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Relocation Chess

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One can, by a procedure of relocation, easily reconfigure the initial array according to the players' choice, thus, arguably, making the Fischer randomization procedure redundant. This also answers to the chessplayer's predilection for remaining in control. Rules:

The players can, before play begins, swap places of the king/queen and another piece except the rooks. Thus, if the king is swapped (relocated), the other piece (the relocatee) ends up on the king's square. If the queen is swapped, the relocatee ends up on the queen's square. One restriction is that the bishops mustn't end up on the same square colour. Note that black begins by making the initial swap. Alternatively he can choose to leave the position as it is. The white player then has the option to relocate his king or queen, whereupon he starts the game by making the first move. The method generates 64 different positions. Note that the king retains his castling rights even if it has been relocated.

With these relocation rules the rooks remain in their natural positions, and the bishops are always positioned so that there is still a choice to develop them on either of the queen's or the king's wing. This maintains the strategical ambiguity of the initial position, while sound positions are produced where no definitive advantage can be obtained. Black relocates first. Thusly white gets a chance to make a strategical decision and create an initiative, as in the standard position. Although the initial positions are, as such, a subgroup of Fischer Random, the two parties may choose different setups. Fischer Random castling is employed. King and rook end up on the same square as usual.

Note! Castling is done by dropping the king on the rook. This is to resolve ambiguites. (The players must themselves keep count of whether the king/rook have already been moved.) Moves are automated (point and click), but rules of check, etc., are ignored. At pawn promotion the player is asked about promotion piece.

Note! During the initial relocation phase, when a red pawn is visible, the player is compelled to pass the move by moving the red pawn. When a green pawn is visible, the player can either make a piece swap or pass the move (by moving the green pawn). You can only swap pieces by typing e.g. "swap e8 g8". When the relocation phase is over the number (1) shows up on the board.

Relocation Chess

A Zillions program and more information is here.

See also:

Chess64 (This is the randomized version of Relocation Chess. This also functions as a Chess64 position generator.)

Configuration Chess (a method that generates 400 positions).

Fischer Placement Chess (a method that generates a subset of FRC).

Chess400 (Configuration Random Chess).

Chess20 (Placement Random Chess).

Chess100 (Arrangement Random Chess).

Chess484 (Regroupment Random Chess).

This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.

By M Winther.
Web page created: 2009-04-25. Web page last updated: 2009-04-25