESSARILY on the same pieces. (8x8, Cells: 64) By Charles Gilman.
- Ninepiece Nichtschach. Combining 4 Linepiece Fusion with Nichtschach. (6x(6x6), Cells: 216) By Charles Gilman.
- Ninety-one and a Half Trillion Falcon Chess Variants. Missing description Author: George William Duke.
- Ninjutsu (Claustrophobia 2). The fierce double capture leaping pieces: the Ninja Warriors and the Ninja Guards can promote to Insane Ninja Knights! (8x5, Cells: 46) By Charles Daniel.
- Ninjutsu (Claustrophobia 2). Win by invading palace or checkmate; new leaping pieces promote to gain more power. By Charles Daniel.
- No Limit Bet Chess. A gambling multi-move chess variant played with dice that allows players to place bets on each move. (8x8, Cells: 64) By Charles Daniel.
- No-Retreating Chess. A varient where you can't retreat until you get to the last rank. (8x8, Cells: 64) By Calvin Jack Pomerantz.
- No-Yes! Chess. French commercial variant with an element of chance. By Luc Queyrel.
- Not Chess. Mixes elements of Chinese and FIDE Chess. By Jim Reynolds.
- Notchess. A family of games with Chess and Chess-Variant pieces but no King. () By Charles Gilman.
- OctHex 146. Arranging the geometry of Tetrahedral Chess into an octahedron. (Cells: 146) By Charles Gilman.
- Octogonal Chess. Carrera Chess on an octogon-shaped board. (10x10, Cells: 76) By John Smith.
- Octopus Chess. Featuring the Sorcerer Snake, the Ninja Pawn, the Wazir Knight, the Ferz Knight and the Octopus. By Charles Daniel.
- Octopus Chess. Features the crooked slider: the Octopus and the dual path Sorcerer Snake. (10x10, Cells: 100) By Charles Daniel.
- Omega Transplant . The Warmachine Alfil , the Camel Ferz, the Ninja Pawns and the usual suspects battle it out on a new chessboard. By Charles Daniel.
- Omega Transplant. The Champion and Wizard from Omega Chess are transplanted to the board system and rules used for Birds and Ninjas. By Charles Daniel.
- One Way Chess . Missing description By Adrian Alvarez de la Campa.
- Operational Chess. Wargame inspired variant played on a wide board. By Andy Thomas.
- Operational Chess 2. Large, wargame inspired variant with ranged pieces. (17x11, Cells: 187) By Andy Thomas.
- Operational Chess 2. Large, wargame inspired variant with ranged pieces. By Andy Thomas.
- Optimized Chess - 8H x 10W. Missing description Author: Jeremy Gabriel Good. Inventor: Omega Man.
- Optimum design of a Chess variant. Missing description By Namik Zade.
- Opulent Lemurian Shatranj. Joe Joyce's Shaman and Hero pieces are now on a larger board. (10x10, Cells: 100) By David Paulowich.
- Opulent Lemurian Shatranj. Joe Joyce's Shaman and Hero pieces are on a large board. By David Paulowich.
- Orphic Chess. Before the King is dropped the pieces can only capture. A very tactical and fast variant. By M Winther.
- Orphic Chess (with Elks). Before the King is dropped the pieces can only capture. A very tactical and fast variant, with Elks. By M Winther.
- Oxybeles Chess. Introducing the exceptional Oxybeles piece, which can hurl pieces over its head, on a Gustavian board (zrf available). By M Winther.
- Oxybeles Chess. The Oxybeles can sling a piece to the farthest square in the movement direction (+zrf). By M Winther.
- Pacifist Chess. Missing description By Larry L. Smith.
- Paired Piece Tunnelchess. A new approach to the Tunnelchess first rank. (4x(4x8), Cells: 128) By Charles Gilman.
- Palace Ninja Guards. A pair of short-range diagonal leapers and four extra squares are added to the standard chessboard and pieces. (8x8, Cells: 68) By Charles Daniel.
- Palace Ninja Guards . A pair of short-range diagonal leapers and four extra squares are added to the standard chessboard and pieces. By Charles Daniel.
- Palace Ninja Guards. A pair of short-range diagonal leapers and four extra squares are added to the standard chessboard and pieces. By Charles Daniel.
- Partnership Mitregi. Unthemed 4-player variant with most pieces always moving toward or across the River. (8x8, Cells: 64) By Charles Gilman.
- Pass variants. 4-player Xiang, Anglis, &c. Qi on a 10x10 board with intersecting Rivers. (10x10, Cells: 100) By Charles Gilman.
- The Pattern Game. Missing description (12x12, Cells: 144) By Larry L. Smith.
- The Pattern Game . Missing description By Larry L. Smith.
- Pawn Eaters. Win by capturing all your opponent's pawns. Game includes ancient Y-movers, Shaman Rooks, and Pawn-Eaters. (8x8, Cells: 64) By Gary K. Gifford.
- Pawn Eaters. Win by capturing 8 pawns. Uses Shamanic Rooks, Pawn Eaters, Old Y Mover Elephants, and traditional Knights. By Gary K. Gifford.
- Pawn Shooter Chess. Defeat your opponent by shooting pawns at them! (8x8, Cells: 64) By (zzo38) A. Black.
- Pawnless vs. Pawnful FIDE. Which side do you think will win? The one with the queen or the one with the pawns? By Jeremy Gabriel Good.
- Pawntrooper chess. Missing description (8x8, Cells: 64) By Karl Prosser.
- Pegniar Chess. Introducing the Pegniar, a very interesting bifurcating bounce-slider, on a Gustavian board (zrf available). By M Winther.
- Penta War. Huge game with five clans. (17x17, Cells: 319) By Joost Aan de Brugh.
- Penturanga . contains rule file and 2 piece sets. By Graeme C Neatham.
- Penturanga. Chaturanga on a board with 46 pentagonal cells. (8x5, Cells: 46) By Graeme C Neatham.
- Perier Chess. Introducing the Perier Cannon in a Western piece context (with zrf). By M Winther.
- Persian Chess. Persian Chess. (9x9, Cells: 85) By Anooshiravan Ahmadi.
- Phalanx Chess. Introducing the Phalanx pawn that can swap place with piece in front (with zrf). By M Winther.
- Phantom Chess. Undefended pieces become "phantoms". (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Pick the Piece Big Chess . Massive collection of games featuring dual path Sorcerer Snake; crooked slider: Octopus and much more. By Charles Daniel.
- Pick the Piece Big Chess. In this customizable game, players decide on the pieces to fill two empty slots and those to be dropped during play. (10x10, Cells: 100) By Charles Daniel.
- Pick the Piece Big Chess. Players can choose to play with Gryphon, anti-Gryphon, SuperCannon, Flying Bomber, Ninja Pawns and many other diverse pieces. By Charles Daniel.
- Pioneers Chess. An elegant solution to draws in chess. (8x8, Cells: 64) By Luis Bolaños Mures.
- Pitcher Chess. Introducing the Pitcher pawn that can catapult posterior piece. By M Winther.
- Pretentious Chess. All Pieces can move as and demote to a Knight. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Pretentious Chess. Pieces can move as and demote to a Knight. By Adrian Alvarez de la Campa.
- Prime Ministers Chess. An adaptation of Gabriel Vicente Maura's 1968 Modern Chess. (9x8, Cells: 72) By Jose Carrillo.
- Prime Ministers Random Chess. Missing description By Jose Carrillo.
- Prime Ministers Random Chess. Missing description (9x8, Cells: 72) By Jose Carrillo.
- Prime-Ministers Chess. Missing description By Jose Carrillo.
- Prime.Ministers Contemporary Random Chess. Missing description (8x8, Cells: 64) By Jose Carrillo.
- The prince's game. based off of quang trung chess. (8x9, Cells: 72) By Andy Maxson.
- The Princess and The Warrior . Pieces' moves are limited by their current rank except for the two new pieces. By Adrian Alvarez de la Campa.
- Prison Break. Checkmate the enemy king or break out of prison with your king! By Charles Daniel.
- Prison Break. Starring the sliding pawns, the Ninja Guards, the Knight, the Bird, the King and introducing the captivating Ice Queen! (6x8, Cells: 46) By Charles Daniel.
- Progressive Writing Chess. You have to write more and more each turn. (8x8, Cells: 64) By (zzo38) A. Black.
- Proselyte Chess. Missing description (8x8, Cells: 64) By Larry L. Smith.
- Protomorphic-Chess. Start with only kings (and pawns), pieces change to different type after move. (8x8, Cells: 64) By (zzo38) A. Black.
- Provocator Chess. Introducing the Provocator, a zigzaging bifurcation piece, on a Gustavian board (zrf available). By M Winther.
- Pseudo-Modern Random Chess. Missing description By Jose Carrillo.
- Puzzle Shatranj. Shatranj on a 15 puzzle. (8x8, Cells: 60) By John Smith.
- Pyrrhus Chess. The Pyrrhus moves like a king but paralyzes enemy pieces at queen's distance (with zrf). By M Winther.
- Pyrrhus Chess. Introducing the terrible Pyrrhus that can paralyse enemy pieces with its gaze (with zrf). By M Winther.
- QB Goes East 162 squares. Quadruple Besiege versions of Shogi, Xiang Qi, and offshoots using double sets on 2 9x9 boards. (Cells: 162) By Charles Gilman.
- QB Goes East 98 squares. Quadruple Besiege versions of Shogi, Xiang Qi, and offshoots using single sets on 2 7x7 boards. (Cells: 98) By Charles Gilman.
- Qiube. Xiang Qi variant with Fortresses expanded from square to cube. (3x(9x10), Cells: 126) By Charles Gilman.
- Quadruple Besiege Chess. Toroidal Variant with piece movements defined by stretches. Author: Jeremy Gabriel Good. Inventor: Charles Gilman.
- Quadruple Besiege Chess. A variant on a "finite but unbounded" board comprising two FIDE boards notionally joined on every edge. (Cells: 128) By Charles Gilman.
- Quake Chess. Quake Chess on the Game Courier. By Abdul-Rahman Sibahi.
- Quake Chess. Earthquakes over the board. (8x6, Cells: 46) By Abdul-Rahman Sibahi.
- Queen of the Night Chess. An over powered game on the Standard Board. By Abdul-Rahman Sibahi.
- Querquisite Chess. Features the whimsical, irregular Querquisites,. (8x10, Cells: 72) By Abdul-Rahman Sibahi.
- Querquisite Chess. The Whimsical Querquisite on the Game Courier. By Abdul-Rahman Sibahi.
- Random Move Number Chess. A die now controls the number of moves a player makes each turn. Luck and skill required to win! (8x8, Cells: 64) By Charles Daniel.
- Random Rodent Chess. Variant geneRATing rodent-named pieces marks Year of the Rat. (4x(9x9), Cells: 324) By Charles Gilman.
- Random Transposal Chess. Use dice to swap pieces. (8x8, Cells: 64) By John Smith.
- Random-Drop Chess . Missing description By Namik Zade.
- Randomscorpions Chess. The Scorpions are randomly distributed on the 2nd and 3rd rank. Otherwise regular setup. By M Winther.
- Rank and File Chess. Move from Most Crowded Row. (8x8, Cells: 64) By George William Duke.
- Raptor Chess . Two pairs of complimentary flying/leaping pieces: the Raptors and the Flying Bombers change the nature of the game. By Charles Daniel.
- Raptor Chess. Play game in which two pairs of dual mode fliers: the Raptors and the Birds create havoc on the board! By Charles Daniel.
- Raptor Chess. 104 square large board game with complimentary diagonal and orthogonal flying pieces each with dual mode capture abilities. (10x10, Cells: 104) By Charles Daniel.
- Rebel Fury. A Variation of V.R. Parton's Royal Fury. (12x12, Cells: 144) By Larry L. Smith.
- Rebel Fury . Missing description By Larry L. Smith.
- Reformed Chess. Introducing a new pawn swapping capability intended to solve the problem of drawishness in chess (with zrf). By M Winther.
- Relative Lumberjack. Pieces move the same as other pieces in its file. (8x8, Cells: 64) By John Smith.
- Remote Sensing. 2 remote sensor pieces per side can mimic pieces on their current square color. By Gary K. Gifford.
- Remote Sensing. 2 remote sensor pieces per side can mimic pieces on their current square color. (9x9, Cells: 81) By Gary K. Gifford.
- Remote Sensing 8 x 8. An 8 x 8 version of Remote Sensing. By Gary K. Gifford.
- Remote Sensing with On & Off-Board Detection. Special pieces mimic others, some on-board, some which have been captured. By Gary K. Gifford.
- Remote Sensing with On & Off-Board Detection. Special pieces mimic others, some on-board, some which have been captured. (9x9, Cells: 81) By Gary K. Gifford.
- Rennaissance Chess II. Missing description By Matthew La Vallee.
- Renniassance Chess. Also referred to as Rennchess, this is a famous, decades-old Tamerlane inspired variant. Author: Jeremy Gabriel Good. Inventor: Eric V. Greenwood.
- Retiar Chess. Introducing the Retiar, a bifurcating bounce-slider, on an H-board (zrf available). By M Winther.
- Retreating Chess. Pieces must fall back one square after each move. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Reverse Symmetry. Missing description By Jose Carrillo.
- Right or Left Chess . Pieces are either right-moving or left-moving and may flip from one to the other. By Adrian Alvarez de la Campa.
- Ringworld Chess. Themed hex variant differentiating opposite directions along orthogonals. (Cells: 198) By Charles Gilman.
- Rookheavy Chess and Bishopheavy Chess. combining elements of Lilliputian Chess, Isis, Mongolian Chess, and crooked linepieces. (8x8, Cells: 64) By Charles Gilman.
- Rose Chess. Grand Chess with Roses substituted for knights, Rose-Bishop for Cardinal, Rose-Rook for Marshall. Author: Jeremy Gabriel Good. Inventor: Abdul-Rahman Sibahi.
- Rose Chess. Grand Chess, with Roses instead of Knights. (10x10, Cells: 100) By Abdul-Rahman Sibahi.
- Rose Chess XII. With Nightriders, (Half-)Roses, Spotted Gryphons and War Machines. (12x12, Cells: 144) By David Paulowich.
- Rose Chess XII. With Nightriders, (Half-)Roses, Spotted Gryphons and War Machines. By David Paulowich.
- Roswell Chess. Preset for alien game with abstract pieces that operate in unusual ways. Author: Jeremy Gabriel Good. Inventor: Gary K. Gifford.
- Roswell Chess. A game not meant for humans. Uses alien hieroglyphic pieces based on an alleged 1947 Roswell NM incident. (7x10, Cells: 70) By Gary K. Gifford.
- Rotating Cylinder Chess. Positions of pieces rotate one square to the right after each move. (8x8, Cells: 64) By John Smith.
- Royal Amazon Chess . Queens are replaced by Royal Amazons. By Peter Aronson.
- Royal Amazon Chess. Queens are replaced by Royal Amazons. (8x8, Cells: 64) By Peter Aronson.
- Royal CannonChess. Pieces next to the king can capture forwards by a cannon leap. By M Winther.
- Royal Guard Chess . Royal Guards help defend King and all pieces can promote. By Adrian Alvarez de la Campa.
- Royal Magician Chess. Missing description Author: Ed Friedlander. Inventor: Gary K. Gifford.
- Royal Magician's Chess. King and special magician piece earn the right to drop pieces when they venture out to the fourth, fifth and sixth ranks! Author: Jeremy Gabriel Good. Inventor: Gary K. Gifford.
- Royal Magician's Chess. Missing description (8x8, Cells: 64) By Gary K. Gifford.
- Royal Pawn. Missing description Author: Ed Friedlander. Inventor: Jeremy Gabriel Good.
- Royal Pawn Chess. Same as FIDE Chess, except the pawns in front of the kings are royal, meaning the object is to checkmate them and not the king. By Jeremy Gabriel Good.
- Sagittar Chess. Introducing the Sagittar, a bifurcation cannon related to the Korean cannon, on an H-board (zrf available). By M Winther.
- Samarcanda. Zebras, Camels, Crooked Bishops, Squirrels and the FIDE Army populate this exciting game. Author: Jeremy Gabriel Good. Inventor: Nuno Cruz.
- Samnis Chess. Introducing the Samnis, which combines rook-capture with bifurcated bounce-movement, on a Gustavian board (zrf available). By M Winther.
- Sanctuary . 46-cell game with elements from Xiang Qi. By Jeremy Pflasterer.
- Save the Standard. Missing description By Graeme C Neatham.
- Save the Standard. A Tafl inspired game, with equal forces and the addition of a Cavalry piece. (15x7, Cells: 101) By Graeme C Neatham.
- Save the Standard . Zip file containing zrf and graphics for 7x7 and 13x13 home fields. By Graeme C Neatham.
- Schach-B. One selected from among the Fischer Random boards, also known as Fischer Random position # 542. Author: Jeremy Gabriel Good. Inventor: M Winther.
- Schoolbook (updated) . Missing description By Sam Trenholme.
- Schoolbook openings #1. Missing description By Sam Trenholme.
- Scion. Missing description (10x10, Cells: 100) By Larry L. Smith.
- Scorpion Chess. Poisonous Scorpions instead of pawns. By M Winther.
- Scout Chess. Introducing the Scout, combining queen-captures with Camelrider moves (zrf exists). By M Winther.
- The Secret Invisible Pass Chess. Missing description (10x10, Cells: 100) By Namik Zade.
- Secutor Chess. Introducing the Secutor piece, and new collision-capture, on a Gustavian board (zrf available). By M Winther.
- Seeping Switchers - A Chess with Different Armies Variant. Chess with Different Armies variant with Panda, knight wazir, slip queen and a lame bent rider unicorn. Author: Jeremy Gabriel Good. Inventor: Jörg Knappen.
- Seirawan Chess. FIDE chess, put players have N+R and N+B in hand to drop. Inventor: Yasser Seirawan and Bruce Harper.
- Seirawan Chess. Play this variant with extra pieces to drop into the game. By M Winther.
- Seirawan Chess. Normal rules, except two extra pieces can be introduced: Hawk and Elephant (with zrf). By Stephen R. Stockman.
- Seirawan Chess. invented by GM Yasser Seirawan, a conservative drop chess (zrf available). Author: M Winther. Inventor: Yasser Seirawan and Bruce Harper.
- Seirawan Chess. It's Chess with the option to drop some additional pieces on the board. (8x8, Cells: 64) Author: Fergus Duniho. Inventor: Yasser Seirawan and Bruce Harper.
- Semedo. Missing description (5x8, Cells: 40) Author: Daniil Frolov.
- Separate. FIDE Chess but with Queens starting trapped behind enemy lines. Author: Jeremy Gabriel Good. Inventor: Brian Wong and Adrian Alvarez de la Campa.
- sFhIoDgEi. A variant nesting two different smaller variants within it. (17x17, Cells: 289) By Charles Gilman.
- Shamanic Chess. Pieces may be transformed into 'Shamans'. By M Winther.
- Shamanic Chess . Pieces may be transformed into 'Shamans'. By M Winther.
- Shatranj al-Sultan. Normal Chess + Alibaba , with a Sultanic flavour . (10x8, Cells: 80) By Abdul-Rahman Sibahi.
- Shatranj Extended Tournament Scoring (S.E.T.S) Rules. An attempt at an improved scoring system for chess tournaments. (8x8, Cells: 64) By Rich Hutnik.
- Shatranj Kamil. Shatranj Kamil or "Perfect Chess" a historical variant combining alfils, camels rooks and ferz. Author: Jeremy Gabriel Good.
- Shatranj Kamil X. Shatranj Kamil, now with Chinese Cannons and Padwars (Jetan). By David Paulowich.
- Shatranj Kamil X. Shatranj Kamil, with new pieces from Jetan, Shogi and Xiangqi. (10x10, Cells: 100) By David Paulowich.
- Shatranjian Dragon Shogi. Shatranjian Shogi with Pawn-to-Dragon promotions- but when captured revert back to pawns. (9x9, Cells: 81) By Gary K. Gifford.
- Shatranjian Dragon Shogi. Shatranjian Shogi with pawn promotes to Dragons and capture revert to pawns. By Gary K. Gifford.
- Shatranjian Shogi. Shatranj with extra pieces from days gone by and with Shogi drops. (9x9, Cells: 81) By Gary K. Gifford.
- Shatranjian Shogi. Ferz and wazir, dabbaba and elephant offset each other in this new Shatranj drop game. Author: Jeremy Gabriel Good. Inventor: Gary K. Gifford.
- Shogi 59. Shogi on half of a 9x12 board. (9x13, Cells: 59) By John Smith.
- Shogi of the Central Madness. The center square is madness! You need card and dice to decide its effect. (9x9, Cells: 81) By (zzo38) A. Black.
- Shogi Photo. Photo of crafted Shogi set. Author: Victor Vermette.
- Shogi with Cannons. Missing description (9x9, Cells: 81) By John Smith.
- Shogi-of-Chesstonia. 9 x 12 Shogi Variant that includes a Queen and some Modern Shatranj Pieces. By Gary K. Gifford.
- Shogi-of-Chesstonia. 9 x 12 Shogi Variant that includes a Queen and some Modern Shatranj Pieces. (9x12, Cells: 108) By Gary K. Gifford.
- Shogi-set Nearlydouble Variants. Variants using two Shogi sets, minus a second King aside, but with moves adjusted for a large board. (13x12, Cells: 156) By Charles Gilman.
- SHORANJI. 9 x 10 variant of Six Fortresses Short Range which allows pawns to have an initial 2-step move. By Gary K. Gifford.
- SHORANJI Maximus. 9 x 12 variant of Six Fortresses Short Range. 2-Step pawn initial move option. By Gary K. Gifford.
- The short splicers. An experimental chess with different armies army. (8x8, Cells: 64) By Andy Maxson.
- The ShortRange Project . Missing description By Christine Bagley-Jones and Joe Joyce.
- The ShortRange Project. Missing description Author: Joe Joyce and Christine Bagley-Jones.
- Shoxiang 108. A combination of Shogi and Xiang Qi on a number of ranks divisible by both 2 and 3. (9x12, Cells: 108) By Charles Gilman.
- Shuffle Version Azchess . Missing description By Namik Zade.
- Simpleton's Chess. This is an even simplier version of Simplified Chess. (7x8, Cells: 56) By Rich Hutnik.
- Simpleton's Chess Preset. This is an even simplier version of Simplified Chess. By Rich Hutnik.
- Simplified Chess. Missing description (8x7, Cells: 56) By John Kipling Lewis.
- Simultaneous Chess. A variant of chess where players select moves at same time. (8x8, Cells: 64) By Rich Hutnik.
- Single Combat Chess. Missing description (8x8, Cells: 64) By Brett Ward.
- Sino-European Chess. Missing description (9x9, Cells: 81) By Andy Thomas.
- Sino-European Chess . Missing description By Andy Thomas.
- Six Fortresses. Capture Fortress to releases free pieces to drop. Imposter Kings will complicate checkmates. (9x9, Cells: 81) By Gary K. Gifford.
- Six Fortresses. Capture Fortress to releases free pieces to drop. Imposter Kings will complicate checkmates. By Gary K. Gifford.
- Six Fortresses Short Range. A variation of Six Fortresses using short-ranged pieces. By Gary K. Gifford.
- Six Fortresses Short Range. A short-range-piece version of Six Fortresses. (9x9, Cells: 81) By Gary K. Gifford.
- Skandaran Chess. Large variant with 32 pieces per side. (12x12, Cells: 144) By Francisco Marzoa.
- Skandaran Chess. Download Skandaran Chess at Zillions Website. By Francisco Marzoa.
- Skidoo Chess. Pieces can "skidoo" into an interior board. (2x(8x8), Cells: 128) By John Smith.
- Skirmish56 Chess. This is Skirmish Chess on an Simplified Chess board. (7x8, Cells: 46) By Rich Hutnik.
- Sky. Brilliant original game by Christine Bagley-Jones. Pieces promote through a succession of odd leapers eventually to a rooks. Author: Christine Bagley-Jones and Joe Joyce. Inventor: Christine Bagley-Jones.
- Snowflake Xiang Qi. A better Xiang Hex. (Cells: 140) By John Smith.
- Solitary Patience Chess. Variant Chess Magazine vol 7, issue 56. (8x8, Cells: 64) By Stephane Burkhart.
- Sorcerer Chess. Big board chess featuring the Sorcerer (Zebra compund) and the Conjurer (Camel compound). By Charles Daniel.
- Sorcerer Chess. Practice the art of sorcery with two pairs of extra long leaping pieces: the Sorcerers and Conjurers. (10x10, Cells: 104) By Charles Daniel.
- Sosarian Chess. 12x8 Game with Capablanca-type pieces plus two lions. By Greg Strong.
- Soul Reaver Chess. Missing description (8x8, Cells: 64) By Robert Kalin.
- SpaceWar. SpaceWar rules. (16x12, Cells: 192) By Joe Joyce.
- SpaceWar. SpaceWar. By Joe Joyce.
- Spacious Cannoneers vs Betza's classic armies. Several presets featuring Spacious Cannoneers vs Colorbound Clobberers, Nutty Knights and Remarkable Rookies. By Carlos Cetina.
- Spartan Chess 28. Small board game created as simple diversion by brilliant hexagonal chess inventor Graeme C. Neatham. Author: Jeremy Gabriel Good. Inventor: Graeme C Neatham.
- Spartan Chess 28. Missing description (4x7, Cells: 28) By Graeme C Neatham.
- Spartan Chess 28 for Zillions . Zip file with Zillions rules file and graphics. By Graeme C Neatham.
- Spartan Skaki. Missing description (9x9, Cells: 81) By Larry L. Smith.
- Split Phase Tri-Chess. Pieces captured on Board "A" split into 2 [someimes not equal] units. These are dropped in Shog-style on the other 2 boards. (3x(8x8), Cells: 192) By Gary K. Gifford.
- Split Phase Tri-Plane. 3 Boards. Captured pieces split for use on other boards occupied only by kings. By Gary K. Gifford.
- Squirrels and Camels Chess. Squirrels camels and renn cavaliers along with FIDE pieces and guards on this 10 x 10 board. Author: Jeremy Gabriel Good. Inventor: Eric V. Greenwood.
- SSShess. Missing description (10x10, Cells: 100) By Namik Zade.
- SSShess . Missing description By Namik Zade.
- SSShess. Attempt at optimal setup with the most popular in the West and in the East chess pieces with the optimum piece density. By Namik Zade.
- Stahlberg Chess. Regular pieces plus a Swedish Cannon and a Chancellor, which are dropped onto the board (with zrf). By M Winther.
- Stalemate chess. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Stallmate Chess. Both players win or both players loose. (8x8, Cells: 64) By punkus martyrus.
- Star of David 2 Level Hex Chess. An AOF offshoot on two side-10 triangles opposite ways round. (2x(), Cells: 110) By Charles Gilman.
- Stealth Ninja Chess. Features a Drop Zone and diverse pieces such as Ninja Guards, Ninja Warriors, Stealth Gryphon, Anti-Gryphon, and Ninja Pawns. By Charles Daniel.
- Stealth Ninja Chess. Chess with two pairs of linear short-range leapers, and drop zone to add the Stealth Gryphon, Anti-Gryphon and Ninja Pawns. (10x10, Cells: 104) By Charles Daniel.
- Stealth Ninja Chess . Dynamic but balanced game with short-range leapers, and unusual sliding pieces: the Stealth Gryphon and Anti-Gryphon. By Charles Daniel.
- Step and Circle TrigChess. Presentation of a short example game. By Graeme C Neatham.
- Step and Circle TrigChess . contains rules file with 2 boards and 2 piece sets. By Graeme C Neatham.
- Step and Circle TrigChess. Trigonal entry for the 45 or 46 cell 2007 design contest. (9x6, Cells: 46) By Graeme C Neatham.
- Step by Step Handicap Chess . Missing description By Namik Zade.
- Steward Chess. Kings are able to "crown" pieces, giving them extra moves. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Stheno Chess. Introducing the repulsive Stheno, which repels pieces as far as possible in the alignment direction (zrf available). By M Winther.
- Stockschach. 3d game with "stock" 3d analogues to FIDE pieces. (6x(6x6), Cells: 216) By Charles Gilman.
- Stoltz Chess. Regular pieces plus a Swedish Cannon and an Archbishop, which are dropped onto the board (with zrf). By M Winther.
- StrategiChess II . Large, multi-player, mult-board variant with new piece types. (14x14, Cells: 196) By Alan Cartwright.
- Strong Yang. Another way of applying the Nearlydouble principle to a variant with Cannons. (13x13, Cells: 169) By Charles Gilman.
- Stuck in the Middle with You. 3 Different Boards and 3 Different Armies! By Jeremy Gabriel Good.
- SUCCHESS. Missing description (10x10, Cells: 100) By Djafer Medjahed.
- Sudoku Chess . Missing description By Doug Chatham.
- Sudoku War. A fight that takes place in a Sudoku. (9x9, Cells: 81) By Joost Aan de Brugh.
- Sudoku War . A fight that takes place in a Sudoku. By Joost Aan de Brugh.
- Sunflower HexChess. Hexagonal Chess in-the-round. (Cells: 120) By Graeme C Neatham.
- Sunflower HexChess Zillions zip . Sunflower HexChess Zillions rule file. By Graeme C Neatham.
- Super Knights Chess 2. The Archbishop and Chancellor are complimented by a Ferz Knight, a Wazir Knight and Ninja Pawns. By Charles Daniel.
- Super Knights Grand Chess. Two Chancellors, One Archbishop, no knights and Amazon among Bishops, Rooks... Author: Jeremy Gabriel Good. Inventor: Charles Daniel.
- Super Knights Grand Chess. Missing description (10x10, Cells: 100) By Charles Daniel.
- Super Knights Grand Chess . The original Super Knights with the Archbishop, Amazon, and Chancellor, as well as two more exciting and innovative games. By Charles Daniel.
- Super Maharadscha. The Maharaja in Maharaja and the Sepoys is thought to be inferior: What if you added the camel move? Author: Jeremy Gabriel Good. Inventor: Namik Zade.
- Super Maharadscha. Missing description (8x8, Cells: 64) By Namik Zade.
- Super Maharadscha . Missing description By Namik Zade.
- super splicers. another army for chess with different armies. (8x8, Cells: 64) By Andy Maxson.
- Swapmate Chess. Pieces have "mates" which they can swap places with. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Swapmate Chess . Missing description By Adrian Alvarez de la Campa.
- Swedish Cannon Chess. Mats Winther's new piece and game on the Game Courier. Author: Abdul-Rahman Sibahi. Inventor: Mats Winther.
- Swedish Cannon Chess. Introducing the Swedish Cannon, a cannon similar to the Korean, but well suitable for a Western piece context (zrf available). By M Winther.
- Swedish Chess. Drop chess with regular pieces. Pieces dropped can relocate friendly pawns. By M Winther.
- Swedish Hopper Chess. Features the Swedish Hopper. By Abdul-Rahman Sibahi.
- Symchess. Missing description (10x10, Cells: 100) By Namik Zade.
- Symchess. 10 x 10 setup with Capablanca-esque pieces and camels or fils. By Namik Zade.
- Symgi. A Shogi variant with back ranks filled with symmetric pieces. (9x9, Cells: 81) By Charles Gilman.
- Symmetric Chess. Play chess with a couple of queens flanking the king. By Carlos Cetina.
- Symmetric Chess. Variant with two Queens flanking the King and Bishops Conversion Rule. (9x8, Cells: 72) By Carlos Cetina.
- Tactical chess. Missing description (8x8, Cells: 64) Author: Daniil Frolov. Inventor: Viktor Sopilko.
- TaflChess. A mix of FIDE chess and the old European game Tafl. (8x8, Cells: 64) By Rich Hutnik.
- TaflChess for Zillions. TalfChess on Zillions site. By Rich Hutnik.
- Taijitu Qi. Xiang Qi pieces are joined by (but not combined with) their duals. (9x10, Cells: 90) By Charles Gilman.
- A Tale for a Chess Variant.. Missing description By Claudio Martins Jaguaribe.
- Tango Chess. Using triangulators that move as bishops and different types of pawns that can be repositioned by side spacious wazirs. By Jeremy Gabriel Good.
- Tardis Taijitu. Xiang Qi board but with movable, bigger-inside-than-outside Fortresses. (3x(9x10), Cells: 144) By Charles Gilman.
- Tee Garden Shogi. Not itself a spelling mistake, but inspired by several potential ones. (9x9, Cells: 72) By Charles Gilman.
- Templar Chess. Features the unorthodox Templar on a board with eight extra squares. (8x10, Cells: 72) By Adrian Alvarez de la Campa.
- Templar Chess . Features the unorthodox Templar on a board with eight extra squares. By Adrian Alvarez de la Campa.
- Templar Chess. Play Templar Chess on Game Courier. Author: Fergus Duniho. Inventor: Adrian Alvarez de la Campa.
- Terachess. Play this hexadecimal variant with 50% density on Jocly. Author: Jérôme Choain and Jean-Louis Cazaux. Inventor: Jean-Louis Cazaux.
- Terran Chess (Galactic Federation) . Chess from the 24th century? By Graeme C Neatham.
- TessChess. 4D chess featuring symmetrically-moving pieces. By Ben M Reiniger.
- TessChess. 4D chess featuring symmetrically-moving pieces. (4x(4x(4x4)), Cells: 256) By Ben M Reiniger.
- Testing. Missing description By Jeff Johnson.
- Texarkana. Colorbound pieces have non-capturing, square-creating wazir move which they can use to switch to an alternate universe. By Jeremy Gabriel Good.
- Texas Two-Step: an obscure political commentary. A non-competing 45 Square Contest entry. (5x9, Cells: 45) By Joe Joyce.
- The Big Battle Chess. Missing description (10x10, Cells: 100) By Namik Zade.
- The Secret Invisible Pass Chess. Missing description By Namik Zade.
- The Travelers . Missing description Author: Roberto Lavieri and Larry L. Smith. Inventor: Roberto Lavieri.
- The Travelers. Unorthodox game, very different from Western Chess: A very complex and deep game of apparent simplicity. By Roberto Lavieri.
- There is no queen, but 2 compounds. Missing description (9x9, Cells: 81) By Daniil Frolov.
- Thraex_Chess. Introducing the Thraex, which captures like a rook, but moves by the bifurcated jump method (zrf available). By M Winther.
- Threat Chess, Attackers Chess and Victims Chess. Missing description By Jeremy Gabriel Good.
- Three Elephant Chess. War Towers destroy 3 spaces at a time - protect your elephants while capturing your opponent's. (9x9, Cells: 81) By Gary K. Gifford.
- Three Elephants Chess. War Towers destroy 3 spaces at a time - Protect your elephants while capturing your opponent's! Author: Jeremy Gabriel Good. Inventor: Gary K. Gifford.
- Three Symbols Multi-state Chess. Write move in 3 symbols and any move that is like what you wrote is possible. (8x8, Cells: 64) By (zzo38) A. Black.
- Three Universes Chess. There is 3 boards and pieces can move through the kings to different universes. (3x(8x8), Cells: 192) By (zzo38) A. Black.
- Three-Quarter Board. Missing description (8x8, Cells: 48) By Rafael Snell-Feikema.
- Tiling Rider Chess. This game was inspired by tiles seen in many bathrooms and sidewalks. By Jeremy Gabriel Good.
- Time Travel Chessgi. One can travel backwards or forwards in time, bringing along all one's possessions. By Jeremy Gabriel Good.
- Tipped Chess. Missing description (Cells: 113) By Matthew Kyle.
- Titan Chess. In which, a new class of pieces such as Quad Bomber, Flying Bomber, and Raptor possess a unique fly-over capturing mechanism. By Charles Daniel.
- Titan Chess. Chess featuring dozenal board and seven diverse new pieces with multiple capture mechanisms and movement modes. (12x12, Cells: 144) By Charles Daniel.
- Tonight. Superstrength double moving knight pieces and king that can create squares for itself to move in limited area. By Jeremy Gabriel Good.
- The Tower Game. A simple three dimensional chess variant. (8x(5x5), Cells: 200) Author: Abdul-Rahman Sibahi.
- TOWER SIEGE: 3D CHESS GAME. Missing description (8x(8x8), Cells: 64) By Kenneth Fourcell.
- The Tower: 3D Chess Set. A device for playing chess and chess variants in the third dimension. By Kenneth Fourcell.
- Traded Places Chess. An enemy piece is moved to your attacking piece's beginning position during its capturing move. By Ken Franklin.
- The Travelers. Missing description (9x9, Cells: 81) By Roberto Lavieri.
- Trebuchet Chess. Introducing the Trebuchet, an active catapult piece that slings pieces over its head (zrf exists). By M Winther.
- Trebuqi. Hex variant using pieces selected for their similarity to Xiang Qi ones. (11x11, Cells: 91) By Charles Gilman.
- Triangular Chess. Missing description Author: (zzo38) A. Black. Inventor: _unknown.
- Triaxial Qi. A 3d variant based on Xiang Qi but with triaxial steppers. (5x(5x10), Cells: 250) By Charles Gilman.
- TriMac 3 Friends. Hexagonal Game of 3 Friends. (Cells: 207) By Graeme C Neatham.
- TriMac HexChess . Zillions Rule File and Graphics. By Graeme C Neatham.
- TriMac HexChess. Hexagonal XiangQi. (Cells: 135) By Graeme C Neatham.
- Trios Hex Chess. Filling Glinsky-size camps with extra pieces. (11x11, Cells: 91) By Charles Gilman.
- Triple Crown. A three-halves variant making use of the cross-centre step. (15x15, Cells: 150) By Charles Gilman.
- Trissa. A Rococo-inspired hexagonal variant for three players with an unusual flavor. (10x10, Cells: 55) By John Smith.
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