Bilateral Chess
By Antoine Fourrière
Introduction
A lot of players feel - rightly, in my view - that it is a pity that neither
International Chess nor
Chinese Chess see the confrontation of the two
most enjoyable pieces, namely the Queen and the
Cannon. So, they devise bigger
and bigger boards. And, like in Chinese Chess, they lose the closed openings that
are one of the charms of the game of Western Chess.
In fact, openings are a lot of fun. Maybe learning the whole theory has become
unpalatable, but why should we do away with everything? I even wish to retain the
f7 weakness, and the unguarded Rooks.
The Knights aren't nearly as effective on a 10x10 board. Of the possible replacement
pieces, the Camel is too awkward,
and the Gnu too strong.
Omega Chess does better, with its
Champions and
Wizards, but it doesn't
feel right to end up with six short-range leapers.
As for the Cannon, why should it move Rook-wise and not Bishop-wise? To the
European Chess player it looks obvious that there is no logical explanation. But
can we really stomach two Chinese Cannons and two of their oblique counterparts?
No? Then how about using instead the
Leo? No, the Queen should keep its
preeminence. For that reason, and also for the sake of symmetry, I don't wish to
include
Griffons,
Gnus,
Marshalls or
Cardinals.
Moreover, on a 10x10 board, the Pawns have too much ground to cover for
promotion.
And a better player than myself would find other grievances.
Board and Setup
Bilateral Chess is played on a 12 x 8 board. (Yes, all chessboards are bilateral,
but that one may be more bilateral than most others.) The columns are labeled
y, z, a to j. (Thus, e4 retains its current meaning.)




















































































































- White
- King (K): e1
- Queen (Q): d1
- Lions (L): y1 j1
- Rooks (R): a1 h1
- Can(n)ons (P/V): z1 i1
- Bishops (B): c1 f1
- Knights (N): b1 g1
- Wizards (W): y2 j2
- Elephants (E): z2 i2
- Pawns: a1 b1 c1 d1 e1 f1 g1 h1
|
Black
King (K): e8
Queen (Q): d8
Lions (L): y8 j8
Rooks (R): a8 h8
Can(n)ons (P/V): z8 i8
Bishops (B): c8 f8
Knights (N): b8 g8
Wizards (W): y7 j7
Elephants (E): z7 i7
Pawns: a7 b7 c7 d7 e7 f7 g7 h7
|
The Pieces
The King, Queen, Rooks, Bishops, Knights and Pawns move as they do in
International Chess, but there are four new pieces: the Lion, the Can(n)on,
the Elephant and the Wizard.
-
The Lion is of the
Murray variety.
It leaps two squares, orthogonally or diagonally, so it is
restricted to a quarter of the board in the short term, but,
captures only like the King (this differs from the standard
Murray Lion which captures like a King or by its leaping move).
-
The Can(n)on is stronger than the
Pao, or Chinese Cannon, which
moves like the Rook, but hops over another piece of either side before
taking, or than the
Vao, aka Canon, which moves like
the Bishop, and hops just the same to take. But it is weaker than the
Leo (or maybe Cannnon?), which moves
and hops queenwise.
Like the Rotating Spearman from
Centennial Chess,
the Can(n)on is a flip piece.
At the end of its move, it becomes (or stays) orthogonal or diagonal. It may also
flip without moving. Since the Cannon is nearly as strong as the Rook, the
Can(n)on is probably a tad stronger. However, when in h5, it will never threaten
simultaneously a Rook in h8 and a King in e8, as would sometimes a Queen or a
Leo.
Before its first flip, the Can(n)on is set to move Rook-wise.
-
The Elephant is in no way related to the
Alfil. It moves like a
Wazir, one square
horizontally or vertically. A two-square opening move (not
necessarily in the same direction) is permitted. It doesn't capture. Still, it
can push an enemy piece if the next square is available (and existing). The
Elephant may be captured only by a King or a Pawn. It cannot be pushed by
another Elephant or paralyzed by a Wizard. Only a friendly Can(n)on can hop
over it.
-
The Wizard has overtones of
Omega Chess and
Ultima. It moves as a
Ferz, one square diagonally in any
direction. It may move two squares for its opening move, like the Pawn and the
Elephant, also not necessarily in the same direction. Thus it is more or less
colorbound. (The Elephant is of course responsible for the less.)
But there is much more to the Wizard.
To begin with, it lives in a three-dimensional world. To the Wizard, the
kingside and queenside are bent against each other. So, a Wizard in a5 can walk
to z4, z6, b4, b6, g5, h4, h6 and i5.
Besides, instead of moving, the Wizard can kill or paralyze.
It may capture a piece which is a Camel's ride away, that is, three squares on a
orthogonal direction and one in at right angles, provided the intermediate squares
are free. Our aforementioned Wizard can kill in z8 (and stay in a5) only if z6 and
a7 aren't occupied.
It may freeze a piece on an adjacent square (z5, a4, a6, b5 and h5 in our
above example). That piece won't move until the Wizard is taken, paralyzed,
pushed, or until it moves to a non-adjacent square.
I have chosen to represent it as a Knight/Bishop. (Not only the Camel and the
Firz are related to the Knight and the Bishop, but the whole picture looks very
much like a hunchback wizard with his hat!)
Rules
The game is conducted by the rules of
International Chess, except where noted
otherwise. Castling is unaffected.
A Pawn may promote into one of the four new pieces. If an adverse Elephant
pushes a Pawn to promotion, it is the owner of the Elephant who chooses how to
promote it. (I would bet on an Elephant rather than on a Queen.)
The Play of the Game
-
The (yet untested) game becomes slightly more tactical than International
Chess. However, the Elephant, the Wizard and to a lesser degree the Lion
are slow pieces. Besides, the Can(n)on cannot enter the 64 central squares
without an Elephant move or a flip. So, my guess is that the classical
openings should survive, though not up to the twentieth move.
-
The Can(n)on is stronger than the Rook after a couple of minor pieces have
been exchanged, but it becomes very weak in the end. (Still, King, Lion and
Can(n)on or Knight force mate, while King, Lion and bad Bishop gives a
sanctuary.)
-
Should the Wizard be stripped of its way of killing, or simply the lack of
Camels prove unbearable, I would add the four Omega Chess corner squares, but
with an extra rule: when the opposing King crosses the entire board to reach
the 8th rank, those corner squares are destroyed with
the pieces who are still lurking there. (Thus the King would sometimes mate
its entrapped opponent simply by reaching the 7th rank.)
Notation
Pz1/ means that the Can(n)on was a Pao (moves on Rook-lines) and shifts to a Vao
(moves on Bishop-lines), whether it was
already in z1 or not. Vxe5 means the Can(n)on takes diagonally in e5 and remains a
Vao. (Otherwise, it would be Vxe5/.)
Exg3 means that the Elephant has gone in g3 to push a piece.
Wxd6 means that the Wizard has killed or paralyzed a piece in d6. (The spell
depends of their relative positions. If the two Wizards are still in play, it will
often be necessary to specify the Wizard's column.)
L means Lion, of course.
Written by Antoine Fourrière.
WWW page created: September 14th, 2002.
Last modified: Sunday, April 1, 2012