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Cannono. Pieces move by bifurcation, but capture normally. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
HaruN Y wrote on Sun, Apr 28 06:16 AM UTC:

I can't see the image for the Black to move & mate in one problem.


12 Miles for Glory. Members-Only Pawn promotes to common pieces, but returns to turn into stronger ones. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Astrohex. Members-Only Star-alike variant on irregular hexagons. (Cells: 72) [All Comments] [Add Comment or Rating]

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Synochess. Asymmetric west vs east variant where the western chess army plays against a Chinese and Korean-inspired army.[All Comments] [Add Comment or Rating]
HaruN Y wrote on Sun, Apr 28 07:56 PM UTC:
files=8 ranks=9 promoZone=1 promoChoice=NBRQ graphicsDir=/graphics.dir/alfaerieSVG/ squareSize=50 graphicsType=svg symmetry=none royal=K firstRank=1 borders=0 rimColor=#3a3fca darkShade=#615fd9 holeColor=#9c9aff lightShade=#c0bcff coordColor=#d4d3f3 iron=3 captureMatrix=/..$= hole::::a9-h9 pawn:P:ifmnDfmWfceF:pawn:a2,b2,c2,d2,e2,f2,g2,h2 rook-lion:C:pR:cannon:,,b6,g6 drunken soldier in hand:@:mU:chinesepawn:,,d9,e9 morph=!/!/!/!/D/!/!/!/! drunken soldier:D:fsW:chinesepawn:,,b5,c5,f5,g5 knight:N:N:knight:b1,g1,,b8,g8 bishop:B:B:bishop:c1,f1 rook:R:R:rook:a1,h1,,a8,h8 queen:Q:Q:queen:d1 modern elephant:E:FA:elephantferz:,,c8,f8 man:M:K:man:,,d8 king:K:shbkQKisO2afafyafkR:king:e1 general:K:shbkQKafafyafkR:general2:,,e8

Idk how to prohibit hops with captureMatrix. I thought captureMatrix=/..$=.........//////////// would work.

Edit: Fixed. Thx HGM!


H. G. Muller wrote on Sun, Apr 28 08:28 PM UTC:

You must not write anything on the row behind the =. Probably /..$= would already do. On encountering the = filling of the matrix skips to the friendly captures/hops, and at the same time copies what you already have defined in the row (so ..$ here) to the corresponding friendly interactions. What you continue after that will start to overwrite the copied friendly interactions.


Kangaroo Chess. Row of kangaroos behind the pawns behind the pawns. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝HaruN Y wrote on Mon, Apr 29 02:14 AM UTC:

Added an Interactive Diagram since someone has favorited it.


🔔Notification on Mon, Apr 29 02:22 AM UTC:

The author, HaruN Y, has updated this page.


Unnecessarily Complicated Chess. Members-Only Why do things the easy way, when doing them the hard way is so much more fun? (19x23, Cells: 423) [All Comments] [Add Comment or Rating]

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Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
💡📝A. M. DeWitt wrote on Mon, Apr 29 09:27 AM UTC in reply to François Houdebert from Sat Apr 27 07:09 PM:

I have done it but not sure it is a good idea because if you use "view as player B". It won’t be correctly oriented.

Well, that problem was kind of already baked in to begin with, unless you used a separate piece style like you do with the Shogi Motif pieces on the biscandine site.

The point is to make sure all the 2D Kanji are oriented correctly on the biscandine site. Anyone who has played Shogi long enough would immediately notice something was wrong with the second player's promoted minor pieces if they used the 2D Classic set for Seireigi.


Critter Mate Chess. Members-Only Minichess, but the king has a magical familiar. (6x6, Cells: 36) [All Comments] [Add Comment or Rating]

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Masonic Chess. (Updated!) Game played on a Masonic tile board.[All Comments] [Add Comment or Rating]
🔔Notification on Mon, Apr 29 01:51 PM UTC:

The author, Ben Reiniger, has updated this page.


Unnecessarily Complicated Chess. Members-Only Why do things the easy way, when doing them the hard way is so much more fun? (19x23, Cells: 423) [All Comments] [Add Comment or Rating]

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Hannibal Chess with Manticore and Falcon. Expansion for hannibal chess. (10x9, Cells: 90) [All Comments] [Add Comment or Rating]
💡📝Aurelian Florea wrote on Mon, Apr 29 03:59 PM UTC in reply to Fergus Duniho from Sat Jan 6 10:21 PM:

@Fergus, It seems the ID does not work here. When pressing "here" the pieces are not shown. Just the legend. I know you have changed the script a bit. Any idea on what is going on?


Waffle Chess with Gryphon and Falcon. Expansion for waffle chess. (10x9, Cells: 90) [All Comments] [Add Comment or Rating]
💡📝Aurelian Florea wrote on Mon, Apr 29 03:59 PM UTC in reply to Fergus Duniho from Sat Jan 6 10:33 PM:

@Fergus, It seems the ID does not work here. When pressing "here" the pieces are not shown. Just the legend. I know you have changed the script a bit. Any idea on what is going on?


Waffle Chess with Manticore and Falcon. (Updated!) Expansion for waffle chess. (10x9, Cells: 90) [All Comments] [Add Comment or Rating]
💡📝Aurelian Florea wrote on Mon, Apr 29 03:59 PM UTC in reply to Fergus Duniho from Fri Dec 22 2023 06:45 PM:

@Fergus, It seems the ID does not work here. When pressing "here" the pieces are not shown. Just the legend. I know you have changed the script a bit. Any idea on what is going on?


🔔Notification on Mon, Apr 29 05:58 PM UTC:

The editor Fergus Duniho has revised this page.


Waffle Chess with Gryphon and Falcon. Expansion for waffle chess. (10x9, Cells: 90) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Mon, Apr 29 06:45 PM UTC in reply to Aurelian Florea from 03:59 PM:

There was a typo in implementing a new property I had added. I added the displayPieces property, which when set above zero will display the piece table when the page loads. This much worked as it should, but when it was not set, it omitted the closing > in the tag, which caused what followed it to not be displayed.


Lynx Chess. Members-Only Razorbill. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]

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Pocket knight. Each player has a knight that he can drop during the game. (Recognized!)[All Comments] [Add Comment or Rating]
HaruN Y wrote on Tue, Apr 30 12:11 AM UTC in reply to HaruN Y from Thu Nov 16 2023 03:39 AM:

Since when did the AI ​​stop using Pocket Knight in such a stupid way? I noticed that now the AI ​​doesn't drop it as quickly as possible.


Hannibal Chess with Manticore and Falcon. Expansion for hannibal chess. (10x9, Cells: 90) [All Comments] [Add Comment or Rating]
💡📝Aurelian Florea wrote on Tue, Apr 30 06:11 AM UTC in reply to Aurelian Florea from Mon Apr 29 03:59 PM:

@Fergus

I could not figure out what closing tag you were mentioning. This ID still does not work properly!


Platonic Chess. Platonic solids in a complete 10x10 chessboard.[All Comments] [Add Comment or Rating]
HaruN Y wrote on Tue, Apr 30 07:21 AM UTC:
files=10 ranks=10 promoZone=0 promoChoice=FDBPR graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png royal=K extinction=0 firstRank=1 darkShade=#99ffb4 rimColor=#7de374 lightShade=#9ffa35 coordColor=#eefa35 pawn:P:ifmnDfmWfceFfmpafmpafmpafmpafoabmpafmpafmpafmpafa(b)cWfmpafmpafmpafoabfmpafmpafmpafavsbcWfmpafmpafmpafoabfmpafmpafabcWfmpafmpafoabmpafmpafavs(af)1cWfmpafoabmpafampaf(s)1cWfoaba(af)3cWfoabafsmpafcW:warmachine:a3,b3,c3,d3,e3,f3,g3,h3,i3,j3,,a8,b8,c8,d8,e8,f8,g8,h8,i8,j8 Icosahedron:F:AW4:ferz:a1,j1,,a10,j10 Octahedron:B:F2:bishopinv:c1,h1,,c10,h10 Dodecahedron:P:DN:pawninv:b1,i1,,b10,i10 Cube:R:fW2F:rookinv:d1,g1,,d10,g10 Tetrahedron:K:WisO2:elephant:e1,f1,,e10,f10

BTW, why did your name appear in my English test? And why did you disagree with students coming to school with smartphones?


Pocket knight. Each player has a knight that he can drop during the game. (Recognized!)[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Tue, Apr 30 10:34 AM UTC in reply to HaruN Y from 12:11 AM:

I suppose I implemented the idea I described earlier in this thread, to give U moves a penalty in the positional range. I don't remember when I did that. (Or in fact that I did it at all.)

BTW: K-side castling is done with the pocketed Knight, instead of the Rook! Better move the pocket squares to 2nd rank.


Lynx Chess. Members-Only Razorbill. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]

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Hannibal Chess with Manticore and Falcon. Expansion for hannibal chess. (10x9, Cells: 90) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Tue, Apr 30 03:43 PM UTC in reply to Aurelian Florea from 06:11 AM:

I could not figure out what closing tag you were mentioning.

I already fixed that bug, and it was in my code, not yours.

This ID still does not work properly!

I tested it in Safari, Edge, and Firefox this morning, and it was working in all of them, though I did have to reload the page in Firefox before the board would display.


💡📝Aurelian Florea wrote on Tue, Apr 30 04:16 PM UTC in reply to Fergus Duniho from 03:43 PM:

That is odd. For me in edge it does not work. Or at least 3 diagrams. But it does work in Firefox.


Lynx Chess. Members-Only Razorbill. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]

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Pragmatic Chess. Members-Only Game where the worth of each piece is considered. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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12 Miles for Glory. Members-Only Pawn promotes to common pieces, but returns to turn into stronger ones. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Trojan War Chess. Members-Only The Trojan War has just begun. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Pragmatic Chess. Members-Only Game where the worth of each piece is considered. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Trojan War Chess. Members-Only The Trojan War has just begun. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Constabulary Chess. Chess on an 8x10 board with compound piece types added. (8x10, Cells: 80) [All Comments] [Add Comment or Rating]
Bn Em wrote on Wed, May 1 12:57 PM UTC:

Reading over this again, I have to agree Warmachinewazir still sticks out as an incredibly clunky name; since you already have Ferfil for the piece whose image is named Elephantferz, why not the corresponding (albeit apparently thus far confined to Gilman) Wazbaba?


Astrohex. Members-Only Star-alike variant on irregular hexagons. (Cells: 72) [All Comments] [Add Comment or Rating]

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Constabulary Chess. Chess on an 8x10 board with compound piece types added. (8x10, Cells: 80) [All Comments] [Add Comment or Rating]
Bob Greenwade wrote on Wed, May 1 03:20 PM UTC in reply to Bn Em from 12:57 PM:

I can go for Wazbaba as a name. It's fun to say! :)


Bob Greenwade wrote on Wed, May 1 03:22 PM UTC in reply to Kevin Pacey from Mon Mar 4 07:18 PM:

...maybe different for those who keep up records on what is the Queen's English, if it's still called that now that Charles is King.

It would now be the King's English. Queens English is now spoken mainly by Fran Drescher.


💡📝Kevin Pacey wrote on Wed, May 1 06:36 PM UTC in reply to Bn Em from 12:57 PM:

Hmmm

Well, it'd take a long time, maybe, to rename/re-submit all the pieces/(new submissions) where I used Warmachinewazir (which I still think sounds like a cool name, personally). Are most editors/members so sure that such an arbitrary thing as a single name being in dispute is so intolerable? I'm sure this sort of thing has happened before, with few batting an eyelash. Is it just my bad luck that the things I do people notice while rubbing them wrong way?

Regarding why not Wazbaba, see my earlier reply to Haru in this thread, which went: "I can see your reasoning, Haru. A possible issue for me is that some of these unorthodox pieces have more names that were given to them over the years than some of the other types in the group. I wanted to use certain names, but Kirin has only one name as far as I know, and thus waffle gets thrown out with the bathwater, if phoenix must therefore be used (which H.G. for one may not mind, but I have a variant idea named Waffle-Spiel and Phoenix-Spiel somehow didn't appeal to me as much as a name, for example). It may also at times be certain name(s) don't appeal to someone, for whatever reason, and why should they be 'forced' to use them, if they are 'paired' by name with a piece that has a given name that that person doesn't mind the sound of, again for whatever reason?

edit: standard chess itself may have similar issues. 'Castle' is a popular nickname for rook (at least among novices), and similarly 'horse' for knight, 'cleric' or 'prelate' for bishop, 'lady' for queen (perhaps) and 'royal pieces' is a nickname sometimes used for king and queen as a pair. You also can have an issue building an opening repertoire, say with Black - you may want to play the Nimzo-Indian (just one choice) vs. 1.d4, but if White plays 3.Nf3 or 3.g3 then you have more than one choice against each of those, and you may dislike that there aren't more options vs 3.Nc3 than the Nimzo-Indian that you like to play. Also, you may like to play 3.g3 Bb4+, but not 3.Nf3 Bb4+, even though 'logic' may suggest one should be played if the other is."

P.S. to Bn: Even Jean-Louis has written an inventor can feel free to choose their own names (at least when he does not mind too much :) ).

Furthermore, I currently don't like the sound of Wazbaba somehow - call it a quirk of mine.


Officer Chess. Chess on an 8x10 board with many powerful compound piece types added. (8x10, Cells: 80) [All Comments] [Add Comment or Rating]
🔔Notification on Wed, May 1 07:03 PM UTC:

The author, Kevin Pacey, has updated this page.


Brawl Chess. Chess on a 12x12 board loaded with powerful pieces. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
🔔Notification on Wed, May 1 07:13 PM UTC:

The author, Kevin Pacey, has updated this page.


Hybrid Chess. Chess on a 10x8 board with some unusual compound pieces. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
🔔Notification on Wed, May 1 07:20 PM UTC:

The author, Kevin Pacey, has updated this page.


Hybrid Decimal Chess. Chess on a 10x10 board with unusual compound pieces included. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
🔔Notification on Wed, May 1 07:25 PM UTC:

The author, Kevin Pacey, has updated this page.


Officer-Spiel. Chess on a 16x8 board loaded with powerful pieces. (16x8, Cells: 128) [All Comments] [Add Comment or Rating]
🔔Notification on Wed, May 1 07:29 PM UTC:

The author, Kevin Pacey, has updated this page.


Centaur Princess Chess. Chess on a 10x8 board with Centaurs and Princesses (archbishops) added. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
🔔Notification on Wed, May 1 07:33 PM UTC:

The author, Kevin Pacey, has updated this page.


Constabulary Chess. Chess on an 8x10 board with compound piece types added. (8x10, Cells: 80) [All Comments] [Add Comment or Rating]
Lev Grigoriev wrote on Wed, May 1 07:34 PM UTC in reply to Kevin Pacey from 06:36 PM:

My idea: because you call FA the Modern Elephant, I call WD the Modern Dabbaba, or better Modern War Machine.


H. G. Muller wrote on Wed, May 1 07:48 PM UTC in reply to Kevin Pacey from 06:36 PM:

I don't think you get this criticism because you chose an uncommon name. It is mostly because it is such an awful name, which looks very un-English in multiple ways. I don't think you would have gotten many complaints if you had called it a Falaffel.


💡📝Kevin Pacey wrote on Wed, May 1 07:48 PM UTC:

Well, for starters, if I surrender on this minor issue, I'll need to ask Fergus to somehow re-name two Settings Files I have that have Warmachinewazir as part of their names. Then I'll have to re-submit the same Rules Pages for them. Just to begin with. A lot of fuss over something that in the early days of chess variants no one would have objected to, I'd think. Maybe there are fussier people these days.

Will I have to go through this kind of grief, a third or a fourth time, because of some minor/debatable thing again? Why am I being singled out on such a matter that's surely happened before?


Daniel Zacharias wrote on Wed, May 1 08:19 PM UTC in reply to Kevin Pacey from 07:48 PM:

Would warmachine-wazir work? Then you wouldn't have to change anything else.


💡📝Kevin Pacey wrote on Wed, May 1 08:25 PM UTC in reply to Daniel Zacharias from 08:19 PM:

Well, I just looked at Gilman's Man & Beast series (in CVP Piece Articles), say under letter C, alone, for precedents for concatenated names of 2+ words into just 1 word, and the guy was a veritable fountain about coining them. That's just for CVs alone, nevermind in the English language (e.g. 'Whatsoever' is 3 words concatenated). So thanks Daniel, but I don't think I feel the need to change just yet.


Jean-Louis Cazaux wrote on Wed, May 1 08:44 PM UTC in reply to Kevin Pacey from 06:36 PM:

@Kevin: you say "Even Jean-Louis has written an inventor can feel free to choose their own names (at least when he does not mind too much :) )"

Well, I understand I might appear a bit psychorigid sometimes. But I'm not, except for 1 case. I do think that an inventor may choose the names he wants. I also think that an inventor should, by respect, do a small effort to know what others have done. And take it or not, but with knowledge.

The case which upsets me is Aanka used for W-then-B. But I will stop saying it. Now everyone knows this story and may decide whether it is a good idea or not to use this name. I am tired to argue with those who are purposely not understanding. They can call Aanka what they want, and why not call the Rook an Obispo if they like.

Concerning WD I call it War Machine, or simply Machine. Several decades ago (I'm a veteran), I was calling it War Machine as it is to the Dabbaba the same thing that (my) Elephant is to the Alfil (the translation vs the old Arabic word). Some are saying "Modern Elephant" to be explicit, so I would agree with Lev to say "Modern War Machine" or simply Modern Machine. .


Bob Greenwade wrote on Thu, May 2 03:08 AM UTC:

Furthermore, I currently don't like the sound of Wazbaba somehow - call it a quirk of mine.

That's probably the most compelling reason of all to not use that name. (And remember, I happen to like the name quite a bit.)

My idea: because you call FA the Modern Elephant, I call WD the Modern Dabbaba, or better Modern War Machine.

I'm very tempted to call it a Washer/Dryer.

Concerning WD I call it War Machine, or simply Machine. Several decades ago (I'm a veteran), I was calling it War Machine as it is to the Dabbaba the same thing that (my) Elephant is to the Alfil (the translation vs the old Arabic word). Some are saying "Modern Elephant" to be explicit, so I would agree with Lev to say "Modern War Machine" or simply Modern Machine.

I think most of us can agree in principle that Modern War Machine can be conisdered the "conventional" name for the piece, even if other names are used to fit various themes and tastes. Even so, for this game, as much as I'd prefer to see it be the Wazbaba or MWM, I think Kevin's justified in leaving it as it is if he really, really wants to.


Bob Greenwade wrote on Thu, May 2 03:11 AM UTC in reply to Jean-Louis Cazaux from Wed May 1 08:44 PM:

The case which upsets me is Aanka used for W-then-B. But I will stop saying it. Now everyone knows this story and may decide whether it is a good idea or not to use this name. I am tired to argue with those who are purposely not understanding. They can call Aanka what they want, and why not call the Rook an Obispo if they like.

A fuller discussion would be better served elsewhere, but for my own part the Aanca is both W-B and F-R -- the compound of Manticore and Griffin.


H. G. Muller wrote on Thu, May 2 06:18 AM UTC in reply to Bob Greenwade from 03:08 AM:

I have seen the WD being called Wazaba, never Wazbaba.


Jean-Louis Cazaux wrote on Thu, May 2 11:46 AM UTC in reply to Bob Greenwade from 03:11 AM:

@Bob: "for your own part"? I don't know where you got that. I never saw this. I have seen "Godzilla" as compound of W-R and F-R. Here by Ivan Derzhanski.

About the discussion on Aanca, if you search a litlle bit you will find, even on this site, for example just on our last month recognized game. Aanca is the word in medieval Spanish used to describe the anqa, a giant eagle preying elephants from the Persian tales, in the Libro de los juegos (1273), for Grant Acedrex, playing as F-R.

Murray (History of Chess, 1913) translated Aanca by Gryphon (which is not exactly the same monster), hence the name used by most chess variant lovers.

Betza made a mistake by misunderstanding Murray and called Aanca the W-R, not the F-R.

Aanca=Anqa=Gryphon as much as Rey=King, Peon=Pawn, Torre=Rook.

We do have a large choice of other names for W-R so there is no need to employ a word which results from a mistake.


Space Spartan. Members-Only 3D Spartan Chess. (3x(6x8), Cells: 144) [All Comments] [Add Comment or Rating]

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Constabulary Chess. Chess on an 8x10 board with compound piece types added. (8x10, Cells: 80) [All Comments] [Add Comment or Rating]
💡📝Kevin Pacey wrote on Thu, May 2 02:44 PM UTC in reply to H. G. Muller from 06:18 AM:

I quoted Bn Em's spelling ('Wazbaba') without checking if it needed correcting - evidently the error propagated from there.

On a personal note, my life will get a little busier soon, especially if I am lucky on the part-time employment front, so my CV contributing/commenting hobby may need to wait/(slow down) for a bit, or at least be less regular for a while. Then, there is getting a tooth yanked, perhaps this summer...


Glinski's Hexagonal Chess. Chess on a board made out of hexagons. (Cells: 91) (Recognized!)[All Comments] [Add Comment or Rating]
HaruN Y wrote on Thu, May 2 02:56 PM UTC:Excellent ★★★★★

Since it's the featured variant for this month.

files=11 ranks=11 promoZone=1 promoChoice=NBRQ graphicsDir=/graphics.dir/galactic/ whitePrefix=W blackPrefix=B squareSize=50 graphicsType=gif symmetry=none firstRank=1 borders=0 oddShade=#d8d4d4 coordColor=#e3e0e0 lightShade=#ddc8c8 darkShade=#c79f9f holeColor=#b96767 rimColor=#b96767 white hexarect glinski pawn:P:iifrmnF2frmFfrceW:Pawn:e1,e2,e3,e4,a5,b5,c5,d5,e5 morph=*/..........*/"/"/"/" black hexarect glinski pawn:P:iifrmnF2frmFfrceW:Pawn:,,g7,h7,i7,j7,k7,g8,g9,g10,g11 morph=*/*........../"/"/"/" hexarect knight:N:lfrbbrflNrflbfrblCrflbfrblZ:Knight:c1,a3,,k9,i11 hexarect bishop:B:flbrBrflbfrblNN:Bishop:a1,b2,c3,,i9,j10,k11 hexarect rook:R:RfrblB:Rook:d1,a4,,k8,h11 hexarect queen:Q:flbrBrflbfrblNNRfrblB:Queen:a2,,j11 hole::::g1,h1,i1,j1,k1,h2,i2,j2,k2,i3,j3,k3,j4,k4,k5,,a7,a8,b8,a9,b9,c9,a10,b10,c10,d10,a11,b11,c11,d11,e11 hexarect king:K:WFrflbfrblN:King:b1,,k10

Pyramid Chase. (Updated!) Chase on a pyramid, 561 hexagons.[All Comments] [Add Comment or Rating]
🔔Notification on Thu, May 2 02:57 PM UTC:

The author, Florin Lupusoru, has updated this page.


Constabulary Chess. Chess on an 8x10 board with compound piece types added. (8x10, Cells: 80) [All Comments] [Add Comment or Rating]
Bob Greenwade wrote on Thu, May 2 04:30 PM UTC in reply to Jean-Louis Cazaux from 11:46 AM:

@Bob: "for your own part"? I don't know where you got that. I never saw this. I have seen "Godzilla" as compound of W-R and F-R. Here by Ivan Derzhanski.

I got it from combining the historical version with the (multilply repeated) erroneous version. You haven't seen this, because the only page I have it on is still Private (and probably will be for some time). And I'm very resistant to recognizing the name of a Copyrighted/Trademarked character as the "conventional" name for a piece.*

But I say "for my own part" because I don't expect anyone (at all) to follow along.

*Except, of course, when the piece predates the character, or the name is arrived at another way. Since the word gojira was literally coined for the first movie, the piece was clearly named for the character.


Monster Mash. (Updated!) Armies consist of classic monsters and scary creatures. (13x13, Cells: 169) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Thu, May 2 05:54 PM UTC:

It would be easier if the vulture's description specified which paths it is allowed to follow. Maybe I'm the only one this is unclear to.


💡📝Bob Greenwade wrote on Thu, May 2 05:57 PM UTC in reply to Daniel Zacharias from 05:54 PM:

It would be easier if the vulture's description specified which paths it is allowed to follow. Maybe I'm the only one this is unclear to.

Hopefully the little bit of text I just added helps, at least a little.


Daniel Zacharias wrote on Thu, May 2 06:47 PM UTC in reply to Bob Greenwade from 05:57 PM:

It doesn't. I wouldn't understand how it moves without the interactive diagram. I'm thinking something like "moves to the squares (1,4) by making exactly three orthogonal and one diagonal step in any order, all in the same direction." Even that doesn't clearly exclude a move that only allows a single turn in the path


Constabulary Chess. Chess on an 8x10 board with compound piece types added. (8x10, Cells: 80) [All Comments] [Add Comment or Rating]
Bn Em wrote on Thu, May 2 10:56 PM UTC:

@Kevin:

I'd missed/forgotten that particular objection to Wazaba/Wazbaba, and I do agree that if you don't like it then you ought to be free to not use it (though my search for the ⟨Wazaba⟩ form did turn up your own 4 Kings Quasi-Shatranj, for what it's worth). Though for what it's worth, alternative piece names for Orthochess pieces rarely become less idiomatic English, and as H.G. notes it's not the proliferation of names as such that's the issue here

I think there were only four games (the four I left, for now, unpublished: Accelerated and Unaccelerated Constabulary/‐ble Chess/‐spiel) using this name, and only once each; the WMW Chess/‐spiel setting files are of course more unfortunate OK never mind, I forgot about WIP's, but even there besides the WMW games the only other usage seems to be in Bureau‐Spiel, so only 5 mentions total excluding eponymous games

I'm fairly sure the sometimes awkward names of some more obscure pieces are part of what turned people off M&B (though even then, under C I only spot Canvalander, Cardirider/‐lander/‐runner (of which the first as Cardinalrider is relatively uncontroversial), a couple of Camel‐ pieces (all relatively obscure), and Cbehemoth/Cbuffoon/Cmutilator for (cool but almost wilfully awfully‐named) Brook‐style pieces — more than average, sure, but he names more pieces at all than average and most of these are fairly obscure, used only by himself if at all). The criticism applies validly there too (with different mitigating factors)

Most 3‐word compounds in English (‘whatsoëver’, ‘notwithstanding’, ‘albeit’, ‘inasmuch’, ⁊c.) tend not to be nouns ;‌) Or much of anything except moderately obscure grammatical particles. And nor is it a productive way of producing new words; they're all lexical fossils of sorts

In any case I personally won't insist too hard on the name; it's clunky, and in apparently the majority opinion unnecessarily so, but you seem to be very keen to keep it for whatever reason and ultimately the freedom to pick names (at least up to generating confusion) does stand

@H.G.:

Wazbaba is Gilman's spelling; I'd never noticed that most others uses lack the first b (and had thus assumed Haru's was a typo). As a wazir–dabbaba portmanteau I definitely prefer it with both ⟨b⟩s myself

@Bob:

Whilst I'm not as hardline as Jean‐Louis regarding ‘Aanca’ (for better or worse, it did build up a small history of use for W‐then‐B and imo at least in the context of variants from that time retains a little validity), I fail to see the wisdom in compounding the confusion (especially with an already‐controversial name) by assigning it to yet a third (especially so closely‐related) piece. If not ‘Godzilla’ for Gryphon+Rhino, there's always Gilmanese ‘Gorgon’ (used also by Frolov)

@Jean‐Louis:

I think Betza's error in Bent Sliders was not so much one of interpretation as one of judgment ;‌) He knew perfectly well it was “Spanish for [the piece with English name] Gryphon”


💡📝Kevin Pacey wrote on Thu, May 2 11:31 PM UTC in reply to Bn Em from 10:56 PM:

@ Bn Em

I'd forgotten I'd used Wazaba in 4 Kings Quasi-Shatranj (already published long ago), but I guess my feeling on that word changed later, when what I thought was something I preferred more came to my attention (i.e. Warmachinewazir).

It's a similar story with my long published Sac Chess CV, where I used 'Judge' instead of Centaur (subsequently I've sometimes, but fully aware, used the latter, i.e. when I am not inventing a CV that I see as a spinoff of Sac Chess). Unlike Jean-Louis I don't feel I need to always use the same name for pieces when they are in different CV inventions of mine.

I don't go as far as Seirawan and Harper, when they even named a Chancellor piece an Elephant (for their S-Chess invention), which I think may fly in the face of common CV convention for that animal.

Anyway, aside from now disliking Wazaba a bit, and liking Warmachinewazir a lot ('Battletank' is a single word noun that can be found online nowadays, if a precedent is wanted outside of [CVP published] Gilman), my biggest issue is that I would have to redo/undo a number of waiting submissions[5+2=7]/(settings files[2]), especially over a matter that seems arbitrary/debatable (and just a single name). Right now I don't always have a lot of stamina for such depressing re-tracing of my steps, though I do admire those with the energy/youth to keep doing it over and over again without even a whimper. :)


Bob Greenwade wrote on Fri, May 3 12:06 AM UTC in reply to Bn Em from Thu May 2 10:56 PM:

Whilst I'm not as hardline as Jean‐Louis regarding ‘Aanca’ (for better or worse, it did build up a small history of use for W‐then‐B and imo at least in the context of variants from that time retains a little validity), I fail to see the wisdom in compounding the confusion (especially with an already‐controversial name) by assigning it to yet a third (especially so closely‐related) piece. If not ‘Godzilla’ for Gryphon+Rhino, there's always Gilmanese ‘Gorgon’ (used also by Frolov)

That works for me. I'll go edit that note presently.

And once again... I'm dropping Aanka.


Glinski's Hexagonal Chess. Chess on a board made out of hexagons. (Cells: 91) (Recognized!)[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Fri, May 3 02:30 AM UTC in reply to HaruN Y from Thu May 2 02:56 PM:

Is it possible to make an Interactive Diagram use a hexagonal board?


H. G. Muller wrote on Fri, May 3 08:19 AM UTC in reply to Fergus Duniho from 02:30 AM:

Is it possible to make an Interactive Diagram use a hexagonal board?

The current standard scripts do not support that. The I.D. represents the board through a HTML table, and in theory it should be possible to create a table with a masonry-like tiling, shifting each subsequent rank by half a cell. This could be done by giving the first cell on each rank colspan 1, 2, 3, 4, ..., and all other cells colspan="2".

I have tried this, though, and it works to some extent. But for reasons that I do not grasp yet it also changes the height of the ranks in a way that I could not control.

Once the pieces are displayed on the hexagonal grid defined by the table, suppressing cell borders and coloring would allow display of a custom hexagonal board image as background.


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Crossroads. Crossing the diagonals generate figures. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
💡📝Gerd Degens wrote on Fri, May 3 05:14 PM UTC:

The page seems to be ready for review.


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Glinski's Hexagonal Chess. Chess on a board made out of hexagons. (Cells: 91) (Recognized!)[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Fri, May 3 05:20 PM UTC in reply to H. G. Muller from 08:19 AM:

The I.D. represents the board through a HTML table,

Game Courier used to use HTML tables for hexagonal boards, but I gave up on this in favor of using either CSS with a board image or drawing the board image. This reminds me that I was working on getting CSS to work with a generated board image so that you could view each position of the game without reloading the page, but I haven't completed that. I think I had two different approaches and wasn't sure which one to go with. I either wanted to change how I generated the board so that the image would be perfectly symmetrical, or I wanted to modify the code to work with the asymmetrical boards I was already generating. I lost sight of what I was doing when I got caught up with other projects.

in theory it should be possible to create a table with a masonry-like tiling, shifting each subsequent rank by half a cell.

I imagine this would be easier to do with CSS grid, because, as far as I know, table columns remain vertical.

I have tried this, though, and it works to some extent. But for reasons that I do not grasp yet it also changes the height of the ranks in a way that I could not control.

Using grid would probably help you avoid this problem too. With grid, you should be able to make one column or row diagonal, though I have not yet tried using grid with hexagonal boards. My CSS code for hexagonal boards uses absolute positioning, as grid was not yet part of CSS when I wrote the code. Anyway, absolute positioning is another alternative to using tables.


Wa Shogi. Game with many different rather weak pieces, with or without drops. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
Mats Heden wrote on Fri, May 3 05:22 PM UTC in reply to H. G. Muller from Wed Feb 22 2023 08:42 PM:

From what I gather, several sources exist, with different movesets. As I don't read japanese, is there anyone who knows what the other movesets are, and how credible they are as sources for Wa?


Glinski's Hexagonal Chess. Chess on a board made out of hexagons. (Cells: 91) (Recognized!)[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Fri, May 3 05:25 PM UTC in reply to Fergus Duniho from 05:20 PM:

Using grid would probably help you avoid this problem too. With grid, you should be able to make one column or row diagonal, though I have not yet tried using grid with hexagonal boards. My CSS code for hexagonal boards uses absolute positioning, as grid was not yet part of CSS when I wrote the code. Anyway, absolute positioning is another alternative to using tables.

I am not familiar with this technique, but a problem could be that it is not just about positioning the images, but also about translating mouse clicks to cell coordinates. (Which must also work for empty cells, for entering non-captures.) In the table version I have attached event handlers to the cells for this.


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Wa Shogi. Game with many different rather weak pieces, with or without drops. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
📝H. G. Muller wrote on Fri, May 3 05:28 PM UTC in reply to Mats Heden from 05:22 PM:

I am not aware of any such sources.


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Glinski's Hexagonal Chess. Chess on a board made out of hexagons. (Cells: 91) (Recognized!)[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Fri, May 3 05:43 PM UTC in reply to H. G. Muller from 05:25 PM:

I am not familiar with this technique, but a problem could be that it is not just about positioning the images, but also about translating mouse clicks to cell coordinates. (Which must also work for empty cells, for entering non-captures.) In the table version I have attached event handlers to the cells for this.

With grid, you would use a <div> tag instead of a <td> tag for each space, and you could attach event handlers to it just as easily. What I have done in Game Courier, though, is place a transparent image over each empty space, as I have attached event handlers to the piece images.


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Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
🔔Notification on Sat, May 4 12:25 AM UTC:

The author, A. M. DeWitt, has updated this page.


Dai Seireigi. Variant of Dai Shogi playable with drops. (15x15, Cells: 225) [All Comments] [Add Comment or Rating]
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Rocket Chess. Space-themed fairy chess variant on neoteric board: piece’s movement depends on type of cell where it stands. (Cells: 248) [All Comments] [Add Comment or Rating]
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Crossroads. Crossing the diagonals generate figures. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Bn Em wrote on Sat, May 4 12:17 PM UTC:

So if I understand correctly, the diagonals thing is just the procedure for how you've generated what during gameplay is a static morphing table? Rather than having any dynamic effect during gameplay

I don't understand the morphing to Chancellor on d4, d6, f4, and f6; surely by this game's logic that would be a Queen morph, as it's on a diagonal with Rook and Bishop? (Which would mean that the Chancellor would not appear at all)


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Crossroads. Crossing the diagonals generate figures. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
💡📝Gerd Degens wrote on Sat, May 4 03:30 PM UTC in reply to Bn Em from 12:17 PM:

(Which would mean that the Chancellor would not appear at all)

Thank you for your attention. I got the diagonals mixed up here. I have corrected it.

So if I understand correctly, the diagonals thing is just the procedure for how you've generated what during gameplay is a static morphing table? Rather than having any dynamic effect during gameplay

Yes, of course, the players must be able to follow a morphing rule - at least in this game. A dynamic rule is perhaps the next step.


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Wa Shogi. Game with many different rather weak pieces, with or without drops. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
Mats Heden wrote on Sat, May 4 10:38 PM UTC in reply to H. G. Muller from Fri May 3 05:28 PM:

Shogi Zushiki, sho Shogi Zushiki & Kokon Shogi Zui are given by Cazaux as sources.

I do not have access to These, nor anything relating their differences on wa/yamato.


Square Root Chess. (Updated!) Chess on a ladder-alike tilted board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
NeodymiumPhyte wrote on Sun, May 5 02:36 AM UTC in reply to H. G. Muller from Wed Apr 24 06:45 AM:

Oddly, if you click on a piece and then a pawn, the pawn is shown to have knight movement. I'm reporting this in case it is an issue with the diagram code more generally rather than just in this specific instance.


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