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Aurelian Florea wrote on Wed, May 29, 2019 03:26 AM UTC:

@HG,

But the issue of an game with different armies where one player has more color bound pairs of pieces is an rather difficult one. The more color bound side has stronger pieces (in order to compensate for the color binding). The issues you mentioned are also strongly related to the fact the the playing algorithm does not understand it. If it does then it will play differently. But the problem is not gone away this way either as the game is now reduced to if early mid game tactics work for the color bound side. And from a game design point of view frankly this is not much. It lacks complexity. 

I'm wondering if the more color bound army has weaker values in the color bound pieces than it's counterparts in the other army, and then it compensates through the rest of the army it can work better. Or is the color bound army, just has more pieces be them individually weaker. Even if this is contrary to Betza's game. This last case also has problems though in the realm of the army with more pieces needing more time for coordination.

So the issue you raise is not that simple in it's depths! And quite likely something that people on the musketeer chess website have not fully considered!


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