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Avatar Chess. Game with avatars that can assume any piece of chess, depending on the fields of the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Gerd Degens wrote on Sat, Sep 24, 2022 04:25 PM UTC in reply to Gerd Degens from Wed Sep 14 06:53 PM:

I would like to see similar discussions around 'AC'.


Sac Chess. Game with 60 pieces. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Kevin Pacey wrote on Sat, Sep 24, 2022 03:27 PM UTC:

I'd hoped that castling would often come in handy, but there have been a couple of games, so far, where my opponents have dropped their K back a rank against me (likely after an Amazon move to third or second rank - one possible drawback might be if said Amazon ever has to retreat somewhere with loss of time). Castling kingside followed by shifting my K sideways one more square is something I often do, though maybe out of habit from chess (somewhat unrelated, Play Tester recently championed the idea of quickly charging the pawn in front of his Sailor on the kingside, even before either side may have castled).

The more space you have control of on a side of the board, the safer it is to castle there, I suppose. If Black plays a French Defence analogue, for example, then kingside castling seems nice enough for White. Not only that, but if a centre file is about to get opened early, castling may be a good idea. Sac Chess is still relatively unexplored, of course. I thought I'd sensed some unexpected defects to its design (compared to chess, at least) since inventing it, but at least it's being played more often again lately (though I'm always one of the players). Bishop(s) (and later Missionaries) flying out to the edge of the board, especially of the queenside, for example (the Sailor pawn charge may be another).

I'd also hoped when designing the game that the Judges (Centaurs) on the wings would help to guard a castled K for a long time. Castling queenside seems like it's usually quite unsafe, even compared to chess. The K is still likely unsafe in the middle for a couple of moves at the least. I'd secretly hoped to be the first one to castle queenside in a Sac Chess Game Courier game, but Fergus beat me to it when playing someone else. It's also easier to discourage or prevent castling queenside in the first place than in chess, it seems.


H. G. Muller wrote on Sat, Sep 24, 2022 02:33 PM UTC in reply to Kevin Pacey from 01:21 PM:

I guess the diagrams are generated 'on the fly'. So probably the image file for the chancellor was renamed.

And now that you are here: I have been commenting a Sac Chess game for Jean-Louis' new book, and I noticed that after castling the King is really still very unsafe. Because it is still directly behind the Pawn shield. So castling really seems a bad idea. It seems much better to quickly move out an Amazon to f3/f8 or e2/e9, and then hide the King away on g1/g10. The Rook is then not trapped, and can get out once the minors are developed, and the Sailor can be moved to i2/i9 to protect the Pawn Shield. The Judge, Archbishop and Chancelor can then get out over h1/h10, g2/g9 and h2/h2, respectively.Leaving the King behind an enormous 'wall of power'.

Does that make sense?


💡📝Kevin Pacey wrote on Sat, Sep 24, 2022 01:21 PM UTC:

Hi H.G.:

I didn't change anything for the longest time in the diagrams on the Sac Chess rules page. I assumed the chancellors disappearing might have resulted from something Fergus (or someone else) changed on CVP website, Game Courier or the Diagram Designer. Right now I haven't tried to edit a rules page myself for so long (if that's what needs to be done) that I'm afraid I might make things worse.


H. G. Muller wrote on Sat, Sep 24, 2022 09:40 AM UTC:

The Chancellors ar missing in the diagrams.


Insect Chess. On a 12x12 board. All pieces are insect and arachnid representations, with some unique pieces. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Tue, Sep 20, 2022 04:30 AM UTC:

This looks interesting, but I wonder how well it works allowing the maggots to move backwards.


Squirrel Chess. Adapted from Squirrels and Camels Chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on Thu, Sep 15, 2022 08:27 AM UTC:

A 50-move rule like in orthodox Chess is completely pointless in games where Paws can also move backwards; the player that does not agree with the draw would simply move a Pawn back and forth to reset the ply counter. To make any sense the counter should only be reset on irreversible moves (captures and promotions).


Jean-Louis Cazaux wrote on Thu, Sep 15, 2022 06:10 AM UTC:

Squirrel Chess must get some examinations. I'm playing a game on Game Courier. According to the Game Courier page, where the rules are not enforced, the board is 8x8 and the Guard plays as a Man, a non-royal King. The link "Squirrel chess" on that Game Courier page of Squirrel Chess sends to a page of "The rule of chess".

Now, I have also found this page on which I am now, "Squirrel Chess". Here the board is 10x10 and the Guard is like at Hiashatar, a piece moving like a King but also deflecting attacking pieces.

So they are 2 different games! Same name and same author.

Can the inventor clarify these and/or the editors be aware of this situation which is confusing?

Thank you


Avatar Chess. Game with avatars that can assume any piece of chess, depending on the fields of the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Gerd Degens wrote on Wed, Sep 14, 2022 06:53 PM UTC in reply to Ben Reiniger from Mon Sep 5 02:56 PM:

Thanks Ben for your posting.
But is there still interest for that idea? And if so, in which 
direction does it go?


Al-Ces. Variant on 10 by 10 board with 30 pieces per player. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Kevin Pacey wrote on Tue, Sep 13, 2022 06:44 PM UTC:Good ★★★★

Inspiring game, yet it seems the action may take a while to get going

I don't yet get how to mobilize in the opening smoothly when playing this CV, at least when I tried to do so in my first game (with White, no less). After I moved the pawn in front of my king two squares, for example, I wanted to develop my knights to my fourth rank, towards the centre, in natural fashion. Yet that would allow Black to develop his deves (camels) similarly, and then to take my knight(s) almost at will - perhaps clearly at least a slightly worse exchange for me, since my pawn structure might be compromised without sufficent compensation when I recapture, and by my valuations (though tentative) a Kt is worth more than a camel on 10x10 (maybe even by as much as a pawn).

As my game (with arx) went on, I found my gold and silver had a hard time being deployed usefully for quite some time - an issue since they can get in the way of other pieces. I also had mobilization issues with at least one of two of my bishops, especially concerning if assuming castling is desirable in general. The assassins I had a hard time valuing, but guessed one could be worth as much as a queen. Maybe the inventor intended that mobilization be slow in playing this CV, I don't know.

@arx: I've sent you a personal invite to a Sac Chess rematch, in case you missed it, and wish to play.


Enhanced Courier Chess. Courier Chess with the weaker pieces enhanced.[All Comments] [Add Comment or Rating]
💡📝Daniel Zacharias wrote on Tue, Sep 13, 2022 01:45 AM UTC:

I added a link to play in the notes. It's good to see some interest in this!


Avatar Chess. Game with avatars that can assume any piece of chess, depending on the fields of the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Mon, Sep 5, 2022 02:56 PM UTC in reply to Gerd Degens from Sun Sep 4 09:29 AM:

OK, with that I think the 2-avatar closing files mate works. Without loss of generality (now that everything is symmetric), say defending avatarius (I'm just going to call it "king" for the rest of this) is somewhere on files a-d. We should have plenty of time to set up two avatars on, say, h4 and g5, then can walk them to f6 and g5. The defending king is somewhere a-e.

Next we want to pivot from g5 to e8; we can go through h5, and we just need to be sure to defend e8. The f6 avatar covers most of the ground, leaving only d7, and zugzwang makes it easy.

Next to pivot from f6 to d1. The steps f5,h5 will do for travel, and again we just need to ensure safety of the landing square. This time it looks like we need to use the friendly king, using zugzwang to ensure d2 is not occupied so that our king can move to e1.

The hardest pivot might be from e8 to c3. I think the friendly king needs to get into the a-c files now in order to protect c3 while not blocking the d-file queen guard. I think this is possible through e1-d2-c2, keeping the e8 avatar to prevent escape while our king is on d2, using a bit of zugzwang to force our king's way in?

After that it's easier, with c3 protecting b4 for the next pivot (through e.g. d5, or f3/g4-f4), and then a final c3-a1 or c3-h8-a8 (depending on which half of the a file the enemy king is confined to).


Enhanced Courier Chess. Courier Chess with the weaker pieces enhanced.[All Comments] [Add Comment or Rating]
Jean-Louis Cazaux wrote on Mon, Sep 5, 2022 02:34 PM UTC in reply to Greg Strong from Sun Sep 4 08:57 PM:

Thank you. I couldn't see it.


Greg Strong wrote on Sun, Sep 4, 2022 08:57 PM UTC in reply to Jean-Louis Cazaux from 12:06 PM:

It already is: https://www.chessvariants.com/play/enhanced-courier-chess


Jean-Louis Cazaux wrote on Sun, Sep 4, 2022 12:06 PM UTC:

I hope this game will be coded to be played on Game Courier with enforced rules in next future


Avatar Chess. Game with avatars that can assume any piece of chess, depending on the fields of the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Gerd Degens wrote on Sun, Sep 4, 2022 09:29 AM UTC in reply to Ben Reiniger from Sat Sep 3 03:25 AM:

I did indeed overlook the lack of rotational symmetry of the board. I changed that - as well as the max. number (5) of avatars that can be added. Thanks for the input.


H. G. Muller wrote on Sat, Sep 3, 2022 07:31 AM UTC in reply to Gerd Degens from Fri Sep 2 07:35 PM:

Let's take the starting position with the black royal on e8 and white on e6 and b4. The white move a1 to a8 or h1 to h8 checkmates the royal. Or am I wrong? If not, it took 3 avatars to checkmate the royal.

You don't get the point. There is a difference between forcing mate, and showing that a mate position exists that can be reached if the opponent is so helpful to run into the knife. With a pair of knights there also are many reachable mate positions. (E.g. white: Kb3, Nd2, Ne3; black Ka1; Ne3-c2#) Nevertheless KNNK is a dead draw.

It is quite possible that avatarius plus two avatars can force checkmate. But to show that, one must start from a position like one with white on a1, b1 and b2 and black on e4.


Ben Reiniger wrote on Sat, Sep 3, 2022 03:25 AM UTC:

It'd almost be straightforward to force mate with two avatars (plus the friendly avatarius) occupying rook or queen cells in consecutive files, except for forcing the king away from the e file.

The two sides aren't symmetric: an avatar on the black queen-start cell d8 can move and remain queen-powered at f6 or g5, but one on the white queen-start cell d1 cannot. I wonder if exchanging the king and queen starting cells on the 8th rank (completing rotational symmetry for the whole board) would be better for both points.


💡📝Gerd Degens wrote on Fri, Sep 2, 2022 07:35 PM UTC in reply to H. G. Muller from 06:29 PM:

I must have answered too quickly and was apparently asleep. Only the moves from a1 to a8 or from h1 to h8 are relevant. Please forget everything else.

Let's take the starting position with the black royal on e8 and white on e6 and b4. The white move a1 to a8 or h1 to h8 checkmates the royal. Or am I wrong? If not, it took 3 avatars to checkmate the royal.

"But why would the King ever move to e8 on the preceding halfmove?" I can't answer and only refer to the gameplay, which causes the initial situation I described, namely black royal on e8 and white on e6 and b4. Then follows the white move a1 to a8 or h1 to h8.


H. G. Muller wrote on Fri, Sep 2, 2022 06:29 PM UTC:

The piece indicator is always redundant when you give the origin square, in variants where there can only be a single piece on a square.

I don't understand wfhat you mean by the mating example. What is a1-a8? A move? Is g5-g8 supposed to be an alternative for that? From g8 the avatar would move like a Knight, right? So that would not even be check, and black would just move e8-d8. On a8 the avatar would indeed remain a Rook. But why would the King ever move to e8 on the preceding halfmove? If it was on d8 it could have moved to c8 or c7, if it was on f8 to g8 or g7. This seems more like a helpmate.


Maidens Chess. Members-Only Chess with forced capture (or huffing of piece), adaptation of Shatranj with forced capture of Alfonso Codex, year 1283.[All Comments] [Add Comment or Rating]

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Avatar Chess. Game with avatars that can assume any piece of chess, depending on the fields of the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Gerd Degens wrote on Fri, Sep 2, 2022 01:26 PM UTC in reply to H. G. Muller from 08:37 AM:

Does a royal moving as orthodox king also trigger a promotion when it moves to 8th rank?

No, this is not intended.

Securing a 'rapid-promotion factory' (e.g. a few white avatars in the trapezoidal region d7-e7-f8-c8 shuttling between 7th and 8th rank) might become the main strategic goal in the game.

The function of the opponent's pawn row is precisely to increase the dynamics of the game. The assumption that this results in a 'rapid-promotion factory' is only valid ceteris paribus, i.e. when the rest of the game is left aside. And even if it does, it is supposed to 'speed up' the game and make it more interesting.

I had already thought about 'forbidding' the return from the opponent's base line to the pawn row. But that would complicate the game and would certainly be inconvenient for programming - if it should come to that.

But I am quite with you, H.G., that the number of avatars that can be won during the course of the game must be limited. Here I will change the description and will include a limit of 5 avatars. This should be enough for the intended effect.

...how many avatars would be needed to force checkmate on a bare royal (moving as orthodox King)?

Black Royal on e8, white on e6, b4, a1-a8 (or h1-h8/b6-b8/b3-b8/c5-c8/c4-c8/c3-c8/f6-f8/f5-f8/f4-f8/g6-g8/g5-g8/g3-g8). It takes 3 avatars to checkmate the royal in this example.

(Quick note: the chess notation changes in Avatar Chess; the initial letters of the pieces are no longer necessary).


H. G. Muller wrote on Fri, Sep 2, 2022 08:37 AM UTC in reply to Gerd Degens from Thu Sep 1 03:43 PM:

I am still a bit concerned whether this game is winnable. If the number of new avatars one can obtain through promotion is limited, and the limit has already been reached, how many avatars would be needed to force checkmate on a bare royal (moving as orthodox King)? Has this been investigated at all? It seems far easier to promote in this variant than in variants where pawns have to cross the entire board (and pass each other) to do it. So if there is any limitation on the number of extra avatars it is likely to be used up in an early stage of the game, and end-games would be conducted in the 'no promotions' regime. If there is no limitation, the game might never reach the end-game stage, as people would replenish their armies all the time. Securing a 'rapid-promotion factory' (e.g. a few white avatars in the trapezoidal region d7-e7-f8-c8 shuttling between 7th and 8th rank) might become the main strategic goal in the game.

Does a royal moving as orthodox king also trigger a promotion when it moves to 8th rank?


💡📝Gerd Degens wrote on Thu, Sep 1, 2022 03:43 PM UTC in reply to Aurelian Florea from Tue Aug 30 01:38 PM:

There is nothing to add to this!


Aurelian Florea wrote on Tue, Aug 30, 2022 01:38 PM UTC in reply to Gerd Degens from Mon Aug 29 07:24 PM:

I think Smess, which has a similar theme is a better designed game!


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