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# Bull's eye

#### By Gerd P. Degens

The game is played on a classic chess board with 64 squares. The set of pieces corresponds to that of classical chess without exception. In principle, the Fide rules apply - exceptions are described below.

The special feature of the game is the so-called bull's eye. It is located in the center of the board and consists of the squares D4, D5, E4 and E5.

The pieces on the bull's eye squares have a wide range of moves, which correspond to those of the queen and the knight in combination.

Pieces in the bull's eye are handled equally without exception, i.e. the ranges/moves of pawns, rooks, knights, bishops, queens and kings are identical.

## Setup

The starting setup

## Pieces

The game is played on a classic chessboard with 64 squares and the classic set of pieces.

## Rules

With the exception of the following rules, the rules of classical chess (Fide rules) apply.

• The central element of the game is the so-called bull's eye. It consists of the squares D4, D5, E4 and E5.

• Pieces in the bull's eye are upgraded; they receive the queen/knight move options in combination (see examples below).

• Pieces in the bull's eye are handled equally; all pieces get the same move options ( queen/knight combo).

• There is no limit to how long a piece can remain in the bull's eye.

• It is not possible to move a piece from one square in the bull's eye to another square in the bull's eye (see examples).

• The above rule does not allow opposing pieces in the bull's eye to capture each other.

• Pieces in the bull's eye can be captured by pieces outside the bull's eye.

• The bull's eye can theoretically/practically be occupied by four pieces.

• If a pawn reaches rank 8 - or rank 1 - via the bull's eye, it is promoted to a piece of choice.

Examples of possible moves:

D4 moves

E5 moves

D5 moves

E4 moves

Assumption: Bull's eye is completely occupied

D4 moves

E5 moves

D5 moves

E4 moves

Assumption: D4 and D5 are occupied - D4 moves

## Notes

### Play it !

 satellite=eye ranks=8 files=8 maxPromote=0 promoZone=1 promoChoice=QNBR graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 symmetry=mirror firstRank=1 lightShade=#FFFFCF darkShade=#70B09F rimColor=#0F0F90 coordColor=#EFEF1F whitePrefix=w blackPrefix=b graphicsType=png useMarkers=1 borders=0 newClick=1 royal=6 royal=12 pawn::::a2-h2 morph=*///...PP.../"/ knight:N:::b1,g1 morph=///...NN.../"/ bishop::::c1,f1 morph=///...BB.../"/ rook::::a1,h1 morph=///...RR.../"/ queen::::d1 morph=///...QQ.../"/ king::KisO2::e1 morph=///...KK.../"/ pawn (eye)::QN:pawn: morph=*/P/P/PPP!!PPP/"/P/P/P knight (eye):N:QN:knight: morph=N/N/N/NNN!!NNN/"/N/N/N bishop (eye)::QN:bishop: morph=B/B/B/BBB!!BBB/"/B/B/B rook (eye)::QN:rook: morph=R/R/R/RRR!!RRR/"/R/R/R queen (eye)::QN:queen: morph=Q/Q/Q/QQQ!!QQQ/"/Q/Q/Q king (eye)::QN:king: morph=K/K/K/KKK!!KKK/"/K/K/K

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By Gerd P. Degens.

Last revised by Gerd Degens.

Web page created: 2023-04-12. Web page last updated: 2023-04-12﻿