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Bull's eye. Upgrading of the possibilities to move within the Bull's eye to make the game more dynamic. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on Thu, Apr 13, 2023 08:48 PM UTC in reply to Jean-Louis Cazaux from 07:04 PM:

Isn't possible to have a board with different color for the bull's eye?

It is. (And I did.) But not yet without adding some JavaScript. I suppose it would be easy to introduce a parameter checkering, to specify a value similar to that of the morph parameter, (it could even be parsed by the same routine), with squares marked L, S, O, or D. Where L would stand for the given lightShade, O for oddShade, S for startShade; all of those being parameters that already exist.

I didn't do that so far, because the Interactive Diagram was mainly designed for functionality rather than beauty.


Jean-Louis Cazaux wrote on Thu, Apr 13, 2023 07:04 PM UTC in reply to H. G. Muller from 07:23 AM:

Isn't possible to have a board with different color for the bull's eye?


H. G. Muller wrote on Thu, Apr 13, 2023 07:23 AM UTC in reply to Jean-Louis Cazaux from Wed Apr 12 06:58 PM:

This falls within the standard capabilities of the Interactive Diagram, so that it can be implemented without any programming. Just specify two versions of each piece, one for in the bull's eye, one for everywhere else. And then specify a morph board for each of those that makes them change into the version that belongs in the zone. The morph board for the 'eye pieces' can also be used to make the bull's eye inaccessible to them.

satellite=eye ranks=8 files=8 maxPromote=0 promoZone=1 promoChoice=QNBR graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 symmetry=mirror firstRank=1 lightShade=#FFFFCF darkShade=#70B09F rimColor=#0F0F90 coordColor=#EFEF1F whitePrefix=w blackPrefix=b graphicsType=png useMarkers=1 borders=0 newClick=1 royal=6 royal=12 pawn::::a2-h2 morph=*///...PP.../"/ knight:N:::b1,g1 morph=///...NN.../"/ bishop::::c1,f1 morph=///...BB.../"/ rook::::a1,h1 morph=///...RR.../"/ queen::::d1 morph=///...QQ.../"/ king::KisO2::e1 morph=///...KK.../"/ pawn (eye)::QN:pawn: morph=*/P/P/PPP!!PPP/"/P/P/P knight (eye):N:QN:knight: morph=N/N/N/NNN!!NNN/"/N/N/N bishop (eye)::QN:bishop: morph=B/B/B/BBB!!BBB/"/B/B/B rook (eye)::QN:rook: morph=R/R/R/RRR!!RRR/"/R/R/R queen (eye)::QN:queen: morph=Q/Q/Q/QQQ!!QQQ/"/Q/Q/Q king (eye)::QN:king: morph=K/K/K/KKK!!KKK/"/K/K/K

[Edit] Refresh the cache for promotions to work; I had to fix a bug in the vetting of promotion choices in the new Diagram script that is under development.


Jean-Louis Cazaux wrote on Wed, Apr 12, 2023 06:58 PM UTC in reply to H. G. Muller from 04:49 PM:

Interesting concept. I would glad to test it.


H. G. Muller wrote on Wed, Apr 12, 2023 04:49 PM UTC:

It is about a new proposal for a variant called 'Bull's eye', for which there is no subject thread yet. Then the only option is to create one. Or?

Or...

There already existed a comment thread for it, in which I am now posting. It was created as a side effect of creating the article. You could have posted in it by clicking the link "Add new comment or rating" at the bottom of the page that contains the submitted article.


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