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Fairyranga. Game based on Chaturanga & Makruk with Southeastern, Mongolian and even Russian elements. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Bob Greenwade wrote on Sun, Mar 24 09:25 PM UTC in reply to Jean-Louis Cazaux from 05:15 PM:

I like it too, very much. I agree with Florin that the text is not well promoting this variant. Maybe someone with better English than me could help Lev in re-phrasing his presentation. That game would deserve it.

This is a case where I wish there was some sort of private-messaging system here; I'd privately send Lev the full text in well-proofread English. (Or, if he could somehow grant me the power to edit it thus, though that may be beyond the Editors' ability to implement.)


Jean-Louis Cazaux wrote on Sun, Mar 24 05:15 PM UTC in reply to Daniel Zacharias from 03:24 PM:Good ★★★★

I like it too, very much. I agree with Florin that the text is not well promoting this variant. Maybe someone with better English than me could help Lev in re-phrasing his presentation. That game would deserve it.


Daniel Zacharias wrote on Sun, Mar 24 03:24 PM UTC:

I like the idea of the Silver Elephant. This would be fun to try.


💡📝Lev Grigoriev wrote on Sun, Mar 24 11:20 AM UTC in reply to Florin Lupusoru from 09:41 AM:

Made a tour on my pages to fix so. Not everywhere but still


Florin Lupusoru wrote on Sun, Mar 24 09:41 AM UTC:

Suddenly created variant of

Do you start all your games with these words? I understand that not everyone speaks good English here, but you can have a look at some other games, or get some writing help from Chat GPT. 

This "Suddenly created variant of" sounds childish and unprofessional. 


🔔Notification on Sun, Mar 24 09:05 AM UTC:

The author, Lev Grigoriev, has updated this page.


David Paulowich wrote on Wed, Mar 20 10:05 PM UTC:

Diceroller is Fire wrote on Tue, Jan 23 12:41 AM AST: "... {to him} так что добрый день, рад Вас видеть; я правильно понял, что Вы на сайте с 2000-х?"

I joined this site in 1996. Currently working on Alice Courier Chess - the Courier piece moves like a Dragon Horse.

Sorry, I usually skip over comments in the Cyrillic alphabet - it has been long time since I took Russian in university. My grandparents came to Canada from the Austro-Hungarian Empire in 1910. They spoke Romanian and German.


H. G. Muller wrote on Sat, Feb 17 08:03 AM UTC in reply to A. M. DeWitt from 02:42 AM:

The Interactive Diagram can enforce a limit of one Tsarevna at the time by initially puting one Tsarevna in hand, letting captured pieces go to the hand of the owner, and specifying the Tsarevna must come from the hand in promoChoice. It could enforce maximally three times promotion to Tsarevna by having it come from the hand, and putting three of them initially there, without returning them on capture. But it cannot enforce both at once.

The thee times rule seems completely pointless, though. I understand you want to create a possibility that one has to checkmate with two Frogs, but this rule is very unlikely to do it. The Tsarevna is a strong piece, and promotion to it will have a large probability of being decisive. The probability that a game would not yet been decided after three such promotions is vanishingly small. To have any effect, the limit on promotion to Tsarevna should be lowered to one. Otherwise you might as well not have any limit at all.


A. M. DeWitt wrote on Sat, Feb 17 02:42 AM UTC:

I have approved this page, since it does what it needs to do and looks decent.
Personally, I would recommend making the 3-Tsarevna limit optional. Take it for what you will.


A. M. DeWitt wrote on Tue, Feb 13 08:11 PM UTC in reply to Diceroller is Fire from Mon Feb 12 07:23 PM:

There's no garauntee that players will get five Frogs in the first place (which is required for checkmate with two Frogs to happen at all with the limit surpassed), since pieces are removed from the game as in Chess. And from what I can tell, there is no way to tell how many Tsarevnas one has obtained over the course of a game with the equipment one has on the board. except through looking at the game log, and most players don't keep track of that when playing over-the-board.


Diceroller is Fire wrote on Mon, Feb 12 07:23 PM UTC in reply to A. M. DeWitt from 06:55 PM:

When three Frogs became Tsarevnas and pass away, player has to checkmate with 2 Frogs which’s amusing. That’s the main idea of that rule.


A. M. DeWitt wrote on Mon, Feb 12 06:55 PM UTC in reply to Diceroller is Fire from Sat Feb 10 09:48 AM:

Unfortunately, only three player's Frogs per game can promote to Tsarevnas.

Do you mean to say here that only three Frogs per player can promote to Tsarevnas?

This rule is unnecessary in my opinion, as there is already a limit on how many Tsarevnas can be on the board at a time, and the piece that promotes to it, the Frog, cannot deliver checkmate by itself.


Diceroller is Fire wrote on Sat, Feb 10 09:48 AM UTC in reply to A. M. DeWitt from Fri Jan 26 03:33 PM:

Edited, please watch what’s done)


A. M. DeWitt wrote on Fri, Jan 26 03:33 PM UTC:

I have a question about the limit on the number of Tsarevna. How will you know when the limit is reached? It seems to me that there is no clear way to tell, based on what information would be available as you play the game over-the-board. Also, is this limit to three Frog promotions per game applied to each player separately, or is it shared between both players?

Also, do all the rules of standard Chess apply except where contradicted?

Otherwise, the page looks good, save for a few errors in your English (probably owing to you speaking Russion).


Kevin Pacey wrote on Tue, Jan 23 05:18 AM UTC:

Jose Carrillo invented Silver Elephant Chess some years back, though his Silver Elephants are a tiny bit more mobile (however, see David's comment earlier for a precedent for that elephant, by another name):

https://www.chessvariants.org/invention/silver-elephant-chess


Diceroller is Fire wrote on Tue, Jan 23 04:41 AM UTC:

I won’t do that. My Elephant is Silver.

But it’s good to see my neighbor online after he was offline for a while, {to him} так что добрый день, рад Вас видеть; я правильно понял, что Вы на сайте с 2000-х?


Bob Greenwade wrote on Tue, Jan 23 12:51 AM UTC in reply to David Paulowich from 12:42 AM:

Trivially, there's also the White Elephant in Tai Shogi (bBW2fF2).


David Paulowich wrote on Tue, Jan 23 12:42 AM UTC:

One observation: if you add a forward only Dababba move to the Silver Elephant piece in this game, you will have the Great Elephant in White Elephant Chess by Peter Aronson.


Diceroller is Fire wrote on Sat, Jan 20 09:59 AM UTC:

This is ready for your review.


Diceroller is Fire wrote on Thu, Jan 11 06:49 PM UTC in reply to Bn Em from Tue Jan 9 01:26 PM:

This is an additional rule? It's probably just me but the way it's positioned in the article makes it seems as if it should be derivable from the other rules…

In any case, I take it that means that a frog that reaches the far rank while there's already a Tsarevna on the board (or there have already been 3) simply remains as it is?

Made them bolder and done some minor editing. This is ready, yeah?


Bn Em wrote on Tue, Jan 9 01:26 PM UTC:

This is a really rather pleasant‐looking piece mix :‌) And an unusually ungimmicky (promotions aside — though in their way elegant too, particularly in the little detail that a promoted pawn needs at least two more moves to promote further) use of the Frog

Unfortunately, only three Frogs per game can promote to Tsarevnas

This is an additional rule? It's probably just me but the way it's positioned in the article makes it seems as if it should be derivable from the other rules…

In any case, I take it that means that a frog that reaches the far rank while there's already a Tsarevna on the board (or there have already been 3) simply remains as it is?

@Bob:

Peter Aronson almost went there, but decided to add the fD move too; as it stands the ‘Silverfearful’ appears only in a couple of obscure Gilman Shōgi variants as a promotee

@J‐L:

I didn't get the idiom either when I first encountered it in Aronson's write‐up (linked above), and haven't seen it anywhere else in the wild; apparently it goes back to Southeast‐Asian cultures, where white elephants were considered sacred, but receiving one could therefore ruin you as you had to maintain it but couldn't e.g. put it to work


HaruN Y wrote on Fri, Jan 5 06:35 AM UTC:
files=8 ranks=8 promoZone=0 promoChoice=NRFS graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png symmetry=none lightShade=#a94e21 darkShade=#a94e21 rimColor=#e9991c firstRank=1 pawn:P:fmWfcF:pawn:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7 morph=F/"/" knight:N:N:knight:b1,g1,,b8,g8 rook:R:R:rook:a1,h1,,a8,h8 frog:F:FH:frog:d1,,d8 morph=D fafu:S:FAfW:silvergeneral:c1,f1,,c8,f8 dragon king:D:RF:promotedrook: king:K:KisN:king:e1,,e8

Diceroller is Fire wrote on Wed, Jan 3 06:43 PM UTC in reply to Jean-Louis Cazaux from 06:35 AM:

Noted and edited.

This is ready to be published (?).


Jean-Louis Cazaux wrote on Wed, Jan 3 06:35 AM UTC:

@Lev:

  • Just to make sure: I understand all Frogs may promote right? I mean initial Frogs and promoted Pawns. Is that right?

  • You say: "You're probably familiar with concept of white elephant (which is, however, English idiom)." No, I guess not everyone is familiar with that. I'm not. Not everyone is American or English here. Please explain if this is necessary in the page.


Bob Greenwade wrote on Tue, Jan 2 11:03 PM UTC in reply to Jean-Louis Cazaux from Sun Dec 24 2023 01:02 PM:

I quite like this one, in particular the Silver Elephant. I don't think that move combination has ever appeared before; at least, I've never seen it.

BTW how to create different promotions through Play-Test applet for Game Courier preset? Is this ever implementable here?

I know it's doable, using Promotion Zones. I'll look for where that's been discussed and link it from here, if H.G. doesn't beat me to it.


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