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ArchMage Chess. 10x10 30v30 Fantasy Chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Bn Em wrote on Fri, May 20, 2022 06:52 PM UTC in reply to H. G. Muller from 06:36 PM:

Giving the opponent two moves, knowing that he has those, is too costly, though. In the opening you might get away with it, but in a typical middle-game position the opponent would use those to make a hit-and-run capture.

To be fair, Fergus' solution to that issue is quite elegant imo, and even just restricting two consecutive moves by a single piece alleviates hit‐and‐runs per se. It may be getting away from the intended point of this variant to introduce a whole nother idea but it seems like a usable way of introducing multi‐moves into a mostly‐single‐move game without breaking things too much


Grand Riders Chess. Members-Only Chess with cross over between Cavalier Chess and Shogun Chess and use the normal riders.[All Comments] [Add Comment or Rating]

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Alexander Chess. Members-Only A more battle-like version of chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]

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Skica. 10x10 with Ski Pieces and Camels. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Bn Em wrote on Sat, Oct 8, 2022 12:35 PM UTC:

Ski‐ is a nice prefix for general use (though compared to Grant Acedrex's Ski‑manticore, the Tiger Chess astrologer is perhaps less obvious as a ski‐ piece since it arguably jumps over two squares — in the same way the osprey is arguably a ski‑‘2.manticore’, to use Aurelian's term for lack of anything better), but it does make sense imo to have separate words for the simplest ski‐ pieces; Bicycle/‐reme/‐plane are nice enough in that they extrapolate easily for longer initial leaps (tricycle, pentareme, ⁊c., practical utility aside).

Fwiw, I tend to agree with Gilman's conflation of jumping ski‐bishop with Tamerlane's non‐jumping Talia/Vanguard/Scout/Picket (he selects the latter term), on the grounds that they reach the same squares, like leaping and non‐leaping elephants; the leaping is then distinguished by a prefixed word (that said, I would tend to similiarly conflate normal and contra‐gryphons and Renn cavaliers for the same reason, so I suppose that can be taken with a pinch of salt given general tastes here). Fwiw he also has an ‘‐on’ suffix for extending a radial leap into a subsequent slide (such that ski‐bishop/picket ≡ ‘elephon’, ‘trilbon’ ≡ notional ‘tri‐plane’, and things like Sowons (per Long‐Nosed Generals) are possible) — though he doesn't touch oblique‐starting pieces.

As regards atomic names, his ski‐queen ≡ Fagin avoids clashing initials, albeit being a bit of a specific reference; Picket and Pocket (≡ ski‐bishop/‐rook) have no such luck, though Picket is always substitutable as above (and both T and V are relatively uncommon initials for CV pieces) (and also, Bat does in fact have a prior usage, as does Quetzal)


Bn Em wrote on Sun, Oct 9, 2022 05:47 PM UTC in reply to Daniel Zacharias from 02:58 AM:

At least for the Knight case I'd tend towards yes, with a qualifier for Leaping and (the small variety of) non‐leaping versions (a mao might be Chinese‐style, or orthogonal‐first, for ex.; the moa diagonal‐first, and their compound the ‘moo’ two‐path (or perhaps, following Gilman, Flexi‐path?)). Again, both elephants/dabbabas and Chinese/Korean Cannons (the latter of which arguably differ yet more fundamentally) are usually referred to this way, and the only naturally‐occurring mao is cognate to the leaping knight

As for the leaping Rook (iirc it exists in Ramayana Chess as the Buddha)… quite possibly too; it's renamed in that game most obviously because all the names are themed, and since none of the pieces are blockable it's as easily just a rule difference as a fundamentally distinct piece. At least Gilman took the same attitude for Dabbabantes and their ilk

The main exception for me is if the two are present in the same game, in which case different atomic names start to make sense (indeed even for pieces that move identically but have different behaviours outside that, e.g. promotion or royalty); and indeed while they might feel quite different to play with, it'd seem odd imo to have an array with both leaping and non‐leaping ski‐bishops, or early‐ and late‐turning manticores. Ultimately it's probably really a matter of not arbitrarily proliferating unrelated names for uncommon pieces with more (imo) similarities than differences

And yeah, M&B took me several reads before I got to the point of more‐or‐less understanding (especially since there's plenty of stuff in there that's more interesting than the reams of names), and the broken diagrams are at best distracting


Setup graphics, piece sets[Subject Thread] [Add Response]
Bn Em wrote on Sun, Oct 9, 2022 06:07 PM UTC:

The obvious remaining reason to favour static images over the interactive diagram is that the latter only works with Javascript enabled. I suppose the obvious(?) way around that would be to also have the design wizard generate a link to a Diagram‐Designer‐ or Scalable‐Diagram‐Editor‐generated (if the latter gets installed?) image and wrap it in <noscript> tags?

P.S. There is something very strange with the title of your posting, which is not equal to the title of the subject thread.

The same is true for the first two comments to be moved to this thread, when viewed through the main comments page (EDIT: and apparently this comment too; the comment editing form has the following warning above it: The ItemID 836609b4fd3c40eb no longer matches any item in the Item table.)


Chess 66. Board based on the 8x8 arrangement - with the difference that 66 fields are now available. (8x8, Cells: 66) [All Comments] [Add Comment or Rating]
Bn Em wrote on Sat, Nov 12, 2022 04:14 PM UTC in reply to Gerd Degens from 11:32 AM:

At the maximum

If we're extrapolating already, why stop there? You could always get the 3rd and 6th ranks involved too, maybe even the 2nd and 7th if you don't mind the pawns starting on switches…

And/or you could have some more switches of the Chess 69 variety along the top and bottom if that's not enough strange topological shenanigans.


Bn Em wrote on Sun, Nov 13, 2022 09:45 PM UTC in reply to Gerd Degens from Sat Nov 12 04:35 PM:

You can certainly scrap the entire concept.

I'm not sure which part of my comment you took as scrapping anything; certainly that was not the intent. Merely a minor note that your use of the word ‘maximum’ implied a liimitation I don't see

Mind games should be able to be discussed. Or do you have a different opinion?

I fully agree; if I differed in opinion there would be little reason for me continuing to frequent this forum. Did I imply something else?

At the beginning of the discussions, I was of the opinion that switches work differently when they are operated from below, from the side, or from above. I have abandoned this opinion and changed it in favor of a pragmatic solution, in that a switch must be handled the same regardless of the direction.

From what I remember, the discussion was limited specifically to movement via the side of a switch space: your original description allowed (rook) movement from A4 (using Fergus' notation) along the rank to e.g. b4, but not vice versa, breaking the usual assumption that slider moves are reversible. The ‘pragmatic solution’ you refer to was specifically to allow orthogonal slides from/via b4 to reach either of A4 or a4. It might be noted that disallowing all sideways movement from A4 would have achieved the same effect.

As far as I remember entry from the top of a switch, orthogonally or diagonally, was never controversial in this way, and as Fergus has noted unifying downward entry in the same way as for sideways entry leads to exactly the problem of asymmetry that unifying sideways entry was supposed to avoid.


Bn Em wrote on Tue, Nov 15, 2022 12:45 PM UTC in reply to Gerd Degens from 10:34 AM:

But why can't a bishop from d1 move to A4 and what am I still overlooking here?

It can; the discussion was whether a bishop can move from e8 could move onto both of a4 and A4, whereas it ought only to be able to move to A4; from f8 it could instead move to a4 but notA4`.

Should the description consider the following knight moves? Knight on b3, is the move to a5 possible, because on the same diagonal? Or a knight on a3, are the moves to a5 or b5 possible, because on the same line?

That depends on the definition of the Knight move: by the subtractive definition you and Fergus have used, those would be disallowed as a Queen could move to those spaces, as you've noted. Other definitions (such as the traditional ‘one orthogonal step then one step diagonally outward (or vice versa)’) would include those squares.

Which definition you prefer is in this case up to you


Expansion Chess. Get points per each your piece on other half of board to win. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Bn Em wrote on Thu, Nov 17, 2022 07:35 PM UTC:

Perhaps points accumulate from one turn to the next?


Majority Chess. You can move a piece only if it is on a file where you have a majority of pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Bn Em wrote on Thu, Nov 17, 2022 09:06 PM UTC:

A potentially interesting idea, though I haven't had the chance to play it

But the first example is misanalysed: Bf3 is not Stalemate, but rather illegal as it equalises the number of pieces on the e file, allowing the black queen to move and give check to white.

The assertion about the e file wrt the f4 pawn is presumably a typo.


Tiger Chess. A large game with fast-moving pieces.[All Comments] [Add Comment or Rating]
Bn Em wrote on Thu, Nov 24, 2022 11:57 PM UTC in reply to Jean-Louis Cazaux from 10:08 PM:

It's ‘outward’ in the same sense that the Shōgi Knight moves ‘forward’; only the most outward of the directions counts.

Arguably could be specified more clearly, but the diagram does imo clarify sufficiently which sense is meant


Revisiting the Crooked Bishop. Revisiting the Crooked Bishop.[All Comments] [Add Comment or Rating]
Bn Em wrote on Sat, Nov 26, 2022 04:29 PM UTC:

Fergus asked some time ago whether a piece covering the same squares as a zB but alternating between the move's arms (for which he suggested the name ‘Helical Bishop’ on account of the path's resemblance to a DNA‐style Double Helix) had already been invented. It seems we can now answer that in the affirmative: it's mentioned twice on this page, as the Zigzag Bishop. Betza also posits what Gilman would go on to call a Bruegel (t[Wzt[FAA]]; for which I initially mistook Fergus' description), as well as a piece (the t[FzDD]) ‘dual’ (in the Gilman sense) to the Harvestman of Seenschach which seems to go curiously unnamed in M&B.


Fluidity Chess. (Updated!) No displacement capture, all non-royal pieces take by cutting through or bypassing. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Bn Em wrote on Sun, Dec 4, 2022 04:32 PM UTC in reply to Greg Strong from 01:41 PM:

He [i.e. the king] is royal, but can't be captured by displacement, he simply must avoid check.

Presumably this precludes Qe8; as I understand it, the proposed defense thus prevent capture of the defending piece on e7 (which could also be a knight) by having the square after it not be vacant (it's occupied by the king) whilst blocking the check (which is “as in chess”) as a Chess rook would be unable to capture the king.

Iow one can't ‘displacement‐capture the king’ (for the purposes of calculating Check) and capture anything else in the same move (except with a knight).

This whole checking‐differently‐from‐capture business is rather confusing


Enchanted Forest. Members-Only Chess Variant with fairy pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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ChessVA computer program
. Program for playing numerous Chess variants against your PC.[All Comments] [Add Comment or Rating]
Bn Em wrote on Mon, Dec 19, 2022 02:58 PM UTC:

The ‘castling out of check’ case suggests to me another definition again: if we consider the restriction on castling out of check to be an extension of the restriction on moving through check — in effect that the K can be captured en‐passant on its starting square, upon having decided to move — then check for castling purposes would always be calculated with an effetive K move for the joker. Iow the move of the J, and whether it gives check, is defined at ‘touch move’ time.

For the case of determining checkmate or stalemate, that would mean that the J would give check with the intersection of the moves of all pieces able to move pseudo‐legally. As such KJK would still lead to checkmate, but with most other combinations of material the J would not give passive check at all. But in e.g. KJKQ the J would give passive check as a K. With more complex pieces (esp. those that can be blocked — particularly the Vulture of the large Apothecary games) this would potentially be position dependent. (And I think it's a little subtler yet in the hypothetical case of a game with both a joker and two royals with disjoint movesets)

Ofc this is probably horribly inefficient to program, provided it's even deemed to make sense (I like it for castling‐out‐of‐check restrictions, but I'm ambivalent between it and Option 2 (by Greg's numbering) for check‐/stalemate — it avoids the surprising(?) behaviour of HG's example where the J checks as a piece that's no longer on‐board, in exchange for arguably slightly greater opaciity of definition), so take it or leave it :‌)


Bn Em wrote on Mon, Dec 19, 2022 04:52 PM UTC in reply to Greg Strong from 04:05 PM:

Yes, I'm sorry, this is more complicated than I'm prepared to implement

I expected as much :)

I'm concerned people won't sufficiently understand it

That is my main reservation with it as well

Look how hard it has been to even get everyone understanding the current issue, and we are all experienced players of chess variants

To be fair, most variants are in this respect noticeably simpler; temporal imitators raise some very subtle timing‐related issues that ‘normal’ pieces can easily ignore

H.G. did present another idea which we could call Option 4 - for purposes of check determination when the other side is on the move, the Joker is always considered to move as a King

Indeed, I saw. For moving out of check, this proposal is equivalent to mine as H.G. has since noted; for mate, it differs only in that the null move (per H.G.'s explanation) can be performed by any piece (with a pseudo‐legal move — though I suppose it'd be a valid simplification to allow it to simply be any piece), not just the King.

(But I don't think this will be a popular option.)

Indeed; it seems a tad artificial to me. My proposal eliminates a bit of the artifice at the expense of some definitional clarity. Which is a tradeoff that I can understand one might be reluctant to make (especially if, as in your case, one finds the J distasteful in any case ;‌) )

If you add a Joker to Xinagqi, how does it imitate the King? Is it restricted to the palace? If it is not currently in the palace, can it move? Does it "check" the opponent king across an open file? Only in the palace?

That depends on how much of the restriction is considered to be a property of the General and how much is considered a general game rule. There's no general consensus on where that line lies; I think all of the particulars you list have been interpreted in a variety of ways by different extrapolations


Bn Em wrote on Mon, Dec 19, 2022 07:08 PM UTC in reply to Greg Strong from 06:45 PM:

Ok, if there are no objections, this will be the behavior of the ImitatorRule in ChessV

No objections from me

as I said, this whole issue is a moot point. You could probably play hundreds of games before you encounter a situation where a Joker check would or would not make castling illegal or would checkmate or stalemate depending on this.

In general I don't think much of rules or rule complications that have next to zero effect on actual game play. I would always go for simplicity when it does not matter.

It's effectively moot in the Apothecary games, sure. Nevertheless it's not so difficult to contrive games where the issue would carry greater importance: consider a game featuring both a joker and an orphan. Such a game would have an equivalent problem with determining under which conditions the joker threatens — and thus relays moves to — the orphan, which one would imagine would have a substantially greater effect on gameplay (especially if it's a gimmick game with several of a few different imitators).

The latter case is (much like the orphan itself, and perhaps even the joker) ofc of even greater interest to problemists than variantists, and they don't really tend to have much of a presence here


Bn Em wrote on Tue, Dec 20, 2022 11:40 PM UTC in reply to H. G. Muller from 04:04 PM:
  1. The turn pass is considered a move of the King

Option 2b: the turn pass can be made by any piece (or any piece w/ a pseudo‐legal move) on the passing side. And is thus, for mate‐detection purposes, equivalent to the intersection of all such moves.

This has the advantage of needing less off‐board state to be maintained: you only need to record what the opponent's last move was, not your own (as with e.g. en‐passant or lion anti‐trading); also a Joker cannot then give check as a piece no longer on the board, which I find a mildly surprising behaviour, and the position in Greg's diagram is unconditionally checkmate. It also matches my proposed update‐on‐touch‐move semantics, which covers castling out of or moving through check, even in the presence of multiple differently‐moving castling‐capable royals, as well as a possible rule for interacting w/ e.g. Orphans

Conversely, opt. 1 has the advantage of being considerably easier (I imagine) to implement, and probably to explain, at the expense of in some ways exhibiting more surprising behaviour. And Daniel's equation of it with a double move makes some sense (though given the context of actual double‐move variants there are possible quibbles). I imagine it'd be the most popular option.

I agree that of the options H.G. listed, 1 seems most natural; I find my opt. 2b a touch moreso, but opt. 1 is not far behind, so people's mileage may (and probably will!) vary


Man and Beast 10: The Hybrid Diagonal. Systematic naming of straight coprime hex-prism-specific radial pieces.[All Comments] [Add Comment or Rating]
Bn Em wrote on Fri, Jan 13, 2023 01:40 PM UTC in reply to Jerdle from 01:47 AM:

This is very true, though a bit out of scope for M&B; while 3D boards seemingly fascinated him, Gilman apparently had no interest whatsoëver in 4D games as they are too far removed from human experience

Fwiw it's not only the Rumbaba (and ofc the Dicorn, Rumchick, extra Generals, ⁊c) that turns up on a Tesseract‐cell board: some of the (in 2‐ and 3D) hex‐specific leapers like the (1,1,1,2) Sennight (or perhaps it's a Foal? here with 64 directions) do too, though I think the likes of the (1,1,2,2) leaper might've needed a new name


Diagram testing thread[Subject Thread] [Add Response]
Bn Em wrote on Thu, Jan 19, 2023 04:28 PM UTC:

The KAD goes back at least as far as the Pasha of Paulovits' game, and also appears as a Mastodon in Mats Winter's games and as Joe Joyce's Jumping General (How's that for alliteration?(!) )


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Bn Em wrote on Sat, Jan 28, 2023 04:35 PM UTC in reply to H. G. Muller from 03:52 PM:

The Queen burns like a Fire Demon here

Did you mean including passive burning as well? Only active burning is working for me (though Adam's Tenjiku diagram seems to implement passive burning too so clearly it's implementable as you described)


Tenjiku Shogi. Fire Demons burn surrounding enemies, Generals capture jumping many pieces. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Bn Em wrote on Sat, Jan 28, 2023 05:40 PM UTC in reply to A. M. DeWitt from 04:17 PM:

Playing about with this diagram I did seem to have run into some strange bugs:

  • Passive burning works correctly, but not when the promotion dialogue turns up. E.g. Rook General g4xg13 from the opening setup survives even though it lands next to the Fire Demon. If I promote it then move it next to the FD again it's burned as expected
  • Under certain conditions (it seems to be contingent on whether it's a piece's first move), promotion seems to become corrupted: it gives me the promotion dialogue, but doesn't promote it regardless of which option I select. Subsequent moves allowing promotion (into/within/out of the promo zone) likewise ask but don't react, and the move seems to permute surrounding pieces in an unpredictable way, often with the same highlighting as for burn victims, though sometimes on squares with pieces still (or newly) on them. I think this is contingent on whether it's a piece's first move:
      1. RGg4xg13=GG works (besides the above bug allowing it to survive)
      1. Pg5–4 Pg12–g11 2. RGg4xg13 similarly works
      1. Pg5–4 Pg12–g11 2. RGg4–g5 Pg11–g10 3. RGg4xg13 triggers the bug

The two bugs together also mean that a piece subject to the second bug can never be passively burned within the promotion zone


Riftwalker Chess. A 4 dimensional game on a 3x3x3x3 board. (3x(3x(3x3)), Cells: 81) [All Comments] [Add Comment or Rating]
Bn Em wrote on Sun, Jan 29, 2023 06:57 PM UTC in reply to Ben Reiniger from 02:01 AM:

the knights cannot reach the centermost square

Afaict the second part of the N's move is optional here, so it may make one‐step orthogonal moves and thus access the central square if needed. So it's more a Rhino than a traditional Knight


Tenjiku Shogi. Fire Demons burn surrounding enemies, Generals capture jumping many pieces. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Bn Em wrote on Wed, Feb 8, 2023 12:23 PM UTC in reply to H. G. Muller from Tue Feb 7 08:52 PM:

Replacement capture should work normally

Can confirm that it does for most pieces, and indeed FD's burn after most captures, but FDxFD seems to suppress burning fsr


Stalemate chess. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Bn Em wrote on Sun, Feb 26, 2023 07:49 PM UTC in reply to Thomas from 02:03 PM:

The same idea was also recently posted to the CV subreddit, where it recieved a bit of discussion; in particular it was noted that the game is practically guaranteed to reach the endgame


Tags Listing. A listing of the tags used on our pages.[All Comments] [Add Comment or Rating]
Bn Em wrote on Mon, Feb 27, 2023 11:14 PM UTC:

A minor(?) bug in the board‐size pseudo‐tags: the numbers are interpreted in two different orders. To wit:

  • The Capablanca Chess page has a pseudo‐tag for a “10×8” Board; clicking this link leads to a query page for games with 10 ranks and 8 files
  • Conversely, selecting any game in that list (e.g. the first of its Game Pages alphabetically, Gilman's Avon) shows that its board‐size pseudo‐tag is “8×10”, a link leading to the 8‐rank/10‐file query where e.g. Capa can be found

Minor at least in the sense of a presumably trivial fix ;‌)


Hopping Sliders[Subject Thread] [Add Response]
Bn Em wrote on Tue, Mar 7, 2023 01:33 AM UTC:

While browsing I came across another couple of games with ski‐sliders: Quang Trung Chess has a ski‐rook from its third edition (except the fourth, where it's a ski‐queen); the comments on the 4th‐ed. page here also reveal Snark Hunt's Boojum, also a ski‐queen (and its Snark, which moves as either king or boojum but demotes to the latter when moving as such)


Obento Chess. 12x12 Chess variant with Shogi-style promotions and bent sliding pieces. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Bn Em wrote on Tue, Mar 14, 2023 12:31 AM UTC in reply to Fergus Duniho from Mon Mar 13 09:20 PM:

dozenal is a neologism in this context. On looking up the word, it describes numbers in base 12, which is not what is meant

‘Decimal’ is also often used to describe 10×10 variants, even though outwith chess‐variant circles it also seems to refer only to base‐10 numbers. Imo in this context the extension to ‘dozenal’ is reasonably clear

Speaking of neologisms, might it be worth crediting Charles Gilman for the names of the Gold/Silver Pashtuns? They are defined in Long‐Nosed Generals and used in Pashtun Shogi (Though the Silver pashtun predates those names as the Great Elephant of White Elephant Chess). The names of the Riders may or may not also be original to Gilman (M&B 4).

Idk about the other pieces; Marquis seems to be from King's Scirocco, and Caliph is common to both Gilman and John William Brown (in Meta‐Chess); The likes of Snaketongue and Wizard have credits given already


Double Move Double Chess. The game is played on a 8x16 chessboard with each player in control of two complete armies.[All Comments] [Add Comment or Rating]
Bn Em wrote on Wed, Mar 22, 2023 01:47 PM UTC:

It's not clear, given the reference to Quadruple Besiege, whether you mean this to be played on the (twisted‐toroidal) QB board, or merely on a normal rectangular 8×16 one. Even saying ‘on two boards’ doesn't really clarify things in that respect. Obviously this has effects on e.g. the meaning of ‘forward’.

Have you tested this? The usual restrictions on double‐move games (stop on giving check, one move per piece per turn, ⁊c) are there to retain some of the clarity of the original game; w/o restrictions things like rifle capture and pieces which can reach anywhere on an empty board (or indeed one with relatively few pieces) in one move become possible, though since you mention the former that may be your intent? Probably it'll be a bit too tactical for most tastes


MSoverwhelmingchess[All Comments] [Add Comment or Rating]
Bn Em wrote on Wed, Mar 22, 2023 01:58 PM UTC in reply to Max Koval from 04:29 AM:

There can be some reverse variations […] the loser is the one who loses any last remaining piece type.

This seems like an interesting idea, though at first glance it seems you might have to do something to incentivise captures as otherwise both sides would just avoid capturing in order to stop any of their own pieces becoming royal. Perhaps as a Jeu Forcé (either total or limited to e.g. pawns)? Either that or have slightly‐different armies so that there are some royal pieces from the beginning


Trigonal Chess. Translating chess onto triangles in a natural way. (9x17, Cells: 81) [All Comments] [Add Comment or Rating]
Bn Em wrote on Wed, Mar 22, 2023 02:20 PM UTC:

To contribute (hopefully clarifying, but at risk of doing the opposite) to the discussion of the pieces:

It is established that a triangular‐celled board is isomorphic to a hex‐cell board with one hex‐‘bishop’ binding inaccessible. On such a board, the usual triangular ‘rook’ — the same rook present here — becomes a crooked rook making 60° turns between steps (known to Gilman as a Longgirlhexer). The usual colourbound piece, moving in a straight line on triangles of the same colour to every second ‘rook’ cell is then equivalent to the hex ‘bishop’, while the usual ‘third’ rider, moving in a straight line alternating steps through the sides and across the corners, is a normal hex rook that can jump over the gaps (or, equivalently, a straight wazir–dabbaba alternator which I haven't seen named)

This game's bishop analogue is then equivalent to the crooked hex ‘bishop’ (Gilman's Longrangehexer), hence bearing the same relation to the rook analogue as the usual hex ‘bishop’ to the hex rook

The knight analogue here is equivalent to a hex dabbaba + hex ‘knight’; the pawn analogue is more unusual


Double Move Double Chess. The game is played on a 8x16 chessboard with each player in control of two complete armies.[All Comments] [Add Comment or Rating]
Bn Em wrote on Thu, Mar 23, 2023 12:06 AM UTC in reply to Вадря Покштя from Wed Mar 22 04:34 PM:

Sorry if my comment has caused offence; this was not my intent. Nor was I recommending this not be published (as Ben notes, I'm not an editor so it's not my place to do so), merely noting some things that I found unclear.

In particular wrt the geometry of the board, your comment confirms what I thought; I just wasn't completely sure that's what you meant: your opening sentence simply says the game is inspired by QB w/o further qualifying what aspect of it, and whilst the beginning of your note refers (as does your response) to ‘changing geometry in space’, note that QB's shape doesn't change during the game — it's unusual but constant — so I thought it better to clarify which board you meant that to risk incorrectly assuming the wrong one. Iow your article (as you note) never mentions unusual geometry, but doesn't (to my admittedly conservative reading) deny it explicitly enough for me to be confident it's not assumed. And in any case it's a moot point as Ben (an actual editor) is happy to leave that aspect as is and you've answered my question here.

As for the question about testing, that's cool that you do! It's not unusual that people don't, which for some games can work OK (especially if it's intended more as ‘artwork’ or theoretical exploration than actual play, as some of us are more inclined to), but for stuff like this that's more unusual can be risky. I'd be interested to see some games, maybe even with some analysis, though idk about participating in a tournament — correspondence play is not really my thing; I'm more of an over‐the‐board player (and also I don't understand Russian, so I would have difficulty navigating the linked website).

As to alleged prejudice, I apologise if I've come across that way; the comments were not aimed at you in particular, merely at the page as I saw it. And I'd've expected, of all places, that a forum devoted to chess variants would be among the likeliest places to get these kinds of questions. Nothing personal.

@Editorship: it was briefly a thing for us non‐editors to explicitly disclaim editorship when commenting on unpublished articles; would it be preferred to continue doing so? Or (@Fergus I suppose) might it be worth somehow marking Editors specially in the Comments?; there is currently no indication of who is or isn't an editor w/o going to one of the special pages, and since People Don't Read Documentation…


Ultima. Game where each type of piece has a different capturing ability. Also called Baroque. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Bn Em wrote on Tue, May 9, 2023 01:56 PM UTC:

Is anyone actually using this 'Alfaerie Animals' representation?

As far as I'm aware, not for Ultima itself (even the GC preset lacks it as an option), though some of its offshoots (Rococo, Fugue) and other games using its pieces (Carlos Cetina's Universal Chesses) use its Chameleon, Long Leaper, and Immobiliser quite consistently. Those games use a different image for the Withdrawer though (An ox, whereas the one here is used by David Howe for his Chess on a Longer Board with a few Pieces Added) and don't feature the Coördinator at all

Whether use in other games qualifies the piece set to be used on this page too is another question of course (though one could certainly argue for at least the GC preset to include them as an option)


Vanguard Chess. Game on 16x16 board, with 48 pieces per player. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Bn Em wrote on Mon, Jun 12, 2023 01:32 PM UTC in reply to Bob Greenwade from 06:00 AM:

The thing with the Piececlopedia is that the articles are primarily supposed to be about the pieces, not the names — so a page about “the Lancer” isn't really well‐defined in the sense you mean.

Some of the ‘Lancer’s you mentioned do have some history of their own: you've noted that the Lancers Chess turning piece has uses in a few games (albeit all by the same author); the (4,2) leaper, though rare due to its severe binding, has been used by problemists (as the Stag), as well as in a couple of games by Charles Gilman (as the Charolais); the Wild Jokers piece is more commonly known as an Alibaba, which already has a page; TigerChess' lancers are also well‐attested (most commonly as Modern Dabbaba/Elephant) though without pages; and the Pawn Shōgi and Starbound Sliders pieces are (apparently one‐off) enhancements of Shōgi's Lance. It might also be noted that there was a proposal to rename Betza's Fibnif (which also has a page) to ‘Lancer’

Of those that don't have pages already, the ‘Modern’ 2‐square leapers and the (4,2) probably deserve articles, assuming anyone is up for writing them; the one from Lancers Chess might as well (it's an interesting piece and the only one herewhich doesn't exist under any other name) but the fact that only one person has used it might disqualify it (though standards have varied in the past)

As for Falcons, George Duke's piece has seen enough use (not to mention an independent reïnvention) that it probably deserves a page; the fBbR Hunter counterpart (a.k.a. Hawker) might do too though a comprhensive overview is probably more difficult as it's very easily independently devised


Weird Rook strength pieces[Subject Thread] [Add Response]
Bn Em wrote on Wed, Jun 14, 2023 10:48 PM UTC:

@Aurelian

The pieces you're proposing, with, as you say, less emphasis on centralisation in exchange for greater power at range, remind me a little of a more organic way to achieve what Big Outer Chess was going for. I wouldn't worry a priori about a ‘lack of personality’ from being part‐leaper and part‐rider; even things like the Archbishop have plenty of character, and there's certainly a distinctiveness to such a dispersed pattern of movement

As for partial bent riders, if not the chiral ones what about Ships/Snaketongues or their sideways or (as yet unattested afaik) crabwise counterparts?

The compound cannon would indeed probably deserve careful handling

@Jean‐Louis

Your Godzilla is not particularly less new than your Simurgh/Qilin: Gilman gives the latter two as respectively Metropolitan and Ancress — and even uses them in Four‐Linepiece Fusion — though ofc it makes sense that you minght prefer to stick with the monster theme for the names.

That said, whilst duplication of ‘Simurgh’ is fine (Gilman uses it for the viceroy‐then‐bishop viceroy‐then‐rook which only exists in 3D (or hex)), it seems odd to me that you'd choose to duplicate Qilin, which is just the Chinese version of Japanese Kirin, i.e. the familiar FD


Bn Em wrote on Fri, Jun 16, 2023 08:41 PM UTC in reply to Aurelian Florea from 06:13 PM:

It's arguably a little bit of a stretch to call Camel/Zebra leaps genuinely short; normally that refers to anything within two king‐moves away (The Short‐range project differs a bit on this, but partly because a lot of those games (especially Joe Joyce's) tend towards even larger boards). So your proposed pieces have the same kind of personality (broadly speaking) as Tamerlane's Giraffe (which in turn leads to the question of that piece's value — might it be comparable to a rook?)


Antelope. Makes (3,4)-jump.[All Comments] [Add Comment or Rating]
Bn Em wrote on Sat, Jun 24, 2023 02:00 AM UTC in reply to Bob Greenwade from Fri Jun 23 08:56 PM:

There was a little bit of discussion regarding the (4,2) leaper's names in this thread a couple years ago


Aquachess. One level underwater, one on the surface, and one in the sky, with many strange pieces. (3x(8x8), Cells: 192) [All Comments] [Add Comment or Rating]
Bn Em wrote on Sat, Jun 24, 2023 02:15 AM UTC:

As far as 3D (or in general non‐square) Betza extensions/analogues go, the only real problem is the different kinds of direction which don't necessarily correspond to the square‐board ones. But at least for Atoms that shouldn't be too big a problem: there's still plenty of capital letters left to go around; probably even enough to cover outlandish things like hex‐prism geometry if necessary

Directional modifiers (extending f, b, l, r, s, v, and the like) are more of a problem given the paucity of lower‐case letters left over


Zebra. Makes a (3, 2) leap.[All Comments] [Add Comment or Rating]
Bn Em wrote on Sun, Jun 25, 2023 01:00 AM UTC:

The ‘Zebrose’ exists already in theory as Charles Gilman's ‘Bezra’ (derived from a slightly tenuous pun on Horse/Rose). It doesn't seem to have been used in any games yet though (understandably since the rose itself is already awkward enough)


Blender Chess. Bishops, Knights and Rooks can merge and separate. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Bn Em wrote on Mon, Jun 26, 2023 06:07 PM UTC:

This one seems at a cursory glance to more‐or‐less match what you guys are describing? (The comments section demonstrates that you've both seen it at any rate)


Tape Chess and other almost one-dimensional chess variants. Tape Chess and other almost one-dimensional chess variants.[All Comments] [Add Comment or Rating]
Bn Em wrote on Wed, Jun 28, 2023 11:22 AM UTC in reply to Diceroller is Fire from 09:52 AM:

Since the Knight “moves” two squares and “jumps over” one, I'd go with the first interpretation: a Tape Chess Knight is a single‐leap TC Bishop. Iow they are Dabbabas/Dabbabariders

And what will be, if we stick a tape together as a Moebius Ring?

(per the page)

Since the ring basically is 1D (no ‘almost’ about it) and Möbius strips are a 2D idea (albeit realisable physically only bygoing into 2D/3D repectively) nothing special would happen; it'd be the same game


Life Chess. Members-Only Chess variant where only move 11 to 30 are played as Fide chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Man and Beast Overview and Glossary. Table summarising what piece characteristics Man and Beast articles cover, with glossary of terms used to describe pieces.[All Comments] [Add Comment or Rating]
Bn Em wrote on Sat, Jul 8, 2023 12:03 PM UTC in reply to Bob Greenwade from Thu Jul 6 06:16 PM:

Alas, Charles hasn't been seen here since 2016; I don't think anyone knows what's become of him

It's not the first time someone has suggested doing an editing pass on M&B; I've considered doing one myself and probably will in time


Friend. Moves as any friendly piece that guards it.[All Comments] [Add Comment or Rating]
Bn Em wrote on Tue, Jul 11, 2023 11:29 AM UTC in reply to Bob Greenwade from Mon Jul 10 05:15 PM:

I wonder, though, if a Friend can pass on moves to another Friend....

Per the page, the rule for this is the same as the rule for the Orphan: a Friend defending another friend passes on all the moves of its own defenders

The interesting question (raised by Charles wrt the Orphan and Joker) regards interaction of distinct mimics: what happens if an Orphan defends a friend? Does it pass on its attackers' powers or (my preferred option but more obscure, especially if applied recursively) does it lets the friend move as an orphan (and thus as any of its own attackers)?

In any case, whilst interesting, this page is a bit of an anomaly: afaict it's the only piece in the piececlopedia never (yet — pending your idea) to have been used in anything, game or even problem


Betza notation (extended). The powerful XBetza extension to Betza's funny notation.[All Comments] [Add Comment or Rating]
Bn Em wrote on Tue, Jul 11, 2023 01:40 PM UTC in reply to Aurelian Florea from 01:23 PM:

FyaqfF achieves the same effect much more parsimoniously, using the extended senses of z and q that H.G. introduced


Bn Em wrote on Wed, Jul 19, 2023 11:31 AM UTC:

Note that Charles Gilman proposed an equivalent definition of outward nearly ten years ago

As to [N-Q] and its like, why not just have it equivalent to [N-R][N-B]? After all, that would give symmetry with [Q-N] as well as making useful an otherwise useless definition (as anything involving the ‘advanced geometry’ would never result in a combination of orthogonal and diagonal moves, making [N-Q] a less elegant synonym for [N-R] (or another leap followed by B)) into a nice shorthand (much like Q itself)


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bn Em wrote on Wed, Jul 19, 2023 05:47 PM UTC in reply to Bob Greenwade from 02:09 PM:

Fwiw, if you're already referring to M&B, it might as well be noted that the AFX is already named there as a Gingaroo (extrapolated from Kangaroo as per Diverse Directions), though ofc that's a nonsense word so tastes may differ as to whether it's suitable.

I'd also be lightly surprised if it's been used anywhere before


Bn Em wrote on Wed, Jul 19, 2023 08:25 PM UTC in reply to Bob Greenwade from 06:30 PM:

I'm not sure what I'd call it

Per Diverse Directions, Narpenter?

Bn Em's quite right, of course; nonsense words are mainly useless, as they give no visuals to base the piece's appearance on.

The objection to nonsense words isn't really mỹ own; after all, (a) pieces with nonsense names are often a bit obscure anyway and (b) several of the more established pieces have nonsense names — not only our alfil and dabbaba but even orthochess pieces (our Rook — unrelated to the bird although the source of some Gilmanese extrapolations — as well as e.g. the Spanish Alfil or (former) Italian Rocco (other modern senses deriving from this one) are all meaningless words outwith Chess) and few seem to mind

Of course these have etymologies (as well, at least in English usage, as synonymous calques) that'll suggest visual representations, but names are not the only possible basis for such: again, the orthodox set often bears precious little resemblance to the standard names, whilst the move is often an equally good suggestor of visuals — see, for example, abstract designs (Bauhaus, f.ex., or H.G.'s Ultima set), or the various extrapolative images in Alfaerie (2‐square leapers with diacritics, Diagonal‐cannon ‘Vao’s, the perfectly evocative non‐animal gryphon and manticore…) and others (the nigh‐ubiquitous knight–slider hybrids)

But, as I said, tastes may (and indeed do) differ ;‌)


Piececlopedia: Rabbit. A doubly-bent rider, inspired by the Gryphon and Aanca.[All Comments] [Add Comment or Rating]
Bn Em wrote on Wed, Jul 19, 2023 08:51 PM UTC in reply to Bob Greenwade from 07:28 PM:

BNNY

Very Betzan thinking :‌)

Gilman did end up proposing, a few years later, Rabbit as a Baronwise (i.e. 3D‐exclusive) Chu‐shogi Lion relative; Bunny was tabled later in the same thread for its forward‐only counterpart. They (and the Dukewise — and thus available in Hex — Bull) never made it into Man and Beast though.


Betza notation (extended). The powerful XBetza extension to Betza's funny notation.[All Comments] [Add Comment or Rating]
Bn Em wrote on Thu, Jul 20, 2023 09:29 PM UTC in reply to Daniel Zacharias from 08:43 PM:

The same would go for things like [D-fQ] or [F-fQ].

Oh that's neat; gives a nice shorthand way of describing the likes of Tripunch pieces.

Though it's perhaps not 100% clear (which might be what H.G. was getting at?) how this interacts with e.g. `[K-fsQ] for the gorgon (gryphon/manticore compound)


Squirrel. Jumps two orthogonally, two diagonally, or like a knight.[All Comments] [Add Comment or Rating]
Bn Em wrote on Fri, Jul 21, 2023 05:46 PM UTC in reply to Bob Greenwade from 05:01 PM:

Gilman (in Diverse Directions) names those pieces Mara and Capybara, the largest of the rodents (to go with the established Squirrel and his Beaver for Silverman's/Cazaux's Cheetah)


Chess on an Infinite Plane. Chess game with no boundaries (infinite board), and Guard, Chancellor, and Hawk. () [All Comments] [Add Comment or Rating]
Bn Em wrote on Mon, Aug 14, 2023 09:05 PM UTC in reply to Aurelian Florea from Sun Aug 6 10:18 AM:

While thinking this I came up with a compound leaper where the (m,n) pair is any irreducible fraction

Iirc this is the Problemists' Wizard, also found in one of the later Man and Beasts. Indeed, its rider the Witch (as explained by H.G.) has only nonintersecting rides.


Short Sliders. Pieces are initially limited to 4 spaces (if that), and promote to longer moves. (12x16, Cells: 192) [All Comments] [Add Comment or Rating]
Bn Em wrote on Mon, Aug 14, 2023 10:36 PM UTC in reply to Bob Greenwade from Fri Aug 11 04:06 PM:

I haven't read this in detail, and I'll admit I find long(‐ish) lists of pieces in alphabetical order difficult to make sense of (I've long held alphabetical order is horrible for everything other than dictionaries and list numbering) so I'll definitely have missed some things. A couple of cursory reactions though:

The double promotion thing is rare but neat, and having different pieces promote in different ways (even if to the limited extent it is here) likewise. I wonder a little bit about the memorability of some of the promotions, but then part of that will be lack of familiarity with the pieces themselves, and anyways the large Shōgis have it several times worse

Is the Bodyguard's Hia power even possible in the Interactive Diagrams?

Unless H.G. adds it as a Spell (I don't think he has already?) I expect not without effectively doing the same yourself

I admittedly am only about 98% sure I got his intention right on how [the Satrap] moves

I think I'm with the 2%; Gilman gives the Satrap as Steward+Steamer, the latter of which is mDcA (giving his “Wazbaba[…] capturing as a Fearful”), rather than what you seem to have taken to be mFcD which is the Stevedore. What you describe (fmWcD) is a nonroyal version of the Echidna (from Outback Chess), or Pawned Prince (using M&B terms), which lacks an atomic name.

Ofc it's up to you whether you want to keep the name and switch the piece, or keep (assuming you don't deem it too out of place — fwiw it seems fine to me) the piece and (presumably, to avoid confusion — even if with a nigh‐impenetrable source) adjust the name

Will move diagrams be needed, or are the text descriptions enough?

With the large number of unfamiliar pieces, it's probably worth at least putting each piece's image next to its name in the Pieces section; probably the moves themselves are mostly simple enough to get away w/o full diagrammes, especially since the long limited‐range moves would leave some of them arguably a bit unwieldy.

I would tend to suggest, though (as alluded to above), to order the pieces in some way more meaningful than alphabetical order; just grouping counterparts together would do a lot to give the piece list more structure and make it easier to follow imo


Bn Em wrote on Wed, Aug 16, 2023 06:27 PM UTC in reply to Bob Greenwade from Tue Aug 15 12:12 AM:

What are you referring to by its "image," though?

I meant the diagram image, so that it's easy to relate the Pieces section to the setup diagram (the listing of pieces helps too, but I always find it harder to deal with as it doesn't have as obvious a visual correspondence)

[mWmDcFcA] would kind of call for a mFmAcWcD somewhere

That was my thought too; if you are thinking sth more squirrel‐like, you could keep the value roughly similar to the Satrap (and retain its divergence) by going e.g. mNcAcD

[Edit: I hadn't seen you'd done the replacement already; Squirrel, or indeed Turtle, are also decent choices]

I've rearranged the pieces on the list, the tables, and even the setup board […] Hopefully that makes things a little easier for you (and folks like you)

It's definitely an improvement (though don't Pawn and Berolina count as a rotary pair too?), though there's no need for it to interfere w/ the setup unless you think it improves it game‐wise. Further improvements might include matching the order of promotees with their predecessors, and (if feasible) analysing the pieces' moves to find a more intuitive order — for all that his prose can be incredibly dense, Gilman's Piece sections are really exemplary in this regard imo


Bn Em wrote on Thu, Aug 17, 2023 09:19 PM UTC in reply to Bob Greenwade from Wed Aug 16 06:58 PM:

That kinda is what the table is for, actually.

Well the two serve slightly different purposes really; the table is useful for quick reference, whereas with the list it'd just be an ordering principle, and imo one that makes sense given the separation into first‐, second‐, and third‐stage pieces

On another note, do you happen to know of a mFmAcWcD piece?

I don't remember seeing it used, nor, therefore, any names for it besides Contrasatrap (whence one might also suggest Berolina Satrap). If we're looking for atomic names, perhaps another Persian rank? Either government, such as the Sasanian Shahrab or Mowbed, or military (cf. Guardian for the Berolina Steward) if you can find one

And that mNcAcD sounds like a fun possibility, if it has a mAmDcN to go with it.

Fwiw it feels to me less in need of a counterpart than the Satrap, perhaps because of the less‐obvious correspondence with the pawn/steward. And like those but not their Berolina counterparts, its noncapture is unbound.

I know I've seen it somewhere, as an explicit second‐perimeter Steward counterpart, but I alas don't remember where or what it was called. It seems to have been beyond Gilman's radar


Bn Em wrote on Sat, Aug 19, 2023 04:56 AM UTC in reply to H. G. Muller from Fri Aug 18 07:54 AM:

It seems that in any case Hia power is described somewhat inconsistently; some sources seem to present it as only having what H.G. has called catch, which for my taste is the nicer rule; not least, a catch‐only hia also diminishes concerns about completely neutering lame leapers.

Of course, the sources Mats lists both disagree with him: Wikipedia has a catch+slow Hia, whereas afaict Cazaux only explicitly lists slow, though it's possible to interpret it as including catch too. Wikipedia's other source (besides this site's link to Mats' page) again only mentions catch explicitly (clarifying with examples), but is ambiguous in both text and example regarding slow


Bn Em wrote on Tue, Aug 22, 2023 08:36 PM UTC in reply to Jean-Louis Cazaux from Sat Aug 19 09:12 AM:

I am not sure to understand what you call "slow" and "catch"

slow is anything starting on an affected space being limited to one step; catch is anything trying to move throught the space having to stop (more‐or‐less as if there were enemy pieces stationed in those squares)

This is kind of "catch" with my understanding. Why you see an explicit "slow" here, I don't know.

I may have misinterpreted your use of “on” in “on its 8 surrounding squares, all (allied or ennemy) pieces can only move 1 step only”; to me that reads like ‘from’ rather than through, giving slow. Your A World of Chess description is fairly explicitly catch‐only

It is a frequent mistake by modern players to think that rules were scrupulously followed by everyone for ancient and traditional games

Of course, the rules probably varied; I was mostly pointing it out as Bob's choice of ‘Hia’ power (catch+slow) differs from my preference (catch only) and raised some awkward questions regarding lame pieces


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bn Em wrote on Thu, Aug 31, 2023 04:45 PM UTC in reply to Bob Greenwade from 02:40 PM:

I personally like the second one better, but I rather expect that most people will prefer the first

Fwiw even for those who like the second figurine better, the first is not w/o its uses: it's a practically perfect match for the Orphan


Modest Proposals - GOAL Variants. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Bn Em wrote on Thu, Aug 31, 2023 05:50 PM UTC:

Contravention seems like a much more playable relative of Parton's Contramatic (from Curiouser and Curiouser) with an orthodox set, if less conceptually pure. Ought to be worth a shot


Desert Dust. Large variant with Arabian-themed pieces. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Bn Em wrote on Fri, Sep 1, 2023 11:43 AM UTC:

Just got a chance to read through this; some things I noticed:

Melek is Arabic for "king,"

Which dialect is that? I can only find مَلِك (malik) — or, perhaps closer, Hebrew מֶלֶךְ (melech)

[The Emir] is borrowed from Robert Shimmin's game Scheherezade

Afaict it looks like this piece, as well as most of the other Scheherazade [sic] ‘Queens’, was not actually named by Shimmin; H.G. needed names for the ID. Not really sure how best to cite such a thing though

I'm actually not sure where the Snake originated

Betza's Bent Riders article. The shortening to ‘Snake’ is due either to Jean‐Louis or to Eric Silverman, first attested on these pages here

The Satrap moves [as mFmAcWcD]

I assume it's an oversight that you've switched the capturing and non‐capturing moves — Gilman's Satrap operates in pawn/steward directions. Not a big deal ofc; you can trivially swap the Satrap's and Ayatollah's names

the earliest place where I can find [the Arabic/Arabian Spear] is in Hans Bodlander's game Pick-the-Team Chess

Note that in that game, the Arabic Spear is divergent in pawn directions (i.e. it's a mfRcfB or ‘Pawnrider’). The nondivergent piece you describe I remember only as the Princess of several Gilman games, but I'd be surprised if a piece w/ that move wasn't in the larger Shōgis too

As noted in the Piececlopedia, the word "pawn" has its origin in the Sanskrit word "padati"

Pedantically speaking, the word itself only goes back as far as Late Latin pedōnem (pedestrian or footsoldier), albeit as an indirect calque (in French) going back to the Sanskrit term

The emphasis on Camel leaps is certainly striking!


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bn Em wrote on Sat, Sep 2, 2023 04:27 PM UTC in reply to Bob Greenwade from 03:11 PM:

pending someone pointing out that those moves are already in a game somewhere under some other name

Other names, sure: Gilman has Giselle; the unpublished Mirodoly calls it a Sagittarius; and Aurelian's Grand Apothecaries have closely‐related (albeit Duke‐Falcon‐style lame and augmented) Vultures. Use in other games, not so much: only the Apothecary Vultures, and those are the most tenuous. But in any case I imagine none of those (nor Gilman's Lookout or Hovercraft for your Aurochs and Impala — names which he ofc uses elsewhere for hex‐specific (and in the latter case also 3D) pieces) are much to your taste ;‌)


Bn Em wrote on Sun, Sep 3, 2023 10:54 PM UTC in reply to Bob Greenwade from Sat Sep 2 04:41 PM:

I can't find his Camel + Antelope, though

CNY is Hajj, listed right after the hovercraft. Which is really at the point where he's starting to stretch for names imo, given ꝥ it's a proper noun. Cantaloupe seems fine to me (and can even extrapolate to Zentaloupe(=Gilman's Sajj) ⁊c. for those so inclined)

Throw in the Mushroom and Falafel, and we have the makings of a Food Fight game!

Pizza Kings for duodecimal CwDA? ;‌P

You are definitely the Master Piecefinder. ;)

I've been here a while ;‌) (and someone has to take over from George Duke…)


Dealer's Chess. Armies are chosen by dealing special cards. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Bn Em wrote on Mon, Sep 4, 2023 08:14 PM UTC:

Since you more‐or‐less explicitly requested a comment on this from me… :‌p

It's certainly an interesting take on Random setups, quite different from the in some ways superficially similar Universal Chess due to Carlos Cetina. The main potential weakness compared to sth with a bit more player agency such as Pick‐the‐Team is that you're relying on statistics to yield a more‐or‐less balanced setup; sometimes it'll work, sometimes it really won't. And ofc especially with Different Pawns and Kings it's probably hard for any but the most experienced(!) players to tell in advaance how balanced a given piece selection will be. Obviously the usual strategies (two games, switching armies; optional Pie rule, ⁊c.) can help w/ this to an extent, but it's sth to bear in mind.

I'm not totally sure the ‘Introductory Rule’ is likely to be much help; defending against unfamiliar pieces is at least as difficult as handling them oneself (as I learned playing Metamachy)

Is the Arrow Pawn described as intended? As written it's a superset (which I recognise from JWB's Meta‐Chess, though idr the name and I don't have the PDF to hand) of the steward (which is not denoted as a pawn — though it's of comparable strength to — indeed in some cases perhaps weaker than — some of the other pawns)

Ngl upon reading ‘Gold Pawn’ and ‘Silver Pawn’ I was half‐expecting the Gilman pieces :‌p Also I like the Zombie Pawn — it's contageon as in Maka Dai Dai (and H.G.'s several spinoffs) but for the opposite purpose

Is there a special rule for castling with a colourbound corner piece, à la CwDA?

It's a small detail, but whilst I'm not normally a fan of the promotion‐only‐to‐captured‐pieces rule, the way it's done here is a nice touch :‌)

The idea of expansions is pleasant, and perhaps with physical sets (and to a degree with software) even makes sense, but in practice is there any reason not just to pick pieces from e.g. one of the existing Cetina UC lists? At least for regular pieces, since the Royal and Pawn lists for those games are perhaps a little anæmic (though again, one could simply merge the lists). Especially since the main point of this (in common with UC, and arguably Pick‐the‐Piece, among others) is afaict less the actual set of available pieces and more the way they're employed (although ofc the obvious counterargument regarding trying to compile a Canonical List of Pieces is always a thing)


A "Friendly" Game of... Chess?. Each side has Friends, and several odd pieces. Insanity ensues. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Bn Em wrote on Mon, Sep 4, 2023 09:08 PM UTC:

While Brown found the Friend uninteresting from a chess-problem standpoint, I think it has great potential

It seems to me that, especially in these larger numbers, the friend may work much better in games than problems for the same reason that the Orphan and Joker are perhaps more suited to problems: they lack the interplay between the sides, and thus the owner has actual control over their deployment. Orphans and especially Jokers would need enough sufficiently mobile pieces on the board that it's hard to avoid granting them power (somehow not unlike Contramatic Chess. Hmmm…)

Any sliding piece — Archer, Caliph, Lady in Waiting, Mtawala, or Sniper, as well as a Friend trying to use their moves

…or fellow Bodyguard?

A Friend only gets the special initial moves of a Pawn if neither the Pawn granting the ability nor the Friend has moved yet (meaning it can only be done with the help of another Friend).

But how would that other friend get there? Surely if it got there on its own volition it would be considered to have moved, meaning can't have and therefore can't transmit the initial Pawn moves?

Does a Squirrel Displacement not count as movement for the piece being displaced? That would solve this, though it'd also make it possible (indeed necessary for the chain) for a Friend to gain the initial moves directly

the Friend can also receive […] the Displacer Squirrel's ability

So to be clear (purely for my benefit, as I was thrown the first time I read it), the Squirrel can still capture enemy pieces normally?

the Friend can also receive […] the Poison's poison

Iow a Friend captured whilst under the guard of a Poison annihilates its attacker? Is this optional (in the rare case, such as blocking check(mate) that waiving it would be desirable)?

Similarly, are rifle‐capture and/or withdrawal optional, if the friend is also borrowing from a piece that can make the same move w/o the special power? And (if only for completeness) what about Hia power?

gain[ing] moves and abilities from another Friend […] isn't necessarily reciprocal

This is a nice detail, which I'd missed in mỹ own thoughts about this piece. It'll be hell to keep track of though, especially if the false guard is by a third or fourth friend

Any piece adjacent to a Jellyfish cannot move, including leaps, slides, and rifle captures. However, unlike the case with the Bodyguard, this does not affect pieces merely moving past the Jellyfish

I've been meaning to put together mỹ own showcasse game for the (in my case catch‐only) Bodyguard (it's a really nice piece) and was likewise going to include a traditional immobiliser — I find the duality between a piece that impedes long range movement but allows escape and one that completely traps things but allows passers‐by quite pleasing :‌)

Normally, the Friend doesn't gain any of a piece's "special moves" at all, and under Mr. Brown's rules presumably wouldn't gain any special abilities from other pieces either. I've altered that rule for this game; pieces like the Bodyguard, the Displacer Squirrel, and the Jellyfish are here specifically to explore the possibilities.

Strictly speaking, having gone hitherto entirely unused, there's no precedent at all here, and I wouldn't be surprised if Brown's Orphan problems also lack other pieces with special abilities, leaving no precedent there either. And even the Joker, while more popular, tends (I can't recall any exceptions offhand) to be paired only with relatively orthodox pieces…

Of course the interaction of special powers with Orphans and esp. Jokers is substantially more complicated (what does it mean for a joker to imitate Hia power? Not that I don't have mỹ own interpretation…). We'll have to leave that for a notional ‘Grand Imitator Chess’ — I'll certainly give that a go eventually

I have to say I like this a lot. It's a shame it looks like a nightmare to programme; looks like playing it would be a fascinating experience :‌)


Bn Em wrote on Tue, Sep 5, 2023 09:31 PM UTC:

I am not sure whether [allow[ing] moves of one piece to be relayed from Friend to Friend through moves borrowed from another piece] was the intention of the original definition

It seems none of the info on the CVP, including Orphan resources (which could in principle provide analogous situations) such as the Helpmate problem and the (Wayback Machine copy of) the Torsten Linss problems (linked from the Piececlopedia article), is able to clear this up, and short of finding back‐issues of the British Chess Magazine info on the web seems very elusive

The only other source I could find offhand was Die Schwalbe's glossary, which also doesn't really clear anything up (though it does give rules for initial pawn steps, at least for Orphans: an Orphan may make a double step from its second rank, but only a single step from its first)

Among the freely available Schwalbe issues, a few feature Orphans but apparently none feature both multiple normal pieces that could relay distinct moves and Orphans on both sides that could chain. Friends seem to be completely absent from these issues (indeed, any of the issues whose indices are available), though still present in the Glossary (which clarifies that, at least for the Schwalbe, the Friend explicitly can't promote with a pawn move to the far rank)

Would be interesting to see whether the BCM or Brown's own problem collection made any use of this that could clarify this, but access to either is probably a pain :‌/

It would probably be better to use a 'static' definition, like "when it would be able to capture the Friend if that had been an enemy pawn".

If only direct move pass‐through is allowed as you suggest, this seems uncontroversial; in the case with indirect relay I'm not sure whether that makes the non‐reciprocal passing on (assuming it remins desired — I quite like it myself) more complex to formulate correctly than reciprocal passing on. In principle that same question arises for the Orphan too, though I imagine the chances of finding a problem that relies on either of those possible behaviours is incredibly slim

[The Ghost] captures by "passing through" an adjacent square on its way to the next square beyond

From the diagram I take it this is allowed only when moving to Alibaba destinations?


Review: White and Black from Brown. Review of book of fairy chess problems.[All Comments] [Add Comment or Rating]
Bn Em wrote on Tue, Sep 5, 2023 09:31 PM UTC:

Does anyone know of any still‐extant copies of this?


Zwangkrieg. Pieces affect other pieces' movement, including forced movement. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Bn Em wrote on Wed, Sep 6, 2023 06:37 PM UTC in reply to Bob Greenwade from 04:27 PM:

can anyone think of a better adjective than "shoving"?

Depends; why ‘Flash’ for the bishop? Perhaps there's sth matching for that etymology

Are there any "forced movement" tricks that I missed?

A small plenty ;‌)

Slightly fewer tbf if you consider the various pushing pieces (such as Gilman's Shepherding pieces, Jupiter's Tanks, or the Ox of Ben Good's Elevator), and perhaps even Mats Winther's Catapults, redundant w/ the Rook(/Bishop/Queen).

But even so Jupiter also features a Doubler, allowing pieces in its range to move twice (albeit less forced mov't than augmentation cf. the Relay Knight — see also its Relay pieces and the (original) teleporter); Eight‐Piece Chess has, alongside its immobilising Jailer, a Sentry which temporarily takes control of an enemy piece in lieu of capturing it; and of course (among other Betzas) Nemoroth, with its Ghasts, Go Aways (which gain a Come Here counterpart in Jupiter), and Ichor, is built around ‘compulsion’ (i.e. Zwang). To say nothing of the (presumably out oof scope) Tardis and other perhaps less fantastical vehicles

Incidentally the etymology of the surname is quite the fun anecdote :‌) (and to be completely pedantic, Zwang is the noun; ‘to compel’ is zwingen)


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bn Em wrote on Tue, Sep 12, 2023 04:10 PM UTC in reply to Bob Greenwade from 02:47 PM:

Panda is reasonably well‐established already as a term for the slip‐rook, i.e. the piece which can stop on odd‐numbered squares on the rook's path (t[WDD])


Bn Em wrote on Wed, Sep 13, 2023 12:18 AM UTC in reply to Bob Greenwade from Tue Sep 12 04:59 PM:

The slip bishop doesn't seem to have an established name — its move seems to be less suggestive than the slip rook's colourswitching. Gilman dubs it ‘Bear’, Bear Chess notwithstanding.

Incidentally, apparently the original Seeping Switchers proposal refers to these as wazir‐ and ferzriders (and their compound, that army's queen, as manrider). Looks like Gilman wasn't the first to try to reappropriate these otherwise redundant terms


Man and Beast 01: Constitutional Characters. Systematic naming of symmetric and forward-only coprime radial pieces.[All Comments] [Add Comment or Rating]
Bn Em wrote on Mon, Sep 25, 2023 10:23 AM UTC:

There's one main thing left to fix, though it's probably Charles' error: The diagram for the Primate (WB, top right in the last block of diagrams) has a spurious sideways rook move, of a kind which isn't introduced until Alternative Fronts. Idk whether we consider that within the editors' remit though, esp. with Charles gone

Incidentally, the thing with the mathematical expressions (which you note here and also affects this page's degree signs ⟨°⟩) is the same problem as affected this page, among many others across the site. In principle worth fixing though it may be more difficult to do thoroughly, especially if people have edited affected pages in the interim


Man and Beast 06: The Heavy Brigade. Systematic naming of symmetric and forward-only non-coprime radial pieces.[All Comments] [Add Comment or Rating]
Bn Em wrote on Mon, Sep 25, 2023 10:27 AM UTC in reply to Ben Reiniger from 03:17 AM:

Per the description as an FO Fearful, the Fearless should have no retreating moves at all. I'd imagine it's a copy‐paste oversight or the like


Ultima. Game where each type of piece has a different capturing ability. Also called Baroque. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Bn Em wrote on Fri, Sep 29, 2023 09:58 PM UTC:

For me, the tall knight is the only one of these that both suggests its piece (clearly the long leaper, starting where the Orthochess knight does — though I agree with Bob that it has wider applicability) and would fit in with a Staunton‐style set; I kind of guessed the last one (of the original comment) correctly from its mild rookishness but I wouldn't be confident about it; I find the 3rd and 5th almost indistinguishable w/o direct comparison (presumably the scale would help irl)

The king is nice enough for a very ornate set, provided it had suitably ornate companions to match; the chameleon is kinda pushing it tbh (and doesn't even resemble ebony)

The visual pun is quite funny ngl; I wouldn't have said either it or its replacement is terribly suggestive though


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bn Em wrote on Sun, Oct 1, 2023 03:43 PM UTC in reply to Bob Greenwade from 02:35 PM:

I'm presuming Mr. Gilman was using Metropolitan to describe a woman who does the opposite: living among the people in a city, being around them as much as possible.

Per M&B13, Metropolitan is apparently “a rank in many episcopal churches”, presumably the same as described here on Wikipedia; the connection is thus with the Bishop component in the same way that he uses feminine forms to indicate Rook components.

If you can somehow muster a Pallium that'd probably be about as on point as you can get; failing that, perhaps sth cathedral‐like? (Idr whether you've done a cathedral yet; my usual browser setup is reluctant to show the pictures and in any case seventy‐odd pieces is a lot to remember!)

Re Qilin vs Kirin


Reproduction chess. The Queen is pregnant. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Bn Em wrote on Tue, Oct 3, 2023 10:23 PM UTC in reply to H. G. Muller from 06:36 AM:

Fertile Queen is currently hidden as ‘unprocessed’, pending answers (which probably aren't coming, since it's been 3 years) to detail questions


Dealer's Chess. Armies are chosen by dealing special cards. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Bn Em wrote on Tue, Oct 17, 2023 10:26 PM UTC in reply to Bob Greenwade from 02:07 PM:

I swear I've seen the moose pawn used, but I am at a loss as to where; I'll definitely keep an eye out.

I did accidentally (on a tangent after looking in vain at Universal Chess as the obvious candidate) find the Hydra though, in Mutatis Mutandis. It just moves as a knight here though (albeit one that transfoms into a variety of NN's); there may well be a more prototypical use.

I may or may not recognise the Shield Archer — certainly UC uses its components for the Fugue pieces; I'm about 50% on the Winged Cardinal (again no idea where though — maybe Charles Daniel??), and I don't recognise tha rest at all

EDIT: Raptor Chess's eponymous piece has an icon similar enough to the WC that I wouldn't want to play a game with both if it could be avoided, even if the different shape of the cross might be considered graphemic


Rocket Chess. Space-themed fairy chess variant on neoteric board: piece’s movement depends on type of cell where it stands. (Cells: 248) [All Comments] [Add Comment or Rating]
Bn Em wrote on Tue, Oct 17, 2023 10:46 PM UTC:

It's an interesting board, but I'm not 100% sure how you're intending the pieces to move. Whilst I can sort of guess, I think diagrams would be really helpful here


Favorite Games. Chess variants favorited by our members.[All Comments] [Add Comment or Rating]
Bn Em wrote on Fri, Oct 20, 2023 10:42 AM UTC:

Continued from another thread:

Wrt the favouriting threshold, I wonder whether it might be an idea for favourites to be weighted? Such that people with less discriminating tastes who have many ‘favourites’ are weighted less than those who make very selective choices? Seems to me that would incentivise keeping your list short while still allowing the flexibility to show appreciation for many games for those who need(?) it (to which ofc the counterpoint is ꝥ that's what Ratings are for, though those are completely lacking in discoverability and are vulnerable to the same issues). Ofc how to determine the right weighting (obviously(?) it can't just be inverse‐linear) is a potentially subtle question.

the situation where childish inventors would create a massive number of garbage variants just to create voting power

I'd imagine that's what the Editors are there to avoid?

But in general I agree that favouriting your own games is something that really ought to be earned; I'd be tempted to propose that could be factored in to a weighting algorithm too, though at that point it starts becoming really quite complicated

EDIT: looking at this comment thread I see that some form of more complex system has been proposed but at least Ben would prefer it to be a separate system; I'd note two things wrt this suggestion: firstly it would be more complicated, but only on the back end — the user experience (selecting whether or not a game is a ‘favourite’) remains identical; secondly, it seems a little odd to be proliferating systems like this — the Featured Games programme is kinda already on that threshold for me tbh, which is why I haven't really engaged with it (otherwise I probably would have been happy to second Metamachy, f.ex., though I don't disagree with H.G.'s assessment about diversity). Just because it might take a little more than 10s to invent a new discoverability system…


Boyscout. Moves in a diagonal zigzagline.[All Comments] [Add Comment or Rating]
Bn Em wrote on Tue, Oct 24, 2023 09:03 PM UTC in reply to Michael Nelson from 05:13 PM:

W‐then‐zB turns up as the Harvestman of Seenschach, used as such also in X Chess and Universal Chess as well as mentioned in M&B13, though Gilman never used it himself.

‘Crooked rhino’ seems (to the extent that the rhino itself isn't already crooked) to more closely describe what Gilman called Switchback


Help Name My Game[Subject Thread] [Add Response]
Bn Em wrote on Sat, Oct 28, 2023 11:42 AM UTC:

Strictly speaking of the names Bob's proposed for the Bt[WzB], only Disciple is not also given to a piece in M&B; the Apostle is a (cubic) qB (moving in rings of 6 steps like the hex Finch whose dual it is) and the Evangelist is another cubic piece combining Picket (cf. Tamerlane) and Eunuch (2 steps nonstandard‐diagonally, i.e. unicornwise).

Only the Apostle has actually seen use though, and it could be argued that unlike the Metropolitan (a name I was surprised to see again tbh) whose move is available on the usual board, these are less important anyway, being 3D‐specific. And Evangelist certainly suits this piece well


Icon Clearinghouse 1. A collection of chess icons for all to use in Interactive Diagrams and Game Courier setups.[All Comments] [Add Comment or Rating]
Bn Em wrote on Sat, Oct 28, 2023 12:40 PM UTC:

I could've sworn I've never seen some of those Utrecht pieces before: the winged pawn, animals with riders, bow and arrow, birds on hind legs, ⁊c are totally new to me fsr… and perhaps even more oddly the Boat (possibly among others) seems to be missing. I'm very curious where these came from

I have to agree about the original Cazaux graphics; while some of them are maybe not quite up to modern standards I've long had a soft spot for them. I'm really fond of the King, the pawn's slightly exaggerated design is rather neat, the Ferz/Wazir/Prince are indeed really nice, as is the Duke; and whilst individually I'm not sure any of the others stand out as particularly appealing (esp. compared to some of the other sets around) the overall æsthetic of the old diagrams that use them I find to be quite pleasing.

That said, I'm excited to see the updated set. And 400 icons (is that 400 or only 200) would seem to me to put it second only to Alfaerie!


Bn Em wrote on Tue, Oct 31, 2023 10:26 AM UTC:

@Bob:

With the missing pieces I wasn't so much referring to your page(s); this is a pretty big undertaking and there's no indication or expectation that it's ready yet (assuming it can ever Satisfy Particular Standards for Completeness). I was referring to the Utrecht SVG set that you linked to earlier in the thread

@Jean‐Louis:

The obvious place to upload them would be in a graphics dir associated with one of your pages, though I agree it's not really clear which one to choose as the original page is pre‐‘post‐your‐own’. That would probably be better though than sending it to me; the email address on my profile works but is very annoying to access (Yahoo! dislikes Tor), and other people may be interested too. Worst case, you could always post it as a new page I suppose (depending on how much work you want to bother putting into it). Though tbh I was half‐expecting Bob would evetually upload them anyway ;‌)


Colorful Osmosis Chess. All basic pieces are colorbound or colorwithching. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Bn Em wrote on Tue, Oct 31, 2023 10:46 AM UTC in reply to Bob Greenwade from Sun Oct 29 05:16 PM:

Would Propagandist be too on the nose?

Agronomist is (sort of) Gilmanese for the 8:5 leaper (XBetza GXY). Though whether that piece is much use (arguably even in compounds) is a good question

And yeah the Reapman is probably pretty useless; a one‐square difference from what's already a much less interesting piece than the Boyscout.

The Harvestman also features in Cetina's larger Universal Chess (UC–170–13)


Icon Clearinghouse 2. Part two features dozens of animal-based icons.[All Comments] [Add Comment or Rating]
Bn Em wrote on Thu, Nov 2, 2023 01:08 AM UTC:

Methinks you've misassigned the ‘aanca’ graphic: in post‐Betza usage ‘aanca’ almost always refers to what we now call a manticore or rhinoceros — hence the four bishops in the icon; there's a corresponding four‐rook icon for the gryphon you seem to have missed.

Only one move apiece comes to mind for the Bat and the Panda: the former is a root‐65 leaper (8:1 or 7:4) (I'll concede it's mostly limited to Savard and Gilman due to its long leap, and the name is used for a few other pieces, but most of those are games far enough outside the usual (things like Halloween Knight Court and Capt. Spalding) that they almost don't count for this; which basically leaves H.G.'s large games, where it's as much a neologism as Raven is for its piece), whilst the latter is a slip‐rook (much better attested, with apparently only Onitama being an exception there; it's one of the pieces that might merit a Piececlopedia entry imo)

Of the PD images only the whales (particularly the second) and maybe the second ibis appeal to me; the others are either too detailed (a problem shared with some of alfaerie's arthropods, f.ex.) or a bit cartoonish to fit in with the rest

And I really like some of the new Cazaux icons; fsr I'm particularly drawn to the Tapir :‌)


Bn Em wrote on Thu, Nov 2, 2023 11:45 PM UTC:

@Jean‐Louis:

I wasn't necessarily meaning to promote the usage of ‘aanca’ to mean anything nowadays that we have more‐or‐less arrived at a concensus on what to call the Gryphon and Manticore/Rhino. More that that name was already associated with the four‐bishops icon and (presumably due to the very confusion that ‘aanca’ brings) Bob had misinterpreted it.

@Bob:

Indeed, Panda is W then DD. F then AA is called Bear by Gilman (M&B6) but idk if anyone else has taken that on and that name can also, as you've noted, refer to the Squirrel. Though the slip‐bishop seems less popular generally and idk if anyone has an alternative name for it either.

As far as the piececlopedia, first on my list is the Steward. The 4:2 leaper and now the panda are also on my radar, though it may be a little while before I can motivate myself to write even the Steward one :‌)

And fwiw, I'm quite fond of the four‐rooks and four‐bishops Gryphon and Manticore, but in any case they don't really qualify as ‘animal’ pieces so if you do include them there's probably a better choice of page


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bn Em wrote on Sun, Nov 5, 2023 10:10 PM UTC in reply to Bob Greenwade from 07:10 PM:

I'd want to see them actually on a board, but at first glance going through them in isolation (and at a very inflated size) some of these are rather nice :‌)


Bn Em wrote on Tue, Nov 7, 2023 12:43 AM UTC in reply to Bob Greenwade from Mon Nov 6 08:07 PM:

Well, ‘bowman’ does have a nautical sense too, though the piece name is definitely not intending to refer to that.

Arguably, ‘archer’ refers also to crossbowmen, whereas ‘bowman’ is more specific about the weapon used.

Also apparently the Chess Bishop (presumably with both its modern and archaic moves) was sometimes called an Archer, which may be why you're finding ‘archers’ moving like Elephants


Bn Em wrote on Fri, Nov 10, 2023 12:14 AM UTC in reply to Bob Greenwade from Thu Nov 9 04:04 PM:

I finally tracked down where first I found this piece proposed: A CV subreddit thread proposing it (and its inverse) among several others. The name ‘Nabber’ is not terribly inspiring though (and confusingly similar to the proposed names for the other related pieces). And it turns out to have the mFmAcWcD you asked about too, though again ‘Stuffer’ is perhaps not the greatest of name choices


Dealer's Chess. Armies are chosen by dealing special cards. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Bn Em wrote on Sat, Nov 18, 2023 10:52 AM UTC in reply to Bob Greenwade from Fri Nov 17 12:49 AM:

I only just noticed it reading the card, but it's true of the page as well: you seem to have the Gryffon and Rhino the opposite way round from the conventional usage


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bn Em wrote on Sun, Nov 26, 2023 10:08 PM UTC in reply to Bob Greenwade from 01:45 AM:

See also Gilman's Fiancé(e) (and ofc the matching Widow(er) and Comedian/‐ienne); same logic, slightly further along in the relationship (presumably to avoid his slightly more narrowly‐defined boy‐/girl‐ prefixes)


MSmanypawnrandomchessakadifferentneotericpawnsrandomchess[All Comments] [Add Comment or Rating]
Bn Em wrote on Sun, Nov 26, 2023 10:29 PM UTC:

I think this makes the first time I've seen Gilman's Caddied Pawn (your Axeman) in actual use :‌)

This would ofc be equally interesting with more different pawns on a larger variant

(and as for the name, I don't necessarily disagree about the ‘aka’, but either suggested name is fine afaict — and it's less verbose than some of the other games on these pages)


Grant Acedrex. Medieval large chess variant according to recent historians's work. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Bn Em wrote on Mon, Dec 4, 2023 02:28 PM UTC:

It is indeed a nice page, and about time we had an accurate description here without having to dig through comments!

I was wondering about the decision to keep the literal translations of the Spanish piece names rather than going with the animals (real or mythical) that they actually meant (not only per the illustrations but also per the textual descriptions), as per the translation notes on your own page. I.e. Aanca ≡ Roc, Cocatriz ≡ Crocodile, and Unicorn ≡ Rhino.

Also actual modern Spanish would have ‘Gran Ajedrez’, not ‘Grande’; it's one of a handful of apocopic forms used when preceding a noun.


@ H. G. Muller[All Comments] [Add Comment or Rating]
Bn Em wrote on Wed, Dec 13, 2023 04:06 PM UTC in reply to H. G. Muller from Tue Dec 12 04:51 PM:

Congratulations indeed!


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Bn Em wrote on Thu, Dec 14, 2023 08:41 PM UTC in reply to Fergus Duniho from 05:28 PM:

I agree with Ben here; especially given that we have Tags for making the finer distinctions, it'd make sense to keep categories boader.

Your Diff-PieceRules suggestion would cover all of these adequately imo. And if we deem it useful we can always have Promotion:DiffPawns; Promotion:ByCapture; ⁊c tags (or Rules:[such]). Indeed we already have Fusion, Fission, and a couple of Promotion‐related tags


Chess on a Tesseract. Chess played over the 24 two-dimensional sides of a tesseract. (24x(5x5), Cells: 504) [All Comments] [Add Comment or Rating]
Bn Em wrote on Fri, Dec 15, 2023 03:28 PM UTC in reply to Fergus Duniho from 02:03 AM:

ranks and files will sometimes border each other along a common edge.

This is common among non‐flat spaces; most multiplayer square‐cell boards have the same property (indeed some are effectively on cube surfaces, giving exactly the same effect seen here), as does the board of my Spherical Corner Chess.


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bn Em wrote on Wed, Dec 20, 2023 03:40 PM UTC in reply to Diceroller is Fire from Fri Dec 15 07:19 PM:

However, [the Astra's] shining debut is still not happened...

Well, the piece itself has turned up before, in a couple of minor Gilmans; it's the Newt there, following Problemist usage (extrapolating Frog)


Thunderstruck Server Chess. {This game seems broken…}. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Bn Em wrote on Mon, Dec 25, 2023 11:33 PM UTC:

To every second space (read more attentively)

‘Every other space’ means the same thing in English

There’re many hippogonal movers, pieces that ride orthogonally or diagonally; what if there’ll be pieces who ride hexagonally?

It's certainly an interesting way of describing the Hexmaster (previously described by Gilman as the admittedly uninspiringly‐named Short‐Switchback Rhino [EDIT: actually it's not quite the same piece; this one lacks the main‐orthogonal W step]), if geometrically a strange one.

[the Hexmaster's] trajectory is really like DNA chain

In a very different way from the Helical Bishop aka Zigzag Bishop (as named by Fergus and Betza respectively). I don't think anyone's ever combined the two ideas, though at that point we start reaching the limit of reasonable move complexity (and a full cycle needs a Really Big Board)

Axeman (also Halberd) is Charles Gilman’s Caddied Pawn

Strictly speaking Gilman's Caddied Pawn can only make the forwardmost captures (per his usual definition of FO). I suppose this'd be a Supercaddied pawn? It's not really clear given that the super‐ prefix normally affects the noncapturing pawn component too

Also whilst I apprectiate the attempt, using the name Aanca for the t[FR], while historically more accurate, turns out to be a bit confusing after it was associated with the t[WB] for so long. I'm all for avoiding it in the latter context, but in that case it's probably better to just avoid it altogether imo.


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bn Em wrote on Mon, Dec 25, 2023 11:33 PM UTC in reply to Diceroller is Fire from 07:43 PM:

This was in fact the basis of an earlier Gilman name for the Newt/Astra: since it was in the centre of the Rose's circle, he called it a Rosette (and correspondingly he had names for the centres of other oblique roses).

Fwiw he calls the q[FD] (not valid XBetza, but valid original Betza as per one of the Really Big Board pages) a (curved) Alpaca.


Man and Beast 06: The Heavy Brigade. Systematic naming of symmetric and forward-only non-coprime radial pieces.[All Comments] [Add Comment or Rating]
Bn Em wrote on Mon, Dec 25, 2023 11:33 PM UTC in reply to Danylo Maschenko from Sat Dec 23 11:09 AM:

The authentic arabic plural of dabbāba is apparently dabbābāt. But English doesn't usually bother preserving Arabic plurals so Dabbabas is perfectly fine and will be more widely understood


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