Comments/Ratings for a Single Item
Fergus,
Google Groups is an alternative.
groups.google.com
are you aware?
I was not. Thanks for bringing this to my attention.
As of December 15 we will need a new mailing list for open invitations from Game Courier.
Does anyone know of any viable alternatives? I do not want to use the chessvariants.com server for this.
Hi Fergus
are you aware?
= = =
Announcement: End of Yahoo Groups We’re shutting down the Yahoo Groups website on December 15, 2020 and members will no longer be able to send or receive emails from Yahoo Groups. Yahoo Mail features will continue to function as expected and there will be no changes to your Yahoo Mail account, emails, photos or other inbox content. There will also be no changes to other Yahoo properties or services. You can find more information about the Yahoo Groups shutdown and alternative service options on this help page.
https://groups.yahoo.com/neo/groups/cvgameroom/info
= = =
As of December 15 we will need a new mailing list for open invitations from Game Courier.
I have accepted these days 2 challenges as white and I got black (as the default). One was shako and the other is opulent chess. Is this a problem of mine or of the website?
Moving by mouse or tap is now enabled again. Since the NAME and ID values on the input field are different, I got confused and made them the same. I have now restored the correct ID.
Is there a GAME code command for setting the board to a given FEN code? I am currently looking into the issue of handling shuffle games. But because potentially every square on the board could be involved in a shuffle, it seems a good idea to store the entire board in a constant, like setconst startshuffle fencode; . The trick is to set up the board from the retreived constant, if that existed.
[Edit] Or would it be better to copy and restore the $space system variable, though
setconst startshuffle $space; setsystem space const startshuffle;
?
[Edit2] Well, the latter seems to work, so I suppose I can stick to that. But something else: I tried shuffle #a; , where a is an array of coordinates. But that doesn't do anything. Apparently shuffle wants to have the list of coordinates it should shuffle as literals. I could not think of any better way than joining all array elements in a for-next loop into a space-separated text string, append that to the string "shuffle", and apply eval to it. Isn't there really any simpler way to do that?
As far as I can tell, the inability to move with the mouse is unrelated to making legal moves available in autocomplete. I turned it off, but it didn't fix the problem. So, I turned it back on. I will look into this further after breakfast.
That is an improvement. I like how it assumes the move is complete after a non-capturing first step. I also like the "pass" button. Yes, a pre-selected lion would be an improvement.
How do you like the method for entering Lion moves as it is used here? And would you consider it an improvement if the screen for the second leg appeared with the Lion already pre-selected, so that you would immediately see its final destinations highlighted, rather than having to click it again for that?
Yeah, I liked how it was before better. The dropdown menu of legal moves is a good addition, so long as it doesn't interfere with a player's ability to click and move as one would normally do. I could see myself using the dropdown menu to enter lion moves (chu shogi) in the future, even considering the time it would take to scroll through 100+ legal moves.
The same is true for me also. I think there was a tweak to the base code related to legal moves. When you mouse click your piece in the past a gray square came up. This does not occur anymore.
For some reason I'm not being allowed to move in any of my 6 current games in progress where it's my turn, as far as I can tell.
[edit: I've been able to enter moves manually, but still not by mouse clicking.]
For reasons unknown, the host went down for almost three hours today. I compensated interrupted games by three hours.
Once again, the site was offline, and I booted it back up. This time, it was down for nearly 14 hours, and I discounted that much from interrupted moves.
I left out a semicolon when I updated the timeleft.php file earlier. So I fixed that and changed the time it discounts for the latest interruption to 6 hours.
Currently I can only access my/(other people's) untimed games, whether it's my turn to move or not. Otherwise, nothing shows for timed games in progress, whether my move or not. Invitations that are timed do show, at least.
Must be early. Still can't access any active timed games
I found the site down this afternoon and booted it back up. Since the last move had been made almost four hours ago, I modified Game Courier to take off four hours from any move interrupted by this downtime.
I found the site down this morning, and when I booted it back up, the last log was over 18 hours ago. So, I modified Game Courier to take 19 hours off the time for any move interrupted by this downtime.
It looks like the site was down over 11 hours today. I have programmed Game Courier to give an extra 12 hours to anyone whose move was interrupted by this downtime.
The last Kibbitz comment was 438 days ago. When I got rid of the play subdomain and put everything on one main domain, I started using the same footers for all pages. It looks like I did not add Kibbitzing code to the main footer that replaced the play subdomain's footer. I'll get on that in a while.
It seems that posting kibbitz comments isn't available anymore?
I found a line of HTML that included "{$userid}" for inserting the value of the $userid variable, and I changed it to a PHP echo statement.
As a temporary solution for users facing this problem would be to just use multiple tabs. This way the inconvenience is out and least until an opponet makes a move :)!
25 comments displayed
Permalink to the exact comments currently displayed.
Isn't that just a web-based continuation of Usenet? Do Google groups work as mailing lists like Yahoo! groups did?