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Avatar Chess. Game with avatars that can assume any piece of chess, depending on the fields of the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Gerd Degens wrote on Wed, Sep 14, 2022 06:53 PM UTC in reply to Ben Reiniger from Mon Sep 5 02:56 PM:

Thanks Ben for your posting.
But is there still interest for that idea? And if so, in which 
direction does it go?


Al-Ces. Variant on 10 by 10 board with 30 pieces per player. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Kevin Pacey wrote on Tue, Sep 13, 2022 06:44 PM UTC:Good ★★★★

Inspiring game, yet it seems the action may take a while to get going

I don't yet get how to mobilize in the opening smoothly when playing this CV, at least when I tried to do so in my first game (with White, no less). After I moved the pawn in front of my king two squares, for example, I wanted to develop my knights to my fourth rank, towards the centre, in natural fashion. Yet that would allow Black to develop his deves (camels) similarly, and then to take my knight(s) almost at will - perhaps clearly at least a slightly worse exchange for me, since my pawn structure might be compromised without sufficent compensation when I recapture, and by my valuations (though tentative) a Kt is worth more than a camel on 10x10 (maybe even by as much as a pawn).

As my game (with arx) went on, I found my gold and silver had a hard time being deployed usefully for quite some time - an issue since they can get in the way of other pieces. I also had mobilization issues with at least one of two of my bishops, especially concerning if assuming castling is desirable in general. The assassins I had a hard time valuing, but guessed one could be worth as much as a queen. Maybe the inventor intended that mobilization be slow in playing this CV, I don't know.

@arx: I've sent you a personal invite to a Sac Chess rematch, in case you missed it, and wish to play.


Enhanced Courier Chess. Courier Chess with the weaker pieces enhanced.[All Comments] [Add Comment or Rating]
💡📝Daniel Zacharias wrote on Tue, Sep 13, 2022 01:45 AM UTC:

I added a link to play in the notes. It's good to see some interest in this!


Avatar Chess. Game with avatars that can assume any piece of chess, depending on the fields of the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Mon, Sep 5, 2022 02:56 PM UTC in reply to Gerd Degens from Sun Sep 4 09:29 AM:

OK, with that I think the 2-avatar closing files mate works. Without loss of generality (now that everything is symmetric), say defending avatarius (I'm just going to call it "king" for the rest of this) is somewhere on files a-d. We should have plenty of time to set up two avatars on, say, h4 and g5, then can walk them to f6 and g5. The defending king is somewhere a-e.

Next we want to pivot from g5 to e8; we can go through h5, and we just need to be sure to defend e8. The f6 avatar covers most of the ground, leaving only d7, and zugzwang makes it easy.

Next to pivot from f6 to d1. The steps f5,h5 will do for travel, and again we just need to ensure safety of the landing square. This time it looks like we need to use the friendly king, using zugzwang to ensure d2 is not occupied so that our king can move to e1.

The hardest pivot might be from e8 to c3. I think the friendly king needs to get into the a-c files now in order to protect c3 while not blocking the d-file queen guard. I think this is possible through e1-d2-c2, keeping the e8 avatar to prevent escape while our king is on d2, using a bit of zugzwang to force our king's way in?

After that it's easier, with c3 protecting b4 for the next pivot (through e.g. d5, or f3/g4-f4), and then a final c3-a1 or c3-h8-a8 (depending on which half of the a file the enemy king is confined to).


Enhanced Courier Chess. Courier Chess with the weaker pieces enhanced.[All Comments] [Add Comment or Rating]
Jean-Louis Cazaux wrote on Mon, Sep 5, 2022 02:34 PM UTC in reply to Greg Strong from Sun Sep 4 08:57 PM:

Thank you. I couldn't see it.


Greg Strong wrote on Sun, Sep 4, 2022 08:57 PM UTC in reply to Jean-Louis Cazaux from 12:06 PM:

It already is: https://www.chessvariants.com/play/enhanced-courier-chess


Jean-Louis Cazaux wrote on Sun, Sep 4, 2022 12:06 PM UTC:

I hope this game will be coded to be played on Game Courier with enforced rules in next future


Avatar Chess. Game with avatars that can assume any piece of chess, depending on the fields of the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Gerd Degens wrote on Sun, Sep 4, 2022 09:29 AM UTC in reply to Ben Reiniger from Sat Sep 3 03:25 AM:

I did indeed overlook the lack of rotational symmetry of the board. I changed that - as well as the max. number (5) of avatars that can be added. Thanks for the input.


H. G. Muller wrote on Sat, Sep 3, 2022 07:31 AM UTC in reply to Gerd Degens from Fri Sep 2 07:35 PM:

Let's take the starting position with the black royal on e8 and white on e6 and b4. The white move a1 to a8 or h1 to h8 checkmates the royal. Or am I wrong? If not, it took 3 avatars to checkmate the royal.

You don't get the point. There is a difference between forcing mate, and showing that a mate position exists that can be reached if the opponent is so helpful to run into the knife. With a pair of knights there also are many reachable mate positions. (E.g. white: Kb3, Nd2, Ne3; black Ka1; Ne3-c2#) Nevertheless KNNK is a dead draw.

It is quite possible that avatarius plus two avatars can force checkmate. But to show that, one must start from a position like one with white on a1, b1 and b2 and black on e4.


Ben Reiniger wrote on Sat, Sep 3, 2022 03:25 AM UTC:

It'd almost be straightforward to force mate with two avatars (plus the friendly avatarius) occupying rook or queen cells in consecutive files, except for forcing the king away from the e file.

The two sides aren't symmetric: an avatar on the black queen-start cell d8 can move and remain queen-powered at f6 or g5, but one on the white queen-start cell d1 cannot. I wonder if exchanging the king and queen starting cells on the 8th rank (completing rotational symmetry for the whole board) would be better for both points.


💡📝Gerd Degens wrote on Fri, Sep 2, 2022 07:35 PM UTC in reply to H. G. Muller from 06:29 PM:

I must have answered too quickly and was apparently asleep. Only the moves from a1 to a8 or from h1 to h8 are relevant. Please forget everything else.

Let's take the starting position with the black royal on e8 and white on e6 and b4. The white move a1 to a8 or h1 to h8 checkmates the royal. Or am I wrong? If not, it took 3 avatars to checkmate the royal.

"But why would the King ever move to e8 on the preceding halfmove?" I can't answer and only refer to the gameplay, which causes the initial situation I described, namely black royal on e8 and white on e6 and b4. Then follows the white move a1 to a8 or h1 to h8.


H. G. Muller wrote on Fri, Sep 2, 2022 06:29 PM UTC:

The piece indicator is always redundant when you give the origin square, in variants where there can only be a single piece on a square.

I don't understand wfhat you mean by the mating example. What is a1-a8? A move? Is g5-g8 supposed to be an alternative for that? From g8 the avatar would move like a Knight, right? So that would not even be check, and black would just move e8-d8. On a8 the avatar would indeed remain a Rook. But why would the King ever move to e8 on the preceding halfmove? If it was on d8 it could have moved to c8 or c7, if it was on f8 to g8 or g7. This seems more like a helpmate.


Maidens Chess. Members-Only Chess with forced capture (or huffing of piece), adaptation of Shatranj with forced capture of Alfonso Codex, year 1283.[All Comments] [Add Comment or Rating]

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Avatar Chess. Game with avatars that can assume any piece of chess, depending on the fields of the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Gerd Degens wrote on Fri, Sep 2, 2022 01:26 PM UTC in reply to H. G. Muller from 08:37 AM:

Does a royal moving as orthodox king also trigger a promotion when it moves to 8th rank?

No, this is not intended.

Securing a 'rapid-promotion factory' (e.g. a few white avatars in the trapezoidal region d7-e7-f8-c8 shuttling between 7th and 8th rank) might become the main strategic goal in the game.

The function of the opponent's pawn row is precisely to increase the dynamics of the game. The assumption that this results in a 'rapid-promotion factory' is only valid ceteris paribus, i.e. when the rest of the game is left aside. And even if it does, it is supposed to 'speed up' the game and make it more interesting.

I had already thought about 'forbidding' the return from the opponent's base line to the pawn row. But that would complicate the game and would certainly be inconvenient for programming - if it should come to that.

But I am quite with you, H.G., that the number of avatars that can be won during the course of the game must be limited. Here I will change the description and will include a limit of 5 avatars. This should be enough for the intended effect.

...how many avatars would be needed to force checkmate on a bare royal (moving as orthodox King)?

Black Royal on e8, white on e6, b4, a1-a8 (or h1-h8/b6-b8/b3-b8/c5-c8/c4-c8/c3-c8/f6-f8/f5-f8/f4-f8/g6-g8/g5-g8/g3-g8). It takes 3 avatars to checkmate the royal in this example.

(Quick note: the chess notation changes in Avatar Chess; the initial letters of the pieces are no longer necessary).


H. G. Muller wrote on Fri, Sep 2, 2022 08:37 AM UTC in reply to Gerd Degens from Thu Sep 1 03:43 PM:

I am still a bit concerned whether this game is winnable. If the number of new avatars one can obtain through promotion is limited, and the limit has already been reached, how many avatars would be needed to force checkmate on a bare royal (moving as orthodox King)? Has this been investigated at all? It seems far easier to promote in this variant than in variants where pawns have to cross the entire board (and pass each other) to do it. So if there is any limitation on the number of extra avatars it is likely to be used up in an early stage of the game, and end-games would be conducted in the 'no promotions' regime. If there is no limitation, the game might never reach the end-game stage, as people would replenish their armies all the time. Securing a 'rapid-promotion factory' (e.g. a few white avatars in the trapezoidal region d7-e7-f8-c8 shuttling between 7th and 8th rank) might become the main strategic goal in the game.

Does a royal moving as orthodox king also trigger a promotion when it moves to 8th rank?


💡📝Gerd Degens wrote on Thu, Sep 1, 2022 03:43 PM UTC in reply to Aurelian Florea from Tue Aug 30 01:38 PM:

There is nothing to add to this!


Aurelian Florea wrote on Tue, Aug 30, 2022 01:38 PM UTC in reply to Gerd Degens from Mon Aug 29 07:24 PM:

I think Smess, which has a similar theme is a better designed game!


Christine Bagley-Jones wrote on Tue, Aug 30, 2022 12:00 AM UTC in reply to Gerd Degens from Mon Aug 29 07:24 PM:Excellent ★★★★★

Hi Gerd, hope your fine and well. I'm sure you haven't upset or hurt anyone!! I understand what you said, and it is extremely interesting idea indeed how you describe your game about the board etc.

I don't want to go on about the pawns, but still, I have to say, the game would maintain your 'theme' even if the pawns remained pawns. However, the game as you have it must have a unique feel and play to it!

Would be fun to see the game in action.


💡📝Gerd Degens wrote on Mon, Aug 29, 2022 07:24 PM UTC in reply to Christine Bagley-Jones from 02:25 PM:

Thank you Christine and thank you Greg,

let me be a little provocative: In normal chess, the board is - please don't be bad - a hole nut. The board is where the game happens, but where the board has almost no influence on what happens in the game.

In Avatar Chess, the pieces are only substitutes and the board determines the rules. This means at the same time that the structures of Avatar Chess are no longer comparable with normal chess.

Especially the mechanism of the pawns, which you mentioned, is cancelled. Pawns have a barrier function in normal chess, in Avatar Chess pawns acquire pieces to maintain the playing power.

Perhaps you can say it like that: Normal Chess is a top down game, where the pieces dominate and where the board plays no role.

Avatar Chess is the opposite, namely a bottem up game with rules from the underground (a little theatricality must be). Maybe a little less predictable, but a little more exciting.

From Magnus Carlsen's environment I got the indication that the game could be chaotic. Maybe that's true, maybe not.

But one thing has to be mentioned: In normal chess there is a tendency to protect strong pieces (e.g. queen). This tendency does not exist in Avatar Chess.

An avatar on a queen square that is captured can easily be replaced by another avatar on the same or similar square. The sturcture of Avatar Chess is quite different.

I hope I haven't upset or hurt anyone.


Enhanced Courier Chess. Courier Chess with the weaker pieces enhanced.[All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Mon, Aug 29, 2022 02:41 PM UTC:Good ★★★★

Should play well, it's nice to see you didn't 'overpower' it.


Avatar Chess. Game with avatars that can assume any piece of chess, depending on the fields of the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Mon, Aug 29, 2022 02:25 PM UTC:

It is an interesting idea, though in it's form right now, I think Greg is right, would be hard to see many moves ahead, and also his comment about the pawns.

Pawns make a barrier, they hold the game together, stabilize it. The game would have to be play tested. I feel the game could be good without the pawns being able to change. Pawns should always be pawns, like the King always a King.

But hey, it's your game and I could be completely wrong!! Interesting idea you have, well done.


Greg Strong wrote on Sun, Aug 28, 2022 04:59 PM UTC:

With a game as unusual as this, it's difficult to say without playing it, which I'm not able to do at present. My guess is that it would be difficult to see more than a move or two ahead with the pieces changing types on almost every move. Also, in chess the slow-moving interconnected pawn chains create a kind of terrain the pieces must move around. In this game, as soon as a pawn moves it's no longer a pawn, so the center of the board will be a free-for-all of powerful pieces. Still, it might be fun.


💡📝Gerd Degens wrote on Sat, Aug 27, 2022 06:06 PM UTC in reply to Gerd Degens from Tue Aug 23 04:09 PM:

Does no one have an idea? I do not want to disturb, but why does no one comment? Lack of interest or there are neither positive nor negative comments? Am open for any criticism. My last comment on the subject for now.


Enhanced Courier Chess. Courier Chess with the weaker pieces enhanced.[All Comments] [Add Comment or Rating]
Jean-Louis Cazaux wrote on Thu, Aug 25, 2022 01:07 PM UTC:

Looks nice and smart


fire_vexil wrote on Thu, Aug 25, 2022 01:36 AM UTC:

I now agree with the given set-up.


Avatar Chess. Game with avatars that can assume any piece of chess, depending on the fields of the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Gerd Degens wrote on Tue, Aug 23, 2022 04:09 PM UTC in reply to H. G. Muller from 11:17 AM:

An expected indication, H.G. The assumption that an avatarius can hardly be checkmated as a normal avatar, I had already suspected.

So let's exclude this possibility and assume that the avatarius has only move possibilities like a king in normal chess. Then we have normal chess enriched with changing move possibilities.

Theoretically and exclusively in the short term, Avatar Chess can have 6 queens, 12 rooks, 12 knights and 12 bishops in play. 

Is that too special or is that a crass challenge?

 


H. G. Muller wrote on Tue, Aug 23, 2022 11:17 AM UTC:

I had not scrutinized this variant much, because I dislike games were pieces change their move too much. But now that I give it a closer look, I start to wonder whether it is actually winnable. The version where the king moves as a normal avatar seems completely hopeless in this respect; you just keep shuttling your royal avatar between high-mobility squares. How many avatars should the opponent be ahead in order to checkmate a bare royal?


Paragi. Shogi without drop rule + Strong pieces. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on Sun, Aug 21, 2022 01:15 PM UTC in reply to Daphne Snowmoon from 07:13 AM:

It was a comment on the piece names you proposed in a now-deleted comment.


💡📝Daphne Snowmoon wrote on Sun, Aug 21, 2022 07:13 AM UTC in reply to H. G. Muller from Sat Aug 20 08:47 PM:

Umm, what does that mean?


H. G. Muller wrote on Sat, Aug 20, 2022 08:47 PM UTC in reply to Daphne Snowmoon from Fri Aug 19 02:58 PM:

If that is supposed to be meaningful to players who play the game, then I m really curious who you expect to play...


ABC Chess. A variant with 8 armies of pieces generated by combining 1, 2 or 3 simpler pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Andrew L Smith wrote on Thu, Aug 18, 2022 02:10 PM UTC:Good ★★★★

I like the idea of making an army using various combinations of a few building blocks, though I do have two critiques.

1: Balance. A combination piece is usually wirth more than the sum of its parts (eg: a Queen is worth more than a Rook and a Bishop; a Mann is worth more than a Wazir and a Ferz) which means an army with A+B+C=7.75 is likely to be completely overpowered. For example, look at army 1:
BNW=10, NW=5.25, BW=5.25, W=1.25, B=3.25, N=3.25, BN=8.75 (total: 37).
This is over a full Rook stronger than the regular chess army.

The more equal the components are, the more powerful they are when they work together. For example, army 2 (where one component has most of the value) is only about 2 pawns stronger than the regular chess army. So, armies with wildly unequal component strengths will need to have stronger components than more egalitarian armies to compensate for this.

2: The components should be versatile enough to be fun to play with on their own. For example, an Alfil can only reach 1/8 of the board which is un-fun to play (both with and against). One solution to this would be 'ABCD' chess, with 4 components arranged like this:

AB  CD  AD  ABC   K   BC  BD  AC 

By adding an extra component, one can eliminate the need for components to survive on their own, and can make weak components without having to worry about un-fun Alfil play.


Paragi. Shogi without drop rule + Strong pieces. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
💡📝Daphne Snowmoon wrote on Tue, Aug 16, 2022 11:26 PM UTC in reply to Daniel Lee from 02:57 PM:

I agree. So I'm thinking of renaming some pieces soon


Daniel Lee wrote on Tue, Aug 16, 2022 02:57 PM UTC in reply to Daphne Snowmoon from Sat Aug 13 08:36 AM:

I would highly suggest that the names you give pieces should be meaningful to the players who play the game.


Jean-Louis Cazaux wrote on Sat, Aug 13, 2022 01:35 PM UTC in reply to Daphne Snowmoon from 08:36 AM:

This is a matter if etymology. Today, hautbois only means the music instrument. The etymology is "high woodwind" really. The apostrophe is not a letter, it is a sign separating 2 words. The d' is for "de" meaning "of" in front of a vowel. Amour is love, yes. Damour means nothing, it is a word that you invented. You could have Dodoodoo and Hahaha, I m joking.


💡📝Daphne Snowmoon wrote on Sat, Aug 13, 2022 08:36 AM UTC in reply to Jean-Louis Cazaux from 08:28 AM:

The oboe is sometimes denoted as 'Haut' in sheet music. I followed this precedent. And I also know that Damour was originally D'amour. However, adding an apostrophe to the piece name does not look neat, so I omitted it. If there is a better name than this, I will change it

But does Hautbois D'amour mean 'high wood love' ?


Jean-Louis Cazaux wrote on Sat, Aug 13, 2022 08:28 AM UTC in reply to Daphne Snowmoon from Fri Aug 12 01:16 PM:

Of course you can name your pieces as you like . Concerning Haut and Damour, you use words coming from French, my language so i can give you some information. It is Hautbois d'Amour not Damour. In 2 words, not 1. It means of love. So using Damour is like if you say Oflove. Haut means High, simply. (Hautbois is high wood). Naming pieces High and Oflove is kind of strange.


💡📝Daphne Snowmoon wrote on Fri, Aug 12, 2022 01:16 PM UTC in reply to Jean-Louis Cazaux from Thu Aug 11 09:07 PM:

Endmate was originally going to be named Deadendmate. But I shortened it to Endmate because it was too long, but I don't really like this name. So I renamed it to Campmate

Haut and Damour are derived from the instrument's name, 'Hautbois Damour (Oboe Damore)'. Haut and Damour correspond to Shogi's Horse and Dragon respectively, but the problem is that the icon corresponding to Horse is Ram, and the icon corresponding to Dragon is Tiger. The reason why the Horse icon was chosen as Ram was because the other name of Horse was Missonary (Because Jesus is portrayed as a sheep)

If you ask if there is a reason why the pieces are named as instruments, it was because that was the word corresponding to the initials of H and D. No big reason other than that

The reason I use Angel instead of Amazon is because I think Angel is more suitable for religious names like Bishop and Cardinal

In the Fairy chess piece Wiki, the Betza RNF piece is also called Heroine, but also called Ship. I took note of this

In the case of Templar, I changed the name to 'Teut' because I thought it was a reasonable point (Teut = Teutonic Order)

Thanks for kind reply !


Jean-Louis Cazaux wrote on Thu, Aug 11, 2022 09:07 PM UTC:

I am not an editor anymore. English is not my tongue but it seems to me that this page would deserves a serious revision by an editor. There are typos. Some writing is strange. Not sure that endmate is a correct world and i don t understand this rule well. Some names are bizarre. Why Haut and Damour? Why Angel instead of Amazon much better known? Ship and Templar have been used for other moves. Apart from these critics, thus game looks nice.


💡📝Daphne Snowmoon wrote on Thu, Aug 11, 2022 07:10 AM UTC in reply to Kevin Pacey from Wed Aug 10 10:38 PM:

Thanks !


Kevin Pacey wrote on Wed, Aug 10, 2022 10:38 PM UTC in reply to Daphne Snowmoon from 08:09 PM:

CVP Editors (past and present) listed in following Link, from CVP site main page under 'Contact' (one may soon notice your comment):

https://www.chessvariants.com/who.html


💡📝Daphne Snowmoon wrote on Wed, Aug 10, 2022 08:09 PM UTC in reply to H. G. Muller from 08:06 PM:

Who's the editor ?


H. G. Muller wrote on Wed, Aug 10, 2022 08:06 PM UTC in reply to Daphne Snowmoon from 04:16 PM:

You should ask an editor that.


💡📝Daphne Snowmoon wrote on Wed, Aug 10, 2022 04:16 PM UTC:

H.G.Muller // Can this be published ? I think I've fixed all the points you pointed out


Empress Chess. Members-Only Help your Empress win her battle. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Paragi. Shogi without drop rule + Strong pieces. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
💡📝Daphne Snowmoon wrote on Tue, Aug 9, 2022 08:11 AM UTC in reply to H. G. Muller from 07:22 AM:

I modified it

// 'If the distances of the two kings from the last rank are the same, the player who has the turn immediately after that happens wins.'

I added this


H. G. Muller wrote on Tue, Aug 9, 2022 07:22 AM UTC in reply to Daphne Snowmoon from Mon Aug 8 08:37 PM:

You should say 'last rank' instead of 'camp', as 'camp' usually means the area where the pieces start. Which is 3 ranks here, and also the promotion zone. So both Kings cound be inside the camp (i.e. have equal distance 0 to it), while one is still closer to last rank than the other.

It is also not clear what happens if the Kings have equal distance to the last rank. Does the game end anyway, as a draw? Or should play continue until one of the Kings gets closer than the other?


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