Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `YearInvented` >= '2023' AND `YearInvented` <= '2025' AND `Language` = 'English' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- Accelerated Constable-Spiel. Chess on a 16x8 board with an assortment of pieces. (16x8, Cells: 128) By Kevin Pacey.
- Accelerated Constabulary Chess. Chess on an 8x10 board with several compound piece types added. (8x10, Cells: 80) By Kevin Pacey.
- Alibaba Chess. Missing description (9x9, Cells: 81) By Thomas .
- Antimage Chess. Some pieces can rifle capture, but there's Antimage from Chess Evolved Online that immune to rifle capture. (8x8, Cells: 64) By HaruN Y.
- Aquachess. One level underwater, one on the surface, and one in the sky, with many strange pieces. (3x(8x8), Cells: 192) By Bob Greenwade.
- Atlantic Graphics. Chess font that supports fairy pieces. By Max Koval.
- Avatar Riff Riders. Overcome the reef on an Avatar basis. (11x11, Cells: 110) By Gerd P. Degens.
- Battlefront Chess. Game with standard pieces, 12 pawns, 2 Generals, the Archbishop, and the Chancellor. (12x8, Cells: 96) By Davor Vujacic.
- Beast Chess. Replace conventional pieces with those that look like animals. (8x8, Cells: 64) By Bob Greenwade.
- Bigorra. A 16x16 board chess with all pieces from my variants. (16x16, Cells: 256) By Jean-Louis Cazaux.
- Black Swan. Pieces are replaced by Black Swans with unpredictable outcomes. (8x8, Cells: 64) By Florin Lupusoru.
- Board 8x8 Game Mix. Game with fairy Chess, Draughts & Lines of Action elements. (8x8, Cells: 64) By Lev Grigoriev.
- Bob Greenwade's SVG Library. A collection of SVG piece images. By Bob Greenwade.
- Bob Greenwade's SVG Library. The SVG files used in Bob's library of pieces. By Bob Greenwade.
- Bull's eye. Upgrading of the possibilities to move within the Bull's eye to make the game more dynamic. (8x8, Cells: 64) By Gerd P. Degens.
- Bureau-Spiel. Chess on a 24x8 board with an assortment of pieces, many powerful. (24x8, Cells: 192) By Kevin Pacey.
- Camel Decimal Chess. Decimal Chess with Camel. (10x10, Cells: 100) By Jean-Louis Cazaux.
- Camel Decimal Chess. Game Courier preset for Camel Decimal Chess, a 10x10 chess with Camels. (10x10, Cells: 100) By Jean-Louis Cazaux.
- A catalog of 3D-printable chess variant pieces. A catalog of 3D-printable chess variant pieces, with drawings, photographs and printable links. (8x8, Cells: 64) By Jean-Louis Cazaux.
- Cavalry Queen Chess. Queen rides a horse and therefore it passively moves as Knight (but captures as usual). (8x8, Cells: 64) By Lev Grigoriev.
- CC Top. Column Chess. (9x9, Cells: 81) By Gerd P. Degens.
- Charismatic Chess. x5 speed up your chess game! (8x8, Cells: 64) By Вадря Покштя.
- Chess New. Missing description (10x10, Cells: 64) By Hector Quintana.
- Chess on a Tesseract. Chess played over the 24 two-dimensional sides of a tesseract. (24x(5x5), Cells: 504) By Bob Greenwade.
- Chess on the Rope. 1d chess experimental variant with standard rules and variations. (1x21, Cells: 21) By Lev Grigoriev.
- ChessBreakTimes Chess. Chess with elements of chess-based RPG I slowly elaborate at this time. (8x8, Cells: 64) By Lev Grigoriev.
- Chu Kagamigi. Larger extension of Kagamigi, with pieces biased toward the center. (12x12, Cells: 144) By Bob Greenwade.
- Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) By A. M. DeWitt.
- Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) By A. M. DeWitt.
- Colorbound Chess. Pieces never change their squares’ color, so army is divided into two halves – attacking and defending. (8x8, Cells: 64) By Lev Grigoriev.
- Colorful Osmosis Chess . All basic pieces are colorbound or colorwithching and can create compounds. (10x10, Cells: 100) By Michael Nelson.
- Colorful Osmosis Chess. All basic pieces are colorbound or colorwithching. (10x10, Cells: 100) By Michael Nelson.
- Companion chess. The Queen may have a companion. (8x8, Cells: 64) By Piotr Smagacz.
- Comrade Chess. Comrade instead of Queen. (8x8, Cells: 64) By Lev Grigoriev.
- Conquer II. The goal of the game is to conquer the opponent's army and to add it to your own army. (8x8, Cells: 64) By Gerd P. Degens.
- Conquer the opponent's army. Captured pieces change sides immediately, occupying the square the capturer moved from. (8x8, Cells: 64) By Gerd P. Degens.
- Constable-Spiel. Chess on a 16x8 board with an assortment of pieces. (16x8, Cells: 128) By Kevin Pacey.
- Courier Chess VIII. A re-imagining of Courier Chess, on a smaller board. (8x8, Cells: 64) By David Paulowich.
- Crossfire. A game with 'darts' and 'double darts' (crossfire). (9x9, Cells: 81) By Gerd P. Degens.
- Crossroads. Crossing the diagonals generate figures. (9x9, Cells: 81) By Gerd P. Degens.
- Dai Kagamigi. Even larger version of Kagamigi, with pieces biased toward the center. (15x15, Cells: 225) By Bob Greenwade.
- Dai Seireigi. Variant of Dai Shogi playable with drops. (15x15, Cells: 225) By A. M. DeWitt.
- Dai Seireigi. Variant of Dai Shogi playable with drops. (15x15, Cells: 225) By A. M. DeWitt.
- Dealer's Chess. Armies are chosen by dealing special cards. (8x8, Cells: 64) By Bob Greenwade.
- Desert Dust. Large variant with Arabian-themed pieces. (12x12, Cells: 144) By Bob Greenwade.
- Divergent Dreamers. Army for Chess with Different Armies where pieces can only move when it has a neighbour. (8x8, Cells: 64) By HaruN Y.
- Dovecote Chess. One small non-rules tweak generally changes the character and pace of gameplay. (8x8, Cells: 64) By Lev Grigoriev.
- Elephant_Shogi. A Traditional Shogi game with Elephants added. (11x9, Cells: 64) By wdtr2.
- Enhanced Pawn Chess (EPC). Pawn upgrading by extended capturing possibilities. (8x8, Cells: 64) By Gerd P. Degens.
- Equalized Shatranj. Basic weak moves of ancient pieces are compensated by their numbers. (8x8, Cells: 64) By Lev Grigoriev.
- Faceoff Chess. Chess with big moving restrictions for kings. (8x8, Cells: 64) By Lev Grigoriev.
- Fairy Pieces Part 2 Volume 1. Showcasing 158 Fairy Pieces. (8x8, Cells: 64) By Christine Bagley-Jones.
- Fairyranga. Game based on Chaturanga & Makruk with Southeastern, Mongolian and even Russian elements. (8x8, Cells: 64) By Lev Grigoriev.
- Fearsome Chess. Fear is the main rule. (8x8, Cells: 64) By Florin Lupusoru.
- Flipping Xiangqi. Hybrid of Xiangqi & Kyoto Shogi – flip the pieces after each turn. (7x7, Cells: 49) By Lev Grigoriev.
- Fluky Chess. Fast-paced mini-chess variant with dice. (5x5, Cells: 25) By Ilya Yudovski.
- A Friendly Game of Chess. Each side has Friends, and several odd pieces. Insanity ensues. (12x12, Cells: 144) By Bob Greenwade.
- Frog/Hannibal/Waffle chess with Gryphon/Manticore and falcon. Expansions of Kevin Pacey's Frog/Hannibal/Wafle Chess. (9x10, Cells: 90) By Aurelian Florea.
- Fuel Chess. The total distance a piece can travel is limited. (8x8, Cells: 64) By Thomas .
- Ghost King Chess. The king can roam the board as an almost unkillable ghost. (8x8, Cells: 64) By H. G. Muller.
- Grand Triple Chess. Chess on an 16 x 24 board (i.e. six boards) with 3 sets of pieces. (24x16, Cells: 384) By Вадря Покштя.
- Great Rider Reef. Cross the border. (11x13, Cells: 132) By Gerd P. Degens.
- Heavenly Queen Chess. Queen’s motion is changed slightly but enough to make it unique. (8x8, Cells: 64) By Lev Grigoriev.
- Historia Ŝako. Historia Ŝako is a Chess variant incorporated between western and eastern variants, by track movement of Elephant and Queen. (8x8, Cells: 64) By Siwakorn Songrag.
- Homo Scacco. Several games with pieces of same type and a royal amongst them. (8x8, Cells: 64) By Lev Grigoriev.
- Hook Shogi. 16x16 variant with the hook movers from the largest Shogi variants. (16x16, Cells: 256) By A. M. DeWitt.
- Hundred Acre Chess. Chess based on Winnie-the-Pooh. (10x10, Cells: 100) By Bob Greenwade.
- Icon Clearinghouse 6. Part 6 focuses on my own original pieces and icons. By Bob Greenwade.
- Irrational Chess. Chess game on an exotic board. (9x10, Cells: 66) By Max Koval.
- Jabberwocky Chess. Chess with transformations of pieces. (8x8, Cells: 64) By Вадря Покштя.
- Kagamigi. Shogi variant featuring pieces biased toward the center. (9x9, Cells: 81) By Bob Greenwade.
- King Support Chess. Revised Chess intended to be clearer and less drawish. (8x8, Cells: 64) By Thomas .
- Kings castle. Crack the castle - Lancer to the front. (9x9, Cells: 81) By Gerd P. Degens.
- Kinzoku. Small variant for little ones, is based on Dobutsu but is very different from it. (3x5, Cells: 15) By Lev Grigoriev.
- Kjempe Chess. A large variant that hopefully is easy to get into. (12x12, Cells: 144) By Martin Nilsson.
- Leaperhouse. A 10x10 drop variant consisting of only Leapers, Shogi pawns and Kings. (10x10, Cells: 100) By Daphne Snowmoon.
- Lecce's Chess. semi-chess with a big army. (4x8, Cells: 32) By Andrea Perrone.
- Little Rider Reef. Overcome the reef. (11x11, Cells: 110) By Gerd P. Degens.
- Loop Chess. Chess played on a loop. (28x1, Cells: 28) By Rose Thorpe.
- Makromachy. Huge variant with 2x56 pieces, some jumping over many others. (14x14, Cells: 196) By H. G. Muller.
- Mathematichess. A chess variant specially designed for mathematicians. (8x8, Cells: 64) By Florin Lupusoru.
- Mega House Hexagonal Chess (MHH Chess). An enlarged version of Full house hexagonal chess by Kevin Pacey. Game with 72 pieces. (13x13, Cells: 127) By W ishere.
- Megalomachy. A huge game with 2x80 pieces, some able to jump over many others. (16x16, Cells: 256) By H. G. Muller.
- Mischia. A small 6x6 chess variant that plays like normal chess. (6x6, Cells: 36) By William Wragg.
- Modern Chess960. chess960 with piece placement by players and orthodox castling. (8x8, Cells: 64) By Piotr Smagacz.
- Monster Mash. Armies consist of classic monsters and scary creatures. (13x13, Cells: 169) By Bob Greenwade.
- Morphing Chess. Upgrading and downgrading take place in the morph zone. (9x9, Cells: 81) By Gerd P. Degens.
- Morphing Chess II. A game with upgrades and downgrades. (9x9, Cells: 81) By Gerd P. Degens.
- Morphing Chess III. A game with upgrades and downgrades. (9x9, Cells: 81) By Gerd P. Degens.
- Morphing Chess IV. Pieces are based on the color of the squares reached. (9x9, Cells: 81) By Gerd P. Degens.
- Morphomania. Morphing wherever you look. (9x9, Cells: 81) By Gerd P. Degens.
- Nasty Neighbours (conquer style). The goal of the game is to conquer the opponent's army and to add it to your own army. (9x8, Cells: 72) By Gerd P. Degens.
- Neohex. Chess variant on irregular hexagons. (Cells: 60) By Max Koval.
- Neoteric Different Pawns Random Chess. Really different pawns are shuffled in asynchronous way on pawn rows. (8x8, Cells: 64) By Lev Grigoriev.
- NIHISCI. No Idea How I Should Call It. (9x10, Cells: 90) By Gerd P. Degens.
- Nostromo. As Ripley, save astronauts from the Alien. (8x8, Cells: 64) By Ilya Yudovski.
- Octal XiangQi. Missing description (8x8, Cells: 64) By HaruN Y.
- Officer-Spiel. Chess on a 16x8 board loaded with powerful pieces. (16x8, Cells: 128) By Kevin Pacey.
- Ohm's Chess. A fun combination of Chess and Dota. (8x8, Cells: 64) By Rushil Baweja.
- Okapi Chess. Regular chess, except that Knights are replaced by Okapis. (8x8, Cells: 64) By Bob Greenwade.
- Onslaught. Several pieces can capture only on the enemy half, favoring attack. (12x12, Cells: 144) By H. G. Muller.
- Patchanka. Decimal variant with several bi-compound pieces. (10x10, Cells: 100) By Jean-Louis Cazaux.
- Patchanka. This is the Game Courier preset for Patchanka, a variant with several bi-compound pieces. (10x10, Cells: 100) By Jean-Louis Cazaux.
- Pattern Chess. Use and overcome the pattern. (8x8, Cells: 64) By Gerd P. Degens.
- Penthouse. Game like Chess and Makruk but on the half of chessboard with drops and full chess set used. (4x8, Cells: 32) By Lev Grigoriev.
- Piece Graphics Library by Jean-Louis Cazaux. Collection of piece graphics, specially made for use in Zillions-of-Games, by J.-L.Cazaux. (8x8, Cells: 64) By Jean-Louis Cazaux.
- Queenmania. A game with 11 queens and enhanced pawns. (12x12, Cells: 144) By Gerd P. Degens.
- Queens. A game with 7 queens and no pawns. (8x8, Cells: 64) By Gerd P. Degens.
- Queens (conquer style). A game with 7 queens and no pawns. (8x8, Cells: 64) By Gerd P. Degens.
- Queens II. Game with 11 queens and no pawns. (12x10, Cells: 120) By Gerd P. Degens.
- R-Chess. Chess as Rhombus. (21x17, Cells: 213) By Gerd P. Degens.
- Radioactive Queen Chess. White has a little diff in setup, but great diff in the game. (8x8, Cells: 64) By Lev Grigoriev.
- Raichu Shogi. A variant of Chu Shogi in which capturing a Lion grants you an extra turn. (12x12, Cells: 144) By A. M. DeWitt.
- Re-Ghost Chess. The last captured piece turns into leaping transparent ghost and isn’t able to capture but still can check. (8x8, Cells: 64) By Lev Grigoriev.
- Reiwa Dai Shogi. Variant of Dai Shogi with better piece balancing. (15x15, Cells: 225) By A. M. DeWitt.
- Rhomboidal Chess. Chess variant on rhombic cells. (8x16, Cells: 84) By Max Koval.
- Rocket Chess. Space-themed fairy chess variant on neoteric board: piece’s movement depends on type of cell where it stands. (Cells: 248) By Lev Grigoriev.
- Rolling Chess. A game played with dice, where movement causes rolling and rolling changes piece identity. (8x8, Cells: 64) By Herb Gilliland.
- Rotary Chess. Featuring rotary counterparts of existing (and generally familiar) pieces. (12x12, Cells: 144) By Bob Greenwade.
- Royal Bishop Chess. Simple variant with royal bishop. (8x8, Cells: 64) By QIDb602.
- Royal Lion Chess. Chess with a Royal Lion and many strong pieces. (10x10, Cells: 100) By Michael Nelson.
- Secret Intelligence Chess. A game of secrecy, disinformation, and detection. (8x8, Cells: 64) By Fergus Duniho.
- Secret King. A chess variant with 10 Knights, and a Secret King. (10x10, Cells: 100) By Florin Lupusoru.
- Seikaku Ni Wanai Shogi. Shogi with no strong pieces, but very strong promotions. (9x9, Cells: 81) By Lev Grigoriev.
- Seireigi. Variant of standard Shogi with promotable Gold Generals, as well as more varied and animalistic promotions. (9x9, Cells: 81) By A. M. DeWitt.
- Seireigi. Variant of standard Shogi with promotable Gold Generals, as well as more varied and animalistic promotions. (9x9, Cells: 81) By A. M. DeWitt.
- Shock Chess. Players are paralyzed from the shock of losing their queen. (8x8, Cells: 64) By H. G. Muller.
- Shoko Shogi. Smaller variant of Hook Shogi on a 13x13 board. (13x13, Cells: 169) By A. M. DeWitt.
- Short Leaper Chess. Missing description (8x8, Cells: 64) By Petar Djurickovic.
- Short Sliders. Pieces are initially limited to 4 spaces (if that), and promote to longer moves. (12x16, Cells: 192) By Bob Greenwade.
- Sissa Squad. Army for Chess with Different Armies that features Knight from Coherent Chess. (8x8, Cells: 64) By HaruN Y.
- Sloppy Slippers. An army consisting of slip-pieces. (8x8, Cells: 64) By HaruN Y.
- Snake vs. Mongoose. White is supplemented by Mongooses, while Black has Snakes. (10x10, Cells: 100) By Bob Greenwade.
- Spell Chess. A limited supply of freeze and jump spells allow you to hinder the opponent or get extra moves. (8x8, Cells: 64) Author: H. G. Muller.
- Spider-Chess. Beware of spiders. (25x19, Cells: 369) By Gerd P. Degens.
- Spot the Intruder Mini-game. A mini-game by H. G. Muller. Spot the intruder as quickly as possible! (12x12, Cells: 144) Author: A. M. DeWitt and H. G. Muller. Inventor: H. G. Muller.
- Stairchess. Chess on a ladder-alike tilted board. (8x8, Cells: 64) By Max Koval.
- Stone's Chess. Chess variant with the addition of two Archbishops. (10x8, Cells: 80) By rhett applestone.
- TCB. Traffic Calmed Boders. (9x9, Cells: 65) By Gerd P. Degens.
- Thunderstruck Server Chess. {This game seems broken…}. (10x8, Cells: 80) By Lev Grigoriev.
- Timurid. Evolution of timur chess. (12x12, Cells: 144) By François Houdebert.
- Timurid. This is a Game Courier preset for Timurid (std), one of the variants from the Timurid family. (12x12, Cells: 144) By Jean-Louis Cazaux.
- Timurid Babur. This is a Game Courier preset for Timurid Babur, one of the variants from the Timurid family. (12x12, Cells: 144) By Jean-Louis Cazaux.
- Timurid Mirza. This is a Game Courier preset for Timurid Mirza, one of the variants from the Timurid family. (12x12, Cells: 144) By Jean-Louis Cazaux.
- Timurid Samarkand. This is a Game Courier preset for Timurid Samarkand, one of the variants from the Timurid family. (12x12, Cells: 144) By Jean-Louis Cazaux.
- Trade-up Chess. Chess where you trade-up your pieces with pieces in your hand. (8x8, Cells: 64) By Oliver Clarke.
- Transformer. They change the army and the game - according to the player's ideas. (9x9, Cells: 81) By Gerd P. Degens.
- Transformer (conquer style). Pawns mutate into higher-value pieces. (9x9, Cells: 81) By Gerd P. Degens.
- Trigonal Chess. Translating chess onto triangles in a natural way. (9x17, Cells: 81) By Max Koval.
- Trihexagonal Chess. Chess on a deltoidal trihexagonal tiling. (6x12, Cells: 72) By Max Koval.
- Vanguard Chess. Game on 16x16 board, with 48 pieces per player. (16x16, Cells: 256) By Bob Greenwade.
- Vanguard Chess. Game Courier preset for Vanguard Chess. (16x16, Cells: 256) By Bob Greenwade.
- Warmachinewazir Chess. Chess on a 10x8 board with Warmachinewazirs added. (10x8, Cells: 80) By Kevin Pacey.
- Warmachinewazir-Spiel. Alternative version of Courier-Spiel, using Warmachinewazirs. (12x8, Cells: 96) By Kevin Pacey.
- Warui-shogi. A morden twist on shogi and advance calculated attacks. (8x8, Cells: 64) By Dans Niemmann.
- Wedgie Chess. A triangular starting area on a rectangular board. (9x12, Cells: 68) By Bob Greenwade.
- Wild Babur. This is a Game Courier preset for Wild Babur, one of the variants from the Timurid family. (12x12, Cells: 144) By Jean-Louis Cazaux.
- Wild Mirza. This is a Game Courier preset for Wild Mirza, one of the variants from the Timurid family. (12x12, Cells: 144) By Jean-Louis Cazaux.
- Wild Rose Chess. Game with Wild Roses. (8x8, Cells: 64) By Вадря Покштя.
- Wild Samarkand. This is a Game Courier preset for Wild Samarkand, one of the variants from the Timurid Family. (12x12, Cells: 144) By Jean-Louis Cazaux.
- Wild Timurid. This is a Game Courier preset for Wild Timurid, one of the variants from the Timurid family. (12x12, Cells: 144) By Jean-Louis Cazaux.
- Yonin Seireigi. Four-player variant of Seireigi based on Yonin Shogi. (9x9, Cells: 81) By A. M. DeWitt.
- ZeCaRi. Game with ZebraCamelRiders. (15x15, Cells: 225) By Gerd P. Degens.
- ZhamengQi. XiangQi with Grasshoppers. (9x10, Cells: 90) By HaruN Y.
- Zwangkrieg. Pieces affect other pieces' movement, including forced movement. (12x12, Cells: 144) By Bob Greenwade.