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@ Fergus Duniho[All Comments] [Add Comment or Rating]
Diceroller is Fire wrote on Mon, Sep 19, 2022 04:33 PM UTC in reply to H. G. Muller from Thu Jul 14 04:00 PM:

For Diagram Designer it is same? I uploaded my files in chessvariants , but what I should do to upload in Diagram Designer?


A Wizard for GAME-Code Generation. A tutorial on using the Play-Test Applet for automating Game Courier presets.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Tue, Sep 20, 2022 02:55 AM UTC:

Some time ago I tried using the game code wizard to make a preset for a large (18x18) game using a few crooked sliding pieces. Now I notice that one of them, the Hornet from Seenschach, works in the applet but not in the generated code. The way I defined it was Wafs(alar)7Wafsal(aral)7WzB. Part of the move works, but the zB seems to be ignored, even though the generated code appears to include those moves as well.


Insect Chess. On a 12x12 board. All pieces are insect and arachnid representations, with some unique pieces. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Tue, Sep 20, 2022 04:30 AM UTC:

This looks interesting, but I wonder how well it works allowing the maggots to move backwards.


Chess programs move making[Subject Thread] [Add Response]
H. G. Muller wrote on Tue, Sep 20, 2022 07:05 AM UTC in reply to Aurelian Florea from Mon Sep 19 11:00 AM:

That describes the 'policy head' of the NN, which is used to bias the move choice (which is otherwise based  on the number of visits of the move and that of the total for the node, and the move scores) when walking the tree from root to leaf for finding the next  leaf to expand. But my understanding was that when the leaf is chosen and expanded, all daughters should receive a score from the 'evaluation head' of the NN in the position after the move, rather than just inheriting their policy weight from the position before the move. These scores are then back-propagated towards the root, by including them in the average score of all nodes in the path to the expanded leaf.


Aurelian Florea wrote on Tue, Sep 20, 2022 07:54 AM UTC in reply to H. G. Muller from 07:05 AM:

I do not understand "tgat". You probably meant that.


H. G. Muller wrote on Tue, Sep 20, 2022 08:07 AM UTC in reply to Aurelian Florea from 07:54 AM:

Indeed. Hard to avoid typos on these virtual keyboards of Android devices... I corrected it.


Aurelian Florea wrote on Tue, Sep 20, 2022 12:06 PM UTC in reply to H. G. Muller from 07:05 AM:

I'm not sure I understand what you say, HG!


Gerd Degens wrote on Tue, Sep 20, 2022 04:25 PM UTC in reply to Aurelian Florea from 12:06 PM:

What is not understandable? Typo! What else.
By the way, details about programming are not clear for most people. How to deal with it?


Aurelian Florea wrote on Tue, Sep 20, 2022 04:40 PM UTC in reply to Gerd Degens from 04:25 PM:

I did not meant the typo!


Greg Strong wrote on Tue, Sep 20, 2022 05:18 PM UTC in reply to Gerd Degens from 04:25 PM:

By the way, details about programming are not clear for most people. How to deal with it?

I don't think there is any "fix" to this issue.  I am not sure there is any issue at all.  Some conversations are going to involve things other people don't understand.  That said, the talkchess forums are the usual place for these kinds of discussions, but I am happy to have some discussion here as well.  Some people who are not chess programmers may still be interested in whether the new neural-network techniques being applied to orthodox chess can be applied to chess variants.


Gerd Degens wrote on Thu, Sep 22, 2022 06:41 AM UTC in reply to Greg Strong from Tue Sep 20 05:18 PM:

That sounds plausible.


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
💡📝H. G. Muller wrote on Thu, Sep 22, 2022 09:50 AM UTC in reply to Gerd Degens from Mon Aug 15 06:36 AM:

I have somewhat of a dilemma concerning the move notation for castling in the Interactive Diagram. Normally King-side castling is O-O, Queen-side castling is O-O-O, both for white and black. This then corresponds to short and long castling, respectively.

But what if the Kings start closer to the a-file? Would it still make sense to keep calling the a-side the Queen side, and use O-O-O for that castling. I know that the official notation for Chess960 does this, but that is really another case, because the King there can start anywhere, but at least ends on the c-file, like in orthodox Q-side castling. So it is indeed like a long castling, only with messed-up initial position because of the shuffling.

But what if the King in a-side castling ended on the b-file. Does it still deserve to be written as O-O-O? I encountered this problem in Elven Chess, which is unusual in that it has rotation symmetry rather than reflection symmetry in the initial setup; usually variants that have that do not have castling, but Elven Chess does. The white King starts on the f-file, and moves 3 spaces to i1 on the 10-wide board. So it would be normal to call that O-O, and the castling to c1 O-O-O.

But now what for black? His King starts on e10, and castling would bring it to b10 or h10. I would be inclined to call the castling to b10 O-O now, not O-O-O.

Any ideas what we should elevate to standard here?


Greg Strong wrote on Thu, Sep 22, 2022 03:06 PM UTC in reply to H. G. Muller from 09:50 AM:

I don't think the O-O, O-O-O thing scales very well. What about games with an odd number of files and the King starts in the middle?


Daniel Zacharias wrote on Thu, Sep 22, 2022 09:17 PM UTC in reply to H. G. Muller from 09:50 AM:

You could just use O-O for everything along with the king's destination square, like O-O b1. If you want to preserve O-O-O, it could be understood as referring to the left half of the board from White's perspective, while O-O refers to the right half.


Greg Strong wrote on Thu, Sep 22, 2022 11:09 PM UTC in reply to Daniel Zacharias from 09:17 PM:

You could just use O-O for everything along with the king's destination square, like O-O b1

You could.  But, at that point, I would ask what value the "O-O" is bringing.  Wouldn't the more standard "e1b1" also accomplish that?  Although, I guess this would address the issue with (e.g., Wildebeest Chess) where the King can move a single space and still castle.  Perhaps if either "O-O" or "O-O-O" is followed by the notation of a square, it would mean castling to that square (and there would be no difference between "O-O" and "O-O-O")


💡📝H. G. Muller wrote on Fri, Sep 23, 2022 06:30 AM UTC in reply to Greg Strong from Thu Sep 22 11:09 PM:

To solve the ambiguity problem in 1-step castling (or in other castlings where the castling piece can also move multiple squares on its own, such as that silly 'guarding' of the Queen in Enhanced Omega Chess), the Diagram uses the tilde instead of the hyphen (or nothing) as connecting sign for indicating castlings, like K~d1. But I like to stick to conventional SAN where this is possible.


Aurelian Florea wrote on Fri, Sep 23, 2022 06:49 AM UTC in reply to H. G. Muller from 06:30 AM:

Well, I'd like to point out the grand apothecary chess games where you may castle in four ways with 2 different pieces!


Aurelian Florea wrote on Fri, Sep 23, 2022 06:50 AM UTC in reply to H. G. Muller from 06:30 AM:

I think the most general solution is to point out both moves and then add a simple "c" for example.


Sac Chess. Game with 60 pieces. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on Sat, Sep 24, 2022 09:40 AM UTC:

The Chancellors ar missing in the diagrams.


💡📝Kevin Pacey wrote on Sat, Sep 24, 2022 01:21 PM UTC:

Hi H.G.:

I didn't change anything for the longest time in the diagrams on the Sac Chess rules page. I assumed the chancellors disappearing might have resulted from something Fergus (or someone else) changed on CVP website, Game Courier or the Diagram Designer. Right now I haven't tried to edit a rules page myself for so long (if that's what needs to be done) that I'm afraid I might make things worse.


H. G. Muller wrote on Sat, Sep 24, 2022 02:33 PM UTC in reply to Kevin Pacey from 01:21 PM:

I guess the diagrams are generated 'on the fly'. So probably the image file for the chancellor was renamed.

And now that you are here: I have been commenting a Sac Chess game for Jean-Louis' new book, and I noticed that after castling the King is really still very unsafe. Because it is still directly behind the Pawn shield. So castling really seems a bad idea. It seems much better to quickly move out an Amazon to f3/f8 or e2/e9, and then hide the King away on g1/g10. The Rook is then not trapped, and can get out once the minors are developed, and the Sailor can be moved to i2/i9 to protect the Pawn Shield. The Judge, Archbishop and Chancelor can then get out over h1/h10, g2/g9 and h2/h2, respectively.Leaving the King behind an enormous 'wall of power'.

Does that make sense?


💡📝Kevin Pacey wrote on Sat, Sep 24, 2022 03:27 PM UTC:

I'd hoped that castling would often come in handy, but there have been a couple of games, so far, where my opponents have dropped their K back a rank against me (likely after an Amazon move to third or second rank - one possible drawback might be if said Amazon ever has to retreat somewhere with loss of time). Castling kingside followed by shifting my K sideways one more square is something I often do, though maybe out of habit from chess (somewhat unrelated, Play Tester recently championed the idea of quickly charging the pawn in front of his Sailor on the kingside, even before either side may have castled).

The more space you have control of on a side of the board, the safer it is to castle there, I suppose. If Black plays a French Defence analogue, for example, then kingside castling seems nice enough for White. Not only that, but if a centre file is about to get opened early, castling may be a good idea. Sac Chess is still relatively unexplored, of course. I thought I'd sensed some unexpected defects to its design (compared to chess, at least) since inventing it, but at least it's being played more often again lately (though I'm always one of the players). Bishop(s) (and later Missionaries) flying out to the edge of the board, especially of the queenside, for example (the Sailor pawn charge may be another).

I'd also hoped when designing the game that the Judges (Centaurs) on the wings would help to guard a castled K for a long time. Castling queenside seems like it's usually quite unsafe, even compared to chess. The K is still likely unsafe in the middle for a couple of moves at the least. I'd secretly hoped to be the first one to castle queenside in a Sac Chess Game Courier game, but Fergus beat me to it when playing someone else. It's also easier to discourage or prevent castling queenside in the first place than in chess, it seems.


Avatar Chess. Game with avatars that can assume any piece of chess, depending on the fields of the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Gerd Degens wrote on Sat, Sep 24, 2022 04:25 PM UTC in reply to Gerd Degens from Wed Sep 14 06:53 PM:

I would like to see similar discussions around 'AC'.


Kevin Pacey wrote on Sat, Sep 24, 2022 06:04 PM UTC:

Testing the game first with actual play, say using a preset on this website's Game Courier, would give players and viewers much clearer ideas about how any complex strategies might unfold in typical games.

Because the game is not played on a board that uses plain graphics (like a chess board), you (or someone else) may need the help of a CVP site editor or the webmaster to get the graphics of the board onto this website, for subsequent use on Game Courier when you (or someone else) will go about making a preset.


Caïssa Britannia. British themed variant with Lions, Unicorns, Dragons, Anglican Bishops, and a royal Queen. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
David Haft wrote on Sat, Sep 24, 2022 08:08 PM UTC:

The ZoG file doesn't seem to work, giving error 'The following bitmap couldn't be loaded: "images\boards\rwb10x10bmp" '

If you could advise on a fix, I'd love to play this


The Fairychess Include File Tutorial. How to use the fairychess include file to program games for Game Courier.[All Comments] [Add Comment or Rating]
Jean-Louis Cazaux wrote on Sat, Sep 24, 2022 10:17 PM UTC:

Would it be possible to add a Wildebeest (=Knight+Camel) to this fairychess? Thank you


Jetan: The Martian Chess of Edgar Rice Burroughs. Book about jetan. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Fredrik Ekman wrote on Sat, Sep 24, 2022 10:37 PM UTC:

This is not a game in itself, but a book about a game. I found no other way to create a page about it, so I hope this works out. Let me know otherwise.


Caïssa Britannia. British themed variant with Lions, Unicorns, Dragons, Anglican Bishops, and a royal Queen. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Greg Strong wrote on Sat, Sep 24, 2022 10:40 PM UTC in reply to David Haft from 08:08 PM:

You can play this with the latest ChessV release candidate: ChessV 2.3 RC2

Just unzip and run the EXE.


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