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Mansindam (Pantheon Tale). A variant that combines 'drop' rule and strong pieces, and there is no draw. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
💡📝Daphne Snowmoon wrote on Wed, Nov 2, 2022 09:44 AM UTC in reply to H. G. Muller from 09:22 AM:

H.G. Muller //

That is not what 'reach' means in English. It means coming from the outside.

I got it. Added text related to it to the promotion rules.

If the player who perpetually checks loses there would also be no draw. Any loss could be described as unsatisfactory for the player who loses. The point, however, is that it is generally perceived as unsatisfactory for the neutral observer. And hence a defect of the game rules.

However, it is the identity of this game that draw does not exist, so there is no intention to modify the current three fold repetition rule. Also, I don't think this is a defect.

I assume the variants.ini you describe is the configuration file for Variant-Stockfish. (It might be a good idea to mention that... As it is readers have no clue what it means.) Since that file specified perpetually checking is a loss, ("perpetualCheckIllegal = true") it can hardly be a surprise that Stockfish does not do it. It just means you have it play according to different rules than you describe in your article.

Well, I'm sorry, but I didn't quite understand that. "It just means you have it play according to different rules than you describe in your article." What exactly does this sentence mean?