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3-Player Chess I. Missing description (10x10, Cells: 75) [All Comments] [Add Comment or Rating]
💡📝Bn Em wrote on Fri, Sep 12, 2014 09:30 PM UTC:
Well, I have lived in Scotland for most of my life, but I have mexican family, from whom I have acquired this form of draughts.
Admittedly, though, I have not played draughts in a *very* long time, so I cannot remember exactly whether this is actually how it was. I do remember that:
(a) it is played on the diagonals of a 10x10 board, with each player's 1st 3 rows filled
(b) the unpromoted piece moves as in this variant, though I cannot remember whether it must be forwards. It could make multiple captures as described; I do not recall any obligation to capture
(c) the promoted piece, or 'queen' ('dama' in Spanish; the namesake of the game and isonymic with the chess queen) moves as the promoted draught in this variant. I think it must have had to stop on the square after its victim (otherwise it is quite overpowered), but I do not recall how multiple capture worked... What I have opted for in this variant seems a logical choice
With regard to the artificiality of the board, I agree, having playtested two prototype versions of this. However, it works, and, once you get used to it, it's not that difficult to deal with. :)

Man and Beast 04: Generalised Generals. Systematic naming of part-symmetric coprime radial pieces.[All Comments] [Add Comment or Rating]
Bn Em wrote on Thu, Oct 9, 2014 06:37 PM UTC:
"Motorcyclists may be disappointed that the name Goldwing is not used!"

Wouldn't a Goldwing simply be a wing which can also make one step in the remaining Goldgeneral directions? Likewise for e.g Silvermitre, Brasswing, Foresthorn, etc.

Prefixing convention[Subject Thread] [Add Response]
Bn Em wrote on Sun, Oct 19, 2014 03:57 PM UTC:
I am aware that the prefixing convention is not merely about adding general moves, having used your goldsteward in what is thus far my only published variant. However, in the absence of any evidence to the contrary, the goldsowon's move seemed most logical to apply to the hypothetical 'goldwing'. I admit that its presence in MAB 11 is more logical than that in MAB 4.
I see that you have added the goldsowon etc. to MAB 11, but am confused as to what the different possibilities are for silversowon etc.; as I am interpreting it, both options come out as a wazir+silverpickpocket, by extrapolating in the same manner as with silversow (which I'm pretty sure is at least the second interpretation (extending the long moves of the silversow)); if not, what exactly is the first interpretation? If this is taken as the case, I suppose it would also be possible to likewise extrapolate the raj pieces (e.g. silversahibon, brassmensaon, azurenobobon, etc.)?
One other thought for the moment: what about pieces moving in 3 different types of distance or more, e.g. goldsowon+elephant? How these could work is, at the moment anyway, beyond me...
Btw, sorry if I seem impertinent/rude/etc. I don't mean to come off that way, rather enquiring out of genuine curiosity. Answers to any/all of these questions and potentially the many more that I have now or in the future would be greatly appreciated.:)

Bn Em wrote on Tue, Oct 21, 2014 06:37 PM UTC:
I assume you mean replicating only the FO moves on the orthogonals for
goldboaron and on the diagonals for silversow, rather than on the diagonals
for goldboaron?

Hourglass Hex Chess. 2 overlapping triangles form a hex board of just over FIDE size. (9x9, Cells: 65) [All Comments] [Add Comment or Rating]
Bn Em wrote on Sun, Oct 26, 2014 08:04 PM UTC:
I think your descriptions for the Vicerine and Duchess are the wrong way round...

Promote King Chess. King can promote into Cthulhu, and white pawns can promote into black pawns. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Bn Em wrote on Wed, Nov 26, 2014 07:16 PM UTC:
Presumably because if you did that they would be able to capture it? Obviously promoting into an opposing piece is of limited value, but I can imagine there may be a small set of situations where it could be useful...

Euqorab. Anti-Baroque. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Bn Em wrote on Thu, Jan 22, 2015 07:35 PM UTC:
I am unconvinced by the independent and widow: The independent seems a bit strong, and certainly if one were to play a game with several more kinds of ultima-style piece it would easily dominate the game (although it could be nerfed by capturing only as enemy pieces on the board currently unable to capture it, making it probably a good idea to trade it off in the midgame...), while the widow appears to be nothing more than a weakened immobiliser, limiting movement but adding the option (though in this case only under certain circumstances) to self-destruct. The other pieces seem interesting though; I wonder how they would work with normal ultima (and of course ultima variant) pieces...

Thoughts on large numbers of players in one chess game. Missing description[All Comments] [Add Comment or Rating]
Bn Em wrote on Wed, Mar 11, 2015 08:11 PM UTC:
The turn-order thing looks kind of similar to what I have in my 3-Player Chess I, complete with rules for king threats (although as yet no provision for consecutive checks), although I have also added rules making sure that trades do not go on for too long; presumably this would have an effect on trading tactics. I have wondered about extrapolating to more players; aside from longer escape clauses to accommodate the larger no. of players, would anything else need adding?

Meirav. Pieces are buried before they are captured, buried pieces may capture other buried pieces. (2x(8x8), Cells: 128) [All Comments] [Add Comment or Rating]
Bn Em wrote on Wed, Jul 8, 2015 01:15 PM UTC:

I'm not entirely clear on how the bottom-board mechanics work, specifically on two points:
(a) Does moving onto a square where an opponent has your piece buried capture your own piece or the opponent's?, and in the former case what would be the advantage of making such a move in the first place?
(b)When a piece on the bottom board moves, must it capture another buried piece or does it capture a piece on the top board and thereby resurface (or may it do either)?

Overall, this seems like an interesting concept and I might try it if these points could be clarified. Thanks in advance :)


Variant Requests[Subject Thread] [Add Response]
Bn Em wrote on Wed, Jul 8, 2015 01:37 PM UTC:

How about this?:
Pirahna plants can emerge from Warp pipes, pieces which cannot move on their own but work in pairs like teleporters and can be carried similarly to shy guys; the pirahna plants could move like a king to any square within a 2-square radius of the pipe and would come along if the pipe were moved while it was outside. Promotes to Venus Fire Trap which has rifle capture. It cannot be captured when it returns to the pipe (and obviously doesn't warp).
Bullet Bills move like rooks in the direction they are fired from a bullet bill launcher, which are similar to warp pipes but uncapturable and unable to work as teleporters. Bills may or may not be subject to Momentum Chess rules and there could be limits on how many can be on the board at one time and I'd guess no double Bills (only one bill on one file/rank going vertically/horizontally respectively), esp. if momentum doesn't apply. If Banzai Bills are desired they could be the same except take up a 2x2 square.
Boos could be mobile (if not quite as much as lakitus) and can ignore all pieces in their path but cannot move if threatened by an enemy (and maybe even a friend). Probably cannot be captured by replacement as in originals.

Idea for moving pipe and bill launcher is from the fangame SMBX where there are versions of those which can be used by the player; perhaps if you decide to later make a 'Great Mario Chess' with more pieces one could try to include things like Bowser, Water (and of course then cheep-cheeps, bloopers, maybe frog suit), buzzy beetles (koopas but can't be fire-flowered), and many more...

This was meant to be a reply to the other thread with this title, see here for original thread.


Hostage chess clarification[Subject Thread] [Add Response]
Bn Em wrote on Mon, Feb 27, 2017 07:31 PM UTC:
As I understand it, that means that a player who doesn't have an enemy non-pawn in the prison and has his king on his home rank diagonally in front of an enemy pawn (e.g. White king on e1 and black pawn on d2 - according to the rules not check because the pawn cannot promote and thus cannot move to its back rank or give check there) cannot then capture an enemy non-pawn because the enemy pawn would then be able to move to the last rank and thus capture the king - i.e. capturing an enemy non-pawn in such a case amounts to moving into check.

Bent Riders. A discussion of pieces, like the Gryphon, that take a step then move as riders.[All Comments] [Add Comment or Rating]
Bn Em wrote on Wed, Dec 16, 2020 02:53 PM UTC:

Wrt piece names, Gilman's Man and Beast series is always worth looking at if you can find your way around (it's invaluable for its comprehensiveness if equally forbidding for its density)

In particular wrt bent pieces, M&B09 suggests Anchorite for W‐then‐B (“after a kind of religious hermit” that sounds like ‘Aanca’, which he rejected for similar reasons). D‐then‐B (Osprey in another variant that came out earlier this year iirc) is suggested as Lama, and its counterpart A‐then‐R is a Zephyr.

N‐then‐B (the GA unicorn/rhinoceros) is omitted, presumably as being too similar to Anchorite (since it can be equivalently described as W‐then‐Ski‐Bishop, perhaps it's a ‘Ski‐anchorite’?).

Cazaux's suggested Dragon and Basilisk are, as HGM found, Betza's Reaper and Harvester (mentioned also in M&B13) — their compund the Combine probably also qualifies as ‘more than crazy’ :D

Piece 3 is, for Gilman, a Fimibrated Gryphon, while piece 4 (if not a typo for “(W-then-B) + (D-then-B)”, which would be a fimibrated anchorite) is M&B13's Ancress, except that the rook component is Ski‐; the ancress' counterpart, gryphon+bishop, is a Metropolitan.

Fwiw, M&B09 suggests Contra‐ versions as well, which make the sliding move before the leap

Not sure if any besides the Tripunch set have been used though…


Bn Em wrote on Thu, Dec 17, 2020 08:29 PM UTC in reply to Jean-Louis Cazaux from Wed Dec 16 06:39 PM:

Iirc what happened with the diagrams was that after they were added some changes were made to Fergus' Diagram Designer which meant that the FEN Charles used no longer generates dots in the images (M&B09 actually got off pretty good here as most of the diagrams there have numbers); Charles seems to have disappeared though so noöne has fixed them.

I agree it's a long and difficult piece of writing, all the more so because of how much it has to get through; and it takes some time to get familiar with (though as you say, there's a bunch of interesting things in there, including stuff which he's thought of by exhaustion that occasionally comes up in these comment sections with questions as to whether anyone's though of this yet). Not sure how easy it'd be to rework though without making it several times longer still… (maybe it'd work as a series of videos??)


Hit and Run Chess. After the first move, players may move 1 piece twice or two pieces once, capturing only on any piece's first move.[All Comments] [Add Comment or Rating]
Bn Em wrote on Fri, Jan 1, 2021 08:54 PM UTC:

Any movement (aside from the null move if you count that) has a direction; in the knight's case, as with oblique leapers in general, it happens to be between the usual ortho‐ and diagonals, but it's still a direction just as a dabbaba's or alfil's (2‐square leap ortho‐ resp. diagonally) leap. Hence also the nightrider, which makes multiple knight leaps in the same direction (e.g. from a1 to b3,c5,d7 or c2,e3,g4 on 8×8), and with which many readers will be familiar, hence the confusion over the knight's ‘path’.

Fwiw the queen diagram is cool, if a bit daunting‐looking at first


Play-test applet for chess variants. Applet you can play your own variant against.[All Comments] [Add Comment or Rating]
Bn Em wrote on Tue, Jan 5, 2021 08:35 PM UTC in reply to H. G. Muller from 07:21 PM:

Or we could introduce a special XBetza notation for virgin moves that cannot be played when in check

If that's the chosen option, it seems like it'd make sense to expand it to any move that can't be made while in check — see, for instance, David Cannon's Lemniscate Chess where a checked king can't move at all. (That variant in particular is probably well out of scope for the applet, but similar rules are concievable for other more mobile kings as an alternative to excluding movement through check)


Hyperchess. Members-Only Missing description[All Comments] [Add Comment or Rating]

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The birth of 3 new variants- part 3 : Grand Apothecary Chess Classic[Subject Thread] [Add Response]
Bn Em wrote on Sat, Jan 30, 2021 12:44 PM UTC:

Are you sure the rather extensive Alfaerie: Many set doesn't have what you need? If not, what do you feel you're missing?


Bn Em wrote on Sat, Jan 30, 2021 02:42 PM UTC in reply to Aurelian Florea from 01:52 PM:

OK so for the birds (I assume based on previous comments that ‘thunderbolt’ is a typo, though I suppose md or something suggests some kind of energy) I'd go with either modified bird pictures (things like _PA_cd, _PA_wa, _PA_wc, _jc_af, !aaf, !aak, !aaw ⁊c) or something which suggests the move (so the likes of _JG_bgr, _JG_bspgr, _JG_co, _JG_gr, _JG_ha, _JG_raa, _JG_rc, _JG_rcd, _JG_rcflaa, _JG_re, _JG_rspaa, _MLV_si2 ⁊c.).

The humanoids could, given their moves, also draw from the same set as the birds, or you could just go with the various human heads (ge, maybe th or ch, _MLV_ge, _MLV_ma ⁊c) — as far as the cyclops is concerned, you can only see up to one eye at a time(!) Alternatively _MH_ge kind of looks like an eye.

As for the Valkyrie, idk how I'd represent an actual valkyrie so I'd suggest some kind of augmented bishop. _MH_b, _JG_ap2b, or _JG_apb2b perhaps?


Insect Chess. On a 12x12 board. All pieces are insect and arachnid representations, with some unique pieces. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Bn Em wrote on Wed, Feb 3, 2021 12:22 AM UTC:

George Duke's comments interpret two- and three‐square leaps as along radial lines. It's not clear to me, however, esp. given the talk of the tarantula being ‘easily most powerful’ and of ‘smothering’ towards the end of the page, that it's not referring to oblique leaps as well, making the Mantis and Waterbugs WFNAD's rather than WFAD's and the Tarantulas full (and indeed very powerful) 3‐square area‐leapers.


Bn Em wrote on Wed, Feb 3, 2021 06:47 PM UTC:

Good point. I took a look and although I don't have Zillions, the code seems to define 24 leaps for the Waterbugs and Mantis and 48 for the Tarantula, which indeed corresponds to the area leaping rather than just radial moves.

Interestingly the header comment in the .zrf calls it Entomology Chess rather than Insect Chess. Perhaps he deemed it too obscure a word?


Copycat chess. Members-Only Variant centered around piece which copy, and also a cat is there.[All Comments] [Add Comment or Rating]

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Manticore. Moves one space orthogonally, then slides outward as a Bishop.[All Comments] [Add Comment or Rating]
📝Bn Em wrote on Sat, Feb 13, 2021 08:31 PM UTC:

This is now ready for editorial review — there are a number of notes/question at the bottom that will need resolving but I'd like the eds' (and any other) input on those.


📝Bn Em wrote on Sun, Feb 14, 2021 09:18 PM UTC:

I suspected the naming would be the most immediately controversial part of this :) The ‘angry’ in ‘angryph’, even if only in written form, is a bit unfortunate — I suppose one could compromise with ‘angriph’, though griphon/griphin is completely unsttested afaik and imo looks a bit odd.

I share only weakly the reservations regarding Aanca as the primary name for the page (H. G.'s point about Alfil is imo a valid one, and even more pronounced in the case of our Queen, which is still Ferz in Russian and Wazir in Arabic iirc); in any case, given its wide use, it is, as mentioned in the notes, probably worth having at least as an alias link.

The problem with both Manticore and Alicorn, from the perspertive of a Piecelopedia submission, is that both are afaik completely without precedent in actual games: on that account Aanca wins outright, with Rhino and Spider somewhere behind.

My own reservation with angryph — and H. G.'s suggestion of using the ‘gryph‐’ root generally for bent riders, is that it suggests that the (ferz‐then‐rook) gryphon is somehow more primary, which is true neither mathematically nor historically — it just happened to have a name commonly established first. Though apparently it may be etymologically connected with ‘cherub’, so that may be an option for future usage (though still perhaps not for this page aþm) — ‘angel’ even starts with A (though M&B09 uses it for ferz‐then‐dabbabarider, David Paulowich's ‘Spotted Gryphon’ — there's no winning this, is there??︎)

The name suggestions for the ski‐ and lame versions, while perhaps somewhat interesting (though I'm less interested in nomenclature myself), are imo a little beside the point: as far as I'm concerned the discussion is about the title of the page as a whole, and thus the name of the main piece described on it.

I've added the note about mating potential to the paragraph on colourswitching.

@Jean‐Louis: My apologies for the orthographical error. One of those occasions where a basic familiarity with spoken French did not work in my favour :)


📝Bn Em wrote on Tue, Feb 16, 2021 06:12 PM UTC:

Re names, I much prefer Acromantula over Rotated/Tilted/Complement of/Altered Griffon as I consider neither one more/less basic. As for a generic term for pieces with ortho‐/diagonal components swapped, something with ‘complement’ seems appropriate (suggesting a symmetrical relationship) — perhaps ‘diagonal complement’ or ‘radial complement’? For pieces with only one kind of radial move Charles Gilman uses ‘dual’, but for pieces mixing them that's subtly different. The concept is more complicated on 3D boards so the terminology needn't take that into account.

@Aurelian: fwiw, Daniil Frolov's variant (mentioned on the page) uses Gryphon for its usual referent and Dragon for the t[WB], so that way round wouldn't be without precedent — in fact I'd initially forgotten the name change from Gryphon/Aanca and assumed that the Dragon was the t[WB] when drafting this.


Grande Acedrex. Missing description[All Comments] [Add Comment or Rating]
Bn Em wrote on Wed, Feb 17, 2021 09:21 PM UTC:

According to Jean‐Louis' site the king can make an initial two‐square radial leap

Edit: just took a look at the code and saw that those are already there and the question was about knight leaps in addition to those. But yeah there seems to be no indication that those are available


What's New page and newly‐unhidden pages[Subject Thread] [Add Response]
Bn Em wrote on Wed, Feb 17, 2021 10:29 PM UTC:

Might it make sense to bump the update time, or some equivalent metadata, when a page is unhidden so that it appears on the What's New page? It seems quite unfortunate that some submissions apparently will miss out on some exposure because they were last updated over a month before publication. And it can be quite confusing to see things turn up even on the most current page as being new the previous week, when it wasn't there back then.

Chushin Shogi (unhidden earlier today but last updated at the beginning of December and thus on the 60–90‐day‐old page) would be the latest example of this.


Manticore. Moves one space orthogonally, then slides outward as a Bishop.[All Comments] [Add Comment or Rating]
📝Bn Em wrote on Sat, Feb 20, 2021 01:36 PM UTC:

I've updated this with some rewrites for parsimony, better reflection of historical precedence, typo fixes, and a couple small additional bits of info; also I've changed it to refer to acromantula rather than angryph (though I haven't changed the index info yet), since it seems, at the moment, to be the least controversial choice, and changed some of the text to suit that also.

Would be good to get some pointers on the remaining bullet points in the ‘notes to the eds’ as well :)

Edit: taking a look at the upload dates for some of the linked articles, the history is still a bit off; I'll fix it soon

Edit 2: Done; most historically‐relevant things should now be in the right order, as far as I can find. I've also removed the reference to the alternative spelling of ‘Angryph’ as it doesn't really fit in the *narrative of the page as it now is, and is in any case without historical precedent.


📝Bn Em wrote on Mon, Feb 22, 2021 01:01 PM UTC:

Since my only reservation with Manticore was that it is without precedent in games, and the Editors seem fine with the exception in this case, Manticore is fine with me too. I've updated the page to refer to it so unless Ben strongly objects this is probably the near‐final version.

I've also made a few additional tweaks and added some extra uses: Jörg Knappen's Seeping Switchers and the Gryphon compound in (Gollon's, though according to Jean‐Louis in another comment not Pritchard's, account of) Mideast Chess.

@Ben: Thanks for the reminder about Botterill inventing the Prelate — that had completely passed through my mind and I hadn't read through the article again while drafting this. Also I've added Aanca, as well as the other two names used both for the modern piece and by more than one person, to the first paragraph.

@Jean‐Louis: Thanks, that's good to know. Plenty of interesting material there indeed (though I was already familiar with your GA page :) ). No doubt I shall have to take a look into the Musser translation when I have a bit more free time

As far as I can tell, that leaves this page substantially complete. Any remaining remarks?


📝Bn Em wrote on Tue, Feb 23, 2021 01:21 PM UTC:

Thanks, Fergus!

@Jean‐Louis: Hmm, in that case it does seem like Hans was in error, esp. if, as you say, RennChess was a followup to Mideast which would suggest that Greenwood had the (putatively) correct description. It may be worth taking the reference back out then given that the otherwise necessary explicit caveat regarding Hans' account might reflect unnecessarily harshly.

@H. G.: Fair; I'll put that in the notes section. Do you think it's worth generally adopting Gilman's additional ‘Double’ term as well for the Duke?

I also remembered one more variant featuring the manticore as iirc a knight upgrade, but haven't found it again [Edit: just found it], and I also found this one with a lame double‐ski (i.e. at least 3‐square) manticore move as one form of the ‘mutating serpent’. Oþoh I feel like this page may well be more than comprehensive enough as it is(!)

Also since I expect to make at least one more revision of this, I seem to remember there's a preference for relative urls in intra‐site links; am I correct in thinking that those are the same as absolute ones but without the leading https://www.chessvariants.com?


Generals' Chess. Missing description (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Bn Em wrote on Tue, Feb 23, 2021 03:15 PM UTC:

It's not terribly clear given that the diagram lacks horizontal separators between ranks (instead using one text line per rank), but the pawns start (as written below the diagram) on the 3rd rank, not the second.

Though I'm a bit curious as to why 3 generals rather than the more obvious two?


Manticore. Moves one space orthogonally, then slides outward as a Bishop.[All Comments] [Add Comment or Rating]
📝Bn Em wrote on Tue, Feb 23, 2021 04:21 PM UTC:

Your comment said that RennChess was “a follow up of Mideast Chess” — if so then it would make sense that Eric would not keep the Cavalier's name but change the move. Thus his understanding of Mideast probably agreed with Pritchard, which would mean that Gollon also agreed (in both sources, if different). In that case Hans' page has an error introduced either by a typo from Eric, or by Hans.

Given that that move is probably erroneous, it makes sense to either remove the reference, or keep it but with a note that it's probably in error. In the latter case, calling it “Hans' account” could risk reflecting badly on him, even though (of course) that is not the intent. Fwiw, “These pages' account” risks the same directed at ourselves(!), while “one account” or “some accounts” is quite unspecific (and the latter may be incorrect if ours is the only such).

Hope that's clearer — English is very much one of my mother tongues (though sometimes I wonder whether it'd be more interesting if it weren't), as is indirection/terseness it would seem ;)


Boyscout. Moves in a diagonal zigzagline.[All Comments] [Add Comment or Rating]
Bn Em wrote on Wed, Feb 24, 2021 05:52 PM UTC:

Charles Gilman, rather predictably, is way ahead of us here. The helical Rook, Bishop, and Queen are in M&B09 as respectively Proselyte, Brueghel, and Halcyon. The slip‐ pieces you described in your other comment are the non‐crooked forms of these, respectively the Panda, Bear, and Harlequin (in M&B06 — naturally ‐06 has names for the ski‐sliders too: Picket (after Tamerlane), Pocket, and Fagin)

Edit: just realised you said up to two steps between turns; that may well be new, albeit closely related to the M&B09 pieces


Bn Em wrote on Wed, Feb 24, 2021 06:45 PM UTC:

Indeed, I updated my comment once I noticed they weren't the same after all. It seems like the kind of thing he'd've come up with a prefix word (like switchback) for, but I can't find one, and Helical does seem apt (though I expect he'd have called them helical girl‐/boy‐/doublescouts rather than rooks/bishops/queens)


Bn Em wrote on Thu, Feb 25, 2021 01:23 AM UTC:

The remark was very much an assessment of my impression of Man and Beast rather than an actual suggestion as such.

True, he was rather fond of, sometimes gratuitously, proliferating names, though in his case it kind of makes sense considering they would often turn up in games together and it'd be a bit of a pain to have several kinds of very different ‘rook’ in a game. A matter of degree I suppose really (after all we don't go around calling things wazir‐/ferz‐/manriders (the reuse of those for shogi‐general extrapolations in M&B10 notwithstanding) — and ofc the large shogis are even more extreme, if not nearly as numerous).

Fwiw at least Boyscout is well‐enough established imo that ‘helical boyscout’ wouldn't generate much confusion — but helical bishop doesn't have any other obvious meaning so… they can be synonyms! (now all that's missing is a prefix combining helical and switchback…)


Manticore. Moves one space orthogonally, then slides outward as a Bishop.[All Comments] [Add Comment or Rating]
📝Bn Em wrote on Sun, Mar 7, 2021 10:25 PM UTC:

I've done one last (hopefully, for now) update to this page, incorporating H. G.'s suggestion about the ‘Contra‐’ prefix, and a caveat about Mideast Chess' Cavalier. I'll henceforth probably leave this page alone for now.


UC-170-13. Universal Chess version featuring 170 different kind of major pieces and 13 different kind of pawns. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Bn Em wrote on Tue, Mar 9, 2021 06:27 PM UTC:

Gilman calls it the Charolais.


Double Pawn Move[Subject Thread] [Add Response]
Bn Em wrote on Tue, Mar 9, 2021 06:44 PM UTC:

I seem to recall having read somewhere about a variation on the pawns' initial double move which, contrary to the standard rules, allows not only a single pawn moving two steps, but also two pawns moving one step each. Iirc it was described as being played in India, with a popular opening involving one King's pawn moving two steps and the other side moving both bishops' pawns, though it may have been the knights' pawns and I can't remember which side makes which move.

Does this ring a bell for anyone? I can't seem to find it anywhere myself.


UC-170-13. Universal Chess version featuring 170 different kind of major pieces and 13 different kind of pawns. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Bn Em wrote on Tue, Mar 9, 2021 09:43 PM UTC in reply to Jean-Louis Cazaux from 07:08 PM:

To be fair, Cattle are ungulates too, and I suspect in some ways perhaps more apt for such a weak piece (not only is its leap quite long and awkward, but it's also bound to 1/4 of the board like the Dabbaba) — certainly Stag would suggest to me something stronger. Ofc in Gilman's case he also wants to be able to extrapolate (to Zherolais, Ghirolais ⁊c. for 6:4, 2:8, ⁊c. leapers) so he's constrained in his naming by that.


Seenschach. Variant on 10 by 10 board with lake in the middle and new pieces. (10x10, Cells: 84) [All Comments] [Add Comment or Rating]
Bn Em wrote on Tue, Mar 9, 2021 09:55 PM UTC:

I think the rules were clear, just that Betza notation does not describe it unambiguously. Though it seems reasonable to interpret crooked moves as continuing in the outwardmost direction by default, unless otherwise specified, in which case t[WzB] would indeed describe the Harvestman (the other option is then not covered by the original Betza notation, though something like t[WfhzB] would probably be clear enough)


ChessXp. 10x10 Chess, strictly derived from the 8x8 architecture.[All Comments] [Add Comment or Rating]
Bn Em wrote on Thu, Mar 11, 2021 05:22 PM UTC:

This bears an uncanny resemblance, even down to the name chosen for the extra piece, to George Duke's Variant, though the pawns' multi‐step move is novel afaict.

That game's non‐leaping (‘multi‐path’) falcon was measured as being a little more valuable than a rook (albeit on 8×10), so I wouldn't be at all suprised for the leaping one to be more powerful yet.


Bn Em wrote on Fri, Mar 12, 2021 02:24 PM UTC:

Agreed that it's not exactly the same, and taking the motivations into account there are some noticeable differences, merely very similar — especially since iirc Duke explicitly mentions the leaping falcon (i. e., indeed, the Bison) and 10×10 board as (rejected, in his case, but possible as subvariants) alternatives and the setup with falcons in the corners is his second favourite according to the comments on that page. Honestly I mostly just find it interesting that much of it seems to have been reinvented independently — suggests that, for all his self‐importance (patenting a variant? Really?), he (and, indeed, you) may have been onto something.

It is a bit of an odd artifact that leaping pieces tend to be named after non‐leaping animals: Camels, Giraffes, Bisons, Buffaloes… while the piece with a bird's name (the rook — indeed even in Japanese the ‘Flying’ Chariot) is among the most easily blocked, at least of the orthodox set.

I don't see as great an issue with the Falcon name clash though; after all we don't distinguish leaping and stepping elephants, dabbabas, ⁊c., or Chinese and (albeit much less popular) Korean cannons by name. And since the name is also used for the forward‐bishop/backward‐rook piece…


Bn Em wrote on Mon, Mar 15, 2021 09:08 PM UTC:

@Uli:

Re Duke's variant and patent: whilst it was, indeed, probably an exercise in extending the patent's scope, I'd argue that technically he did describe this variant first (and strictly speaking patents are a different thing from copyright, and I'm not convinced that someone patenting a new set of chords (perhaps in some unusual tuning?) that wasn't in prior use coudn't in fact claim a breach of patent on anything using them, though ofc IANAL) — however you rightly point out that he came to different conclusions, and that merely having described it as part of a set of possibilities doesn't mean that he should be credited for it (H. G. Muller's analogy with integers is apt here). My main point was that it's more interesting (at least for me ☺︎) to acknowledge the commonalities (as you have now, indeed, done) and explore the differences within that than to insist that everything is unique and special in itself.

Also I agree, naming things is hard (which is partly why it was uncanny that you ended up with the same name as Duke did).

@Jörg:

Strictly speaking Kestrel has been used (by Gilman, predictably enough) for a piece — just not in any games. It's the compound of (stepping) Falcon and Kite (the latter moving as falcon but replacing orthogonal steps with ‘nonstandard’ (i.e. √3) diagonal ones) according to M&B13.


Tags Listing. A listing of the tags used on our pages.[All Comments] [Add Comment or Rating]
Bn Em wrote on Mon, Mar 15, 2021 09:35 PM UTC:

It looks like the restriction is being applied over‐eagerly: I tried adding the square‐removal tag to Cheshire Cat and Wormhole Chesses but in both cases it tells me I mayn't tag a deleted page.


Bn Em wrote on Wed, Mar 17, 2021 08:26 PM UTC:

Since any parents or children are listed on the page for a tag

Parents are listed, but at present children seem to be absent


Asylum Chess. 3 new unique pieces: fire-through rooks, double-capture knights, leaping bishops. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Bn Em wrote on Wed, Mar 17, 2021 09:34 PM UTC:

It seems that multi‐capturing two‌‐square leapers are oddly popular as knight enhancements: this game has the multi‐capture apparently mandatory for when going to Alibaba destinations, but still allows leaping otherwise; Larry Smith's Li Qi replaces knights with ‘Young’ Chu‐shogi lions, which cannot move back to the starting square, to match its planar linepieces; and ofc H. G.'s Mighty‐lion Chess replaces one knight with a full Lion.

I wonder why?


Tags Listing. A listing of the tags used on our pages.[All Comments] [Add Comment or Rating]
Bn Em wrote on Thu, Mar 18, 2021 01:02 AM UTC:

We seem to be seeing different things then. https://www.chessvariants.com/tag/Parent%3AChild lists the #Parent child under the heading ‘Parent’, but #Parent: Child: Grandchild is, for me, nowhere to be found on that page.


Bn Em wrote on Thu, Mar 18, 2021 03:18 PM UTC:

I'm using Firefox 86.0.1 on an Artix Linux stratum on a desktop Bedrock Linux system (so effectively Arch Linux's FF); I have both uBlock Origin and uMatrix enabled with no exceptions set up for this site, but temporarily enabling an exception for the stuff that isn't in its dark red list (i.e. mostly ad servers ⁊c., so basically just enabling google fonts and paypal objects) doesn't make anything show up. Also I'm connecting over Tor, which sometimes affects things, though idþ that's given me any issues here before.

I checked the page source, and that doesn't include the string ‘grand’, so it's probably something serverside?


Bn Em wrote on Thu, Mar 18, 2021 06:06 PM UTC:

Ditto — thanks


. Adds rifle-capturing archers and royalty-inheriting princes.[All Comments] [Add Comment or Rating]
Bn Em wrote on Tue, Mar 30, 2021 05:41 PM UTC:

Abdication could be represented by putting [the prince] on top of 2 checkers

Or just replacing it with the king, since the latter gets removed from the board otherwise


Lemurian Shatranj. 8x8 variant that features short-range pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Bn Em wrote on Mon, Apr 12, 2021 11:12 AM UTC in reply to Joe Joyce from 02:21 AM:

Are those now the ‘default’ versions of the Hero and Shaman then? If so what do we call the non‐bent versions in the Chieftan variants: Linear (rejecting ‘straight’ as, like ‘bent’, perhaps overimplying somewhat)?


slide-then-step moves[Subject Thread] [Add Response]
Bn Em wrote on Mon, Apr 12, 2021 04:02 PM UTC:

As for pieces that can only do slide‐then‐step and not the reverse, the only one that comes to mind in a game is the Transcendental Prelate.


Spherical chess. Sides of the board are considered to be connected to form a sphere. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Bn Em wrote on Mon, Aug 2, 2021 05:04 PM UTC:

While on its own the original diagram on this page was a bit obscure, in conjunction with Fergus' circular diagrams it really clarifies the rationale behind Nadvorney's interpretation of the diagonal move; a bit of thought also reveals why Miller's reasoning in keeping the bishop on its own colour is flawed: if the bishop stays on its own colour you would expect a rook stepping over the pole to change colour as it does on a normal square‐cell board, whereas here (or on any spherical/Klein‐bottle‐shaped board with a multiple of four files) it doesn't. On e.g. a 10‐file board, Miller's reasoning would line up with Nadvorney's.

As for Chess on the Dot, the change in the diagonal's handedness at the poles also keeps it on one colour (on a board of this parity), but isn't stirctly necessary for a closed loop: Nadvorney's version (as can be seen on its diagram) does it just as well, and even Miller's manages, albeit via a much more circuitous route.

Fwiw, here's the original diagram as salvaged from the Internet Archive:

c7  d7  e7  f7  g7  h7  a7  b7  c7  d7  e7  f7
c8  d8  e8  f8  g8  h8  a8  b8  c8  d8  e8  f8
g8  h8  a8  b8  c8  d8  e8  f8  g8  h8  a8  b8
g7  h7  a7  b7  c7  d7  e7  f7  g7  h7  a7  b7
g6  h6  a6  b6  c6  d6  e6  f6  g6  h6  a6  b6
g5  h5  a5  b5  c5  d5  e5  f5  g5  h5  a5  b5
g4  h4  a4  b4  c4  d4  e4  f4  g4  h4  a4  b4
g3  h3  a3  b3  c3  d3  e3  f3  g3  h3  a3  b3
g2  h2  a2  b2  c2  d2  e2  f2  g2  h2  a2  b2
g1  h1  a1  b1  c1  d1  e1  f1  g1  h1  a1  b1
c1  d1  e1  f1  g1  h1  a1  b1  c1  d1  e1  f1
c2  d2  e2  f2  g2  h2  a2  b2  c2  d2  e2  f2 

2.Manticore and 2. Griffin ?[Subject Thread] [Add Response]
Bn Em wrote on Wed, Aug 4, 2021 01:08 AM UTC in reply to Aurelian Florea from Sat Jun 12 12:30 PM:

Charles Gilman called these Zephyr and Lama respectively, though by his description they cannot make the one‐step move that I'm not sure whether you're including. The latter also turns up as an Osprey in Expanded Chess


Amazonia. 11x11 board with Pawns that promote to Princesses in the middle of the board.[All Comments] [Add Comment or Rating]
Bn Em wrote on Wed, Aug 4, 2021 12:49 PM UTC:

The Princess' diagram disagrees with the text in omitting sideways moves


2.Manticore and 2. Griffin ?[Subject Thread] [Add Response]
Bn Em wrote on Mon, Aug 9, 2021 09:42 PM UTC in reply to Aurelian Florea from Thu Aug 5 09:10 AM:

Ok so you are indeed including the 1‐step move among the movement possibilities — I suppose your ‘2.manticore’ is different enough from a lame/stepping/blockable osprey/lama (and mutatis mutandis for the ‘2.gryphon’) to merit a different name… maybe. If it's not being distinguished from a ‘true’ osprey/zephyr in a single game I'd be tempted to leave that name as is, though avoiding going too near overlexicalisation is a personal preference.

If the distinction does need to be made within a game (at which point the tradeoff changes imo), then ‘2.manticore’(/‘2.griffon’) is probably fine, if perhaps closer to the (presumably also present in a game featuring both of these) actual manticore/griffin than might be desirable, though I'm not really one to ask for original name suggestions (and M&B13 is apparently lacking names for lama/rook and zephyr/bishop compound with which we could (ab)use M&B8's ‘‐lander’ suffix). Perhaps a name based on lama/zephyr/osprey/ostrich/whatever you want to call them would be more apt? ‘Running Osprey’ isn't altogether without a ring to it…


Betza notation (extended). The powerful XBetza extension to Betza's funny notation.[All Comments] [Add Comment or Rating]
Bn Em wrote on Tue, Aug 10, 2021 12:30 AM UTC in reply to Daniel Zacharias from Mon Aug 9 10:01 PM:

Does XBetza allow defining pieces that capture by stopping in the square just before the captured piece?

yamcfyambK comes close to defining a Queen that does that, aka Rococo's Advancer; it is, however, what Charles Gilman called a ‘Strict’ advancer, in that it also can't approach a friendly piece (as doing so would capture it), as well as (as a byproduct of the implementation) being unable to approach the edge once it's left it. Adding mQ would lift those restrictions at the expense of making the capture upon advance optional. Idk if it's possible to do better without extending the notation though

Another question I have is, does 0 have any meaning when used as a piece's range? If not, perhaps it could be used to indicate that a piece must move as far as possible in whichever direction it goes.

Afaict (istr it was declared explicilty at some point though idr where) 0 corresponds to unlimited range. gabQ handles going as far as possible provided there's a piece in the way, but is subject to the same edge case(!) as the advancer wrt the boundaries of the board — again I doubt it's possible to contrive a way around that without dedicated extensions


Bn Em wrote on Tue, Aug 10, 2021 01:52 PM UTC in reply to H. G. Muller from 08:18 AM:

y is an alternative mode to m or c. So that yc would range-toggle on an empty square, but not when you make a capture.

It seems to range‐toggle on capture in my informal testing in the sandbox: a yamcfyambK on g3 capturing a pawn on g11 is only allowed to move to g10 as its final destination (whereas a yamcfambK, w/o the second y, can move back as far as it wishes). Is that a bug?

yafmcabQ is probably more elegant in any case though


Bn Em wrote on Wed, Aug 11, 2021 02:06 AM UTC in reply to Greg Strong from Tue Aug 10 04:19 PM:

x is already taken sadly (for move‐relayers that ‘eXcite’ other pieces). Afaict the only (ASCII — I'd wager few would support using þ, ß, , ⁊c.) letters that aren't yet used in XBetza are t and w — of which the former had a meaning for Betza himself (though iirc the article he introduces it in also features incompatible meanings for a number of other letters). w as a prefix (to ‘widen’ the available options?) sounds plausible I think


MSsej[All Comments] [Add Comment or Rating]
Bn Em wrote on Sat, Aug 28, 2021 11:23 AM UTC in reply to Simon Jepps from Fri Aug 27 08:48 PM:

The chance of rolling a double is 1/36. https://stackoverflow.com/questions/32313428/understanding-the-probability-of-a-double-six-if-i-roll-two-dice

The chance of rolling any given double (e.g., as in your link, a double 6) is indeed 1∕36. There are, however, six doubles to choose from, so the total probability is in fact 1∕6 of rolling any double.

The chance of rolling a single is 1/6 ⁓ but two dice thence double the likelihood of instances to 1/3

Alas, adding probabilities does not work that way. In effect you've counted the outcome of a double twice. The chance of rolling at least one of a given number with 2 dice is, in fact, 1−(1−1∕6)²=11∕36.


MSimperium-2[All Comments] [Add Comment or Rating]
Bn Em wrote on Sat, Aug 28, 2021 11:49 AM UTC:

Back‐of‐the‐envelope translation:

este ajedrez tiene un tablero modificado de 73 casillas .

This chess [variant] has a modified board of 73 squares.

las piezas adicionales a las convencionales son :

The pieces in addition to the conventional ones are:

un canciller : torre + caballo .

A Chancellor: Rook+Knight

el omega que mueve dos en diagonal y salta a la segunda casilla en diagonal ademas ,puede saltar a la 2da. casilla en ortogonal con una pieza de por medio.

The Omega which moves 2 diagonally and jumps to the seconddiagonal square; additionally it can jump to the 2nd square orthogonally with a piece in between.

los peones se llaman columnas y pueden tambien mover una casilla en diagonal hacia atras en ambas direcciones si estas estan desocupadas.

Pawns are called Columns and can also move one square diagonally backwards in either direction if these are vacant

el rey es un Emperador : rey + caballo .

The king is an Emperor: King+Knight

reglas especiales :

Special Rules:

_se mueven dos fichas por turno pero solo se puede comer una vez por turno.

• Two pieces are moved per turn but only one capture may be made per turn

_una ficha no se puede mover dos veces en un solo turno..

• A piece cannot move twice in one turn

_por cada 4 piezas que un bando atrape obliga en el siguiente turno de su adversario a que reinicie una de las piezas que haya capturado como aliada.

• For every four pieces captures by a side, his opponent is obliged on his next turn to reintroduce one of the pieces he has captured on his side

_las piezas iniciadas comienzan en cualquier casilla de la 1era. fila de su bando.

• [Re‐]introduced pieces begin on any square on the 1st file of their side

_cuando un rey está en jaque puede salir de un mate intercambiando 2 piezas de jerarquia () por un cambio de posición hacia una casilla que esté libre. (es opcional).

• When a king [i.e. an emperor?] is in check he can escape mate by exchanging two pieces of hierarchy () [sic] for a change of position to an empty space (this is optional)

_el atacante escoge una pieza y la inicia como aliada , el atacado escoge la otra pieza..

• The attacker chooses a piece and introduces it on his side; the attackee selects the other piece


As to the “two” corner squares, removing two squares from each corner of a 9×9 board does in fact leave 73 squares, though whether the second square is vertically or horizontally adjacent to the square in the corner remains unclear. Presumably the promised diagram will clarify.


vis-a-vis chess. Missing description[All Comments] [Add Comment or Rating]
Bn Em wrote on Sat, Aug 28, 2021 01:41 PM UTC in reply to Fergus Duniho from Fri Aug 27 06:15 PM:

It looks as if it might mean bringing one's king to a space adjacent to the opponent's)? Would be not unlike Bachelor Chess (and a number of Gilman's) in that respect. Hence the commment about kings meeting on “their” — i.e. ‘one's own’ — half of the board, the case of 4th/5th ranks, and the note about “approaching” the opposing king.

Also the fifth paragraph remains given twice


MSall-piece-drops-chess[All Comments] [Add Comment or Rating]
Bn Em wrote on Sat, Aug 28, 2021 01:52 PM UTC:

the players start with […] a queen and a king and 8 pawns on their secind rank

All standard chess pieces except the king

The king isn't royal

These statements contradict each other. How can the player start with a king that's not in the game, and how can said king be non‐royal?

Also the rules regarding pawns are a bit unclear — am I right in inferring that a pawn effectively demotes upon reaching the last rank while adding a new ‘pawn’ (which can still move as a queen) into the pocket? thereby making the pawns a potentially infinite source of new pieces?


MSsej[All Comments] [Add Comment or Rating]
Bn Em wrote on Mon, Aug 30, 2021 07:15 PM UTC in reply to Simon Jepps from Sat Aug 28 05:51 PM:

when playing the game one is generally attempting to achieve a particular double

Perhaps, but if that's what you meant it might be worth being clearer about that; the way it's phrased aþm suggests that the probability of being able to make any Séj‐dice capturing move (assuming availability of pieces to capture) is 1∕3+1∕36=13∕36, which doesn't really make sense (not least, that'd be likelier than merely being able to move even if the 1∕3 figure were correct). The actual probability is in fact, as dax00 said, 11∕36(=chance of matching the last piece to move)×1∕6(=chance of a double)=11∕216. The chance of any given piece being able to capture is 1∕6 of that again, i.e. 11∕1296.

since the fraction 11∕36 is almost a third, doesn't that in effect equate to 1∕3?

Well 1∕3=12∕36, so… no? It's close, sure, but still an 8.33% difference — if you consider that trivial enough to be discounted fine, but don't expect everyone (especially those of us with a mathematical inclination) to agree.

There is a 66.6% chance that, because each turn the dice MUST match the opponent's piece, thence the game will continue as regular Classical Chess

I also just noticed this remark; even aside from the percentage being wrong — the chance that a given turn will be ‘normal’ is 25∕36=69.44% — it's not clear whether you mean that to apply only to each turn, or (incorrectly) to the whole game. After 2 turns the likelihood of still having a normal game is 25∕36×25∕36=625∕1296 (less than 1∕2) and it keeps going down from there. Having a full game of Séj where the dice do not once allow a deviation from ‘classical’ chess is vanishingly unlikely.


Comemnt search doesnt work[Subject Thread] [Add Response]
Bn Em wrote on Sat, Sep 25, 2021 11:00 AM UTC:

Are there any plans to restore this functionality? Not sure whether the ongoing procedures with backups ⁊c make this a more or less opportune time to look into this, so if the latter it can ofc wait, but it'd be good to have it back eventually


2.Manticore and 2. Griffin ?[Subject Thread] [Add Response]
Bn Em wrote on Sat, Sep 25, 2021 12:18 PM UTC:

I've been thinking a little about these pieces, as well as the ‘helical’ crooked riders that Fergus suggested here.

It seems to me these are instances of (modulo one detail, which I'll get to below) the same pattern that brought us the ‘modern’ elephant — i.e. the FA — wrt the original 2‐space‐diagonal Elephant: we have an original piece with a non‐coprime (as Charles Gilman would have it) leaping move and fill in the gap.

As such, it seems to me that, in line with mỹ initial intuitions in both cases, it's probably clearest imo to think of the helical pieces and the 2.bent riders as variations on respectively and lama–osprey/zephyr–ostrich rather than totally distinct pieces (or for that matter as immediate bishop/rook/queen or manticore/griffin derivatives)

The main difference between these and the modern elephant is that, the original piece having riding tendencies already, it seems more natural to have the ‘modern’ component be lame/stepping rather than leaping as in the elephant case. The ‘running’ elephant (as coined in the previous comment) would be a lame/stepping FA, or equivalently a B2.

I wonder whether there are many other piece‐types for which ‘running’ (or indeed ‘modern’) subspecies are useful? Running dababba‐/alfil‐/alibabariders, skip‐riders (panda/bear/harlequin), and slip‐riders (Tamerlane picket ⁊ al.) are just rooks/bishops/queens (and ‘modern’ ones the same but less blockable and this probably OP); running crooked dababba‐/alfil‐/alibabariders likewise reduce to lame contrabrueghels/‐proselytes/‐halcyons. Running alpacas/quaggas/okapis/⁊c. (i.e. alternating pairs of orthogonal and diagonal steps) — straight, curved, or switchback — are perhaps more promising, and not, imo, all too exotic; running nightriders/roses/nightfliers/‐sidlers/‐ladies, the same but starting with a single step, also bear considering, even if not strictly non‐coprime to begin with.

There's one other curious difference between the bent and crooked members of this family: as described, the bent ones can only make the remaining part of its move if the non‐coprime part is made in its entirety (i.e. the ferz/wazir move is to the exclusion of the rook/bishop one), whereas the crooked pieces must make both componets regardless (this difference is more pronounced when considering the time‐reversed versions, i.e. running contrazephyr/contraproselyte/⁊c.: the former is committed to a full alfil leap if it starts with a non‐zero rook move — the alternative would be the existing fimbriated griffon — while the latter has to make its final turn and ferz step lest it become equivalent to the aforementioned running crooked alfilrider (as well as curtailing its first, rather than its last alfil run; the pair with one time‐inverted but not the other is also possible, if a bit obtuse)). I'm not yet sure how best to describe that difference without special‐casing.

tl;dr: new category of pieces (tenatively named ‘running’) combining recent suggestions, with some further suggested extrapolations and some unanswered questions re semantics.

Assuming anyone actually makes it through this, any thoughts?


Bn Em wrote on Mon, Sep 27, 2021 10:21 PM UTC:

The difficulty with viewing e.g. the 2.griffin/running ostrich as R2‐then‐B is that the obvious reading of that (in line with the obvious reading of full ‘rook then bishop’ — see also the large shogis' ‘rook‐then‐rook’ and ‘bishop‐then‐bishop’ hook movers) suggests that it could also make the Bishop move after only a single Wazir step, becoming effectively a compound of griffon and ostrich — what Gilman called a Fimbriated griffon (after a kind of outline in heraldry). Which is really quite powerful and not what either of us means afaict.

My view here is that the usual Ostrich (and Osprey) have a move along a given path, but the shortest of its moves is two steps — something it has in common with Tamerlane's picket, Alfonso X's unicorn, and indeed Shatranj's and Xiàng Qí's elephant. For the picket and elephant, the 2‐step move is non‐coprime, and so a one‐step move can be trivially interpolated: for the former this gives the familiar Bishop, while the latter gave a piece that was dubbed the ‘modern’ elephant (and of course with a modern dabbaba to match). For the unicorn it is less trivial (the knight has two possible interpolations) but extending the long‐range move backwards suggests orthogonal‐then‐diagonal over the alternative, giving our Manticore.

In the Osprey's and Ostrich's case, the 2‐step shortest move, as with the picket and elephant, is non‐coprime, and so the obvious interpolation lines up with your 2.bent riders. In the Osprey's case, the alternative exists of doing as with the unicorn and extending backwards, giving a ferz‐then‐bishop‐at‐90°, but fsr 90° turns seem (above‐mentioned hook movers notwithstanding) to be less favoured.

I don't disagree about blockability: what I have termed ‘running’, as opposed to the preëxisting ‘modern’, is explicitly blockable — though arguably calling them ‘lame/stepping modern’ os[prey/triche]s is just as descriptive. Fergus' helical pieces also differ from Charles' Proselyte ⁊c in being (by default) blockable, as well as interpolating.

As for 3‐or‐more.gryphons/manticores, it might indeed be interesting to have names for those (though they might begin to veer into being a little too exotic?), but it'd be equally useful imo to have names for the equally unusual threeleaper‐then‐bishop or quibbler‐then‐rook.


Spherical Corner Chess. Game on a truly topologically spherical board with corner‐camp arrays.[All Comments] [Add Comment or Rating]
💡📝Bn Em wrote on Mon, Oct 11, 2021 08:42 PM UTC:

I believe this page to now be ready for publication


2.Manticore and 2. Griffin ?[Subject Thread] [Add Response]
Bn Em wrote on Wed, Oct 13, 2021 12:11 AM UTC:

I was scrolling through some old comments and have found what Aurelian would call a 3.manticore posited by Sam Trenholme in this comment, alongside the ‘3.griffin’ and a bunch of others (the ’2.manticore’ or ‘running osprey’ is in there as well). No names alas, but still interesting to see these pieces having been discussed 12 years ago (almost to the day!).

It seems to me (on the topic of that thread) that simply the fact of having to count to three rather than either changing direction immediately or simply foregoing any counting altogether (griffon/manticore and hook mover/capricorn respectively) makes the ‘3.manticore’ non‐simple from a player's perspective; the ’2.manticore’/‘running osprey’ is kind of liminal in that respect — two‐step moves are still easily visualised and trivially interpolated — though even it is in some ways arguably more complicated than the component of Tim Stiles' fox and wolf, which only has immediate turns.


Bn Em wrote on Wed, Oct 13, 2021 02:02 PM UTC in reply to Daniel Zacharias from 01:48 AM:

On the other hand, with an initial leap the blocking would only be on a single diagonal, rather than having to check the nearby orthogonal squares as well. A tradeoff really, though in any case due to the ability to avoid nearby blocking pieces the t[HB] is probably too powerful (or, on small enough boards, too awkward) to use in (most?) games anyway.


The Sultan's Game. Variant on 11 by 11 board from 19th century Germany. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
Bn Em wrote on Wed, Oct 20, 2021 06:06 PM UTC in reply to Georgi Markov from 04:35 PM:

When saying ‘four squares’, is that counted inclusively or exclusively? In the former case, both king and rook moving ‘four’ squares each would in fact land next to each other, on the bishops and adjutant's squares on the queenside and the marshall's and knight's on the commanderside.


Bn Em wrote on Thu, Oct 21, 2021 12:24 PM UTC in reply to Georgi Markov from Wed Oct 20 10:20 PM:

Is that Tressau's interpretation? And do we know how much info the original sourcs gives on the matter?

After all if the latter does specify, as this article does, that both pieces move four spaces each, the Kc/i–Rd/h interpretation would make sense both in terms of preserving usual castling and lining up with the frequent use of inclusive counting (see also paragraph 4 of the Comments in Cazaux' page on Grant Acedrex)


Vao. moves like bishop but must jump when taking.[All Comments] [Add Comment or Rating]
Bn Em wrote on Fri, Oct 22, 2021 02:08 PM UTC in reply to Fergus Duniho from 01:21 PM:

Originally posted on Pemba, where this piece is called a Crocodile.

I assume JL means this one? His page includes it thrice: that ‘close‐up’ at the beginning of the Rules section, the full page featuring it after the list of volumes in Alfonso's book, and a reproduction on a commemorative stamp at the end of the page


Grand Apothecary Chess-Classic. Very large Board variant obtained trough tinkering with known games.[All Comments] [Add Comment or Rating]
Bn Em wrote on Mon, Oct 25, 2021 02:21 PM UTC in reply to Jean-Louis Cazaux from 11:37 AM:

The dragon is indeed a t[FR], in Betza's original notation. However, that part of it was never documented on the Betza Notation page (instead languishing on the Chess on a Really Big Board page, though it turns up elsewhere too), and is arguably a little underspecified, so H. G.'s XBetza (which is what the interactive diagram uses) specifies such multi‐leg moves in its own way. In this extension, FyafsF is indeed equivalent to the original t[FR]

The vulture afaict is mainly a longer‐range relative of George Duke's (and more recently Uli Schwekendiek's) Falcon, whose advantage over the bison (from a game design perspective) is its blockability — presumably the same is sought here. Unfortunately, due to the multiple paths to a given destination, it is quite complex to describe. Idk about the extra knight move though, that's perhaps a little gratuitous (presumably to make up for the basic vutlre's lack of maneuverability?)

I agree the birds are quite complex, if potentially interesting to play with? And whether the knight/elephant enhancements are truly necessary may be worth a playtest as well


The Sultan's Game. Variant on 11 by 11 board from 19th century Germany. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
Bn Em wrote on Mon, Oct 25, 2021 03:55 PM UTC in reply to Georgi Markov from 01:11 PM:

Ok, having actually gone to find a copy online, I agree that Tressau specifies the Kb/j–Rc/i castle; in principle one could still object that the example games may not be played by the original rules (while he says they're real, rather than constructed, games, it could still be under the influence of a misunderstanding), but it seems upon a cursory reading that for the Sultan's Game in particular his book may in fact be the original source? The Emperors Game is cited in the Spielarchiv, but Tressau explicitly notes (p.80) that a game with a Marshal had been suggested there but not described, rather being rejected due to the necessary odd number of files being unwieldy (in particular due to either same‐colour bishops or transposition of one bishop but not the other with its adjacent knight).

Unfortunately a quick search for the Archiv der Spiele online appears entirely fruitless so I can't confirm that…


Grand Apothecary Chess-Classic. Very large Board variant obtained trough tinkering with known games.[All Comments] [Add Comment or Rating]
Bn Em wrote on Mon, Oct 25, 2021 08:27 PM UTC in reply to Jean-Louis Cazaux from 07:11 PM:

Apparently I forgot to add the link to the XBetza page in my previous comment; I've now added it there.

yafsF is indeed the sliding part. a is as you've found, ‘again’; fs for w's and F's is interpreted as for a king, so for an F it changes to a W direction — and ‘forward’ for anything but the first part of the move is interpreted as ‘outward’ (like Alfonso about the rhinoceros); y is a ‘range toggle’ i.e. it switches from being a leaper/stepper to being a slider. Thus, yafsF is one step diagonally followed by a 45° turn and sliding orthogonally.

Complexity is in the eye of the beholder. It's not immediately obvious (especially compared to t[FR]) but it's apperntly easier to describe to a computer (and easier to generalise), which for the interactive diagrams is a definite plus


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Bn Em wrote on Mon, Oct 25, 2021 08:32 PM UTC in reply to Georgi Markov from 04:37 PM:

Indeed, that was my impression from his book as well; I'd initially missed the detail of how recent this variant was and had assumed it significantly older (and I don't trust people to count like we do today(!)).

I enjoyed the other papers you posted here and look forward to reading this one too


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Bn Em wrote on Mon, Oct 25, 2021 08:38 PM UTC in reply to Daniel Zacharias from 08:21 PM:

Indeed, it seems that either the knight's verbal description or its XBetza move has been exchanged with the one in the Modern game.

@Aurelian?


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Sin-yeon-sang-gi (新演象棋). I dramatized Sin-yeon-sang-hui (新演象戱), one of the variations of the Joseon Dynasty, in Xiangqi style.[All Comments] [Add Comment or Rating]
Bn Em wrote on Fri, Nov 19, 2021 01:51 PM UTC in reply to Jean-Louis Cazaux from 07:32 AM:

Afaict, it looks like Sin-yeon-sang-hui is a historical Janggi variant (though my Korean is nonexistent so I can't confirm any of what Daphne posted), and this is a back‐formation (‘dramatised’ is probably Google Translate or equivalent) of an an equivalent Xiàngqì‐derived variant.

Presumably the Korean original has no river and Korean‐style cannons/advisors/generals


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Bn Em wrote on Tue, Nov 23, 2021 06:45 PM UTC in reply to H. G. Muller from 11:48 AM:

a King, a Xiangqi Elephant, a Xiangqi Horse and a two-path lame Dabbabah (XBetza KaFafsW).

From the description (both here and of the Sliding General), shouldn't it be a three‐path lame dabbabah? Including the possibility of two consecutive same‐direction Wazir steps. That'd give KaFafsfW or KaFafsWnD


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Bn Em wrote on Wed, Dec 8, 2021 02:40 PM UTC in reply to Jean-Louis Cazaux from 11:50 AM:

The Snaketongue is simple: a vertical W step followed by the outward turn is simply vWvyafsW (same as the manticore but with v prepended to each component).

The ship is trickier, as the first step can be in any direction and by the second step there's no way to specify which is the right twist (as there hasn't been a bend yet and l and r are relative). It may be worth special‐casing z and q here too(?) but meanwhile it can be done in a slightly hacky way involving the mp modality trick (i.e. a square that can either be empty or a mount, so it doesn't matter what's there). That gives two solutions: FvmpasyazW which (other than the F step) moves one forward, ignoring wahatever is there, turns 90° for another W step, then turns 90° again for the rest of the Rook move; or alternatively smpyasW which steps one space sideways, ignores what's there, then turns 90° and continues, now vertically, as a rook (note this latter one already includes the F step)

@HG:

quite incidentally while trying some of these, I input yafqF as a move, which seems to give a pandacub (Gilman's name for the forward‐only Slip‐rook, ft[WDD]) for some reason? Not sure exactly what I expected (though sth gryphon‐like would have made sense I think?) but it definitely wasn't that.


Bn Em wrote on Wed, Dec 8, 2021 06:02 PM UTC in reply to Jean-Louis Cazaux from 04:48 PM:

smpyasW […] looks like "sympa"

Well the ship is certainly a sympathic piece ;‌)

FvmpasyazW: doesn't work. Strange pattern: B+incomplete Manticore

Sounds like a Crooked Rook (=Girlscout) move to me, which would make sense in the old/non‐continuation‐leg interpretation of z. It gives me a Ship when I try it; maybe try refreshing your Cache? (Ctrl–Shift–R)


Bn Em wrote on Sat, Dec 11, 2021 01:06 AM UTC:

I think Betza suggested also other uses for the brackets, like z[F,W] for a slider that alternats W and F steps in a crooked way, but this distinction could also have been made by using other separators than comma for that, e.g. [W/F].

He did indeed. The alternation modifier was in fact a, contrasting q which alternated circularly if followed by a set of brackets; t is also defined there, as is g (for ‘go’ — equivalent to the proposed [X-Y] to t[]'s [X~Y]) which covers the mao case (though conflicts with the Grasshopper usage).

writing the Griffon as F&fR or [F-fR] assumes the move can also be terminated without making all its legs, after just the F step.

There is technically another interpretation which would not conflict with the mao (and would obviate the need for Betzan g[] in the common case — though the original rhino (mao+wazir) would still need either the distinction or expliit compounding), which you've mentioned before: consider slider legs to move 0 or more rather than 1 or more, while leapers are still exactly 1. The arguably more complex piece that follows a gryphon's path but must move at least two spaces then gets a suitably more complex notation (e.g. Betza‐style t[FWR] or the like). This would also allow e.g. Tim Stiles' doubly‐bent Fox to be trivially t[WBW]. Of course with still more complex paths (t[WFR]?) the same considerations apply, though counting to 3 or more starts to be complicated for humans too so more specific notations of the likes of what are being discussed here are probably in order anyway.

What if doubling a direction made it absolute instead of relative?

As HG points out, duplication is already in use for other things; but in principle one could add a punctuation mark (maybe an apostrophe or an exclemation mark) to mark a direction as absolute rather than relative, which would be roughly equivalent

considering a certain grouped sequence of directional modifiers plus atoms as a 'crooked atom'

This is the interpretation I've been coming to for most chess‐variant pieces in general. Some kind of (for me, radial‐step — Nightriders have more in common with Dabbabariders than with Rooks imo) path and, independently, a set of constraints on that path, be it leaping, limited range, skipping squares, hopping, etc. And modality (movement, capture, or other special effects such as relaying or rifle‐capture) as a third factor on top of that. Works for most of the pieces people actually use afaict.

So the Ship would be the 'Narrow Griffon', like vN is the Narrow Knight.

I second this and the v[F-R]‐or‐equivalent notation, if a bracket‐style notation is being adopted, and if it's easy p[F‐R] and the like look nice too.

Worth noting as well that Betza also made a similar extrapolation in defining the a[WF]4 on the above page (just above the Two Sets, Four Boards heading)


Bn Em wrote on Sat, Dec 11, 2021 12:09 PM UTC in reply to H. G. Muller from 08:57 AM:

But the F and D moves of the Fox are a rather non-intuitive consequence of the general description, so I would not consider it bad if it needed to be mentioned separately. (As the textual description indeed does!)

Imo the explicit mention in the description (which is also erroneous as it omits the nD move — though the diagram includes it) is only because humans aren't used to counting to (or from) 0(!) — after all he does call it a length‐0 bishop move, so from the piece design POV it probably is the more intuitive.

(and perhaps after C and Z?)

At that point surely it's not much harder just to support an arbitrary leaper atom as the first stage?

For Q after N we would have a problem, as it is not clear anymore whether the most-outward direction is the adjacent diagonal or orthogonal slide.

Since both Rook and Bishop each have an outwardmost move after N, wouldn't it make sense at that point to just treat Q as a compound of R and B? So that [N?fQ] (I quite like the question mark too) would be a slip‐gorgon (slip‐gryphon + GA Unicorn=slip‌‐manticore). Presumably the diagram would have to do the dissociation ‘by hand’ and oddities like [K-fC-fQ] stop behaving intuitively unless one preserves state from the K step by also decomposing C (differently depending on how the K starts — though a human would probably be confused by this one too!)

(N and B are not 'commensurate' atoms, and it would use NN in the second leg)

I'm guessing the likes of [W-NN] are out of scope for now? :P let alone [W-CC] which camel moves can't emulate at all…


Bn Em wrote on Sat, Dec 11, 2021 01:23 PM UTC in reply to H. G. Muller from 12:46 PM:

True, but isn't 'intuitiveness' all about catering to human peculiarities?

I think here it depends strongly on which humans and in which context; after all most multi‐leg movers with slider components do have the option of zero‐length stages — GraTiA's gryphon/anchorite and Mideast/Rennchess' duke/cavalier are very much the exception afaik, so from a design (and usage) perspective the 0‐step leg option seems to be the more intuitive. The case with reading descriptions is slightly different, because you have to say both stages of the move and consciously we count starting from 1 (unless we're mathematicians or programmers), so it often requires being explicit in the verbal description.

[…] that in all kind of other cases people will get extra moves because they did not count on a slider leg also eliminating itself by taking 0 steps.

Oþoh I can see the other case where someone expects to simply be able to write e.g. [B-fW] for a transcendental prelate/contramanticore, and is confused by the fact that it disallows the W squares; ofc in this case it's simple to add them by hand (the ? notation doesn't handle this case) but with more complex moves it may not be. Whereas imo in the opposite case, where the contramanticore has to make at least a knight's move, it's likely to be more readliy apparent that an extra F step is needed at the beginning to force that (or indeed two or three extra such steps if necessary). And surely it's more intuitive to specify three initial W steps (after the F one ofc) for the Tamerlane giraffe (“one diagonal and then after that at least three straight”) than only two?

Reminds me a bit of regexps; the Kleene star * there does explicitly specify 0 or more and if you want a minimum n^r of repetitions you have to specify them explicitly (or use syntax extensions like +)


Bn Em wrote on Sat, Dec 11, 2021 05:05 PM UTC in reply to H. G. Muller from 04:14 PM:

that initial legs would behave differently from only legs.

The behaviour is the same if you stipulate that all slider legs are potentially 0‐length but null moves are disallowed unless explicitly specified

Perhaps we have different intuition

May well be :) And fwiw I'm fine with either system in practice

When 0 steps is allowed, you would need [F-fF-fB] for the Tamerlane Picket

Or simply [nA-fB], which to me looks more natural as an alfil extension (istr Gilman classes it that way too). [F-fB] is ofc a bit odd as a Bishop description, but there are always going to be strange ways of notating things

BTW, [W?sfNN], and even [W?sfCC] work now. All through using a new, undocumented (and quite horrible) extension of XBetza.

That's pretty cool :) (and agreed, the repeating ys are… not pretty). I can even get an offset giraffe‐rider (or even zemel‐rider — presumably longer ones work too, if they'd fit on the board), even though normal giraffe‐riders (FXFX?) are apparently unsupported!

But the y extension still fails for e.g. [W?sfZZ] (also shouldn't that be fsNN ⁊c?), let alone pathological things like [C?fsZZ], so if we're making an effort to support direction‐type changes it probably deserves to be more general.

Also speaking of the Z, [Z?sfB] currently gives me Zebra‐then‐Rook, and vice‐versa


Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
Bn Em wrote on Sun, Dec 12, 2021 10:16 PM UTC in reply to Max Koval from 12:48 PM:

@Max

Game Courier doesn't (currently?) support games for more than two players. Idk how those four‐player variants were done, though it wouldn't surprise me if it's in teams where each player is suppoesd to control both armies in each team. (presumably these are not rule‐enforcing)

I feel like multiplayer games may technically be on Fergus' list of things to Maybe Eventually Add to GC (istr him mentioning it though I wouldn't hold him to that) but there's no support now and iirc probably requires a fairlyfundamental refactor at the very least


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Bn Em wrote on Thu, Dec 16, 2021 08:32 PM UTC in reply to Max Koval from Wed Dec 15 08:10 PM:

the same trouble with the bishop and queen.

It's not entirely clear what the analogous ‘error’ would be. In the REX King's and Glinski Pawns' cases it's using orthogonal moves to the exclusion of hex‐diagonal ones, while this knight apparently just miscounted the diagonal portion, resulting in a piece (which Charles Gilman terms a Student) which is analogous to the square‐cell Zebra.

A queen analogous to the REX king just becomes a rook, but that leaves the bishop completely unaccounted for.

Ofc, there are a few variants which take this version of king and queen as their basis and build the rest of the pieces around them: the oldest is Sigmund Wellisch's 3‐player game (for which this site unfortunately has only a Java Applet, though a more complete description is available e.g. on John Savard's page); the king moves one orthogonally, the knight to any nearest square that the king can't reach (there is a certain logic to calling the hex diagonals ‘leaps’, given that the relevant cells don't actually touch), the rook slides orthogonally, the queen moves as rook or knight (technically a marshal analogue therefore), and the pawn in either of the forwardmost directions (the board being oriented as in Fergus' Hex Shogis).

Alternatively, Gilman's Alternate Orthogonals Hex Chesses do exactly what the name suggests: assign alternate orthogonals as analogous to the square‐board directions, giving a REX king and Glinski pawns together with Wellisch knights, a rook as a ‘queen’, and ‘rooks’ and ‘bishops’ which have each other's move but backwards — albeit this being Charles Gilman, the pieces all have ifferent names. This one had quite a positive reception, and it does preserve some aspects of square‐cell chess that other analogies lack (some of which are touched on in its comments) — it's certainly worth a look


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Merry Christmas 2021[Subject Thread] [Add Response]
Bn Em wrote on Sat, Jan 1, 2022 01:53 AM UTC:

Merry (belated) Christmas and a Happy New Year to you all!


Ideas for future of chess variants[Subject Thread] [Add Response]
Bn Em wrote on Mon, Jan 10, 2022 06:13 PM UTC:

A possible counterargument to 12×12 being too much for a ‘standard’ might be Chu Shōgi — after all, it was the most popular Chess in Japan before the introduction of drops to its smaller brother.

I'd expect a ‘Next Chess’ would be likely to at least have a single set of basic rules (i.e. regarding check, promotion, winning conditions, ⁊c.), probably the FIDE ones, though arguably even there there is some tweaking that might be worth doing; I would be very much in favour, though, of a poker‐like situation where multiple games (probably just different piece sets, in practice) enjoyed comparable popularity — and might even be mixed regularly in both casual and tournament play.


Bn Em wrote on Tue, Jan 11, 2022 01:27 AM UTC:

Chu does have quite a few short‐range pieces, like (Sho) Shōgi; it's not exactly devoid of longer‐range ones though: Rook, Bishop, Queen, as well as Dragon Horse and ‐King are the more conventional ones (and all but the queen in pairs), and it even has, to Western eyes, weird things like side‐/vertical movers and their promotions. And even with the short‐range ones, at first sight the variety of very similar moves might seem confusing just as several long‐range pieces might.

Gross Chess is popular here among CV fans; that speaks, no doubt, to its playability and potential popularity — and may well indicate it as a good candidate for a successor — but says very little imo about how 12×12 might fare among a more lay audience — while Chu demonstrates that it's possible for it to hold that status.

The point about game length is potentially a concern once the board gets bigger (and is almost certainly, alongside tractability, once of the limiting factors for going to e.g. 14×14 and beyond as anything ore than a novelty), though I'd've expected at least games with plenty of long‐range pieces to balance that somewhat. I wonder how long the average game of Gross or Metamachy (of which I've been playing a fair bit against Jocly's AI recently) is, esp. compared to Chu.


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Bn Em wrote on Thu, Jan 13, 2022 01:07 AM UTC in reply to Daniel Zacharias from Wed Jan 12 11:03 PM:

I believe you want checkaride instead of checkride — the latter checks all directions symmetrically (making a full gryphon plus conditional wazir moves), while the former is asymmetric.

Presumably if your suggestion for the Ship is otherwise correct, the snaketongue would similarly be:

def G fn (checkaride #0 #1 1 1 and empty #0)
    where #0 0 1
    #1
    or fn (checkaride #0 #1 -1 1 and empty #0)
    where #0 0 1
    #1
    or fn (checkaride #0 #1 1 -1 and empty #0)
    where #0 0 -1
    #1
    or fn (checkaride #0 #1 -1 -1 and empty #0)
    where #0 0 -1
    #1
    or checkleap #0 #1 1 0;

def GL mergeall
    leaps #0 1 0
    ray where #0 0 1 1 1
    ray where #0 0 -1 1 -1
    ray where #0 0 1 -1 1
    ray where #0 0 -1 -1 -1;

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