Query Results for
Type=Game
Categories=2d,UsualEquipment,Diff-Winning
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `Type` = 'Game' AND FIND_IN_SET(:'2d',`Categories`) AND FIND_IN_SET(:'UsualEquipment',`Categories`) AND FIND_IN_SET(:'Diff-Winning',`Categories`) AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- 10 Minute Melee. Score as many points during 10 minutes of time with regular chessset. (8x8, Cells: 64) By Mason Green.
- Accounting Chess. Modern Business Chess: win by capturing or indicting the opposing CEO (King), or bilking all of your Stockholders (Pawns). (8x8, Cells: 64) By Dan Troyka.
- Alapawn. A simplified, more chess-like version of Alapo 8x8. (8x8, Cells: 64) By Luis Bolaños Mures.
- All-round King. Things you must do with the king changes during the game: normal king transfors into ani-king and others. (8x8, Cells: 64) By Daniil Frolov.
- Anti-Check Chess. Variation of Anti-King Chess II. (8x8, Cells: 64) Author: Kieran Child.
- Anti-Chess. Lose all your pieces to win. Author: Fergus Duniho.
- Anti-King Chess. Each player has both a King and an Anti-King to protect; Anti-Kings are in check when not attacked. (8x8, Cells: 64) (Recognized!) By Peter Aronson.
- Arimaa. Board game playable with standard chess set, hard for computers. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Omar Syed and Aamir Syed.
- Arimaa. Uses same equipment as Chess, but designed to be difficult for computers. By Omar Syed and Aamir Syed.
- Arktur. Two kings and randomized setup. (8x8, Cells: 64) By Peter Riessen.
- Ascending the Throne. When the king is lost, another piece becomes royal. (8x8, Cells: 64) By Terry H. Jones.
- Assassin Kriegspiel. Kriegspiel variant with unknown setups and special roles for knights and queen. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Hubert Philips.
- Assimilation Chess. Increase your material by assimilating your opponent's pieces. (8x8, Cells: 64) By Fergus Duniho.
- Ataturk Chess. Players may announce a different piece to be royal. (8x8, Cells: 64) By Ralph Betza.
- Backlash. Play on two boards, but capturing on one board leads to a backlash on the other! (2x(8x8), Cells: 132) By Greg Strong.
- Backwards Stalemate Chess. Missing description (8x8, Cells: 64) By John Kipling Lewis.
- Bastille Chess. Win by clearing your opponent's fortress. (8x8, Cells: 64)
- Bedlam. A hybrid of Metamorphin' Fusion Chess and Chessgi. (8x8, Cells: 64) By Fergus Duniho.
- Beginners Chess. Missing description (8x8, Cells: 64) By Stephane Burkhart.
- Behemoth Loop Chess. Pieces captured by a randomly moving Behemoth can be dropped later. (8x8, Cells: 64) By Thomas .
- Blackjack chess. Win also if the value of pieces you have is exactly 21 points. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Henk Breugem.
- Bluff Chess. Players moving their pieces into danger may risk losing the game. (8x8, Cells: 64) By Robbie Manson.
- BordahBee, A Two-Board Game (two 8x8 boards). Missing description (2x(8x8), Cells: 128) By Gary K. Gifford.
- Braves' Chess. Solves the problem of draws in chess. (8x8, Cells: 64) By Luis Bolaños Mures.
- Capture the Scepter. Checkmate the king or capture the scepter located on opposing king's home square. Features extra-mobile sliding pawns. (8x8, Cells: 64) By Charles Daniel.
- Capture-the-King. Missing description (8x8, Cells: 64) By Jeremy Gardiner.
- CastleChess. White must prevent black from castling. (8x8, Cells: 64) Author: Éric Angelini.
- Center of Attention. In addition to regular rules, win by moving your King to a center square. (8x8, Cells: 64) Author: Johan Richter.
- Central Rotational Chess. Plays like chess except the center (4 squares) rotate after each move and kings must be captured (instead of mated). (8x8, Cells: 64) By Gary K. Gifford.
- Chafl. combines Chess with Tafl. (8x8, Cells: 64) By Graeme C Neatham.
- Chain of Fools. Game with a Chess set where the goal is form chains of defended pieces. (8x8, Cells: 64) By Francois Tremblay.
- Chaotic Chess. Missing description (8x8, Cells: 64) By Patrik Hedman.
- Chaturanga. The first known variant of chess. (8x8, Cells: 64) Author: Fergus Duniho.
- Cheapmate Chess. Mate your opponent with an illegal move. (8x8, Cells: 64) By Robert Price.
- CHECK 11. 11 different original factions, chosen secretly, each with extra powers when few pieces remain. By Paul Thierry TESSA.
- Checker-capture Chess. Pieces can capture as in checkers game. (8x8, Cells: 64) By (zzo38) A. Black.
- Checkismate. Put the King in check to win. (8x8, Cells: 64) By Andrew LeRoy.
- CheGo. Drop chess pieces on the board to control the largest number of squares. (8x8, Cells: 64) By Alfred Pfeiffer.
- Chesica. Game from the 19th Century combining elements of Checkers and Chess. (8x8, Cells: 64) Author: Peter Aronson. Inventor: Frederick S. Copley.
- Chess without pawns. Variant where only kings can take and no pawns are used. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Vladislav Rapetsky.
- Chess960.com. Talk about Chess960 with other members. By Calvin Jack Pomerantz.
- Chessapawn. Game where all pieces move forward and a win is by promoting. (8x8, Cells: 64) By Robert Price.
- Chessling. Variant where the board starts empty and each player can move or drop a piece, and the goal is capture of all opposing pieces. Author: Peter Aronson. Inventor: How-Hie Ling.
- ChessNim. Drop chess pieces and reduce the number of unattacked squares on the board. (8x8, Cells: 64) By Alfred Pfeiffer.
- Chicken Chess. Combines Losing and Benedict Chess. (8x8, Cells: 64) Author: Topher Gayle. Inventor: Topher Gayle and Tom Tracy.
- Chivalrous Attrition. Two knights jump over and may not go to visited squares. (8x8, Cells: 64) Inventor: William F. Bultas.
- Claustrophobia Chess. game is lost if King has no space to move. By Thomas .
- Co-Regal Chess. Take the enemy King/Queen and checkmate the remaining monarch to win. By Tank .
- Cold War Chess. A long and very challanging game against all odds. By Kutasi Márton.
- Combined Arms Brigade Chess. New movement for traditional Chess pieces with a modern military theme. (8x8, Cells: 64) By Saleh Waziruddin.
- Connect Chess. Players win by forming a link between the first and last ranks of the board. (8x8, Cells: 64) By João Pedro Neto.
- The Consuls. Chess with two Kings and Pawns that can capture as Bishop, Knight, and Rook on the enemy side. By Albert Lee.
- Continental Chess. Continental Chess is Chess Variations with many types of pieces such as stepper, leaper, hopper and rider. (8x8, Cells: 64) By Siwakorn Songrag.
- Coregal Chess. Both kings and queens are royal. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Vernon Rylands Parton.
- Cotati Chess. Promotion of a Pawn wins the game. (8x8, Cells: 64) By Evan Koch.
- Crown. Players secretly decide whether their king or queen (who moves like the king) is royal. Inventor: L. U. Kisljuk.
- Crown Prince Chess. One Knight on each side is replaced by a Crown Prince. (8x8, Cells: 64) Inventor: Matthew Chrzaszcz and Derek Mota.
- d4 d6 chess. Dice determine the number of steps you can move with your piece. (8x8, Cells: 64) By Maurice Dekker.
- Davis Variation of Suicide Chess. Win by checkmate or by loosing your pieces. (8x8, Cells: 64) By Michael D. Davis.
- Decisive Chess. Chess, but replacing draw rules with win/loss rules. By Iwer Sonsch.
- Desertion Chess. When you move next to opposing pieces, they desert to your side; win by converting or capturing all opposing pieces. (8x8, Cells: 64) Author: Peter Aronson. Inventor: Uwe Wiedemann.
- Dice Mate Chess. No capture; checkmate only happens if roll of the dice is favorable. (8x8, Cells: 64) By George William Duke.
- Diceless Chessgammon. Move all pieces off the opponents side of the board. (8x8, Cells: 64) By Ralph Betza.
- Diplomatic Chess. The Diplomat replaces the King. (8x8, Cells: 64) and Derrick Fernandez.
- The Disguised King. Unknown pawn becomes royal piece. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Henk Breugem.
- Dodo Chess. From a special setup, be the first to have your king reach the last row. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Vernon Rylands Parton.
- Dragon Chess. Regular chess army against a single, 3x3, unwieldy but powerful piece. By kittytac.
- Dutch Chess. Different objective and piece movements with orthodox chess set. (8x8, Cells: 64) Author: Gerben Dirksen.
- Eight Kings. Each player has eight kings and wins by mate or stalemate one of the kings. (8x8, Cells: 64) By Sergey Sirotkin.
- Euqorab. Anti-Baroque. (8x8, Cells: 64) By John Smith.
- Exhausted King. Win by giving permanent check. . (8x8, Cells: 64) By Jörg Knappen.
- Expansion chess. Get points per each your piece on other half of board to win. (8x8, Cells: 64) By Lev Grigoriev.
- Extended Chess. Standard setup with changes in moves and win conditions. (8x8, Cells: 64) By Miguel Villa.
- Extinction chess. Win by making your opponents pieces of one type extinct. (8x8, Cells: 64) (Recognized!) Author: Hans L. Bodlaender and Antoine Fourrière. Inventor: R. Wayne Schmittberger.
- The Fellowship of the Ring. White may win by carrying a 'ring' to the other side of the board. (8x8, Cells: 64) By Robert Price.
- Fifty-fifty chess. Mating is allowed after having taken eight pieces. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Henk Breugem.
- Fighting Chess. A reform to Chess that eliminates stalemate and strengthens some of the pieces. Author: Jeff Gibson. Inventor: Tony Berard.
- Five-stars chess. One can also win by having five pieces in a row. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Henk Breugem.
- Fluidity chess. No displacement capture, all non-royal pieces take by cutting through or bypassing. (8x8, Cells: 64) By Lev Grigoriev.
- Flying Dutchman. Win by Reaching Port. (8x8, Cells: 64) By George William Duke.
- Forward Chess. Variant where backward movement is limited. (8x8, Cells: 64) By Michael Nelson.
- Fusion Chess. Variant in which pieces may merge together or split apart. (8x8, Cells: 64) By Fergus Duniho.
- Ghast knights. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Give & Take Chess. After setting up pieces, players must capture each turn. (8x8, Cells: 64) By Mark Thompson.
- Giveaway Chess. Taking is obligatory; the first player that loses all his pieces wins. (8x8, Cells: 64) (Recognized!) Author: Hans L. Bodlaender and Antoine Fourrière.
- Gladiator Chess. Missing description (8x8, Cells: 64) By David Fisher.
- The Grand Crossing. Win by moving your king to the opponents side of the board. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Henk Breugem.
- Hamiltonian Chess. Win by forming a Hamiltonian path between your pieces. (8x8, Cells: 64) By David Fisher.
- Heraldic Extinction Chess. Win by taking a pair of pieces that started on the same line in the opening setup. (8x8, Cells: 64) By Hans L. Bodlaender.
- High Chess. Drawn games are instead won by the player whose King is closest to the centre. By Grant Sinclair.
- Hindustani Chess. 19th century Indian game. (8x8, Cells: 64) Author: John Ayer. Inventor: _unknown.
- Ideal Chess. A social game that melds FIDE chess with playing cards. (8x8, Cells: 64) By Graeme C Neatham.
- Illusionary Piece Chess. A piece and a Pawn on each side are more powerful, but can not offer check or prevent bare King. (8x8, Cells: 64) By Peter Aronson.
- Insurrection. Capturing causes promotion, demotion, or a coup in the opponent's ranks. (8x8, Cells: 64) By Fogus.
- Interchange Chess. Get as many of your own pieces to their destination squares on the other side of the board as possible. (8x8, Cells: 64) Author: David Howe. Inventor: Alexandre Muñiz and David Howe.
- Invader Zim Chess. Chess based on the show, Invader Zim. (8x8, Cells: 64) By Zim .
- Kar Ouk. A variation of Khmer Chess (.rar unix archive file). By Yu Ren Dong.
- Killer Chess. Taking is obligatory; the first player that loses all his pieces wins. (8x8, Cells: 64) (Recognized!) Author: Hans L. Bodlaender and Antoine Fourrière.
- King Friday XIII Chess. Flexible castling, promotion to opponent's pieces, etc. (8x8, Cells: 64) By (zzo38) A. Black.
- King of the Hill. In addition to regular rules, win by moving your King to a center square. (8x8, Cells: 64) Author: Johan Richter.
- King's Guard Chess. Pawns move like kings and only Pawns may capture. (8x8, Cells: 64) By Graeme C Neatham.
- Kinglet. Win by taking all the pawns of the opponent. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Vernon Rylands Parton.
- Kira Chess/Kira Shogi. "Kira" and "L" pieces which is not known by your opponent. (8x8, Cells: 64) By (zzo38) A. Black.
- Knavish Shatranj. Shatranj with Knaves and Debtors. (8x8, Cells: 64) By Jörg Knappen.
- Knightmate. Win by mating the knight. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Bruce Zimov.
- Knights of the Round Table. Missing description (8x8, Cells: 64) By Adam Goss.
- Kuniegit. Each player has two knights and two warriors on standard chess board. (8x8, Cells: 64) By Danny Purvis.
- Lancelot. Missing description (8x8, Cells: 64) By Stan Druben.
- LiQi. Very Strong Chess. (8x8, Cells: 64) By Larry L. Smith.
- Losing Chess. Taking is obligatory; the first player that loses all his pieces wins. (8x8, Cells: 64) (Recognized!) Author: Hans L. Bodlaender and Antoine Fourrière.
- Magna Carta Chess. Black has the FIDE array, White has a Marshal and an Archbishop instead of a Queen and King. (8x8, Cells: 64) By Charles Gilman.
- Medieval War Chess. This game has quite a few differences from regular chess, but it does use the standard board and pieces, making it easy to play. (8x8, Cells: 64) By Anthony Peterson.
- Merger Chess. Pieces are merged into the capturing piece. (8x8, Cells: 64) By Mike Reeves-McMillan.
- Mesmer Chess. Each player has a Mesmerist piece that can move opposing pieces it attacks. (8x8, Cells: 64) By Dan Troyka.
- Messenger Chess. A quick, dynamic variant. It adds one new piece, the Courier, which is necessary to win. (8x8, Cells: 64) By Flynn Leek.
- Metapontum . Cooperative chessvariant on hexagonal board. Author: Hans L. Bodlaender. Inventor: Hans Theo Frenkel.
- Mockery Chess. Missing description (8x8, Cells: 64) By Stephane Burkhart.
- Monochrome Chess . All pieces are the same color. Players move pieces on their side of the board. Author: David Howe. Inventor: Andrew Looney.
- Multi-King Chess. Missing description (8x8, Cells: 64) By Roberto Lavieri.
- Near Chess. This is a variant of Skirmish Chess designed to be friendlier to newbies. (8x8, Cells: 64) By Rich Hutnik.
- Near vs Normal Chess. This version pits pieces of Near Chess vs those of normal chess (FIDE). (8x8, Cells: 64) By Rich Hutnik.
- Necromancer Chess. The Undead Walk. (8x8, Cells: 64) By Larry L. Smith.
- Neutral King Chess. V.R. Parton's game where two armies share a King both must try to mate. (8x8, Cells: 64) Author: Peter Aronson. Inventor: Vernon Rylands Parton.
- No-Retreating Chess. A varient where you can't retreat until you get to the last rank. (8x8, Cells: 64) By Calvin Jack Pomerantz.
- Odds Chess. Ways of giving a weaker opponent better odds. (8x8, Cells: 64) Author: Roger Cooper.
- Orda Chess. Asymmetric variant where one army has pieces that move like knights but capture differently. By Daniel Lee.
- Palace Ninja Guards. A pair of short-range diagonal leapers and four extra squares are added to the standard chessboard and pieces. (8x8, Cells: 68) By Charles Daniel.
- Palindromic Chess. Play until the position on the board is the reversed of the starting postion. (8x8, Cells: 64) By David Howe.
- Paloma Chess. Game with Royal Queen, promotable Kings, and an unusual array. (8x8, Cells: 64) and Becca Rabong. Inventor: Becca Rabong.
- Pawn-Only Chess. Training chess variant. Only pawns, first promotion wins. (8x8, Cells: 64) Author: Pavel Tikhomirov.
- Pawns-to-Kings Chess. Missing description (8x8, Cells: 64) By Patrik Hedman.
- Pink Chess. White has two Kings, black two Queens as royal pieces. By H. G. Muller.
- Pioneers Chess. An elegant solution to draws in chess. (8x8, Cells: 64) By Luis Bolaños Mures.
- Poison Pawn Chess. Capture the wrong pawn and you lose. Author: calebmcc111. Inventor: Samay Raina.
- Presto chess. First player who checks with untakable piece wins. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Lawrence Crane.
- Progressive Give-Away Chess. Giveaway chess played in progressive fashion. (8x8, Cells: 64) Author: Andrea Mori and Alessandro Castelli.
- Promote King Chess. King can promote into Cthulhu, and white pawns can promote into black pawns. (8x8, Cells: 64) By (zzo38) A. Black.
- Quantum Chess. Chess meets Quantum Physics. Author: Fergus Duniho.
- Racing Kings. From a special setup, be the first to have your king reach the last row. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Vernon Rylands Parton.
- Radioactive Queen Chess. White has a little diff in setup, but great diff in the game. (8x8, Cells: 64) By Lev Grigoriev.
- Reflex Chess. Force your opponent to mate you. (8x8, Cells: 64) Author: David Howe. Inventor: William Geary.
- Retro Chess. A chess game progresses backwards from an empty board. (8x8, Cells: 64) By Mike Smolowitz.
- Rooksquare Chess. Win by moving piece to corner at opponent's side. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Jens Baek Nielsen.
- Safe Passage. Move pieces to opposite side without putting pieces in danger of capture. By Karen Robinson.
- Sanctuary Chess. Archbishop and Swiss Guard replace Queen and King; no checkmate. (8x8, Cells: 64)
- Secret Stallmate. Both players win if stalemated, but information is secret and setup is random. (8x8, Cells: 64) By (zzo38) A. Black.
- Shambhala chess. Maybe, it's the misterious first form of chess? Actually, most probably, not. (8x8, Cells: 64) By Daniil Frolov.
- Sharp Chess. Drawless Chess with minor victory conditions. (8x8, Cells: 64) By Daniel Zacharias.
- Shatranj Extended Tournament Scoring (S.E.T.S) Rules. An attempt at an improved scoring system for chess tournaments. (8x8, Cells: 64) By Rich Hutnik.
- Showdown Chess. No draws permitted. (8x8, Cells: 64) By Devin .
- Simplified chess. Simple subset of the chess rules. (8x8, Cells: 64) By Michiel Tas.
- Simplified Makpong. Makruk variant. By Henk Drost.
- Single check chess. Checking the opponent wins the game. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Sirlin's Chess. Alternative presentation of "Chess 2 - The Sequel". (8x8, Cells: 64) Author: (zzo38) A. Black. Inventor: David Sirlin.
- Stalemate chess. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Stallmate Chess. Both players win or both players loose. (8x8, Cells: 64) By punkus martyrus.
- Stylish victory or stylish fail. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Suction Chess. Pieces swap places instead of being removed from the board, resulting in very different strategy. By Nathaniel Virgo.
- Suicide Chess. Taking is obligatory; the first player that loses all his pieces wins. (8x8, Cells: 64) (Recognized!) Author: Hans L. Bodlaender and Antoine Fourrière.
- Suicide Chess, Davis Variation. Win by checkmate or by loosing your pieces. (8x8, Cells: 64) By Michael D. Davis.
- Suicide Void Chess. Variant of Suicide Chess. A piece creating a void in the board is moved after each capture. (8x8, Cells: 64) By Robert Atkinson.
- TaflChess. A mix of FIDE chess and the old European game Tafl. (8x8, Cells: 64) By Rich Hutnik.
- TaflChess for Zillions. TalfChess on Zillions site. By Rich Hutnik.
- Take-all Chess. Taking is obligatory; the first player that loses all his pieces wins. (8x8, Cells: 64) (Recognized!) Author: Hans L. Bodlaender and Antoine Fourrière.
- Take-all Chess. Take all pieces of your opponent. (8x8, Cells: 64) Author: Andrea Mori.
- Tao's Chess. Chess variant where as you move across a line, the pieces reverse roles. By Travis Geyer.
- Three Player Chess. Three players must win both games simultaneously to win. (8x8, Cells: 64) By Andrew Heiser.
- Throne Chess. Same game as chess, except playing King to K8 wins too, by Thronemate. By Kevin Pacey.
- Thunder Chess. A hybrid of Metamorph Chess, Fusion Chess, and Assimilation Chess. (64x(8x8)) By Fergus Duniho.
- Towers Chess. Win by pushing towers to the Kings' squares. (8x8, Cells: 64) By Alex Wood.
- Train Wreck Chess. Move your piece, then one of your opponent's, but only forward. (8x8, Cells: 64) By Peter Aronson.
- Training Chess: Knights move. Simple chess variant for training the move of the knight for children that start to learn chess. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Training Chess: Rook, Bishop, Queen moves. Simple chess variant for training moves of pieces for children that start to learn chess. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Triumvirate Chess. Uses three Knights. The last remaining opposing Knight must be checkmated as the King. (8x8, Cells: 64)
- Two Kings Chess. The queen is replaced by a second king. (8x8, Cells: 64) Author: Rob McCarter.
- Two Ring Chess. Symmetric variant of "The Fellowship of the Ring". (8x8, Cells: 64) By (zzo38) A. Black.
- Unreal Tournament Chess. Chess variants with a different objective, inspired by the multiplayer computer game Unreal Tournament. (8x8, Cells: 64) By João Pedro Neto.
- VIZAVI. Missing description By Сергей Маэстро.
- Warm Spit Chess. One of your pieces in addition to your King is royal (your vice-president), and it can be changed. (8x8, Cells: 64) By Ralph Betza.