You are on the backup site for Chessvariants.com. Any posts, moves, or other changes you make here will not be permanent, because the pages and database from the main site will be backed up here every midnight EST. Additionally, things may not be working right, because this site is also a testbed for newer system software. So, if you are not here to test, develop, or merely read this site, you may want to change .org to .com in the navigation bar and go to the main site.



The Chess Variant Pages



This page is written by the game's inventor, John Smith.

Magic River

Setup

External image links detected!

You know what would look worse on your page than this big, ugly warning? Broken image links. If you're the author, please make sure that doesn't happen to this page by replacing the following external graphic images with local copies.

Array
(
    [0] => http://img11.imageshack.us/img11/263/chinamix.png">


The blue area between files 5 and 6 is known as the Magic River. It is a river that has magical transformative powers, turning an Englishman into a Chinaman and vice versa. All Xiang Qi files widen into FIDE Chess files except the center. The colored dots on the Xiang Qi points are guides for matching the colors of the FIDE Chess squares.

Pieces

Same as FIDE Chess and Xiang Qi.

Rules

On completion of a move that crosses the Magic River, a moving piece changes into its counterpart.

Pawn / Soldier
Rook / Chariot
Knight / Horse
Bishop / Elephant
Queen / Advisor
King / General

Generals and Advisors cannot cross the Palace walls but can move outside of Palaces. A General can capture another General an unobstructed orthogonal line away, but not a King.

This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.


By John Smith.
Web page created: 2008-11-21. Web page last updated: 2009-05-13