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Maasai Chess. Large CV with 48 pieces per side, of 20 types including both regular and rapid Pawns.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Mon, Oct 17, 2022 12:18 AM UTC in reply to Jean-Louis Cazaux from Sun Oct 16 06:47 PM:

I meant if a Massai soldier move resets the counter?


Aurelian Florea wrote on Mon, Oct 17, 2022 12:16 AM UTC in reply to Greg Strong from Sun Oct 16 06:52 PM:

Thanks, Greg!


Greg Strong wrote on Sun, Oct 16, 2022 06:52 PM UTC in reply to Aurelian Florea from 03:18 PM:

Yes!  This should do it:

FindRule( Move50Rule ).TypesThatResetCounter.Add( Massai );
FindRule( Move50Rule ).SetRequiredDirection( Direction( 0, 1 ) );

The need for only resetting the counter when moving forward was added long ago for Chess and a Half.  I don't remember ever needing the TypesThatResetCounter list before ...  Maybe it was added for something or maybe I was just anticipating.


💡📝Jean-Louis Cazaux wrote on Sun, Oct 16, 2022 06:47 PM UTC in reply to Aurelian Florea from 03:20 PM:

@Aurelian, I have no idea. This rule has always been sort of academic for me, I have never played a game of any kind when it has been necessary to use this rule. So, you can change to 75 if you feel is better.


Aurelian Florea wrote on Sun, Oct 16, 2022 03:20 PM UTC:

@Jean-Louis,

What are your thoughts on the interaction of the 50 moves rule with the maasai pawns in this game?


Aurelian Florea wrote on Sun, Oct 16, 2022 03:18 PM UTC in reply to Aurelian Florea from Wed Oct 12 05:54 PM:

@Greg,

Hello,

Can chessV2 update the counter in the 50 moves rule also when the maasai pawns are moved. What about only when maasai pawns are moved forward? The later rule seems more sensitive to me, for my game.


Citadelir : Reforged. Members-Only It is a refined Citadelir(a kind of chess variant).[All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Suzumu Shogi. 16x16 variant based on Tenjiku Shogi. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
💡📝A. M. DeWitt wrote on Sat, Oct 15, 2022 03:49 PM UTC in reply to Daniel Zacharias from Tue Oct 11 12:02 AM:

I think there's a problem with the current preset. The knights aren't able to move sideways or backwards.

Thanks for catching that. I will fix that right away.

I've decided that the contagious promotions made the Fire Demons too survivable, and instead went with a rule that prevents Fire Demons and Heavenly Tetrarches from burning each other. That way trades can still happen, but it's not super easy to do so. And because of the high number of pieces that promote to these two juggernauts (4 Chariot Soldiers and 2 Water Buffalos per side), and the fact that they start in very survivable positions, there will likely be at least one such piece left when the board is depleted enough that said piece can take advantage of holes in the opponent's defenses.


All the Way Chess. Pieces must move as far as they can when moved. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sat, Oct 15, 2022 03:43 PM UTC in reply to Gerd Degens from 03:30 PM:

:)!


Gerd Degens wrote on Sat, Oct 15, 2022 03:30 PM UTC in reply to Aurelian Florea from Fri Oct 14 04:09 PM:

Anyway, the classic of this genre is still smess, if anyone asks me!

Nobody seems to do that.

 


Horizons. Game with 5 new pieces on 12x12 board. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Diceroller is Fire wrote on Sat, Oct 15, 2022 01:05 PM UTC in reply to Daniel Zacharias from Fri Oct 14 10:32 PM:

For each warrior. Thank you for your looking.


Daniel Zacharias wrote on Fri, Oct 14, 2022 10:32 PM UTC:

Once in the game warrior can take (capture) 2 spaces forward (if first is empty).

Does this mean once for each warrior, or that each player may only make one such warrior capture in the game?


All the Way Chess. Pieces must move as far as they can when moved. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on Fri, Oct 14, 2022 05:02 PM UTC in reply to Gerd Degens from 03:28 PM:

It is impressive how you quickly make variants playable. Hard to believe! Could you give 'Avatar Chess' a chance?

This is only possible because the variants are more or less standard. So all I have to do is set up the start position by draging the pieces I want to participate to the board, possibly change their name and move if it was not the most common one for that image, ask for the HTML and paste it in the comment I am submitting.

That would be entirely different for Avatar Chess. Even if the Diagram could be made to handle that by considering every move a promotion (to the piece that belongs on that square), the AI would not play sensibly. Because piece values (on which its heuristic evaluation is based) are not a meaning concept, when pieces change identity on every move. A lot of programming would be needed to fix that.


Aurelian Florea wrote on Fri, Oct 14, 2022 04:09 PM UTC in reply to Gerd Degens from 03:56 PM:

It means that the diagram designer should receive a lot of customization to achieve an avatar chess diagram. On the other hand, HG is very good he could conjure a badzone function that does it. Anyway, the classic of this genre is still smess, if anyone asks me!


Gerd Degens wrote on Fri, Oct 14, 2022 03:56 PM UTC in reply to Aurelian Florea from 03:37 PM:

@ Aurelian: Possible, indeed. It may be that Avatar Chess is not similar to the usual variants. But what does that tell us?


Aurelian Florea wrote on Fri, Oct 14, 2022 03:37 PM UTC in reply to Gerd Degens from 03:28 PM:

@Greg, I do not think he can, in a timely manner. Avatar chess is totally different than the usual bunch!


Gerd Degens wrote on Fri, Oct 14, 2022 03:28 PM UTC in reply to H. G. Muller from 01:18 PM:

@ H.G.

It is impressive how you quickly make variants playable. Hard to believe! Could you give 'Avatar Chess' a chance?


The Emperor's Game. Variant on 10 by 10 board from 19th century Germany. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Georgi Markov wrote on Fri, Oct 14, 2022 09:28 AM UTC:

Please check my paper dealing with the Emperor's Game (and Sultan's): https://sciendo.com/article/10.2478/bgs-2022-0017


The Sultan's Game. Variant on 11 by 11 board from 19th century Germany. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
Georgi Markov wrote on Fri, Oct 14, 2022 09:24 AM UTC in reply to Georgi Markov from Mon Oct 25 2021 04:37 PM:

 I'll provide a link when it's published.

And here it is: 

https://sciendo.com/article/10.2478/bgs-2022-0017


Leaping/Missing Bat Chess. Large variant on a 16x12 board with many fairy pieces. (16x12, Cells: 192) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on Thu, Oct 13, 2022 10:46 AM UTC:

This is a large game featuring all 'elemental' fairy pieces. The weird ones are Rhino (a circular K-rider), Griffin (which on the first two squares of its path can only capture), Tiger and Walker (divergent compounds of B/N and W/F).

And to make some of the previous discussion clear: I did not want to imply this game would take an extrodinary large number of moves. I was just wondering what the use of a '500-move rule' would be. Such rules are meant to force a stubborn player, who doesn't want to admit he can no longer win, to prove his point by making progress in a reasonable time. But 500 moves doesn't seem reasonable. Would there be any practical example of a position that would take more than 400 irreversible moves to win?


Tamerlane II. Modern variant based upon ancient large chess variant. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on Thu, Oct 13, 2022 09:40 AM UTC:

The King's Succession rule is now also supported by the AI of the Interactive Diagram: a new parameter 'succession' can be used to specify which piece type can swap with the King in case the latter has no other legal move to escape check. The easiest way to see this in action is to set up a position where checkmate can be delivered (e.g. move a white Pawn to c4 and Prince to c5, the black King to a5), switch on the AI, and deliver the 'checkmate' (Prince c5-b5). The AI will then swap the King with one of his Princes.


Avatar Chess. Game with avatars that can assume any piece of chess, depending on the fields of the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on Wed, Oct 12, 2022 07:00 PM UTC in reply to Greg Strong from Mon Oct 10 09:12 PM:

How about this variant?


Maasai Chess. Large CV with 48 pieces per side, of 20 types including both regular and rapid Pawns.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Wed, Oct 12, 2022 05:54 PM UTC in reply to Greg Strong from 05:49 PM:

Ok, thanks very much!


Greg Strong wrote on Wed, Oct 12, 2022 05:49 PM UTC in reply to Aurelian Florea from 05:30 PM:

I will need to do this game in C#. Because of the piece shuffle it cannot be done in an include file. But, in general, you would set the en passant givers and receivers in an include file like this:

FindRule( EnPassantRule ).AttackerTypes = { Pawn, Maasai };
FindRule( EnPassantRule ).VictimTypes = { Pawn, Maasai, Prince };


Aurelian Florea wrote on Wed, Oct 12, 2022 05:30 PM UTC in reply to Greg Strong from 01:13 PM:

So then, how should I write the part where the maasai and regular pawns are listed as givers and receivers of the en passant rule?


Chak. A modern vision of what a Mayan chess would look like.[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Wed, Oct 12, 2022 02:11 PM UTC in reply to Greg Strong from 02:02 PM:

If you have a link I could upload them to the image server at winboard.nl .


Greg Strong wrote on Wed, Oct 12, 2022 02:02 PM UTC in reply to Greg Strong from Mon Oct 10 08:56 PM:

Is it possible to get the graphics in their original form?

Actually, please disregard.  I found the original SVGs in the PyChess source code.


Maasai Chess. Large CV with 48 pieces per side, of 20 types including both regular and rapid Pawns.[All Comments] [Add Comment or Rating]
Greg Strong wrote on Wed, Oct 12, 2022 01:13 PM UTC in reply to Aurelian Florea from 12:53 PM:

Yes, Berolina pawns have additional complications


Aurelian Florea wrote on Wed, Oct 12, 2022 12:53 PM UTC in reply to Greg Strong from 12:47 PM:

We have had an email discussion about berolinas and regular pawns. This is what I remember. I'm glad it worked out.


Greg Strong wrote on Wed, Oct 12, 2022 12:47 PM UTC:

This is supported. The en passant rule in configurable with a list of attacker types and a list of victim types. I probably added this for Metamachy (although it only needed a new victim type - this game will use both.)

The only programming that needs to be done for this game is the logic for placing the pieces. I will work on getting it included for the next release.


Aurelian Florea wrote on Wed, Oct 12, 2022 10:53 AM UTC:

@Greg,

I remember having a discussion a while ago about how en passamnt would work with multiple types of pawns. This game needs something like that is chessV2 would be able to play it. I want to work something similar at a future game. Any thoughts about it?


Chess and a Half. Game with extra leapers.[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Tue, Oct 11, 2022 12:54 PM UTC in reply to H. G. Muller from Sun May 16 2021 11:30 AM:

There is an error in the piece list below the diagram (which is not Diagram-generated, but hard-coded HTML): clicking the Queen there shows the move diagram of the Nightrider. This is because the onclick handler calls ShowMoves with the wrong argument (should have been 10 instead of 3).


Suzumu Shogi. 16x16 variant based on Tenjiku Shogi. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Tue, Oct 11, 2022 12:02 AM UTC in reply to A. M. DeWitt from Fri Oct 7 03:07 PM:

Right now I have a more limited contagious promotion rule in place which only affects direct captures of a Fire Demon or Heavenly Tetrarch from pieces that are not (potential) royals.

To me, who doesn't know much, that sounds like a good solution.

I think there's a problem with the current preset. The knights aren't able to move sideways or backwards.


Avatar Chess. Game with avatars that can assume any piece of chess, depending on the fields of the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Greg Strong wrote on Mon, Oct 10, 2022 09:12 PM UTC:

I just stumbled on a similar idea in Pritchard's Encyclopedia of Chess Variants. "Cataclysmo" by Bruce Trone, 1991. A piece's movements depends on the square it occupies. On even numbered ranks, a piece moves as a pawn. On odd numbered ranks, it moves as the standard piece that normally starts on that file (rooks on a and h, knights on b and g, etc.)

No mention of any special treatment for the king. Also no clarification of whether "even" and "odd" is in an absolute sense, or relative to the player but I think it must be relative -- that way, each piece moves from its initial position as it would in Chess. And nothing about castling, extended pawn move, or en passant.


Chak. A modern vision of what a Mayan chess would look like.[All Comments] [Add Comment or Rating]
Greg Strong wrote on Mon, Oct 10, 2022 08:56 PM UTC:

This is an interesting game and I like the custom graphics. Is it possible to get the graphics in their original form? I'd like to make this available in the next version of ChessV and would like the graphics to look as good as possible.


Skica. 10x10 with Ski Pieces and Camels. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Daniel Zacharias wrote on Mon, Oct 10, 2022 08:35 PM UTC in reply to Jean-Louis Cazaux from 05:18 PM:

on the GC page for Skica, there is no link to send to this Skica page here

That's fixed now. The other problem I can't fix myself. It's not unique to this game anyway. All the preset links in Credits sections are broken.

I will try to make the rules more clear. Glad you like it!

I guess my idea was really bad

I don't think it was bad, it just doesn't seem to work well in a game that already includes R, B, and Q. If those letters were free, it would be convenient to use them for similarly moving pieces. That wouldn't matter perhaps if you don't care about identifying each piece by a single letter.


Jean-Louis Cazaux wrote on Mon, Oct 10, 2022 05:18 PM UTC:

@Daniel: on the GC page for Skica, there is no link to send to this Skica page here. The word "Skica" under the diagram is not active a as link.

Also this GC page has (in its bottom) a link to a Skical preset, but this link goes to 404 Error.

I have a game on-going. My opponent had misunderstood the moves of the Ski-pieces. He thought that these pieces must hop a piece in the first square to move, which could be a wrong interpretation of "but always hops over the first square". He had not realised that they may cross an empty first square. Maybe you could be more specific in the text.

I like this game.


Jean-Louis Cazaux wrote on Mon, Oct 10, 2022 05:08 PM UTC in reply to Greg Strong from Sun Oct 9 09:26 PM:

No, I think we have said everything. Initially I just posted an idea with a very open mindset, as a game to see more proposals, because I found Daniel's ideas excellent. Instead all I got were answers a bit rude, at least this how I received them, and you came last, sorry. Not a single positive comment, I guess my idea was really bad. Many people here are programmers or skilled in computer science, which is excellent. Hence, those discussions based on rhetorics with comparisons, extrapolations, generalisations, to prove by A+B that someone is right and the someone else is wrong. But I'm not a computer and I know that I'm not always consistent or logical (actually nobody is). And probably over sensitive sometimes as I don't master this language with enough subtilities. Let's close this here now, there is no problem.


Greg Strong wrote on Sun, Oct 9, 2022 09:26 PM UTC in reply to Jean-Louis Cazaux from 08:56 PM:

Hopefully one has still the right to have a different opinion

Of course.  What you say is your opinion, and what I said is my opinion.  Did I tell you what you can or can't say?  No.  It is just a discussion.  So your response is surprising to me.

It is the first time I hear that there is a minimum of games required. Counter-examples are many. In fact most of fairy pieces have been named by problemists on their very first use.

This response is also very odd.  Maybe we are talking about different things.  If you want to use these pieces in your game, name them whatever you want.  It seems to me you are saying that they should have universal names.  That is something very different.  And yes, you can have whatever opinion you want about that also, but do not be surprised when people disagree with you.  On multiple occasions, you have become very opinionated about how other people have chosen to name pieces in their games.

I do think they are worth of special attention, again is my opinion. I respect yours, respect mine.

Yes, I do.  I thought we all were having a discussion here.  Apparently, in your mind, something else is going on. Did I say someting intolerant or disrespectful?


Jean-Louis Cazaux wrote on Sun, Oct 9, 2022 08:56 PM UTC in reply to Greg Strong from 08:18 PM:

Hopefully one has still the right to have a different opinion. It is the first time I hear that there is a minimum of games required. Counter-examples are many. In fact most of fairy pieces have been named by problemists on their very first use.

I don't think either that naming 3 pieces is an attempt to name the infinite number of possible chess variant pieces. Your comparison is an exaggeration.

I do think they are worth of special attention, again is my opinion. I respect yours, respect mine.


Greg Strong wrote on Sun, Oct 9, 2022 08:18 PM UTC in reply to Jean-Louis Cazaux from 06:44 PM:

I am not in favor of attempting any "standard" names for ski pieces unless they prove themselves to be popular. Right now, how many games have any of these pieces? Two? So I think a prefix is far more appropriate than trying to find new "standard" names for three new pieces. There are an almost infinite number of possible chess variant pieces, most of which are not worth using in most games. If you attempt to name them all, you end up with Man & Beast. Why are these pieces worth of special attention? They have not proven themselves with any popularity whatsoever.


Kevin Pacey wrote on Sun, Oct 9, 2022 08:04 PM UTC:

@ J-L: Re: the Internet-speak (English abbreviations):

iirc = if I recall correctly;

Fwiw = For what it's worth.


Jean-Louis Cazaux wrote on Sun, Oct 9, 2022 06:44 PM UTC in reply to Daniel Zacharias from 02:58 AM:

Thanks @Daniel for the links.

I fully feel like you: It's quickly hard for me to read those Man & Beast pages, too dense, broken diagrams (which I don't find diverting).

I also think the jumping ability of the 3 ski-pieces makes a big difference. Skica looks to me as a very good game to test them.

This is why I'm convinced that they deserve to have a name of their own and not being simply prefixed avatars. Nor named with the volapukian manner found in the Man & Beast pages.


Jean-Louis Cazaux wrote on Sun, Oct 9, 2022 06:43 PM UTC in reply to Bn Em from Sat Oct 8 12:35 PM:

Fwiw?


Jean-Louis Cazaux wrote on Sun, Oct 9, 2022 06:43 PM UTC in reply to Bn Em from 05:47 PM:

iirc?


Bn Em wrote on Sun, Oct 9, 2022 05:47 PM UTC in reply to Daniel Zacharias from 02:58 AM:

At least for the Knight case I'd tend towards yes, with a qualifier for Leaping and (the small variety of) non‐leaping versions (a mao might be Chinese‐style, or orthogonal‐first, for ex.; the moa diagonal‐first, and their compound the ‘moo’ two‐path (or perhaps, following Gilman, Flexi‐path?)). Again, both elephants/dabbabas and Chinese/Korean Cannons (the latter of which arguably differ yet more fundamentally) are usually referred to this way, and the only naturally‐occurring mao is cognate to the leaping knight

As for the leaping Rook (iirc it exists in Ramayana Chess as the Buddha)… quite possibly too; it's renamed in that game most obviously because all the names are themed, and since none of the pieces are blockable it's as easily just a rule difference as a fundamentally distinct piece. At least Gilman took the same attitude for Dabbabantes and their ilk

The main exception for me is if the two are present in the same game, in which case different atomic names start to make sense (indeed even for pieces that move identically but have different behaviours outside that, e.g. promotion or royalty); and indeed while they might feel quite different to play with, it'd seem odd imo to have an array with both leaping and non‐leaping ski‐bishops, or early‐ and late‐turning manticores. Ultimately it's probably really a matter of not arbitrarily proliferating unrelated names for uncommon pieces with more (imo) similarities than differences

And yeah, M&B took me several reads before I got to the point of more‐or‐less understanding (especially since there's plenty of stuff in there that's more interesting than the reams of names), and the broken diagrams are at best distracting


💡📝Daniel Zacharias wrote on Sun, Oct 9, 2022 02:58 AM UTC in reply to Jean-Louis Cazaux from Sat Oct 8 06:06 AM:

That link is not in the Skica page and is not in the Alphabetical Index.

I've added a link to the preset in the Notes section. There's already a submission to include it in the index, which hasn't been accepted yet.

Fwiw, I tend to agree with Gilman's conflation of jumping ski‐bishop with Tamerlane's non‐jumping Talia/Vanguard/Scout/Picket (he selects the latter term), on the grounds that they reach the same squares, like leaping and non‐leaping elephants

In that case, would you also want to use the same term for Knight, Mao, and Moa? What about 'Rook' for a piece that leaps to any square on the same rank or file? I think the jumping ability makes a big difference in how the piece feels to play with. I wish I could understand more of those Man and Beast articles. They quickly get hard to follow due to the dense paragraphs and broken diagrams.


Bn Em wrote on Sat, Oct 8, 2022 12:35 PM UTC:

Ski‐ is a nice prefix for general use (though compared to Grant Acedrex's Ski‑manticore, the Tiger Chess astrologer is perhaps less obvious as a ski‐ piece since it arguably jumps over two squares — in the same way the osprey is arguably a ski‑‘2.manticore’, to use Aurelian's term for lack of anything better), but it does make sense imo to have separate words for the simplest ski‐ pieces; Bicycle/‐reme/‐plane are nice enough in that they extrapolate easily for longer initial leaps (tricycle, pentareme, ⁊c., practical utility aside).

Fwiw, I tend to agree with Gilman's conflation of jumping ski‐bishop with Tamerlane's non‐jumping Talia/Vanguard/Scout/Picket (he selects the latter term), on the grounds that they reach the same squares, like leaping and non‐leaping elephants; the leaping is then distinguished by a prefixed word (that said, I would tend to similiarly conflate normal and contra‐gryphons and Renn cavaliers for the same reason, so I suppose that can be taken with a pinch of salt given general tastes here). Fwiw he also has an ‘‐on’ suffix for extending a radial leap into a subsequent slide (such that ski‐bishop/picket ≡ ‘elephon’, ‘trilbon’ ≡ notional ‘tri‐plane’, and things like Sowons (per Long‐Nosed Generals) are possible) — though he doesn't touch oblique‐starting pieces.

As regards atomic names, his ski‐queen ≡ Fagin avoids clashing initials, albeit being a bit of a specific reference; Picket and Pocket (≡ ski‐bishop/‐rook) have no such luck, though Picket is always substitutable as above (and both T and V are relatively uncommon initials for CV pieces) (and also, Bat does in fact have a prior usage, as does Quetzal)


Jean-Louis Cazaux wrote on Sat, Oct 8, 2022 06:06 AM UTC in reply to Daniel Zacharias from Fri Oct 7 10:07 PM:

Thanks. That link is not in the Skica page and is not in the Alphabetical Index. (And in the Alphabetical Index there is no shortcut for Sk).


💡📝Daniel Zacharias wrote on Fri, Oct 7, 2022 10:07 PM UTC in reply to Jean-Louis Cazaux from 09:25 PM:

Have you made a GC to play this game?

Yes, here it is.


Jean-Louis Cazaux wrote on Fri, Oct 7, 2022 09:25 PM UTC in reply to Daniel Zacharias from 08:36 PM:

Have you made a GC to play this game?


💡📝Daniel Zacharias wrote on Fri, Oct 7, 2022 08:36 PM UTC in reply to Jean-Louis Cazaux from 04:23 PM:

The idea behind 'bi' is that the piece jumps to the 2nd square before sliding. I still like 'ski' for describing such pieces because it's more general. You could describe the Tiger Chess astrologer as a ski-osprey, for example.

For represeting these pieces, I've been thinking of something like this gryphon.

The central X could be replaced with a small dabbabah/alfil/knight/whatever to indicate the first stage of the move, while the rooks or bishops in the corners show the second stage. That might not work so well for the ski-queen though.


H. G. Muller wrote on Fri, Oct 7, 2022 04:59 PM UTC in reply to Jean-Louis Cazaux from 04:23 PM:

Well, it is always a dilemma whether the piece icons should hint at their name or hint at their move. For playing a variant there is really no need for knowing the names of the pieces at all. You must associate images with moves. So this is why I prefer the second method. Especially since names in chess variants are not standardized at all, and pieces of the same name can have totally different moves in other variants. So no matter what the name of the piece was, if it moves similar to a Bishop, I would represent by an image that looks like a Bishop. Even when it was called a Bicycle or a Bat. E.g. the diagram in the Elven Chess article uses the images for Crowned Bishop, Crowned Rook and Lion for the Elf, Goblin and Warlock. The diagrams for Sac Chess in your book do the same for Missionary and Sailor.


Jean-Louis Cazaux wrote on Fri, Oct 7, 2022 04:23 PM UTC in reply to Daniel Zacharias from Thu Oct 6 10:21 PM:

Bicyle, Bireme, Biplane: Daniel, the use of "bi" as a kind of prefix is bizarre for me in this context. "Bi" evokes the notion of twice or double, which is not present. I even prefer "ski" because it may me think of skipping. Anyway, having the 3 starting with the same letter if not the best imo.


Jean-Louis Cazaux wrote on Fri, Oct 7, 2022 04:15 PM UTC in reply to H. G. Muller from 11:22 AM:

"This makes an easy mnemonics for the names, but is a bit catastrophic for the move notation and other places where a piece has to be identified by a single-letter ID. "

Isn't "catastrophic" a bit negative comment here? Lets's be constructive among us. There are only 26 letters in our alphabet, we have to deal with this kind of issue always. If you use Ski-Rook, Ski-Queen, Ski-Bishop, the 3 of them start with S which is not better anyway.

"And I wonder how much the mnemonic is worth; these are only helpful if you already know the names, but are not sure which name belongs to which piece. "

I don't understand what you mean. Imagine I discover Skica. I know it has the 3 new pieces. OK, this one is the Bat, this I can see because the icon of the Bat will not look like anything else. Bat -> it is a kind of lame Bishop, not a lame Rook or Queen. I don't see what is not clear here.

"But most people would not even be aware that pieces of this type exist at all."

Most people know nothing about the fauna of CV anyway. If they come here, I guess they are ready to know that we play with fairy pieces. I probably miss the point.


Suzumu Shogi. 16x16 variant based on Tenjiku Shogi. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
💡📝A. M. DeWitt wrote on Fri, Oct 7, 2022 03:07 PM UTC:

I've been working on reviving this game (and Mitsugumi Shogi), and pretty much everything is done, but I am not sure how I should handle trading of the Fire Demons in these games to keep them exciting. Such rules don't really matter in Tenjiku Shogi, as the Tenjiku Fire Demon burns every adjacent enemy piece every time it moves, and even on the opponent's turn, so you can easily get several pieces for the price of one. In Suzumu Shogi (and Mitsugumi Shogi), the Fire Demon moves like a Free Boar with an additional area move and can optionally shoot one adjacent piece, either without moving or after it stops, and has no passive burn (XBetza: shQshympacabQ(a)2KmcabK(a)2mpacabK). In other words, the Suzumu Fire Demon's burning move is much weaker, potentially requiring rules to conserve it until the very end of the game.

I thought about implementing Chu Shogi-style rules for this, but they don't really work for a piece like the Suzumu Fire Demon. I then thought about implementing Maka Dai Dai Shogi's contagious promotion rules as well, but I worried that it would make the Fire Demons too survivable.

Right now I have a more limited contagious promotion rule in place which only affects direct captures of a Fire Demon or Heavenly Tetrarch from pieces that are not (potential) royals. I also gave the Suzumu Fire Demon's burning ability to the Heavenly Tetrarch. The former ensures that at least one Demon/Tetrarch survives, and the latter makes the Chariot Soldier more dangerous to make up for the weakened burning move. I think these changes work quite well, but I still want an outside opinion on this to make sure I am dealing with this issue the right way.


Skica. 10x10 with Ski Pieces and Camels. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on Fri, Oct 7, 2022 11:22 AM UTC in reply to Jean-Louis Cazaux from 05:56 AM:

One remark: you made the starting letter of each of these equal to that of the normal slider moving in the same direction (B, R, Q). This makes an easy mnemonics for the names, but is a bit catastrophic for the move notation and other places where a piece has to be identified by a single-letter ID. And I wonder how much the mnemonic is worth; these are only helpful if you already know the names, but are not sure which name belongs to which piece. But most people would not even be aware that pieces of this type exist at all.


Jean-Louis Cazaux wrote on Fri, Oct 7, 2022 05:56 AM UTC:

I try to propose something. These 3 pieces are somehow flying, at least I see them like this. And I agree with HG, they belong to the special category of compound pieces doing this-then-that. I propose 3 names, not used in other CV (with a small note on one of them), and which start with an initial letter reminding of their parent in the pure riders' world.

Quetzal for (A?B)(D?R)

Raven for (D?R), with another semantic link with the bird rook

Bat for (A?B)

The 3 are fling, different enough to be drawn as recognisable icons easily.

They fit with a family where are already Osprey, Ostrich or Condor, Pegasus, Eagle or Gryphon. (The use of Raven has been reported for RNN but the RNN is better known as Waran or Varan, which put the syllabes in the other order.)

That could be my proposal.


Suzumu Shogi. 16x16 variant based on Tenjiku Shogi. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
💡📝A. M. DeWitt wrote on Thu, Oct 6, 2022 11:06 PM UTC:

I have fixed the GC preset's contagious promotions and clarified the rules for contagious promotions as well.


Skica. 10x10 with Ski Pieces and Camels. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Daniel Zacharias wrote on Thu, Oct 6, 2022 10:21 PM UTC in reply to Jean-Louis Cazaux from 07:02 PM:

Richard Milner suggested to me the names Bicycle (ski-bishop) Bireme (ski-rook) and Biplane (ski-queen) for these pieces.


Suzumu Shogi. 16x16 variant based on Tenjiku Shogi. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
💡📝A. M. DeWitt wrote on Thu, Oct 6, 2022 09:36 PM UTC:

The GC preset is no longer up to date. I still need to work out the kinks of the contagious promotions.


Skica. 10x10 with Ski Pieces and Camels. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on Thu, Oct 6, 2022 08:15 PM UTC in reply to Jean-Louis Cazaux from 07:02 PM:

'Ski-piece' is more a generic descriptive prefix for how the piece moves. Like one uses 'crowned' for pieces that also move like King ('Crowned Bishop for the Dragon Horse) and 'mounted' or 'knighted' for pieces that also move like a Knight.

I suppose the association with skiing mainly comes from the sport of ski jumping, where they first slide from a ramp to jump as far downhill as they can, before sliding further downhill. One finds similar behavior in the sport of motocross or BMX cycling. So one of these pieces could be called a Crosser.

In fact the ski-pieces are very similar in character to the bent riders: the first step of their trajectory is a different one than the rest of the slide. But the difference only manifests itself in the length of the step, while the bent sliders also change the direction. Especially Osprey and Ostrich are similar, as their first step is also A or D, and the following steps F or W. The Ski-Bishop could be described as A-then-B.

All these pieces are capable of launching 'sneak attacks' on the more conventional pieces. Bent riders attack from around a corner, and the ski-pieces from behind and obstacle.  'Highwayman' seems an apt name for that behavior.


Jean-Louis Cazaux wrote on Thu, Oct 6, 2022 07:02 PM UTC:

I agree these pieces are very interesting. I prefer them to some "bent-hopper-riders" like the Osprey, Ostrich, etc. In my opinion they should deserve better names than Ski-something. (Skiing is not obviously connected to the idea of hopping for me, sorry, I'm a very good skier!) Maybe we should open a competition for the best proposal. Who's want to start?


Jetan Sarang A game information page
. A large variation of Jetan.[All Comments] [Add Comment or Rating]
Fredrik Ekman wrote on Thu, Oct 6, 2022 07:38 AM UTC:

In my book about Jetan, published by McFarland, the rules of Jetan-Sarang are included in an appendix. That version of the rules are based on a thorough analysis of all available rule versions (including the version on this page) and games of Jetan-Sarang played on Game Courier, and fixes many of the ambiguities built into previous versions.


Ninth-Ray Jetan. Missing description (5x20, Cells: 100) [All Comments] [Add Comment or Rating]
Fredrik Ekman wrote on Thu, Oct 6, 2022 07:29 AM UTC:

This variant, along with many other Jetan variants, is mentioned in my book about Jetan, published by McFarland. Follow the link to learn more. I would welcome reviews of the book posted to the book's page.


The Game of Jetan. Extensive discussion of various versions of the rules of Jetan. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Fredrik Ekman wrote on Thu, Oct 6, 2022 07:26 AM UTC:

I would just like to mention that there is now a book about jetan, written by me and published by McFarland. Follow the link to learn more. I would welcome reviews of the book posted to the book's page.


Jetan. Martian Chess, coming from the book The Chessmen of Mars. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Fredrik Ekman wrote on Thu, Oct 6, 2022 07:20 AM UTC:

I would just like to mention that there is now a book about jetan, written by me and published by McFarland. Follow the link to learn more. I would welcome reviews of the book posted to the book's page.


Avatar Chess. Game with avatars that can assume any piece of chess, depending on the fields of the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Greg Strong wrote on Wed, Oct 5, 2022 03:51 PM UTC:

For those interested in testing out this unusual game, I have a new build of ChessV that plays it. Everything is supported except the rule where pawn moves to the last rank give you another avatar to drop.

http://chessv.org/downloads/ChessV2_Avatar.zip

NOTE: You may need to copy that link and paste it into your browser. Since my site is not HTTPS, some browsers will not follow the link.

Extract the zip somewhere, run ChessV.exe, and double-click on Avatar Chess from the games index.


Skica. 10x10 with Ski Pieces and Camels. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on Wed, Oct 5, 2022 08:13 AM UTC:
satellite=skica files=10 ranks=10 promoZone=3 promoChoice=!P,Q1,SQ2,W3 graphicsDir=/graphics.dir/alfaeriePNG/ graphicsType=png squareSize=50 darkShade=#8FABC3 lightShade=#CBDFFF rimColor=#677B8C coordColor=#CBDFFF borders=0 useMarkers=1 firstRank=1 symmetry=mirror pawn:P:ifmnDfmWfceF:pawn:a3-j3 knight:N:N:knight:c2,h2 camel::::d1,g1 ski-bishop:SR:jB:cardinal1:c1,h1 bishop:B:B:bishop:d2,g2 ski-rook:SB:jR:chancellor1:a1,j1 rook:R:R:rook:b2,i2 wildebeest::NC::e1 ski-queen:SQ:jQ:falcon:f1 queen:Q:Q:queen:e2 king:K:KisO3:king:f2

Skica

An interesting variant. Ski-pieces are not used all that often in variants, and should definitely give it a unique flavor. I also like the fact that castling makes the King end up well in a corner despite the fact that the Rooks are not on the edge. I could not find the inverted pieces in the Alfaerie PNG set, so I improvised a bit for those in the Diagram. (Alternatives would have been the symbols for the hoppers, or the halflings (but there is no halfling Queen.)


💡📝Daniel Zacharias wrote on Wed, Oct 5, 2022 12:35 AM UTC in reply to Jean-Louis Cazaux from Tue Oct 4 07:47 PM:

They do hop


Greg Strong wrote on Tue, Oct 4, 2022 11:34 PM UTC in reply to Jean-Louis Cazaux from 07:47 PM:

They hop over the first square


Isis and Cam. Two variants based on ancient English universities and the rivers near them. (6x8, Cells: 48) [All Comments] [Add Comment or Rating]
Kevin Pacey wrote on Tue, Oct 4, 2022 10:36 PM UTC:

Cam (short for Cameron!?) Neely was a (male) Boston Bruins ice hockey player, too (though Gilman didn't know it, yes Cam can be a woman's name, also even short for the UK Queen Consort's name Camilla). The word chess also means a form of grass. Words can sometimes have way more than one meaning.


Skica. 10x10 with Ski Pieces and Camels. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jean-Louis Cazaux wrote on Tue, Oct 4, 2022 07:47 PM UTC:

Just to make sure about the moves of the Ski-XXX. Can they hop over the 1st square if it is occupied or not? For example, is the Ski-Bishop moving as Alfil-then-Bishop, A(A-B) or like Tamerlane Chess Talia which needs a first square empty, nA(A-B) ?


Sac Chess. Game with 60 pieces. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Mon, Oct 3, 2022 01:02 PM UTC:

I've moved a couple of the last comments to a new thread: Setup graphics, piece sets


Tiger Chess. A large game with fast-moving pieces.[All Comments] [Add Comment or Rating]
Jean-Louis Cazaux wrote on Sun, Oct 2, 2022 06:11 AM UTC:

I was looking for the GC page for Tiger Chess. It is not visible in the Alphabetical Index. To find it I had to go in the database of the logs. Maybe someone can add this GC page for Tiger Chess in the Alphabetical Index?


Gross Chess. A big variant with a small learning curve. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
🕸💡📝Fergus Duniho wrote on Sat, Oct 1, 2022 02:40 AM UTC in reply to A. M. DeWitt from Fri Sep 30 04:07 PM:

Is it just subject threads or also comments I can't post?


A. M. DeWitt wrote on Fri, Sep 30, 2022 04:07 PM UTC:

Fergus, you might want to update your hyperlinks, especially the link to the GC preset page for this game. Right now, it is not working because the page was moved.


Suzumu Shogi. 16x16 variant based on Tenjiku Shogi. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
💡📝A. M. DeWitt wrote on Fri, Sep 30, 2022 03:47 PM UTC in reply to Daniel Zacharias from Thu Sep 29 11:31 PM:

After all the ups and downs over 3+ years and a much needed break, I can finally say with certainty that Suzumu Shogi is done, except for maybe the rules for prevemting Fire Demon trading. The main changes are as follows:

  • The initial setup is different compared to the version you played (you can delete that game if you want).
  • The Heavenly Tetrarch now has the Fire Demon's burning ability in addition to its original move.
  • The Fire Demon and Heavenly Tetrarch cannot be burned.

The GC preset is up to date. I am planning on removing the old GC piece sets and set groups and uploading new ones once I manage to make contact with Greg Strong and Ben Reiniger.


Daniel Zacharias wrote on Thu, Sep 29, 2022 11:31 PM UTC:

I'm interested in this game. I never got very familiar with the previous version so I'm wondering, what exactly is different here, and why? Also, is the game courier preset up-to-date?


💡📝A. M. DeWitt wrote on Thu, Sep 29, 2022 03:52 PM UTC:

Suzumu Shogi is ready


Tridimensional Chess (Star Trek). Three-dimensional chess from Star Trek. (7x(), Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Jim Tinsmith wrote on Tue, Sep 27, 2022 02:23 AM UTC:Excellent ★★★★★

The premise for tri dimensional chess set's presence on federation star ships was to teach three dimensional combat tactics, which is something the Bartmess and Meder rules patently fail to do, by blocking circumventing moves.
The rules presented here, on chess variants, are not complete and lack rules for castling but also advocate inverted attack boards, which, if nothing else, are highly impractical.
Not only were the World Tri Dimensional Chess Federation rules written by a fighter pilot, to teach three dimensional aerial combat, which is more in keeping with the original theme, they also start the king and queen in the centre files and provide the most reasonable method for castling, as the attached images demonstrate.

King's side castling
Tri dimensional chess kings side castling
Tri dimensional chess king's side castling
Queen's side castling
Tri dimensional chess queen's side castling
Tri dimensional chess queen's side castling


Courier-Spiel. 19th century variant of Courier Chess. (12x8, Cells: 96) [All Comments] [Add Comment or Rating]
Jean-Louis Cazaux wrote on Mon, Sep 26, 2022 07:48 PM UTC:

It is a little detail, but I recently observed that the initials of this 19th German author, Albers, is not H.G. but H.C. It is H.C. Albers. The mistake comes from the title page of his book, Unterricht im Schachspiele which is written (as well as the full book) with Gothic script. There is no doubt, the C of H.C. is the same than the C. of Courierspiele.

I don't know who was the first to make that mistake, then it crawled in many places including my own books. Fortunately we can also find some sources which are correct now, like Georgi Markov's papers.


Wild Tamerlane Chess. A clash on a 11x11 board with pairs Queens and Eagles/Gryphons. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
💡📝Jean-Louis Cazaux wrote on Mon, Sep 26, 2022 07:26 PM UTC in reply to H. G. Muller from 06:30 PM:

Indeed, M for caMel. Another mnemotechnic is M with 2 humps like the camel.


H. G. Muller wrote on Mon, Sep 26, 2022 06:30 PM UTC:

M because of caMel, like we have N because of kNight. In his upcoming book Jean-Louis indeed uses M and G for Camel and Eagle, in all his variants.

In variants as large as Terachess or Chu Shogi having 1-letter piece ID becomes a real challenge. For Tenjiku Shogi it becomes impossible. WinBoard uses 'dressed letters', like P' or P". Unlike 2-letter IDs this can also be used in FEN.


Greg Strong wrote on Sun, Sep 25, 2022 07:50 PM UTC:

How should the pieces in this game be annotated? Eagle and Elephant both begin with 'E' and Camel and Cannon both begin with 'C'. The Game Courier preset has the eagle as 'G' (since it is usually called a Gryphon) and the camel as 'M' (don't know why). Is this what you would like for the "official" notations?


Sac Chess. Game with 60 pieces. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Greg Strong wrote on Sun, Sep 25, 2022 05:27 PM UTC:

I like the abstract pieces a lot and I use them when playing Gross Chess. But the farther you go from the standard types, the less well I think it works. In this game, you have Dragon King, Dragon Horse, and Amazon, and I don't think the abstract pieces are particularly effective.

I am disappointed to hear that Fergus requested you to use his graphics. I think it's fair to say that, while they may be good, they are decidedly non-standard. I do not think it helps our cause, (encouraging Chess enthusiasts to explore Chess variants), to make things appear more alien. Personally, I consider the standard for this site to be the Alfaerie graphics. Each contributor can, of course, choose whatever they like to represent their game.

What I think would be nice is to have buttons over the graphic which switch all page graphics between the options. I think H.G. has done this on some of his pages, but I don't know how it works. If it is not hard to do, I may start updating pages. OTOH, an argument can be made that the main diagram should be one of his interactive diagrams. Personally, I prefer to put the interactive diagram down in the "Computer Play" section, as I have done here,  But that may be because of my own biases.  The way I have the "Setup" section on that page is how I like to do it, largely because that's how it has been done here for a very long time (although I added the Initial Setup FEN.)


💡📝Kevin Pacey wrote on Sun, Sep 25, 2022 04:57 PM UTC:

Thanks Greg.

While I find abstract diagrams sometimes not the easiest on the eyes, Fergus requested I use such for the Sac Chess Rules page (it was my first submission). H.G. thought the Alfarie figurines were more easily recognizable, too, but Fergus stated he himself was biased (having created the abstract figurines himself, I suppose).

For what it's worth, I prefer using the abstract pieces when playing Gross Chess, as I find the Champion piece type more recognizable when as an abstract figurine than as the helmeted figurine of a Champion in Alfarie. Maybe a similar story for the Vaos and Cannons, too.


Jean-Louis Cazaux wrote on Sun, Sep 25, 2022 06:53 AM UTC:

I understand the logic of the diagram with abstract pieces, but for me it requests a supplementary mental effort to figure out which one is what. IMO it works fine with the 6 standard pieces, but in this case with all combinations it is an extreme, and not really needed, difficulty. I believe that adding a conventional diagram would help the recognition of this game. I have one ready that I can post or send.


Greg Strong wrote on Sat, Sep 24, 2022 11:43 PM UTC:

I have updated the diagrams. In the abstract-all piece set, the code for the chancellor is 'RN' not 'MA'. Perhaps it was changed at some point, but that's not something that should happen, as it would break things.


Caïssa Britannia. British themed variant with Lions, Unicorns, Dragons, Anglican Bishops, and a royal Queen. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Greg Strong wrote on Sat, Sep 24, 2022 10:40 PM UTC in reply to David Haft from 08:08 PM:

You can play this with the latest ChessV release candidate: ChessV 2.3 RC2

Just unzip and run the EXE.


David Haft wrote on Sat, Sep 24, 2022 08:08 PM UTC:

The ZoG file doesn't seem to work, giving error 'The following bitmap couldn't be loaded: "images\boards\rwb10x10bmp" '

If you could advise on a fix, I'd love to play this


Avatar Chess. Game with avatars that can assume any piece of chess, depending on the fields of the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Kevin Pacey wrote on Sat, Sep 24, 2022 06:04 PM UTC:

Testing the game first with actual play, say using a preset on this website's Game Courier, would give players and viewers much clearer ideas about how any complex strategies might unfold in typical games.

Because the game is not played on a board that uses plain graphics (like a chess board), you (or someone else) may need the help of a CVP site editor or the webmaster to get the graphics of the board onto this website, for subsequent use on Game Courier when you (or someone else) will go about making a preset.


💡📝Gerd Degens wrote on Sat, Sep 24, 2022 04:25 PM UTC in reply to Gerd Degens from Wed Sep 14 06:53 PM:

I would like to see similar discussions around 'AC'.


Sac Chess. Game with 60 pieces. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Kevin Pacey wrote on Sat, Sep 24, 2022 03:27 PM UTC:

I'd hoped that castling would often come in handy, but there have been a couple of games, so far, where my opponents have dropped their K back a rank against me (likely after an Amazon move to third or second rank - one possible drawback might be if said Amazon ever has to retreat somewhere with loss of time). Castling kingside followed by shifting my K sideways one more square is something I often do, though maybe out of habit from chess (somewhat unrelated, Play Tester recently championed the idea of quickly charging the pawn in front of his Sailor on the kingside, even before either side may have castled).

The more space you have control of on a side of the board, the safer it is to castle there, I suppose. If Black plays a French Defence analogue, for example, then kingside castling seems nice enough for White. Not only that, but if a centre file is about to get opened early, castling may be a good idea. Sac Chess is still relatively unexplored, of course. I thought I'd sensed some unexpected defects to its design (compared to chess, at least) since inventing it, but at least it's being played more often again lately (though I'm always one of the players). Bishop(s) (and later Missionaries) flying out to the edge of the board, especially of the queenside, for example (the Sailor pawn charge may be another).

I'd also hoped when designing the game that the Judges (Centaurs) on the wings would help to guard a castled K for a long time. Castling queenside seems like it's usually quite unsafe, even compared to chess. The K is still likely unsafe in the middle for a couple of moves at the least. I'd secretly hoped to be the first one to castle queenside in a Sac Chess Game Courier game, but Fergus beat me to it when playing someone else. It's also easier to discourage or prevent castling queenside in the first place than in chess, it seems.


H. G. Muller wrote on Sat, Sep 24, 2022 02:33 PM UTC in reply to Kevin Pacey from 01:21 PM:

I guess the diagrams are generated 'on the fly'. So probably the image file for the chancellor was renamed.

And now that you are here: I have been commenting a Sac Chess game for Jean-Louis' new book, and I noticed that after castling the King is really still very unsafe. Because it is still directly behind the Pawn shield. So castling really seems a bad idea. It seems much better to quickly move out an Amazon to f3/f8 or e2/e9, and then hide the King away on g1/g10. The Rook is then not trapped, and can get out once the minors are developed, and the Sailor can be moved to i2/i9 to protect the Pawn Shield. The Judge, Archbishop and Chancelor can then get out over h1/h10, g2/g9 and h2/h2, respectively.Leaving the King behind an enormous 'wall of power'.

Does that make sense?


💡📝Kevin Pacey wrote on Sat, Sep 24, 2022 01:21 PM UTC:

Hi H.G.:

I didn't change anything for the longest time in the diagrams on the Sac Chess rules page. I assumed the chancellors disappearing might have resulted from something Fergus (or someone else) changed on CVP website, Game Courier or the Diagram Designer. Right now I haven't tried to edit a rules page myself for so long (if that's what needs to be done) that I'm afraid I might make things worse.


H. G. Muller wrote on Sat, Sep 24, 2022 09:40 AM UTC:

The Chancellors ar missing in the diagrams.


Insect Chess. On a 12x12 board. All pieces are insect and arachnid representations, with some unique pieces. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Tue, Sep 20, 2022 04:30 AM UTC:

This looks interesting, but I wonder how well it works allowing the maggots to move backwards.


Squirrel Chess. Adapted from Squirrels and Camels Chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on Thu, Sep 15, 2022 08:27 AM UTC:

A 50-move rule like in orthodox Chess is completely pointless in games where Paws can also move backwards; the player that does not agree with the draw would simply move a Pawn back and forth to reset the ply counter. To make any sense the counter should only be reset on irreversible moves (captures and promotions).


Jean-Louis Cazaux wrote on Thu, Sep 15, 2022 06:10 AM UTC:

Squirrel Chess must get some examinations. I'm playing a game on Game Courier. According to the Game Courier page, where the rules are not enforced, the board is 8x8 and the Guard plays as a Man, a non-royal King. The link "Squirrel chess" on that Game Courier page of Squirrel Chess sends to a page of "The rule of chess".

Now, I have also found this page on which I am now, "Squirrel Chess". Here the board is 10x10 and the Guard is like at Hiashatar, a piece moving like a King but also deflecting attacking pieces.

So they are 2 different games! Same name and same author.

Can the inventor clarify these and/or the editors be aware of this situation which is confusing?

Thank you


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