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Comments by benr

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MSmanypawnrandomchessakadifferentneotericpawnsrandomchess[All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Fri, Jan 26 01:30 AM UTC in reply to A. M. DeWitt from 01:20 AM:

It's also, I think, miscategorized.

Not Usual Equipment, because you have to differentiate all the pawns.

Not dice: I don't think the use of dice in initial setup randomization counts (precedent?).

Not crossover: blending different chess variants doesn't count (or almost all of them would be in this category); it requires blending with some other, more different, game.


And what does "Price" mean?


FOOD FIGHT. Besides a Royal Chef, all the pieces are named after food items. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Fri, Jan 26 01:17 AM UTC in reply to A. M. DeWitt from 01:07 AM:

@A.M.: The What's New page relies on page contents being updated, not just the index information. You can manually update the Last Modification date from the edit index information page.


Google pop-up ads on CVP site[Subject Thread] [Add Response]
Ben Reiniger wrote on Thu, Jan 25 01:03 AM UTC in reply to Fergus Duniho from 12:58 AM:

This description doesn't fit:

smallish ads appear sneakily from bottom, going upward on my screen

and I've never seen such, and I expect they shouldn't be possible.


Divergent Dreamers. Army for Chess with Different Armies where pieces can only move when it has a neighbour. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Tue, Jan 23 01:23 AM UTC:

Here too I think it's important to at least say something about expected balance. Can ChessCraft provide automated playtesting?


Ultimajor. Ultima like game where each pieces are capable of checkmate with only their own King for support. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Tue, Jan 23 01:17 AM UTC:

The content of this item's Description should appear in the page content, maybe with some hints as to how such mates are accomplished.


Knavish Chess. Variant using square-board analogues to 6-way hex-board Dabbabas. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Mon, Jan 22 11:29 PM UTC:

Movement diagrams are fixed, but a separate issue: the 0th rank in the setup diagrams.

@FergusDuniho, I think I mentioned this in another comment (on a different page), but don't remember now where or whether a conclusion was reached.


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Mon, Jan 22 03:53 AM UTC in reply to Fergus Duniho from Sun Jan 21 05:51 PM:

I approve of the general idea. I think reviewing the votes for approvals will be important to avoid abuse, and IP address might not be sufficient. But sock-puppet control is hard; hopefully the nicheness of our site will make this less of a concern.

On 1, I'd suggest to keep more than just the last revision, but more-aggressive deletion (compared to the general revision deletion policy, whatever that turns out to be) would be fine. Furthermore, I think removing all the revisions upon approval would be reasonable.

Part of me would like a more nuanced notion of "member" and "contributor" for voting, but I don't have good ideas for it. I think about the Stack Exchange system of "reputation", but I don't think anything we track currently would efficiently represent familiarity with the site and/or chess variant expertise. And as long as editors continue to review approvals, we can handle things. (Should there be a sort of negative vote that members can contribute? "This rule is unclear, please revise before publishing"?) If we move forward with this, we might want to consider raising the publication bar if we see a lot of "low-confidence" votes, as an alternative to limiting voting ability.


Apostle Chess. Members-Only Game with hardcore pieces and metamorphoses into an apostle. (9x10, Cells: 90) [All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Fluky Chess. Fast-paced mini-chess variant with dice. (5x5, Cells: 25) [All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Sun, Jan 21 07:16 PM UTC:

The roll is obligatory, with three exceptions: if the move ends with a check, the piece reaches the last line as rook, bishop or knight, or if a pawn reaches the last line.

The first exclusion as written includes discovered check; is that intended?

The second exclusion sounds like it's there to prevent rolling a pawn and it being stuck; but maybe it fits better to force a roll, and if it lands pawn then the player immediately promotes (chooses a face)?


I've removed the Incomplete Information category. I don't think we include randomness in that definition, just deterministic information that's hidden (?).


Sloppy Slippers. (Updated!) An army consisting of slip-pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Sun, Jan 21 06:57 PM UTC:

This is an interesting theme.

Have you done any testing for balance?


Re-Ghost Chess. The last captured piece turns into leaping transparent ghost and isn’t able to capture but still can check. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Sun, Jan 21 06:53 PM UTC:
  1. Only one ghost can be in hand: do newly captured pieces disappear, or can you decide whether to replace the ghost in hand?
  2. Ghosts are captured as normal?
  3. Dropping a ghost from hand use a turn?
  4. The five turn wait isn't clear to me. A freshly captured piece has to wait 5 turns before returning, but what do you mean by the last ghost part?

@ Gerd Degens[All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Mon, Jan 15 04:57 PM UTC in reply to Gerd Degens from 04:49 PM:

H.G. is an editor, see Who is Behind the Chess Variant Pages?. (The two junior editors aren't active AFAIK.) But again, as he has said in a number of comments, his focus is more programmatical, including the IDs and now Jocly.

There is just one review queue, which can be viewed by anyone. (Glancing now, it looks like the oldest page needing review (not "Uncreated" or having red text suggesting an editor comment without response) is from Oct 1, so just over three months right now.) Work other than reviewing on the other hand is up to editors' discretion, but my last post mostly summarizes that difference in focuses.

Edit: The 'Man and Beast 09' has already been released! Kind of weird.

M&B was released in 2008, and broken by a website change circa 2019. As I alluded in the previous comment, I am fixing a 5-year-old mistake on our part.


Ben Reiniger wrote on Mon, Jan 15 04:28 PM UTC in reply to Gerd Degens from 04:12 PM:

The Man and Beast series has had broken diagrams for years now, at the fault of changed code in the Diagram Designer, and I am in a position to fix some of them.

The review queue has generally hovered between 3 and 6 months, filling up until I have a few hours free to spend reviewing. I try to review from oldest submission to newest. Fergus recently helped clear out some of the older pages, but I haven't seen Greg around; he may be out for a while. Fergus mostly focuses on the web backend, and H.G. on Interactive Diagrams and now Jocly.


Man and Beast 09: Mighty Like a Rose. Systematic naming of pieces following Curved, Crooked, or Bent paths.[All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Mon, Jan 15 04:13 PM UTC:

@FergusDuniho

This page has a broken diagram designer image; the URL

https://www.chessvariants.com/play/pbm/drawdiagram.php?
code=5--------------6-------------
2%7B%253%7D%7B%252%7D%7B%253%7D2------------
2%7B%252%7D%7B%251%7D%7B%251%7D%7B%252%7D2-----------
2%7B4%7D%7B%251%7D%7B1BI%7D%7B%251%7D%7B%253%7D2-----------
2%7B%252%7D%7B%251%7D%7B%251%7D%7B%252%7D2-2%7B%253%7D2------
2%7B%253%7D%7B%252%7D%7B%253%7D2-1%7B%252%7D2%7B%252%7D1------
6-%7B%253%7D2%7B%251%7D2%7B%253%7D------
5-2%7B%251%7D2%7B%251%7D2-----------
1%7B%252%7D2%7B_AS_RO%7D2%7B%252%7D1-----
2%7B%253%7D2-2%7B%251%7D2%7B%251%7D2-----
1%7B%252%7D2%7B%252%7D1-%7B%253%7D2%7B%251%7D2%7B%253%7D-----
%7B%253%7D1%7B%253%7D.%7B%253%7D1%7B%253%7D-1%7B%252%7D2%7B%252%7D1-----
2.2.2-2%7B%253%7D2-----
1%7B%252%7D%7B%253%7D%7B%251%7D%7B_JG_.ROQ%7D%7B%251%7D%7B%253%7D%7B%252%7D1-----------
2.2.2------------
%7B%253%7D1%7B%253%7D.%7B%253%7D1%7B%253%7D-------------
1%7B%252%7D2%7B%252%7D1--------------
2%7B%253%7D2-----
&cols=19&nocoordinates=on&set=alfaerie-many&shape=hhex&board=210.102.021.

(newlines added to prevent a long horizontal scroll) produces the error message

The color number 4 has not been assigned to a color. Make sure you assign color values to every color used.

Presumably this is something like {4}, but then this is another regression in the Designer, and we should seek out other pages that might have the issue. But there are lots of other examples on this page with circled numbers, maybe it's just missing a %? (Have I understood this correctly, that {%4} should produce a circled numeral 4, and that the brackets as well as the percent sign is being URL encoded, leading to the horrendous strings in the source here, like %7B%254%7D?


Hunterbeest. Large variant with one each of distinctive Nimrod pieces, and of similar set of oblique pieces. (11x10, Cells: 110) [All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Mon, Jan 15 03:49 PM UTC:

@FergusDuniho

I thought this was next on my list to fix the diagrams for (from a change in the diagram designer), but I'd already done the movement marker conversion. However, now I see that

  1. two of the piece images don't show up, using the combination codes B!R and R!B. In the setup diagram these pieces use B.R and B.R instead, and they show up. Was there yet another change to the diagram designer for which we need to scan the database for broken images, or was this an old mistake?

  2. in the setup diagram, the 0th rank displays offset (on my laptop); any idea what's wrong there?


. Members-Only Game with different queen and additional winning conditions. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

New Submissions for Review. A listing of all submissions still awaiting editorial approval.[All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Mon, Jan 8 10:49 PM UTC:

Fergus, please change the font color for last actions being Notification comments to green (or omit them in favor of the last action being the edit itself).


Mathematichess. A chess variant specially designed for mathematicians. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Tue, Jan 2 01:57 PM UTC:

I updated the royal push text to avoid the interpretation I had before. There are still two things left to explain about it:

  1. "lower" pieces: can a king push a queen, or does this just mean royals vs non?
  2. Can a queen push a piece two squares, if there is a joined territory?

@ Gerd Degens[All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Sat, Dec 30, 2023 03:11 PM UTC in reply to Gerd Degens from 08:46 AM:

Are you sure you mean the What's New text, and not the Item Description? The former only shows up a few places, most notably the What's New page, while the latter shows up in most index listings, content headers, etc. You can modify What's New text in the index information and while updating the text, but for now updating the Description has to be done by an editor.


Themed Chess Variants. A listing of chess variants based an various themes.[All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Sat, Dec 30, 2023 04:26 AM UTC in reply to Fergus Duniho from Fri Dec 29 06:11 PM:

I agree with most of this, but should spend some more time looking through the lists.

I don't like "stem" as the theme name, being too jargonic. I think two separate ones is fine, or even put math as a sub-theme of science. (This one will be huge depending on what exact criteria we place; board geometries are geometry, all 3d variants are math, ...)

I tend to think of "wargame" rather differently than "rpg". Wargame to me is more like Joe's variants, with lots of pieces moving in formations, while the descriptions here (esp. hit points, leveling up) sound more distictly like rpgs.


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Sat, Dec 30, 2023 04:09 AM UTC in reply to Fergus Duniho from Fri Dec 29 05:31 PM:

If you were to limit the revision deletion to groups of revisions by a single author within a certain timeframe (a week? a month?), would it lose most of the size savings? It would be nice, IMO, to keep a longer-term history of an article, while squashing a flurry of small changes into one larger one.

But also, saving the diffs instead, why would that break things? The deletion of a revision would just result in the squashing of the two diffs, right?


Mathematichess. A chess variant specially designed for mathematicians. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Sat, Dec 30, 2023 01:39 AM UTC in reply to Florin Lupusoru from Fri Dec 29 09:48 AM:

I had assumed the newly merged territory (d5+d6) would count the three black kings at d4, e5, and d7.

Also, the new territory created at e5 would give the white player even more points.

e5 isn't a territory at all, let alone for white.


Ben Reiniger wrote on Fri, Dec 29, 2023 03:15 AM UTC in reply to Ben Reiniger from Sun Dec 24 12:20 AM:

I've taken an editing pass, mostly moving passages around for better grouping. @Florin feel free to modify anything that I've changed, but I think the only actual rule difference I've made is regarding territories with tied contributions from the two players: since they make no difference to the comparative score of the two players, but I think counting them as positive makes the score that's up for grabs easier to understand, I like splitting the value instead of zeroing it out.

In re-reading and -writing, I still don't understand merged territories. Does "if they can control them" actually mean something? (What stops someone from putting two empty squares next to each other?) Is scoring modified in any meaningful way? (I did replace "8 settler", "5 settler" and "3 settler" territories by "center" "side" and "corner" resp. in the bonus section thinking that's what you meant, but I guess if you have joined or even diagonally adjacent territories they mean different things.)

I don't know how to set up a simulation in musketeer board painter.

In the example endgame, in the newest edition of the rules black would get another move after white passes. I haven't stared at it for any significant amount of time, but I think e5 pushes d5-c5 looks interesting, depending on joined territory rules. It would put three black kings on the horizontal boundary of the new territory, and if it qualifies for the bonus that's worth 240 total (original plus bonus)? Perhaps that also suggests there needs to be a rule about repetition: don't want two opposing royals pushing a single piece back and forth.


Themed Chess Variants. A listing of chess variants based an various themes.[All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Fri, Dec 29, 2023 02:37 AM UTC:

There were two recent requests to be added to this page:

But this page is a hard-coded html file last updated in 2002. I suggest we add the themes here as Tags instead, as appropriate.


3d 5 Level Hex-Prism variants. A 6-player variant on 3 overlapping 9x9 boards. (5x(11x11), Cells: 455) [All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Tue, Dec 26, 2023 06:02 PM UTC in reply to Kevin Pacey from Mon Dec 25 08:21 PM:

It is, but the link text is "3 to the 5", which is odd since the short description doesn't seem to match either. But I presume Gilman was the one who set these...


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