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- Opulent Chess. A derivative of Grand Chess with additional jumping pieces (Lion and Wizard). (10x10, Cells: 100) By Greg Strong.
- Apothecary Chess-Modern. Large board variant obtained through tinkering with known games. By Aurelian Florea.
- Apothecary Chess-Classic. Large board variant obtained through tinkering with known games. By Aurelian Florea.
- Red Fool Chess. Standard Chess, but with two extra rows and one semi autonomous piece, the Red Fool. By Amy Johnson.
- Xadrez Galego. Queen, Rook and Bishop may also jump as a knight. Author: Florencio Gonzalez. Inventor: C. G. Lewin.
- Wildebeest Decimal Chess. A Wildebeest Chess adaptation to the decimal board. By Erik Lerouge.
- Veteran Chess. Most pieces can or must irreversibly promote when they capture. By H. G. Muller.
- Millinn3um (M3) Chess. varied opening positions for each player, two sets standard pieces per player, symmetrical piece drops, two kings each. By Michael Williams.
- Chess Latrunculi duo milia et septum. Chess with dragon horse and dragon king movements for bishops and rooks. (8x8, Cells: 64) By Gary K. Gifford.
- Wildebeast9. A Variant of Wildebeast Chess. By wdtr2.
- Hidden Random Chess. This is a two-player game that incorporates the element of chance in chess. By Prussia General.
- Hunterbeest. Large variant with one each of distinctive Nimrod pieces, and of similar set of oblique pieces. (11x10, Cells: 110) By Charles Gilman.
- StrataChess v1.0. separate Strategic and Tactical gameplay. 2-6 players. Element of Chance. Terrain. Build your own armies. By Prussia General.
- Chess of Amazons. Chess played on a 10x10 board with all FIDE pieces, but extra pawns, and the Amazon piece from the Game of Amazons. By paculino.
- Turnover. Three ring sizes fit into each other, combining and splitting into different pieces, sometimes taking over your opponent's. By Lúcio José Patrocínio Filho.
- Cylindrical Chess. Sides of the board are supposed to be connected. (8x8, Cells: 64) Author: Greg Strong.
- Ministers Chess. Commercial variant on a 9x9 board with an extra Queen (called a Minister). Author: Greg Strong. Inventor: Michael Corinthios.
- Never-Ending Infinite Sandbox Chess Game. Online forum-based chess game with 12 players, infinite board, and many pieces. By dead dead.
- Xiongqi. A Xiangqi variant with modern Bishops on a 9x9 board. By Cyril Veltin.
- Ryugi. 10x10 variant with Kirins, Marshalls, and Dragons, the latter which can move as a Bishop or as a Nightrider. By A. M. DeWitt.
- Contact Chess. Connecting pieces enhances movement, attack and defense. Powerful pawns and kings. By John Gallez.
- Safe Passage. Move pieces to opposite side without putting pieces in danger of capture. By Karen Robinson.
- Hectochess. 10x10 variant that can be played with 2 mismatched Chess sets. By A. M. DeWitt.
- CHECK 11. 11 different original factions, chosen secretly, each with extra powers when few pieces remain. By Paul Thierry TESSA.
- Makarenko's Chess. Pieces are stacks which can be split and combined to create other pieces. Author: Jacek Dobrzyniecki. Inventor: Anton Makarenko.
- 52Chess. A piece may teleport to the square corresponding to a drawn card. By Kevin Pacey.
- Wormhole Chess. When a piece leaves a square, it `folds' together. (8x8, Cells: 64) By Fergus Duniho.
- Temple Island Chess. Solo game with shadow pieces. By Karen Robinson.
- TenCubed Chess. Variant on 10 by 10 board with combination pieces. (10x10, Cells: 100) By David Paulowich.
- Chess Cubed on Steam. Chess on a Puzzle Cube with standard pieces and rotations. By Ethan W.
- Unknown Drop Shogi. It is unknown what kind of piece your opponent dropped. By (zzo38) A. Black.
- Typhoon (Revised). Missing description (12x12, Cells: 144) By Adrian King.
- Janggi: Korean Chess. The variant of chess played in Korea. (9x10, Cells: 90) (Recognized!) Author: Fergus Duniho and Jean-Louis Cazaux.
- Isis and Cam. Two variants based on ancient English universities and the rivers near them. (6x8, Cells: 48) By Charles Gilman.
- 4 Linepiece Fusion. Variants in which straight linepieces get to fuse with Crooked or Bent ones. (9x8, Cells: 72) By Charles Gilman.
- Turn Qi. Cannonless Xiang Qi on a Byzantine-style board, complete with Byzantine geography! (18x5, Cells: 90) By Charles Gilman.
- 3 Strikes Chess. The first attack does not immediately remove pieces from the board. (8x8, Cells: 64) By Charles Gilman.
- Gutenschach. 3d variant using only planar pieces. (8x(8x8), Cells: 512) By Charles Gilman.
- Empty Cube Chess. A variant using the faces of an 8x8x8 board with no triaxial moves. (8x(8x8), Cells: 296) By Charles Gilman.
- Carnival of the Animals. A nearly-FIDE variant with Eurofighter Pawns (first implementation on an 8x8 board) dice (two aside for preference) which mutate. (8x8, Cells: 64) By Charles Gilman.
- GraTiA. A blend of two historic variants. (13x12, Cells: 156) By Charles Gilman.
- Hafts. A denser Draughts, but with pieces only capturing those bound to the opposite colour. (8x8, Cells: 64) By Charles Gilman.
- 將棋(日本). 日本的將棋類遊戲 (Chinese Language) Author: Ri S. Huang.
- Nietzsche Chess. That which does not capture a piece, makes it stronger. (8x8, Cells: 64) By Charles Gilman.
- Gala Xiang-Qi. Crossover game. (16x16, Cells: 256) By Daniil Frolov.
- Brookschach. 3d variant with three unconconventional subsets of Queen move. (6x(6x6), Cells: 216) By Charles Gilman.
- Honeycomb goes East. Shogi and Xiang Qi on a Hex-prism board. (16x9, Cells: 144) By Charles Gilman.
- Year of the Pig Variants. Subvariants extending the forward moves in assorted previous variants old and new. By Charles Gilman.
- Herichess. A variant on a board in the shape of the English Heritage logo. (14x14, Cells: 112) By Charles Gilman.
- Crosstunnel. A cross between Tunnelchess and Fivequarters. (4x(8x8), Cells: 196) By Charles Gilman.
- Caliph Qi. Extension of Isis with compound colourbound pieces and overlapping royal-accessible areas. (6x9) By Charles Gilman.
- Sentai Chess. Chess variant inspired by Power Rangers; precursor to Fusion Chess. By Fergus Duniho.
- Double Moves. Move your opponent's pieces after moving your own. Author: Fergus Duniho. Inventor: Ronald Drinning.
- Lion Chess. Replaces the riders in Chess with hoppers. Author: Fergus Duniho. Inventor: Joseph Boyer.
- Mammoth Chess. Large Variant. (10x10, Cells: 96) Author: Fergus Duniho. Inventor: Kevin Begley.
- Vavulin Creative Chess. Before the start of the game, every player, creates up with one rule for both players, which operates the whole game. By Dmitrii Vavulin.
- Pocket Shogi Plus. Shogi Like game with a pocket to store and move pieces. By wdtr2.
- Pocket Shogi Copper. A Variant of Shogi with Copper General and Pocket. By wdtr2.
- Palace Shogi. A complicated hybrid of Shogi, Xiang Qi, and Chess. By Silvia Hollinshead.
- Ecila. Six-dimensional analogue to Sphinx Chess. Author: Ben M Reiniger. Inventor: Vernon Rylands Parton.
- Crushed Chess. After every 10 turns, the perimeter disappears. Author: Ben M Reiniger.
- Suction Chess. Pieces swap places instead of being removed from the board, resulting in very different strategy. By Nathaniel Virgo.
- xodul. Ten different pieces, with some Shogi and Xiangqi inspirations. By Silvia M. G. Rodrigues.
- Giveaway Chess. Taking is obligatory; the first player that loses all his pieces wins. (8x8, Cells: 64) (Recognized!) Author: Hans L. Bodlaender and Antoine Fourrière.
- Simplified chess. Simple subset of the chess rules. (8x8, Cells: 64) By Michiel Tas.
- Choiss. First place your squares, then your pawns, then your pieces, then move. Author: Ben M Reiniger. Inventor: Peter A. Victor.
- SliderChess. Variant of Capablanca Chess with two extra Bishops per side replacing the Archbishop and Chancellor. By James Zuercher.
- LeaperChess. Variant of Capablanca Chess with two extra Knights per side replacing the Archbishop and Chancellor. By James Zuercher.
- PantherChess. Variant of Capablanca Chess with two Panthers per side replacing the Archbishop and Chancellor. By James Zuercher.
- Cardinal Super Chess Home Page. Link to company site.
- Amazons. Amazons and a computer version. Inventor: Walter Zamkauskas.
- Amalgamated Chess. Incorporates some aspects of historical variants, but uses only usual equipment. (8x8, Cells: 64) By James Gryphon.
- Wide Nightrider Chess. Chess on a 12x10 board with Nightriders, Champions and fast castling rules. By Kevin Pacey.
- Deception Chess. Each piece has two identities, Cloak and concealed Base. By Greg Shanker.
- Kyoto Shogi. Modern 5x5 Shogi variant where pieces promote and unpromote with every move. Author: Greg Strong.
- Apocalypse. Small variant of knights and pawns; objective is to take all pawns. Author: Ben M Reiniger. Inventor: C. S. Elliott.
- Nemesis Chess. Some pawns are replaced by the Nemesis, which moves only toward the enemy king and cannot be captured by pawns or kings. Author: Ben M Reiniger. Inventor: Philip M. Cohen.
- A Chess Set. being a Handful of Games. By Glenn Nicholls.
- Decimaka. Game where pieces promote on making a capture. By H. G. Muller.
- Bennekom Double Move Chess. Move twice per turn with the same piece. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Sesqui-dimensional Chess. 1d circular variant where pieces move clockwise, counterclockwise, and *across the center* of the circle. By Jeff Cornell.
- Musketeer Chess. Adding 2 newly designed extra pieces. (8x8, Cells: 64) By Zied Haddad.
- Sovereign Chess. Ten neutral armies can be activated on this 16 x 16 board. (16x16, Cells: 256) By Mark Bates.
- Wide Chess. Chess with 2 types of non-colourbound elephants added on a 12x8 board using fast castling rules. By Kevin Pacey.
- Balbo's chess. Board with a strange shape designed to make Bishops stronger in relation to Rooks. (Cells: 68) Author: Hans L. Bodlaender and Fergus Duniho. Inventor: M G Balbo.
- Colour Chess and Lure. Chess Variant where the board is different every time you play, and you can control what pieces your opponent can move next. By Chad W Smith.
- Dragon Chess. Regular chess army against a single, 3x3, unwieldy but powerful piece. By kittytac.
- PokerChess. PokerChess is a 2 player board game employing the mechanics of chess and poker. By Susannah Thorarinsson.
- Carbery. game for fantasy thing. By Aidan Murphy.
- Chess Evolved Online. A comercial chess variant with collectable gaming pieces. By parpi.
- Double Eight-directional Knight Shogi. Shogi with Western knights. Promoted knight = gold + Western knight. Author: Andrew Wong.
- Gess on zillions game. Gess zillions rules. By Alexandr Oleshko.
- echess. (Micro) Evolutionary CHESS game. By bp .
- Roman Chess. Commercial chess variant on a 10x10 board with two non-royal kings added. Author: Greg Strong. Inventor: Mark Woodall.
- Tridimensional Chess (Star Trek). Three-dimensional chess from Star Trek. (7x(), Cells: 64) (Recognized!) Author: Hans L. Bodlaender and Fergus Duniho. Inventor: Andrew Bartmess.
- Noname Chess. Missing description By orian.
- Chimera Chess. The highlight of this chess variant are the Chimera pieces, which are substantially enhanced versions of the orthodox Knight. By Albert Lee.
- Chess36. Game with invisible piece set up. By Joel .
- Captive Kings. Created to obtain more wins and less draws with an anti-chess chess rule. By Joel .
- Paco Shako. Pieces coexist peacefully on target square after capture. Author: H. G. Muller. Inventor: Felix Albers.
- Equinox chess. A game with well crafted openings. By Joel .
- Chess Variants Training. A site that helps you improve at Chess variants. Author: Fergus Duniho.
- Bishops. Commercial four-player game. By Edwin J Wilhelm.
- Lancers Chess. chess with lancer piece, lancers instead of knights. By JT K.
- Quapent. Missing description By Joe Watson.
- Anemic Chess. A more anemic version of Chess that replaces riders with weaker short-range pieces. Author: Claudio Martins Jaguaribe and Fergus Duniho. Inventor: Claudio Martins Jaguaribe.
- Mimic Chess. Chess on a larger board with 3 new pieces with constantly changing movement capabilities. By Nick Wolff.
- Anti-Chess. Lose all your pieces to win. Author: Fergus Duniho.
- Share Squares. AKA Two's Company; Three's a Crowd. By JT K.
- M!C Chess. All pieces but the king move and capture differently in a 10x10 board. By danielxdg.
- Royal Rumble. A 6 board all-out melee with random pieces, royals and starting positions. By Nick Wolff.
- Sphinx Chess. Likely the first 4D chess variant. Author: Ben M Reiniger. Inventor: Vernon Rylands Parton.
- Persian Chess. Persian Chess. (9x9, Cells: 85) By Anooshiravan Ahmadi.
- Diamond Chess. Based on orthodox chess but rotated 45 degrees (invented in 1886). (8x8, Cells: 64) Author: Greg Strong. Inventor: A.K. Porterfield Rynd.
- KonoSuba Chess variant. Missing description By kinme.
- Abecedarian Big Chess (ABChess). Buy-your-own-army variant on a big board; 26 piece types. (11x11, Cells: 121) By Glenn Overby II.
- Earthquake Chess. An earthquake caused a kind of Z-form in the board. (8x8, Cells: 8) By Ralph Betza.
- Quark Chess. Missing description By tilera Ley.
- Compound Courier Custom Chess. Game uses the Courier 12x8 board and adds knight compound pieces. (12x8, Cells: 96) By Graeme C Neatham.
- Trappist-1. Chess game with no boundaries. includes Guard, Chancellor, Hawk, and Huygens. () By V. Reinhart.
- SquireKnight. Squire Knight combines Knight and Forward/Backward Pawn like moves. (8x8, Cells: 64) By Stephane Burkhart.
- 4D Hexagonal Chess. 4D analogue of Glinski's Hexagonal Chess based on Hyperchess4. (5x(5x(5x5)), Cells: 361) By Kevin Pacey.
- Chess on an Infinite Plane. Chess game with no boundaries (infinite board), and Guard, Chancellor, and Hawk. () By V. Reinhart.
- Quadaptation. Use commanders to recruit better pieces. Capture your opponents commander and they lose. By realityreaper989.
- Wild Kingdom. Animal armies battle for control of the Wild Kingdom! (10x10, Cells: 100) By Nick Wolff.
- Hexagonal Raumschach. Three dimensional analogue of Glinski's Hexagonal Chess, based on Raumschach. (5x(7x7), Cells: 185) By Kevin Pacey.
- Olden-RoyalChess. A 12x12 game with many compounds plus new pawn types. By Mariano Moran.
- Wild Kingdom Test. Rules and play testing for Wild Kingdom. (8x10, Cells: 80) By Nick Wolff.
- Petteia XXI. A 21st century variant on an ancient Draughts-like game of the Roman empire. (8x8, Cells: 64) By Jose Carrillo.
- 4 Kings Quasi-Shatranj. Each side has 4 Kings, all pieces are short range. (10x10, Cells: 100) By Kevin Pacey.
- Tao's Chess. Chess variant where as you move across a line, the pieces reverse roles. By Travis Geyer.
- Latrunculi XXI. A 21st century variant on an ancient Chess-like game of the Roman empire. (10x8, Cells: 80) By Jose Carrillo.
- Butterfly Chess. Large board chess with butterflies (not Ns), advancers (not Qs) & flying dragons added. (10x10, Cells: 100) By Kevin Pacey.
- Shatar, Old 1 Hia. Old Shatar with one Hia. (8x8, Cells: 64) By Gary K. Gifford.
- Gross Chess. A big variant with a small learning curve. (12x12, Cells: 144) By Fergus Duniho.
- Stepping-stones of Chess. A Book by Shaye-Alexander Ellis Nicholls of Merridonia. By Glenn Nicholls.
- Chessembly. Open Board Setup, Free Placement Chess. (8x8, Cells: 64) By JT K.
- chexx. Another variant of hexagonal chess. (Cells: 63) By Dmitriy Golub.
- Quarterboard. Small variant with no pawns and piece drops, inspired by Chess and Shogi. By Milan Zeiske.
- File Sharing Chess. File Sharing, pawn swapping, always passed pawns. (8x8, Cells: 64) By JT K.
- Tetrahedral Shogi and Tetrahedral Hexgi. Shogi-based 3d variants on an enlargement of the Tetrahedral Chess board. (9x(9x9), Cells: 165) By Charles Gilman.
- Stelliform 6 player Chess. Stellisch from Wellisch, Stellicorn from Revergent, and Stellgi and Hexgi. (17x17, Cells: 121) By Charles Gilman.
- Pass variants. 4-player Xiang, Anglis, &c. Qi on a 10x10 board with intersecting Rivers. (10x10, Cells: 100) By Charles Gilman.
- Ninepiece Nichtschach. Combining 4 Linepiece Fusion with Nichtschach. (6x(6x6), Cells: 216) By Charles Gilman.
- Dai Mitregi. Still larger Mitregi offshoot, replacing the Generals with longer-range pieces. (16x16, Cells: 256) By Charles Gilman.
- Random Rodent Chess. Variant geneRATing rodent-named pieces marks Year of the Rat. (4x(9x9), Cells: 324) By Charles Gilman.
- 3 to the 5. A 6-player variant on 3 overlapping 9x9 boards. (5x(11x11), Cells: 455) By Charles Gilman.
- Ecutunnel and Ecumillstone. 3d versions of twin-board Ecumenical Chess, with a new front-rank piece. (4x(4x12), Cells: 192) By Charles Gilman.
- Triaxial Qi. A 3d variant based on Xiang Qi but with triaxial steppers. (5x(5x10), Cells: 250) By Charles Gilman.
- Tee Garden Shogi. Not itself a spelling mistake, but inspired by several potential ones. (9x9, Cells: 72) By Charles Gilman.
- Nimrod Chess. All the same moves as FIDE Chess, but not NECESSARILY on the same pieces. (8x8, Cells: 64) By Charles Gilman.
- Bachelor Nimrod. Small variant with one each of distinctive Nimrod pieces, and of Knight. (6x6, Cells: 36) By Charles Gilman.
- ST3DRoth. Charlie Roth's Revision of Star Trek 3D Chess. Author: Fergus Duniho. Inventor: Charles Roth and Andrew Bartmess.
- Star Trek 3D Chess for Tournaments. A variation of Star Trek 3D Chess designed for tournament play. Author: Fergus Duniho. Inventor: Jens Meder and Andrew Bartmess.
- OctHex 146. Arranging the geometry of Tetrahedral Chess into an octahedron. (Cells: 146) By Charles Gilman.
- AltOrth Hex Chess. Hexagonal variant using pieces moving only one way along each orthogonal. (11x11, Cells: 91) By Charles Gilman.
- Chaturanga. The first known variant of chess. (8x8, Cells: 64) Author: Fergus Duniho.
- Backlash. Play on two boards, but capturing on one board leads to a backlash on the other! (2x(8x8), Cells: 132) By Greg Strong.
- Gateway Chess. Pieces go a long way round to reach enemy territory. (8x10, Cells: 68) By Charles Gilman.
- Four Double-Acts Chess. Specifically long- and shart-range versions of the Friend, Joker, and Orphan. (10x10, Cells: 100) By Charles Gilman.
- Shogi-set Nearlydouble Variants. Variants using two Shogi sets, minus a second King aside, but with moves adjusted for a large board. (13x12, Cells: 156) By Charles Gilman.
- Blocschach. Not only is the size of the back rank squared, so is its composition. (8x(8x8), Cells: 512) By Charles Gilman.
- Maha Chatukanga. Variant arranging Chaturanga's paired pieces and all their compounds in the style of Grand Chess. (10x10, Cells: 100) By Charles Gilman.
- Thud. Link to variant invented by Trevor Truran in association with Terry Pratchett. (15x15, Cells: 164) Author: Charles Gilman. Inventor: Trevor Truran.
- sFhIoDgEi. A variant nesting two different smaller variants within it. (17x17, Cells: 289) By Charles Gilman.
- McGlinWell. Combining elements of three long-standing forms of hex Chess. (Cells: 91) By Charles Gilman.
- Flipped-return Nichtschach. Pieces return as something else on the same 3d board. (6x(6x6), Cells: 216) By Charles Gilman.
- Embassy Chess. A 10x8 variant based on Grand Chess. (10x8, Cells: 80) Author: Fergus Duniho. Inventor: Kevin Hill.
- Carrera's Chess. Large chess variant from 17th century Italy. (10x8, Cells: 80) Author: Fergus Duniho. Inventor: D. Pietro Carrera.
- Paired Piece Tunnelchess. A new approach to the Tunnelchess first rank. (4x(4x8), Cells: 128) By Charles Gilman.
- Qiube. Xiang Qi variant with Fortresses expanded from square to cube. (3x(9x10), Cells: 126) By Charles Gilman.
- Once More, with Deans. Subvariants of River-with-university-and-cathedral series with extra piece type. By Charles Gilman.
- Hoo Mitregi. Intermediate between Mitregi itself and Dai Mitregi. (12x12, Cells: 144) By Charles Gilman.
- Nested Xiang Qi. A variant hiding Xiang Qi on its diagonals. (18x18, Cells: 196) By Charles Gilman.
- Liu Yang. Hexagonal analogue to Yang Qi. (11x11, Cells: 91) By Charles Gilman.
- Nested Shogi. A variant hiding Shogi on its diagonals. (17x17, Cells: 177) By Charles Gilman.
- Honeycomb Minishogi. Hex-prism version of 3d Minishogi, with compulsory setup phase. (4x(4x5), Cells: 50) By Charles Gilman.
- Great Stour. Diagonal-heavy mixed-camp variant on Courier board with River. (12x8, Cells: 96) By Charles Gilman.
- Minixiang. Xiang Qi's short-range pieces come into their own on a small board. (5x6, Cells: 30) By Charles Gilman.
- Courier Leapale. Extrapolating Courier Kamil to 3 dimensions. (6x(6x6), Cells: 216) By Charles Gilman.
- Nearlytriple Raumschach. The logical extension of the Nearlydouble principle to Raumschach. (7x(7x7), Cells: 343) By Charles Gilman.
- A Cornucopia of 9x9 Corner variants. The title speaks for itself. (9x9, Cells: 81) By Charles Gilman.
- Fragnurasian Qi. A two-River variant with the whole of two identical Wildeurasian Qi sets minus the second King. (13x15, Cells: 195) By Charles Gilman.
- Nearlydouble Wildebeest. A variant with the whole of two identical Wildebeest sets minus the second King. (15x14, Cells: 210) By Charles Gilman.
- Partnership Mitregi. Unthemed 4-player variant with most pieces always moving toward or across the River. (8x8, Cells: 64) By Charles Gilman.
- 4 Faces. 2d multiplayer variant based on a feature of Tunnelshogi. (9x9, Cells: 45) By Charles Gilman.
- Long Yang. Applying the Nearlydouble principle to a variant with Cannons. (11x16, Cells: 176) By Charles Gilman.
- Electrum Chess. All the Goldchess and Silverchess back-rank pieces in a single variant. (9x9, Cells: 81) By Charles Gilman.
- Yoto. Variant with heavy Xiang Qi influences marks Year of the Ox. (9x9, Cells: 81) By Charles Gilman.
- Intrusive Squares. The board is split into 4 4x4 supersquares and reunited by 20 extra squares. (10x10, Cells: 84) By Charles Gilman.
- Gnu Qi. A cross between Anglis Qi and Wildebeest Chess. (9x9, Cells: 81) By Charles Gilman.
- Horn Rimmed Hex 1: 91 to 127. Start of hex analogue to the Mitred Framing series. (13x13, Cells: 127) By Charles Gilman.
- L Shaped Chess. 2 player variant with some elements of 4-player ones. (7x7, Cells: 45) By Charles Gilman.
- Small Game Nearlydoubles. Nearlydouble versions of Diana, Los Alamos, et cetera. (7x10, Cells: 70) By Charles Gilman.
- Courier de los Combinados. A cross between Courier de la Dama and Wildebeest Chess. (12x8, Cells: 96) By Charles Gilman.
- Strong Yang. Another way of applying the Nearlydouble principle to a variant with Cannons. (13x13, Cells: 169) By Charles Gilman.
- Horn Rimmed Hex 2: 61 to 91. Continuation of hex analogue to the Mitred Framing series. (11x11, Cells: 91) By Charles Gilman.
- 6 Ranks, remaining variants. Extrapolations from the Diana/Los Alamos/Haynie's Primary family of variants. (6x6) By Charles Gilman.
- Chaturanga with minor changes. A series of variants based on the (according to many) earliest form of Chess. (8x8, Cells: 64) By Charles Gilman.
- Rules of Chess. Missing description Author: Hans L. Bodlaender.
- Échecs De L'Escalier. A double Capablanca-type variant with slightly enhanced Pawns. (10x10, Cells: 100) By Charles Gilman.
- Crossover-piece Dual Direction Variants. Variants adding different moves in the dual direction to already dual pieces. () By Charles Gilman.
- Flight and Ferry. The gold dragon of Wessex fights the red one of Wales across the Bristol Channel. (8x10, Cells: 80) By Charles Gilman.
- Exhaustive Ashtaranga. Enough of every piece from Courier Ashtaranga to cover the board between them. (12x8, Cells: 96) By Charles Gilman.
- Overkill Ecumenical Chess. Compounds of 2, 3, and all 4 Wildebeest Chess elements. (9x10, Cells: 90) By Charles Gilman.
- Commedia dell'Arte Chess. A Pawnless variant with themed pieces on a 10x10 board with 5 square groups of 4 cells removed. (10x10, Cells: 80) By Charles Gilman.
- Half Nearlydouble Chess and offshoots. Chess enlarged and then shrunk again - or vice versa. (5x12, Cells: 60) By Charles Gilman.
- Corrugated Chess. A minimally-3d answer to the problem of symmetric-array 9-file variants. (9x8, Cells: 72) By Charles Gilman.
- Symgi. A Shogi variant with back ranks filled with symmetric pieces. (9x9, Cells: 81) By Charles Gilman.
- 16 Seasons Chess. 4-player variant combining FIDE and Leap Chess pieces. (10x10, Cells: 100) By Charles Gilman.
- 2 Jewels. Larger version of Pink Panther Chess with second jewel and common Thieves. (9x10, Cells: 90) By Charles Gilman.
- Fusion Mitregi. Shogi board, camps full of Mitregi 1st/2nd rank pieces that can combine pairwise. (9x9, Cells: 81) By Charles Gilman.
- Mitred Framing 2: 9 files to 10x10. Puts most pieces of 9-file variants on FIDE board and adds extra rim including middle-file piece and Shogi-style extras. (10x10, Cells: 100) By Charles Gilman.
- Mitred Framing 3: 6x6 to 8x8. Adding a rim of forward-only pieces around a 6x6 board. (8x8, Cells: 64) By Charles Gilman.
- Mitred Framing 1: 8x8 to 10x10. Adding a rim of forward-only pieces around a FIDE-size board. (10x10, Cells: 100) By Charles Gilman.
- Diamond Ring Chess. Courier-style pieces to diamond-shaped camps on a toroidal wraparound board. (12x12, Cells: 144) By Charles Gilman.
- Dual Direction Variants. Adding extra moves to pieces in historic forms of Chess. By Charles Gilman.
- 6 by 10 Pawnless Half variants. Pawnless variants rearranging non-Pawn ranks of variants with 10 ranks by 10 or more files onto just 6 files. (6x10, Cells: 60) By Charles Gilman.
- Bachelor Nearlydouble. Applying the Nearlydouble principle to Bachelor Chess. (9x9, Cells: 81) By Charles Gilman.
- Notchess. A family of games with Chess and Chess-Variant pieces but no King. () By Charles Gilman.
- Decimal Quadruple Besiege. Army based on Échecs De L'Escalier arranged on enlarged Quadruple Besiege board. (20x20, Cells: 200) By Charles Gilman.
- Alibishogi. Variant with Shogi-style promotion and drops themed on Alibaba and 40 Thieves. (10x10, Cells: 100) By Charles Gilman.
- 3d Magna Carta Chess. Adding Barons and Dukes to Magna Carta Chess to commemorate 8th centenary of Magna Carta. (2x(5x8), Cells: 80) By Charles Gilman.
- Gothic Chess. A 10x8 variant using the same rules and equipment as Capablanca's Chess. (10x8, Cells: 80) Author: Fergus Duniho. Inventor: Ed Trice.
- Quadruple Besiege Chess. A variant on a "finite but unbounded" board comprising two FIDE boards notionally joined on every edge. (Cells: 128) By Charles Gilman.
- Saint Pancras Shogi. double-set Sainted Shogi variant with half the pieces starting promoted. (11x12, Cells: 132) By Charles Gilman.
- Twin-board Ecumenical Chess. Ecumenical Chess with extra Pawns, on two FIDE boards joined together on one or more edges. (Cells: 128) By Charles Gilman.
- Irwell. Gain an advantage by crowning your enemy. (8x10, Cells: 80) By Charles Gilman.
- 3d Minishogi. A variant originally devised for a contest that never materialised. (3x(3x5), Cells: 45) By Charles Gilman.
- Aire. River variant on H-shaped board, some parts of camps further back than others. (8x12, Cells: 72) By Charles Gilman.
- Taijitu Qi. Xiang Qi pieces are joined by (but not combined with) their duals. (9x10, Cells: 90) By Charles Gilman.
- Double Cross Besiege. A spinoff from Besiege Chess using FIDE-size armies. (8x16, Cells: 96) By Charles Gilman.
- Tardis Taijitu. Xiang Qi board but with movable, bigger-inside-than-outside Fortresses. (3x(9x10), Cells: 144) By Charles Gilman.
- Humpty Dumpty Chess. Cannon-using variant inspired by history of the character Humpty Dumpty. (12x8, Cells: 96) By Charles Gilman.
- Switchback Xiang Qi. Folding the Xiang Qi board into 3d has surprisingly little effect. (3x(3x10), Cells: 90) By Charles Gilman.
- Shoxiang 108. A combination of Shogi and Xiang Qi on a number of ranks divisible by both 2 and 3. (9x12, Cells: 108) By Charles Gilman.
- Mitregi with compounds of duals. An extra border around the Gnuqi and Wildebishogi array houses forward-only counterparts. (11x11, Cells: 121) By Charles Gilman.
- Doubly Nested Chess. A variant hiding FIDE Chess on a Dabbaba binding. (17x17, Cells: 285) By Charles Gilman.
- Hex Horngi. To hex cells what Mitregi is to square ones and Tunnelshogi to cubic ones. (Cells: 91) By Charles Gilman.
- Weltschach. 3d Wildeurasian variant including Unicorn and Sling moves and covering all 2nd-perimeter destinations. (8x(8x8), Cells: 512) By Charles Gilman.
- Raumherichess. Board shaped like 3d version of English Heritage logo. (5x(7x7), Cells: 140) By Charles Gilman.
- Star of David 2 Level Hex Chess. An AOF offshoot on two side-10 triangles opposite ways round. (2x(), Cells: 110) By Charles Gilman.
- Megastar of David. Enlarged version of Star of David 2 Level Hex Chess. (2x(), Cells: 182) By Charles Gilman.
- Flatstar. A fusion of two Jewish-themed variants. (13x10) By Charles Gilman.
- Sinojewish Chess. Hexagonal approximate analogue to Wildeurasian Qi. (13x13, Cells: 127) By Charles Gilman.
- Ladies and Generals. Missing description (6x(6x9), Cells: 324) By Charles Gilman.
- Missionary cubic variants. Cubic-cell game with mixture of simple and compound forward-only pieces. (6x(6x8), Cells: 288) By Charles Gilman.
- MiTaWi. A variant combining elements on Mitregi, Taijitu Qi, and Wildeurasian Qi. (14x12, Cells: 64) By Charles Gilman.
- Bigsiege Chess. Combining the length of Besiege Chess with the width of Doublewidth Chess. (16x16, Cells: 256) By Charles Gilman.
- Hex Besiege. Two slightly modified McCooey sets placed b(l)ack to b(l)ack. (11x21, Cells: 187) By Charles Gilman.
- Hex Frontofhouse. Captured hex pieces return with only their forward moves. (11x11, Cells: 91) By Charles Gilman.
- Larger Wildeurasian variants. increasing the 2+2+1 piece groups from three to five or six. (12x12, Cells: 144) By Charles Gilman.
- Fimbriation Chess. Combines 4 players with 2-player Pawn treks and Castling. (14x14, Cells: 144) By Charles Gilman.
- Nearlydouble Hex Chess. Applying the Nearlydouble principle to Wellisch and McCooey Chess. (15x15, Cells: 169) By Charles Gilman.
- Conclave Ecumenical Chess. Large variant with wide variety of Rook and Bishop compounds. (9x12, Cells: 108) By Charles Gilman.
- Nearlydouble Chess. A 2d variant with the whole of two identical sets minus the second King. (11x11, Cells: 121) By Charles Gilman.
- BacCanCat. 4-player variant with Cannons and Arrows, Cathedralling, and alternative ways to win. (16x16, Cells: 256) By Charles Gilman.
- Gyokugi. Extends chevron ranks to analogues of Shogi generals, named after individual jewels. (11x11, Cells: 91) By Charles Gilman.
- Yonin Toyang Mitregi. Four-player variant with returns from capture and promotion to Yang Qi pieces. (13x13, Cells: 169) By Charles Gilman.
- Heathen Europe Chess. 2 player cubic-cell Europe-specific offshoot of AOF series. (6x6, Cells: 144) By Charles Gilman.
- Yo[n]o Shogi. 4-player Shogi variant with all 8 kinds of piece (fewer of some) on a standard Shogi board. (9x9, Cells: 81) By Charles Gilman.
- Trios Hex Chess. Filling Glinsky-size camps with extra pieces. (11x11, Cells: 91) By Charles Gilman.
- 3-player Honeycomb Chess. A variant on a hex-prism board with the hex boards as levels instead of ranks to allow three players. (5x(), Cells: 180) By Charles Gilman.
- 125 Percent Shogi and 125 Percent Xiang Qi. 4-player versions of Oriental variants on cross-shaped boards. (15x15, Cells: 125) By Charles Gilman.
- Wey. Another variant in the same family as Avon, Cam, Isis, and Kennet. (8x8, Cells: 64) By Charles Gilman.
- Xiangaroo. Xiang Qi variant with compounds of back-rank pieces. (9x10, Cells: 90) By Charles Gilman.
- Through the Looking-Glass. Alice chess, but you see only a board. (2x(8x8), Cells: 64) By Paolo .
- Xiang Courier. Xiang Qi enhanced in the style of Courier. (12x10, Cells: 120) By Charles Gilman.
- Nichtschach. A 3d version of Notchess. (6x(6x6), Cells: 216) By Charles Gilman.
- Mixed Radial Hex Chess. Hexagonal analogue to Nimrod Chess. (9x9, Cells: 61) By Charles Gilman.
- Overyang. Variant using compounds of Yang Qi pieces. (11x13, Cells: 143) By Charles Gilman.
- 4D Quasi-Alice Chess. 8x8x2x2 four dimensional game with 32 pieces. (2x(2x(8x8)), Cells: 256) By Kevin Pacey.
- Chevron Ranks. Pieces use the "ranks" based on the Glinkshy/McCooey analogues to FIDE Pawn ranks. (11x11, Cells: 91) By Charles Gilman.
- Flyover Xiang Qi. A 4-player Shogi with each player facing all 3 others. (18x20, Cells: 180) By Charles Gilman.
- Half Shogi and Half Xiang Qi. Applying the principles of Half Chess to Oriental games. (5x9, Cells: 45) By Charles Gilman.
- Compact Hex Chess. 2 normal hex armies on a board reduced to sides of length 5. (9x9, Cells: 61) By Charles Gilman.
- 2 Level Guru Mahachaturaji. Enlarging the Guru Mahachatuaji board to go with the enlarged army. (2x(10x10), Cells: 200) By Charles Gilman.
- Grotesque Chess. A variant of Capablanca's Chess with no unprotected Pawns. (10x8, Cells: 80) By Fergus Duniho.
- Hexiang Qi. Hexagonal Variant of Xiang Qi. (11x11, Cells: 91) By Robert Hancock.
- Trebuqi. Hex variant using pieces selected for their similarity to Xiang Qi ones. (11x11, Cells: 91) By Charles Gilman.
- Guru Mahachaturanga. 2d India-specific offshoot of AOF series. (12x12, Cells: 144) By Charles Gilman.
- Hexgi. A Wellisch-style hex interpretation of Shogi, with "officers" using selected orthogonals. (Cells: 91) By Charles Gilman.
- Hourglass Hex Chess. 2 overlapping triangles form a hex board of just over FIDE size. (9x9, Cells: 65) By Charles Gilman.
- 4 Linepiece Hex Chess. Hex Chess with yet more kinds of radial path. (Cells: 91) By Charles Gilman.
- Haiku Shogi. 4-player Shogi with 5+7+5 grouping of orthogonals in both dimensions. (17x17, Cells: 289) By Charles Gilman.
- 3 Level 4 Player Variants. Putting 4 players on a 3d board usually used for 2. (3x(8x8), Cells: 192) By Charles Gilman.
- Open King 5*4DChess. Four dimensional game with 74 pieces. (5x(5x(5x5)), Cells: 625) By Kevin Pacey.
- Open King 4*4DChess. Four dimensional game with 48 pieces. (4x(4x(4x4)), Cells: 256) By Kevin Pacey.
- Testing. Missing description By Jeff Johnson.
- Mini Fivequarters. The Fivequarters approach to 4-player variants, applied to 6x6 variants. (9x9, Cells: 45) By Charles Gilman.
- 12 Sharp Chess. 4-player versions of 10-or-more-file variants on cross-shaped boards. (12x12, Cells: 108) By Charles Gilman.
- Yonin Bishogi. Variant based on Yonin Shogi but with FIDE pieces. (11x11, Cells: 121) By Charles Gilman.
- Neutral Subject Chess. Most pieces start neutral, and players compete to recruit them. (8x8, Cells: 64) By Charles Gilman.
- College Mess. Smess variant played using a Smess board & set. (7x8, Cells: 56) By Kevin Pacey.
- Carrousel Chess. Game with 32 pieces. (16x4, Cells: 64) By Kevin Pacey.
- Full house hexagonal chess. Game with 50 pieces. (11x11, Cells: 91) By Kevin Pacey.
- 5*4DChess (four dimensional chess). Four dimensional chess variant played with 140 pieces. (5x(5x(5x5)), Cells: 625) By Kevin Pacey.
- Super4*Chess (four dimensional chess). Four dimensional chess variant played with 96 pieces. (4x(4x(4x4)), Cells: 256) By Kevin Pacey.
- Warlord Chess Review. 4-player chess with modified board and special moves. Author: Kevin Peterson.
- Rank and File Chess. Move from Most Crowded Row. (8x8, Cells: 64) By George William Duke.
- King-Power. garr8903. By Freederick .
- 2 Pronged Chess. Each player makes "simultaneous" moves with 2 different pieces. By John Whelan.
- Two Pronged Chess. 2 "simultaneous" moves per turn with separate pieces. By John Whelan.
- Flying Dutchman. Win by Reaching Port. (8x8, Cells: 64) By George William Duke.
- Wizard of Oz Septimal Chess. 7x7 square board with 3-space Road. (7x7, Cells: 49) By George William Duke.
- Chess 1010. Game played with 40 pieces. (10x10, Cells: 100) By Kevin Pacey.
- Solitaire dice chess. Solitaire dice chess (concept works with variants & board games of skill too). (8x8, Cells: 64) By Kevin Pacey.
- 4*Chess (four dimensional chess). Four dimensional chess using sixteen 4x4 boards & 96 pieces. (4x(4x(4x4)), Cells: 256) By Kevin Pacey.
- Throne Chess. Same game as chess, except playing King to K8 wins too, by Thronemate. By Kevin Pacey.
- Dice chess (wikipedia rules). Dice chess using 2 dice, wikipedia rules. Author: Kevin Pacey.
- Wizard of Oz Nonal Chess. Road of five squares on Shogi board. (9x9, Cells: 81) By George William Duke.
- Multi-Dimensional Multi-Player (MDMP) Chess. 2-8 player Chess, traditional and alternate armies, optional laser. By Donald Cimics.
- Multi-Dimensional Multi-Player (MDMP) Chess. 2-8 player Chess, traditional and alternate armies, optional laser. By Donald Cimics.
- Trade Chess. Captured pieces can be dropped, with restrictions. (8x8, Cells: 64) By Brady .
- Entangled chess. Game inspired by the physical phenomenon of quantum entanglement. (8x8, Cells: 64) By Theodoros Papadopoulos.
- Latte Chess. Alternative starting position, with each player having 4 rooks/bishops/knights, 1 king and queen, and 8 pawns. (8x8, Cells: 64) By Michael .
- Wizard of Oz Octal Chess. Based on Baum book and 1939 film. (8x8, Cells: 64) By George William Duke.
- Wizard of Oz Decimal Chess. Based on 1900 book 'Wizard of Oz' and 1939 film. (10x10, Cells: 100) By George William Duke.
- Sage Chess. Missing description (8x16, Cells: 128) Author: Andrew Wong.
- Jewel: A Linked-series of Games. Missing description By Glenn Nicholls.
- Fortress of the Witch. Missing description By Glenn Nicholls.
- Aftershock. Missing description By Glenn Nicholls.
- Meirav. Pieces are buried before they are captured, buried pieces may capture other buried pieces. (2x(8x8), Cells: 128) By כהן דותן.
- Chesimals: Autonomous Multi-unit Pieces. self-contained autonomous multi-square pieces. (16x12, Cells: 192) By Joe Joyce.
- ObstructionChess. A new chess variant designed to challenge old strategies and improve your chess play with logical and organic obstructions. (8x8, Cells: 64) By martin rinab.
- Froghouse. Like Bughouse except each team has a Black, White, and Green. Green goes "in between", namely after white but before black. (8x8, Cells: 64) By Jordan Lampe.
- Overkill Chess. Paired pieces are compounds of 2 FIDE elements, King's partner of all three. (8x8, Cells: 64) By Charles Gilman.
- Flyover Shogi. A 4-player Shogi with each player facing all 3 others. (Cells: 162) By Charles Gilman.
- Heroes Hexagonal Chess version 2. Updated version of Heroes Hexagonal Chess in 91 hexes. (Cells: 91) By Tony Quintanilla.
- Wa Shogi. Game with many different rather weak pieces, with or without drops. (11x11, Cells: 121) Author: H. G. Muller.
- Tenjiku Shogi. Fire Demons burn surrounding enemies, Generals capture jumping many pieces. (16x16, Cells: 256) Author: H. G. Muller.
- Dai Shogi. Large armies including a multi-capturing Lion battle each other on a big board. (15x15, Cells: 225) Author: H. G. Muller.
- Charge of the Light Brigade. Seven knights fight 3 queens, and usually win! (8x8, Cells: 64) By H. G. Muller.
- Maka Dai Dai Shogi. Pieces promote on capture, some to multi-capturing monsters. (19x19, Cells: 361) Author: H. G. Muller.
- Dai Dai Shogi. Historical large Shogi variant. (17x17, Cells: 289) Author: H. G. Muller.
- Cashew Shogi. Many pieces must promote on capture, and some can multi-capture. (13x13, Cells: 169) By H. G. Muller.
- Macadamia Shogi. Pieces promote on capture to multi-capturing monsters. (13x13, Cells: 169) By H. G. Muller.
- Nutty Shogi. Pieces jump over many others, and a Fire Demon burns neighbors. (13x13, Cells: 169) By H. G. Muller.
- Thoughts on large numbers of players in one chess game. Missing description By Lawrence C. Smith.
- PentaPlay. Chess on a board of regular Pentagons. By Graeme C Neatham.
- Infima. Missing description By Johnny Luken.
- Missing Ox Chess. 4 distinguishable FIDE sets represent pieces starting with 24 different letters. (16x16, Cells: 256) By Charles Gilman.
- MANEVAR a.k.a. Maneuver. Game with infantry, cavalry, and archers and multiple moves per turn. (13x12, Cells: 156) By Bishop Drax.
- Promote King Chess. King can promote into Cthulhu, and white pawns can promote into black pawns. (8x8, Cells: 64) By (zzo38) A. Black.
- Team-Mate Chess. Variant with 8 different pieces, none of which is able to checkmate a bare king on its own. (8x8, Cells: 64) By H. G. Muller.
- 2 Queen Rocky Horror Lycanthropic Chess. Featuring pieces that automatically flip into wyrd and not so strange counterparts. (10x8, Cells: 68) By Jeremy Gabriel Good.
- Mutatis Mutandis. Astonishing variant featuring 22 different changelings at random setups. (8x8, Cells: 64) By Carlos Cetina.
- Custodian Chess. A combination of Chess and ancient Tafl games. (7x7, Cells: 49) By Daniil Frolov.
- Insurrection. Capturing causes promotion, demotion, or a coup in the opponent's ranks. (8x8, Cells: 64) By Fogus.
- Hibernian Chess. Celtic Chess x Brannumh. (14x14, Cells: 196) By John McMahon.
- 3-Player Chess I. Missing description (10x10, Cells: 75) By Bn Em.
- Upgrade chess. Upgrade initially weak pieces by capturing. (8x8, Cells: 64) By Daniil Frolov.
- Fair-Chess. A chess variant to play with handicaps for different ratings. (8x8, Cells: 64) By Janevert Kaan.
- Hexcetran Chess. Hexagonal variant starting from random setups. (Cells: 91) By Carlos Cetina.
- Cellular Chess. One step towards Joe Joyce's ideal of playing chess on an 100x100 board. (30x30, Cells: 900) By Carlos Cetina.
- Beginners Chess. Missing description (8x8, Cells: 64) By Stephane Burkhart.
- iChess. Missing description (8x8, Cells: 64) By Pangus Ho.
- Unidirectional arrays on standard boards. Both players in the same direction, as Viking Chess, but on boards of correspondiyng face-to-face variants. By Charles Gilman.
- "Ninth-Ray" Jetan. Missing description (5x20, Cells: 100) By donald henry.
- Plattraum. 2d variant which, like Raumschach in 3d, has three basic long-range pieces. (11x11, Cells: 91) By Charles Gilman.
- Mighty-Lion Chess. Normal Chess augmented with a hard-to-trade Lion super-piece that can make double-captures. (8x8, Cells: 64) By H. G. Muller.
- Elven Chess. 10x10 variant with 4 new pieces, of which one can double-capture. (10x10, Cells: 100) By H. G. Muller.
- Sirlin's Chess. Alternative presentation of "Chess 2 - The Sequel". (8x8, Cells: 64) Author: (zzo38) A. Black. Inventor: David Sirlin.
- Trapper Chess. Missing description (13x9, Cells: 117) By Patrik Hedman.
- Sha'rah. Missing description (13x13, Cells: 169) By Patrik Hedman.
- Bede Chess. Missing description (9x11, Cells: 99) By Patrik Hedman.
- Gleeman Chess. Missing description (9x9, Cells: 81) By Patrik Hedman.
- Noli Me Tangere Chess. Missing description (10x10, Cells: 100) By Patrik Hedman.
- Dice-Money Chess. Earn money if you do what is written on the dice. (8x8, Cells: 64) By (zzo38) A. Black.
- Exile Chess. Missing description (8x8, Cells: 64) By Patrik Hedman.
- Pawns-to-Kings Chess. Missing description (8x8, Cells: 64) By Patrik Hedman.
- Quarter Chess. Missing description (8x8, Cells: 64) By Patrik Hedman.
- Vagabond Chess. Missing description (8x8, Cells: 64) By Patrik Hedman.
- Chaotic Chess. Missing description (8x8, Cells: 64) By Patrik Hedman.
- Freakshow Chess. Missing description (9x8, Cells: 72) By Patrik Hedman.
- Pawnier Chess. Missing description (11x9, Cells: 99) By Patrik Hedman.
- CC chess. Missing description (10x10, Cells: 100) By Namik Zade.
- SuperKing. Kings move like queens and leap over friendly pieces, but cannot move through check. (8x8, Cells: 64) Author: John Love-Jensen. Inventor: John Love-Jensen and Richard .
- Chess 911. 9x9 board plus corner squares, compounds, and special diagonals. (9x9, Cells: 85) By Persian Chess.
- Ringworld Chess. Themed hex variant differentiating opposite directions along orthogonals. (Cells: 198) By Charles Gilman.
- Move as square says. Game with identical piece, movement depends on location. (8x8, Cells: 64) By Daniil Frolov.
- Cat's Chess. Missing description (10x10, Cells: 100) By (zzo38) A. Black.
- Not-so colorbound cylindrical chess. Game only with pieces, that would be colorbound on normal board. (7x8, Cells: 56) By Daniil Frolov.
- Option Chess. Missing description (8x8, Cells: 64) Author: (zzo38) A. Black. Inventor: Paul Bonham.
- Maxim chess. Variant, invented by my little brother. (8x8, Cells: 64) By Daniil Frolov.
- Shogi WDA: Alquerque army. Experimental army, supposed to be played against standart Shogi army. (9x9, Cells: 81) By Daniil Frolov.
- Famicom PPU Chess. Game inspired by limitation of Famicom PPU. (10x10, Cells: 80) By (zzo38) A. Black.
- Gi-Qi-Game. Another one crossover of European, Chinese and Japanese chess. (9x9, Cells: 81) By Daniil Frolov.
- Switch-Side Chain-Chess. Optionally swap sides with your opponent upon completing a "chain". (8x8, Cells: 64) By Azlan Iqbal.
- It's not a job for King. Two relatively modest games, playing with power and royality. (8x8, Cells: 64) By Daniil Frolov.
- Which & Whose. Missing description (8x8, Cells: 64) By Bulat Khabibullin.
- One King Shogi. Checkmate the neutral king. (9x9, Cells: 81) By Daniil Frolov.
- Pawn Chess. Pawns promote to first piece captured by opponent. (8x8, Cells: 64) Author: (zzo38) A. Black.
- Christmas Tree Chess. Missing description (6x(11x11), Cells: 126) By Daniil Frolov.
- Unknown Off-Pieces Shogi. Pieces placed from outside of the board are unknown to opponent. (9x9, Cells: 81) By (zzo38) A. Black.
- Windows Chess. Windows Chess is played with usual chess equipment on a board inspired by an arch-window. (8x8, Cells: 64) By David Cannon.
- All-round King. Things you must do with the king changes during the game: normal king transfors into ani-king and others. (8x8, Cells: 64) By Daniil Frolov.
- ZZ-Chess . Large variant with a new zig-zag piece. By Laurent Dubois.
- Waterfall Xinag-Qi. An elegant 3D xinag-qi variant. (9x(9x10), Cells: 810) By Daniil Frolov.
- Checkers with Bosses. Checkers variant with different types of pieces. Game's main feature are Bosses. (8x8, Cells: 64) By Daniil Frolov.
- Unbland Chess. Diagonal moves are usually (but not always) prohibited. (8x8, Cells: 64) By (zzo38) A. Black.
- Two Ring Chess. Symmetric variant of "The Fellowship of the Ring". (8x8, Cells: 64) By (zzo38) A. Black.
- Alien and Predators Symmetric. Missing description (10x10, Cells: 100) By (zzo38) A. Black.
- Lengthleaper Hex Chess. The hex-prism geometry has surprisingly many equal-length compound leapers. (4x(6x9), Cells: 136) By Charles Gilman.
- Which and whose?. Missing description By Superuser .
- Retro Chess. A chess game progresses backwards from an empty board. (8x8, Cells: 64) By Mike Smolowitz.
- If regular octogonal chess would be possible?. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Mind-Vector. Missing description (9x9, Cells: 81) By (zzo38) A. Black.
- Command and Maneuver: A Tale of Two Countries. This is a diceless wargame,. (24x12, Cells: 288) By Joe Joyce.
- Retreating Chess. Pieces must fall back one square after each move. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Czech Chess. Drop pawns by checking the King. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Dead Ringers Chess. Double chess game with twin pieces that are captured simultaneously. (2x(8x8), Cells: 64) By Adrian Alvarez de la Campa.
- Random Wormhole Chess. Introduces "wormholes" and "toroidal" movement in a fun and manageable way. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Triagonal Chess. 3D with triagonal moves and a hole in the middle. (8x(8x8), Cells: 504) By (zzo38) A. Black.
- TessChess. 4D chess featuring symmetrically-moving pieces. (4x(4x(4x4)), Cells: 256) By Ben M Reiniger.
- Angel Chess. D'Autremont's very aggressive variant featuring Amazons that cannot be exchanged (with zrf). Author: M Winther. Inventor: L. P. D'Autremont.
- Advancement Chess. kevintucker88. By Freederick .
- Suicide Chess. http://www.windowsphone.com/en-us/store/app/suicide-chess-free/b89dc1a3-2d23-410d-b580-aaaff54d81f5. By Freederick .
- Shatranj N W. catsmas. By Mark Simpson.
- Burden of royality. Missing description By Freederick .
- Burden of the royality. Inspired by Evolution Chess. (8x8, Cells: 64) By Daniil Frolov.
- Armies of Faith 1: The Dawn of Civilisation. The first in of a series of 3d variants themed on various religions of history. (3x(9x9), Cells: 243) By Charles Gilman.
- Stylish victory or stylish fail. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Gomoku and Donkeys. Missing description By Namik Zade.
- Alice Chess. Classic Variant where pieces switch between two boards whenever they move. (2x(8x8), Cells: 128) (Recognized!) Author: Edward Jackman and Fergus Duniho. Inventor: Vernon Rylands Parton.
- Side view chess. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Noble WingS Chess. Missing description (8x8, Cells: 64) By Mark Simpson.
- Noble Wing Chess. Missing description (8x8, Cells: 64) By Mark Simpson.
- Knights Chess games. Missing description By Namik Zade.
- Korean Random Chess. A Korean Chess variation with a random setup and a few new rules. (9x10, Cells: 90) By Jose Carrillo.
- Latrumcolorum Chess. Piece caught between two opponent pieces is moved by him. (8x8, Cells: 64) By (zzo38) A. Black.
- Tandem-Pawn Chess. Pawns are tandems of two pawns, which can move or capture as a unit, or decouple into two pawns. (8x8, Cells: 64) By Kenneth Regan.
- King Friday XIII Chess. Flexible castling, promotion to opponent's pieces, etc. (8x8, Cells: 64) By (zzo38) A. Black.
- Symmetric Unirexal Chess. Each player has a half of a king. (8x8, Cells: 64) By (zzo38) A. Black.
- Seventeen Pawns. You can replace opponent's queen by nine pawns. (8x8, Cells: 64) By (zzo38) A. Black.
- Journalist's Chess. Journalist is movable to any position but no capture. (8x8, Cells: 64) By (zzo38) A. Black.
- Symmetric Snark Hunting. Snark hunting game with symmetric positions. (6x11, Cells: 59) By (zzo38) A. Black.
- Symmetric Monster Chess. Some pieces are single and some are double. (8x8, Cells: 72) By (zzo38) A. Black.
- Variable Chess. A light piece is first moved outside the board. From there it can be introduced at any time via an empty square (with zrf). By M Winther.
- Recapturable Chess. Captured pieces belong to other player and then removed permanently. (8x8, Cells: 64) By (zzo38) A. Black.
- Withdrawing Chess. Any piece can withdraw from other pieces to capture them. (8x8, Cells: 64) By (zzo38) A. Black.
- Kira Chess/Kira Shogi. "Kira" and "L" pieces which is not known by your opponent. (8x8, Cells: 64) By (zzo38) A. Black.
- Relay Chess. Pieces inherit the ability of friendly pieces they are in the attack range of. (8x8, Cells: 64) By Johnny Luken.
- Droppable Xiangqi. Another variant of Xiangqi with droppable pieces. (10x9, Cells: 90) By (zzo38) A. Black.
- Backgammon Chess. Play backgammon and chess game together. (8x8, Cells: 88) By (zzo38) A. Black.
- Minima. johnnyluken. (6x6, Cells: 64) By Johnny Luken.
- Pawn Vault Chess. johnnyluken. (8x8, Cells: 64) By Johnny Luken.
- Abalonian Chess. johnnyluken. (8x8, Cells: 64) By Johnny Luken.
- Super-Chess. www.oteroideas.com. By Superuser .
- Secret Bombs Chess. Secret bombs with cards telling you where they are. (8x8, Cells: 64) By (zzo38) A. Black.
- UC-170-13. Universal Chess version featuring 170 different kind of major pieces and 13 different kind of pawns. (8x8, Cells: 64) By Carlos Cetina.
- Shogi of the Central Madness. The center square is madness! You need card and dice to decide its effect. (9x9, Cells: 81) By (zzo38) A. Black.
- The Warlord Games. Structured multi-move abstract strategy games of battle. By Joe Joyce.
- Battle of the Six Armies. Construction of board and pieces to play B6A. By Graeme C Neatham.
- Courier Eurasion Chess. Eurasian Chess meets Courier-Spiel. By Graeme C Neatham.
- Duplication Chess. Twice per game, move a piece with duplication. (8x8, Cells: 64) By (zzo38) A. Black.
- Chess from Draughts etc.. Missing description By Glenn Nicholls.
- Lines of Relay (LoR). Chess variant featuring a new type of morphing piece, the Lore apprentice, on a standard board together with the standard pieces. (8x8, Cells: 64) By Jörg Knappen.
- The Tower: 3D Chess Set. A device for playing chess and chess variants in the third dimension. By Kenneth Fourcell.
- Jetan - Martian Chess. Large variant from the book The Chessmen of Mars. (10x10, Cells: 100) Author: Jean-Louis Cazaux and Hans L. Bodlaender. Inventor: Edgar Rice Burroughs.
- Force Field Chess. Missing description (8x8, Cells: 64) By Douglas Yale Kaplan Seiden-Sacharovich.
- Babylonian Chess. Captures are determined by rolling dice. (8x8, Cells: 64) By Muhammad Hidayat.
- Battle of the Six Armies. Multiplayer with a trigonal board. (29x18, Cells: 378) By Graeme C Neatham.
- Military Chess. 19th century commercial chess variant. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: E. Joseph Cossman.
- Barca. Twelve animals fight over watering holes in nice looking commercial game. (10x10, Cells: 100) Author: Hans L. Bodlaender. Inventor: Andrew Caldwell.
- Arimaa. Board game playable with standard chess set, hard for computers. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Omar Syed and Aamir Syed.
- Shogi. Missing description (9x9, Cells: 81) (Recognized!) Author: Hans L. Bodlaender and Fergus Duniho.
- Flexible Chinese Chess (F-Xiangqi). Xiangqi variant where the horses are initially external (with zrf). By M Winther.
- Flexible Chess (F-chess). The light pieces can move from any empty first rank square (with zrf). By M Winther.
- Chess without pawns. Variant where only kings can take and no pawns are used. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Vladislav Rapetsky.
- Chess 2 - The Sequel. Different armies, a new winning condition, and duels. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: David Sirlin.
- Zebulon. German commercial game with bluffing with chess pieces and connection forming. (7x7) Author: Hans L. Bodlaender. Inventor: Herbert Schuetzdeller.
- Official Football Chess. Variant from the 1960's with pieces replaced by football players. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Notake Shogi. All pieces stay on the Shogi board at all times. (9x9, Cells: 81) By Charles Gilman.
- Drunken Nights. A toned down version of the Nutty Knights for Chess with different Armies. (8x8, Cells: 64) By Jörg Knappen.
- TOWER SIEGE: 3D CHESS GAME. Missing description (8x(8x8), Cells: 64) By Kenneth Fourcell.
- Djambi. Four player variant with different taking rules and special central square. (9x9, Cells: 1) Author: Hans L. Bodlaender. Inventor: Jean Anesto.
- HexChess-Kirby's. Missing description (Cells: 313) By Steve Kirby.
- Express Chess. Information on commercial chess variant with cards instead of board and pieces. () Author: Hans L. Bodlaender. Inventor: Bill Jemas.
- Schachen - Chess me. Commercial chess variant with board and pieces replaced by cards. Author: Hans L. Bodlaender. Inventor: Heinrich Gumpler and Matthias Schmitt.
- Chess 960. Randomized setup; also known as Fischer Random Chess. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Robert J. Fischer.
- Tile Chess . Commercial chess variant, published by Steve Jackson Games. Author: Hans L. Bodlaender.
- No Stress Chess. Chess with additional cards that tell which piece to move and how it moves. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Todd Kurtzer and John Zaruba.
- Martian Chess. Two or four player strategic game with chess elements played with Looney piramids. (4x8, Cells: 32) Author: Hans L. Bodlaender. Inventor: Andrew Looney.
- Chess Empire. Large four player chess variant. (20x20, Cells: 322) Author: Hans L. Bodlaender. Inventor: Harry Jackson.
- Dragonchess. Commercial large chess variant. (16x10, Cells: 124) Author: Hans L. Bodlaender. Inventor: Lex Parker.
- Changgi. Koreaans schaak (Dutch Language) Author: Hans L. Bodlaender.
- Schada - Het Wereld Spel. A crossover between Chess and Draughts from the 1930's. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Jan Boogert.
- Link to: Rainbowchess . Cards determine which pieces are placed on the board. Author: Hans L. Bodlaender. Inventor: Jozias Hillenkamp and Melchior Hillenkamp.
- AltOrth with Hopping and Crooked pieces. Extending the AltOrth interpretation of hex cells to further variants. (11x11, Cells: 91) By Charles Gilman.
- SerPent Chess 50. Pentagonal cells form hexagonal blocks in two ways. (Cells: 50) By Charles Gilman.
- Springboard. Missing description By Glenn Nicholls.
- TigerMarks. Missing description (8x8, Cells: 64) By Glenn Nicholls.
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