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Comments by FergusDuniho

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Wildebeest Chess. Variant on an 10 by 11 board with extra jumping pieces. (11x10, Cells: 110) (Recognized!)[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Fri, Apr 28, 2023 05:44 PM UTC in reply to Max Koval from 04:39 PM:

Alpha is the font that Alfaerie is based on, but Alfaerie got its start here and has almost as much history here as Utrecht does. Before Alfaerie came along, Utrecht provided more images of different Chess variant pieces than other sets did, which was important for representing many Chess variants. But Alfaerie does what Utrecht did, and it does it better.


🕸📝Fergus Duniho wrote on Fri, Apr 28, 2023 02:06 PM UTC in reply to H. G. Muller from 06:45 AM:

In the Interactive Diagrams I inserted as main diagram in existing articles I always respected the design choice of the author, trying to make the Interactive Diagram resemble it as closely as possible.

That is usually appropriate, especially when the author is still active on the site.

Should there be a systematic effort to eliminate all piece representations other than Alfaerie?

No, but it's usually appropriate to replace Utrecht with Alfaerie. The Utrecht style was frequently used on pages, because it got a head start on other sets. It was created by the site's founder, and he created some JavaScript code for displaying diagrams on pages. Since then, David Howe and I produced some better looking sets out of Chess fonts. David's Alfaerie set became particularly popular, and many people added new pieces to it. When I make a diagram, I choose the most suitable set for that game. This is sometimes Alfaerie, and it is sometimes not, but it is never Utrecht.


🕸📝Fergus Duniho wrote on Thu, Apr 27, 2023 05:54 PM UTC in reply to H. G. Muller from 01:19 PM:

I put it in a table, and it seems to be working now. I also copied some things from your earlier Interactive Diagram in the comments.


🕸📝Fergus Duniho wrote on Thu, Apr 27, 2023 12:20 PM UTC in reply to H. G. Muller from 07:03 AM:

Was this on a mobile device? On my PC that Diagram seems to work fine. But on my tablet it didn't.

No, I do all my development on my desktop. I am using my Fire tablet now, and it is working.


🕸📝Fergus Duniho wrote on Wed, Apr 26, 2023 10:35 PM UTC:

I'm making an Interactive Diagram for this game, but it is currently not showing the moves of pieces. It did initially, but then it stopped, and restoring the HTML to when it was working didn't seem to help. Also, how do you use Betza notation to specify castling for this game?


Team-Mate Chess. Play this variant in which it takes a team to checkmate the King on Jocly.[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Mon, Apr 24, 2023 10:07 PM UTC in reply to H. G. Muller from 08:50 PM:

The file is at

/home/chessvariants/public_html/play/jocly/dist/browser/games/chessbase/team-mate-rules.html


Breakthrough Chess. Pieces must "break through" a zone of neutral blocks. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Sat, Apr 22, 2023 09:13 PM UTC in reply to Ben Reiniger from 07:50 PM:

Whether capturable or mobile, obstacles should be thought of as neutral pieces that do not capture. If they are neither capturable nor mobile, then they are just features of the terrain like holes in the board and shouldn't properly be thought of as obstacles. If they can be moved by only one player and not the other, they would count as part of that player's forces rather than as obstacles. Likewise, if they could be captured by only one player, they could be considered part of the other player's forces in some sense. If they could capture other pieces, they would be equal-opportunity weapons rather than mere obstacles. So, to count as obstacles, they would have to be neutral non-capturing pieces that are either capturable by either player or movable by either player.


🕸Fergus Duniho wrote on Sat, Apr 22, 2023 04:54 PM UTC in reply to Ben Reiniger from 03:01 PM:

How about obstacles? It would also cover a game like Eight-Stone Chess.


New Submissions for Review. A listing of all submissions still awaiting editorial approval.[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Sat, Apr 22, 2023 04:42 PM UTC in reply to Ben Reiniger from 03:50 PM:

I now have it working correctly. In the assignment of default values, I had to change 0 to false for each of the categories, because there is code further on that will convert a value to a numeric value if the default is numeric, and it ends up converting strings to 0. But the categories should be Booleans, not numbers, and string values for them should be treated as true, not as false.


🕸Fergus Duniho wrote on Sat, Apr 22, 2023 04:13 PM UTC in reply to Ben Reiniger from 03:50 PM:

was there a change in the initial submission scripts that didn't save categories properly, or is there something wrong with the edit form's fetching of them?...

They're not being saved properly, as the Categories column in the database is empty for these pages, including for one I recently created, and the edititem.php script accurately reads the categories for pages that have them.


De Vasa Chess. Play this hexagonal variant on a rhombus board with Jocly.[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Fri, Apr 21, 2023 02:28 PM UTC in reply to Max Koval from 10:49 AM:

The section of Pritchard's Classified Encyclopedia of Chess Variants for Boards based on hexagons mentions that the 9-rank board with Pawns on the 3rd and 7th ranks is a revision of the original variant. So, this should probably be called De Vasa's Hexagonal Chess II.


Mansindam (Pantheon Tale). A variant that combines 'drop' rule and strong pieces, and there is no draw. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Thu, Apr 20, 2023 01:32 AM UTC in reply to Daphne Snowmoon from Wed Apr 19 05:32 PM:

I suppose it should depend on how many you want to add. A few illustrative puzzles would be appropriate here, but if you want to provide a large collection, it may be appropriate to put them on their own page.


Breakthrough Chess. Pieces must "break through" a zone of neutral blocks. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Wed, Apr 19, 2023 10:54 PM UTC:

Ludii identifies a different game by the name Breakthrough Chess.


A different game, played with Xiangqi pieces. Played on the squares of half a Xiangqi board but using all the pieces. (8x4, Cells: 32) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Wed, Apr 19, 2023 10:49 PM UTC:

Ludii calls this game Banqi, and it gives Half Chess, Dark Chess, and Blind Chess as alternate names.


MScelestialchess[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Wed, Apr 19, 2023 03:40 PM UTC in reply to H. G. Muller from 03:26 PM:

OK, done!

Although it looks like you have updated the SVG images, you have not updated the PNG images this diagram is actually using. They are still colored #909090, and their timestamps are from before I got up this morning.


🕸Fergus Duniho wrote on Wed, Apr 19, 2023 03:20 PM UTC in reply to Fergus Duniho from 03:01 PM:

Based on further tests using my monitor's ePaper mode, which turns the screen monochrome, I would recommend #BDBDBD for the shade of grey. I got this value by taking the highest value in the blue color of #5984BD and applying it to every component of the color. The current value of #909090 has each component only slightly higher than the middle value of that color, which may account for why they look more alike on a monochrome display.


🕸Fergus Duniho wrote on Wed, Apr 19, 2023 03:01 PM UTC in reply to Fergus Duniho from 02:43 PM:

On e-ink screens, the grey pieces look more different in color from the blue pieces than the red pieces do, though they still look closer in color to the blue pieces than they do to the white pieces. I tested both versions on my Likebook Mars and my Kindle Scribe, and I compared a different version on each device side-by-side, then switched them. Based on these tests, I would recommend grey over red, and I would recommend a lighter grey over the current shade of grey.


🕸Fergus Duniho wrote on Wed, Apr 19, 2023 02:43 PM UTC:

Since the red and blue pieces appear to be the same color on the e-ink screen of my Likebook Mars, I am posting this alternate version of the setup to test how it looks on the same device.

diagram

Chess Variant Inventors. Find out which inventors have the most games listed here.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Wed, Apr 19, 2023 01:51 AM UTC in reply to Jean-Louis Cazaux from Sat Mar 18 01:32 PM:

I have several of my games on Jocly, no 0! Shako, Wild Tamerlane, Metamachy, Gigachess, Terachess, Rollerball.

It now says you have six games on Jocly, and they're the six you listed.


Terachess II. An unrealistic summit on a very large board of 16x16 squares and 128 pieces.[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Tue, Apr 18, 2023 08:02 PM UTC:

Since the year of creation wasn't set for this game, I set it to 2020, the year this page was created. If it was created earlier, please let me know. I also changed the Jocly link for the first version to point to our site, and I edited some file names in Jocly to make sure the rules show up.


Ultima. Game where each type of piece has a different capturing ability. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Tue, Apr 18, 2023 06:01 PM UTC in reply to Samuel Oni from 05:29 PM:

Although this article says that Ultima was played by NOST, it does not mention any issues of NOSTalgia describing the game. The oldest issue of NOSTalgia that I could find material from through the Wayback Machine is #367, and none of the available articles mentioned Ultima in the title.


🕸📝Fergus Duniho wrote on Tue, Apr 18, 2023 05:54 PM UTC in reply to Samuel Oni from 05:29 PM:

This page includes a link to Robert Abbott's article in World Game Review. This magazine was published by Michael Keller, who is no longer allowed to use the name. However, Keller reports on a page about the magazine on his website that he plans on putting together The WGR Index of Chess Variants, which would include Paul Yearout's articles on Ultima.


Team-Mate Chess. Play this variant in which it takes a team to checkmate the King on Jocly.[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Mon, Apr 17, 2023 10:53 PM UTC:

This page is missing some graphics in the description of the rules.


Team-Mate Chess. Variant with 8 different pieces, none of which is able to checkmate a bare king on its own. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Mon, Apr 17, 2023 06:09 PM UTC:

I changed the name of pgnu.png to bgnu.png, since it seems to have been a typo, and /home/chessvariants/public_html/play/pbm/sets/auto-xboard.php was expecting bgnu.png, which was missing.


Double Move Double Chess. The game is played on a 8x16 chessboard with each player in control of two complete armies.[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Mon, Apr 17, 2023 03:35 PM UTC in reply to Вадря Покштя from 05:42 AM:

From the starting position it is not possible to make two moves with pawns from columns b and g. For example, p b11-b10 and p b12-b11 for black.

I successfully made those two moves on Black's first turn. I also did the same with Pawns in the g file. So, I didn't find this to be true.

Since the first move is not displayed on the board, on the square where the piece that made the first move stood, you cannot place another piece on your second move.

This isn't true. Maybe you tried to enter both moves at once in an incorrect format. Moves on the same turn should be separated by semicolons, and if you enter just one move at a time, it will update the board and prompt you for the second move.


Double Move Double Chess. Play this double move variant that uses two Chess sets with Game Courier. (8x16, Cells: 128) [All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Sun, Apr 16, 2023 03:19 PM UTC in reply to Fergus Duniho from 01:48 AM:

This is now fixed. There was a remaining conditional that broke out of a loop when the King was in check, and White's first move left a King in check. With that conditional removed, it completed White's second move and correctly evaluated that both Black Kings were captured and that White had won.


🕸📝Fergus Duniho wrote on Sun, Apr 16, 2023 01:48 AM UTC:

After the following series of moves, White should have captured both of Black's Kings and won the game. But instead of that, it doesn't play White's second move. I'll try to figure out what is going on tomorrow:

1. P f7-f8 
1... p f10-f9; p c10-c9 
2. P e7-e8; P e8-f9 
2... p e10-f9; p b11-b10 
3. B e6-h9; B h9-f11 
3... r f12-f11; n c11-e10 
4. N c6-d8; N d8-e10 
4... b d11-e10; b e10-b7 
5. Q d5-b7; P c7-c8 
5... q e12-a8; q a8-b7 
6. R c5-c7; R c7-b7 
6... b e11-h8; b h8-f6 
7. Q e5-e13; Q e13-d13

Double Move Double Chess. The game is played on a 8x16 chessboard with each player in control of two complete armies.[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Sat, Apr 15, 2023 11:53 PM UTC:

I programmed this game by modifying the code for Balanced Marseillais Chess. But I have not yet tested it to make sure everything works correctly.

https://www.chessvariants.com/play/doublemovedoublechess


Berolina Chess. Classic variant with different moving pawns.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Sat, Apr 15, 2023 10:47 PM UTC in reply to Play Tester from 09:53 PM:

Okay, that is fixed.


Stone Garden Chess. The animal statues in the stone garden came to life and attacked the two rival kings! With the help of a policeman each, they…. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Sat, Apr 15, 2023 07:04 PM UTC in reply to H. G. Muller from 06:03 PM:

It's not a duty, though. It's a supererogatory public service, and I have more important things to do than review submissions whose graphics do not meet my standards.


🕸Fergus Duniho wrote on Sat, Apr 15, 2023 05:43 PM UTC in reply to H. G. Muller from 04:55 AM:

That is exactly how I feel when I see an article that uses the Abstract set...

And yet you made an interactive diagram for Eurasian Chess, whose graphics are based on the Abstract set. So, I don't think you actually feel the exact same way about the Abstract set as I do about these graphics.

But this is a matter of taste, and therefore I don't think this is valid criticism.

Well, it's too bad for the author that you won't publish submissions. For me, the silly graphics are a serious roadblock, and I am not going to spend time reviewing submissions that use them.


🕸Fergus Duniho wrote on Fri, Apr 14, 2023 10:40 PM UTC in reply to Diceroller is Fire from 08:24 PM:

What should I do to make this published?

You could change your graphics to something more traditional, or you could wait for Ben or Greg to find the time to publish it. When I see your silly nursery school graphics, it shuts down any further interest in your game, and I choose to just ignore it.


Seireigi. Variant of standard Shogi with promotable Gold Generals, as well as more varied and animalistic promotions. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Fri, Apr 14, 2023 01:09 AM UTC in reply to A. M. DeWitt from 01:07 AM:

I refreshed the page and saw the kanji pieces, which do look a lot better than the old ones. However, I do not see any buttons for switching the piece set, and kanji pieces on a checkered board looks incongruous.


🕸Fergus Duniho wrote on Fri, Apr 14, 2023 12:49 AM UTC in reply to A. M. DeWitt from Thu Apr 13 11:43 PM:

I've copied the appropriate images from Eric Silverman's 1kanji set from Ai Ai to use in my diagram in place of the old images (the Mnemonic setup diagrams are still present, to aid in mapping pieces to their correspinding moves).

I assume the 1kanji set is a kanji set, and all I see right now is the mnemonic set.


🕸Fergus Duniho wrote on Thu, Apr 13, 2023 09:43 PM UTC in reply to A. M. DeWitt from 08:44 PM:

The Abstract pieces look terrible, which I'm saying as the creator of the original design. Why not just use the Symbolic pieces, which look much better, and have already been made for Shogi from the Abstract pieces? Also, we have much better-looking Kanji and half-Kanji pieces available. Just take a look at the sets already being used for Shogi in Game Courier.


Go Preset for Game Courier. Play Go with Game Courier.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Wed, Apr 12, 2023 09:04 PM UTC in reply to Fergus Duniho from 01:12 AM:

The counting now appears to be working correctly. It counts both the stones belonging to a player and the empty spaces surrounded only by that player's stones and not by any of the other player's stones.


Bull's eye[Subject Thread] [Add Response]
🕸Fergus Duniho wrote on Wed, Apr 12, 2023 05:19 PM UTC in reply to Gerd Degens from 03:46 PM:

It doesn't need a subject thread, because it already has a page, and you can post comments to the page.


🕸Fergus Duniho wrote on Wed, Apr 12, 2023 03:30 PM UTC in reply to Gerd Degens from 01:22 PM:

You don't need to create a new subject thread when you can just post a comment to the page in question.


Go Preset for Game Courier. Play Go with Game Courier.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Wed, Apr 12, 2023 01:12 AM UTC in reply to Fergus Duniho from Tue Apr 11 04:59 PM:

I see I still haven't written the subroutine for adding up scores. Here is a sample game I did for testing purposes:

1. s*d5 
1... S*e5 
2. s*e6 
2... S*e4 
3. s*f5 
3... S*e3 
4. s*f4 
4... S*h7 
5. s*d4 
5... S*b7 
6. s*f3 
6... S*e7 
7. s*d3 
7... S*h2 
8. s*d2 
8... S*e2 
9. s*e1 
9... S*f2 
10. s*g2 
10... S*f1 
11. s*g1 
11... S*f6 
12. s*e4 
12... S*h5 
13. pass 
13... pass // - White has won #scorew to #scoreb -

The result is wrong, because it has not actually calculated the scores, and it is just favoring the variable name that comes later alphabetically.


🕸📝Fergus Duniho wrote on Tue, Apr 11, 2023 04:59 PM UTC:

I thought I had finished programming this game, but when I checked it out last night, it was missing the subroutine for removing stones without any liberties. So, I've written a new subroutine for that, and it seems to be working now.


Double Move Double Chess. The game is played on a 8x16 chessboard with each player in control of two complete armies.[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Tue, Apr 11, 2023 01:24 PM UTC in reply to Вадря Покштя from 12:38 PM:

Firstly, I am not a programmer, so I just don’t know HOW this is done,

There is a Developer's Guide and several tutorials for programming a game for Game Courier. For this particular game, you could probably start with the code for Extra Move Chess or Balanced Marseillais Chess and make some modifications for your game. I think the latter may be more similar to your game. However, if you have no experience programming, it could be tricky to do it just right. Barring that, it's also possible to create an unprogrammed version of your game. This will not enforce rules or display legal moves, but it will let people play in an over-the-board kind of way, as you would with a physical set.

and secondly, even if I were one, I would consider such actions simply not correct on my part.

Over a thousand games are available for Game Courier, and I certainly did not program or personally approve of all of them. People are using Game Courier to play games I've never heard of and do not know how to play. One thing that increases the status of a game here is if someone programs it for Game Courier and people start playing it here, and inventors are free to program their own games if they are able to.


🕸Fergus Duniho wrote on Tue, Apr 11, 2023 01:04 PM UTC in reply to Вадря Покштя from 04:39 AM:

A two-move knight is certainly not a Nightrider, but still ... In some cases, in the endgame, promoting a pawn into a knight by the first move, you can immediately hit the opponent's king by the second move.

Nevermind. I was reading the object as capturing two knights instead of two kings. To prevent this misreading, I have revised your sentence to read "To win the game of Double Move Double Chess, a player must capture both of the opponent's kings." This makes it clear that there are only two of them to begin with, which is true for kings but not for knights.


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Tue, Apr 11, 2023 01:33 AM UTC in reply to A. M. DeWitt from 12:18 AM:

Since editors use some scripts that other members do not, this might be a script I do not use frequently. What is the URL of the script that is not working right for you?


Double Move Double Chess. The game is played on a 8x16 chessboard with each player in control of two complete armies.[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Mon, Apr 10, 2023 08:08 PM UTC:

What effect does promoting a Pawn to a Knight have on the object of the game? There are two options:

  1. It mainly increases the vulnerability of the player who promotes a Pawn to a Knight, because it gives the opponent one more target.
  2. The opponent now has to capture one more Knight to win, which is an advantage for the player promoting a Pawn to a Knight.

MSshiftsummitchess[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Sun, Apr 9, 2023 02:20 AM UTC in reply to Piotr Smagacz from Sat Apr 8 09:59 AM:

I still don't think this counts as a Chess variant. It is a procedure for selecting a Chess variant to play from a very limited set of variants. But people who want to play a Chess variant together can already choose from a vast selection of them, and there is no need to use a procedure like the one described here to decide what to play.


Placement Chess960. chess960 with piece placement by players and orthodox castling. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Sun, Apr 9, 2023 02:14 AM UTC:

I did some more digging into games like this, and I found Baseline chess with Fischer rules. So, this is not a new idea.


Diagram Designer. Lets you display diagrams without uploading any graphics.[All Comments] [Add Comment or Rating]
🕸💡📝Fergus Duniho wrote on Sat, Apr 8, 2023 04:48 PM UTC in reply to David Paulowich from 02:56 PM:

I have now redesigned the layout with flexbox.


🕸💡📝Fergus Duniho wrote on Sat, Apr 8, 2023 04:25 PM UTC in reply to Siwakorn Songrag from 01:41 PM:

What heppened with diagram designer? It's some kind of bug because diagram is going to obscured on something and prevent me for change that such as piece style.

I moved the form up higher to make it level with the diagram. This didn't cause any problems on my wide HD screen, but when I made the window narrower just now, I saw that the diagram was overlapping with the form. I'll look into fixing that.


MSexponentchess[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Sat, Apr 8, 2023 02:21 AM UTC in reply to Max Koval from Thu Apr 6 09:54 PM:

I moved three comments that were mainly on Shafran's Hexagonal Chess, and I provided some context in an Editor's Note. I'll now go ahead and delete this submission.


MSshiftsummitchess[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Fri, Apr 7, 2023 09:16 PM UTC:

I don't think this counts as a Chess variant. It is a plan for playing multiple games that include Chess and some modest Chess variants.


Placement Chess960. chess960 with piece placement by players and orthodox castling. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Fri, Apr 7, 2023 07:55 PM UTC:

Chess960 is not so old that it is appropriate to call another game Modern Chess960. Try to find a more fitting name that actually captures the difference between your game and Bobby Fischer's.


MSexponentchess[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Thu, Apr 6, 2023 06:47 PM UTC in reply to Max Koval from 04:56 PM:

This page can be removed.

Before I do that, I might want to move some of your discussion about Shafran's Hexagonal Chess to the new page I have made about it.


Shafran's Hexagonal Chess. A classic hexagonal variant from Russia.[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Thu, Apr 6, 2023 03:33 PM UTC in reply to Ben Good from Tue Feb 24 2004 04:43 AM:

yet surprisingly there is no cv.com page for it other than this one.

There is now, 19 years later. See Shafran's Hexagonal Chess.


Shafran's Hexagonal Chess. Hexagonal variant from the early Soviet Union.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Tue, Apr 4, 2023 10:22 PM UTC in reply to Ben Reiniger from Mon Feb 6 02:59 AM:

This is nearing completion. One complication is that this game has descending ranks, while Game Courier and the Diagram Designer have been using ascending ranks. Both methods are perfectly logical ways of handling ranks for hexagonal variants, and the choice between them is arbitrary. So, I want to add support for using descending ranks to represent hexagonal boards.


Play Chess Variants with Jocly. Missing description[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Tue, Apr 4, 2023 03:25 PM UTC in reply to H. G. Muller from Fri Mar 31 07:35 AM:

I got Shako working by redirecting it to the originalShako directory. I'm currently having trouble getting Rollerball Chess to work. The link is

https://www.chessvariants.com/play/jocly/rollerball-chess


Featured Chess Variants. Chess Variants Featured in our Page Headers.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Fri, Mar 31, 2023 11:37 PM UTC in reply to Daniel Zacharias from Thu Mar 30 05:08 AM:

Okay, we'll feature Shako in April. It has been programmed for Jocly, Game Courier, ChessV, Zillions-of-Games, PyChess, and Ai Ai, and it even has an Interactive Diagram on the page. Its games on Game Courier go back to 2006, and it has been played every year on Game Courier since 2015. On a personal note, it is one of the first Chess variants I learned about after getting involved with this site, as it was in the Large Variant contest of 1999, and David and I were trying out variants in that contest together.


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Fri, Mar 31, 2023 10:57 PM UTC:

The whole site should now appear at a more normal size in the Kindle browser, because I used the @media query described earlier to zoom the contents by a factor of 2 in Kindles.


Ultima. Game where each type of piece has a different capturing ability. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Fri, Mar 31, 2023 03:55 PM UTC in reply to H. G. Muller from 02:46 PM:

I have found a simple way to increase the size of everything on the Kindle. It looks like this:

@media (min-width: 1060px) and (max-width: 7in) {
    HTML {zoom: 2;}
}

While zoom is not official CSS, the Kindle browser accepts it, and that is all that really matters here. But for it to work properly, I have to roll back everything else I did to increase the size of things on the Kindle. Otherwise, this makes some things too large.

However, this fixes most things without quite doing that:

@media (min-width: 1060px) and (max-width: 7in) {
    HTML {font-size: 6pt;}
    MAIN {zoom: 2;}
}

🕸📝Fergus Duniho wrote on Fri, Mar 31, 2023 01:04 PM UTC in reply to H. G. Muller from 09:36 AM:

What I'm proposing is a responsive web design fix for browsers that have the issue I have noticed only in the Kindle browser. This should not affect the appearance of the board on desktops, laptops, or most mobile devices. Last night, I posted a @media query that can be used to detect this. It may also be possible to detect it with JavaScript. In this circumstance, it would be appropriate to double the height and width of the spaces. Doubling these dimensions should not make bitmap images look as bad as increasing to some other arbitrary size would. If you have a Kindle, you can see this on the home page, where I have used the @media query I mentioned to double the height and width of the buttons.

However, it is not presently as easy as using a CSS @media query with the Interactive Diagram. Looking at your code with Web Developer Tools in Firefox, I see that you have embedded the width and height of each space into the STYLE element of each TD element of your table. This gives it a higher priority that may be difficult to override from a @media query. If width and height are normally going to be the same for each space, you could put these values in a class, and then allow a @media query to change the values set by the class.


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Thu, Mar 30, 2023 11:29 PM UTC:

I added a special media query to this page to recognize the browser available on the Kindle. Recent Kindles have a 300ppi screen, which results in displaying 300 pixels as an inch. Since most screens would display 300 pixels in a larger physical size, this can lead to images and text being too small in the Kindle browser. While it's Article mode can make a page more readable, it's best to not make readers need to rely on it. The query checks whether there are lots of pixels on a small screen. The idea is to check that the width is at least the width in pixels of the 6 inch Paperwhite and no more than the width of the 10.2 inch Scribe in inches. With some margin for error, the query looks like this:

@media (min-width: 1060px) and (max-width: 7in) {
}

Besides the size issue, the Kindle browser has hardly been updated in years, and it does not support many features that have become commonly supported in other browsers. For example, this page uses a flex display, but since the Kindle browers do not support this, I have provided some fallback CSS for putting some sections in columns.


Play Chess Variants with Jocly. Missing description[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Thu, Mar 30, 2023 09:14 PM UTC:

So far, I have not been able to get Shako to work on Jocly. Here's the URL:

https://www.chessvariants.com/play/jocly/shako

In control.php, I have the string shako replaced by shako-chess, which the files for running it use. Also, https://www.chessvariants.com/play/jocly/shako-chess is not working any better.

I've noticed some different things about Shako. First, there is a folder called originalShako, and Shako is the only game with such a folder. Second, there is a Shako file called shako-chess-mxdel.js, and it is the only file matching the *mxdel* wildcard.

This is not a general problem with Jocly. Other games are working. I have tried multiple browsers, these being Firefox, Edge, and Waterfox.

H.G., would you know what's going on and how to fix this?


Musketeer Chess. Members-Only Play this variant for extra commercial pieces on Jocly.[All Comments] [Add Comment or Rating]

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Featured Chess Variants. Chess Variants Featured in our Page Headers.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Thu, Mar 30, 2023 02:08 AM UTC:

April is almost upon us. Does anyone have a nomination for a game to feature in April?


Ultima. Game where each type of piece has a different capturing ability. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Wed, Mar 29, 2023 09:30 PM UTC:

I got a Kindle Scribe yesterday, and I've been looking at this site in its web browser. Because it's a 300 PPI e-ink device with a large screen, it fits a lot of pixels on its screen, and various elements whose size has been defined in pixels appear small. Based on its 1860 screen width and 2480 screen height, I calculate that it is just about 6.2 inches wide and about 8.26 inches tall, and those values are very close to the less precise measurements I took with a ruler.

One step I've taken is to give HTML a font-size of 12pt in the CSS files. This doesn't change the appearance on my desktop, but it makes text a more comfortable size for reading in the Scribe's browser. One thing that's much smaller on the Scribe's screen is the Interactive Diagram. Since the screen has 300 pixels per inch, an 8x8 board with 50 pixel squares should be less than 1.5 inches wide, and that is in fact what I'm measuring. As long as the pieces are going to stretch to fit the size of the space, maybe you could make an Interactive Diagram increase in size on a large (in terms of pixels) mobile screen.


Conquer. Captured pieces change sides immediately, occupying the square the capturer moved from. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Wed, Mar 29, 2023 06:14 PM UTC in reply to Gerd Degens from 05:33 PM:

Should I presume that in variant 1, a King may move to or stay on an attacked space, and in variant 2, a King may not move into or remain in check?


🕸Fergus Duniho wrote on Wed, Mar 29, 2023 04:06 PM UTC:

I presume there is no such thing as check, which allows the King to move to or through (in the case of castling) a space it could be captured on.


Ultima. Game where each type of piece has a different capturing ability. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Tue, Mar 28, 2023 09:53 PM UTC in reply to H. G. Muller from 05:34 PM:

It has occurred to me that there is a use for stretching normal sized GIFs and PNGs. One of the issues the Interactive Diagrams have had on my phone is that as the spaces get smaller than the pieces, the pieces get cropped, which looks really bad. For example, the one I made for Chess has this problem. But the one for Ultima does not have this problem, because the pieces are shrinking to fit the smaller space. This greatly improves the appearance of Interactive Diagrams on phones, and it removes one nagging issue I had with using Interactive Diagrams in place of static images. (The one remaining issue is that the spaces become rectangular on my phone. It would help to include some CSS for preserving the aspect ratio of spaces as they shrink to fit a small space.)

With this in mind, I had XnView do some mass file conversions on the Abstract and Motif pieces, and I uploaded these to new directories to test them out. I updated the Interactive Diagram to use them, and the extra space added to each image appears to be transparent. All I did, though, was set it to #00FF00, the same color used for the transparent color, and hoped that was good enough. So, I'll do some more testing later.


🕸📝Fergus Duniho wrote on Tue, Mar 28, 2023 05:32 PM UTC:

I was examining what the individual Interactive Diagram for each piece reveals, and it gets some things wrong. For the Long Leaper, it indicates that it can capture a Pawn at the edge of the board, yet it cannot, because there is no space behind it to land on. For the Chameleon, it works the same as a Long Leaper, yet the Chameleon cannot capture the Pawn with the powers of the Long Leaper.

For some pieces, the individual Interactive Diagram just isn't that helpful. Since there is no King on the board, the Coordinator shows the same inability to capture as the Immobilizer. Also, both are given the Betza code `mQ`.

When I played a game, Coordinators captured as they should. This game didn't provide the same opportunity to test Immobilizers. At one point, it let me move into check and captured my King to win. After taking back some moves, it declared mate for a position I don't think is mate. Here is that game:

1. c3 a3 2. b4 Ca4 3. ff3 cxc4 4. Lb4 ch4 5. f5 hxc4 6. c5 Le5 7. Ixc3-b2 Lexc5-b5 8. Ib4 bc7 9. Kc2 cxc4 10. ?d5=P Lbxd5-e5 11. Wd2 Lexc3-a1 12. Xfxd2-d1 cg4 13. gf2 ag3 14. Cxc8-a8 Cxa8-a7 15. Kb1 Laxa2-a5 16. Wd6 Lh5 17. Wxe7-a3 Lhxh2-h1 18. Le1 W-h6-g5 19. ?a2=P W-e3-d2 20. Kb2 Wxe1-b4 21. Xd7 Kxd7

When I continued the game by moving my King into the corner, it did not capture my King, because the King was in fact safe.


🕸📝Fergus Duniho wrote on Tue, Mar 28, 2023 01:50 PM UTC in reply to H. G. Muller from 08:17 AM:
This would be ideal, but I am not sure whether it is possible. The JavaScript is only aware of the URL of the image; it does not have access to the actual image data.

I looked up the solution and got this:

  var img = document.getElementById('imageId'); 
  var width = img.naturalWidth;
  var height = img.naturalHeight;

Here is a test:


🕸📝Fergus Duniho wrote on Tue, Mar 28, 2023 01:22 PM UTC in reply to H. G. Muller from 09:16 AM:

I am confused. Which code was containing that?

Old code that's no longer on the page. When I switched the main set from Motif to Alfaerie, I removed those two lines.

Btw, why is the squareSize in the Diagram's initial specification set to 52, while all the sets seem to need 50x50?

I was testing the stretching of images.

In the case of Ultima there does seem justification to show an alternative: the inverted-rook representation is how many people might be used to playing it 'over the board', but some people (including myself) will find it very annoying to use orthodox piece symbols to represent entirely different pieces. But the original article already does propose an alternative piece set.

I much prefer my own Abstract set to the Alternative set David proposed, but I wanted to keep sets other people have preferences for. I could remove the Motif set, as I don't think we need multiple Chess set setups for this game. I think the Galactic set is ugly and has only a few images that make sense to me, but it was the default set for the previous Ultima preset for Game Courier, and I guess it got used a lot. The Alfaerie sets could be reduced if SVGs and high-resolution PNGs were made of some of the pieces not yet supported, such as Pincer Pawns, Spiders, and Kangaroos. Then there would be no need for using the Templar pieces for Pincer Pawns, and Alfaerie3 could be merged into Alfaerie1, and Alfaerie2 could use higher quality images.

I also think we should somehow get rid of the button for choosing between burners and tramplers.

I was just copying that from your original Interactive Diagram for Ultima. I would like to get rid of it myself, but from the rest of what you were saying, it sounds like we're not ready to do that yet.


🕸📝Fergus Duniho wrote on Tue, Mar 28, 2023 01:26 AM UTC in reply to H. G. Muller from Mon Mar 27 09:21 PM:

For now, I have made the main set an Alfaerie Chess set with an inverted Rook, because Alfaerie will show up when the page loads.


🕸📝Fergus Duniho wrote on Mon, Mar 27, 2023 10:04 PM UTC in reply to H. G. Muller from 09:21 PM:

The latter was done to allow use of larger-than-needed raster (as opposed to SVG) piece images, which then would allow zooming without too much image degradation. E.g. the Diagram in the Minjiku Shogi article uses the 50x50 alfaeriePNG set, but has a 100x100 GIF image for the Fire Dragon.

In the examples you give of where stretching is helpful, the image is larger than the space. So, perhaps you could check the size of each image and apply stretching only if the image is larger than the space.


🕸📝Fergus Duniho wrote on Mon, Mar 27, 2023 09:55 PM UTC in reply to H. G. Muller from 09:21 PM:

To figure out why the pieces are not showing up when the page loads, I opened up the table of information on the pieces and looked at the URL for one of the broken images. It was using a lowercase prefix, yet the code includes these lines:

whitePrefix=W
blackPrefix=B

So, I think there is a bug.


🕸📝Fergus Duniho wrote on Mon, Mar 27, 2023 09:31 PM UTC in reply to H. G. Muller from 09:21 PM:

The easiest solution is probably to edit the images so they all get the same size.

I'm sure that is not the easiest solution. There should be a programming solution that treats different files differently, as Game Courier and the Diagram Designer are able to do. Or maybe you could add in a toggle that indicates whether images should be stretched.


Play Chess Variants with Jocly. Missing description[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Mon, Mar 27, 2023 09:16 PM UTC in reply to H. G. Muller from 08:21 PM:

Which cache did you clear? Your browser's, or CloudFlare?

CloudFlare's. I just loaded it in Vivaldi, which is not the browser I was using before, and it used the correct spelling. So, it is working correctly now, and it was still showing the wrong spelling due to using the browser cache.


Ultima. Game where each type of piece has a different capturing ability. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Mon, Mar 27, 2023 08:55 PM UTC:

H. G.,

I've started working on a new version of your Interactive Diagram for Ultima that includes multiple piece sets, but I am having some issues with it. The first is that no pieces show up when the page loads. I have it set up to use the Motif set, which does show up when I hit the Motif button, but not when the page loads. The second issue is that the Abstract, Motif, and Ultima-Alt sets are being stretched to the borders of each space. My Interactive Diagram for Chess, which also uses Abstract and Motif, is not stretching the images, and I don't know why they're behaving differently. While the Alfaerie pieces are all the same dimensions, my Abstract and Motif pieces are not, because they don't include any extra surrounding space around the images. This is probably one of the factors involved, but the Interactive Diagram for Chess isn't having a problem with them.


Chess. The most popular of Chess variants, Chess itself. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Mon, Mar 27, 2023 08:28 PM UTC in reply to H. G. Muller from 08:01 PM:

I added a call to CreateBoard(0, 1) just before Display(), and it does resize the board, but now none of the pieces show up. So, I'm going to revert it back for the time being.


🕸📝Fergus Duniho wrote on Mon, Mar 27, 2023 06:20 PM UTC in reply to H. G. Muller from 05:53 PM:

So you would have to modify imag[n] for n=1 to nType, and set those to the required filenames (including extension, but without color prefix or directory path).

I used an alert to tell me the value of imag[1] and it said "Pawn.gif". So, I modified imag[1] through imag[6] to have the correct piece names without the prefix or path, as illustrated in my previous comment.

At this point, I have introduced theming. Each button now also changes the colors of the spaces. I've added the Utrecht set, and I tried to change the size by changing the value of sqrSize, but it didn't work. I didn't bother changing squareSize, since it just passes its value to sqrSize.


🕸📝Fergus Duniho wrote on Mon, Mar 27, 2023 04:49 PM UTC in reply to H. G. Muller from 05:34 AM:

Here's the solution I came up with:

<input type="button" value="Abstract" onclick="graphDir='/graphics.dir/abstract/';whitePrefix='W';blackPrefix='B';imag[1]='Pawn.gif';imag[2]='Knight.gif';imag[3]='Bishop.gif';imag[4]='Rook.gif';imag[5]='Queen.gif';imag[6]='King.gif';Display();">
<input type="button" value="Alfaerie" onclick="graphDir='/graphics.dir/alfaeriePNG/';whitePrefix='w';blackPrefix='b';imag[1]='pawn.png';imag[2]='knight.png';imag[3]='bishop.png';imag[4]='rook.png';imag[5]='queen.png';imag[6]='king.png';Display();">
<input type="button" value="Magnetic" onclick="graphDir='/graphics.dir/magnetic/';whitePrefix='W';blackPrefix='B';imag[1]='Pawn.gif';imag[2]='Knight.gif';imag[3]='Bishop.gif';imag[4]='Rook.gif';imag[5]='Queen.gif';imag[6]='King.gif';Display();">
<input type="button" value="Motif" onclick="graphDir='/graphics.dir/motif/';whitePrefix='W';blackPrefix='B';imag[1]='Pawn.gif';imag[2]='Knight.gif';imag[3]='Bishop.gif';imag[4]='Rook.gif';imag[5]='Queen.gif';imag[6]='King.gif';Display();">

I also tried using SVG pieces, but only the white ones would show up. Game Courier handles this by using the showpiece.php script, but Interactive Diagrams do not. In case you would like to do something to allow SVG images to work for both colors in an Interactive Diagram, I have left up the button for it, whose code looks like this:

<input type="button" value="AlfaerieSVG" onclick="graphDir='/graphics.dir/alfaerieSVG/';whitePrefix='w';blackPrefix='b';imag[1]='pawn.svg';imag[2]='knight.svg';imag[3]='bishop.svg';imag[4]='rook.svg';imag[5]='queen.svg';imag[6]='king.svg';Display();">

Great Whale Shogi. Great Whale Shogi by R. Wayne Schmittberger. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Mon, Mar 27, 2023 04:17 PM UTC in reply to A. M. DeWitt from 03:50 PM:

The problem with the image is that it is small and low-resolution. Zooming it to a larger size helps a bit, but its low resolution limits how effective that is. Ideally, the graphics need to be redone.


Play Chess Variants with Jocly. Missing description[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Mon, Mar 27, 2023 04:12 PM UTC in reply to H. G. Muller from 02:48 PM:

That has worked, though it is still calling the game Malett Chess when it loads. I tried to fix this by changing the name in mallett-chess-config.js, but the misspelling remained even after I purged this file from the cache.


Great Whale Shogi. Great Whale Shogi by R. Wayne Schmittberger. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Mon, Mar 27, 2023 03:45 PM UTC in reply to A. M. DeWitt from 03:37 PM:

Since the source was broken up into paragraphs, I resaved it as Markdown after adding in ### before some lines for H3 tags.


MSdatingchess[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Mon, Mar 27, 2023 01:49 PM UTC in reply to Florin Lupusoru from 12:06 PM:

Your setup description is vague. Make it specific and detailed and include a diagram.


Chess. The most popular of Chess variants, Chess itself. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Mon, Mar 27, 2023 01:37 PM UTC in reply to H. G. Muller from 05:34 AM:

In an experiment I ran, I changed King to king in the 4th field. I had expected the King to show up for Alfaerie but not for the other sets. Instead, it did not show up for any set. Looking at the code, I saw I would also need to change the value of blackPrefix and whitePrefix. So, I got this far in finding a solution:

<input type="button" value="Abstract" onclick="graphDir='/graphics.dir/abstract/';whitePrefix='W';blackPrefix='B';Display();">
<input type="button" value="Alfaerie" onclick="graphDir='/graphics.dir/alfaerie/';whitePrefix='w';blackPrefix='b';Display();">
<input type="button" value="Magnetic" onclick="graphDir='/graphics.dir/magnetic/';whitePrefix='W';blackPrefix='B';Display();">
<input type="button" value="Motif" onclick="graphDir='/graphics.dir/motif/';whitePrefix='W';blackPrefix='B';Display();">

With this much, I tried the same experiment again, and the Kings showed up for Alfaerie but not for the other sets. If I knew what variables were used for the pieces names, I could change those too, and this solution should work.


🕸📝Fergus Duniho wrote on Mon, Mar 27, 2023 12:14 PM UTC in reply to H. G. Muller from 05:34 AM:

That field is already providing the correct name for three sets, but the Alfaerie set uses lowercase names instead of mixed-case names, and I want all four piece sets to work. How can I make an Interactive Disgram support multiple sets that do not use the same basenames for the same pieces?


108 Chess. Members-Only 9x12 board with modified historical armies. (12x9, Cells: 108) [All Comments] [Add Comment or Rating]

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King of the Mountain. Be the first player to get your King to the top of the hill! (19x19) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Mon, Mar 27, 2023 01:24 AM UTC in reply to Paul Newton from Sat Mar 25 03:43 AM:

I changed some text that still used the old name to use the new name, and I published this. I didn't change the ItemID, which affects the URL, because that takes more work, and you might prefer some vestige of the old name. If not, I can change that too.


Grand Dice Chess. Grand Dice Chess Battle on a 12x12 board with four dice.[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Mon, Mar 27, 2023 01:13 AM UTC in reply to Вадря Покштя from Tue Mar 21 06:06 PM:

I added some external links to the bottom of the page and published this.


Chess. The most popular of Chess variants, Chess itself. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Sun, Mar 26, 2023 09:28 PM UTC:

I set up the Interactive Diagram to use different piece sets, and it works for three of them, but the other one uses different file names for the pieces. How can I make it know which file names to use for this set?


Alice Chess. Play this classic variant in which pieces switch between boards whenever they move. (Recognized!)[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Sun, Mar 26, 2023 09:08 PM UTC in reply to Play Tester from 02:45 PM:

Okay, that's fixed.


Wild Kingdom. Animal armies battle for control of the Wild Kingdom! (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Sun, Mar 26, 2023 08:51 PM UTC in reply to Jean-Louis Cazaux from 08:22 PM:

I sent an email to Nick Wolff, and we'll see if he responds.


Abstract chess set. Photo's of chess set with geometric forms for pieces.[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Sun, Mar 26, 2023 03:09 PM UTC in reply to Max Koval from 02:23 PM:

They were inspired by a 3D set within a computer program for playing Chess I had for my Amiga, and that set may have been inspired by the Bauhaus and Man Ray sets, but I was unaware of them at the time.


🕸Fergus Duniho wrote on Sun, Mar 26, 2023 01:58 PM UTC:

Since I was not aware of it, this did not inspire my illustrated 2D Abstract set. Despite this, there are enough similarities that the use of the same name seems appropriate. In fact, it's even more similar than the actual inspiration for my set. For the Rook, I used a square while Hans used a cube. For the Knight I used a 2D pattern of three squares representing the Knight's move while Hans tried the same idea in 3D. For the Bishop, I used a triangle while Hans used a pyramid with triangular sides. For the King, I used a cross to divide a semi-circle while Hans used a solid cross. And for the Pawns, I used a semi-circle while Hans used a semi-sphere. The main difference is the Queen, which in my set is a crown composed of disconnected squares and triangles.

chess with abstract set


Play Chess Variants with Jocly. Missing description[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Sat, Mar 25, 2023 08:38 PM UTC:

I renamed the malett-chess* files to mallett-chess*, including in the control.php script, but I think it's still expecting the old name, because /play/jocly/mallett-chess does not load the game. Is there anything else I can change to get this to work?


Fluidity Chess. (Updated!) No displacement capture, all non-royal pieces take by cutting through or bypassing. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Sat, Mar 25, 2023 08:09 PM UTC in reply to Diceroller is Fire from 06:34 AM:

They capture by dissectinggoing through all the opponent's pieces to the free square behind them.

Dissect does not mean what you think it does. The capturing ability you describe sounds similar to the Long Leaper from Ultima, though without the same restrictions. Some examples of what you're describing could help. Are multiple captures possible on one turn? If so, how exactly does it work?


Ready[Subject Thread] [Add Response]
🕸Fergus Duniho wrote on Sat, Mar 25, 2023 04:27 PM UTC in reply to Ruei Ching Hong from 01:41 PM:

It's best to leave comments like this on the page for your game. That way, the page in question is just a click away when we see this.


The Sons of Mithra. Elaborate Fantasy variant with 13 different types of pieces per side. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Sat, Mar 25, 2023 04:25 PM UTC in reply to Ruei Ching Hong from 01:53 PM:

The program is dead again.

By which you mean that the link is not working. If the creator of this program would like to provide us with a copy we can host here, that would be best. That way, it will remain available for the life of this website.


Improved Names for 4D Pieces. Members-Only Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Elven Chess. Play this 10x10 variant with a double-capturing piece on Jocly.[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Fri, Mar 24, 2023 05:36 PM UTC:

H. G., the description for this game was about Shako. So, I deleted its contents. In the rules section, you have links to two images that are missing. If you have them, could you upload them to the correct location?


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