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Take Over Chess. Jump across pieces to take them over from your opponent. (7x7, Cells: 41) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on 2003-07-31 UTC
<p>With regard to Charles' comment, actually, I was thinking of Shogi, but I wanted to get away from taking the pieces off-board.</p><p>I have suggested the 64-square version for the Invent and Play contest. In some ways I prefer the larger board because it does provide more room for maneuver. However, the original reason for the takeover capture was to increase the density of power to make the game more interesting on a small board. In the large board, the takeover feature becomes a bit too strong. The ZRF has two subvariants for both 42 and 64 squares, one limits the takeover capture to a jump adjacent to the capture piece, and the other limits takeover captures to undefended pieces only. I tend to favor the limited jump for the 64-square board</p><p>Antoine's suggestion to limit captures to either a takeover or replacement by some kind of secondary rule is interesting. Perhaps on odd turns it would be by takeover and on even turns it would be by replacement! This could actually be implemented as a subvariant, if I get ambitious!</p><p>Peter's suggestion to use a ring board is also interesting.<p/>