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Game Reviews by GeorgeDuke

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Arimaa. Board game playable with standard chess set, hard for computers. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
George Duke wrote on Sat, Feb 8, 2014 04:41 PM UTC:Poor ★
Draw-less Arimaa unacceptably represents that our beloved OrthoChess on the same 64 is unsalvageable.  Arimaa foregoes Chessic moves except lone Wazir one-step.  Arimaa six piece-types are really one piece-type, since they all move that same Wazir-like one step at a time cardinally.  Well, 1.5 p-ts since Rabbit cannot step backwards (no nibbling).  Call 21st-century 
Arimaa the recidivist Game of Wazirs, http://www.chessvariants.org/piececlopedia.dir/wazir.html (befitting certain times?).

It would understandably appeal to small minority of programmers themselves for its strict queued prioritization, Elephant > Camel > Horse > Dog > Cat > Rabbit, to keep track of.   Which pieces so childlike 
Beast-named seem to speak comfortably for the entire 20 million  threatened species outdoors in the real world.

From design standpoint, actually drab as it is, there would be umpteen subvariants of Arimaa, as many as one likes, 1000, 10^4 you name it.  There is nothing compelling about the particular Rules for freezing (immobilizing), pushing or pulling, or serial p/p.  There is nothing sacrosanct about where the four Traps are placed, their variability in number and location making thousands of A-subGames.  Here's a mere one subvariant: Mortal Arimaa lets captured pieces entering or in Traps be held for later drop.  Here's another: Rabbit Roadkill Arimaa requires Rabbit forward one-step to dis-lodge any Elephant only there.  That specialized move, whether 1st or 2nd or 3rd or 4th in a turn, is to be called Hare-Alfing and is always a Push, but any number of squares not just one along legal available orthogonal.

Arimaa so many Rules is inelegant.  There are 8 or 9 Mutators overlaid; any awkward designer can similarly arbitrarily complexify in mediocrity; that enlarges the game tree surely in giant uglification.  Try programming in a month the hugest war-game, http://www.chessvariants.org/index/msdisplay.php?itemid=MSwaroftheroses , and then try playing it skillfully.  Or Arimaa is like a different Lewis Carroll syllogism,   http://www.math.hawaii.edu/~hile/math100/logice.htm, every turn just to define which moves are legal per go.  Or series of tongue-twisters: He Smells She Tells Sally Sells Sea-Shells.

Rotation Chess. Every 10th move, the board is turned around. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
George Duke wrote on Thu, Feb 6, 2014 08:54 PM UTC:Good ★★★★
In half-century old Rotation Chess, players switch sides every 10 moves, and in 17-year-old SchizoChess, http://www.chessvariants.org/boardrules.dir/schizo.html, the board halves right and left interchange every five moves. For mind-bending, just every five moves do both: swap sides and halves, combining two natural Mutators.  All other rules the same on 8x8.

Arimaa. Board game playable with standard chess set, hard for computers. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
George Duke wrote on Tue, Feb 4, 2014 06:09 PM UTC:Poor ★
Poor insofar as it is a CV.  Well-promoted with award announced for successful AI program, Arimaa has no displacement capture as such, and everything is along orthogonals, no diagonals.  It's a shame Arimaa is habitually being mentioned in the same breath as great oriental classic Go as hard for computers. (Games Magazine and the rest must be influenced by the "Beasts" for the piece-types) Arimaa has unaesthetcially too many win conditions available; it would be more tolerable on larger boards, for example the way Maxima has three possible win conditions.  There are far better race games those brilliant by Parton and Betza -- isolating the happenstantial Arimaa win route to get Rabbit to rank 8. Further, non-intuitive Arimaa (invented just before 2004)  won't improve natural Chessic thinking for design or for play.


Think of the whole business as a sort of pico-Rithmomachia phase http://www.chessvariants.org/misc.dir/rithmomachia.html, http://en.wikipedia.org/wiki/Rithmomachy. And well-conceived historic Rithmomachy actually has many a worthwhile variation to speculate and test, unlike the above listless distraction of gargantuan game tree.

Switch-Side Chain-Chess. Optionally swap sides with your opponent upon completing a "chain". (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
George Duke wrote on Tue, Feb 4, 2014 05:44 PM UTC:Excellent ★★★★★
(II) So this is basically subvariant of old Rotation Chess, http://www.chessvariants.org/mvopponent.dir/rotation.html and http://www.pathguy.com/chess/Rotation.htm -- that pre-dates Neto's 14-year-old Mutators. There are thousands other ways "to elevate the complexity without affecting the theoretical size of the game tree," http://en.chessbase.com/post/a-new-challenging-chess-variant, and all deserve batch or individual consideration.

In SSCC should serial Switching be allowed? The example shows spectacularly Player A moving 14 times in a row to ultimate checkmate.  The '5...d4!'
really highlights onset of one of many possible quasi-Fool's Mates inherent in present SSCC, not a great move by and of itself.  In other words, wresting control for 14 plays in a row so early is either a blunder by Player B or cry for designer to rein things in.  How about enhancement in further subvariant: Switching up to twice or thrice and four times dis-allowed?

Appealing about the Rotation CVs is the ability to catch up. By comparison, other CVs that have that quality somehow are Rococo and Chess With Promoters and many 3d CVs.  SSCC certainly dispenses with opening theory by its extreme single Rules addition.  Also to credit of Rotational Chesses is tilt to strategic planning from tactical planning, favouring biologic intelligence over computer, as M.A.M. Iqbal describes. Since two or more empty spaces are desirable, keeping the same familiar small board 8x8 may be main cause of the runaway takeovers by one player or the other for 10 or 12 moves to Checkmate.  Improvement to SSCC might come by enlarging board to GM Reshevsky-endorsed Zonal form, http://www.chessvariants.org/shape.dir/zonal/zonal.html, or to Morley corridor form, http://www.chessvariants.org/shape.dir/morley.html.

George Duke wrote on Mon, Feb 3, 2014 10:12 PM UTC:Excellent ★★★★★
(I)  Switching sides is not entirely unused.  For example, fourteen years ago  to the day mathematician Neto has two back-to-back suggestions under More Mutators section: 

•Optional-Side(N) : After the Nth turn, the 2nd player can choose to switch sides rather than respond.

•Switch(N) : At each set of N turns, players switch sides.

The year 2000 article 'Mutators' was groundbreaking as much for that term itself: http://www.chessvariants.org/newideas.dir/mutators.html.  Other cases of switching sides in fully-defined CVs are less extreme, more often many pieces changing sides at once, not the whole team.  It is convenient  Neto puts the two above up as alternative Mutators widely applicable. That is because many (hundreds) other candidate conditions are surely possible to trigger the right to switch sides than this SSCC chooses to invoke, namely defined Chain around two or more empty squares.  The surrounded two+ adjacent-spaces criterion is not necessarily more compelling than some others. Each different signal to allow optional Switch, with or without Chain, would constitute separate CV.  Which among several alternatives -- to be listed in follow-up comment (one example: three same-side pieces in a line) --
would be more aesthetic or present better heuristic?

Now the chain of minimum 6 of SSCC may seem rather cumbersome, yet may be acceptable since the Switch should not be too easy to achieve.

Windows Chess. Windows Chess is played with usual chess equipment on a board inspired by an arch-window. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
George Duke wrote on Thu, Jan 2, 2014 10:20 PM UTC:Good ★★★★
This designer is intent on specializing in unsusual boards: http://www.chessvariants.org/index/msdisplay.php?itemid=MSmatrixchess,

http://www.chessvariants.org/index/msdisplay.php?itemid=MSchessonasoccer,

http://www.chessvariants.org/index/msdisplay.php?itemid=MSroundhoneycomb.

Nahbi Chess. Variant on 10 by 10 board with equator, Nahbi's and Archers. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
George Duke wrote on Mon, Nov 18, 2013 05:03 PM UTC:Good ★★★★
Besides Uri Bruck's attributed 'prophet' from Arabic, Nahbi means in Korean butterfly and also cat or kitty.  http://en.wikipedia.org/wiki/Nabi.
 Nahbi moves to Knight and Zebra squares as one-path slider. The two Zebra patterns of Nahbi duplicate 2 of the 12 Falcon patterned moves discovered  in 1992.  Also year 1999 Cardinal Super Chess, http://www.chessvariants.org/index/external.php?itemid=CardinalSuperche, by other inventor has piece Cardinal which too duplicates 2 different of the 12 Falcon patterned moves, one-path slider Cardinal going to Betzan-atomic Camel squares.  In both cases, the two patterns to Zebra and two to Camel are mirrot images.  Fundamental Falcon has 6 patterns and their 6 mirror images for the twelve; thus together the two CVs Nahbi and Cardinal Super Chess have 4 of those basic fundamental 12.

 Bruck may or may not have been aware of Korean word Nahbi, insofar as his background at Ackanomic Party Chess -- which uses other longer-range "Nahbi" -- mentions the Arabic but not the Korean. Now interesting coincidence, because of the homonymous finding, is that centuries-old Korean Chess Elephant itself, http://www.chessvariants.org/oriental.dir/koreanchess.html, also goes of course to what CVers call the Zebra squares, just like recent Nahbi.  Korean Elephant is piece-type not the same as Chinese Elephant.  Xiangqi Elephant goes to Alfil destinations numbering only 7 possible points. Korean Chess has both fixed sliders Knight to (1,2) and Elephant to (2,3) and no piece-type Alfil-like.

Korean Elephant goes one orthogonal, followed by two diagonally outwardly. Those two mirrors are not the present Nahbi's  two diagonal same direction followed by one orthogonally. Their "Zebra" destinations are the same but pathways are unique. Korean Elephant two patterns to notional Zebra predate by far another 2 of the 12 Falcon fundamental movement patterns.  Among the three CVs, Korean Chess, Nahbi, and Cardinal are to be seen then 6 of the 12 Falcon movements. Falcon's potential arrivals thus do include both Camel(1,3) and Zebra(2,3), the squares naturally just beyond the Knight, http://www.google.com/patents/US5690334.

Bilateral Chess. Game on 12x8 board adding Lions, switching Cannons, Wizards and pushing Elephants, but keeping the standard array in the middle. (12x8, Cells: 96) [All Comments] [Add Comment or Rating]
George Duke wrote on Sat, Oct 19, 2013 07:07 PM UTC:Good ★★★★
Antoine Fourriere's ten CVs were made 2002 to 2006. The term prolificist has been used in CVPage for those designing fifteen or more CVs during the heyday of CV design about 1999 to 2009. Then were 'over-fifteen prolificist-club-members Paulowich, Joyce, Gilman, Lavieri, Duniho, Betza, Aronson, to name hardly 20% of them. Do the arithmetic: if there were 20 prolificists making average of 25 CVs during the Aughts 2000-2009, they alone have 500 CVs to study let alone play. 

This Bilateral is not one of Antoine's fantasy CVs like excellent Jacks & Witches, but an intended Next Chess solution.  Added to Bilateral to go along with the Orthodox six RNBKQP are Wizard, Elephant, Lion, and Cannon/Canon. Short-range Wizard is the better half of the two new pieces put into Omega Chess, but Bilateral Wizard has altered modality.  Though invented accidentally, the Murray Lion makes more natural fit than older large Shogi Lion because its value is weakened leaping two squares to move. Capturing like King, the Murray Lion can command all the squares on board eventually after the right captures. Whereas original large Shogi Lion would be near Queen value 7.5 or 8.0, Murray Lion is more desirable 4.0 within Bilateral. Focus in follow-up on Bilateral will be on Murray Lion and Cannon/Canon, since the other two new piece-types are intended more fantastically.

Also to consider are Antoine's current comment's subvariants of Bilateral and Paulowich's comment on the 8x12 board in general. '8x12' of course as alternate Chess solution has long history nearly a thousand years in European mediaeval Courier Chess of Germany.  At once Courier board of 96 makes a CV larger than conventional Shogi 81 and Xiangqi 90. As a result, 8x12 and a fortiori 10x10 are suspect solutions, consigned in most minds for fantasy CV workings not "Next Chesses."  Yet let's look in more detail since 12-wide does readily accommodate 5 natural pairs, not only four.

Tandem-Pawn Chess. Pawns are tandems of two pawns, which can move or capture as a unit, or decouple into two pawns. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
George Duke wrote on Sat, Jan 5, 2013 04:44 PM UTC:Good ★★★★
This is a novel Mutator, but so many as 16 pawns would need a board adjustment. The rules carefully remove all ambiguities unlike 90% of first-draft CVs. Where piece atoms of Augsburg Chess, Augsburg, and on-site later Fusion and other simlarly-conceived can re-unite, de-coupled Tandem Pawns do not re-unite. Strategically, advantage in staying coupled longer is not inconsiderably mobility per se, the way other cvs have transporter cells or pieces: Jacks & Witches, Gridlock, Conveyor, or Novo's railroad.

Big Outer Chess. Large variant with concentric circles on the board, so there is less concentration on the centre. (12x12, Cells: 148) [All Comments] [Add Comment or Rating]
George Duke wrote on Sun, Jun 17, 2012 09:09 PM UTC:Good ★★★★
Okay, Jumper is Trilby, that is Trilby compounded with non-royal king move. Trilby is the Trebuchet plus Tripper under recent discussion at Gilman's Symgi and J. Good's Archabbott, where historian Ayer asks of the still rather few examples leaping radially three squares. Jumper is the only explicitly new p-t added to Big Outer. 
As far as that goes, Big Outer really has Rings, three separate ones, unlike other current topic, Gilman's hexagonal Ringworld's name would suggest for itself. What else? In jumping diagonally three spaces, Jumper may leap over one or two squares of the middle ring. Jumper loses the Trilby portion of option within the middle ring, it's just an outer phenomenom. Christine Bagley-Jones citation finds Three-Star General at Operational Chess II as Trilby, that and Operational I being wargames without King, some variantists may not (have) read.
 The ring around a starting square three-removed is particular interest for including the oblique, not radial, end-points in full as the simple Bison, complexified with pathways to Falcon -- become the correct match-up complement of Rook/Knight/Bishop, unlike straight jumper Bison the merely broadened Knight.
Finally, let alone for the moment their cousins Amphibean (which need special definition attempted by Knappen), all of the strict three-square movers Tripper, Threeleaper/Trebuchet, Trilby, Falcon/Bison, Camel, Zebra, Nahbi and so on, can be variegated to still dozens more yet unclaimed differing p-ts by just commonsense Forwards/Sideways considerations, non-displacement capture combinations or restriction, and not least some area effect conveyed by the three Rings of fine cv of Blanchard, Big Outer Chess. And Big Outer has a genuine Trilby thirteen years ago! Actually I think there were either one or two  '(0,3) plus (3,3)' in 1994 'ECV' should anyone take the time to page through it again.

Gutenschach. 3d variant using only planar pieces. (8x(8x8), Cells: 512) [All Comments] [Add Comment or Rating]
George Duke wrote on Fri, Jun 15, 2012 03:48 PM UTC:Good ★★★★
The talk at Jeremy's Archabbott leads to tri-compounds generally. Gilman's Gutenschach is 3d, continuing G. Smith's concepts in planar pieces 2d and 3d. Gutenschach has a list of its back-rank pieces here that show mono-, bi-, and tri-compounds. Library, for example, is threefold, made of 'Foundation + Theorist + Reporter', defined in Gilman's table, all those options possible a given move. Gutenschach took a lot of work and deserves its first comment now after five-year-old posting. Gutenschach shows more clearly than other 3-d write-ups (on account of the Table) three and more parts in one compounded piece-type obviously apply to higher dimensions than two. Stockbroker is the Pawn analogue and they fill the second rank, ''mov(ing) one step along any of the 9 forward radials,'' with this text noting four restrictions for Stockbrokers. Designers would probably not want to compound Stockbrokers for sake of clarity. Their being nine directions is completely clear, designing three-dimensional Pawn this way: out of any given cube in only one general direction present themselves four vertices, one face, and four edges.

Recapitulative Chess. Variant where the Queen, Rook and Bishop have their older moves until promoted. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
George Duke wrote on Fri, Jun 8, 2012 12:38 AM UTC:Excellent ★★★★★
This wasn't modified since put up over 8 years ago. Recapitulative could be Charles Gilman's contribution to save 8x8. Recently Winther's Valiant Chess does that, if it were taken up by the masses of grandmasters. Valiant Chess solution is to give certain Pawns a one-time Knight disruptive move at their rank five. Another current topic by Larry Smith and Jeremy Lennert resurrects Compromise Chess, a great CV. The main problem with Compromise might be selection near and at the end game. What about tournaments using this Recapitulative piece promotion, Ferz to Queen at the pawn rank, and Alfil to Bishop at the pawn rank? And Dabbabah to Rook ''through Castling'' as Gilman puts it. That posits the unknown several centuries before 1500 years ago having not Rook but some Wazir or rather Dabbabah, as this text covers, one of Gilman's first few cvs. My solution is to shun Fischer Random, stay with fixed array or two or three at a time, eliminate Draw 1/2 points by seeing which King controls d4-d5-e4-e5 at the end, and allow the Winther Pawn drive up to twice a game: basically a vote for the Winther Pawn drive, being natural from already special rank 5. Notwithstanding Gilman's pointing early this year to some Doublewide of his for the masses, I think this Recapitulative is better candidate Track I replacement than each and all of his separate-cv-write-up of (other) Modest Variants, Modest_CVs, and all the Double- and Nearly-Double ones. x.

Battle of the Six Armies. Multiplayer with a trigonal board. (29x18, Cells: 378) [All Comments] [Add Comment or Rating]
George Duke wrote on Sat, Feb 25, 2012 04:55 PM UTC:Excellent ★★★★★
Great. Chessboard Math 11 also explores rare use of triangles, http://www.chessvariants.org/index/displaycomment.php?commentid=25236. Triangles are far more important, natural and basic than hexagon and 3-D all types. Anything that can be done here is important catch-up.

Dragonchess (R). Commercial large chess variant. (16x10, Cells: 124) [All Comments] [Add Comment or Rating]
George Duke wrote on Sat, Jan 14, 2012 04:09 PM UTC:Excellent ★★★★★
Excellent. Nice over-all didactic, great for school kids, as the designers said. New_Chess. Or ages 12 to adults since the board is a good size. It is interesting to compare the two zones, Zonal. Zonal had Reshevsky endorsement, Reshevsky, Fischer and Nakamura being the top USA gms the last 100 years. Each zone is 12 squares and the boards differ by 16.

Feeble Chess to Weakest Chess. Some Chess variants with weaker pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
George Duke wrote on Tue, Jul 19, 2011 09:16 PM UTC:Good ★★★★
Finding the weakest possible truly chess-like pieces is Betza's raison d'etre here. A different Betzan cv is Weak!, forty years old, Weak_Chess. ''The feeble rook's estimated value is one twelfth of a Rook,'' but a comment questions the positing of one twenty fourth, 1/24, more or less by the time it has become weakened to weakest. Actually this same Feeble has several classic Betza comments on Capablanca and the_Go/chess_interface.

Great Stour. Diagonal-heavy mixed-camp variant on Courier board with River. (12x8, Cells: 96) [All Comments] [Add Comment or Rating]
George Duke wrote on Fri, Mar 18, 2011 12:29 AM UTC:Good ★★★★
Day 78 19.3.11 generates CV#78, Great Stour, this being the cv's first comment and probably first read. Boars and Sows are significantly enhanced mediaeval Ferz and Wazir respectively to back up the pawns, and Sow exists only as promotee, but that happens fast only past the river. That is, promoting to Sow then helps the Pawns going the other way too. If thinking that Queen can move over easily to capture one of the royal Princes, the fallacy is that Queen is royal too. One royal unit must remain each side of the midline after any move. Marshall is dominant piece-type because Queen must watch her step as one of four royal game-determining units. In Castling and in ''Cathedralling'' the Marshall serves as the Rook-counterpart for the one-turn maneuvre, centralizing the Marshall. Each side has pieces going in opposite directions. As for wild Boars, many other domesticated species like goats turn feral in matter of weeks given the chance. If rejected piece-type Ubi-ubi would pass the test for subvariant anyway, there can be Great Stour with Ubi-ubis.

GraTiA. A blend of two historic variants. (13x12, Cells: 156) [All Comments] [Add Comment or Rating]
George Duke wrote on Wed, Mar 16, 2011 05:58 PM UTC:Good ★★★★
Cvs#75 are going to take more time to properly cross-compare. Next Day 76 17.3.11 generates cv #76 and never commented, or looked at, GraTia may have significance more than usual in being the only 'Gilman' both six-lettered and starting with the same authorial 'G'. The pieces are all good or very good because immediately recognizable; and there are some neat newly-invented ones. From the Intro both Grande Acedrex and Tamerlane's are appealing and the object is to combine them. This may be about the first use of Panda and Bear, who are weaker Rook and Bishop respectively that nevertheless may traverse the board, or some boards all the way but one. Contrast Panda and Bear to Ramayana Buddha and Rakshasa who become also Rook and Bishop respectively strengthened as much as possible. The Mutator of the subvariant indicated at the end, Win by Marriage, has not received enough attention yet, this GraTia only its third or so implemention. (There are other less used win conditions, one example being Win by Arrival as Maxima's goal squares, called throne and palace in other cvs.) Generalization similar to the Gilman GraTia subvariant win condition could allow win by acquiring piece-types of a total to a certain amount or in a certain series for entire new family of cvs. The elementary Win by Marriage inspiration could lead to sequencing winning states after Rummy or Poker or even word-forming Scrabble or crosswords. Rather than the platitude ''Checkmate,'' say ''Rummy'' and determine for sure if the winning state appears and holds. Win conditions alone can number very high in the thousands, let alone the chosen piece-types and the cvs themselves, whilst there should be never the end to these productions. Inshallah.

Cyclohex. 3-player round hex variant. (24x5, Cells: 120) [All Comments] [Add Comment or Rating]
George Duke wrote on Sat, Feb 12, 2011 10:33 PM UTC:Good ★★★★
13.February.2011 the 44th day generates cv#44, Cyclohex. Take the author's word that root-7 is the algebraic distance Sennight reaches right beyond Duchess. Mutually exclusive are Rook, Unicorn of 3 bindings, Sennight. Rook should allow 23 not 22 only to avoid null move. There are 19 pieces per side, leaving 21 spaces empty in array position between each army. Pieces move both ways, Pawns one way only. Grandduke, one-stepping Duchess, is King. Three player always lends itself to diplomacy if it works. Because of the narrow board, there is no interest to split up the Rooks as in AltOrth Hex. Unicorn only goes up to 4 steps, because the narrowness prevents a fifth step.

Crouching Stepper, Hidden Rider. Xiang Qi pieces' moves lengthen and shorten with location. (9x10, Cells: 90) [All Comments] [Add Comment or Rating]
George Duke wrote on Sat, Feb 12, 2011 06:03 PM UTC:Good ★★★★
12.February.2011 the 43rd day generates cv#43, C.S.H.R, never commented, never looked at. Generally, ignore Gilman's intro at first and go to piece-types. But on the way, notice here there are four colours not two, and 10x9 is xiangqi-size. All the pieces are ''capturable'' except the General. Pieces start off as Xiangqi pieces, and their move changes when they change to the second type of ''block.'' There are only two kinds of blocks. Each block is just a natural enough 2x3 of six squares. 90 divided by 6 is 15, and there happen to be 8 yellow-green 6-squares and 7 violet-purple 6-squares. To stress the concept cv, simply a piece is either in a yellow-green command area or else a violet-purple command area, which may or may not change after each time it moves. For example, the Rook in the corner is full-strength where he starts; whenever he should be moving later from violet-purple, he is only a Wazir. Thus Rook might go back and forth to Wazir, or instead might stay Rook so long as still within a yellow-green subset of squares. There are comparable switches or flips back and forth for each starting piece-type according to whether inside a violet-purple or yellow-green. (Later Baseball chess nonants, each 3x3 on 9x9 board, are a similar concept.)

Espionage chess. Spy can only be captured in turn after it has moved in 41-square variant. (7x7, Cells: 41) [All Comments] [Add Comment or Rating]
George Duke wrote on Thu, Jan 20, 2011 05:40 PM UTC:Excellent ★★★★★
Excellent. Posted ten years ago to the day.

Calorie Chess. Pieces have a limited amount of calories to move with, and have resorted to cannibalism! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
George Duke wrote on Mon, Jan 10, 2011 09:51 PM UTC:Good ★★★★
Pawns must only have 1 since they can only move 6 times, and '7' for them would not make complete sense. So what is the maximum number of moves? 31 + 8 + (7x7) = 88 moves. A hundred-move game-score is impossible. The strategy could be to budget and balance so many or most pieces move about the same number of times.

Retrochess. Play chess from the end of the game backwards. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
George Duke wrote on Fri, Jan 7, 2011 04:08 PM UTC:Good ★★★★
Good concept game. The devil is in the detail. Too bad Retrochess, with each move a retraction by definition, has a lot of problems going from century-old Problem Theme to any playable CV. Not only retraction, each move by worthy rules has to be an Un-take up to a point actually, or else games go on forever. See comments in the article as well as these same ''all comments.'' Nothing would be seeming to work right all the way down the line. The best solution, not yet mentioned, is to give up on 8x8 and play them standard Los Alamos 6x6. Or at very most some deviant Congo 7x7. All dealing with is another of several hundred available Mutators, applicable to all the 4000-6000 cvs around. Still, it is good to try for 64-square embodiment, just don't publish til getting it right. After all, what involves any annotation, say hypothetical Kasparov of some hypothetical Anand-Carlsen, but ''retro-analytic,'' computer-driven post mortem, rather kin to this same thing of Betza/Neto, made into the site-compulsory cv game? The technical chess term instead refers to the constructions linked at two outside in CVPage article ''Retrograde Analysis Corner,'' not regular annotation in f.i.d.e. of course. In Betza/Neto here, how long to reach ''no legal retraction'' and the flurry of problems addressed should be soluble at once on 1950s Los Alamos; and the reverse-play of that one may even become non-trivial. Unfortunately it is dangerous rashly to get more specific generalizing the ''Retro'' class -- required Un-takes only every second or third move and all that -- to alternative cvs. The category was just fine as a problem theme all the 20th century until Betza gummed it up.

Diagonal Oblong Chess. The board is an oblong in diagonal direction. By Shi Ji. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
George Duke wrote on Tue, Jan 4, 2011 06:22 PM UTC:Excellent ★★★★★
Guarding the Queen appears to be unique innovation, disguised in the re-oriented board. It may never have been done before, though could technically be brought under umbrella of a double-mover. Switch to the over 95% of CVs on rectangles of squares, all 4000 of them, exclusive of their subvariants. Is there not often a need, different from castling, for Queen to be protected on early exit, thereby encouraging risk? The principle could apply widely from Gothic to Grotesque, from Fischer to Grand, Mastodon to Wildebeest, Courier de la Dama, Falcon, Sissa, Unicorn Great; and improve probably majority of such rules-sets. Remarkable. It could be either Bishop or Rook from one cv to other, and there could be different clearance requirements thinkable. Of course, ''guarding the queen'' as mere expression carries some baggage, in literature and practice, from recent genocidal colonial days, a sort of gentleman's agreement to warn of attack addressed to playing-level of some mediocre, necessary functionary. Other objective of Bishop-stengthening is still left unaddressed as of now.

George Duke wrote on Tue, Jan 4, 2011 05:18 PM UTC:Good ★★★★
This is the same as any rectangle of squares. It is decidedly not, and no way claims to be, Betzan ''Recta-hexing,'' which creates different hexagonal connectivity. Instead, the diamond style here (and see Shi Ji's references in similarities) is a different way to visualize ordinary CV boards, that is all. Each interior square has eight adjacencies, four of each type, the same as usual. It effects rearrangement of the board, points to line-segment, and line to point; and we can take ''Diagonal Oblong'' and go back again by stretch and bend, changing each line to point and point to line, careful to preserve each connection. Two corners still have the regular three adjacencies. What exactly happens though to the expected other two corners, for follow-up? If putting the other two corners in, then which two squares do not belong to get back to 64? And how to word the rules to distinguish the apparent variant Bishop and Rook of D.O? Balbo's Chess(1974) cited is one saw-tooth board, more to do with how big each file is; saw-tooth yields the perimetre-Rook, though not used at Balbo's. Is the present board 8x8 or 4x16? ''Guard your Queen'' was once standard courtesy; and now is Guarding the Queen with the Bishop, as option explained here, among not so many unique innovations in too repetitive last couple of years?

Free Placement. Game starts with players alternatingly placing pieces on board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
George Duke wrote on Fri, Dec 10, 2010 05:21 PM UTC:Good ★★★★
At ABC Shi Ji says, let players find out best.... Unlike Transcendental and unlike Fischer/Alexandre Random Chess reinvented during the 1990s, in Free Placement of Cooper, players place strategically and the other does not have to match any particular symmetry. ''There are a seemingly endless number of possibilities,'' exudes author Cooper. As well, Big Board is a free placement chess of 100 squares also having only the 6 piece-types R,N,B,Q,K,P. Involved is only the placement aspect if wanting free choice there, to the extent of constraint that player places on own 4/5-rank side. Shi Ji means set standard arrays to be determined ultimately by the players, and on top of that the retention of different armies by ABC template design. Of course Cavebear Stroud's putting the tri-compound in the corner is about the worst. It is meant to be instructive. Following CVPage prolificist logic, any dissident designer can put the tri-compound on file d instead of the 'a' and call it a new CV, or at least ''subvariant'' for courtesy to Stroud. That is why the placement aspect and the piece-type generating aspect need to be merged to make any progress. Free Placement is not a different armies version of CV, like ABC, but it could be made to be; that is, a Mutator for any different or same army/armies, drawing on players' own educated opinions on a case basis of the starting array that is best for them.

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