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I've considered several names for this one, including slanted or skewed chess. I finally settled for Med chess, as the Hebrew numero-equivalent to 44 is Mem-Daled. The board is also the middle part of the Orthochess' 8X8 board.
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8 | k |:n:| g |:p:|
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7 |:a:| f |:p:| |:::|
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6 | u |:p:| |:::| |:::|
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5 |:p:| |:::| |:::| |:::|
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4 |:::| |:::| |:::| |:P:|
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3 |:::| |:::| |:P:| U |
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2 |:::| |:P:| F |:A:|
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1 |:P:| G |:N:| K |
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A B C D E F G H
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White: King h1; Knight g1; Assassin h2; Kin (Gold General) f1;
Ferz g2; Kirin (Unicorn) h3; Pawn e1, f2, g3, h4.
Black: King a8; Knight b8; Assassin a7; Kin (Gold General) c8;
Ferz b7; Kirin (Unicorn) a6; Pawn d8, c7, b6, a5.
Knight (N): Same as FIDE chess.
Assassin (A): Can only move by leaping over a piece located in an adjacent square in any direction to an empty square on the other side of the piece. The Assassin can capture a piece that is located in an orthogonally adjacent square. This is a distance capture. It can either move, capture or move and capture. Both Assassins start and move only on black squares and can only capture pieces that are on white squares. This piece is taken from Infantry Chess.
In this diagram, the White Assassin, in the middle, can distance-capture the orthogonally adjacent Black Pawn (I) or the Black Knight (II) without moving, but not the diagonally adjacent black Pawn (III). The Assassin cannot leap over the Pawn (III) because of the black Ferz (IV), but it can leap to all the squares marked with an X. The square marked with a yellow X allows it to protect the White Knight (V) and threaten the Black Kin (VI). The Assassin can choose to leap over the Black Knight (II) or the Black Pawn (I), and then capture it. The Assassin also protects the White Kirin, but not the White Pawn.
Kin (G): Moves one square in any direction except orthogonally "left" and orthogonally "right". In other words, this Kin variant, if placed on a regular board cannot move down/south or right/east. For example, a White Kin in E4 can move to D3, D4, D5, E5, F5, and F3, but not to E3 nor F4. This piece is also known as Gold General and is a variant of the Shogi piece. This diagram shows all the possible moves of the Kin.
Ferz (F): Moves one square in any diagonal direction.
Kirin (U): Moves one square in any diagonal direction, and leaps two squares in any orthogonal direction. This piece is also known as the Unicorn from Chu Shogi. This diagram shows all the possible moves of the Kirin.
Pawn (P): Moves one square diagonally forward, captures orthogonally forward. This piece is similar in movement to the Berolina Pawn. For example, the Pawn in F2 can move to E3 only and can capture a piece that is located at either E2 or F3.
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Created on: April 23, 2004. Last modified on: April 23, 2004.
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Last modified: Monday, December 22, 2008