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The Pushme-Pullyu was inspired by and combines the moves of the Advancer from Rococo and the Withdrawer from Robert Abott's 1962 classic Ultima. If you're not familiar with either of these pieces it may help to read them first.
The Pushme-Pullyu is also used in Pushme-Pullyu Chess.
In Rococo, the Pushme-Pullyu is represented by a combination camel and knight. I have used the camel-knight for the diagrams below.
The Pushme-Pullyu moves as a Chess Queen - that is, the Pushme-Pullyu can move any number of squares in any direction, orthogonally or diagonally, as long as all the squares it passes over are unoccupied by other pieces. The Pushme-Pullyu can never move to a square occupied by a piece of either side.
To capture, the Pushme-Pullyu has two options:
The three diagrams below demonstrate the capturing power of the Pushme-Pullyu.
In the diagram on the left, the Pushme-Pullyu can capture the Black Rook by advancing along the path marked by the circles and ending its move on the square marked by the large red circle. If the Pushme-Pullyu stops on one of the smaller circles, it will not capture Rook.
In the center diagram, the Pushme-Pullyu can capture Black Bishop by withdrawing to any of the squares marked with a large red circle. If it retreats in a different direction, it will not capture the Bishop.
The diagram on the right shows an example of how the Pushme-Pullyu can capture two pieces in one move. If it moves to the square marked with a large red circle, it will capture both the Rook by advancing and the Bishop by withdrawing. If it moves to one of the smaller circles, it will still capture the Bishop but not the Rook.
One of the best ways to defend against a Pushme-Pullyu is with your own Pushme-Pullyu. A Pushme-Pullyu can never threaten capture by advance of an opposing Pushme-Pullyu without it attacking back, unless that Pushme-Pullyu is pinned or immobilized; it is possible, however, to have Pushme-Pullyus on adjacent squares where one can capture the other but not vice versa. And because of this characteristic, the Pushme-Pullyu's other natural enemy is the Chameleon. Despite its ability to keep opposing Pushme-Pullyu's at bay, the Chameleon in Rococo and Supremo is overall a weaker piece, and thus trading a Pushme-Pullyu for one is a bad idea.
A Pushme-Pullyu and a King can easily force checkmate against a lone King.
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Created on: September 06, 2002. Last modified on: September 06, 2002.
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Last modified: Monday, December 22, 2008