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Big Outer Chess
(B.O. Chess)
Created by Peter Blanchard
(copyright 1999 Peter Blanchard)
Intro and motivation
B.O. Chess is designed with two goals in mind.
First, as with many large chess variants, B.O. Chess hopes to provide a
spacious game. The second goal for B.O. Chess is to de-emphasize the
center of the board by providing "outer" pieces which actually lose power
when they move close to the center.
The board is 12 by 12 with an additional squares on each corner extending
the main diagonals. The board is divided into 3 zones: The central zone
consists of the 16 squares in the center of the board. The mid-zone
surrounds the center and consists of the 48 squares which are no more than
2 squares away from a central square (diagonally or orthogonally). The
outer zone consists of the remaining 84 squares around the edge of the
board which are more then 2 squares away from the center. As will be
explained fully below, the three outer pieces, the (outer) Knight, the
Matriarch (Outer Queen), and the (outer) Jumper lose range as they move
closer to the center. The Matriarch, for example, has the full power of a
queen from the outer zone, but can't attack the king's square from the
central zone! On the other hand, while she can attack the king's square
from the mid-zone, she can't attack outer squares on the opposite side of
the board.
This game can be played via email on
Richard's Play-By-eMail Server.
Basic Rules
As a main stream chess variant, B.O. Chess gets most of its rules
from standard chess. All rules concerning draws, perpetual check, etc.
apply. The game ends in the same way standard chess does: by check-mating
the opposing king.
Piece Movement
- Pawns may move up to 4 squares on their first move. After the
first move a pawn may always move forward one or two squares except when
moving to the last rank. A pawn may only move to the last rank by moving
forward one square. A pawn reaching the last rank promotes to any piece
except king or pawn. Thus it takes at least five moves for a pawn to
promote. Except for en passent, pawns capture exactly as they do in
standard chess. En Passent capture is allowed immediately following a
turn in which a pawn has moved past the square attacked by an opposing
pawn on an adjacent file. The capturing pawn moves in the usual way to
the square it attacks. Note that En Passent capture is not only a
possibility after a pawn's first move, but also after any pawn move of 2
squares.
- The standard chess pieces: Rook (R,*R), Bishop (B,*B*), Queen
(Q,*Q), and King (K,*K*) move and capture exactly as in standard chess.
The ranges of the Rook, Bishop, and Queen extend to the entire board.
- Castling is permitted under exactly the same rules as
ordinary chess, except that the King moves 3 squares instead of 2. The
squares between the King and the rook to be moved must all be empty and
not under attack, and the King the rook may not have moved.
- The Guard (G,*G*) takes the place of the ordinary knight in
B.O. Chess. The guard moves and captures at any adjacent diagonal square,
and also leaps and captures in a 3x1 "L"-shape: 3 squares forward,
backward or sideways followed by one square in a perpendicular direction.
- The Matriarch (M, *M*) (or Outer Queen) moves as a standard
queen from the outer zone. A Matriarch on a square in the mid-zone moves
as a standard queen, but no more than 6 squares in any direction. A
Matriarch on a square in the central zone moves as a standard queen, but
no more than than 3 squares in any direction.
- The Jumper (J, *J*) is an outer piece which can always move
and capture like a king, one square in any direction. In addition, a
jumper in the outer zone may leap and capture 3 squares forward, backward,
sideways, or diagonally. In the same way, a jumper in the mid-zone may
move one square in any direction, or leap and capture 2 squares forward,
backward, sideways, or diagonally. Jumpers in the central zone may move
and caputer only one square in any direction.
- From the central zone the Outer Knight (N, *N*) leaps and
captures exactly as an ordinary knight. From the mid-zone an Outer Knight
leaps "3x1" or "2x2": i.e. 3 squares forward or backward and 1 square
sideways, 3 squares sideways and 1 squares forward or backward, or 2
squares forward or backward and 2 squares sideways. From the outer zone
the Outer Knight leaps "4x1" or "3x2".
Initial Position and Notation
- Notation is much like algebraic notation for ordinary chess.
Ranks are numbered 1-12. Files have letters a-l. The additional corner
squares are numbered C1,C2,C3,C4, starting on White's King side and going
around counter-clockwise.
- A diagram of the initial position of the pieces is given
below. Knights start in the corner squares C1,C2,C3, The other white
pieces are arranged in rank 1 in the order: J R M G B K Q B G M R J.
Twelve white pawns start out in the squares of rank 2. Black's initial
position is a mirror image of White's.
- Diagram of the board with initial position and zones:
+---+ +---+
C4 |*N*| a b c d e f g h i j k l |*N*| C3
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
12 |*J*|*R*|*M*|*G*|*B*|*K*|*Q*|*B*|*G*|*M*|*R*|*J*| 12
+---+---+---+---+---+---+---+---+---+---+---+---+
11 |*p*|*p*|*p*|*p*|*p*|*p*|*p*|*p*|*p*|*p*|*p*|*p*| 11
+---+---+###+###+###+###+###+###+###+###+---+---+
10 |:::| #:::| |:::| |:::| |:::| #:::| | 10
+---+---#---+---+---+---+---+---+---+---#---+---+
9 | |:::# |:::| |:::| |:::| |:::# |:::| 9
+---+---#---+---+###+###+###+###+---+---#---+---+
8 |:::| #:::| #:::| |:::| #:::| #:::| | 8
+---+---#---+---#---+---+---+---#---+---#---+---+
7 | |:::# |:::# |:::| |:::# |:::# |:::| 7
+---+---#---+---#---+---+---+---#---+---#---+---+
6 |:::| #:::| #:::| |:::| #:::| #:::| | 6
+---+---#---+---#---+---+---+---#---+---#---+---+
5 | |:::# |:::# |:::| |:::# |:::# |:::| 5
+---+---#---+---+###+###+###+###+---+---#---+---+
4 |:::| #:::| |:::| |:::| |:::| #:::| | 4
+---+---#---+---+---+---+---+---+---+---#---+---+
3 | |:::# |:::| |:::| |:::| |:::# |:::| 3
+---+---+###+###+###+###+###+###+###+###+---+---+
2 |:p:| p |:p:| p |:p:| p |:p:| p |:p:| p |:p:| p | 2
+---+---+---+---+---+---+---+---+---+---+---+---+
1 | J |:R:| M |:G:| B |:K:| Q |:B:| G |:M:| R |:J:| 1
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
C1 | N | a b c d e f g h i j k l |:N:| C2
+---+ +---+
Big Outer Chess (B.O. Chess) was created by Peter Blanchard for the Large
Chess Contest of the Chess Variant Pages. Please send comments to Peter
Blanchard at (email removed contact us for address) ison.edu. Enjoy!
(copyright 1999 Peter Blanchard)
Play It!
Use Zillions of Games
to play this game! If you have Zillions of Games installed, you can
download this game and play it.
This variant is an entry in the
1999 Large Variant contest.
Written by Peter Blanchard.
WWW page created: April 30, 1999.
Mar 2000: D. Howe added link to Richard's Play-By-eMail Server.
Last modified: Monday, December 22, 2008