| More Information on this item |
Our Featured Variant: Try the Chinese game of Xiangqi, one of the most popular and enduring Chess variants in the world.
Rate this page! | Skip to comments
Instead of Bishops, two Dragon Horse pieces sit next to each King. A Dragon Horse moves as a Bishop or it is allowed a single orthogonal step.
Next to the Dragon Horses sit Crooks. These pieces combine the abilities of Rook and Knight, but once a Crook has made a single Knight's-move it is demoted to a normal Rook. Castling also demotes a Crook to an orthodox Rook.
Kings may castle by moving the Rook to the space between the King and Crook, demoting the Crook to Rook, and then moving the King to occupy the Crook’s starting position.
Promotion of the Berolina Pawns may be to any of the following pieces: Queen, Dragon Horse, Crook, or Knight. Each player may only have one Queen in play at a time. Also no more than two of any other piece type (other than the Berolina Pawns) may be in play. Thus if a player has both starting Crooks in play, he may not promote to a Crook. If one of these Crooks had been captured or demoted to a Rook, then promotion to a Crook is legal. Pawns must promote immediately upon reaching the far rank unless there is no piece to which they can legally promote. In such a case a Pawn must be promoted at the next available opportunity. This delayed promotion counts as a move, expending the player's turn.

Location c5, the black square, is not a space. No piece may move through or occupy that location. Pieces are not threatened across it. Exception: A Knight's vault, such as that made by the Crook, is allowed and threatens "across" the black void of c5.
The 8 other colored squares are warpsquares, divided into 2 subsets, the purple inner warpsquares (b4, b6, d4, d6) and the green outer warpsquares (a5, c3, c7, e5). A piece on a warpsquare gains further powers in addition to their normal movement and capture abilities. A piece on an inner warpsquare may forego their normal movement and instead move to any outer warpsquare, capturing any occupying enemy piece in the process. Similarly, a piece on an outer warpsquare may move to an inner warpsquare. Pieces may only use this ability to move to a warpsquare of the other type, e.g. a move from an inner warpsquare to another inner warpsquare must utilize a piece’s normal movement. A King sitting on a warpsquare is checked if an enemy piece sit on a warpsquare of the opposite type.
Submit this game to be available for rating!
For author and/or inventor information on this item see: this item's information page.
Created on: April 23, 2004. Last modified on: April 23, 2004.
This item has comments. View all comments for this item.
Provide feedback on this page!
|
|
Last modified: Monday, December 22, 2008