Comments by TonyQuintanilla
Great idea to explore short range moves, in the spirit of the ancient game!
Could an editor please fix the HTML for this page? I tried to enter a recorded game in Game Courier, but I'm afraid that I made some mistakes in the HTML. I cannot correct them as a contributor. Thanks!
I have a question. I recently posted a preset for Heroes Hexagonal Chess with a hexagonal board using the PNG method. It displays fine on a PC browser, but will not display in IOS Safari on a mobile device. I then tried both JPG and GIF with the same result. Any suggestion on what I can do? Is the only solution a CSS board? Thanks.
I have a question. For the Heroes Hex Chess preset I just posted. I made a hexagonal board using the PNG method. It displays fine on a PC browser, but does not display in IOS Safari. I tried JPG and GIF with the same result. Any suggestions? Thanks.
Yu Ren Dong asked (a long time ago!): "Another question is about the zrf of Heroes Hexagonal Chess. As my Guard moves into the marked zone of opposite and is in face of enemy King at the same time, Guard will only promote Heroic Pawn but not Hero. I can't choose to become Hero. Is it a bug or an ambiguous rule?" I think that I simply did not consider this possibility. The rules should clarify that the Guard promotes to a Hero in this situation, not a Heroic Pawn. Hopefully I will have time to make this change in the ZRF sometime soon!
Fergus, thanks for this new feature! - Tony
Jeremy, to drop a White-owned tile (displayed with a white border), use the piece designation '$' and for a Black-owned tile (displayed with a black border), '%'. So in your example, the move would be $-d3. This would drop a White-owned tile on the d3 space. The idea is that the board only exists for ranks 1, 2, 7, and 8 at the start of the game. Players have to add tiles, which they own, in order to create a legal place for their pieces to move to. So in your example, White would add a tile to d3 in order to say move a Pawn to d3 later. A player can also remove their own tiles. So, White could later remove the tile using '-d3'. I hope this helps. Take a look at the below example of the first few moves. Note that each player drops their own tiles upon leaving a square, since they own those tiles. Thanks for your kind offer to help with a new preset or graphics.
Alternatively, you could create a new image that is symmetrical in both directions. I can upload this. The program should then locate the pieces in the correct spaces. For example, the boxes could be at the bottom rather than at the top. However, this will require re-doing your space coordinates.
Sorry about this. I should have checked the FAQ before asking you to define the coordinates!
Abdul, Jeremy: I have added the board image as a new Game Courier 'Background' called 38squares.gif. Here is a very rough preset using my Hexes Chess preset as a starting point, but you will have to redefine the coordinates for the spaces. Obviously, these coordinates are for the Hexes Chess hexagonal board.
This page was originally meant to simply present some images that could be used with Zillions of Games. Here are some other links that may be of interest:
- Jean-Louis Cazaux's page on the pieces (he calls the 'Rook' a 'Warder'): http://history.chess.free.fr/lewis.htm
- Drawings of the pieces, along with other images about the locality where they were found: http://www.cne-siar.gov.uk/museum/gallery.htm
- British Museum page on the pieces (notice the teeth on that berserker 'Warder'): http://www.thebritishmuseum.ac.uk/explore/online_tours/britain/our_top_ten_british_treasures/the_lewis_chessmen.aspx
- Photo of the display at the British Museum (5th image from the top): http://www.eg.bucknell.edu/~hyde/England2004/BritishMuseum4.html
- Page from the National Museums Scotland: http://www.nms.ac.uk/lewischesspieces.aspx
- Wikipedia page on the pieces: http://en.wikipedia.org/wiki/Lewis_chessmen
- Phenomenal high resolution image (2.86 mb) of the Lewis King from the 2006 Auckland Museum Viking exhibition: http://www.aucklandmuseum.com/site_resources/Vikings/3_-_Lewis_chess_king.jpg
Perhaps it's time to close this group? We have the Comments and Game Courier for forums.
Mats, this is an interesting item. Could you create a link page for it?
Christine's comment about many more variants is interesting. I've often marvelled at the seemingly endless bounty out there. This site is like the goose that lay the golden eggs. That's why I completely agree with the open-ended editorial approach. Sure, many games are a passing fancy, but a few are trully golden, and they only emerge after being tried in the fire of this community. Will there ever be a 'rococo' period, where good ideas dry up and we are left with empty frills? (No pun on Peter's excellent game intended!!) I don't know, but it's not today! Happy New Year.
Jeremy, thanks to you too for all your contributions, especially the presets!
Chess is far from dead. As far as I know, no computer can yet *enjoy* a game of Chess! Example: my kid enjoys tic-tac-toe, another 'dead' game?!
Happy New Year! Thanks to David for all his work to keep this site going (especially the difficult site maintenance necessities).
Gary, I've used sculpy too, but how do you make sure you get a smooth and even split when making the 2 mold halves? It's a nice and simple idea. As you mentioned, the colors are very nice and come in a large variety. Do you have pictures? Thanks.
'I wish to state a variant based on the current listed variant called 'Three Handed Chess'. My version is exactly the same layout, conditions and reasoning as 'Three Handed' except for the variation rules to eliminate ganging up on the third man.
'My method is that when attacking the man on the right and removing a piece, you get to remove the same piece from the man on the left as well. This has two effects; it shortens an otherwise very long playing game, and it means no player can afford to ignore his best chance of winning, i.e. attacking his '2 for one target', the man on the right. Also you can never trust the man on your left to leave you alone for very long. You are just too good of a target.
'Notice also that attacking is of higher value than defense. But at some point, you must try and slow your attacker down. This is a fast, aggressive game.
'However, there is one more rule; after a check, if a possible check-mate exists and the third player has not had a turn between the check and the failure of the victim to escape, the third player is guaranteed one last move to break the check-mate. If he succeeds, play continues in the normal direction from the 'third' player.'
Glinski page in Spanish posted. See all languages: http://www.chessvariants.org/index/whatsnewalllang.php
The editors received the following correspondence from Doron Singer: Your example claims Bxc1 wins. It, in fact, loses, which goes to show suicide chess is deeper than what most people give it credit for. Black's win is as follows: 1. Bxc1 g5 2. Bxg5 a6 3. Bxe7 axb5 now: 4. Bxf8 Nc6 5. Bxb5 Nd7 6. Bxd7 Ra3 7. Bxa3 b4 8. Bxb4 0-1 or: 5. Bxc5 Ra3 if: 6. Bxf8 Nd7 and so on and if: 6. Bxa3 Nc6 and so on. Doron.
Gilbert: this is an ongoing debate. For a good introduction see Jean-Louis Cazaux's excellent discussion at, http://history.chess.free.fr/comparison.htm
Retrograde Chess? Like the planets, you expect a normal move, then the weird back-swing. Quick question, how will a Pawn or King advance?
Sam, may I suggest that you convert this message into a member-posted page? http://www.chessvariants.org/index/membersubmission.php That way, it will be properly indexed and posted. Otherwise, it is likely to get lost among the myriad messages posted on this site.
The editors received the following correspondance from Rainer Hecker: Dear Sirs and Madam’s, thank you for this fascinating Page about “Star Trek Chess”. But if my information is correct you have made two mistakes: No movable Level (or in Star Trek terminology “Attack Board”) is ever placed below, always above a corner! For some reasons: 1. Continuous use would wear the Boards and Pins so that the Attack Boards would hold any longer upside down. 2. I have never an Attack Board below a corner, neither in the original series nor in any of its following series. The position of the pieces at the start of the game is not correct. According to my sources the queen and king start the game on the Attack Boards occupying the places of the knights in your diagram. the knights start the game on the Main Boards on the outer lines occupying the places of the bishops in your picture. The bishops start on the inner lines occupying the places of king and queen in your diagram. yours sincerely Rainer Hecker
It would be nice to hear from Ralph again on this forum....
I am not rating this page now, because I want to try the 3D board first. This may deserve an 'excellent.' One significant problem with 3D variants (some very interesting) is that they are difficult or near impossible to properly visualize on a 2D platform, such as Game Courier or ZOG. One needs a physical 3D board (sometimes not possible), or a computer-generated 3D model that can be manipulated to present various views, to appreciate 3D games. 2D platforms require players to imagine the 3D connections between 2D slices of the board. An analogy would be trying to visualize a 2D board cut into 1D slices, say each rank presented side by side, instead of top to bottom as usual. Try playing on that board! Anyway, the offered computer generated board may work. Let's see!
Well, I don't know about that...but, take a look at: /play/pbm/play.php?game=Jetan+Jeddara&log=tony_quintanilla-whittlin-2006-142-201
Ibu Ibu Alice Alice Chess! What a concept! Nothing if not fun, I'm sure. All in 3 days, too! This would make a great 3 day feast -- perfect for Memorial Day. Seriously, keeping the growing number of pieces and possibilies straight, flipping from board to board especially, would be a true mind-bender, but, hey, that would be the fun of it!
For those who wished for a Go preset to try Chess variants on, here it is (19x19): http://www.chessvariants.org/index/msdisplay.php?itemid=MPgo Let me know what other features you would like, 9x9 board? The piece set I am using was created by Larry L. Smith for his 3-d ZRF's and only has the standard chess set. If anyone wishes to have other pieces, perhaps they could create some (they are very small and easy to modify).
Namik, David Howe has just added the ability to make a page for Game Courier presets at, http://www.chessvariants.org/index/membersubmission.php?isgamecourier=1 You still have to create the basic HTML code for the Game Courier preset URL and any text you want. Try it for your presets. Thanks to David!
Joe, David Howe has just added the ability to make a page for Game Courier presets at, http://www.chessvariants.org/index/membersubmission.php?isgamecourier=1 You still have to create the basic HTML code for the Game Courier preset URL and any text you want.
See also: http://www.chessvariants.org/large.dir/contest/mammoth.html
Interesting setup. It looks like you created a Game Courier preset for the setup diagram. It would be nice if you could add a preset button to your page? To do this, copy the HTML form code for the preset button into your page HTML. You can see to code at the bottom of the 'Editing a Preset' page, in a window just above 'Available Pieces.'
The editors received the following message by e-mail from Namig Aliyev: Dear sir! I would like send to You some comments about Grand Chess. 1.'Fool mat' in classic chess is 1.f4 -e6 2.g4 -Qh4x -2 moves 2.In Capablanca chess for opening set up like this (Optimal set up,all pawns protekted,force line of pieces very good balanced)-R-N-B-A-C-K-Q-B-N-R, 'fool mat' is 1.c3 -h5 2.Ac2 -f6 3.Ag6x -3 moves 3.In Grand Chess for opening set up -3rd row pawns,2nd row from square b2 -N-B-A-C-K-Q-B-N, 1st row Ra1 and Rj1 (this variant more preferable,because white king snand up in dark square and vice versa) 'fool mat 'is 1.c4 -Rjg10 2.Ac3 -Rae10 3.Cf4 -Af10 4.Nh4 -h7 5.Ag7x -5 moves These examples shows us in Grand Chess a king is more safety position then in Capablanca or Classic Chess. P.S.I think all rules in Grand Chess is very interesting and good. But if we make one exceptoin it will be better. Rule:A pawn can be promoted when it reaches 9th row. The promotion is optional on these rows. In this case I think many chess fun and players will be joined to this beatiful game. With best regards, FIDE Master,FIDE Trainer Namik
Thanks Michael for the kind comments. I have now posted the ZRF. Yes, I've played it against ZOG to test the game mechanics, unfortunately ZOG plays this game very poorly. I also hope that the game plays well! But I'll have to wait for a human opponent! ZOG vastly overvalues moves to the intersections. I considered multiplying 'add''s for standard moves, but even with 3 adds, it did not alter ZOG's priorities (besides making you choose between multiple identical moves, which is annoying), so I abandoned this approach. As with many games that significantly alter movement structure, ZOG is mostly useful to test the game mechanics and to play by e-mail.
Matthew, that would be an interesting experiment. We could use Game Courier as the interface with the CPUs doing the thinking! Can you suggest a game? We'd have to have it available in 3 platforms, your program, GC, and ZOG.
ZOG does not have ply-setting, however, you can set the amount of time that the program will evaluate the position. This is indirectly reflected in the number of plies that are processed, although it depends on the CPU, of course. (Not to stir the pot, but out of sincere and friendly curiosity, why use a 2.5 MB RAM CPU when computers and memory are relatively cheap now?)
Very nice. Interesting. I may also help to pair players, finding fair partners and also more challenging ones. Of course, the wide variety of variants makes this rating less 'firm' than chess ratings. I think that Gary's suggestion to allow a game to be rated or not would be a nice addition. This could be a choice made at the start of the game, allong with time controls, etc. This would also allow some players to develop rated 'niches', such as Shogi, or Shatranj-variants, while playing other games 'just for fun.' Some may just want to be rated generalists. Others may not want to be rated at all.
John Brown writes, 'Hi Tony, I've just began work on the Third Edition edition of Meta-Chess, which I hope to have in stock by 03.31.06. It will be very similar to E-2 but with errors corrected and the writing improved. Feel free to post this if you like. Happy New Year, John William Brown'
Mike Adams' replies with news in the best spirit of David Pritchard's legacy (Mike's Chess club page is at: http://www.guildfordchess.fsnet.co.uk/), 'Dear Tony Thanks for this. I have just returned from the Hastings International - last night on New Years eve we held an evening variants tournament in memory of David. We played 8 different 5 min variants, which attracted an entry of 17, won jointly by IM Andew Greet and Jack Rudd. Best wishes Mike Adams'
Extremely sad news. Below is the text of my reply to Mr. Adams. 'Dear Mr. Adams, I have posted your very sad news on our site, at http://www.chessvariants.org/news.dir/pritchard2.html. Mr. Pritchard will long be remembered by the Chess Variants community for his love of Chess and great contributions to the knowledge and appreciation of variants. Mr. Pritchard was a correspondent with David Howe, our chief editor. He also was the judge of our '41 Squares Contest' in 2001, for which we will also remember him with gratitude. Our deepest condolences to his family and friends, With best regards, Tony Quintanilla editor The Chess Variants Pages www.chessvariants.org'
Michael, the page exists on the site's directory but it was removed from the indexes, as you previously requested. Do you want the HTML file deleted? Apparently it was found through Google, but it would not be found through the CVP indexes.
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