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Avatar Chess. Game with avatars that can assume any piece of chess, depending on the fields of the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on Fri, Sep 2, 2022 08:37 AM UTC in reply to Gerd Degens from Thu Sep 1 03:43 PM:

I am still a bit concerned whether this game is winnable. If the number of new avatars one can obtain through promotion is limited, and the limit has already been reached, how many avatars would be needed to force checkmate on a bare royal (moving as orthodox King)? Has this been investigated at all? It seems far easier to promote in this variant than in variants where pawns have to cross the entire board (and pass each other) to do it. So if there is any limitation on the number of extra avatars it is likely to be used up in an early stage of the game, and end-games would be conducted in the 'no promotions' regime. If there is no limitation, the game might never reach the end-game stage, as people would replenish their armies all the time. Securing a 'rapid-promotion factory' (e.g. a few white avatars in the trapezoidal region d7-e7-f8-c8 shuttling between 7th and 8th rank) might become the main strategic goal in the game.

Does a royal moving as orthodox king also trigger a promotion when it moves to 8th rank?