You are on the backup site for Chessvariants.com. Any posts, moves, or other changes you make here will not be permanent, because the pages and database from the main site will be backed up here every midnight EST. Additionally, things may not be working right, because this site is also a testbed for newer system software. So, if you are not here to test, develop, or merely read this site, you may want to change .org to .com in the navigation bar and go to the main site.



The Chess Variant Pages



This page is written by the game's inventor, Daniil Frolov.

Ghast knights

For these, who likes Betza's Game of Nemoroth, but thinks that it's rules are too complicated to be actually played.
This game is just like normal chess, but have alternative winning conditions, borrowed from The Game of Nemoroth.

Rules

Knights cannot capture. If there is piece, attacked/protected by knight of either side, it must be moved. If there are several such pieces, any may be moved. If none of these pieces can be moved, player, who must move now, loses.
It's still possible to win by checkmating. Pawns still may be promoted to knights.


This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.


By Daniil Frolov.
Web page created: 2010-07-26. Web page last updated: 2010-08-16