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Comments by TonyQuintanilla

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General Comments Page. Page for making general comments.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Tue, Apr 2, 2002 09:53 PM UTC:Excellent ★★★★★
David, Peter, great idea! This makes it easy to comment, is practical, timely, and should have a wide audience.

Tony Quintanilla wrote on Wed, Apr 3, 2002 04:55 AM UTC:
David, will this page be linked to the side bar somehow? That would help in the future when it is not longer the new item in the Feedback page.

Chaturanga 4-84. An Updating of Chaturanga for Four Players with modern pieces and an 84-square board. (10x10, Cells: 84) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Wed, Apr 3, 2002 05:09 AM UTC:Excellent ★★★★★
Very nice game. It is highly playable. Very enjoyable. The double teams
interact in a cooperative way. The board is interesting to play on,
especially with the center squares which change your piece types.
   Although the game harkens back to Chaturanga, even the 4-player version
of Chaturanga, and other 4-player games, there is a lot on ingenuity here.
The idea of changing piece type in the center adds some of the ancient
flavor too. The double team environment in-itself adds a new element in
many ways.
   The rules are simple to grasp. Traditional chess moves are used, along
with the ancient moves in the center. The center, of course, alludes to the
traditional struggle in chess to capture the center.
The game is very nice. By that I mean that it is graceful and evocative.
   Nice game. Try it!

Full Double Chess. 32 pieces each, including all combinations of the basic Chess pieces, on a 16x8 square board. (16x8, Cells: 128) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Thu, Apr 18, 2002 05:36 AM UTC:Good ★★★★
Interesting game. The wide board creates both tactical and strategic situations that are 'regional'. The doubled King adds a certain element of interest. The strong pieces promote tactics. However, they do not overwhelm the game because the large board still allows for strategic maneuvers. <p> I'm sure interesting sub-variants could be created with different setups or different mix of pieces. One possible issue, though, is that the overall evolution of the game may move more quickly than players are able to develop their pieces, thus leading to a certain amount of attrition-type of play, more tactics and less strategy. But I am not sure that this overwhelms the game. It seems playable. Regarding some of the debate about faerie pieces versus traditional pieces, I personally tend to design games with traditional pieces because usually I am more interested in the game system than the pieces themselves. However, I have played many variants with interesting faerie pieces. The movement of the pieces is an appealing element in itself. In this game they work quite well. And, actually, the mix here is not all that exotic-- as variants go. Check-out Mulligan-Stew Chess <a href="../42.dir/mulligan-stew.html">Mulligan Stew Chess</a> for an example of faerie pieces gone a-muck, but in a very playable and interesting game--with double Kings, by the way!

ZoG world view[Subject Thread] [Add Response]
Tony Quintanilla wrote on Mon, Apr 29, 2002 04:23 AM UTC:
I usually think of the game first and then try the Zillions implementation.
The result is, sometimes, that the Zillions implementation is unwieldy. It
is true, though, that some I have not even tried to implement. 

There is a great alternative, and that is our very own (thanks to Fergus)
play-by-e-mail system which is available to any square or hex board design,
requiring enforcement of the rules by the players--like a table-top chess
set. 

As far as 'mentally' creating games. Yes, when the game idea is very
interesting, I find myself mulling over it and the game design works itself
out conceptually--to a large degree, however, not completely. There are
some details of playability that only work themselves out in playtesting.


Zillions is a great way to work out the playability of a game, at least as
a first step. One pitfall that Zillions has is that the farther a game is
from orthochess the poorer the Zillions engine plays the game. Some games,
it plays very poorly, some in a skewed way, some extremely well.
Ultimately, play against a person is best for testing. 

If one is interested in play by e-mail, a Zillions implementation can be as
basic as a board and pieces that can move on it, without full rules
enforcement--this liberates many of the programming restrictions--since it
does not matter how well Zillions itself plays the game.

Back to the orginal question: I have found that in some practical ways,
Zillions does 'suggest' the development of a game because of the
programming practicalities. But I would not say that it inhibits ideas
altogether. There is one game I would like to try but have not found a way
to play by e-mail: Star Trek 3-D Chess (the 'real' one with the shifting
boards!) Any ideas?

Anti-King Chess. Each player has both a King and an Anti-King to protect; Anti-Kings are in check when not attacked. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sun, Jun 2, 2002 03:16 AM UTC:Excellent ★★★★★
Nice game. Getting accustomed to the Anti-King's role takes a little unlearning. Its much easier to keep thinking about checkmating or protecting the King. Isolating or keeping one's Anti-King under 'attack' takes more thought. At the begining of the game, one can get lulled into complacency. The end game certainly gets interesting as it gets harder to keep one's Anti-King under attack. The very effort to checkmate the opposing King works against one's Anti-King. Which will happen first? In a way, its a race to the finish.

Chess Variant Set Construction. Describes a chess variant set made with ceramic tiles and wooden cubes.[All Comments] [Add Comment or Rating]
💡📝Tony Quintanilla wrote on Sun, Jun 2, 2002 08:07 PM UTC:
John, Tomas, thanks for the kind comments. I really enjoyed making the set and mulling over different ideas as I worked on the set.

Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!)[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Tue, Jun 4, 2002 10:12 AM UTC:Excellent ★★★★★
Chess with Different Armies is certainly a very enjoyable set of games. I
particularly liked playing the Remarkable Rookies, perhaps because of their
mutually supportive and jumping capabilities. On the other hand, I had a
much more difficult time with the Colorbound Clobberers. Before I knew it,
I had trapped myself in an off-balance position. 

The overall idea of CWDA is very clever. The idea of balanced, yet
different, armies should see more use in Chess variants development. But,
as remarked by Ralph, this is not so simple and takes quite a bit of work.
On the other hand, it has endless possibilities with a simple theme. One
thought, would it be possible for players to 'assemble' an army from
'equivalent' sets?

Something else, there is a playful character to the armies, which is a nice
touch.

Chess Variant Set Construction. Describes a chess variant set made with ceramic tiles and wooden cubes.[All Comments] [Add Comment or Rating]
💡📝Tony Quintanilla wrote on Sat, Jun 8, 2002 03:55 AM UTC:
Peter, thanks! I would really like to hear about how your set turns out.

Index page of The Chess Variant Pages. Our main index page.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sun, Jun 9, 2002 03:52 AM UTC:Good ★★★★
A link to the Graphics directory http://www.chessvariants.com/graphics.dir/index.html would be helpful. It's hard to find it, otherwise. Thanks.

Shatranj ZIP file. Version with fancy graphics.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Thu, Jun 20, 2002 02:34 AM UTC:Good ★★★★
David: I really like the piece graphics, particularly the Chariot. The traditional Rook image is great, but its not a Chariot! The Elephant is neat too! The Ferz image is very nice. My only question: how about taking the transformation of these images to the next step by changing the King?!The background image is interesting, but I prefer the plain board. Same for Chaturanga.

Alpha Variant Font. More Alfaerie graphics, plus a preview of the new Alpha Variant font.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sat, Jun 22, 2002 05:35 PM UTC:Excellent ★★★★★
A great addition to an already excellent graphics collection. For me, the Alfaerie set is quickly becoming the set of choice for Zillions Chess variants implementations. The nice thing about it is that its ever expandable, and the graphics are simple and appealing.

Chess Rules for Kids. An illustrated guide to the rules of chess for children.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Wed, Jul 10, 2002 03:35 AM UTC:Excellent ★★★★★
I think that this page will appeal to kids. Its clear, illustrated with both graphics and animation, and well organized.

Feeble Chess to Weakest Chess. Some Chess variants with weaker pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Mon, Jul 15, 2002 04:53 AM UTC:Excellent ★★★★★
Very interesting game. I hope to try it out soon. The idea that assuming a
capturing posture is in effect part of the movement of a piece is
fascinating. 

A suggestion for a table-set: for a capturing posture, place the piece
slightly over the edge of the square towards which it is oriented. For
orientation of a piece, locate the piece just within the edge of the
square towards which it is oriented.

Regarding Ralph's aspirations to create a Chess variant that feels like
Go, one that is primarily intuitive, that would be great--although I
cannot claim to understand master level Chess thought. Kids play
intuitively, until they get 'spoiled' by reading Chess books! Intuitive
play is definitely more fun. I read that Capablanca played intuitively (I
guess he could get away with it because he was so brilliant), but that was
part of his downfall when he encountered players that studied a great
deal. In fact, part of the appeal of Chess variants is that they keep us
guessing. I have to say, though, that Zillions spoils the fun a little by
making it quite easy to study new games.

Hexagonal Chess Set. Home made set of Glinski's Hexagonal Chess.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Mon, Jul 29, 2002 01:21 AM UTC:Excellent ★★★★★
Very nice!

Contest to design a chess variant on a board with 42 squares. Missing description[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Mon, Jul 29, 2002 01:25 AM UTC:
Thanks primarily to Peter, yes, we have ZRFs or ZRF game editors for all the games!

84 Spaces Contest. Missing description[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sun, Aug 4, 2002 11:12 PM UTC:
Would it be possible to extend the submission deadline?

PBEM Tournament[Subject Thread] [Add Response]
Tony Quintanilla wrote on Wed, Aug 21, 2002 04:03 AM UTC:
Wonderful idea! As far as the timing, either the 3 days per move or the
total day limit idea would work, I think. Total days used could be tracked
manually with each PBEM exchange. As far as a list of games, here's some
ideas:
- Chaturanga (worthy grandad of Chess)
- Jumping Chess (interesting capturing mechanic)
- Glinski's Hexagonal Chess (hex mechanics)
- Makruk (wonderful old and contemporary variant)
- Take Over Chess (I'm partial to it!)
- Chess on a Longer Board (its that Wall)
- Xiangqi (another worthy variant)
- Mulligan Stew Chess (crazy but fun)

Alfaerie Expansion Set 3. More chess variant graphics based on the Alpha chess font.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sat, Sep 7, 2002 05:07 AM UTC:Excellent ★★★★★
Another excellent addition to the Alfaerie set!

Index page of The Chess Variant Pages. Our main index page.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sat, Sep 7, 2002 05:10 AM UTC:
Could I suggest a link to past, present, (and future) tournaments either on the index page or the side bar? Thanks.

Multivariant Tournament 2003. 2003 Multivariant PBEM tournament headquarters page.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sun, Sep 8, 2002 09:18 PM UTC:
I agree with Glenn's proposed time structure. I also agree that re-voting on a select subset of games (including the most requested write-in games) would add more focus to the set of games chosen. The idea of using only games voted for by players is also a good idea. I would also support not worrying about size too much. I bet that the tourney will proceed faster than anticipated--especially if the most-favored games are being played! Thanks to Glenn for all his work!

Anniversary[Subject Thread] [Add Response]
Tony Quintanilla wrote on Tue, Sep 10, 2002 09:06 PM UTC:
I would suggest that with the anniversary of 9-11 tomorrow that--although
perhaps in a small way--Chess is a point of sanity in this world, a world
much in need of this. Remember the candle?

Separate Realms. Pieces capture like normal FIDE pieces, but have limited moves that only take them to part of the board when not capturing. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Fri, Sep 13, 2002 05:02 AM UTC:Good ★★★★
Nice game. One minor thought: the King is substantially weakened by the restriction against moving orthogonally without capture--in cases where it is threatened this can be fatal. Note that the capturing moves of all the pieces are standard, so the King is at a net disadvantage relative to FIDE chess.

Tony Quintanilla wrote on Fri, Sep 13, 2002 01:05 PM UTC:
That's an idea. By the way, I have played the game. It flows nicely and is quite interesting. Thanks.

84 Spaces Contest. Missing description[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Fri, Sep 27, 2002 05:14 PM UTC:
I'm in Chicago.

Rules of Chess FAQ. Frequently asked chess questions.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Wed, Oct 9, 2002 05:19 PM UTC:Good ★★★★
Great question! The answer is, yes! In the Middle Ages, in parts of Europe,
during the evolution of Shatranj to modern Chess, many people gave the
Queen the ability to also move as a Knight (I don't know about it not
leaping though). This type of Queen is now known as the Amazon and this
variant as Amazon Chess. See the following page on this site: 
 http://www.chessvariants.com/diffmove.dir/amazone.html
For specific information about the Amazon and both old and new variants
that use this piece, see the following page on this site:
 http://www.chessvariants.com/piececlopedia.dir/amazon.html

Multivariant Tournament 2003. 2003 Multivariant PBEM tournament headquarters page.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Fri, Nov 22, 2002 05:41 AM UTC:Excellent ★★★★★
Great! The tournament should be very interesting. Thanks!

An EconoSplurge Chess Variant Set. Chess Variant Set.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Thu, Nov 28, 2002 06:29 PM UTC:Excellent ★★★★★
Very nice set, and very practical.

Lions and Dragons Chess. Hexagonal variant. Dragons carry a ball to the goal while Wizards avoid capture. (Cells: 84) [All Comments] [Add Comment or Rating]
💡📝Tony Quintanilla wrote on Sat, Dec 14, 2002 02:52 AM UTC:
Phil, thanks for your questions:

1. What are the rules for creating/dropping Proto-dragons? Is there a
limit to the number that a player can create during the game, or can be
on
the board at one time? A: That's an omission. Proto-Dragons are dropped on
any empty hex during a player's turn. Up to 20 can be dropped per side.

2. What effect do the 'Lion' spaces (holes in the board) have on the
movement of Rocs? Are they allowed to pass over them? I would imagine,
given the very limited movement of the Rocs, that they could be severly
restricted if not allowed to 'fly' over them. A: The non-hexes may not be
landed upon, but otherwise do not affect movement.

3. Should the outer movement of the Dragon, out 2 spaces then 1 left or
right, be considered a jumping move? That is, the intervening spaces can
be occupied and not block movement? The diagram seems to indicate this. A:
Yes, its a jumping move.

4. According to the description, a Fireball can move up to 4 spaces
before
the opponent gets their move. ('Upon being shot off it moves two hexes.'
and 'If the Fireball is not removed for one of the above reasons, it is
moved in the direction it started two hexes between the White and Black
turns.') Is this correct? Also, 'Shot off by the Wizard' means it starts
in the Wizard's hex? Is there a limit to the number of Fireballs on the
board or created by a Wizard during the game? A: Yes, the Fireball starts
in the Wizard's hex, then moves 2 hexes. Then it moves one hex between the
White/Black moves and another hex between the Black/White moves. So
actually it only moves 2 hexes before the opponent gets their move upon
being shot off. After that, it only moves 1 hex before the opponent gets
their move. The Wizard can shoot an unlimited number of Fireballs during a
game.

Using the non-hexes as a handicapping factor is an interesting idea.
Thanks. Regarding how Chess-like the game is, that's for you to decide!

84 Spaces Contest. Information/proposal on judgement of the contest.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Fri, Dec 20, 2002 05:05 AM UTC:
I don't think I can judge either, based on Hans' criteria, but I would be willing to play test by e-mail. Contact me at my name link! I think the system is very sensible.

Multivariant Tournament 2003. 2003 Multivariant PBEM tournament headquarters page.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sun, Dec 22, 2002 09:49 PM UTC:Excellent ★★★★★
I'd like to put in a pitch for this excellent tournament! Interested players, please register!

Tony Quintanilla wrote on Sat, Jan 4, 2003 11:56 PM UTC:Excellent ★★★★★
Interested players, register by January 15th!!

Kriegspiel Zillions (v 2.0) file ZIP file. Zillions file to play Kriegspiel against the computer. The human player's pieces are not hidden.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Fri, Feb 7, 2003 03:13 AM UTC:
Version 2.0 has been added to the title.

Legler's Chess. Modest 1926 variant using an Archbishop and a Chancellor. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sat, Feb 8, 2003 07:30 AM UTC:
Good point. Not a major modification, but awaits development....

Tony Quintanilla wrote on Sat, Feb 8, 2003 07:25 PM UTC:Excellent ★★★★★
Zillions file added, thanks to Peter Aronson.

Eurasian Chess. Synthesis of European and Asian forms of Chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sun, Feb 16, 2003 12:08 AM UTC:Excellent ★★★★★
Fergus, this certainly sounds like an interesting game. I like the fact that many of the Chaturanga pieces are retained. This game has a unique feel to it, both ancient and modern, western and eastern. The piece mix should work well. As usual, the graphics are great. I'm looking forward to trying it. Very nice!

Lilliputian Monochromatic Alice Chess. All pieces are colorbound, and switch boards rather than switching color. (2x(6x7), Cells: 84) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Thu, Feb 20, 2003 06:04 AM UTC:Excellent ★★★★★
What makes it unique, the double board, the pieces being color-bound on each board, the board switching, take a little getting used to. However, the rules are very clear and once the logic starts to become more intuitive, the game is very playable. The piece strength compared to the board size appears well suited to the game. Very nice game.

Index page of The Chess Variant Pages. Our main index page.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Mon, Feb 24, 2003 03:28 AM UTC:Good ★★★★
Providing Google searches within the CVP should be very useful. I did a quick search for 'chess' in the CVP and got a very interesting list. I am not sure if it was reflective of the number of links to those pages, but it turned up a number of interesting variants, particularly among the first 20 or so.

Secret Agent Chess. Each player chooses one opposing minor piece to be a secret agent. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Tue, Feb 25, 2003 10:06 PM UTC:Excellent ★★★★★
I like the idea of the Secret Agent. I got to thinking that if one wants to play Secret Agent Chess by e-mail a workable means of identifying the Secret Agent if a moderator is not available would be to send a text file with the identity of the Secret Agent along with the first move. The text file is left unopened until the Secret Agent is revealed. If using Zillions to play by e-mail by trading ZSG files, its easy to play Secret Agent Chess. One would just replace the designated piece with a right-click selection in your own color to reveal the Secret Agent.

Marseillais Chess. Move twice per turn. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Wed, Feb 26, 2003 01:31 AM UTC:
Mike, How about creating a neutral player who only has a dummy piece. The neutral player's move would go between the two same-color moves. That should cause Zillions to evaluate check after the first move. The neutral player should not be detectable in actual play, the moves list, etc.

Tony Quintanilla wrote on Wed, Feb 26, 2003 06:21 PM UTC:
The marker could simply be the same King piece image with some kind of change, such as a red outline, or some such, illustrating that the King is under attack. Adds an element of drama to the game....

Pocket Mutation Chess. Take one of your pieces off the board, maybe change it, keep it in reserve, and drop it on the board later. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Wed, Mar 5, 2003 06:01 AM UTC:Excellent ★★★★★
This is a great game. I am playing a game with the author. So far, I've only made 'standard' chess moves, waiting for the right time to put a piece in the pocket. Once the board starts to clear up, the gain in position will outweigh the loss in time. There will be a lot of drops in the end game. The simplicity of the idea of the Pocket and the possibilities it provides make for a very nice game. There is a whole new dimention to piece development. Its almost like a 2-turn teleport move. I agree with the author that this 'game system' could be used with other piece arrays. It could even be used in hexagonal Chess--why not? The details of what piece can promote where, to what can be modified as needed for playability.

Heroes Hexagonal Chess. Hexagonal variant with special Hero piece which enhances other pieces. (Cells: 84) [All Comments] [Add Comment or Rating]
💡📝Tony Quintanilla wrote on Thu, Mar 6, 2003 05:31 AM UTC:
Each piece moves once each: 'On the first turn, White may move up to three of the Fresh-Pawns, Knights, Chariots or Heroes, once each. Then Black moves up to five of these pieces. On the second turn, White moves up to five and Black moves up to three. On the third turn, White and Black move up to six.' Actually, this idea was borrowed from similar mobilization rules used in Shatranj. It speeds up the first phase of a game with a lot of short range pieces on a large board. It is even more needed in Heroes because the hexagon-shaped hexagonal board makes for a crowded initial array.

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sun, Mar 9, 2003 02:00 PM UTC:
The rules say: 'Chess is a game, played by two players. One player plays with the white pieces, and the other player plays with the black pieces.' and 'Alternately, the players make a move, starting with the white player (the player that plays with the white pieces.)' Realize that the color of the pieces, 'white' and 'black', is just a convention. The starting player is also just a convention. These are conventions used for convenience and uniformity, which are important for some purposes such as tournament play. Everything about Chess is just a convention. But, conventions can be adjusted. If you want to, start with black. There are many Chess variants that use different piece color conventions, for example there is a Chess variant that uses Gold and Green, with Gold starting. I have a Chess set with with four colors, white, black, red and yellow. I decide which pieces I play with and which starts as it suits my fancy.

Turkish Great Chess VI. Large variant adding an Archbishop and a General (Amazon). (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Mon, Mar 10, 2003 07:03 PM UTC:
The concept of several powerful pieces on the board is not new. There are games with even more powerful arrays. The power of the pieces is balanced, at least in part, by the larger board. The game may lend itself to tactical play as a result of the ability of these pieces.

Chess with Different Armies Zillions Saved Game file. Download this file to see this game played in the Multivariant Play by E-Mail Tournament.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sun, Mar 30, 2003 11:08 PM UTC:Good ★★★★
The Colorbound Clobberers showed the power of a concentrated attack of leapers. Not having lost a lot of material due to trading, the colorbound limitation was not significant. The diagonals were open to the Clobberers while the orthogonals were a little cluttered for the Rookies. Nice game!

Tony Quintanilla wrote on Sun, Mar 30, 2003 11:10 PM UTC:
My apologies; name error corrected!

Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!)[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Tue, Apr 1, 2003 11:25 PM UTC:
I've added the moves list to the Zillions Saved Game item page text for convenience.

Parachess. Chess on a rhombus-tiled board. (Cells: 72) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Wed, Apr 2, 2003 02:01 AM UTC:Excellent ★★★★★
Great use of geometry to create a new and interesting grid, but one that is also visually intuitive and should be quite playable, adding new dimensions for movement.

Motorotor. Variant where two platforms slowly orbit a central board. (11x11, Cells: 43) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Wed, Apr 9, 2003 02:49 AM UTC:Good ★★★★
I like this game. The rotating platform is certainly innovative and interesting. Some of the pitfalls that are mentioned could be worked out with a little playtesting (outside the contest, to be sure). The game concept, though, is not without merit.

Tony Quintanilla wrote on Wed, Apr 9, 2003 03:04 AM UTC:
Actually, the contest is open until April 15, so any changes, if needed, until then are accepted.

Chestria. Each player has 11 randomly selected pieces in this game of placement and flipping. (3x(5x5), Cells: 43) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Thu, Apr 17, 2003 05:43 PM UTC:Excellent ★★★★★
Ode to ZOG: Zillions of zee-are-effs and zee-es-gees, how can they be wrong?! The game by any other name would be as zweet!! No -effs or -gees about it!!! Touche' little 'Z' man!!!!

Tony Quintanilla wrote on Thu, Apr 17, 2003 09:43 PM UTC:Excellent ★★★★★
<p>Jared, seriously, this is quite a nice game. </p> <p>I really like the idea of static pieces. Although you did not mention it, obviously this is a kind of Chess-Go blend.</p> <p>Apparently the players' boards are a kind of holding area. Would it be possible to expand the battlefield to 41 squares and just drop the randomly pieces directly on the Battlefield each turn? (Although your method would be much more implementable in ZOG (there's that again!)). You could just keep the one special square for the special replacement move. This would give you more room. You could even add more pieces to the setup</p> <p>The tactics of placement on the battlefield could be very interesting. The idea of flipping the ownership of the captured pieces I really like. That will certainly add another layer of complexity to the game, which is useful when you are playing on a small board. In fact, this creates a kind of movement if not of pieces then of piece-structures.</p> <p>I assume that you have considered that the random setup may/will probably create unequal armies. But, the idea of randomness in Chess is interesting in itself as long as it does not overwhelm the pure-strategy aspect of the game.</p> <p>A question: its not immediately clear to me why a Fodder piece should be obligatory on the first move.</p> <p>Final comment, someone please ZFRolize this game!</p>

Tony Quintanilla wrote on Fri, Apr 18, 2003 03:28 AM UTC:
I didn't mean that each drop would be randomly selected, rather that the randomly selected array would be dropped from outside the board. Thus, the 41 squares could be used for the battle board instead of each player's own setup board. I was not very clear about it, though.

Tony Quintanilla wrote on Sat, Apr 19, 2003 03:17 AM UTC:
<p>Jared, ok. Point well taken on the board size. Actually, that comment was more musing than anything else. Regarding the little Z man, that's a reference to that little guy with a sword with a big Z on his jacket that's the Zillions icon on their web site and on the CD cover. I was just trying to be amusing, perhaps not so succesfully. Actually, I am intrigued with TT and will have to check their site. RPG's? I don't see the relevance. Overall, nice game.</p> <p>With regard to implementing the game in Zillions, here's a few thoughts. One could use two ?neutral players to drop the original array into the setup boards, randomly selecting from the possible pieces. Upon dropping the pieces could change owners to that of each player. The special 11th piece could have an attribute changed to allow its special move. The moves themselves should be straight forward. The drops would have to search in each move direction and again flip the ownership upon finding a opponent's piece. The win condition might be a little tricky. The winner would be the player that is both stalemated and has the most pieces on the board. Forced passed turns may be required. </p>

Tony Quintanilla wrote on Mon, Apr 21, 2003 04:11 AM UTC:
Jared, no, I haven't tried TTG yet.

Maxima. Maxima is an interesting and exiting variant of Ultima, with new elements that make Maxima more clear and dynamic. (Cells: 76) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sat, May 3, 2003 01:27 AM UTC:
Mike, sorry about that! Corrected.

Maxima Zillions Saved Game file. Download this file to see a sample game of Maxima![All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sat, May 3, 2003 02:04 PM UTC:Good ★★★★
Nice game! Rhonan appears to have responded to an aggressive attack nicely. He systematically attacked the Goal Squares, using his Guards to best advantage.

Maxima. Maxima is an interesting and exiting variant of Ultima, with new elements that make Maxima more clear and dynamic. (Cells: 76) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sat, May 3, 2003 02:10 PM UTC:Excellent ★★★★★
<p>Maxima certainly seems to be a very interesting game. The powers of the pieces, board configuration and winning conditions seem to have been well considered. Particularly the use of Goal Squares in addition to checkmate seems to give the game more fluidity. <p/><p>The Ultima inspired powerful pieces are well balanced and quite interesting. They do not seem to overwhelm the relatively 'small' (actually, larger) board. For those of us brought up on 'orthochess', pieces like the Mage are consoling!<p/>

Knot Chess. Board in shape of geometric knot.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Thu, May 8, 2003 05:15 PM UTC:
Well, it seems that the only difference is that the board is essentially a cylinder where the 1st and 8th ranks are connected, since there is no rule that pieces must stop upon reaching the 8th rank or the 1st on the 'knot'. The knot itself does not seem to play a role in the game.

Tony Quintanilla wrote on Fri, May 9, 2003 03:34 AM UTC:
Ok. If it is a cylinder, then 'anonymous' is correct and the game cannot start because the checkmate condition is met from the start. If the board is not a cylinder, then Tony Paletta is right and there is no difference between this game and ortho-Chess, except the 'appearance', but not the geometry, of the board. Perhaps the point is just to have an interesting looking board to play on. Such a large change in the appearance of the board can alter one's conceptualization of the moves and one's thinking about tactics, strategy, etc. That is in itself an interesting variant concept. Any other interpretations?

1st World Open Chess Variant PBEM Championship. Tournament proposal open for public comment before creation.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Thu, May 15, 2003 01:32 AM UTC:
William, the 'question mark in a ring' means that you have not registered as a chessvariants.com member, that's all. If you wish, you can go to your name information page to register.

Tony Quintanilla wrote on Fri, May 16, 2003 11:03 AM UTC:
With regard to the use of ZRFs. ZRFs have been used in previous tournaments. The settings are made to be 'human-human'. Both players share the convenience of Zillions' features, such as convenient graphics, game recording, and, yes, 'the little green dots'. The dots do inform a player about what moves are possible, without advising about which move to make. This implication should be clear to all (or at least both) players from the outset. Of course, it is also possible to create ZRFs that do not enforce any rules, but are simply 'game editors'. This has been done for complicated games, for example. If this is the players' preference, for simplicity's sake I would refer them to the PBeM system on this web site. On the PBeM system it is very simple to create a 'preset' for most Chess variants, including hexagonal variants. It sends e-mail messages with graphics, records logs, allows messaging, provides very nice graphics selection, links to rules, but provides no rules enforcement--try it!

PromoChess. Everything but the king can power up. Mix of Japanese/Western/fairy pieces. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sun, May 18, 2003 03:35 AM UTC:Good ★★★★
Glenn, I haven't played it, but PromoChess looks quite interesting. The piece selection is varied and interesting in its own right. I like the idea of promotion of all the pieces, while retaining the King.

Alpha Centauri. A very complex game, somewhat exotic, with some elements from Rococo. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Mon, May 26, 2003 07:02 AM UTC:Good ★★★★
Very interesting game. The movement and capture dynamics are unique. The win condition is goal oriented, also creating a different dynamic. The non-capturable pieces are an interesting element too, somewhat inverting the 'checkmate' rule. The Rotor is neat, juggling pieces instead of capturing them!

Hans Bodlaender resigns as editor-in-chief. Missing description[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Mon, May 26, 2003 03:12 PM UTC:
Hans, thank you again for starting this great site. David and Peter are doing a great job and will guide the site well. Nevertheless, I am saddened by your departure as Editor-in-Chief. I look forward to seeing your future contributions as time permits. Adieu!

Heroes Hexagonal Chess. Hexagonal variant with special Hero piece which enhances other pieces. (Cells: 84) [All Comments] [Add Comment or Rating]
💡📝Tony Quintanilla wrote on Fri, May 30, 2003 10:22 AM UTC:
I just checked the download for both the ZRF and the ZSG zip files and they work.

💡📝Tony Quintanilla wrote on Sat, May 31, 2003 01:23 PM UTC:
Sorry about the confusion. The redundant broken link has been removed.

Maxima. The Maxima page is now available in Spanish! (Spanish Language)[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sat, May 31, 2003 02:10 PM UTC:Excellent ★★★★★
Excellent addition to the Spanish game pages. New Spanish pages don't appear in the English 'What's New', so check it out if you read Spanish!

Abstract ChessA game information page
. Pieces are represented by stacks of different heights.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sat, May 31, 2003 04:16 PM UTC:Excellent ★★★★★
Great idea. Its simple and elegant, yet add the mutability of pieces that many game designers have sought. The idea of simplifying the rules of Chess is also intriguing. It should be quite playable.

An Interview with Hans Bodlaender. An interview with the founder of the Chess Variant Pages.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Tue, Jun 3, 2003 05:23 PM UTC:Excellent ★★★★★
Hans, thanks for your comments. And, you are right to mention that David has done a great job.

Contest to design a chess variant on 43 squares. Missing description[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Wed, Jun 4, 2003 12:45 PM UTC:Excellent ★★★★★
Excellent set of submissions! Take a look and vote!

Orwell Chess. Three player variant themed on George Orwell's 1984. (7x12, Cells: 84) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sun, Jun 8, 2003 04:12 PM UTC:Excellent ★★★★★
I had the opportunity to play this game with the inventor. I must say that I really enjoyed it. I found that the selection of pieces and their capabilities was quite interesting and suited for the 3-player setting. A fun, interesting, 3-player game is special in-itself. The shifting alliances is a very good way of preventing a strategy of ganging-up. Something that should also be mentioned is the random element. While this is unusual in Chess, it is definitely an interesting, playable, and fun aspect of the game. Overall, this is an excellent game. The judges have to select their picks for finalists. Often specific choices are based on minor or even subjective preferences. The final choices do not reflect negatively on otherwise very good games.

Doublewide Chess. A discussion of the variant where two complete chess sets (including two Kings per side) are set up on a doublewide board. (16x8, Cells: 128) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Mon, Jun 9, 2003 05:40 PM UTC:Excellent ★★★★★
Excellent idea. The strategic issues regarding where to commit one's pieces will be more significant. Regional battles will be more common. Mobility will be more important. I also like Mike Howe's suggestion about different army powers depending on the board--this harmonizes nicely with the double-board theme. The doublewide idea can be applied to many Chess variants. How about double-wide Rococo, for example! Triple-wide? could be interesting, but the game might devolve into a central battle with reserves on the wings.

Taikyoku Shogi. Taikyoku Shogi. Extremely large shogi variant. (36x36, Cells: 1296) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Tue, Jun 17, 2003 05:21 PM UTC:
The 'legend' is very creative indeed. Maybe its 'true'. It harkens to the appeal of games in the first place, as models of reality which can serve at many levels, simple enjoyment, mechanics, history, philosophy.... It reminds me of Hesse's 'Magister Ludi'.

Aberg variation of Capablanca's Chess. Different setup and castling rules. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sun, Jun 29, 2003 03:27 PM UTC:
The text has been clarified. -Ed.

Tony Quintanilla wrote on Mon, Jun 30, 2003 02:57 AM UTC:
Hans Aberg has provided a very nice graphic showing the setup. --Ed.

TamerSpiel. Modern large chess variant with elements of historic chess variants. (12x8, Cells: 84) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Fri, Jul 4, 2003 02:12 PM UTC:Good ★★★★
I am on turn 12 of a very nice game by e-mail. I am a fan of ancient games and modern games with an ancient theme or quality. This is one of them. I really like the use of the Vizir and Firzan in such an active way. It adds a certain depth of the function of the Pawns in the opening. The opening has another dimension before the minor pieces get involved and the game goes into the middle game. The wide board also provides more room for deciding where to focus the attack, King-side or Champion-side! The Lion and the Eagle are nice additions too. The certainly fit the theme, but more importantly, they add another level to the opening and early middle game. Instead of the battle being just between Knights and Bishops, a player must decide whether to commit and risk these stronger pieces--similar to committing the Rook in Chess. I am enjoying the game. Very nice game.

Turkish Great Chess II. Gollon's large historical variant. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sat, Jul 12, 2003 11:05 PM UTC:Good ★★★★
Besides its historical interest, this is a very interesting variant. The different central Pawns and the central Knights are intriguing. The selective use of the 3rd or forward rank bears consideration in designing other games too.

Invent-and-Play. A design contest and a small PBEM tournament, combined![All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Thu, Jul 17, 2003 05:17 PM UTC:Excellent ★★★★★
Wonderful! Enough said!

Tiled Squares Chess. Drop tiles to create the board as you play. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Tony Quintanilla wrote on Sat, Jul 19, 2003 05:12 AM UTC:
Peter, your comment is well taken. You are right that dropping and picking up tiles could be used as a stalling tactic or due to lack of experience by a beginner. I suppose the game could get very tedious if both players did this. I would think that an astute player could take advantage of such a game by his opponent to develop his position better. Taken to an absurd degree, the 3-times repetition rule or the 50-move rules would result in stalemate. Your suggestion to force a move every 3 moves could be implemented, however, during the opening such a rule might stifle legitimate positional drops.

💡📝Tony Quintanilla wrote on Sat, Jul 19, 2003 02:38 PM UTC:
Robert, I did test this situation a bit. <p>Let's say that its the end game and the loosing player has a lone King and the opposing player has a King and Queen. The loosing King is being progressively cornered. The loosing player starts to drop Anti-Tiles to block ranks and files and diagonals. Eventually, the loosing King will block himself into a corner with Anti-Tiles, hoping for stalemate by the 50-move rule, but this does not save him. Once the board is completely filled with Tiles and Anti-Tiles, this tactic fails. The loosing King is forced to move. As the King moves Tiles are created! In addition, the winning player's King can replace Anti-Tiles with Tiles everywhere except adjacent to the loosing King. Then the winning side can force checkmate. </p> <p>The above scenario assumes that the loosing player has been very succesful in droping Anti-Tiles. By the end game, most critical squares have Tiles. In order to drop an Anti-Tile, the Tile must first be removed. This creates an opportunity for the winning player to drop a Tile there. This Tile cannot be removed by the loosing player.</p> <p>The only hope that the loosing player has is that the winning player goes 50 moves without being able to put him in check or move a Pawn. This is possible, but unlikely.</p><p>Perhaps there is a tricky way to avoid loosing by dropping Anti-Tiles, but I don't think so. I would like to know if there is.</p>

Glenn's Decimal Chess. A 10x10 blend of FIDE, Shogi, and Xiangqi influences. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sat, Jul 19, 2003 05:23 PM UTC:Excellent ★★★★★
This game certainly looks interesting. The graphics, as always, are very nice. I like the use of the Rhino, a deserving but somewhat neglected piece.

Ready Chess. Pieces cannot capture right after capturing, they have to be restored first. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Tony Quintanilla wrote on Sun, Jul 20, 2003 08:02 AM UTC:
I have updated the ZRF to include a variant based on Mike Nelson's excellent suggestion to add thematic Ready-Kings and Ready-pieces upon capture through Pawn promotion. The variant was implemented by Mike and added to the original ZRF. Mike, Thanks!

Maxima. Maxima is an interesting and exiting variant of Ultima, with new elements that make Maxima more clear and dynamic. (Cells: 76) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Fri, Jul 25, 2003 01:10 AM UTC:Excellent ★★★★★
<p>Maxima is quite interesting and clear. Its subtle, has a lot of variety, and is quite innovative. I particularly like the long move of the Mage and the traditional move of the Guard. </p><p>The Mages' reach makes it a very active piece early in the game. </p><p>Although it has the single step move, the Guard proves to be surprisingly strong and important for attack. Its interesting that among relatively strong pieces, a traditional piece like the Guard should play such an important role. </p><p>The Coordinator comes into play very selectively but can be surprising and cannot be ignored. </p><p>The custodian capture powers of the Pawn make the dynamics of the opening much more positional than in games using FIDE-type Pawns. </p><p>I wonder what the theoretical piece strength density of Maxima is compared to FIDE?</p>

Hopgi. Small-board variant of Chessgi with an L-shaped board, linked pairs of Kings, where all pieces can move like a Mao-hoppers. (7x7, Cells: 43) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Wed, Jul 30, 2003 11:37 PM UTC:Excellent ★★★★★
This is certainly an interesting game. The use of the short range pieces makes the best use of the available space. I like the use of the 'split' double royal pieces, split into Ferz and Wazir capabilities. This is in line with the promoted versions, which adds a Ferz or Wazir capability. The game has subtle tactics. The Mao-Hopper capability adds density to the tactical possibilities on a small board. The drops do not overwhelm game play. The board's diagonal divide adds to the thematic flavor of the Berolina Pawns. Nice game.

Chess Cartoon. Members-Only A chess game being played by the pieces themselves.[All Comments] [Add Comment or Rating]

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Take Over Chess. Jump across pieces to take them over from your opponent. (7x7, Cells: 41) [All Comments] [Add Comment or Rating]
💡📝Tony Quintanilla wrote on Thu, Jul 31, 2003 04:29 AM UTC:
<p>With regard to Charles' comment, actually, I was thinking of Shogi, but I wanted to get away from taking the pieces off-board.</p><p>I have suggested the 64-square version for the Invent and Play contest. In some ways I prefer the larger board because it does provide more room for maneuver. However, the original reason for the takeover capture was to increase the density of power to make the game more interesting on a small board. In the large board, the takeover feature becomes a bit too strong. The ZRF has two subvariants for both 42 and 64 squares, one limits the takeover capture to a jump adjacent to the capture piece, and the other limits takeover captures to undefended pieces only. I tend to favor the limited jump for the 64-square board</p><p>Antoine's suggestion to limit captures to either a takeover or replacement by some kind of secondary rule is interesting. Perhaps on odd turns it would be by takeover and on even turns it would be by replacement! This could actually be implemented as a subvariant, if I get ambitious!</p><p>Peter's suggestion to use a ring board is also interesting.<p/>

PcSaba[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Fri, Aug 1, 2003 05:35 PM UTC:
I fully agree with the excellent comments, starting with Ivan's original comments. Thanks to Michael for the interesting clarification of the counting issue. As Jean-Louis says, we must not transmute legend into history. Consequently, I have removed the Saba from the Piececlopedia. As noted by Peter and Jean-Louis, Senterej as a regional variant remains interesting on other grounds, such as the Werera.

84 Spaces Contest. Missing description[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sat, Aug 2, 2003 12:09 AM UTC:Excellent ★★★★★
Thanks to all the organizers and judges! What a wonderful contest and great games!

Wizard's War. Game with piece-creating Wizards and a board divided into arena and enchanted sections. (10x10, Cells: 84) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sat, Aug 2, 2003 05:47 AM UTC:Excellent ★★★★★
<p>Very nice game. The dynamics of the opening, middle game and end game are quite distinct, although very different from FIDE Chess.</p><p>The opening is characterized by piece creation in tandem with piece development.</p><p>During the early middle game, positional play starts to develop, with a balance between attempting to get a material advantage by capture or by piece creation.</p><p>As the middle game proceeds, positional play becomes more important. While piece creation is always an important element it must take a secondary position as positional tactics become more critical.</p><p>In the late middle game, the goal of capturing the 'arena' starts to influence tactics. Capture of semi-royal Wizards also becomes a tactical and strategic issue.</p><p>Overall, a very nice game and very innovative.

L ZIP file. Chess variant designed by committee.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Fri, Aug 8, 2003 12:06 PM UTC:Excellent ★★★★★
Beautiful! Thanks!

Advanced Wizard Chess. Chess variant on 10 by 10 board with fantasy chess pieces. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sun, Aug 10, 2003 07:50 PM UTC:Good ★★★★
Very nice game. I am intrigued by the use of the Earth and Sky boards. This has strong thematic sense to it, particularly with the overall context of the game. Other games, such as Alice Chess, use the double boards, also thematically. But Advanced Wizards Chess uses this theme very consistently, and, it appears, in a very playable manner. I particularly like the launching of the Dragon and Pegasus into the sky, the swooping of the Eagle, the flight of the Archer's arrow! The Earth-bound pieces also are thematically appropriate. The Wizard is Earth-bound, like a proper royal, but can teleport once per game. This has allusions to certain ancient variations of Shatranj where the King had a Knight's move. The game is complex in that there is a lot going on, but the rules are clear and intuitive. Nice game!

Pocket Mutation Chess. Take one of your pieces off the board, maybe change it, keep it in reserve, and drop it on the board later. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Mon, Aug 11, 2003 04:37 AM UTC:Excellent ★★★★★
The middle game develops very nicely. At first I thought that there would be a lot of drops. It turns out that the tempo lost in putting a piece in the pocket is very important, so this option cannot be wasted. The game develops very closely to FIDE Chess. The mutation aspect of the pocket actually adds more to the dynamics of the game than the drop itself, it seems. Promotions do not seem to be any more prevalent in the middle game than in FIDE.

Chaturanga. The first known variant of chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Tue, Aug 12, 2003 08:56 PM UTC:
The ancient forms of chess, Chaturanga and Shatranj used uncheckered boards.

Isle of Lewis Chess Men. Missing description[All Comments] [Add Comment or Rating]
📝Tony Quintanilla wrote on Tue, Aug 12, 2003 09:04 PM UTC:
The Isle of Lewis chessmen found comprised parts of several chess sets. The sets commercially distributed appear to use a few of these pieces for their molds. Different sets seem to use a different selection of pieces, such as a tower or a soldier for the Rook. Or the same set may use different pawns or kings for white and black. Basically, selection of pieces that will comprise a set is somewhat arbitrary. If you like the set provided, that's what counts.

Maxima. Maxima is an interesting and exiting variant of Ultima, with new elements that make Maxima more clear and dynamic. (Cells: 76) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Wed, Aug 13, 2003 10:49 PM UTC:
The Pawns are interesting. They seem to be more powerful as defensive than as attacking pieces. I like the Mage, although its diagonal first square can be both a benefit and a hindrance. The game develops nicely into the middle game, remaining tactical, yet beginning to move towards the game's goals. The middle game is surprisingly closed; surprising because the pieces are not extremely powerful individually, but their combined reach is still strong enough to control the board.

Wizard's War. Game with piece-creating Wizards and a board divided into arena and enchanted sections. (10x10, Cells: 84) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sun, Aug 17, 2003 09:09 PM UTC:
Another interesting question is whether quantity or quality is more important. I would tend to side with quantity if for no other reason that clearing the arena is a matter of quantity more than quality, although generally concentrated force is more effective than dispersed force. In the opening, when development means clearing the squares to which the Kings may move while starting to control the arena, quantity may be more important. During the middle game when the arena is well populated, concentrated force may be more important.

Invent-and-Play. A design contest and a small PBEM tournament, combined![All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sat, Aug 23, 2003 02:23 PM UTC:
Roberto, you can send your moves directly to the player.

Nuclear Chess Play-By-Mail game. Examine this game![All Comments] [Add Comment or Rating]
📝Tony Quintanilla wrote on Mon, Aug 25, 2003 03:35 AM UTC:Good ★★★★
Interesting game. Due to the overwhelming possibilities of any capture, any kind of initiative, such as the first move, has significant momentum. At least in the opening, one cannot accept the risk of any capture in the first 2 ranks! This forces a very defensive posture on Black. Although, any turn of events, such as gaining a tactical advantage, can reverse roles quickly.

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