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This page is written by the game's inventor, Daniil Frolov.

Ghast knights

For these, who likes Betza's Game of Nemoroth, but thinks that it's rules are too complicated to be actually played. This game is just like normal chess, but have alternative winning conditions, borrowed from The Game of Nemoroth.


Knights cannot capture. If there is piece, attacked/protected by knight of either side, it must be moved. If there are several such pieces, any may be moved. If none of these pieces can be moved, player, who must move now, loses.
It's still possible to win by checkmating. Pawns still may be promoted to knights.

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By Daniil Frolov.
Web page created: 2010-07-26. Web page last updated: 2010-08-16