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Comments by nelk114

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Crossroads. Members-Only Crossing the diagonals generate figures. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]

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Morphomania. Members-Only Morphing wherever you look. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]

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Honorable Horse. Moves forward as a Knight.[All Comments] [Add Comment or Rating]
Bn Em wrote on Sat, May 4 11:31 AM UTC in reply to A. M. DeWitt from 02:18 AM:

My interpretation was that the forward‐only thing was just a pragmatic way of ensuring offensive play, sort of like a primitive cousin of the jeu forcé. Much in the same way as Draughts/Checkers has FO pieces.


Checkmating Applet. Practice your checkmating skill with fairy pieces.[All Comments] [Add Comment or Rating]
Bn Em wrote on Sat, May 4 11:17 AM UTC in reply to Sergio Pimentel from 04:31 AM:

with D2 rather than D7 that rises to 159


Morphomania. Members-Only Morphing wherever you look. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]

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Electro Chess. Members-Only Every piece has a charge, every square is an electric field. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]

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Buzzy Bees. Members-Only Bees at war on a hexagonal grid. (Cells: 127) [All Comments] [Add Comment or Rating]

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Constabulary Chess. Members-Only Chess on an 8x10 board with compound piece types added. (8x10, Cells: 80) [All Comments] [Add Comment or Rating]

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Astrohex. Members-Only Star-alike variant on irregular hexagons. (Cells: 72) [All Comments] [Add Comment or Rating]

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Constabulary Chess. Members-Only Chess on an 8x10 board with compound piece types added. (8x10, Cells: 80) [All Comments] [Add Comment or Rating]

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About jokers in large Board Games[Subject Thread] [Add Response]
Bn Em wrote on Sat, Apr 27 04:06 PM UTC in reply to Aurelian Florea from Fri Apr 26 05:29 AM:

I'm thinking that this is because there is not a lot of experience in games with jokers.

At least in my case that's very much the reason; in principle the dicussion is very interesting (especially since a game I've been thinking about would involve a closely‐related, if potentially even more powerful (though less apparently‐random) piece)

My impression is that jokers are a bit like Querquisites and Smess/Ivory‐Tower pieces, in that they depart substantially enough from normal Chess dynamics that they'd take a good bit of learning to handle. And in their particular case, the art of dealing with them is in part (principally?) the fact that they reduce the value of strong pieces, especially if well placed: you can't freely move the queen if there's a joker ready to copy its move while still being worth (on average, presumed — though of course this ‘chilling’ effect increases its value correspondingly to the powerful pieces on the board) less.

I'd be interested to see how Jokers handle in games with (a small number of) really powerful pieces. I'd almost predict that capturing the jokers to free the power pieces (with maybe some judicious moves by the latter in between either while the J is still hidden in the setup position, or to give check) would be an important middle‐game theme.

But in any case for now you're probably one of the people here with most experience with the J :‌)


Electro Chess. Members-Only Every piece has a charge, every square is an electric field. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]

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Buzzy Bees. Members-Only Bees at war on a hexagonal grid. (Cells: 127) [All Comments] [Add Comment or Rating]

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Locusts. Simple chess variant with only two set of pieces on each army. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Bn Em wrote on Mon, Apr 15 10:34 PM UTC in reply to Florin Lupusoru from 05:30 PM:

It could have been made clearer, but it's not so difficult to find: locusts spawn in the square vacated by a moving king, or result from the demotion of a capturing Leo


Advanced Chess. Pawns move in a similar fashion to the pieces they start in front of. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Bn Em wrote on Fri, Apr 12 05:48 PM UTC in reply to HaruN Y from 02:24 PM:

I think the use of ‘leaping’ where the other pawns simply ‘move’ suggests that they do, in fact, leap (making your diagram accurate)


ogi. Missing description[All Comments] [Add Comment or Rating]
Bn Em wrote on Wed, Apr 10 11:04 PM UTC:

One last detail: traditionally what you've put under Movement in the rules section is what the Pieces section is intended for. Whether you want to append it to that section as is or interleave it with the images is up to you.

Once that's done, this looks otherwise ready for publication


Centaur. Moves as Knight or Man. Also known as Centaur.[All Comments] [Add Comment or Rating]
Bn Em wrote on Mon, Apr 8 03:30 PM UTC in reply to HaruN Y from 05:29 AM:

The term ‘Lama’ he uses for that is a religious title (incl., f.ex., the Dalai Lama); as best as I can tell the word is totally unrelated


Bn Em wrote on Sun, Apr 7 08:17 PM UTC in reply to Jean-Louis Cazaux from Sat Apr 6 12:20 PM:

With the height (if not the style) of the headgear (and in the first image the barely‐noticeable arms), my first thought was rather of the Lamassu (a creature yet to be graced with a place in a CV)

But I agree it's probably the most centaurine piece model I've seen so far


Buzzy Bees. Members-Only Bees at war on a hexagonal grid. (Cells: 127) [All Comments] [Add Comment or Rating]

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@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bn Em wrote on Wed, Apr 3 04:13 PM UTC in reply to Bob Greenwade from 04:02 PM:

face blowing a raspberry

That's also a good use of the extended‐ASCII range: ⟨:‌Þ⟩ (as opposed to the playful ⟨:‌P⟩)


Bn Em wrote on Wed, Apr 3 03:40 PM UTC in reply to Bob Greenwade from Mon Apr 1 02:59 PM:

As notorious as I am for getting things backwards

Looks to me like you've done it again… ;‌)


Quadrhombic Chess. Members-Only Orientation of four board sectors is changed. (Cells: 64) [All Comments] [Add Comment or Rating]

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Xodohtro Chess. Members-Only Inverting some of the rules of orthodox Chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Piececlopedia: Okapi. Members-Only Moves as Knight or Zebra.[All Comments] [Add Comment or Rating]

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Grand Apothecary Chess-Alert. (Updated!) Very large Board variant obtained trough tinkering with known games.[All Comments] [Add Comment or Rating]
Bn Em wrote on Wed, Mar 27 12:17 PM UTC in reply to Aurelian Florea from 10:27 AM:

Can confirm it's not showing up; the ID seems to be requesting /graphics.gif (which of course does not exist) rather than /graphics.dir/alfaeriemisc/compounds/wzebrawazir.gif as expected


Man and Beast Overview and Glossary. Table summarising what piece characteristics Man and Beast articles cover, with glossary of terms used to describe pieces.[All Comments] [Add Comment or Rating]
Bn Em wrote on Mon, Mar 25 04:39 PM UTC in reply to Niels van Ham from 09:23 AM:

4D has at least two more symmetrical tilings: Xyrixa‐prism (a line of boards each of which has the same topology as Tetrahedral Chess or OctHex), as well as one that continues the Hex–Xyrixa–??? line which I've wondered about for a while but have never looked into in enough detail. There might also be one or two more in the class of the following.

There is also one more 3D one that Charles never explored (and noöne else seems to have used either), the bitruncated cubic honeycomb. Which corresponds to the other close‐packing of spheres that the Xyrixa geometry doesn't cover.

Unfortunately Charles hasn't been seen here since 2016, so even if he were interested in 4D (which he stated several times that he wasn't) it's unlikely that he'll do much on that front. And even there, the Hybrid Diagonal stuff is already kind of pushed into more‐or‐less expansion article territory.

If you're really interested, of course, you can devise some names yourself :‌)


Piececlopedia: Pushme-Pullyu. Moves like a Queen, and captures by approach and withdrawal.[All Comments] [Add Comment or Rating]
Bn Em wrote on Sat, Mar 23 04:30 PM UTC in reply to Fergus Duniho from 03:55 PM:

(Let's hope we never need a Spider-Elephant compound...)

Since Spider is another name for the Alfil-Dabbabah compound, it's not very likely to happen.

But with Spider also in (sparse) use for the Manticore, it's not totally out of the question…


Xodohtro Chess. Members-Only Inverting some of the rules of orthodox Chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Immortal Chess. 36 Immortals with hidden powers create chaos on the board. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Bn Em wrote on Sat, Mar 23 12:40 PM UTC in reply to Florin Lupusoru from 10:02 AM:

the Deception Chess has removed everything but the title

That's odd; it shows up fine for me

(the gist of it is that each piece has a secret identity (chosen by the owning player) and on your move you can change a still‐disguised piece into its secret counterpart. Pieces have their secret identity revealed on capture, and the secret king is the one that has to be checkmated/captured)


Piececlopedia: Pushme-Pullyu. Moves like a Queen, and captures by approach and withdrawal.[All Comments] [Add Comment or Rating]
Bn Em wrote on Sat, Mar 23 12:33 PM UTC in reply to Fergus Duniho from 12:56 AM:

I think you mean more flattened

I'd meant less horizontally flattened, i.e. wider, but yes making it less tall achieves the same and it does look better that way

might seem unrealistic in a composite

I imagine with semi‐abstract iconography like this people tend to be willing (I know I am) to suspend their disbelief a little :‌)


Xodohtro Chess. Members-Only Inverting some of the rules of orthodox Chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Immortal Chess. 36 Immortals with hidden powers create chaos on the board. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Bn Em wrote on Fri, Mar 22 10:51 PM UTC:

The big omission I see: can an Immortal capture on the move it's brought in with?

While bringing them into the game players have to make sure that they are moved at a safe distance from both Kings, so that no King will be in check

Is this an extra rule? Ensuring your own king won't be in check makes sense, but you've nowhere else suggested that it would be a bad idea to potentially check the opposing king, unless this is supposed to tacitly forbid that

I am not sure if anybody has ever tried before to use chess pieces with hidden identities

The Disguised Pieces tag has a couple games that might be similar; These two probably come closest, though neither goes quite as far as your Immortals


Piececlopedia: Pushme-Pullyu. Moves like a Queen, and captures by approach and withdrawal.[All Comments] [Add Comment or Rating]
Bn Em wrote on Fri, Mar 22 10:37 PM UTC in reply to Bob Greenwade from 02:00 PM:

This reasoning seems sound to me

Other (minor) advantages include the usual visual trope (the Pokémon Girafarig comes to mind) that the forward‐facing head is more prominent (the Ram is both bigger than and in front of the Ox), and (super minor, but a nice touch) that the positions of the larger and smaller heads matches that of the original Knight–Camel image (which, incidentally, is used on several (all?) pages featuring the Pushme–Pullyu, not just here)

Would it be worth trying a slightly less flattened Ram? Probably due to the relative roundnesses, it seems to suffer that scaling more than the Ox does


Bent Riders. A discussion of pieces, like the Gryphon, that take a step then move as riders.[All Comments] [Add Comment or Rating]
Bn Em wrote on Fri, Mar 22 10:22 PM UTC in reply to HaruN Y from 03:26 AM:

Note that Betza's Twin Tower moves outward forward or backward; i.e. it's the same piece as Jean‐Louis' Ship, and thus shouldn't be able to reach the sW squares at all.

Incidentally, the Twin Tower paragraph has a dangling footnote reference; Greg's edits effaced the original footnote (a jokingly cynical take on World Trade Centre merchandise). Is it worth restoring that (It's probably still on the Internet Archive somewhere), or better to simply remove the footnote reference?


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bn Em wrote on Mon, Mar 18 04:41 PM UTC in reply to Bob Greenwade from Sat Mar 16 02:59 PM:

Other possibilities include replacing one side or the other with a Querquisite ((al) or (ar))

By which I assume you mean Quintessence? ;‌)

I'm among those who are not so big on the leaping riders, but I'll admit these are pretty cool. And of course sliding analogues (R or B plus chiral qK) are also possible


MSgi[All Comments] [Add Comment or Rating]
Bn Em wrote on Sat, Mar 16 02:03 PM UTC in reply to Cyril Veltin from Tue Feb 6 09:36 PM:

I see, I missed it because it's under the heading of Promotion rather than grouped with the description of the (unpromoted) Princess' move. I'd recommend grouping it with the latter; seems to me people are likelier to find it there

‘Mandatory promotion’ simply means deferring promotion isn't allowed, correct?

Have you tested with the (lack of) pawn‐drop‐checkmate rule? Seems to me there'd be a reason (i.e. pawn‐drop checkmates being distastefully frequent) for that to be in Shōgi, and whilst I may be wrong it doesn't look like this game differs so much that that reason would become invalid


Fluidity Chess. (Updated!) No displacement capture, all non-royal pieces take by cutting through or bypassing. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Bn Em wrote on Sat, Mar 16 01:55 PM UTC:

I made a couple of minor edits for grammar (and in one case formatting); more could in principle be done but I prefer to be conservative with all but the most egregious things. Please check to see if there's any of the edits that you take issue with (I'd imagine not), and if they're OK with you I'll release it — I think the rules themselves are clearly enough stated

With apologies for taking so long :‌) (life got a bit busy for a moment there)


Sacrificial Chess. (Updated!) Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Bn Em wrote on Sat, Mar 16 01:29 PM UTC in reply to H. G. Muller from 09:52 AM:

Something like this? Noting that the bishop would threaten its own king (without checkmating the opponent) if it took the rook, neither side has any valid moves.

Though there seems little reason to judge that differently from a win for the last to move


MSmarine-chess[All Comments] [Add Comment or Rating]
Bn Em wrote on Fri, Mar 15 06:02 PM UTC in reply to Florin Lupusoru from 03:34 PM:

‘Marine’ here is a problemist usage; most of these names do seem to be standard for these pieces in the Problem world (though my go‐to source is in German so there may be differences). ‘Prawn’ for Marine Pawn differs from German usage of ‘Matelot’, or Sailor, but since I don't immediately find any English‐language references to Marine pieces that name the Pawn analogue I'm willing to let it stand.

I'll do a more thorough check later but I don't expect it'll get in the way of publishing this


Steward. (Updated!) Omnidirectional Pawn.[All Comments] [Add Comment or Rating]
📝Bn Em wrote on Fri, Mar 15 01:51 PM UTC in reply to HaruN Y from 07:34 AM:

Hmmm, there doesn't seem to be any attribution on that (unless it's missing because I'm on Desktop); shame really, nice to be able to attribute things where due. I'll definitely mention it though (and might be worth the Chess+ link as well (I'd look for it myself but the site seems to lack a search facility), if only for the attribution — and the fact that ‘Test’ is not the most inspiring name for a game!)

ChessCraft

I'd been wondering where you were getting all the variants from (especially since you attribute them to others) that you've been posting IDs for :‌)


Betza notation (extended). The powerful XBetza extension to Betza's funny notation.[All Comments] [Add Comment or Rating]
Bn Em wrote on Thu, Mar 14 11:52 PM UTC in reply to Fergus Duniho from 03:34 PM:

why you want to expand xBetza

As with Bob, really my answer is (at the moment) that I don't; it works well enough for what it does (as H.G. has elaborated on). More that we were discussing a previous commenter's proposal to extend it using non‐ASCII.

I'd still be tempted to hold out a degree of openness for exactly the purpose I mentioned: 3D (let alone 4D) or unusual (hyperbolic, say — I've been musing over an actual Regular Octagonal Chess to match Frolov's approximation) boards where the existing letters would all apply but more would be necessary to cover the extra moves. Though one might equally argue that at that point it's far enough from the familiar that Betza is somewhat out of its depth anyway.

And while hexagonal boards may be in scope for the ID, I imagine 3D and hyperbolic boards are far from it ;‌)

you'd (apparently) lean toward using ß for Sexton, while I'd use it for Switchback

We're technically not contradicting each other; I was using capital ⟨⟩, as is usual for atoms, whereas Switchback, whilst really something that XBetza would tend to spell out explicitly, is definitely small ⟨ß⟩ material

under my suggestion, I could define Þ to represent the Rose's movement path (possibly with a line something like def Þ = qN -- not just a character replacement, but a definition of a movement path).

Strictly speaking a path‐and‐mode model is not quite what XBetza does; rather it decribes moves in stages.

Which is, to be fair, in line with how Betza thought; the ‘Ferz‐then‐Cannon’ of his Bent Riders article comes easily to XBetza whereas a path‐and‐mode description thereof is cumbersome at best. Conversely path‐and‐mode describes the contrasted ‘Bent Cannon’ much more naturally.

I may be wrong, but trying to get XBetza to manipulate a Rose path in that way once it's been defined might be more convoluted than it appears


Bn Em wrote on Thu, Mar 14 11:56 AM UTC in reply to Bob Greenwade from Wed Feb 28 03:48 PM:

Clearly one argument against expanding beyond ASCII would be disagreement over which letters to include! My preference would be where possible to stick to non‐precombined characters; thus we'd both be ok with ⟨Þ⟩ or ⟨Æ⟩, but I'd avoid ⟨Š⟩ and ⟨Ä⟩ whereas you'd (presumably) take exception to ⟨Ƿ⟩ or ⟨⟩ (assuming those even show up for you).

One valid use for beyond‐ASCII letters imo would be expanding Betza beyond the square board; we have few enough capitals left that e.g. ⟨⟩ for ‘ⅎiceroy’ or ⟨⟩ for ‘ßexton’ (both of course Gilmanese) might be in order. And since the ID doesn't do non‐square boards (except through hacks as for Chess66) it wouldn't even need to worry about them. Likewise the non‐square directional qualifiers (I'm maybe grasping at straws a little with ⟨ɂ⟩ and ⟨ƿ⟩ for ‘up’ and ‘doǷn’, but non‐ASCII letters cover an odd sound space…)

There is no such thing as a 'regular keyboard'

Especially when you have people like me who (heavily) customise their layouts; all the characters I've just typed (except the quotation) are accessible for me without copy–pasting


Steward. (Updated!) Omnidirectional Pawn.[All Comments] [Add Comment or Rating]
📝Bn Em wrote on Thu, Mar 14 11:40 AM UTC in reply to HaruN Y from Thu Mar 7 07:11 PM:

Do you have a link for that? Would definitely be good info to have here

@Bob: No doubt you're at least the first person to deploy it using Gilman's name :‌) (even if that's an even more trivial place in history ;‌P)


Not-Particularly-New Chess. A fairly restrainted variant on a 9x8 board, with Cardinals, Unicorns and Jesters. (9x8, Cells: 72) [All Comments] [Add Comment or Rating]
Bn Em wrote on Fri, Mar 1 08:24 PM UTC in reply to Ben Reiniger from 01:21 AM:

I assume I'd added the tag on account of the ‘Minimal Not-Particularly-New Chess’ subvariant described some way down the page, which basically only adds the Cardinal to the usual array and would thus qualify.

It's not entirely clear what to do about pages describing multiple games; do we tag it if anything on the page qualifies, or only if they all do? Or, in cases like this, only if it's the main game on a page? I'm happy to remove the tag if we prefer (either of) the latter two


Betza notation (extended). The powerful XBetza extension to Betza's funny notation.[All Comments] [Add Comment or Rating]
Bn Em wrote on Thu, Feb 22 01:55 PM UTC in reply to H. G. Muller from Wed Feb 21 07:32 PM:

should [arbitrary XBetza move footprints as blastZone] have an absolute orientation, or be relative to the move of the burning piece? […] you could not specify an Advancer with [absolute directions]

But surely the advancer doesn't have a burning move? But rather an extension of its movement to capture on the next square? After all, passive burning is out of the question for an advancer (unless it were to remember its orientation)

Or have I misunderstood how blastZone works? (And also, now that I'm rereading the IDiag page, does the burn spell act only on pieces landing next to the spellcaster, or also on pieces it lands next to? A strict reading of the text implies the former plus a need for a matching blastZone, but this seems… an unusual rule, if consistent with modern Tenjiku)

cc (or, indeed, :) looks like it'd make sense


Battle of the Kings. You start with eight pawns. The rest chess pieces appear on the board during the game.[All Comments] [Add Comment or Rating]
Bn Em wrote on Thu, Feb 15 01:42 PM UTC in reply to Gerd Degens from 12:40 PM:

Odd. It works for me in the full comments listing but not in isolation.

Also, the AI capitulates immediately as the game begins without Kings on the board.


Unnecessarily Complicated Chess. Members-Only Why do things the easy way, when doing them the hard way is so much more fun? (19x23, Cells: 423) [All Comments] [Add Comment or Rating]

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Wild Samarkand. This is a Game Courier preset for Wild Samarkand, one of the variants from the Timurid Family. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Bn Em wrote on Thu, Feb 8 02:24 AM UTC in reply to Florin Lupusoru from Wed Feb 7 03:30 PM:

his chess variant was not even that great

The distinction there is probably not so much one of quality as of priority; it's one of the earliest enlargements of Shatranj (behind Grant Acedrex) that did more than add one, maybe two, pairs of pieces to the board.


Alfil. (Updated!) Jumps two diagonally (see Alfil).[All Comments] [Add Comment or Rating]
Bn Em wrote on Thu, Feb 8 02:13 AM UTC in reply to Jean-Louis Cazaux from Tue Feb 6 07:09 PM:

Since you've done the research, would you care to do the honours of writing up a page?

If not I'll probably pick it up eventually (unless someone else beats me to it), but since I don't own a copy of your book I'd probably miss something.


Что скажете? (Translations to Russian language).[Subject Thread] [Add Response]
Bn Em wrote on Thu, Feb 8 02:07 AM UTC in reply to Jean-Louis Cazaux from Tue Feb 6 06:59 AM:

The difficulties in Fr would be that "knight" is translated by "chevalier" in a general context and by "cavalier" (meaning a horse rider) in the context of chess. So a CV having Knight, Cavalier and Chevalier, will be difficult to translate in French. Or a CV having a Tower and a Rook, both being "Tour". A CV having a Lady, would be translated as "Demoiselle", as "Dame" is already the word for Queen. Etc.

In general, this is true, yes; my previous comment was referring specifically to Bigorra (and by extension the rest of the games in its family) which doesn't have such conflicts.

The difficulties with translating to French are mainly due to French being one of the main sources for Modern English

I'd say the difficulty is a little subtler: English, due to both its Lingua Franca status and its extensive acquisition of loanwords, simply has a lot of words in certain semantic domains that mean either the same or very similar things. Which is obvious when, as with French, there are actual clashes, but even in Russian I'd be a little surprised (perhaps @Lev can enlighten us?) if it had three different words for Knight/Cavalier/Chevalier.

For comparison, German might get away with that triplet using both ‘Knecht’ and ‘Ritter’, (cognate to ‘Knight’ and ‘Rider’ respectively, and with (I think) slightly different connotations), but even then only because the Chess Knight is unrelatedly named ‘Springer’ — it can thus even spare a word for ‘Horse’ (‘Pferd’ — or even ‘Ross’ if necessary, though that'd be a bit like naming two pieces ‘Horse’ and ‘Steed’ in English). It would have just as much trouble as French with ‘Rook’/‘Tower’ (both ‘Turm’), though.

At some point, creative license would no doubt become necessary.

Some English speakers would call [Cardinal and Marshall] Archbishop and Chancellor or Princess and Empress

And some would call the Amazon Ace or Terror. Yes, English CV nomenclature is a mess.

One might argue that's an accident of history: several people independently reinventing the same pieces under different names before any one convention got established. There's no reason a priori to replicate that in translation (this being the ‘opportunity’ I referred to).


Steward. (Updated!) Omnidirectional Pawn.[All Comments] [Add Comment or Rating]
📝Bn Em wrote on Thu, Feb 8 01:37 AM UTC:

I now set up a 3-vs-1 page that can be preconfigured in the same way as the existing 2-vs-1 page

I've added a link to that, plus a bit more of your detailed explanation (with the terms clarified — hopefully correctly — as they're as yet far from established terminology)

The mFcW is potent (it can switch its attack from c1 to a1 by moving from c2 to b1), and can thus in principle force mate together with any minor

I'm lightly torn on whether to include this information on the page too; it's not the main subject of the page but it's interesting and it'd be a shame to have it hidden away in a comment

You're missing a link to Interdependent Chess

It does have a link earlier in the page; I had made a conscious decision not to duplicate links (the two Schwalbe glossary links being to different portions of the document), though I don't feel strongly about that if you feel it's better to link it twice

I left a comment on that page about the name of Guardian being used for the Berolina Steward in Lt. Obert's Decimal Chess from the 1870's

I'd completely forgotten about that, especially since it's not the main subject of the page; I've added a mention thereof (though CECV gives the date as 1880, which is what I've put down)

In Decimal Chess, Obert gave his Guardian a double move

The relevance of double moves for pawnlike pieces such as steward and guardian had gone completely over my head; it's late now but I'll make sure to double(!) check when I next get time to do so what the rules are in the various games (though I expect it'll be double moves only if they're pawn replacements)


Что скажете? (Translations to Russian language).[Subject Thread] [Add Response]
Bn Em wrote on Tue, Feb 6 01:36 AM UTC in reply to Jean-Louis Cazaux from Sun Feb 4 06:45 AM:

The problem of names of the piece, which is already an issue in English, may become a problem with other languages

Yeah piece nomenclature would definitely be the hardest part of this; as H.G. notes, there'll be some precedent in whatever exesting literature on CVs there is in a given target language, but that will almost certainly be limited in scope for most languages compared to what we have here (even, say, Die Schwalbe's relatively extensive glossary has some, from a variantist point of view, arguably major omissions). And as you say there's a certain amount of conflicting usage between languages that makes things less than straightforward.

Of course, that cuts both ways; would‐be translators have an opportunity (if they do their research appropriately) to avoid making quite as much of a mess of naming as we have in English :‌) Even if we don't go as far as attempting the likely‐futile task of trying to replicate the likes of Man and Beast in, say, French.

And depending on the pages Lev is interested in translating it may not be much of an issue at all; plenty of games on these pages use only the Orthodox sextet

If I had to translate Bigorra with its more than 30 different pieces, I may come to some difficulties

Might be an interesting exercise in itself, to see how feasible such a task would be. And whilst i don't know the established French names (assuming there are any) for Cardinal/Marshall/Amazon, most of the remaining pieces (with the exception of the Direwolf and maybe the Soldier) ought to be easily translated word‐for‐word. For Russian we might have to pay more attention to the Elephant and Ship (we could always take precedent from English and go with ‘Филь’ for the former at least), and Italian/Spanish/German might want something more distinct from ‘dame’ than ‘duchess’, but these are exceptions really.


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bn Em wrote on Tue, Feb 6 01:17 AM UTC in reply to Bob Greenwade from Mon Feb 5 03:59 PM:

I'm sure someone will come up with it within the hour

Hardly on time, but the Griffin+Rhino is Gilman's Gorgon, also used under that name by Daniil Frolov


Steward. (Updated!) Omnidirectional Pawn.[All Comments] [Add Comment or Rating]
📝Bn Em wrote on Tue, Feb 6 01:15 AM UTC:

But 8x8 is the largest square board where they manage that

Noted

The problem for having something similar for 3-vs-1 is not technical, but the use case

The Stewards being the exception proving the rule :‌)

Page descriptions can be edited from the editors' Edit Links page ([links]).

Ok, I've done that now; I'd spotted that page but wasn't sure it was usable for updating links as well as adding new ones (it's not terribly extensively documented(!)) and I'm still not sure I can intuit the correct set of features just from looking at it. Maybe something to test in future

"capturing" in the paragraph with my name in it is misspelled

Well spotted :‌) something was bound to get through (I'm lightly surprised I'm not spotting more to be honest)

UCC may be of interest, regarding your Steward article

Perhaps once it's ready and published ;‌) Little sense in linking out to a page noöne can (yet) officially access


📝Bn Em wrote on Sat, Feb 3 10:45 PM UTC in reply to H. G. Muller from 02:17 PM:

Note that a pair of Stewards can in general force checkmate against a bare King

I hadn't expected that or I'd've had a provisional note to that effect; it's added now, as is an updated note about the value.

I don't suppose there's a way of linking to the 3‐on‐1 checkmating applet with pieces preselected? There's a similar thing on e.g. the Archbishop page but it doesn't use the normal 2‐on‐1 applet


Что скажете? (Translations to Russian language).[Subject Thread] [Add Response]
Bn Em wrote on Sat, Feb 3 09:58 PM UTC:

The main problem here is that I don't think anyone among the editorship understands Russian (I can speak German and Spanish, I presume H.G. speaks Dutch, and Jean‐Louis, while not presently an editor, would be able to help with French, but as far as I'm aware that's about it), so it would be difficult to be confident in the quality of such a translation (though I suppose there are other Russian speakers on this forum, who might be better placed to help in this regard?).

That said, in principle I'm all for having more Russian‐language (or any other non‐English) pages, so if we can find a way to make this work by all means :‌)


Fluidity Chess. (Updated!) No displacement capture, all non-royal pieces take by cutting through or bypassing. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Bn Em wrote on Sat, Feb 3 09:28 PM UTC:

OK so looking at the page as it stands, I think I can make out most of the rules, so in that sense it at least more‐or‐less meets the minimum criteria for publishing. Nevertheless I feel it could be profitably edited to make the flow of information clearer. A couple of specifics:

  • ‘In a row’ (Pieces section, Paragraph 1) doesn't imply adjacency in English; I would consider all the black pieces in each Diagram except the g7 knight to be in a row. ‘Adjacent’ would be more precise, or you could say explicitly that this applies even if there are no empty spaces between them, as long as there is one behind them
  • The descriptions of the pieces make no distinctions between rules (e.g. “moves & checks as in chess, unobstructed diagonal line”) and incidental observable properties (“can't capture a piece which stands on the edge of the board”); in general it's more useful to separate these out clearly — the latter is perfect Notes section material
  • It might be clearer to describe the details of the Ranging moves (and captures) outwith the individual piece sections, all in one go; it might even be sufficient to just describe how their captures differ from the orthodox ones (e.g. “Bishop, Rook, and Queen move and give check as in normal Chess, but capture differently as follows:” followed by the list of applicable rules).
  • You note that capturing is optional for the knight; is it possible for it to take one potential victim but not both? The Example clarifies that it can capture even if the other square it passes through contains a Friendly piece, but that might be worth making textually explicit too
  • Can a king castle if it's in check from a piece it would capture by castling? e.g. White Ke1,Ra1/Black Rd1? A literal reading says no, but it could be made more explicit either way
  • The requirement for a space between pieces to be captured by castling is inconsistent with the lack of such a requirement for all other pieces; why?
  • The distinction between giving check and winning by capture, whilst as you say shared with Atomic, I find very strange (in both games); saying that a threat of capture is also check would lead to entirely equivalent outcomes. But with Atomic as a precedent I guess this isn't in itself really a blocker for publication

Nostromo. As Ripley, save astronauts from the Alien. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Bn Em wrote on Fri, Feb 2 11:29 PM UTC:

Given its stated purpose, this is a charming little game! I'm quite partial to these kinds of training game/exercise.

I'm taking the non‐private status to mean you're happy to have this published, and the page seems to me good enough that I'm happy to do so


Steward. (Updated!) Omnidirectional Pawn.[All Comments] [Add Comment or Rating]
📝Bn Em wrote on Fri, Feb 2 10:48 PM UTC:

This should be mostly (with one exception near the bottom) ready to publish, but I'd appreciate one or two of the other editors (and/or anyone else) taking a look to see if I've missed anything.

The Related Pieces subsection is not something that's usually in Piececlopedia pages, and I'm not 100% sure whether it's considered properly within scope; on the other hand it seems reasonable to put this information somewhere, and since none of the pieces there discussed have seen wide enough use to qualify for their own Piececlopedia enties… (And my Manticore page also features a paragraph to that effect, just not marked off as such with a heading)

@H.G.:

I'd assumed you might have a measurement of the Steward's value somewhere but a quick search of the Comments doesn't turn anything up; does such a measurement exist, or shall I leave out the bit about its value? (or can I just use one of the formulas? the N‐square leaper one or ⅔F+⅓W or the like?)

@Fergus:

This has ended up without a description as I submitted the form in a rush due to some apparently bugged aspects of both logging in and the Submission form (I might describe those further in another comment); the metadata editing form I now have access to was very useful for setting this to be a Piececlopedia page and correctly assigning attribution, but it seems (and I think this has been noted before) it lacks a field for adjusting the Description (as opposed from the, distinct, What's New text); is there any way for me to do this?


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bn Em wrote on Thu, Feb 1 11:58 AM UTC in reply to Bob Greenwade from Wed Jan 31 05:36 PM:

*I couldn't figure out a way to include both curved slides in one XBetza code. I'm not sure that one even exists.

At least for the non‐bracket notation, z and q should have that effect (though I haven't at this point checked whether it holds there aþm); it seems not to work for the Bracket notation though — probably something for H.G.'s attention


Unnecessarily Complicated Chess. Members-Only Why do things the easy way, when doing them the hard way is so much more fun? (19x23, Cells: 423) [All Comments] [Add Comment or Rating]

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Nasty Neighbours (conquer style). The goal of the game is to conquer the opponent's army and to add it to your own army. (9x8, Cells: 72) [All Comments] [Add Comment or Rating]
Bn Em wrote on Thu, Feb 1 11:44 AM UTC in reply to Gerd Degens from Wed Jan 31 10:06 AM:

As it stands now, no single piece is capable of delivering checkmate with the help of its own King.

This note seems to refer to the 'original'.

On an individual‐piece basis this applies here too; it takes at least three (perhaps even four) pieces (including the king) to deliver, let alone force, checkmate.

This should be less of a concern here though: the Conquer rule means that the total material stays the same, so there are no issues with both sides forcing a lack of sufficient mating material or suchlike (and the Knights give — albeit limited — control over the binding of captured pieces).

if only the AI plays, the variant always leads to checkmate or one side resigns

I think this is the first game I've seen where the Interactive Diagram does anything besides draw by repetition! Hardly a proof of winnability, but at least reasonably persuasive.

Since the statement of the rules seems to me clear, I've now published this


Unnecessarily Complicated Chess. Members-Only Why do things the easy way, when doing them the hard way is so much more fun? (19x23, Cells: 423) [All Comments] [Add Comment or Rating]

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LiQi. Very Strong Chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Bn Em wrote on Sun, Jan 28 09:36 PM UTC in reply to H. G. Muller from Wed Jan 24 12:11 PM:

Would it be worth someone adding an explanation of planar moves to this page? As it stands it certainly is a particularly blatant relic of a time when editorial standards here were somewhat(!) laxer.


Nasty Neighbours. Private Unfriendly neighbours in the direct neighbourhood. (9x8, Cells: 72) [All Comments] [Add Comment or Rating]

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Friend Zone Chess. Members-Only No pawns, all non-royal pieces can’t take a piece of same type. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Unnecessarily Complicated Chess. Members-Only Why do things the easy way, when doing them the hard way is so much more fun? (19x23, Cells: 423) [All Comments] [Add Comment or Rating]

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Since this comment is for a page that has not been published yet, you must be signed in to read it.

Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Bn Em wrote on Thu, Jan 25 02:28 AM UTC in reply to Fergus Duniho from Wed Jan 24 02:28 AM:

your email address leads me to think it is not real

It is in fact real, albeit a play on an earlier practice of providing false email addresses before websites started to insist on verifying them. So should you still wish to send me those I can receive them there. Or if you prefer a realer‐looking one, perhaps [my username]@disroot.org (which tbf is also less of a pain for me to access over tor). Though I agree I have scant programming experience and yet scanter web‐design experience, so at least at this point I don't feel too strongly either way.

Getting a newer nicer set of email addresses (associated with mỹ own domain) remains on the to‐do list.


Bn Em wrote on Wed, Jan 24 01:37 AM UTC in reply to Fergus Duniho from Mon Jan 22 08:38 PM:

I feel like I must echo A. M.'s reaction; I don't know whether I'd be the right person, but I'm honoured by the offer and willing to have a go.

And congratulations to A.M. on their appointment to the Editorship!


Unnecessarily Complicated Chess. Members-Only Why do things the easy way, when doing them the hard way is so much more fun? (19x23, Cells: 423) [All Comments] [Add Comment or Rating]

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@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bn Em wrote on Wed, Jan 24 01:36 AM UTC:

There's so much confusion surrounding the names for [Gryphon and Rhino] that I'm on the verge of just calling them Merv and Fred. (I'm not entirely kidding.)

And all that because Murray mistook the latter's move description and doomed it to periodic reinvention… Could be worse; they could have as many different names as the RN and BN

De facto this proposal to name the W-then-B a Manticore […] turned out to be a bust; everyone using that piece seems to use a Rhino to represent it. […] Better switch to calling it Rhino…

Whilst as Fergus notes this is not quite true, I would be very tempted to redress the Piececlopedia page to have Rhino as the main name if and when I get around to updating it (I have a file of notes sitting around but have yet to actually do the redraft). The issue I originally noted of the name clash with (another existing page)[/piececlopedia.dir/rhino.html] persists, but it would hardly be unique in that respect.

Though oddly enough, even Rhino as a name seems to only have really taken off after Manticore had established a (however small) presence. It's almost a shame I only read Meta‐Chess after writing that page; JWB calls it a ‘Hydra’, which would have been arguably near‐ideal

And as for graphical representations, I remain partial to Alfaerie's four‐bishops icon used e.g. in the Piececlopedia page: suggestive and devoid of naming controversy :‌)

Aardvark

A nice choice :‌)

the "Overtaker R" on that list is the Chariot (attributed to QuangTrung).

That might be a reference that's possible to track down, though Quang Trung does have a rather large set of ‘editions’ with differences even among identically‐named pieces iirc. Perhaps one to look back up one of these days


Man and Beast 09: Mighty Like a Rose. Systematic naming of pieces following Curved, Crooked, or Bent paths.[All Comments] [Add Comment or Rating]
Bn Em wrote on Tue, Jan 16 12:41 AM UTC in reply to Fergus Duniho from Mon Jan 15 05:04 PM:

Strictly speaking, Mojibake refers not to an encoding but to the effect of a mismatch between (writer's and reader's) encodings.

What had happened to this page, as well as many others (incl. several of Gilman's, f.ex.) is the same that had happened to this page (cf. the comments); it should be fixable by the same means: converting from UTF-8 to Windows-1252.

Also yes, the leftmost number in the Finch diagram should definitely be a 3


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bn Em wrote on Tue, Jan 16 12:40 AM UTC in reply to Bob Greenwade from Sat Jan 13 06:43 PM:

In existing games such as Tai Shogi or Maka Dai Dai Shogi, these peices are placed on the respective edges. I tend to disagree with this, since it basically cripples the forward diagonal moves.

The counterargument

Asymmetrical pieces deserve rather more exposure imo :‌)


@ HaruN Y[All Comments] [Add Comment or Rating]
Bn Em wrote on Fri, Jan 12 09:58 PM UTC in reply to Bob Greenwade from 04:26 PM:

A quick test w/ the ID suggests ꝥ the lovers are the (absolute) royalty


Citadel. Simple chess variant from early 20th century on 45 degrees turned board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Bn Em wrote on Thu, Jan 11 01:00 AM UTC in reply to Fergus Duniho from Wed Jan 10 09:28 PM:

That's… oddly disconcerting, at least at first. But very cool


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bn Em wrote on Tue, Jan 9 01:37 PM UTC:

Re

Do you take notes on these things, or something? :D

I'm actually a really atrocious note‐taker — never learned to do it and never found much need; I have a good memory and that's easier to look up that written notes. That plus the search engine(s), having been here 10+ years at this point iirc (active for nearly 10), and in Gilman's case the fact that for all its density his stuff's actually pretty well organised once you get the hang of it, is quite plenty to build up a bit of context

Ofc the cute ‘Infanta de Castille’ pun does actually make that an unusually mnemonic name for the RA, even by Gilman standards; I always found ‘Inquisitor’ the harder one to remember


Fairyranga. Game based on Chaturanga & Makruk with Southeastern, Mongolian and even Russian elements. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Bn Em wrote on Tue, Jan 9 01:26 PM UTC:

This is a really rather pleasant‐looking piece mix :‌) And an unusually ungimmicky (promotions aside — though in their way elegant too, particularly in the little detail that a promoted pawn needs at least two more moves to promote further) use of the Frog

Unfortunately, only three Frogs per game can promote to Tsarevnas

This is an additional rule? It's probably just me but the way it's positioned in the article makes it seems as if it should be derivable from the other rules…

In any case, I take it that means that a frog that reaches the far rank while there's already a Tsarevna on the board (or there have already been 3) simply remains as it is?

@Bob:

Peter Aronson almost went there, but decided to add the fD move too; as it stands the ‘Silverfearful’ appears only in a couple of obscure Gilman Shōgi variants as a promotee

@J‐L:

I didn't get the idiom either when I first encountered it in Aronson's write‐up (linked above), and haven't seen it anywhere else in the wild; apparently it goes back to Southeast‐Asian cultures, where white elephants were considered sacred, but receiving one could therefore ruin you as you had to maintain it but couldn't e.g. put it to work


MSgi[All Comments] [Add Comment or Rating]
Bn Em wrote on Tue, Jan 9 01:11 PM UTC:

How does the promoted princess move?


Xiongqi. A Xiangqi variant with modern Bishops on a 9x9 board.[All Comments] [Add Comment or Rating]
Bn Em wrote on Tue, Jan 9 01:11 PM UTC:

Is the knight component of the empress western‐ or chinese‐style?

Does the river have any effect other than enhancing pawns upon crossing?


Patchanka. Decimal variant with several bi-compound pieces. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Bn Em wrote on Tue, Jan 9 01:10 PM UTC in reply to Jean-Louis Cazaux from Mon Jan 8 09:04 PM:

As Bob notes, Badger exists but apparently only on the obscure end of piece names: Taikyoku has at least one kind, as does Man and Beast 20. Ofc since Taikyoku is in any case loose with its naming and Gilman's Badger is Hex‐prism‐exclusive so no problem there, and it's nicely mnemonic.

Likewise, Ram has some prior use, not only as the Advancer but also in a couple places as the Siege device, as well as in H.G.'s Megalomachy; since these are typically square‐board pieces it's perhaps a little more contentious.

Rat seems pretty much unused, if perhaps an odd animal to associate with rooklike moves


Compound Chess. Chess on a 10x8 board with Sergeant pawns & armies of compound pieces. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Bn Em wrote on Mon, Jan 8 08:47 PM UTC in reply to Jean-Louis Cazaux from Tue Dec 26 2023 10:01 AM:

Why not Infanta and Inquisitor for RA/BD? The latter is alas subject to a collision with Bob's name for another piece (which might suggest retaining Bede; it's not great, being a name, but it's at least suggestive) with a superset of its move, but Infanta is otherwise unused.

Gilman suggests (in Diverging Further iirc) Dragoon for Derzhanski's Drake

@Bob: Begum at least is a preëxisting term, though distinguishing it from other aristocratic titles could ofc be tricky

EDIT: I didn't see this thread had been continued elsewhere


Man and Beast 06: The Heavy Brigade. Systematic naming of symmetric and forward-only non-coprime radial pieces.[All Comments] [Add Comment or Rating]
Bn Em wrote on Mon, Dec 25, 2023 11:33 PM UTC in reply to Danylo Maschenko from Sat Dec 23 11:09 AM:

The authentic arabic plural of dabbāba is apparently dabbābāt. But English doesn't usually bother preserving Arabic plurals so Dabbabas is perfectly fine and will be more widely understood


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bn Em wrote on Mon, Dec 25, 2023 11:33 PM UTC in reply to Diceroller is Fire from 07:43 PM:

This was in fact the basis of an earlier Gilman name for the Newt/Astra: since it was in the centre of the Rose's circle, he called it a Rosette (and correspondingly he had names for the centres of other oblique roses).

Fwiw he calls the q[FD] (not valid XBetza, but valid original Betza as per one of the Really Big Board pages) a (curved) Alpaca.


Thunderstruck Server Chess. {This game seems broken…}. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Bn Em wrote on Mon, Dec 25, 2023 11:33 PM UTC:

To every second space (read more attentively)

‘Every other space’ means the same thing in English

There’re many hippogonal movers, pieces that ride orthogonally or diagonally; what if there’ll be pieces who ride hexagonally?

It's certainly an interesting way of describing the Hexmaster (previously described by Gilman as the admittedly uninspiringly‐named Short‐Switchback Rhino [EDIT: actually it's not quite the same piece; this one lacks the main‐orthogonal W step]), if geometrically a strange one.

[the Hexmaster's] trajectory is really like DNA chain

In a very different way from the Helical Bishop aka Zigzag Bishop (as named by Fergus and Betza respectively). I don't think anyone's ever combined the two ideas, though at that point we start reaching the limit of reasonable move complexity (and a full cycle needs a Really Big Board)

Axeman (also Halberd) is Charles Gilman’s Caddied Pawn

Strictly speaking Gilman's Caddied Pawn can only make the forwardmost captures (per his usual definition of FO). I suppose this'd be a Supercaddied pawn? It's not really clear given that the super‐ prefix normally affects the noncapturing pawn component too

Also whilst I apprectiate the attempt, using the name Aanca for the t[FR], while historically more accurate, turns out to be a bit confusing after it was associated with the t[WB] for so long. I'm all for avoiding it in the latter context, but in that case it's probably better to just avoid it altogether imo.


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bn Em wrote on Wed, Dec 20, 2023 03:40 PM UTC in reply to Diceroller is Fire from Fri Dec 15 07:19 PM:

However, [the Astra's] shining debut is still not happened...

Well, the piece itself has turned up before, in a couple of minor Gilmans; it's the Newt there, following Problemist usage (extrapolating Frog)


Chess on a Tesseract. Chess played over the 24 two-dimensional sides of a tesseract. (24x(5x5), Cells: 504) [All Comments] [Add Comment or Rating]
Bn Em wrote on Fri, Dec 15, 2023 03:28 PM UTC in reply to Fergus Duniho from 02:03 AM:

ranks and files will sometimes border each other along a common edge.

This is common among non‐flat spaces; most multiplayer square‐cell boards have the same property (indeed some are effectively on cube surfaces, giving exactly the same effect seen here), as does the board of my Spherical Corner Chess.


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Bn Em wrote on Thu, Dec 14, 2023 08:41 PM UTC in reply to Fergus Duniho from 05:28 PM:

I agree with Ben here; especially given that we have Tags for making the finer distinctions, it'd make sense to keep categories boader.

Your Diff-PieceRules suggestion would cover all of these adequately imo. And if we deem it useful we can always have Promotion:DiffPawns; Promotion:ByCapture; ⁊c tags (or Rules:[such]). Indeed we already have Fusion, Fission, and a couple of Promotion‐related tags


@ H. G. Muller[All Comments] [Add Comment or Rating]
Bn Em wrote on Wed, Dec 13, 2023 04:06 PM UTC in reply to H. G. Muller from Tue Dec 12 04:51 PM:

Congratulations indeed!


Grant Acedrex. Medieval large chess variant according to recent historians's work. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Bn Em wrote on Mon, Dec 4, 2023 02:28 PM UTC:

It is indeed a nice page, and about time we had an accurate description here without having to dig through comments!

I was wondering about the decision to keep the literal translations of the Spanish piece names rather than going with the animals (real or mythical) that they actually meant (not only per the illustrations but also per the textual descriptions), as per the translation notes on your own page. I.e. Aanca ≡ Roc, Cocatriz ≡ Crocodile, and Unicorn ≡ Rhino.

Also actual modern Spanish would have ‘Gran Ajedrez’, not ‘Grande’; it's one of a handful of apocopic forms used when preceding a noun.


MSmanypawnrandomchessakadifferentneotericpawnsrandomchess[All Comments] [Add Comment or Rating]
Bn Em wrote on Sun, Nov 26, 2023 10:29 PM UTC:

I think this makes the first time I've seen Gilman's Caddied Pawn (your Axeman) in actual use :‌)

This would ofc be equally interesting with more different pawns on a larger variant

(and as for the name, I don't necessarily disagree about the ‘aka’, but either suggested name is fine afaict — and it's less verbose than some of the other games on these pages)


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bn Em wrote on Sun, Nov 26, 2023 10:08 PM UTC in reply to Bob Greenwade from 01:45 AM:

See also Gilman's Fiancé(e) (and ofc the matching Widow(er) and Comedian/‐ienne); same logic, slightly further along in the relationship (presumably to avoid his slightly more narrowly‐defined boy‐/girl‐ prefixes)


Dealer's Chess. Armies are chosen by dealing special cards. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Bn Em wrote on Sat, Nov 18, 2023 10:52 AM UTC in reply to Bob Greenwade from Fri Nov 17 12:49 AM:

I only just noticed it reading the card, but it's true of the page as well: you seem to have the Gryffon and Rhino the opposite way round from the conventional usage


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bn Em wrote on Fri, Nov 10, 2023 12:14 AM UTC in reply to Bob Greenwade from Thu Nov 9 04:04 PM:

I finally tracked down where first I found this piece proposed: A CV subreddit thread proposing it (and its inverse) among several others. The name ‘Nabber’ is not terribly inspiring though (and confusingly similar to the proposed names for the other related pieces). And it turns out to have the mFmAcWcD you asked about too, though again ‘Stuffer’ is perhaps not the greatest of name choices


Bn Em wrote on Tue, Nov 7, 2023 12:43 AM UTC in reply to Bob Greenwade from Mon Nov 6 08:07 PM:

Well, ‘bowman’ does have a nautical sense too, though the piece name is definitely not intending to refer to that.

Arguably, ‘archer’ refers also to crossbowmen, whereas ‘bowman’ is more specific about the weapon used.

Also apparently the Chess Bishop (presumably with both its modern and archaic moves) was sometimes called an Archer, which may be why you're finding ‘archers’ moving like Elephants


Bn Em wrote on Sun, Nov 5, 2023 10:10 PM UTC in reply to Bob Greenwade from 07:10 PM:

I'd want to see them actually on a board, but at first glance going through them in isolation (and at a very inflated size) some of these are rather nice :‌)


Icon Clearinghouse 2. Part two features dozens of animal-based icons.[All Comments] [Add Comment or Rating]
Bn Em wrote on Thu, Nov 2, 2023 11:45 PM UTC:

@Jean‐Louis:

I wasn't necessarily meaning to promote the usage of ‘aanca’ to mean anything nowadays that we have more‐or‐less arrived at a concensus on what to call the Gryphon and Manticore/Rhino. More that that name was already associated with the four‐bishops icon and (presumably due to the very confusion that ‘aanca’ brings) Bob had misinterpreted it.

@Bob:

Indeed, Panda is W then DD. F then AA is called Bear by Gilman (M&B6) but idk if anyone else has taken that on and that name can also, as you've noted, refer to the Squirrel. Though the slip‐bishop seems less popular generally and idk if anyone has an alternative name for it either.

As far as the piececlopedia, first on my list is the Steward. The 4:2 leaper and now the panda are also on my radar, though it may be a little while before I can motivate myself to write even the Steward one :‌)

And fwiw, I'm quite fond of the four‐rooks and four‐bishops Gryphon and Manticore, but in any case they don't really qualify as ‘animal’ pieces so if you do include them there's probably a better choice of page


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