Comments by Snowmoondaphne
Castle added. I plan to gradually increase the Castle.
I'll take your point
//
Renamed piece + Repositioned piece + Changed piece type
Pawn drop mate now available It is now possible to drop a Pawn to a File that has a Pawn Pawn drop possible at Last Rank
All descriptions of Pieces are not visible on mobile. (Other pictures are visible, but only the pictures related to the Piece move are not visible)
How to solve it?
As you said, I changed the file name to English, but I still can't see the pictures related to the piece move on mobile...
If I use Safari browser's reader view, I can't see all the descriptions in 'Pieces'
However, if I hide the reader view, the shape of the picture is broken.
Ummm... is this an unsolvable problem?
thank you!!
But for some reason, the text often looks red. hmm
Ben, Fergus // Really thanks for helping !!
I implemented the piece icon, how to install, and more!
You can even actually play Pandemonium on the bot-spam channel on Pychess Discord!
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Can anyone tell me who made those geometric icons?
(The interactive diagram in the main text)
Thanks for the reply!
This may be a rude question, so I apologize in advance
I would like to ask if I can use your geometric pieces
I think those geometric pieces are the most intuitive icons I've seen so far, yet they provide a familiar accessibility to beginners
Of course if I use it I will specify that it is made by you
If this was a burdensome question, I apologize again. Is it ok if I use it?
Really thanks !! 8ㅁ8
新演象戱圖說 - 신연상희도설
—
余乃更張之別開四路, 添之以牛與犀
而牛行田 犀行月, 卒各添二 比舊進據一路
於是乎博之數四十四而用兵之術亦可謂各極其妙矣
내가 그것(장기)을 새롭게 변형해 보았다.
우선 4개의 길을 더 늘리고, 우(牛)와 서(犀)라는 기물을 추가했다.
우(牛)는 밭전(田)자로 움직이고, 서(犀)는 눈목(目)자로 움직인다.
졸(卒)은 각각 2개씩 추가하는데, 이전과 다르게 하나의 길만 사용한다.
이에 기물의 수가 44개로 늘어나 용병술 역시 그 오묘함이 극에 달한다.
—
Source : 靜默堂集 - 정묵당집 (1776)
If you want to, search the word 정묵당집 in https://kyu.snu.ac.kr/
Ahh thanks !
SYSG (Sin-yeon-sang-gi) is a version adapted from SYSH (Sin-yeon-sang-hui), one of the historical variant of Janggi, in Xiangqi style. In the SYSH, there is no river, and instead of Xiangqi's Cannon, Janggi's Cannon exists. Also, The deployment will also be different from this one
Okay ! I'll do it later!
٩(ˊᗜˋ*)و
I Fixed a typo
Pawn : Moves one square orthogonally forward
->
Pawn : Moves one square orthogonally forward or sideways
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I Fixed a word
Promotes to 'Scepter' -> Promotes to 'Kangaroo'
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Ah, I fixed them. Thanks !
// Even if there are only two Kings left on the board, the King closer to the enemy camp wins in the end, as the same situation cannot be created more than three times.
// About threefold repetition :
If the same situation occurs 3 times with the number, type, and location of each other's pieces remaining on the board, the player who created the situation loses. Simply put, no player can create the same situation 3 times in one game.
- Even if it does not appear in a row, if the same state occurs 3 times in a game, threefold repetition is established.
(Of course, it is also impossible to repeat the check consecutively.)
I modified the sentnences
'If there are only two Kings left on the board, the player with the King on the rank closest to the enemy camp wins.'
I added this rule
I modified it
// 'If the distances of the two kings from the last rank are the same, the player who has the turn immediately after that happens wins.'
I added this
H.G.Muller // Can this be published ? I think I've fixed all the points you pointed out
Who's the editor ?
Thanks !
Endmate was originally going to be named Deadendmate. But I shortened it to Endmate because it was too long, but I don't really like this name. So I renamed it to Campmate
Haut and Damour are derived from the instrument's name, 'Hautbois Damour (Oboe Damore)'. Haut and Damour correspond to Shogi's Horse and Dragon respectively, but the problem is that the icon corresponding to Horse is Ram, and the icon corresponding to Dragon is Tiger. The reason why the Horse icon was chosen as Ram was because the other name of Horse was Missonary (Because Jesus is portrayed as a sheep)
If you ask if there is a reason why the pieces are named as instruments, it was because that was the word corresponding to the initials of H and D. No big reason other than that
The reason I use Angel instead of Amazon is because I think Angel is more suitable for religious names like Bishop and Cardinal
In the Fairy chess piece Wiki, the Betza RNF piece is also called Heroine, but also called Ship. I took note of this
In the case of Templar, I changed the name to 'Teut' because I thought it was a reasonable point (Teut = Teutonic Order)
Thanks for kind reply !
The oboe is sometimes denoted as 'Haut' in sheet music. I followed this precedent. And I also know that Damour was originally D'amour. However, adding an apostrophe to the piece name does not look neat, so I omitted it. If there is a better name than this, I will change it
But does Hautbois D'amour mean 'high wood love' ?
I agree. So I'm thinking of renaming some pieces soon
Umm, what does that mean?
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Hand piece is a direct translation of Shogi's Mochigoma(手駒).
So the hand piece is the same as Shogi's mochigoma.
Naturally, you can use any piece you capture as your hand piece.
H.G.Muller // I don't even know why... I found out it now
Kevin Pacey // Well, I guess my explanation was insufficient.
Every piece of your opponent you capture becomes your 'hand piece'. On your turn, you may place one of your hand pieces on an empty square of the board. (This is called 'drop'.)
However, in order to drop, you must not move any piece during your turn, and after dropping, you must pass the turn to your opponent.
And your hand piece Pawn cannot drop into the last (9th) rank, nor can it drop on a file that already has your Pawn. (It is possible to deliver a check or checkmate to an opponent by dropping a pawn.)
That said, the hand piece works the same as Shogi's mochigoma, except that the Pawn can make a checkmate with a drop.
H. G. Muller // If a piece in the enemy camp moves while staying at the enemy camp, it will also eventually reach the enemy camp. Therefore, it must be promoted.
If a player makes three forced defenses in the same sequence to block an opponent's attack, that player may lose. If this happens, it can be an unsatisfactory game for the player. However, in this game, there is only victory or defeat, there is no draw. And I think these rules make the game more aggressive.
(By the way, I have played the AI versus AI game several times with Fairy Stockfish, but I have not yet seen a case where I was defeated by three fold repetition.)
H.G. Muller //
That is not what 'reach' means in English. It means coming from the outside.
I got it. Added text related to it to the promotion rules.
If the player who perpetually checks loses there would also be no draw. Any loss could be described as unsatisfactory for the player who loses. The point, however, is that it is generally perceived as unsatisfactory for the neutral observer. And hence a defect of the game rules.
However, it is the identity of this game that draw does not exist, so there is no intention to modify the current three fold repetition rule. Also, I don't think this is a defect.
I assume the variants.ini you describe is the configuration file for Variant-Stockfish. (It might be a good idea to mention that... As it is readers have no clue what it means.) Since that file specified perpetually checking is a loss, ("perpetualCheckIllegal = true") it can hardly be a surprise that Stockfish does not do it. It just means you have it play according to different rules than you describe in your article.
Well, I'm sorry, but I didn't quite understand that. "It just means you have it play according to different rules than you describe in your article." What exactly does this sentence mean?
H. G. Muller // Umm, I played Mansindam on Fairy Stockfish over 30 times as AI vs AI. And all games so far have been decided by checkmate. (No case of winning by campmate, stalemate, or three fold repetition has been found yet.)
Did I misunderstand what you said?
Aurelian Florea //
https://github.com/ianfab/Fairy-Stockfish/releases/tag/fairy_sf_14
I downloaded Fairy Stockfish from assets here.
It might be quicker to ask on this channel how to use Fairy Stockfish.
https://github.com/ianfab/Fairy-Stockfish/blob/master/src/variants.ini
It might be good to take a look at this. Variants created by individuals are implemented by this definition.
And I use Fairy Stockfish via WinBoard (XBoard), I'll give you the file if you need it.
???
It is impossible to deliver the same check three times in Mansindam. This is because three fold repetition includes perpetual check. This is Mansindam's rule, I'm not sure what you're talking about.
(Or maybe I'm not good at English, so I didn't understand your saying well. If that's okay with you, please explain to me in a bit more detail.)
H. G. Muller // So in your example, does it mean that Black lose is normal, but White loses with Mansindam's variants.ini?
H. G. Muller // Umm, then how do you think Mansindam's variants.ini definition should be modified while maintaining the rules?
H. G. Muller // Yep I fixed that
The description of Knight's move was edited as follows :
-> Moves to the nearest square among squares that do not correspond to the same file, rank, and diagonal from its position.
Thank you very much, and thanks again for your kind reply!
I hope you have a nice day!
Some words have been corrected
- (e.g. Surrender -> Resignation)
And some pieces have been renamed to make them easier to read
- (e.g. 雲 ⇒ 云)
https://pychess-pr-657.herokuapp.com/
Mansindam has been temporarily added to Pychess!
All of Mansindam's original piece names have been decided !
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Adam DeWitt //
Thank you for your kind reply!!
But I don't know how to apply interactive diagram inside the page. And I'm not sure exactly what the 'table' you are talking about is
Adam DeWitt // Thanks ! I did it !
I'm thinking of making Masindam puzzles soon !
When implementing Mansindam on other sites, may I use the alfaerie piece icon?
I am agonizing whether to create a separate page just for puzzles or to add puzzles to this page
Thanks for replying !
https://fairy-stockfish.github.io/nnue/
Mansindam NNUE is added !
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Thank you! But now Pawn's moves have changed so I don't think it's necessary to use it in Pandemonium. If I ever make other variants, I'll use them!
(´ ˘ `)