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# Three-Quarter Board

A variant invented by Rafael Snell-Feikema

## Setup

Section off one quarter of the board. You will not use this. Set up the pieces so the pawnÃ¢â‚¬â„¢s last square of both players forms a right angle. Set the back pieces so that the queen is next to the non-used part of the board. (QBKrR/RKrBQ)

 ```+---+---+---+---+---+---+---+---+ | q | p | | | | | | | +---+---+---+---+---+---+---+---+ | b | p | | | | | | | +---+---+---+---+---+---+---+---+ | n | p | | | | | | | +---+---+---+---+---+---+---+---+ | r | p | | | | | | | +---+---+---+---+---+---+---+---+ | | | | | | + +---+---+---+---+ | | | | | | + +---+---+---+---+ | | P | P | P | P | + +---+---+---+---+ | | Q | B | N | R | +---+---+---+---+---+---+---+---+ ```

## Pieces

As in normal chess.

## Rules

Movement:

All pieces move as in normal chess.

Pawns:

Pawns can promote on the last square they can move to. They capture as normal to the playerÃ¢â‚¬â„¢s point of view.

Winning

There is no checkmate, because there is no king. To win, you must eliminate all the other playerÃ¢â‚¬â„¢s pieces. In a situation where two of the same piece besides pawns are the only pieces remaining, the match is declared a draw.

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By Rafael Snell-Feikema.
Web page created: 2008-03-24. Web page last updated: 2008-03-24ï»¿