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Comments by CarlosCetina

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Venomous. New system of chess on 10x10 board with new pieces: the Sorcerer Snake and the even more venomous Sissa. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Carlos Cetina wrote on Wed, Jul 1, 2009 07:29 PM UTC:Excellent ★★★★★

I cannot less than celebrate, Charles, your choice of including the sissa in one of your game designs. Excellent!

Certainly, this piece has not been adequately explored in other chess systems. I have had the oportunity of seeing some of its peculiarities on an 8x8 board starting from the randomly positions of my Cetina Random Chess and Cetran Chess 2 proposals.

'Instead of boring the player with arcane references to complex, convoluted, and contrived theoretical jargon,...', as you just say, I would like to show here some samples of THE SISSA IN ACTION!

At the following position White to move:

White moves Sc1+ [moving path: d1-c2-c1 or d1-d2-c1 / checking path: c1-h1-c6]:

At the same time the sissa is menacing the rook by c1-c2-b3 or c1-b2-b3. Obviously if Blue moves his king, would lose his rook. Fortunately Blue has salvation by moving Rf3 that obstructs the h1-c6 diagonal, interrupting, cutting the check:

At the following position Blue to move:

In the real game Blue moved Kd5, but what would happen if he moves c4?...

... White would make Sa5+...

... moving path: b3-a4-a5 / checking path: a5-b5-c6. Notice that the sissa covers both b5 (a5-a6-b5 or a5-a4-b5) and d5 (a5-a8-d5). Blue is losing his pawn on c4, so Kc5 is unique...

But now White makes the surprising and spectacular movement Se5+!

Moving path: a5-a1-e5 / Checking path: e5-c7-c5 or e5-e7-c5 or e5-e3-c5.

The sissa covers
b5 by e5-e8-b5;
c6 by e5-d5-c6 or e5-d6-c6 and
d5 by e5-d6-d5 or e5-d4-d5 or e5-e6-d5 or e5-e4-d5.

Blue has two options: Kd6 and Kd4. If makes Kd6, obviously would lose his pawn on c4. And if he makes Kd4? Let's see it:

Then White wins the rook by moving Sd7+...

...moving path: e5-e6-d7 or e5-d6-d7 / checking path: d7-g7-d4 or d7-g4-d4. The rook is captured by d7-c7-b6 or d7-c6-b6.

Viewing these examples of what the sissa can do on an 8x8 board, we can hope reasonably that on a 10x10 its powerful will be increased greatly, overall by acting in combination with the remain venomous pieces.


Sissa. Move exists of moving a number of squares as rook and an equal number of squares as bishop.[All Comments] [Add Comment or Rating]
💡Carlos Cetina wrote on Fri, Sep 25, 2009 05:52 PM UTC:

Claudio: The 'sub-sissas' you mention are possible.

I'm not sure if you understand sissa's move rightly or not. The direction of the second stage of the movement has no restriction regarding to the first. For instance, let's suppose the sissa is on d1 over a 10x10 board. If we move it first 3 squares like rook to d4, then the second stage NOW LIKE BISHOP can be in any of the four possible directions:

1) 3 steps towards g7, or
2) 3 steps towards a7, or
3) 3 steps towards a1, or
4) 3 steps towards g1.

If, viceversa, we move it first like bishop 3 squares to (say) g4, then the second stage NOW LIKE ROOK can be in any of the four possible directions:

1) 3 steps towards j4, or
2) 3 steps towards g7, or
3) 3 steps towards d4, or
4) 3 steps towards g1.

Hopefully some day you encourage to play a game of Cetran Chess 2 with me. Then you would see with a whole evidence that this piece is a true WONDER OF NATURE!

Receive a bear hug!


Ajax Modern Random Chess. Missing description (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Carlos Cetina wrote on Sat, Sep 26, 2009 06:20 PM UTC:

José: Perhaps Antoine Fourriere could help you.

I know that all the icons designed by Matthew La Vallee (whose code carry his initial letters: _MLV_) were added to the Alfaerie Many set by Antoine.


Universal Chess. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Carlos Cetina wrote on Sun, Oct 4, 2009 08:01 PM UTC:

Thanks, Rich, for your stimulating words.

Gradually I'll go doing here at this item of the Ratings and Comments Section some precisions and clarifications.

There is a lot of work to do in the particular road that this variant is.

It is a gigantesque challenge to edit UC's presets with a set of pieces formed each time by a larger number of pieces.

I have in mind to add to the UC-73 preset, among others, the following pieces:

1)Maorider Chess's king [when this piece appear on the board, the players would have to checkmate two kings for winning the game];
2)Catapult, Ram, Troy Horse (including the Archer) from Gifford's Catapults of Troy;
3)Jeremy Good's Top Heart and Bottom Heart;
4)the set of pieces of Chu Shogi (alfaerie style), specially the shishi;
5)Mamra and Wuss [when the wuss, the standard FIDE chess king and the Maorider Chess king coincide at the board, the players would have to checkmate to the three for winning the game];
6)some pieces from Ganymede Chess, like Spearman, Minirose, Dragon, Moonrider, Roc, Frog, Fort;
7)the pieces recently designed by Jeremy for Crooked Chess;
8)the Nachtmahr's crooked nightriders;
9)several pieces designed by Charles Daniel, specially the octopus;

I expect help from others to develop a list of pieces (especially exotics) as large as possible.


💡📝Carlos Cetina wrote on Mon, Oct 5, 2009 10:33 PM UTC:

Good question, Nick, that all the interested in UC [a path in the jungle] will have to resolve together. Sure Jeremy, Joe, Vitya and many others have something to say.

My opinion is that not necessarily both kings have to be checkmated at the same time; if one is first checkmated, this would remain on the board like if it were frozen. But also is perfectly possible to introduce a rule that states that if two or three [in case that the Wuss come into the game] kings are in play, then they will have to be captured, not checkmated.

By the way, I think all the Wildest Kingdom Chess' animals [less perhaps the crocodile] may also be part of the UC's set of pieces. These animals (pieces) would come into the game with the ability of use its 'specials'. Then, it might be possible that 4 kings were in the game at the same time, if the lion also appear in the starting setup or it's dropped.


Sky ZIP file. Missing description[All Comments] [Add Comment or Rating]
Carlos Cetina wrote on Fri, Oct 16, 2009 06:15 PM UTC:
Jeremy, what about this slight change:

10 m m e c ? k c e m m
 9 . . i e e e e i . .
 8 . . . . . . . . . .
 7 . . . . . . . . . .
 6 . . . . . . . . . .
 5 . . . . . . . . . .
 4 . . . . . . . . . .
 3 . . . . . . . . . .
 2 . . I E E E E I . .
 1 M M E C K ? C E M M
   a b c d e f g h i j

E/e = Tripper 3-3
M/m = Conmuter 4-4
I/i = Threeleaper 3-0
C/c = Fourleaper 4-0
K/k = King
 ?  = piece pendent to determine: another leaper? ...which?; would work there a nightrider or a queen?; why not an alfil/dababa that is also a leaper [2-2, 2-0]?

Universal Chess. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Carlos Cetina wrote on Sun, Oct 18, 2009 08:58 PM UTC:
I would not miss the opportunity to show an example of how would work pawns promotion in this variant, which would mean a very active role for them in the game.

The following diagram is from a current game between Vitya Makov [White] and me [Blue]. Blue to move. Turn 10.

According to the rules, the first pawn that reaches the opponent's 1st rank will be promoted to the final piece of the dropping order, in this case to queen.

So, if Blue move 10. ... p e2-e1=q+, 11.A f3xe1 is practically forced since otherwise if 11.NE e3-d1 or 11.A f3-d1 or even 11.CBW b1-d1 Blue would take White's dancing horse: 11. ... q e1xg3.

Then, after 11.A f3xe1 l h4xe1 Blue achieves a net profit of one piece, since his lion (cannon/vao) from e1 would capture either the crooked bishop/wazir on b1 or the knight/guard on a1.

Of course, Blue's crooked bishop/wazir on d7 covers c2 by the path d7-c6-d5-c4-d3-c2.

***********************************************

Your ideas are very suggestive, Sam, Nick, Jeremy. I'm processing the information and will come here at this corner of the ciberspace later. Thanks!


About Game Courier. Web-based system for playing many different variants by email or in real-time.[All Comments] [Add Comment or Rating]
Carlos Cetina wrote on Sun, Nov 1, 2009 08:21 PM UTC:
José, Fergus: I don't think to delete broken logs is a good idea; it is something equivalent to destroy, to burn library's books. The good idea would be to know how is the cause for the logs become broken but overall to recover them.

Should the following logs be deleted?

  • fergus-cvgameroom-2008-291-131
  • fergus-david_64-2006-60-649
  • carlos-cvgameroom-2008-71-600
  • joejoyce-fergus-2005-66-184
  • j_carrillo_vii-deep_thinker-2008-330-082
  • j_carrillo_vii-pleyades21-2008-109-529
  • j_carrillo_vii-cvgameroom-2007-83-954
  • j_carrillo_vii-joejoyce-2005-206-862
  • joejoyce-j_carrillo_vii-2005-128-233
  • j_carrillo_vii-taurus-2005-119-873
  • juanca-j_carrillo_vii-2005-121-929
  • j_carrillo_vii-joejoyce-2005-103-749
  • j_carrillo_vii-mabelod-2005-17-555
  • pircman-j_carrillo_vii-2004-308-451
  • j_carrillo_vii-taurus-2005-18-174
  • j_carrillo_vii-taurus-2005-17-560
  • j_carrillo_vii-jamesbond007-2004-308-455
  • j_carrillo_vii-pircman-2004-308-453
  • jamesbond007-j_carrillo_vii-2004-308-454
  • MageOfMaple-j_carrillo_vii-2004-289-681
  • MageOfMaple-cvgameroom-2004-286-140
  • j_carrillo_vii-cvgameroom-2004-217-406
  • j_carrillo_vii-kingarcher-2004-223-420
  • josesanfer-j_carrillo_vii-2004-151-430
  • j_carrillo_vii-cvgameroom-2004-179-491
  • j_carrillo_vii-cvgameroom-2004-149-455
  • fergus-j_carrillo_vii-2004-138-730
  • j_carrillo_vii-fergus-2004-138-495
  • carlos-j_carrillo_vii-2004-130-156
  • j_carrillo_vii-deep_thinker-2008-148-952
  • j_carrillo_vii-sissa-2008-125-050
  • j_carrillo_vii-cvgameroom-2008-124-693
  • j_carrillo_vii-cvgameroom-2008-139-210
  • j_carrillo_vii-deep_thinker-2008-146-177
  • j_carrillo_vii-cvgameroom-2008-212-082
  • j_carrillo_vii-deep_thinker-2008-330-072
  • j_carrillo_vii-pallabbasu-2008-330-195
  • j_carrillo_vii-deep_thinker-2008-146-176
  • j_carrillo_vii-cvgameroom-2008-212-084
  • j_carrillo_vii-cvgameroom-2008-215-515
  • j_carrillo_vii-cvgameroom-2008-352-144
  • j_carrillo_vii-deep_thinker-2008-330-082
  • j_carrillo_vii-cvgameroom-2008-231-126
  • j_carrillo_vii-cvgameroom-2008-226-083
  • j_carrillo_vii-cvgameroom-2008-139-153
  • j_carrillo_vii-cvgameroom-2008-138-982
  • j_carrillo_vii-deep_thinker-2008-146-178
  • j_carrillo_vii-cvgameroom-2008-166-128

  • Carlos Cetina wrote on Tue, Nov 3, 2009 05:48 PM UTC:
    Fergus,

    Thank you so much for your efforts. I'm already recovering the moves of my broken logs of Cetina Random Chess, Cetran Chess 2 and Universal Chess.


    Carlos Cetina wrote on Wed, Nov 4, 2009 08:07 PM UTC:
    José,
    
    How did you get the starting setups?
    I can access only to the list of moves, but not to the setups.

    Carlos Cetina wrote on Thu, Nov 5, 2009 06:57 PM UTC:
    Thank you very much, José. Unfortunately, some broken logs of mine are of games that were still in progress and not all the pieces had been moved, so I have not way to return them to theirs starting squares. Anyway some logs yes will be saved.
    
    I also love random positions, so I was the SECOND player punished the most...!!!

    [Subject Thread] [Add Response]
    Carlos Cetina wrote on Tue, Nov 17, 2009 07:32 PM UTC:
    We can update gradually the Piececlopedia devoting each day some minutes to add new piece descriptions by means of this subject of the Comments and Ratings section. The basic idea is to make little changes to the text show below, that it's a reproduction of the Piececlopedia index in which I have added a few new pieces to show how we can work on the matter.

    If anyone wants to contribute, copy the text written by me with HTML tags from the editing page and paste it into the box of the new comment where the additions will be done. Special, detailed descriptions of any particular piece can be made by creating one subject by piece with its respective link in the index. Subsequent contributors would do the same with the work of the last predecessor; thus, the last work would be always the updated Piececlopedia and periodically (every 6 months, say) Fergus could transfer the document to its original place.

    I propose to destinate a space at the end of the document for comments and a short explanation about what the contributor has done.

    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    A

    Aanca. Historic piece that steps one space orthogonally then slides like a Bishop.

    Adernach-Grasshopper. Leaps on Queen-lines to move or capture, and any piece leapt over changes color. By Ben Good.

    Adjutant. A compound of Bishop and Dabbabah rider. Inventor: Mats Winther.

    Advancer. Moves like a Queen, but captures by approach. Author: Ben Good. Inventor: David Howe.

    Alfil.Jumps two diagonally. Author: Fergus Duniho.

    Alibaba. Jumps two orthogonally or diagonally. Author: Fergus Duniho.

    All the King's Men . Page describing variant chess pieces. Author: George Jelliss.

    Amazon. Can move as queen or as knight. Author: Fergus Duniho.

    Antelope. Makes (3,4)-jump. Author: Ben Good .

    Archbishop. Moves as bishop or as knight. Author: Fergus Duniho and David Howe.

    Archbishop. Moves as bishop but can make reflection at side of board. Author: Ben Good.

    Archer. Moves as an Orthodox Queen without capturing. It captures by shooting. Inventor: Michael Nelson.

    Assassin. It doesn't move but it uses rifle capture on adjacent pieces. It is dropped on any empty square where it puts the enemy King in check. Inventor: Antoine Fourriere.

    B

    Barc. Jumps as knight but only `narrow backwards' or `wide forwards'. Author: Hans L. Bodlaender. Inventor: Ralph Betza.

    Bede. A piece which has the combined movement of the bishop and the dabbabah. Author: Hans L. Bodlaender. Inventor: Ralph Betza.

    Berolina Pawn. Pawn variant that takes straight and moves diagonally forward. Author: Hans L. Bodlaender. Inventor: E. Nebermann.

    Berolina Plus Pawn. Improved Berlonia Pawn that can also capture to the side. Author: Sergey Sirotkin.

    Bishop. Moves arbitrary number of unobstructed squares diagonally. Author: Fergus Duniho.

    Bishop, Reflecting. Moves as a Bishop, but can also reflect off of multiple sides of the board. Author: Peter Aronson.

    Bishopper. Moves along diagonal line to first square after jumped over piece. Author: Hans L. Bodlaender.

    Bison. Makes (1-3)-jump or (2-3)-jump. Author: Hans L. Bodlaender.

    Bottom Heart. Slides roughly in the form of a heart and can do so in any of four directions. Can go to same directions as alfil, ferz, dababa or camel but has to slide to get from one square to the next. Inventor: Jeremy Gabriel Good.

    Bowman. Moves as knight, and takes a piece that is an additional knightsmove in same direction away. Author: Ben Good.

    Boyscout. Moves in a diagonal zigzagline. Author: Hans L. Bodlaender. Inventor: J. de A. Almay.

    Buffalo. Triple compound leaper. (Cells: 64) Author: Charles Gilman. Inventor: Frank Maus.

    C

    Caliph. Compound of Bishop and Camel. Author: Charles Gilman. Inventor: Mark Hedden and Charles Gilman.

    Camel. Makes (1,3)-jump. Author: Hans L. Bodlaender.

    Cannon. Moves like rook, but must jump when taking. Author: Fergus Duniho.

    Canvasser. Compound of Rook and Camel. By Charles Gilman.

    Cardinal. Moves as bishop or as knight. Author: Fergus Duniho and David Howe.

    Carpenter. Compound of Knight and Dabbaba. Author: Charles Gilman.

    Catapult. Moves like rook, but cannot make a capture. It is used to launch pieces to other areas of the board. Inventor: Gary K. Gifford.

    Cavalier. Piece from RennChess that steps one diagonally then slides orthogonally, or steps one orthogonally then slides diagonally. Author: Ben Good. Inventor: Eric Greenwood.

    Centaur. Moves as Knight or Man. Author: Fergus Duniho.

    Chameleon (1). Take a piece in the way that piece is taking. Author: Ben Good. Inventor: Robert Abbott.

    Chameleon (2). Change movement abilities after every movement. Author: Hans L. Bodlaender.

    Champion. Moves one orthogonally or jumps two orthogonally or diagonally. Author: Ben Good. Inventor: Daniel Macdonald.

    Chancellor. Moves like rook or as knight. Author: Fergus Duniho and David Howe.

    Charging Knight. Moves like a Knight for its four forward moves, or moves like a king sideways and backwards. Inventor: Ralph Betza.

    Charging Rook. Moves like a Rook forward and sideways, or moves like a King backwards. Inventor: Ralph Betza.

    Chariot. See Rook. Author: Fergus Duniho.

    Circe-Grasshopper. Leaps on Queen-lines to move or capture, and any piece leapt over returns to its starting square. By Ben Good.

    Colonel. Moves like a Rook forwards or sideways, or a Knight in a knight's four foward moves, or a king. Inventor: Ralph Betza.

    Commoner. Moves like a Ferz or Wazir -- a nonroyal King (also called the Man). Written by Sergey Sirotkin (edited by Peter Aronson) and Fergus Duniho.

    Contragrasshopper. Moves as queen but must always jump first. Author: Ben Good.

    Coordinator. Takes in `coordination' with king. Author: Ben Good. Inventor: Robert Abbott.

    Crab. Jumps as knight but only `narrow forwards' or `wide backwards'. Author: Hans L. Bodlaender. Inventor: Ralph Betza.

    Crooked Bishop. Moves in a diagonal zigzagline. Also known as Boyscout. Author: Hans L. Bodlaender. Inventor: J. de A. Almay.

    Crooked Queen. Moves in a diagonal zigzagline or like a Rook. By Ralph Betza.

    Crooked Rook. A Rook that must make a 90 degree turn with every step, and must always keep moving away from its starting square. Inventor: Ralph Betza.

    Crowned Knight. Moves as Knight or Man. Also known as Centaur. Author: Fergus Duniho.

    Crowned Rook. Moves as Rook or Ferz. Also known as Dragon King. Author: Fergus Duniho.

    D

    Dabbabah. Jumps two orthogonally. Author: Hans L. Bodlaender.

    Dragon. Combines pawn and knight movement, mainly as a problem piece, not found in variants. Author: Ben Good.

    Dragon. (DragonChess) Combines King and bishop movements, and capturing from afar (between boards). Author: Peter Spicer. Inventor: Gary Gygax.

    Dragon Horse. Moves as Bishop or Wazir. Author: Fergus Duniho.

    Dragon King. Moves as Rook or Ferz. Author: Fergus Duniho.

    Duke. Piece from RennChess that steps one orthogonally then slides diagonally, or slides diagonally then steps one orthogonally. Author: Ben Good. Inventor: Eric Greenwood.

    E

    Edgehog. Moves as a Queen, but only to or from an edge. Author: Peter Aronson. Inventor: John Driver.

    Einstein-Grasshopper. Leaps on Queen-lines to move or capture, and any piece leapt over changes type. By Ben Good.

    Elephant. Jumps two diagonally (see Alfil). Author: Fergus Duniho.

    Elephant (Xiangqi). Moves two squares diagonally (non-jumping). Author: Fergus Duniho and David Howe.

    Empress. Fairy Chess name for Rook+Knight compound. Author: Fergus Duniho and David Howe.

    Empress. See Amazon. Can move as queen or as knight. Author: Fergus Duniho.

    Equihopper. Jumps across a piece in any direction with the same distance before and after the hurdle. Cannot jump additional pieces on straight. Author: Hans L. Bodlaender. Inventor: G. Leathem.

    F

    FAD. A piece which has the has the combined movements of the Ferz, Alfil and the Dabbabah. Author: Hans L. Bodlaender. Inventor: Ralph Betza.

    Ferz. Moves one diagonally. Author: Fergus Duniho and Hans L. Bodlaender.

    Fibnif. Moves one diagonally or makes a forwards or backwards knight jump. Author: Hans L. Bodlaender. Inventor: Ralph Betza.

    Flamingo. (1,6)-jumper. Author: Ben Good.

    Fox. Doubly-bent rider, inspired by the Gryphon and Aanca. By Tim Stiles.

    Friend. Moves as any friendly piece that guards it. Author: Ben Good. Inventor: David L. Brown.

    G

    General (Xiang Qi). Moves like Wazir, but with royal restrictions. Author: Charles Gilman.

    Giraffe. Makes (1,4)-jump. Author: Hans L. Bodlaender.

    Gnu. Makes (1-2)-jump or (1-3)-jump. Author: Hans L. Bodlaender.

    Gold General. Shogi piece that moves one square but not diagonally backwards. Author: Hans L. Bodlaender.

    Grasshopper. Moves along queenlines to first square after jumped over piece. Author: Hans L. Bodlaender. Inventor: T. R. Dawson.

    Griffon. Historic piece that steps one space diagonally then slides like a Rook. Author: Ben Good.

    H

    Half-Duck. Moves like a Dabbabah, or like a Ferz, or can move three squares Rookwise (jumping over obstacles). Inventor: Ralph Betza.

    Hippogriff. Limited version of the Griffon that must slide at least three squares. Author: Ben Good.

    Honorable Horse. Moves forward as a Knight. Author: Fergus Duniho.

    Horse. See Knight. Makes a (1,2)-jump. Author: Fergus Duniho and Hans L. Bodlaender.

    I

    Immobilizer. Pieces standing near an immobilizer may not move. Author: Ben Good. Inventor: Robert Abbott.

    J

    Jeweled General. Shogi King. Royal piece moving one in arbitrary direction. Author: Hans L. Bodlaender and Fergus Duniho.

    Joker. Moves like last piece moved by the opponent. Author: Hans L. Bodlaender. Inventor: T. R. Dawson.

    K

    Kangaroo. Moves on Queen lines to first square after second jumped over piece. Author: Peter Aronson. Inventor: J. de A. Almay.

    Kangaroo (Newton). Compound of Knight and Alfil. Author: Charles Gilman. Inventor: Timothy R. Newton.

    King. Royal piece moving one in arbitrary direction. Author: Hans L. Bodlaender and Fergus Duniho.

    King Battler. King usually moves as a queen. Written by Modest Solans; some comments by Hans L. Bodlaender. Inventor: Modest Solans.

    Knight. Makes a (1,2)-jump. Author: Fergus Duniho and Hans L. Bodlaender.

    L

    Lance. Moves one or more squares straight forward. Author: Hans L. Bodlaender.

    Leo. Moves on queen lines, but must jump once when taking. Author: Hans L. Bodlaender. Inventor: Dr. P. Seyfert.

    Lion. Powerful piece from Shogi variant. Author: Ben Good.

    Lion (2). Moves on queen-lines but must jump exactly one piece. Appears in fairy chess problems. Author: Hans L. Bodlaender.

    Lion (Murray). Jumps two orthogonally or diagonally or captures on neighboring square. Written by John William Brown and Hans L. Bodlaender.

    Locust. Jumps over opposing pieces on Queen lines to capture. Author: Peter Aronson.

    Long Leaper. Moves as queen, but takes by leaping. Author: Ben Good. Inventor: Robert Abbott.

    M

    Maharaja. See Amazon. Can move as queen or as knight. Author: Fergus Duniho.

    Man. Moves like a Ferz or Wazir -- a nonroyal King. Written by Sergey Sirotkin (edited by Peter Aronson) and Fergus Duniho.

    Mao. Moves as knight but cannot jump. Author: Fergus Duniho and Ben Good.

    Mao-hopper. Moves as knight must jump over occupied orthogonal square at first movement. Author: Hans L. Bodlaender.

    Marshall. Moves like rook or as knight. Author: Fergus Duniho and David Howe.

    Mimics. Several pieces that can imitate the movement of other pieces. Author: David Howe.

    Moa. Moves like knight but cannot jump first diagonal square. Author: Hans L. Bodlaender.

    Murray Lion. Jumps two orthogonally or diagonally or captures on neighboring square. Written by John William Brown and Hans L. Bodlaender.

    Mushroom. Jumping piece whose destination squares form a mushroom pattern. Author: Hans L. Bodlaender. Inventor: Ralph Betza.

    N

    Nightrider. Can make one knightjump, or more knightjumps in the same direction. Author: Fergus Duniho and Hans L. Bodlaender. Inventor: T.R. Dawson.

    Non-stop Equihopper. Jumps across a piece in any direction with the same distance before and after the hurdle. Author: Hans L. Bodlaender. Inventor: G. Leathem.

    O

    Orphan. Moves like a piece that attacks it. Author: Ben Good. Inventor: David L. Brown.

    P

    Paladin. Moves as Bishop or as Knight. Author: Fergus Duniho and David Howe.

    Pancake. A piece that moves and captures like a non-royal King or a Nightrider-style cannon. By Ralph Betza.

    Pao. Moves like rook, but must jump when taking. Author: Fergus Duniho.

    Pawn. Moves straight forward, takes diagonally forwards, and can promote. Author: Hans L. Bodlaender and Fergus Duniho.

    Pawn (Xiangqi). Moves and captures one square straight forward. Author: David Howe.

    Pincer Pawn. Moves as rook, and takes by enclosing. Author: Ben Good. Inventor: Robert Abbott.

    Princess. Moves as Bishop or as Knight. Author: Fergus Duniho and David Howe.

    Pushme-Pullyu. Moves like a Queen, and captures by approach and withdrawal. Author: Ben Good. Inventor: Fergus Duniho.

    Q

    Queen. Moves across unobstructed orthogonal or diagonal line. Author: Fergus Duniho and Hans L. Bodlaender.

    R

    Rabbit. A doubly-bent rider, inspired by the Gryphon and Aanca. By Tim Stiles.

    Raven. Can move as a Rook or a Nightrider. Written by Sergey Sirotkin (edited by Peter Aronson). Additional information from Ivan A. Derzhanski.

    Reflecting Bishop. Moves as a Bishop, but can also reflect off of multiple sides of the board. Author: Peter Aronson.

    Rhino. A set of pieces which combine the movements of the Mao with that of the Wazir. By Peter Aronson.

    Rook. Moves across unobstructed orthogonal line. Author: Fergus Duniho.

    Root-fifty leaper. Makes a (5,5)-jump or an (7,1)-jump. Author: Hans L. Bodlaender.

    Rose. Can make consecutive knightmoves in a circle. Author: Ben Good.

    S

    Scorpion (1). King with grasshopper power. Author: Hans L. Bodlaender.

    Scorpion (2). Standard pawn plus a non-capturing forward-wide knight leap. Inventor: Mats Winther.

    Sergeant. A combination of the Berolina and usual Pawns. Written by Sergey Sirotkin (edited by Peter Aronson).

    Short Rook. Moves like a Rook, but only up to 4 spaces. Inventor: Ralph Betza.

    Silver General. Shogi piece that moves one square diagonally, or forward. Author: Hans L. Bodlaender.

    Sissa. Move exists of moving a number of squares as rook and an equal number of squares as bishop. Author: Ben Good. Inventor: Carlos Cetina.

    Soucie. Moves on queen-lines exactly as many squares as there are pieces on that line. By Ben Good.

    Squirrel. Jumps two orthogonally, two diagonally, or like a knight. Author: Hans L. Bodlaender and Fergus Duniho. Inventor: Dr. Francesco Piacenza.

    Sylph. Air nymph, that moves diagonally forwards (non capturing) or forwards or downwards for capturing. Author: Peter Spicer. Inventor: Gary Gygax.

    T

    Terror. See Amazon. Can move as queen or as knight. Author: Fergus Duniho.

    Top Heart. It slides roughly in the form of a heart and can do so in any of four directions. Can go to same directions as alfil, ferz, dababa or camel but has to slide to get from one square to the next. Inventor: Jeremy G. Good.

    U

    Ubi-Ubi. Can make arbitrary many knightmoves in one turn. Author: Ben Good.

    V

    Vao. Moves like bishop but must jump when taking. Author: Fergus Duniho and Hans L. Bodlaender. Inventor: T. R. Dawson .

    W

    Waffle. A piece which has the combined movements of the Wazir and the Alfil. Author: Hans L. Bodlaender. Inventor: Ralph Betza.

    Wazir. Moves one square orthogonally. Author: Hans L. Bodlaender and Alberto Monteiro.

    Windmill. Moves around piece. Author: Ben Good. Inventor: Alexandre Muñiz.

    Withdrawer. Takes by moving away. Author: Ben Good. Inventor: Robert Abbott.

    Wizard. Moves one diagonally or makes (1,3)-jump. Author: Ben Good. Inventor: Dan MacDonald .

    Wolf. A doubly-bent rider, inspired by the Gryphon and Aanca. By Tim Stiles.

    Woody Rook. Moves like a Dabbabah, or a Wazir. Inventor: Ralph Betza.

    Z

    Zag-Zag. Piece moves vertically or along ne-sw diagonal. (8x8, Cells: 64) By Derek Nalls.

    Zag-Zig. Piece moves vertically or along nw-se diagonal. (8x8, Cells: 64) By Derek Nalls.

    Zebra. 2-3-jumper. Author: Ben Good.

    Zebrarider. Makes a (2,3)-jump, or more (2,3)-jumps in the same direction. Author: Hans L. Bodlaender

    Zelig. Assumes the movement capabilities of piece whose file it is in. Author: Peter Spicer. Inventor: Stan Druben.

    Zig-Zag. Piece moves horizontally or along ne-sw diagonal. (8x8, Cells: 64) By Derek Nalls.

    Zig-Zig. Piece moves horizontally or along nw-se diagonal. (8x8, Cells: 64) By Derek Nalls.

    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    The new pieces added are: aanca, adjutant, archer, assassin, bottom heart, catapult, charging knight, charging rook, colonel, crooked rook, half-duck, scorpion pawn, short rook, top heart and woody rook. I will be adding more gradually.

    Of course, the inverted knight icons are pending of change for true ones.

    Your contribution is welcomed.


    Carlos Cetina wrote on Wed, Nov 18, 2009 08:16 PM UTC:
    Rich: 
    Could you indicate me in which chessvariant is used that Eurasian Pawn?
    Until now I'm considering only to add pieces that are used in
    chessvariants posted in this website in such a manner that I could utilize
    the corresponding icons.

    Carlos Cetina wrote on Wed, Nov 18, 2009 08:39 PM UTC:
    I think the pawn you mention is the Sergeant.

    Carlos Cetina wrote on Thu, Nov 19, 2009 10:05 PM UTC:
    Nick: Excellent if you add the WKC's pieces!
    
    John: Thanks for the clarification. I don't remember exactly where I read
    the expression 'dabbabah runner' for referring to the Adjutant. I will
    make the correction later. Then the Adjutant and the Emperor are two
    different pieces and this last also deserves its place in the
    Piececlopedia.

    Game Courier Tournament #4: An Introductory Semi-Potluck. A tournament to feature games good for introducing people to Chess variants.[All Comments] [Add Comment or Rating]
    Carlos Cetina wrote on Thu, Dec 3, 2009 09:17 PM UTC:Excellent ★★★★★
    I sign up for the tournament and pick Symmetric Chess whose setup is this:

    All the FIDE chess rules apply. When castling the king steps three squares. The Bishops Conversion Rule holds.

    I'll submit the corresponding items for rules and preset nextly.


    Carlos Cetina wrote on Tue, Dec 8, 2009 11:21 PM UTC:
    Fergus,

    OK, no problem; I change my choice for Euchess since it also can be useful as an introductory variant.

    Regarding the enforcement of the rules, I don't know how to do it. If you or any other could help me, receive thousand thanks beforhand.

    The preset is here.


    Euchess. Missing description[All Comments] [Add Comment or Rating]
    💡📝Carlos Cetina wrote on Wed, Dec 9, 2009 08:06 PM UTC:
    Fergus, 
    
    Thanks for your help. Already have copied the Victorian Chess preset code into the Euchess preset. Everything is working well except two points:
    
    1) Is not possible to make the pawn's sarting double move; it appears a message like this: 'You may not move a P from f3 to f5.'
    
    2) Is not possible to promote pawns on the 10th rank. When one enter 'manually' the move, for example P f9-f10; Q-f10, it appears this message: 'You may not promote your Pawn to a Q.'
    
    What can we do?

    💡📝Carlos Cetina wrote on Wed, Dec 9, 2009 09:50 PM UTC:
    Pawns double step and promotion have been fixed.
    The problem with the pawn checks is inherited from the Victorian Chess preset.

    💡📝Carlos Cetina wrote on Thu, Dec 10, 2009 06:48 PM UTC:
    Thank you very much. I'm ready for the tournament.

    Ajax Orthodox Chess. Orthodox Chess with Ajax-Chessmen, and droping Ajax-Ministers. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
    Carlos Cetina wrote on Sun, Jan 10, 2010 08:23 PM UTC:Excellent ★★★★★
    The additional Commoner moves to rooks, knights and bishops increases the complexity of the game in a manner so exquisite that immediately induces me to transfer the concept to the symmetric setup on a 9x8 board.

    José: Would you like to try it? I bring forward a fantastic game! We could play it with or without dropping ministers, as you like.

    Following Fergus's suggestion for naming the symmetric setup, I would name this new variant: Ajax Bigamous Chess.


    Game Courier Tournament #4: An Introductory Semi-Potluck. A tournament to feature games good for introducing people to Chess variants.[All Comments] [Add Comment or Rating]
    Carlos Cetina wrote on Sun, Jan 17, 2010 07:48 PM UTC:
    The error is also affecting your new two Ajax Bigamous Chess presets.

    Carlos Cetina wrote on Fri, Jan 22, 2010 08:51 PM UTC:
    Its name is gamecourier4.

    Carlos Cetina wrote on Fri, Apr 30, 2010 06:37 PM UTC:
    Standings today.
    RankPlayerWinsTiesLossesIn ProgressPoints
    1Vitya Makov70057
    2Carlos Cetina61056.5
    3Armin Liebhart51245.5
    4Thomas McElmurry42245
    5Jose Carrillo41254.5
    6Fergus Duniho40444
    7Nicholas Wolff20822
    8Je Ju00930

    Carlos Cetina wrote on Thu, Jun 3, 2010 07:24 PM UTC:
    Standings beginning the 6th last round.
    RankPlayerWinsTiesLossesIn ProgressPoints
    1Carlos Cetina1130412.5
    2Vitya Makov1003510
    3Jose Carrillo72458
    4Armin Liebhart71467.5
    5Thomas McElmurry53376.5
    6Fergus Duniho60576
    7Nicholas Wolff201332
    8Je Ju101251

    Carlos Cetina wrote on Sat, Jun 12, 2010 10:53 PM UTC:
    RankPlayerWinsTiesLossesIn ProgressPoints
    1Carlos Cetina1130412.5
    2Vitya Makov1003510
    3Jose Carrillo72458
    4Armin Liebhart71467.5
    5Fergus Duniho70567
    6Thomas McElmurry53466.5
    7Nicholas Wolff201332
    8Je Ju101251
    Last result added: Fergus Duniho defeats Thomas McElmurry.

    Carlos Cetina wrote on Tue, Jun 15, 2010 10:22 PM UTC:
    RankPlayerWinsTiesLossesIn ProgressPoints
    1Carlos Cetina1130412.5
    2Vitya Makov1004410
    3Fergus Duniho90549
    4Jose Carrillo72458
    5Armin Liebhart71467.5
    6Thomas McElmurry53466.5
    7Nicholas Wolff201332
    8Je Ju101341
    Last results added:
    1)Fergus defeats Vitya in a Modern Carrera's Chess game.
    2)Fergus defeats Je Ju in an Ajax Orthodox Chess game.

    Carlos Cetina wrote on Sat, Jun 26, 2010 10:22 PM UTC:
    RankPlayerWinsTiesLossesIn ProgressPoints
    1Carlos Cetina1130412.5
    2Vitya Makov1005310
    3Fergus Duniho90549
    3José Carrillo82449
    5Armin Liebhart81458.5
    6Thomas McElmurry53466.5
    7Je Ju301323
    8Nicholas Wolff201602
    Last results added:
    1)Je Ju defeats Nicholas in an Hypermodern Shatranj game.
    2)Je Ju defeats Nicholas in a Modern Carrera's Chess game.
    3)José defeats Vitya in an Ajax Orthodox Chess game.
    4)Armin defeats Nicholas in a Circular Chess game.

    Carlos Cetina wrote on Wed, Jun 30, 2010 04:44 PM UTC:
    RankPlayerWinsTiesLossesIn ProgressPoints
    1Carlos Cetina1230313.5
    2Armin Liebhart1114211.5
    3Vitya Makov1006210
    4Fergus Duniho90729
    4José Carrillo82449
    6Thomas McElmurry63547.5
    7Je Ju301413
    8Nicholas Wolff201602
    Last results added:
    1)Armin defeats Vitya in an Hypermodern Shatranj game.
    2)Armin defeats Fergus in an Euchess game.
    3)Thomas defeats Je Ju in an Euchess game.
    4)Carlos defeats Fergus in an Hypermodern Shatranj game.
    5)Armin defeats Thomas in an Ajax Orthodox Chess game.

    Carlos Cetina wrote on Mon, Jul 5, 2010 06:31 PM UTC:
    RankPlayerWinsTiesLossesIn ProgressPoints
    1Carlos Cetina1430115.5
    2Armin Liebhart1115111.5
    3Vitya Makov1006210
    3José Carrillo925210
    5Fergus Duniho90729
    6Thomas McElmurry73718.5
    7Je Ju301413
    8Nicholas Wolff201602
    Last results added:
    1)Carlos defeats José in an Euchess game.
    2)Thomas defeats Armin in an Hypermodern Shatranj game.
    3)Carlos defeats Thomas in a Modern Carrera's Chess game.
    4)José defeats Thomas in a Circular Chess game.

    Carlos Cetina wrote on Mon, Jul 12, 2010 06:48 PM UTC:
    RankPlayerWinsTiesLossesIn ProgressPoints
    1Carlos Cetina1430115.5
    2Armin Liebhart1115111.5
    3José Carrillo1025111
    4Vitya Makov1006210
    4Fergus Duniho1007110
    6Thomas McElmurry73808.5
    7Je Ju301503
    8Joe Joyce21302.5
    9Nicholas Wolff201602
    10Sam Trenholme10501
    Last results added:
    1)José defeats Thomas in an Hypermodern Shatranj game.
    2)Fergus defeats Je Ju in a Circular Chess game.

    Since the tournament is finishing the results of the games played by Joe Joyce and Sam Trenholme are also added:
    Joe 1-0 Nicholas
    Joe 0-1 José
    Joe 0-1 Fergus
    Thomas 0.5-0.5 Joe
    Joe 0-1 Vitya
    Je Ju 0-1 Joe

    Vitya 1-0 Sam
    Sam 1-0 Je Ju
    Sam 0-1 Carlos
    Fergus 1-0 Sam
    Sam 0-1 Thomas
    Nicholas 1-0 Sam


    There is no queen, but 2 compounds. Missing description (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
    Carlos Cetina wrote on Fri, Jul 16, 2010 12:24 AM UTC:Excellent ★★★★★
    Daniil: Your proposal seems to me very interesting. I have edited a preset for playing on a 9x8 board.

    Preset's URL: /play/pbm/play.php?game%3DThere+is+no+queen+but+two+compounds%26settings%3D9x8

    Please let me know if you would like to try it.


    Carlos Cetina wrote on Fri, Jul 16, 2010 12:30 AM UTC:

    Preset's URL starting out from a reversed symmetric setup:
    /play/pbm/play.php?game%3DThere+is+no+queen+but+two+compounds%26settings%3D9x8reversed


    Carlos Cetina wrote on Wed, Jul 21, 2010 08:24 PM UTC:
    The true ajax variation of 'There is no queen but two compounds' on a 9x8 board with reversed symmetry would be this:

    Preset's URL:/play/pbm/play.php?game%3DThere+is+no+queen+but+two+compounds+-+Ajax+variation%26settings%3D9x8reversed

    Definitevely, I would rather to play on a 9x8 board.


    Carlos Cetina wrote on Sun, Jul 25, 2010 08:17 PM UTC:
    Yes. You are right. I already made the correction.

    Game Courier Tournament #4: An Introductory Semi-Potluck. A tournament to feature games good for introducing people to Chess variants.[All Comments] [Add Comment or Rating]
    Carlos Cetina wrote on Sat, Aug 14, 2010 05:24 PM UTC:
    Thank you very much, Joe.
    
    Of course, I did not win the tourney... my opponents gave me it! I lost
    the count of how many gross blunders they made.
    
    The quality of the games I played is... POOR. They can be deleted and
    nothing would happen. They do not exist.
    
    About playability, the six chessvariants chosen are quite playable and enjoyable.

    Game Courier Logs. View the logs of games played on Game Courier.[All Comments] [Add Comment or Rating]
    Carlos Cetina wrote on Tue, Aug 17, 2010 10:41 PM UTC:
    For example: Pawnless vs Pawnful FIDE

    Carlos Cetina wrote on Wed, Dec 15, 2010 10:43 PM UTC:
    I would accept your challenge but with a time parameters more relaxed: spare 2 weeks, grace 3 days.

    Yáng Qí. Yankee ingenuity adds new power to Chinese Chess. (9x10, Cells: 90) [All Comments] [Add Comment or Rating]
    Carlos Cetina wrote on Thu, Dec 30, 2010 11:29 PM UTC:
    Fergus: It seems that there is a bug in the log of your open invitation 'fergus-cvgameroom-2010-351-107'. I could not make the first move as White. And the personal invitation that I have just sent to you also have a bug.

    Carlos Cetina wrote on Fri, Dec 31, 2010 07:35 PM UTC:
    OK. From my viewpoint it would be interesting to try Yáng Qí, apart from by using the swap rule, by applying the conversion rule that I conceived some time ago to the particular case of the symmetric array that you name Bigamous Chess. This would require to edit another preset by codifying such a rule for both bishops and vaos. Hope you like this idea. Enjoy!

    [Subject Thread] [Add Response]
    Carlos Cetina wrote on Tue, Jan 11, 2011 08:02 PM UTC:
    Fergus: What do you think about running a tourney like this?
    
    I think Game Courier should have an annual potluck tournament.

    Carlos Cetina wrote on Wed, Jan 12, 2011 09:44 PM UTC:
    I know that Joe and I can manage this. Due to the idiomatic barrier, frequently don't express me adecuately. I was not asking or suggesting that Fergus run the tourney, but rather if he would be agree with such an event and would participate in it.

    I hope that AT LEAST the following players sign up: Fergus, Jose, Vitya, Nick (Wolff), Armin, Mats, Joe and I. Hopefully also Christine Bagley-Jones could participate.

    Then, formally judges for this tournament are expecting that those interested let us know which game bring each one. The date scheduled for beginnig it is February 1.

    I bring Coherent Chess.


    Carlos Cetina wrote on Thu, Jan 13, 2011 09:16 PM UTC:
    You are right, Fergus, the direct sense of the question is that, but I
    swear my intention was not that. It's hard to explain the case. I only can
    say I'm sorry, my mind is confused enough by thinking between Spanish and
    English. I'm happy with your participation. Without you this tourney would
    be a resounding failure. Extra Move Chess is an excellent choice. By my
    part it is accepted.
    
    Nicholas: I'm also very happy with your participation. If Joe has no
    objection, Smess also is accepted. Thanks and enjoy!
    
    Chieftain Chess... Wow! I will have to review my library on openning theory
    of this game!
    
    OK. We already are 4 contenders. Anyone else?

    Carlos Cetina wrote on Fri, Jan 14, 2011 08:31 PM UTC:
    Christine: Thanks for the clarification. That was EXACTLY what I meant to
    say. I always have believed that women can read the minds of men!
    
    I cannot enter in a detailed discussion about the perform of pawns in a
    game; only would like to say that the name of this tourney, Free4All (=Free
    For All), mean that everybody (inventor or user) may enter if the game
    chosen fulfil these three MINIMUM/FEW conditions:
    1)must be playable,
    2)have their rules posted online, and 
    3)have at least 1 complete game score available.
    
    The reserve time of 5 months per player is for that players that cannot are
    on line dayly also could participate. The flat time limit of 10 months is
    because Joe and I have in mind to run a tourney like this every year: from
    February 1 to November 30. We can devote December of each year to analyse
    our performance in the tourney, and January of each year to open the sign
    ups for the following tourney.

    Carlos Cetina wrote on Sat, Jan 15, 2011 09:20 PM UTC:
    Hi Greg, pleased to meet you and welcome back! What would be the game you
    bring?
    
    George: I like your idea of '...separate tournaments, whenever they start,
    to some space where non-participants can follow them,...'. Of course, this
    is something that only Fergus and maybe David Howe can make. But first we
    need to get an agreement on the kind of tournament we will play. By the
    way, I would be very happy if you would participate in it!
    
    Talking about democracy and justice, I think the method that Joe and I are
    proposing is quite democratic because we are giving to the people
    practically ABSOLUTE liberty to make theirs choice; it's understandable
    that each one will choose his/her favorite game. The fair here consists in
    the principle 'give for receiving': to I receive/get the pleasure of
    playing my favorite game I have to give to my adversary the pleasure of
    playing his favorite game.
    
    Naturally, it is perfectly possible to run several tourneys of diverse
    kinds at the same time: by theme and even by any particular variant. For
    instance, I have in mind to run in a next future a mini tourney playing
    Seirawan Chess. Of course, only the fonds of this great variant will
    participate in it.
    
    What about to carry out at the same time both ideas: the original of Joe/I
    and that of Fergus/Mats?
    
    Let's pospone a while the issue about to vote if Chieftain is accepted or
    not.

    Carlos Cetina wrote on Mon, Jan 17, 2011 11:04 PM UTC:
    Joe: What is your position regarding the issue that Fergus and Greg have been raising? 
    
    The mine is that we should follow with our original idea. I see this type
    of tourneys like a forum where certain kind of inventors could show theirs
    exotic variants, those that nobody or few people would want to play.
    
    I agree at all with Nicholas, save in one point: 'a tournament with 4
    players sometimes doesn't provide enough'. Given the unpopular stuff we
    are trying, a tournament with 4 players is a resounding success!

    Carlos Cetina wrote on Wed, Jan 19, 2011 10:26 PM UTC:
    Joe: Please don't worry by the time. I'm quite pleased by viewing you
    full occupied in business and similar things. Don't forget to send me
    the rules of 'Merchant Princes and Space Pirates'. I'm very interested
    in pirate you this game and to sell it here in Mexico!!! :)))) 
    
    I insist in to run the original format of this tourney. I'm not against
    to
    change it. But, if Nicholas and I are the only guys interested in it, I
    would suggest to close this item/topic and to open another new one
    (perhaps) called 'Potluck Only4Vegetarians'. Enjoy!

    Carlos Cetina wrote on Fri, Jan 21, 2011 11:30 PM UTC:
    George: Regarding Hot Potato I think Fergus is right. I'm waiting for your participation in this tournament!

    Joe: I think we all have already gotten an agreement. There are five persons interested in this tourney each one bringin thus:

    1)Fergus: Storm the Ivory Tower (Version 3),
    2)Greg: Cataclysm,
    3)Nicholas: Smess,
    4)Joe: Chieftain Chess,
    5)Carlos: Coherent Chess.

    Nicholas: Please feel free to change your choice by any other variant you like; for instance, Dimension X, Holy Grail or Wild Kingdom Chess.


    Carlos Cetina wrote on Sun, Jan 23, 2011 07:07 PM UTC:
    Nicholas: By my part there is no objection. It would be convenient to post the preset as soon as possible, no later than 2 days before the tourney begins. I think that if you face some difficulties to do that on time, we might play the original version that is very nice and fulfil all the requirements: it has its rules well explained; it already has a preset posted and it have been played several times although unfortunately the logs are broken. (see maeko-sissa-2009-63-847). There is something bad with the address: 'wildestkingdomchess.webs.com'. I could not access it.

    David Paulowich: How are you? I have been thinking that with the relaxed time control of 5 months per player perhaps you could participate in this. You have a lot of very interesting games and it would be fantastic to see you here joining us and bringing (say) Rose Chess XII!


    Carlos Cetina wrote on Mon, Jan 24, 2011 08:56 PM UTC:
    I understand that Antoine Fourriere is who have been doing such a kind of
    things.

    Carlos Cetina wrote on Wed, Jan 26, 2011 09:27 PM UTC:
    Nicholas: OK. The porcupine icon is beautiful! I already could access the
    rules. All is right. The scheduled date for beginning the tourney is
    February 1, but after Greg's desires, perhaps we will need to postpone it
    a while, since... who will make the icons he likes? How much time it will
    be required?
    
    By the way, I'm nothing obsessed with this issue and I'm willing to abort
    it at any time.

    Carlos Cetina wrote on Wed, Jan 26, 2011 09:37 PM UTC:
    Charles: Thanks for participating. The idea is that each person brings only
    one game.
    
    Joe: I hope you help me at this point for clarifying the things in benefit
    of Charles Daniel. Thanks!

    [Subject Thread] [Add Response]
    Carlos Cetina wrote on Thu, Jan 27, 2011 10:57 PM UTC:
    Several months ago I got an account at Facebook but immediately regretted
    and never edited my profile. So I am not a member there.
    
    I express my most sincere apologies to the persons that have tried to be my friends by means Facebook. Be sure that I am friend of you all here
    by means this wonderful website!

    [Subject Thread] [Add Response]
    Carlos Cetina wrote on Fri, Jan 28, 2011 08:10 PM UTC:
    Nicholas: OK. Don't worry by the delay. I think that after all we will can start at Feb 1.

    Greg: I understand your position and hope any editor help you; if not, we will have to use the Cataclysm's standard preset that, by the way, I see it's perfectly undertandable.

    Charles Daniel: Given the order of priority, I take King to Bunker Leap as your bring. I think the best is to use the Shuffle system. We already have this preset.

    We will play a Round Robin Tourney. Every player will play 2 games against every other - the game that each brought. The default choice of sides will be players are black in the game they brought. The only way this will change is if the opponent requests black for that game, in which case the opponent will then become black. This request must be made before the game starts.

    Each player will have a reserve time of 5 months, and nothing else, for each game. All games will be started at the same time, hopefully the next Tuesday Feb 1st.

    The players signed up are:
    1)Fergus with Storm the Ivory Tower (Version 3)
    2)Greg with Cataclysm.
    3)Nicholas with Wildest Kingdom Chess.
    4)Joe with Chieftain Chess.
    5)Charles Daniel with King to Bunker Leap (Shuffle System).
    6)Carlos with Coherent Chess.

    Please let me know if you have any doubt.


    Carlos Cetina wrote on Sat, Jan 29, 2011 11:55 PM UTC:
    Fergus: I appreciate very much your efforts for enforcing the rules of Coherent Chess (CC) and King to Bunker Leap.

    In 2008-04-15 Gary Gifford said regarding CC: 'Because the Pawns are very different from Fide-pawns, I think the pre-set would be better if Pawn graphics were replaced with one of the many King-like graphics. If I played this game I would constantly be battling my mind's desire to see the Pawns as Pawns.

    'On a similar note, the Knight piece is not a Knight, so a different graphic to remind us of this would be good.'

    For these reasons I edited in 2008-11-09 this preset which is what we should use.

    In 1998 I named the CC's knight as 'sissa'. The simplest way to describe its movement rule is (according to me) this:

    Sissa moves each time as Rook AND Bishop following a movement pattern of the form nR+nB or nB+nR, where n is any whole number.

    nR+nB means 'first n squares like Rook followed by n squares like Bishop';

    nB+nR means 'first n squares like Bishop followed by n squares like Rook'.

    Then, if for instance n=5, sissa MUST MOVE 5 squares as Rook followed by 5 squares as Bishop or viceversa.

    There is no restriction on the movement direction of the second stage respecting to the first.

    Sissa doesn't leap. All squares it passes by must be empty.


    Carlos Cetina wrote on Sun, Jan 30, 2011 09:03 PM UTC:
    I'm withdrawing not only of this thread/tourney but also of this website.
    
    I have just realized that what I need is to try Chinese Checkers. So you
    all will can find me playing it at http://www.gamesforthebrain.com

    Report here any pages that are not showing up[Subject Thread] [Add Response]
    Carlos Cetina wrote on Fri, Apr 27, 2012 09:44 PM UTC:
    I cannot move in the logs
    1) mgawalangmagawa-cvgameroom-2012-113-540
    2)mgawalangmagawa-cvgameroom-2012-113-580
    because the pages are incomplete.

    Fergus: could you please fix it?

    By other part, in my Person Information page I cannot edit my email address ([email protected]) because there is a sort of lock.

    David Howe: could you please fix it?

    Thanks in advance for both!


    Carlos Cetina wrote on Fri, Apr 27, 2012 09:49 PM UTC:
    Neither can move in fergus-cvgameroom-2012-116-101

    Carlos Cetina wrote on Sat, Apr 28, 2012 09:58 PM UTC:
    I'm unable to even preview a move. The following URLs link to the pages such I see them by using my password:

    fergus-cvgameroom-2012-116-101

    mgawalangmagawa-cvgameroom-2012-113-540

    mgawalangmagawa-cvgameroom-2012-113-580

    Regarding the "Person Information page" issue, you are right: I wrote the URL wrong. But I have another problem that I will explain tomorrow.


    Carlos Cetina wrote on Sun, Apr 29, 2012 07:05 PM UTC:
    In the three cases mentioned the pages are incomplete. It appears only the
    board to the left side; above side the “play.chessvariants.org” logo
    joined to the banner promoting Game Courier; below the board the “Click
    here to view, print or download the image shown above” link; that’s
    all. There are no buttons nor boxes nor nothing else.
    
    I suspect this is relationed with the fact that I have none registered
    email address since when I launch an Open or Personal Invitation the pages
    are similarly incomplete and at the bottom say: “Although you are a
    registered member of chessvariants.org, you have not provided us with an
    email address for you. You cannot use this script to play games by email
    until we have an email address on record for you.”
    
    Now then, the other problem I have is that on the
    "http://www.chessvariants.org/login/change_email.php" page, appears
    deployed “the chessvariants.org” menu  covering the box in which one
    have to write the new address.
    
    That "phenomenon" also occur in many other pages of this website such as
    - http://www.chessvariants.org/onthese.html
    - http://www.chessvariants.org/index/whatsnew.php
    - http://www.chessvariants.org/alphabet.html
    - http://www.chessvariants.org/help.html
    - http://www.chessvariants.org/onthese/award.html
    - http://www.chessvariants.org/rindex.html
    - http://www.chessvariants.org/index/listcomments.php?sortbydate=1
    
    And in all and each of the GC's logs when I do click on them either as
    visitor or as user.
    I do not think this is because the computer I use since I access the
    internet from various cyber cafes. What do you think?

    Carlos Cetina wrote on Sun, Apr 29, 2012 10:02 PM UTC:
    I'm using regularly Internet Explorer version 8.

    Carlos Cetina wrote on Mon, Apr 30, 2012 09:26 PM UTC:
    Thank you, Fergus, I see the deployed menus have been removed from the reported pages even in all the GC's logs. And I'm taking into account your recommendation to use Firefox or Chrome.

    I'm now able to register my email address at the change email page but, since there is no "before address", when I click on the Confirm button it appears the message:

    The code failed to decrypt to the email address you wanted to change to. If you sent multiple email change requests, only the latest one will work. Please be sure that you followed the link from your very latest request to change your email.

    string(32) "ߦ� �rCDO;uҪ/I��3o > 1�� f�:z;�"
    string(24) "[email protected]"

    Therefore the address has not been duly registered and still does not appear in my Person Information page. I wonder if you or David Howe could make that record directly without my intervention.

    The good news is that at least we can already play our Episcopal Chess game!


    Carlos Cetina wrote on Tue, May 1, 2012 12:40 AM UTC:
    OK. The email address has been successfully registered and now appears on
    the Personal Information page. Thank you very much for everything.

    Coherent Chess (updated). http://www.chessvariants.org/large.dir/coherent.html.[All Comments] [Add Comment or Rating]
    💡📝Carlos Cetina wrote on Sat, Jun 2, 2012 09:16 PM UTC:
    Fergus,

    I need your help. I'm trying to enforce the rules for this preset but the system says me "Syntax Error on line 0" and "Call to checks subroutine got misrouted", which I don't understand.

    The preset is here. By clicking on the "MOVE pieces by your self" button you will can see displayed the full game code program.

    On 35 and 75 lines I added the sissa names for uppercase and lowercase respectively. Hope to have done it correctly.

    Thanks beforhand for your attention.


    💡📝Carlos Cetina wrote on Mon, Jun 4, 2012 02:21 AM UTC:
    OK. Thanks. I will follow your instructions and later will comment you the results.

    By the way, some days ago I was analizing theTrascendental Chess preset and found it has a bug. I think it is due to an error in the code box that it has written there this setup:8pppppppp32PPPPPPPP8.


    Rococo. A clear, aggressive Ultima variant on a 10x10 ring board. (10x10, Cells: 100) (Recognized!)[All Comments] [Add Comment or Rating]
    Carlos Cetina wrote on Mon, Jun 25, 2012 02:14 AM UTC:
    Peter, David:

    On turn 7 in a game I'm playing with Yeinzon I made a double capture with the chameleon which he estimates it is illegal while I don't think so.

    Could you please tell us your viewpoint?

    Thanks beforehand!


    Carlos Cetina wrote on Mon, Jun 25, 2012 06:16 AM UTC:
    Thanks Peter.
    
    I will follow your statement as the right viewpoint in this issue. However I wonder why the preset's program did not prohibit that double capture if it has reinforced the rules.
    
    I made these two moves to test the preset:
    
    1) C h5-f7;f7-h7 by capturing two pawns (f7 and h7)
    
    2) C h5-f7;f7-h9 trying to capture the g8-advancer after capturing the f7-pawn
    
    The preset's program allowed the first and banned the second.
    
    Perhaps Antoine Fourrière may have something to say since he was who reinforced the rules.

    Relativistic Chess. Squares attacked by the opponent are considered not to exist. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
    Carlos Cetina wrote on Thu, Jul 19, 2012 05:52 AM UTC:
    Fergus,

    I would like to know your opinion about this variant. I find it interesting enough but feel the rules need some clarification.

    I'm playtesting it with Nicholas Wolff and Jochen Mueller. With both have rise to some differences of interpretation in some points.

    If we [all those involved in playing and studying CVs] do not get a consensus on its rules, will we declare it unplayable?

    If it is playable, it would be possible to enforce the rules to the preset?

    Why this variant is not more known and popular?

    The following position correspond to the game I'm playing with Jochen.

    White to move. 23rd turn.

    1) Is the pawn on d5 checking White's king?
    2) Is the knight on h6 checking White's king?

    Nicholas, Jochen and me have agreed in moving knight first one orthogonal step followed by one diagonal [outward] step. If the passing by orthogonal square were inexistent, the knight will follow moving orthogonally to the next existent square; if the landing diagonal square were inexistent, it will move to the next diagonal [outward] existent square.

    This way of movement differs from the mentioned by Charles Gilman in his first comment, where the knight would move like nightrider if the square (1,2) away from the starting one were inexistent.

    Both ways are logical and playable... which of them we will choose as the legal? Which we will consider the best, the most reasonable?

    Regarding if the d5-pawn is checking to White's king or not, my opinion is that not. From the Red viewpoint it's check but from White's does not, because for White e4 is existent and therefore the [capturing] action of the pawn does not reach to f3.

    Thanks Kevin Whyte for putting our neurons to work!

    Christine, Joe, Charles (Gilman), Hans (Bodlaender)... what do you say?


    Carlos Cetina wrote on Thu, Jul 19, 2012 11:50 PM UTC:
    There are certainly similarities between RC and WC. The agreement that Nicholas, Jotchen and I have taken regarding the knight is to move it like in WC; then I agree with the knight on h6 is checking the king.
    
    The fine point of the matter is the case of the pawn on d5. What you say,  "the rules only specify that the King is exempt from the rule that attacked spaces don't exist for pieces, not that it's attacks on spaces do not make them non-existent", is exact but it does not refute White's argument.
    
    There are two opposite arguments:
    
    1) From Red viewpoint it's check because e4 is inexistent;
    
    2) From White viewpoint it's not check because e4 is existent.   
    
    Like an arbiter, I would give the reason to White because the status of the board [regarding existency or inexistency] is changing move by move; after Red move 22... fxd5, White faces a NEW situation in which he sees there is an adversary pawn placed on e5, and sees there is an intermediate square between that pawn and his king. In other words, is the viewpoint of the player to move will determine the legality or illegality of a given move.

    Carlos Cetina wrote on Fri, Jul 20, 2012 06:51 PM UTC:
    I don't want to be considered like a stubborn, obsessed person. Your argument, Fergus, is precise and convincing. I'm about to admit it and to declare me as convinced; however there is something within my mind like an intuition that says me White's viewpoint is right [that is, his king is not checked by the pawn]. I'm doing an effort to state, to articulate said intuition.

    If we admit the opposite viewpoint, where is, what is the relativity concept of this variant?

    We should view this matter like something that happens at two different levels or planes of reality: the first would be the "players level", a virtual field; the second, the true reality, that we all see as viewers, as spectators.

    Let's call them

    VP = virtual plane
    RP = real plane

    At RP the board is physically existent and formed by 64 squares that always are existent.

    At VP both players see two different things. Red sees that he is checking White's king; White sees that the pawn is not checking his king.

    Let's suppose h6 is empty, that is, White's king is not checked by any other piece.

    White's turn to move. Since he sees his king is not checked, he makes any normal move.

    Then comes Red's turn to move. Although he sees that his pawn is checking the king, he cannot make anything because in this variant the object of the game is to checkmate the advesary king, not to capture it; Red cannot force White to move his king from f3!

    What Red must make is with the participation of his remain pieces to put White's king in a position such that from White's viewpoint White's king be checkmated, such that White admits that condition.

    We all that enjoy living at the RP what is what we see? The pawn is not checking the king.

    Regarding the knight way of movement, as Christine points out there are three ways of describing it. Which of them we will choose? I'm definitively inclined to adopt the way that Charles suggested, mentioned at his first comment: to move the piece like if the action were a drop placing it directly on a square (1,2) away from the "origin square", regardless of whether the intermediate squares are or not existent.

    I know this also raises a cloud of questions but we can go solving it gradually.

    I'm going to email Kevin asking for his viewpoint. Searching by the Net I found his email address: [email protected]


    Carlos Cetina wrote on Sat, Jul 21, 2012 03:41 PM UTC:
    I have just emailed to Kevin. Waiting for his reply. Sorry for we have been missing to the co-inventor Lee Corbin.
    
    Christine: The ways of describing knight's move are 4 because also is possible one to the side then two orthogonally up.
    
    Jeremy: to me also sounds pretty weird the fact that Red can not force White's king to move away from f3 [assuming h6 is empty]. I have no the guilt of things are different from the relativistic viewpoint. When one runs at a speed close to that of light it happens very weird things like the dilation of the time, lenght contraction and mass increase. But, of course, I shall adopt and fulfill the rules that arise from this discussion.
    
    Fergus: Your inference, "it is only empty spaces that cease to exist when attacked" is very important. In the case of facing rooks, bishops or queens they are considered to be adjacent occupying existent squares, so the player to move may capture his counterpart.
    
    Then, there are 4 persons agree [Christine, Fergus, Charles and me] in moving the knight like a true knight by dropping it directly to the (1,2) square if this is existent and, in the contrary case, to follow moving like nightrider until it lands on an existent square.

    Carlos Cetina wrote on Sun, Jul 22, 2012 02:46 PM UTC:
    If on d5 were placed a bishop or a queen instead of a pawn, from White's viewpoint would be check and White would be forced to move his king away from f3.
    
    Do you see the difference?

    Carlos Cetina wrote on Mon, Jul 23, 2012 07:19 PM UTC:
    Right. 
    
    I have no heard any comment from you about the metaphoric idea of seen this variant like something that happens at the same time at two levels.
    
    The arguments you have been wielding hold and are quite valid at the RP.
    The case we are analizing shows clearly the existence of the VP, that is, the relativistic concept of this variant.
    
    The dispute is centered in the status of e4. It is inexistent for Red, existent for White's king [emphasizing ONLY for White's king not for his remain pieces]. This difference of viewpoints is a reality from the RP. We all that view the things from the RP must be fair with both players.
    
    Speaking in general, we should state a rule for this variant that says something like this: if a piece with a ferz or wazir capturing range is distant from the opposite king two squares [on the RP], then the relation/situation among them shall not considered like check.
    
    Therefore, in this only case we would have to accept the pretty weird case [as Jeremy says] that despite a player sees he is checking the adversary king, he cannot make anything. If we introduce a new category of checks, Red could say White: "cuasi-check" or "semi-check".

    Carlos Cetina wrote on Tue, Jul 24, 2012 12:40 AM UTC:
    Quoting from my comment posted on July 20:

    "We should view this matter like something that happens at two different levels or planes of reality: the first would be the "players level", a virtual field; the second, the true reality, that we all see as viewers, as spectators.

    "Let's call them

    "VP = virtual plane
    "RP = real plane

    "At RP the board is physically existent and formed by 64 squares that always are existent.

    "At VP both players see two different things. Red sees that he is checking White's king; White sees that the pawn is not checking his king.

    "Let's suppose h6 is empty, that is, White's king is not checked by any other piece.

    "White's turn to move. Since he sees his king is not checked, he makes any normal move.

    "Then comes Red's turn to move. Although he sees that his pawn is checking the king, he cannot make anything because in this variant the object of the game is to checkmate the advesary king, not to capture it; Red cannot force White to move his king from f3!

    "What Red must make is with the participation of his remain pieces to put White's king in a position such that from White's viewpoint White's king be checkmated, such that White admits that condition."


    Carlos Cetina wrote on Tue, Jul 24, 2012 07:40 AM UTC:
    I knew about the existence of this variant in 2009 when John Smith launched an Open Invitation for playing it under the "Open Chess" name. I don't know why he picked out such a name instead of the original, more proper, "Relativistic Chess" name.

    Played two games with him:

    1) ultimatecoolster-cvgameroom-2009-314-878

    2) ultimatecoolster-sissa-2009-353-907

    I became fascinated with the variant and decided to work for making it more known. Thus, like a first step, invited to Nicholas Wolff and Jochen Mueller to playtest it.

    CC-Nicholas Wolff

    CC - Jochen Mueller

    As a part of the divulgation, at July 19 posted a comment here in the Comments and Ratings section looking for to clarify the rules with the collaboration of the people in general.

    I appreciate all the comments made here and am confident that among all those interested in this issue will finally find a consistent set of rules for this astonishing variant!


    Carlos Cetina wrote on Tue, Jul 24, 2012 02:36 PM UTC:
    OK. If no one else sees what I see, perhaps is due to I'm lost in the mazes of my mind.
    
    Naturally, I will play according to the viewpoint of my opponents. 
    
    Still have not received any reply from Kevin Whyte.

    Yáng Qí. Westernized adaptation of Chinese Chess.[All Comments] [Add Comment or Rating]
    Carlos Cetina wrote on Wed, Aug 8, 2012 02:29 AM UTC:
    Fergus:

    When I click on the CONTINUE button after sending my moves in the game we are playing, I get always this message: "The logfile ../pbmlogs/y%25c3%25a1ng_q%25c3%25ad/fergus-cvgameroom-2010-351-107.php does not exist."

    By other part, taking advantage of this cibernetic corner, I report this other problem: when one accepts any invitation either open or personal, the system automatically assigns Black [2nd player] to the player who is launching the invitation.


    Rococo. A clear, aggressive Ultima variant on a 10x10 ring board. (10x10, Cells: 100) (Recognized!)[All Comments] [Add Comment or Rating]
    Carlos Cetina wrote on Sat, Aug 11, 2012 09:28 PM UTC:
    Thanks Antoine.
    
    Unfortunately I deleted accidentally the game in which was the position object of discussion, so we have no more any base to follow commenting the issue. 
    
    However, by means of the "MOVE pieces by yourself" resource, I'll try to reproduce a similar situation.

    Sky ZIP file. Missing description[All Comments] [Add Comment or Rating]
    Carlos Cetina wrote on Tue, Sep 18, 2012 04:50 PM UTC:
    Christine:

    I agree that introducing a queen or an alfil/dabbabah would destroy the mood of the game; admit it was a suggestion quite superficial.

    Sorry for the distorted diagram; anyway by clicking on the EDIT button it can be seen rightly.

    Essentially, what I really like to say is why not to introduce reversed or rotational symmetry in the setup? For example thus:

    Do you see any flaw in this setup? Is there any other reason why not to accept it?

    I like your ideas but it's hard to me to admit the lack of symmetry in games [like Sky] whose starting setups are not randomized; in these last my likings are inverted: I prefer asymmetric setups regarding one another side.


    Carlos Cetina wrote on Wed, Sep 19, 2012 07:40 PM UTC:

    Regarding the "distorted diagram", I meant to that of my comment posted in October 16, 2009.

    Sky's idea is excellent; I just want to see if it would be possible to find an opening setup such as the pieces be placed harmoniously following the basic notion of symmetry and at the same time they "...cannot come in contact with each other, allowing them to start their journey through promotion", as you said.

    Given the drawbacks you point out regarding my before proposed setup ["After the Tripper, say on d1, moves to g4, it cannot move forward because the black Tripper on g10 can capture it. And also, the black Tripper on g10 now cannot move. Same with the Tripper on g1, after it moves, it also cannot move forward, because of the black Tripper on d10, which now cannot move too."] what about these other couple of setups?

    If again there are drawbacks, maybe it could be solved by switching some pieces.

    I would be honored if you post a Sky's Carlos Cetina Variant, but I'm not looking for that. I would be happy if we [you and me] find an opening setup that fulfill both requirements: the yours [pieces cannot come in contact with each other, allowing them to start their journey through promotion] and the mine [pieces placed harmoniously following the basic notion of symmetry].

    Sky makes me remember Jörg Knappen's Nachtmahr that also features pieces with awkward moves. Sky and Nachtmahr are related in the sense that both give life to that kind of [hard, tough, uncomfortable, complicated] pieces.


    Carlos Cetina wrote on Thu, Sep 20, 2012 08:02 AM UTC:
    Both diagrams have the same opening setup but on different boards: 11x10 and 11x11.
    
    OK. Wait your email.

    Eurasian Pawn piece. A hybrid European and Asian Pawn.[All Comments] [Add Comment or Rating]
    Carlos Cetina wrote on Fri, Oct 5, 2012 09:52 PM UTC:Good ★★★★
    Your idea is good and would be worth to try it in the context you are mentioning of larger boards, particularly in any variant on a 10x10 board.

    I'm now focused on trying to moving as much as I can in the hard and bumpy road that leads to the utopia called Universal Chess, and think the Eurasian Pawn may perfectly well be included in the next 3rd stage of such a road.

    OK. I'm doing it rightnow.


    Universal Chess. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
    💡📝Carlos Cetina wrote on Fri, Oct 5, 2012 09:52 PM UTC:
    The third stage of the challenging and rough road that leads to the utopia called Universal Chess is UC-170-13. The previous stages were UC-24 and UC-73.

    UC-170-13 features 170 different kinds of major pieces and 13 different kinds of pawns, including the Eurasian Pawn suggested by Richard Hutnik.

    Rich: I'm absolutely agree in the convenience that "... pawns ... have one (or a few base) picture of them, and then stick dots or Xs around it to signify how it moves and captures." Unfortunately it's something I cannot make. The only thing I can do is to use the graphics [icons] from the "Alfaerie: Many" piece set.


    UC-170-13. Universal Chess version featuring 170 different kind of major pieces and 13 different kind of pawns. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
    💡📝Carlos Cetina wrote on Tue, Oct 9, 2012 08:46 PM UTC:
    This particular variant has not been tested yet. I have tested the previous version, UC-73, dropping pieces every five turns and see it works fine. The novelty here now is to drop pawns also every five turns allowing pawns and pieces may be dropped at once any regular move. I'm confident that the weft/plot game as a whole will not be overly congested, but if so, of course, it could be remedied. 
    
    I have launched an Open Invitation to try this variant. Why not make the pertinent clarifications by playing a game?

    💡📝Carlos Cetina wrote on Fri, Oct 12, 2012 10:51 PM UTC:
    It's unlikely to happen that in the last turn which you are forced to drop a piece, there is nowhere to put it. Drops may be made at Seirawan Chess style. Dropping pieces even on the vacant square after moving any piece.
    
    But you are right, the Rules Set should previse such possibility. Let me think about it a bit. Thanks for the observation.

    💡📝Carlos Cetina wrote on Tue, Oct 16, 2012 03:11 AM UTC:
    How would you solve the troubles/inconveniences you are pointing out?

    💡📝Carlos Cetina wrote on Tue, Oct 16, 2012 11:41 AM UTC:
    I would rather the 2nd, stating that drops are optional not mandatory.

    Drops can be made at the same time that any regular move, so you could either (1) capture the checking piece, (2) block the check or (3) put your king out of check, and to drop both pawn and piece.

    As part of the general strategy of the game, the players should foresee PERMANENTLY when and where will drop the next piece by doing the adequate space.


    Game Courier[Subject Thread] [Add Response]
    Carlos Cetina wrote on Wed, Nov 7, 2012 04:02 PM UTC:
    Me neither can move at my games. The Game Courier's Game Logs Index Page is inaccessible, there is a sort of lock.

    Carlos Cetina wrote on Mon, Nov 12, 2012 04:24 PM UTC:
    Fergus:

    There is a problem with the Game Courier's Game Logs Index Page. It does not display the logs.

    Do you know what is the cause?


    Game Courier Games Logs[Subject Thread] [Add Response]
    Carlos Cetina wrote on Sat, Mar 23, 2013 01:36 AM UTC:
    There are two bugs in relation with game logs.
    
    1. If you enter "Chess" in the Game Filter of the Data Search Engine
    [/play/pbmlogs/index.php], then are displayed not
    only the Chess logs but also every other whose Game Name includes the Chess
    word.
    
    2. It is not possible to view any game move by move starting from the
    initial setup because the position is skipped automatically toward the
    last.

    Carlos Cetina wrote on Sat, Mar 23, 2013 04:24 AM UTC:
    True. As you say, I was leaving the wildcard(*). The Database Search Engine
    works rightly.
    
    OK. Let's see the second bug tomorrow. It's very important to fix it.

    Carlos Cetina wrote on Sun, Mar 24, 2013 03:36 AM UTC:
    OK... Great!
    
    Why, when you review a game, the players name appear in the respective
    fields alternating successively between "White" and "Black"? Is there
    any way to fix it?

    Carlos Cetina wrote on Mon, Mar 25, 2013 02:15 AM UTC:
    I have already checked the improvement. Thanks!

    Double Chess. Two sets of pieces on 16 by 12 board. (16x12, Cells: 192) [All Comments] [Add Comment or Rating]
    Carlos Cetina wrote on Fri, Sep 6, 2013 03:22 PM UTC:
    It seems to be an impossible case.
    
    What about to play a game?

    Carlos Cetina wrote on Sat, Sep 7, 2013 07:07 PM UTC:
    Ironically, Double Chess is duplicated; there are two different games using the same name.

    Double Chess 1

    Double Chess 2

    My comment on the impossibility that both kings might be checked at the same time was done in relation to DC2, when a player obviously can not put his/her own king in check.


    Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
    Carlos Cetina wrote on Thu, Sep 19, 2013 03:51 PM UTC:
    It seems to be agonizing.

    Why this website could not be like, for example, GAMEKNOT... a beautiful, glowing, lively point in the cyberspace?

    By the way, you can find me there playing under the "yollo" nickname.


    Carlos Cetina wrote on Sat, Sep 21, 2013 05:24 PM UTC:
    It would be very useful if Hans Bodlaender or David Howe update the How you can help! page, explaining precisely how this website works, clarifying specially the volunteering scheme, that is, what is the editors function and what do you need to become an editor.

    One of the improvements that this website could have is to make possible that any contributor could delete any of his/her posts.


    Carlos Cetina wrote on Sun, Sep 22, 2013 06:24 PM UTC:
    What you say, Joe, is true; there is a core group of persons talking through time slowly, calmly on a wide range of topics. My concern, my worry [almost desperation] comes from to see the very, very, very... small number of players that at present are playing in Game Courier. What happens? Why the inventors do not play their own games?
    
    Instead of contact to David Howe, I would rather that he or Hans update the information about how one can help to run this site. Thanks for the suggestion.

    Game Courier Logs. View the logs of games played on Game Courier.[All Comments] [Add Comment or Rating]
    Carlos Cetina wrote on Wed, Apr 30, 2014 05:07 PM UTC:
    A bug is obstructing to review any game log either in progress or finished. The position skips directly from the starting setup to the last move made.

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