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Grand Cavalier Chess. The decimal version of Cavalier Chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sun, Jan 8, 2023 10:29 AM UTC in reply to Greg Strong from Sat Jan 7 11:09 PM:

Yes, it seems I have a problem.  I am using time too agressively ... It is not running out of time as such, it is just getting to the point where it is moving instantly with a search depth of 1 because there is no time to do anything more.  And, with a search depth of 1, the sides are stumbling around until a draw is called in positions that should be won.  I am working on updating my time allocation now.

 

I have observed this too, but I did not knew how to reproduce it. My workaround was to give enough time (2mins+7secs for example).


H. G. Muller wrote on Sun, Jan 8, 2023 07:20 AM UTC in reply to Greg Strong from Sat Jan 7 11:09 PM:

Well, beware that I was not really playing Grand Cavalier, but was using Half-Maos instead of full Maos for the Cavaliers. It is not implausible that this made a lot of difference: no possibility for Cavalier back an forth movement.


Greg Strong wrote on Sat, Jan 7, 2023 11:09 PM UTC in reply to H. G. Muller from Fri Jan 6 02:47 PM:

You get many draws. I hardly had any.

Yes, it seems I have a problem.  I am using time too agressively ... It is not running out of time as such, it is just getting to the point where it is moving instantly with a search depth of 1 because there is no time to do anything more.  And, with a search depth of 1, the sides are stumbling around until a draw is called in positions that should be won.  I am working on updating my time allocation now.


Kevin Pacey wrote on Sat, Jan 7, 2023 05:16 PM UTC:

H.G. wrote: "Trading Cannon for Nightrider would then be equivalent to gaining a Cavalier."

This is what Play Tester managed to do against me in our two games of Grand Cavalier Chess thus far, almost at identical turns with White and Black for him, in the opening stages of the games. My belief in the values that H.G. wrote of in the quote above was so strong that I simply resigned both games - perhaps I should have played on in each game, in the slim hope of recovering against a skilled CV opponent.


H. G. Muller wrote on Sat, Jan 7, 2023 05:02 PM UTC in reply to Greg Strong from 04:18 PM:

I now put an Interactive Diagram in the Grand Cavalier Chess article.

The piece values guessed by the Diagram were Cavalier = 239, Cannon = 275, Nightrider = 520, Queen = 1080. (This is not exactly reproducible, as the value guessing involves random sampling of positions). If I sneak in a Rook amongst the pieces, it gets a value very close to that of the Nightrider.

This seems to confirm the Xiangqi wisdom that a Cannon is slightly better than a Horse. (The Diagram uses a 25% filled board for determining piece values, and at that stage there would still be plenty of mounts.) And that each of those is only worth about half as much as a Rook.

Trading Cannon for Nightrider would then be equivalent to gaining a Cavalier.


Greg Strong wrote on Sat, Jan 7, 2023 04:18 PM UTC:

I ran the test again with the value of the Cannon set to 500/400 (midgame/endgame), Nightrider still set to 500.  This time the Nightriders won 41, the Cannons won 8, and there were 51 draws.  So this increased the cannon's win percentage slightly and the number of draws dramatically but not the overall outcome.  Given this, I think we can safely conclude that the Nightrider is worth than the Cannon, meaning the results of my first test were more accurate.  That test had a 76% win percentage for the Nightrider, which is very close to H.G.'s result of 78.6%.

As an aside, here are the Betza mobility scores of the pieces:
Equus Rex 12.60
Queen 15.91
Marshall (RN) 14.77
Paladin (BN) 12.65
Nightrider 9.87
Rook* 9.01

* The cannon will be somewhat less than this, but I cannot calculate it.  I also cannot calculate the Cavalier presently.


Aurelian Florea wrote on Fri, Jan 6, 2023 07:55 PM UTC in reply to H. G. Muller from 06:42 PM:

HG,

I missed the reason for using half maos the first time. I'm sorry!


H. G. Muller wrote on Fri, Jan 6, 2023 06:42 PM UTC in reply to Aurelian Florea from 04:56 PM:

Indeed. So I used Half-Cavaliers instead of Cavaliers. These only have the four forward Mao moves. I already explained why. I don't expect that to affect the piece values much. (Except of course that it has a different value itself.)


Aurelian Florea wrote on Fri, Jan 6, 2023 04:56 PM UTC in reply to H. G. Muller from 02:47 PM:

HG, what pice do you call half-mao, because the cavalier is actually a full Mao as it can go back!


H. G. Muller wrote on Fri, Jan 6, 2023 02:47 PM UTC:

You get many draws. I hardly had any.

When white had 3N+C vs black 3C+N (setup below), white won 101 games, black 26, and 1 draw (79.3%).

With reversed colors black won 73 games, black 20, and 3 draws (77.6%)

Total result: Nightriders vs Cannons 176-48 (78.6%). Statistical error 3.3%.

I used C=350, N=460, Q=851, Half-Mao = 74. In my experience there are no self-fulfilling profecies here: if you let the engine believe the wrong piece is the more valuable, the better piece would still win. Because no matter whether their believe is correct or not, one of the players would still avoid they would be traded for each other. So the imbalance stays around a long time, during which you measure how much damage the pieces do to others. (Unless you go to extremes like Pawn > Queen, then it will of course quickly sac its Queen for a Pawn, as Pawns are way to weak, abundant and exposed to avoid such a trade.)

In fact the performance of the piece that the engine thinks is most valuable would suffer from this, ('leveling effect'), whether the believe is correct or not. Because its deployment will get hindered by the need to avoid 1-1 trades, from which the piece that is believed to be worth less does not care about that.


Greg Strong wrote on Fri, Jan 6, 2023 11:55 AM UTC:

I have completed a run of 100 games with different time controls and tiny random adjustments to evaluation parameters. 50 games were played where white has two nightriders and black has two cannons and another 50 the other way around. The side with the nightriders won 61 games, the side with cannons won 9 games, and there were 30 draws.

Granted, ChessV is scoring the pieces with the evaluation parameters I have given it, and that can certainly affect play. I've given the nightrider a value of 500 and the cannon 400/275 (midgame/endgame) because those were my best estimates, but there could be a self-fulfilling prophecy aspect to this. Tonight I can try it again with a higher value for the cannon. I don't think that will change the overall outcome, but it would be interesting to see what effect it has.


H. G. Muller wrote on Fri, Jan 6, 2023 11:36 AM UTC:

I have started a test with Fairy-Max. It is not exactly Grand Cavalier, because Fairy-Max did have some problems with that, which did not seem worth solving. (Only start positions with a completely filled rank of 'pawns' and all pieces on the back rank can be configured. So I put the Cannons in the corners, and Cavaliers in front of them on 3rd rank. The Cavaliers that the Cannons then attack in the opening position are protected anyway, and such minor details in the opening position should not affect piece values. Worse was, unexpectedly, that since I handle promotion through a table (to allow square-dependent promotion like in Grant Acedrex) Fairy-Max also promotes 'pawns' on their own back rank! Normal Pawns of course can never get there, but I could not afford replacements like Cavaliers that can move backwards. So I replaced those by forward-only Half-Maos.)

Of course the piece values are a bit uncertain at this time, and I used the standard values for 10x8 board for the pieces. Except that I never measured the value of a Half-Mao. But that should be close to that of a FIDE Pawn. (A full Mao is worth half a Knight in a FIDE context, so a half-Mao is probably less than a Pawn, but the fact that it can promote gives it again something extra.)

For one player I replaced a Cannon by a Nightrider in the nominal start position, and for the other I did the opposit. So the imbalance is two Nightriders vs two Cannons, where each player still has one Nightrider and one Cannon in addition to that. From these positions I then play a long match, at 40 moves per minute (classical time control).

As the test is running, I can already conclude that the Cannons gete crushed. The player with the 3 Nightriders scores around 80%. I will report the exact results when the test finishes.


Greg Strong wrote on Fri, Jan 6, 2023 12:43 AM UTC in reply to Fergus Duniho from Thu Jan 5 11:38 PM:

I would think that Nightriders are stronger than Cannons, but certainly worth testing. I'll set ChessV up to test this out overnight.


🕸💡📝Fergus Duniho wrote on Thu, Jan 5, 2023 11:38 PM UTC in reply to H. G. Muller from 03:03 PM:

The Cannon can double-pin pieces, and when it gets on the back rank, it can sometimes threaten multiple compound pieces and trade itself for one of them. However, I had Zillions-of-Games play twelve games. For each amount of thinking time, I had it play two games, one in which White had no Cannons and Red had no Nightriders, and vice versa. Here are the results:

  1. For one second, the side with Cannons won both games.
  2. For two seconds, White won with Nightriders, and it was a draw when White had Cannons.
  3. For three seconds, the side with Nightriders won both games.
  4. For five seconds, the side with Nightriders won both games.
  5. For ten seconds, it was a draw when White had Cannons, and Red won with Cannons.
  6. For fifteen seconds, the side with Nightriders won both games.

Overall, Nightriders won 7 games, Cannons won 3 games, and 2 were draws. This provisionally suggests that Nightriders are more powerful, but it's not conclusive. Since Zillions-of-Games has its own biases that may have influenced the results, games with other engines would help give a more thorough analysis.


Greg Strong wrote on Thu, Jan 5, 2023 08:08 PM UTC in reply to Jean-Louis Cazaux from 07:45 PM:

In my opinion Zillions is completely out when estimating the value of the Cannon, and other hoppers

Zillions is out, period.  Even in standard Chess, it thinks a Queen is worth less than Rook+Bishop when we know it's worth more.  Its evaluations should be given no consideration whatsoever.


Jean-Louis Cazaux wrote on Thu, Jan 5, 2023 07:45 PM UTC in reply to H. G. Muller from 03:03 PM:

In my opinion Zillions is completely out when estimating the value of the Cannon, and other hoppers.It gives the Cannon just a bit lower than the Rook, the Crocodile/Vao than the Bishop, and the Sorceress/Leo than the Queen. Some interesting numbers at the start of standard chess set on 8x8, if one Rook is successively replaced by a Cannon (XQ type), a Po (Korean cannon from janggi, hops to both move and capture) and a Faro (Argentinian hopper, hops to move and captures as a Rook):

Rook: 8630

Cannon: 8385

Po: 1930

Faro: 2104


H. G. Muller wrote on Thu, Jan 5, 2023 03:03 PM UTC in reply to Fergus Duniho from Wed Jan 4 09:53 PM:

Zillions-of-Games values the Cannon more than the Nightrider. The main advantage of the Cannon is that it can attack other pieces without being attacked back by them. The Nightrider can do that from a distance, but up close, many pieces it attacks could capture it.

I seriously doubt that not being able to attack from close distance (which is peculiar to this variant, where almost every piece has Knight moves) is a larger handicap than not being able to attack without a mount. The BN, RN and Equus Rex are worth more than a Nightrider anyway, so you could still attack those from close by when protected. And Nightriders have enormous forking power, from close by as well as from a distance, (and can also skewer pieces), so the Knight compounds (plus Queen) are very vulnerable targets for most of the middle game. A Cannon has very poor forking power, with only a single forward ride instead of four.

That an occasional mate position exists, which cannot be forced, has no impact on piece value at all. Even mating potential (i.e. the ability to force checkmate against a bare royal from almost any position) in general contributes very little to piece value. Because there usually remain enough promotable pieces around to provide such mating potential, and the main value-determining trait is how well the piece can support those on the way to promotion.

Without using zugzwang an Equus Rex cannot be driven to the edge so quickly, so I doubt that even Equus Rex + Cavalier can be beaten by Equus Rex + Cannon from most positions. The Cavalier would usually promote to Queen in time to launch a counter attack (and win easily). A Cannon alone would be powerless to stop such promotion. So statistically the advantage might even be with the player that has the Cavalier. With a piece stronger than Cavalier it would be very easy to prevent being 'cornered'; you would just aim the piece at the square where the attacking Equus Rex could take opposition. If it is not Cannon vs Cannon (which by symmetry should in general be a draw), the Cannon would probably be massacred very easily.


🕸💡📝Fergus Duniho wrote on Thu, Jan 5, 2023 01:53 PM UTC in reply to Jörg Knappen from 09:49 AM:

After I made those diagrams, I added the ability to use themes. Because the code for this used $rows, I moved it up after where this variable was defined. But the value of $rows was calculated from the value of $cols, which was provided while reading the settings file, and I had moved the settings code along with the theme code. So, it was calculating $rows with the wrong value for $cols. To fix this, I moved the code for reading the settings file to an earlier part of the script.


Jörg Knappen wrote on Thu, Jan 5, 2023 09:49 AM UTC in reply to Fergus Duniho from Wed Jan 4 09:53 PM:

What has happened to the diagrams here? They show 10x19 boards with a lot of blue non-squares to me.


H. G. Muller wrote on Thu, Jan 5, 2023 07:39 AM UTC:

There seems to be a conflict between the width derived from the FEN and whatever you import from the preset, which completely messes up the diagrams you posted.


🕸💡📝Fergus Duniho wrote on Wed, Jan 4, 2023 09:53 PM UTC in reply to Kevin Pacey from 08:35 PM:

Zillions-of-Games values the Cannon more than the Nightrider. The main advantage of the Cannon is that it can attack other pieces without being attacked back by them. The Nightrider can do that from a distance, but up close, many pieces it attacks could capture it. Thanks to the greater power of an Eques Rex to corral the other one, a player whose only piece besides his Eques Rex is a Cannon or a Nightrider is still capable of checkmating his opponent. In the position below, the White Eques Rex covers every possible move of Black's, and White may checkmate Black by moving the Cannon to f2 or the Nightrider to j2. The only issue with this position is that it's impossible after Black's move, because Black's Eques Rex could not legally move to f10 from any space it could have legally occupied while White's Eques Rex was already on f8.

So, consider this position instead:

Here, White was able to corral Black's Eques Rex without stalemating him, because Black had another piece he could move, but that piece is unable to stop either checkmate.

Finally, this position shows how a Cannon could be better than a Nightrider in the endgame:

In this position, the Cannon's position allows White to checkmate his opponent by moving his Eques Rex to f8. I do not believe that the Nightrider offers any comparable possibility.


Kevin Pacey wrote on Wed, Jan 4, 2023 08:35 PM UTC:

@ Fergus:

I thought a value of Cannon = about half a Rook was traditional (from Chinese Chess, with the Palaces possibly not much of a factor in that regard), whereas a Knightrider is worth about a Rook on 8x8, and a Knightrider's value increases when the board sizes are bigger, for square or rectangular boards at least (one time H.G. pointed out the latter to me, I recall).

Perhaps in Grand cavalier Chess the values are different (slightly at least?), due to the composition of the armies and board size? I know a Cannon's value decreases compared to a Kt's in Chinese Chess in the Endgame phase of that CV (i.e. when few pieces are left on the board).


Greg Strong wrote on Wed, Jan 4, 2023 08:23 PM UTC in reply to Kevin Pacey from 11:27 AM:

j2j7 doesn't seem all that decisive. ChessV does like to respond to it likewise (a9a4), but other responses seem OK. I tried a black response if f8e6, then let ChessV compute on this for 15 minutes, reaching a search depth of 23. It responds with j7b7, threatening the Marshall, and thinks white has an 1/8th pawn advantage. So there may be some advantage, and certainly some harassment potential, but it doesn't seem too bad.


🕸💡📝Fergus Duniho wrote on Wed, Jan 4, 2023 06:54 PM UTC in reply to Kevin Pacey from 11:27 AM:

When I tried that move in Zillions-of-Games, it didn't seem to give me any advantage. The computer responded with Cavalier g8-h6, which attacked my Cannon, provided protection for i7, h7, and f7, and made the Cannon unable to attack the Paladin on g10. From there, attacking the Marshalls would be pointless, because the Cavaliers in front of them could get out of the way by moving backward. Attacking the Nightrider doesn't do much good, because its value is about the same as a Cannon. Attacking the Paladin doesn't help because it can move away, and attacking the Queen doesn't help, because the Nighrider can block the attack on it.


Kevin Pacey wrote on Wed, Jan 4, 2023 11:27 AM UTC:

My latest games (with Play Tester) have me wondering if the setup position has a flaw. My opponent seemed to demonstrate how to use his Cannon(s) very effectively at move one with White. He played his Cannon to j7 (cannon to a7 might also be at the least annoying), i.e. two squares in front of my Black Cannon on the same file, when a coming lateral movement by the White cannon to some square(s) somewhere or other cannot be stopped since the Black Cavaliers move like Chinese Chess Kts (i.e. a bit lame).

This might at the least make Black try to beg for a draw by repetition, by moving a Cannon along his second rank in response. In any case, I have yet to think of a way to gracefully cope with White's apparently primitive first move(s) of his Cannon(s).


Kevin Pacey wrote on Thu, Mar 1, 2018 06:54 AM UTC:Excellent ★★★★★

This seems like a great game, where the action might normally develop slower than in Cavalier Chess, but it's worth it.

Here's another variant that includes Nightriders on a large board:

https://www.chessvariants.com/rules/wide-nightrider-chess


Christine Bagley-Jones wrote on Sat, Jan 29, 2011 04:34 AM UTC:Excellent ★★★★★
Heya Fergus, after our talk last week about pawns i thought i'd check out your game here. And i must say, it's been a lot of fun!!
Now, if u don't know, i am a big fan of the more 'chaturanga, shatranj' etc etc styled pieces, and have only played games with these 
kind of pieces for years now. So, this game, looked very daunting to me, to say the least, as i pondered my first move, hehe.

After the first couple of games, i was all over the place, the game seemed hard the manage, very dynamic and nearly chaotic. But 
then, after a few more games, i started to get a feel for it, and i had some wonderful games. I'm rating 'excellent'.

Nearly right from the start, the game seems dynamic to me, and it stays that way throughtout the game, but there seems to be a 
steadiness of play, the 'chaotic' i felt at first, was 'controlled', still there, but it's balanced and 'held' in the game. 
The Cavlier's i think put a uniqueness to the game. They do act as 'pawn's' but they are more flexible than a pawn, and 
when they get to the 8th rank they are in striking distance of promoting.

Nice piece placement for the opening, and great seeing the 'nightrider' playing too. Sometimes, in a somewhat wild position, it 
was interesting playing a cavlier non-threateningly up the board and feeling it was safe and the best move.
I really feel the cavlier makes this game unique and exciting. Great work.

🕸💡📝Fergus Duniho wrote on Mon, Nov 3, 2008 11:06 PM UTC:
George,

Please don't try to b.s. me. Your comments are routinely the most disingenuous I ever read here. I normally try to ignore you, but when you act sanctimonious and try to criticize me for nonsense you are more guilty of yourself, it ticks me off.

George Duke wrote on Mon, Nov 3, 2008 07:54 PM UTC:
Complete misreading of my comment, Fergus, as anyone can see. You must be operating from some a priori preconception. Objectively evaluating Grand Cavalier, as with any CV, of 500 I have commented on, those are the salient points to be made, chiefly its clear and distinct differentiation from 80-year-old Cavalry. I recommend Cavalier, the better of the two, and can easily imagine good play of related Grand Cavalier too. I enjoyed the GC score of Cavalier, one of 6 or 8 individuals having tested it so far. I may have rated Cavalier, at least commenting within the game score. Who wants or has to take the time even to go over there and look. Simply realisitically, do not expect much play of it. By all means, promote the Track Two candidate Grand Cavalier. Good work at improvement of Cavalier 8x8. It is nevertheless disingenuous to use the cliched, ''have you played it?,'' there has become wide consensus, perhaps during your absence.

🕸💡📝Fergus Duniho wrote on Mon, Nov 3, 2008 07:37 PM UTC:
George,

You would begrudge the inventor of a game promoting it? That is just ridiculous. I have spent several years focused on creating Chess variants. Now my focus has shifted to evaluating what I have created and promoting what merits promotion. I'm not going to put up with any tomfoolery that I shouldn't be doing this. It is beyond ridiculous.

George Duke wrote on Mon, Nov 3, 2008 06:39 PM UTC:
At GC there are 7 finished logs of Cavalier and 4 of Grand Cavalier, so don't hold out much hope for extensive play. In fact, I enjoyed one game of Cavalier Chess 8x8 at Game Courier years ago, beating Carlos. Because of radical Pawns, these are Track Two rather than Track One, to use Joyce's categories, Track One being potential OrthoChess replacements. Duniho convincingly justifies GCC and CC's being different from Frank Maus' 1920's' Cavalry Chess at article by Aronson in 2001 in Duniho's postcript. I agree that blockable Cavalier, Xiangqi Knight, as Pawn is big improvement over Cavalry and fully justifies separate invention. Although it should not be stated the way Duniho does there, ''I was ignorant of it when I created Cavalier Chess.'' By logic then someone could ''invent'' Mad Queen 8x8 and say she or he was ignorant of its prior existence. The difference is only 500 years versus 75 years. The point in this case is that Grand C. and Cavalier clearly have, as Joyce employs, different feel and make unique CVs. Now however it is disingenuous to urge someone to play either of them. I thought that had been laid to rest by now. There are 3000 separate CVs here and 20000 counting variations. How justify one CV over another for play? That is being addressed at threads encouraging analysis, a priori if one will. Cannot someone render opinions without playing a game? It is impossible to play more than some hundred different CVs a year in full scores. Grand Cavalier and Cavalier are ten years old, not current fare but part of CV history now. Most viewers will have to content with a few imaginative in-their-head moves of Cavalier Pawns for appreciation of these two perfectly competent Track Twos. Partly it is question of time and priority. (Incidentally would Duniho welcome Cavalier being called ''lame''? It would be useless negative adjective since the paths still need to be described, Cavalier happening to be one-path.)

🕸💡📝Fergus Duniho wrote on Sun, Nov 2, 2008 05:09 PM UTC:

M. Winther,

I take it you haven't played the game with another person. It's a different experience than playing it against Zillions of Games. I just played a game against Zillions of Games, and it won in 23 moves. When I play against the computer, I'm trying to fit the whole game into a single sitting, and I take less time to make my moves, which easily leads to blunders. Grand Cavalier Chess is tricky enough that I don't recommend it for speed games. But for correspondence games, played over Game Courier with rules enforcement, it works very well. Correspondence play gives me the luxury to take more time on each move and to give it the same degree of analysis I give to Chess problems.

Let me now turn to your specific claims. You claim “it's obvious from the design that the branching factor is humongous.” I'm sure its greater than Chess, because the pieces are more powerful, and the board is larger. But I don't think it is greater than Shogi, which remains popular despite having a high branching factor. In support of this, it isn't difficult for me to defeat Zillions of Games at Shogi, even using the specially tuned and optimized ZRF I've written for it, yet it is difficult for me to defeat it at Grand Cavalier Chess. I submit that the high branching factor of Shogi is the main reason ZoG does not play that game well, and that it plays Grand Cavalier Chess better mainly because this game has less of a branching factor.

Furthermore, the branching factor is more likely to affect how well a computer plays the game than how well a human plays the game. Humans tend to screen out bad moves and focus on the few that look good, whereas a computer will try to evaluate every branch of the move tree to a selected depth. I don't think that a large branching factor will have much bearing on actual gameplay between two humans. What is more likely to have a bearing on gameplay is the ability for humans to visualize Nightrider and Cannon moves, since these are the sneakiest in the game. My experience is that with patience and experience, it can be done.

You claim “The pawns in chess have a calming effect on the game, like the control rods in a nuclear reactor. Without them an explosion results. Instead of pawns you have inserted pieces that do the opposite, increase the confusion.” I don't think the Cavaliers do the opposite. Because they are Chinese Chess Knights, not regular Chess Knights, they block each other. For most of the game, the Cavaliers block each other and prevent easy passage across the board. Like Pawns, they create barriers that other pieces have to work around to get to the other side.

You claim, “There is no strategy in this game, it's plain mayhem.” It's true that the game is more tactical than Chess, but it hasn't been my experience with the game that it is just mayhem without strategy. In my present game, my opening strategy was to rely on my Cannons and Nightriders to make some material gains before I brought out my stronger pieces. My mid-game strategy has been to reduce my opponent's forces before moving in for checkmate. I have hemmed in one of his Cannons so that it can't bother me, and I need to work on unblocking my most powerful pieces, as it is now time for them to come into active play.

As for your evaluative claim that the game is a failure, I don't agree at all. My experience is that while it is difficult to play against the computer, it is great for correspondence play. It's a game that rewards time spent in analysis, and it is a dynamic game in which a player behind in material can win by taking and keeping the initiative. See this finished game as illustration of this. I think your opinion of the game would change if you spent some time playing a correspondence game. If you're interested, I would like to invite you to play a game.


M Winther wrote on Sun, Nov 2, 2008 05:54 AM UTC:
Fergus, I downloaded the ZoG implementation and tried it. But it's obvious from the design that the branching factor is humongous. The pawns in chess have a calming effect on the game, like the control rods in a nuclear reactor. Without them an explosion results. Instead of pawns you have inserted pieces that do the opposite, increase the confusion. There is no strategy in this game, it's plain mayhem. Of course, it could work as an illustration of overkill in chess variant design. I am not against that you try out new ideas, but sometimes the result is a failure.
/Mats

🕸💡📝Fergus Duniho wrote on Sat, Nov 1, 2008 02:45 PM UTC:
M. Winther,

Have you tried to play the game, or are you making your comments a priori?

David Paulowich wrote on Sat, Nov 1, 2008 01:57 PM UTC:
I have played this game and I still rate it excellent.

M Winther wrote on Sat, Nov 1, 2008 01:47 PM UTC:Poor ★
No, I cannot agree. I usually wouldn't rate a variant as 'poor' because the creator perhaps tries to express something else than mere chesslike qualities. But here I must use 'poor' because this variant employs 30 pieces with the capacity to move like knight/knightrider. How on earth is a human brain going to figure out all the forks and double-threaths? So it doesn't matter if the game has some clever qualities. It cannot be played in real life. It is hugely over-the-top. Generally, I think there are too many variants that greatly overestimate the capacity of chessplayers. 
/Mats

Charles Gilman wrote on Sat, Nov 1, 2008 07:52 AM UTC:Excellent ★★★★★
Have I really not rated this game before? Oh, well, better late than never.

🕸💡📝Fergus Duniho wrote on Thu, Oct 30, 2008 12:43 AM UTC:Excellent ★★★★★
Among my own variants, this is one of my favorites. It has a very good balance between dynamism and clarity. Compared to Chess, it is more dynamic but less clear. The difference in clarity is due to (1) pieces being more powerful in general, (2) the greater difficulty in visualizing Nightrider moves, (3) the greater complexity of the Cannon over the Rook, including its ability to pin two pieces in a row, and (4) the blockability of Cavaliers and their resulting ability to pin pieces. The game is made more dynamic by (1) the ability of Cannons and Nightriders to reach beyond enemy blockades from a distance, (2) the greater freedom of movement the pieces have in general, and (3) the ability of Cavaliers to go backwards. In terms of gameplay, this game strikes me as a better blend of Chess and Chinese Chess than my own Eurasian Chess. The freedom it gives to the Cannons is more comparable to Chinese Chess. The Cavaliers, which replace the Pawns, are taken directly from Chinese Chess, and their inability to create Pawn structures leaves the playing field more open, as in Chinese Chess. Using a larger board with each side having fewer Cavaliers than total files also helps. Overall, the gameplay is faster and more tactical than Chess, more similar to Chinese Chess. But it also has its Chess-like elements, such as more powerful pieces, a roaming royal piece, and the race to promote.

🕸💡📝Fergus Duniho wrote on Thu, Dec 29, 2005 03:21 AM UTC:
Back when I created Grand Cavalier Chess, I misunderstood the rules of Grand Chess. I assumed that Pawns could not check a King without having something to promote to in Grand Chess, and I made Cavaliers analogous to how I understood Pawns in Grand Chess. So I programmed the ZRF with the rule that a Cavalier could not check on the last rank unless there was a piece it could promote to. The same misunderstanding affected my original rules for Eurasian Chess. But I revised the Pawn promotion rules of Eurasian Chess when I better understood Grand Chess. In the case of Grand Cavalier Chess, I programmed the Game Courier preset analogously to the rules of Grand Chess, whose preset I used as a model. So the ZRF is programmed one way, and the Game Courier preset is programmed another way. I'm in favor of changing the rules, as I already did with Eurasian Chess, to fall more in line with the rules of Grand Chess. In that case, I need to update the ZRF.

David Paulowich wrote on Thu, Dec 29, 2005 02:44 AM UTC:Excellent ★★★★★
'When a Cavalier reaches its last rank, it promotes to any captured piece of the same color. If there are none, it cannot advance to the last rank.' - from the Game Courier Preset

Grand Cavalier Chess takes the innovative army of Cavalier Chess and puts it on a larger board. Then it adds two Chinese Cannons to each side, giving them freedom of movement rarely seen in 'hybrid' variants. Note: Fergus needs to state explicitly if a Cavalier always gives check on its last rank, even when it it cannot advance to that rank and promote. That would be consistent with the rules of Grand Chess.


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