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Comments by RobertoLavieri
This is a very, very nice game, I don´t know how would be the game play and dynamics in a bigger board, but it may be even better in someones, worst in others, depending on board size. It is a good project to think about a bigger board version of Take Over Chess, it has merits enough to try.
I am not clear about original rules for detonators movement. I have seen (a little and selective set of) players playing this game, and detonators are moved as FIDE Knights, but the rules I have read are not uniform, the official Detonator movement description is still a question to me...
The Rating 'excellent' is for Antoine, once in a while I can hear brilliant observations, I haven`t tested the game with Guards that don´t freeze, but my intuition says to me that this idea is really interesting to be considered. My decision of select the Mage as the piece immune to Immobilizer was because the different and long movement of Mage (Gryphon movement), making the work of the immobilizer less effective many moves. One of the problems with ULTIMA is the overpower of immobilizer, many times a game of ULTIMA is almost-blocked by the effect of immobilizers, because the lot of pawns in the game are a strong defense against the other pieces, unable to attack the injuring immobilizer. But the dynamics of a game of MAXIMA with immune GUARDS would be really interesting. Actually, Guards are surprisingly strong in this game when they act in conjunction with other pieces, the effect is that the game tendence is to be more open, due the danger of action of Guards in closed positions. If they are immune to immobilizers, the effect should be higher. Guards are dangerous in the ends when they survive, if a Guard acts at least in conjunction with Coordinator, a Chameleon or a Mage, because the danger of construction of a checkmate net against the enemy King, a King that is not in fact easy to be put in checkmate!. Thanks for the suggestion, it is not other random idea, it is a very good idea to be considered.(a variant?). I`ll test it for MAXIMA v1.4...
The last ZRF version is 1.3.1., but I'm finishing v 1.3.2 (some little improvements, better graphics)... I'm going to send it to TCVP in a two or three days. Let me add new 20% bigger board and bigger pieces...
When can I submmit the first problems?. (i'm not going to send all of them together, perhaps I have one or a couple of interesting problems at this moment, no more)
John, I don`t like that I can take my own King, it is an error on the ZRF, but if you don´t take your own King, no problem. In the next version I´ll revise the code, and correct this fact. (I think I have to revise other games where there are cannibal pieces, too)
Again with the rule that allows capture the own King: I am NOT goig to correct the ZRF, I have observed after some playtesting that Zillions captures its own King in some situations of FORCED MATE in two or three moves!, the best move that Zillions is capable to do is resign, and it do that capturing its own king!. I have to do the observation that it was not easy to me see that, Zillions seems to be a strong player of this game (or I am not!), and it was not easy to me to put Zillions in a forced mate situation, I have had to abuse of 'taking back'...
The list of games is very attractive, I think it is not easy to decide preferences. I expect that other designers are going to be animated, and the list grows with good games.
I wrote the last comment. Antoine, have you tried this game without the hole in the middle of the board?. (It is not Bilateral Chess, I mean Jacks and Witches without the killed squares)
Jared, Michael: I expect the final version to evaluate it, no rating until I see the modified game, but my first impression is favorable to the changes. I tested Ryu Shogi, I like the game but some of the observations are acerted and good ones. Jared: Don't try the game on a bigger board, the average number of moves to finish a well played game is actually around 150-180, if the size is incremented, this number is going up, very probably. Good luck.
I'm going to rate the game in a couple of weeks, after extensive testing. By the moment, an 'excellent' to Larry for the nice ZRF.
Jared, Michael: See the comment in 'Omnigon Photos' (??). It was an error!.
Glenn, I have two problems more for the contest, but I am going to revise it (Games: Dragonfly (subjective degree of difficulty of the problem: 6/10), Achernar (degree of difficulty: 4/10)). Let's see if can improve the quality of these problems. You must have my first problem (game: Maxima, a problem in two parts, one easy, the other difficult). I'm thinking a problem with one of your games I think very adequated to problem construction: Beautiful Sun. Let's see...
My first impresions are the same pointed out by Michael Nelson. Diagonal Bypasser is one of the most inutile pieces I have seen in a game, here due to size dimensions. The best strategy is to split the tower in eight non-royal kings, making the game very dense and complex. The other pieces have limited action, due the power of splited towers. This game should be more playable on a 12x12 board, perhaps limiting the allowed high of a splited tower, say three, although it must be tested.
Well, not so bad, but it still needs improvements. The game is heavy, dense. Tower is a very powerful 'set', it dominates the game strategy, if you play well, the tower is the center of the game. Diagonal bypassers are now more active pieces, but the playability of the entire game should be better on a bigger board. Promotions happens more frequently in the own side of the board. Strategy with splitted tower is not trivial, because the cube. Observation: I´m not an expert, obviously, but Zillions plays this game poorly. Here a problem: It seems to be imposible to win a well played game with King, Diagonal Bypasser and Eagle against the lonely enemy King, isn´t it?. Can you always win with King, D.Bypasser and two Eagles against the solitaire Enemy King?. Try.
The game is going on. I abuse to say that it is now very playable, although it is not going to be my favorite. One great point is that it is different, and other is that it is a lesson: It is not easy to construct good games by committee, some systemic vision of the entire game is needed. Luotuoqi variants is the point: How to use local 'fantastic ideas' to construct a playable game? . It is still the revision of the Tower of Hanoi and its insertion in a better manner in the game. is it necessary?. Depends. By the way, thanks, Michael. Good job. And thanks to the others that made possible the game: Good lesson. I´m not going to comment new things for about 10-15 days.(little vacation trip). What are going to be the news?. I expect interesting things from the TCVP community...
This page needs a form actualization. Please, put in a visible sector the new items like 'Invent and Play', the contests to the problem construction and solution, PBEM, etc.
In this game you can quickly note the absence of some common characteristics to good chess variants: Say BEAUTY and ART in the game play. Many ENDS are usually horrible!, without real fight, and the game decided in straightforward manner in only a few movements...
The project for the ZRF was definitely cancelled. After some testing, I must admit: This game seems to be extremely complex to be WELL played by HUMANS. Rotor movement and the rest of rules makes the job of planning something almost impossible, the combinations number grows with extreme acelleration, and it is difficult to make good choices in many situations. That´s all, folks.
Section 2 is coming soon. I need some aclarations about playing rules. Have I to send the moves to the section, to the Editor-Coordinator, or directly to the other player? (interchanging ZSG's is an usual manner if there is a ZRF for the game, but not the only way...).
This section is difficult to see in What´s New, but 'opponents wanted' is almost invisible...
I am enjoying watching the game as spectator. I think I am not a good player of ALICE CHESS, but it is not really important, the game is nice!. And PBEM system is a great idea. Congratulations, Fergus.
I think someone has accepted my invitation, the log ASTERTEST is on, but I have not received notification e-mail yet, so I don´t know the URL and steps to follow for begin the game. I´ll see tomorrow if the mail was sent to my office, I don´t have access to it from here. If not, I´ll notify the fact to see what happened.
Well, I don't know if I am playing Asterix or not. The log is on, but I have not been notified if my invitation was accepted or not. It was an open invitation, but with priority to the inventor, David Jagger.(elemental norms of courtesy) Can someone tell me if the game is open?, and if it is the case, who am I playing with?. If I am playing, what have I to do for make moves?. My main e-mail can be found here in the CVP, I'm registered member, but 'comments and rating' can be used too for a response.
Yes, My intention was to extend an open invitation, but with priority to the author of the game. I don´t know if it is easy or not this option can be available in the PBM system without some possible confusion, as in my case, and in an more easy way. Sometimes a player would be unable to have in hand the e-mail adress of a person thought as prioritary. I suggest other improvement, I think it is not difficult to identify the contenders in the logs (may be pseudonimous names or the identification used by the persons that are playing). When you open a log as spectator, no names appears, if it is good or not depends, but in my case I have an uncomfortable sempsation that nobody real is playing the game...
That is not the idea, An 'open invitation' with priority should mean that if (and only if) the prioritary person rejects the invitation, then the invitation can be considered open. O.K., this is equivalent to extend a new invitation, only there is some extra work, so no more discussion on this topic for the moment. Deleting logs?. I think it should be done in an easiest way... But I am not very critic about this, PBM system, as concept, is great; many improvements may come in the future, surely.
Insane?. May be, but as my first impression, I think that this game is playable. It is a good candidate to be in the PBM system, and it is possible that there are candidates to play a well-thought test game of Nemoroth. Perhaps, I am one of them.
PBM SYSTEM: I suggest that the games that have not begun after some time, say ten days, by example, must be deleted automatically. Have somebody seen the many games that are now in this situation?. On other hand, the deleting logs process may be more easy to perform. Is it possible?. I´ll be pleased if it would be. Finished games must be put in other section: 'finished LOGS'. If not, with time may be difficult to find a particular game that somebody wants to see as spectator...
'The winners are going to be announced on September 1...'. It is not clear the year, it does not appear to be on 2003...
Great!, I think all people must agree with me.
I have the same observation pointed out by (?), it is still the problem. Please revise it.
Robert Abbott has to officially say what are the definitive changes. I have ever been interested in ULTIMA, and I have played it enough for feel myself some of the problems with the game play, but it is necessary to say that regadless of its problems, ULTIMA is a great game. When cleared the new rules officially, perhaps I can try an implementation on Zillions, and in every case, the game can be played NOW with the new rules (if desired) using the PBM system...
Section 2 is active since September 1. This page needs an actualization... And other inventors are welcome, PBM system is an excellent tool for make the adequated preset, if you prefer it to Zillions as visual aid. At least, it could be easiest.
Well, it can be proposed an ULTIMA modification by committee, but it is the need to stablish what the objectives are. Some of us want aggressive games, others can be inclined to clarity, or a balanced game, or looking for special dynamics. My position is near Peter´s: there is some variety of well thought games, each one with a particularity, trying to correct problems as interpreted by the developers with the own optics of each one. Sincerelly, I think that all of them are very good games, as it is, in its style, ULTIMA. New good variants can come, and some of them can be good games too. It is always possible to work in a collective project to modify ULTIMA rules mantaining as possible its original essence. The process need to be clarified in base to objectives previously stablished, and it is imperative a methodic testing of the results. Is it necessary?. Think in the answer to this question, and then make suggestions, if it is the case, some of us may be interested in collaborate in the project. For a while, I´m going to continue enjoying Rococo, Stupid, Optima, Maxima, and ULTIMA. Certainly, I like these games, all of them are enjoyable.
I´m afraid that David´s observation is correct...
Hay, Tony!. Your move is illegal!. It is not only Alice, Deneb too!. Do you want to finish in jail?. But it is now a problem, I am not able to correct the error, the system don´t recognize my last move as valid. Can you try?.
Fergus, please revise it. I think it does not work properly. I tried with Deneb, and my last move was not recognized as valid. I made a new null movement and I´m waiting to see if Tony can correct the wrong move.There was some confusion about rules, now clarified.
Tony, you made the correction without problems, I were not able to, Were I making the things incorrectly?. About the game we are playing, I disagree with you, your chances don´t have diminished, in my opinion Black is ligerously best positioned than White, my possible good movements look very limited, and I can not nivelate the number of major pieces, by compensation, for example, because if I do that, my position become worse. I have to point out that we are playing the game carefuly, without taking great risks. But the pieces in both bands are now without coordination to try strong attacks. I think the game is going to mantain its positional style for some movements more.
Fergus, I´m greatly impressed with the PBM system and the improvements I have seen in the last days. The adjusted word I can say: Extraordinary!.
It should be an adventure a guess without trying the game, I´m not clear in the answer. If I have some time this night, I´ll try it. If I´m able to guess something, perhaps I´ll give my opinion about.
The game play is strange. I have tried the game last night twice against Zillions. I could win with black with kamikaze attack, in a game full of 'taking back' from my part, trying to analize it. My impression is that white´s advantage is difficult to use completely, because the possibility of mad attacks from black against the objective pieces, without being careful on material. I think that, surprisingly, black has an advantage in this unusual game.
Anti-King Chess II is a very good game. It is nice, deep, interesting and the anti-king adds a new dimension to the game. As almost everybody, I prefer Anti-King II over the other variant, I suggest change the name of Anti-King Chess II to Anti-King Chess, and let the other as the variant II
Jason, I don´t know the game 'Miniature Chess'. May you clarify?
Miniature Chess is the 5x5 variant of Chess as described in the index of this pages, I figure. Los Alamos is the well known 6x6 variant. It is not clear if the open invitation is for play these games using the PBM system, if it is the case, a PRESET may be needed.
This preset can be used to play 'Mortal Chessgi', too. (Well, I like very much this last game...)
For the game you propose, it should be unnecessary the edge extra squares of Jumping Chess. Same FIDE-Chess pieces, or something new on the carpet? .What about rules?. Can you refine the ideas?. It sounds interesting at first, but let´s see all as a whole.
Tony, think on this proposal: 1.- One Knight (orthogonal+diagonal 1-move to determine next space beyond on a capture movement) 2.- One mirror Knight , as in Quintanilla´s Takeover (diagonal+orthogonal single moves, to determine next space beyond) 3.- Diagonal Long-leapers, instead of bishops. As Ultima´s long-leapers, but diagonally (capturing by displecement ONLY on the edges, never after a leap capture) 4.- Orthogonal Long-leapers, instead of Rooks. (capturing by displecement only on the edges, but never after a leap cature) 5.- Long-leaper, instead of a Queen: Diagonal+orthogonal Long-leaper.
Peter, I have thought on it, and you are right about weakness of the pawns if multiple captures are permissed, and re-thinking the pawns is going far from the Tony's original idea. But, as you, I defend the mirror knight, with arguments that you have explained well. In every case, I agree that it is easy a ZRF, so Tony is encouraged to make the code. And if some testing is needed, well, I can do some work. If the result is as expected (I think it is going to be nice), a Game Courier Preset may be added. After that, there would be people interested on play the game. Me too, I think.
I am curious about the game play, if there is the ZRF soon, I´m going to test the game. It should be truth that the attack may be more difficult than in FIDE Chess, but it is not necessarily demeriting, it may be an interesting characteristic of the game. Let´s see.
(RN, BN) vs. (rb,kn) seems to be a good alternative. The game must be balanced in this way.
My first impression is that both variants are really good. I´ll test the game a little more carefully this afternoon. Very thanks to Tony, for the ideas, and to Peter, for the ZRF, I think the game is enjoyable...
Yes, the game tends to blocked positions in some situations. All pieces look weaker in dense positions, and pawns are the better example. Using FIDE pawns may be an alternative, but I don't like it too much, because this kind of pawns are not thematic and they may be very vulnerable once the game has cleared a bit. Better is use MIX pawns, with Amphibian move and (FIDE-Chess or SHOGI move), i.e., really amphibians in all environments, with terrestrial and marine movements, other possibility is more elaborated: a two-moves per band game, the first is a normal move of one of the own pieces, the other is to move ANY enemy piece (except the King) to ANY position on the board where the piece is not directly attacked by an own piece. This induced 'separation' of the group is usual in the sea world, the compact groups look strong, isolated specimens are weak and the whole group is many times affected by the strategy of the enemies...
Well, here is new material for analysis. I agree, blocked positions can happen in the main variants, but this is the fact: It CAN happen, as it can happen in FIDE-CHESS, but I disagree with the inventor: it is not a necessary norm, all of us are 'diletants' about a game that is in our hands a few hours ago. My first tests yesterday say that the game is nice, with its own characteristics. Game ends are enjoyable. Blocked positions are not the norm, if you play trying to avoid it. And blocked positions can be broken in some situations. Pieces are less powerful in closed games,and generally speking less powerful than in Chess...but, is it a bad thing?. What is the criteria?. For now, we have four variants, so comparissons may come, and may be controversial. I think the variants are not well comparable, they all are good ones, each one with its own personality.
Apart of Tori-Shogi, is it another know 7x7 Shogi game?. An 8x8?
I have to delete an old Log extended personally to Antoine Fourriere. He made an error and can´t accede to the game being first. I am not able to delete the Log. Suggestions?
In the game in progress: P e2-e4 is the correct. If you write P e2 e4, your pawn dissapears. The second player can correct the error, adding the white pawn in e4: <Black move>; P -e4
'El Juego de las Amazonas', from Walter Zamkaukas, is one of the best territorial games I have seen, it is interesting, deep, nice, and with an impressive simplicity of ideas involved. But it is a complex game, it is not an easy matter the construction of a good computer player (Try with Zillions and see how it plays!). Strictly speaking, Amazons is not a Chess game, but it is a very good abstract game that appears in TCVP as guest, I think because it has some elements of Chess. I like this game. Maybe I´ll prepare a Courier Preset for this game (or a variant...) Variants?: It is easy imagine a lot of them, some of them as near to chess as you want. Any interesting Ideas?.
No notices about Glenn. I hope he is well. If there is someone that knows where is Glenn, please write some lines here.
Again, Should 'check the King' be discouraging sometimes?. Tell about tests of the game play.
No, I were wrong. If I check the enemy King and it impostorizes a Knight (captured to me previously), by example, then I can drop the Knight in the next turn, isn't it?. If that's the case, it is not discouraging check the enemy King, but it would be a bad idea scape of the check impostorizing anything, unless it is not other alternative.
Mistake. The comment was inserted here due an error. It is about 'Imposter Chess'. Excuse it.
Laila, be sure you typed 'p' instead of 'P'. The capital letter is for White pieces
I´m not sure if there is a compatibility problem with WebTVPlus, perhaps someone can give you an answer (Fergus, Peter Aronson?). I have only seen compatibility problems when I have tried to use the PBEM System from Solaris Operating System (my graphic workstation in my job). I have not heard about compatibility of the system with other enviroments. I´m curious about compatibility with Linux, by example. Is there anybody that can make comments about?...
Problems with Courier System?. (I sent the last message)
You seem to be a very good programmer using Zillions, and I think you are clearly better than me in this kind of work, so my help to you in coding may be close to inutile. But I can offer high-quality (?. Subjective opinion) graphics for pieces and boards, and certainly, a lot of work play-testing this great and unconventional game!
Larry, what is the state of the code for Nemoroth?. May I help?. I can try the graphics, but if so, I need know some details of the programming. I´m not sure the best way to manage the graphics of multiple-ocuppied squares, but I have some ideas about. One question: Why don´t become a member of TCVP?. You are part of the Chess Variants fans community, and of the kind of people that we ever need here. WELCOME!.
The graphics are incomplete, I have around 15 pairs of other pieces available, but the idea now is prepare a set that can be used with Courier. I have seen that not all the pieces I sent are the most recent version, so I have to update it soon, adding the pieces missing and the last versions of some of the pieces. The listed pieces are good, but there are some of them that are a bit bigger or smaller than the most recent versions, and there is perhaps a line of drawn pixels more or less, down in some icons, causing a not-very perceptible sempsation of very little changes of level in the ubbication of pieces on the squares. The immobilizer icon is very old, the new one is bigger, Alternative Queen, alternative Guards-like pieces, alternative Royal pieces, Marshall and Archbishop graphics, alternative equine pieces, and some of ROCOCO pieces are missing in the set, but the icons have been made. Wait one or two weeks, more or less, and I'll update the set, although the posted here can be used perfectly now (When I transform my icons, in BMP format with all colors, to GIF images, the graphic loss quality and color distorts a little, including the pure green used back, appearing many times a halo around the piece, and I have to make additional retouches, so there is some work giving the images in GIF format. TONY: Would you help me creating Presets for some of my games with two buttons: allowing the change of pieces sets used in the game, Alfaerie or Galactic?
Nobody has thought about the idea of Courier Tournements?. The games to play?, well, may be a selection, may be thematic, or by voting, the case is that it should be interesting, because the rithm of play using Courier is usually faster than other method of interchange of moves. We are missing Glenn Overby II, he is a good organizer of this kind of events. Does anybody know about Glenn?. If you have some ideas about, let it arise. Tournements using Courier can be a cool experience...
I like this: once paired the contendors, they must play simultaneously three recognized variants (perhaps with a few games added to the list, say three or four), the games to play are selected by commitee in each round, or by the contendors. One victory means three points with white, and four points with black, a draw 1.5 points with white, and 2 with black , and the player with more points pass to the next round. If equal, the players must play one game more, selected previously, or by the contendors, taken from the list of games. The final round may ba all around, with three or four players...
I don´t know if there are precedents of tournements where the Black win or Draw is overvalued, but it was only an idea trying to take fast decisions about what player goes to the next round, without extra games. In Chess, there are statistical reasons for suspect that White has a very little advantage over black, seen the results of G.M. games in tournements. In many variants it is possible that the little advantage is diluted, but in other variants that may not be the case. I think that in some little board sized variants, the White has advantage, but I don´t want to qualify it, neither mention the possible variants I have in mind, because I have not enough elements to judge. Well, if there are another good ideas for the Tournements, welcome. But it may be good avoid a lot of extra games in each round.
Yes, other variants than recognized ones may enter the tornements. in fact, you can organize any kind of tournements, I agree that other competitions where the variants are not fixed previously have been a success, but it does not invalidate the possibilty of a tournement of recognized variants. Then point is what kind of tournement we want as the first game Courier Tournement, and that of recognized variants is a reasonable idea, but it can be too a Tournement of variants elected by voting, each player mentions ten variants, and they are punctuated depending on position in the list. After the count of punctuations, the variants of the tournement are elected from the lists, the variants with more sum of points. Why not?. This idea is not a bad one, neither it is the idea of a recognized variants competition, an Oriental variants Tournement, a Hexagonal variants Tournement, a 3D variants tournement, or many some other natural or interesting ideas. What is the first?. Why?.
Yes, there are some games that MUST be included in the list of electable, so there is the need of Presets for these games. By example, Rococo (Why it is not yet a preset for this game?, I'm going to construct one as soon as possible!), Marsellais (other example of a good and forbidden game in Courier!), Crazy 38, Michael's version of Luotuoqi (why not?.), Star Trek 3D (Kobayashi Maru or Warp Zone variants?), The Central squares, Ximeracak, Fischer Random Chess, Italian Progressive Chess, Korean Chess, Beautiful Sun Chess, Makruk, and many other very interesting or popular variants, actually without a preset in Courier, you can include Taikyouku Shogi (well, if there are candidates to play it in the Tournement)
THIS IS AN ELECTORAL ADVERTISEMENT: Vote for Kamikaze Mortla Shogi!. It is nice! Well, you have some other good options, not only in the initial list, there are good new games in the list, and it can be increased in the next days... What about Rococo, Extinction Chess, Pocket Polypiece, Star Trek 3d, Viking...? And you have still the option of increase your list!. If you have not voted yet, be encouraged and VOTE NOW!.
I mean: Vote for Kamikaze Mortal Shogi!. Mortla is an involuntary mistake
I have to be precise: I think Chess is not a VERY popular game in America, but it is certainly played by a significative number of players. Chess variants are less popular. I live in Venezuela, here some variants are played eventually in certain circles, but the number of players of Chess variants is relatively modest, perhaps of four or five hundred of persons that sometimes play some variant. Not all known variants are played, fundamentally these people plays Grand Chess and/or Ultima, and in less proportion, Omega Chess, and in the last times, I have seen people playing Rococo, with Mirror Array, and these persons are part of the ULTIMA fans. How many persons?. The real fans of Rococo may be two or three decens, and the game may have been played at least once by, say, between one and two hundred, It is my stimation. Is it popular?. Well, it depends how are you measuring the things. Chess Variants are NOT very popular, so perhaps these number means 'relative popularity', although I´m not sure to apply this qualificative ...
Aproval poll partial results must be visible in this page, I think
I am preparing two games for the contest, but the ZRF's are not ready yet. May be in two or three weeks, more or less. I´ll send my games once I have finished the ZRF´s and tested the games, making the final adjusts and re-testing, if necessary. The prizes?. Well, if someone offers prizes, it is expected that winners can get the prizes, but I have not read WHEN.
Can you explain better the movements of Knights, Bishops and Rooks?. Please, I´m not completely clear.
I like the attempt to make the hexagonal Ultima-type game, and the Bureocrat is a very interesting piece, I like it a lot. It should be immune to the immobilizer, making the Immobilizer a bit less powerful in some situations. For the Coordinator, I suggest it can capture an enemy piece if the piece is on the intersection of the vertical line that pass through the Coordinator position with any of the Rook-lines that pass through the King position. I know you are beginning the work for the Hex-Ultima-Type game (it seems more close to Hex-Rococo-Type at first view, let´s see the evolution of the ideas). Any help or suggestions you need let me know, I´m interested in your project, there is nothing on hexagonal Ultima-Type games. Surely, other people is also interested.
For the Coordinator, it would be best if it captures in Coordination with the King using both vertical lines, the one that pass by the Coordinator position, and the one that pass by the King position, and the enemy pieces in the intersection of one of these lines with the Rook-lines that pass by the position of the other piece in coordination, are captured. I have suggested Antoine a pair of other ideas about, but decisions are not easy at this early stage. Once ready the first BETA ZRF, some tests are needed for refinements, but accord with his words, it is not expected the ZRF before the first two month of 2004. I agree with Antoine about the use of only one Long-Leaper. In a HEX Board, Long-Leapers are very powerful, and a pair of them looks too much for the game.
I´m not surprised by the votes on favor of Grand Chess, Shogi and Ultima, but I have not expected other results. Chaturanga and Shatranj: Nostalgic feelings on History ?. Rococo: Sub-voted?, Kamikaze Mortal Shogi: not well known?. For my games, I obviously expected Maxima´s votes over Achernar and Deneb, but I recommend try Achernar, it is cool, clear and really intense from the beginning to the end! (in two-three weeks: The new version). Takeover and Pocket Mutation: very nice games!. Star Trek: some panic with 3d games?. I can mention many other good games in competition, but some words to Voidrider: Perhaps the best 'little board' competing game, subjectively.(For a while, because I have not sent my entries for the 44 squares contest. Wait one or two weeks and see what I´m talking about. This is a propaganda for my coming-soon games, of course.)
What happened with tha Alfaerie graphics?. Are the same as the Abstract graphics in the new Preset
Merry Christmas!. The best wishes for all friends and visitors of The Chess Variants Pages!
Nice problem!. I have not a proof yet, but I think it is not possible a solution with only one Pawn. With two Pawns I have constructed this one: QUEENS in a1, b3, c5, d3, d8, e6, f4, g2, h5. PAWNS in c3, b5.
This position shows TEN QUEENS and TWO PAWNS, Queens safe each other: QUEENS: a8, b5, c3, d1, d6, e4, f2, f7, g5, h3 PAWNS: d5, f3 Is it possible with NINE QUEENS and ONE PAWN?. I think the answer is NO, but it is not easy to give a proof!.
HERE IS THE ANSWER: YES!!!, it is possible to put 9 Queens and one Pawn in an 8x8 Board, every Queen unattacked by other Queen. POSITION: QUEENS: a8, b5, c2, d4, d6, e1, f7, g5, h3 PAWN: d4 Verify!!!
Gary, excuse it. I agree with your dissapointment. I were effusive because I enjoyed the problem and the way I attacked the solution, trying to give a proof to my wrong hypothesis of impossibility, it conduced me to find the solution. Of course, I´m not the winner of the book, it was almost clear in the Andreas mail that he found the solution, and he did it before me; and now I know you did it days before. But I am more interested in the mathematical problem than in the prize. I´m going to think in the general problem, but it is a very difficult one, I conjecture that if N>=n (certain n<=8), and if N<M<2N, it is possible to put M Queens and M-N Paws on the board in such way the Queens are safe each other.
Conjecture: It exists n ( n <= 8 ) such that, if N >= n, and if M is a number such that N < M <= 2N, then it is possible to put M Queens and M-N Pawns on the NxN board ia a manner that the Queens are safe each other
Some of us may have some problems for make a move certain days, but it can be compensated with more moves other day, if both players agree. The idea of clocks is a good one, but it may need some adjusts to reallity, I think.
It seems to be a nice game. I figure it is much more complex than it looks at first view. I´m not sure if the throwing of two Stones adds too much to the game, the density grows quickly, and some tactics would be difficult to perform, so there is the need of some non-trivial planning from the beginnings. A question: Can Arikis throw only ONE stone?. Can they move without any throw?. I have not played a complete game yet, I have only moved the pieces for a while, taking an idea of the game play, but I think that it is very difficult reach the other side goal, it looks more easy the surrounding objective of the game. I spent one hour this afternoon trying to implement a primitive version of a ZRF, but I have had some troubles with it. My impression is that Zillions is going to be a poor Hanga Roa player, I don´t know if there is other person trying an implementation, but the main problem may be the incapacity of Zillions to avoid fast losing positions in this kind of games, because the objectives of it.
Hernan, Juan Pablo: As good contributors, I think you may be Members of The Chess Variants Pages. Read about, and if you are interested, register as Members. The only things needed are your eventual contributions to the Pages, as Hanga Roa (no money!), and it has some benefits, as the possibility of enter the Contests, write comments directly, vote in all the Polls, etc, apart from become part of this nice community. Think on it.
Is there a little bug in the ZRF with the one-step slide movement-?. If so, it is not difficult fixing it.
The game is excellent as it is -in its three variants-, and Ultima is, certainly, an extraordinary game too. These games are enterely different in the game play, and both are nice, each one with its own characteristics. No changes to any of them!.
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Ultima is a great game, regardless the opinion of the author, Robert Abbot, about 'what is wrong with Ultima'. The case is that many people around the world plays Ultima, and accept the game as it is. The game play is closed almost all the time, and it is not easy win this game, and draw is the most possible result in many games between two experienced players playing more or less well. If someone wants an improvement that add richness to the game play without the loss of the philosophy and main ideas behind Ultima, perhaps the most simple way is introducing two pieces missing with Queen movement: First, the Advancer, and second, The FIDE-QUEEN!. The idea is reduce the number of Long-Leapers and Chameleons to only one each, it is not clear the need of two of them, as pointed out by Antoine Fourriere. I have pre-tested a version with this new elements, and the game play is nice, more dynamic than the original game, but you can feel the essence of Ultima regardless the new changes. But this idea, and perhaps any other, could find resistance by the relatively numerous fans of this game, that continue playing it, as originally born.
The 73 Sq´s version looks fine!. I agree with the leaper/withdrawer, but I´m not sure the value is almost the same if the withdrawer captures with one square movement. Usual Withdrawers are not very strong pieces, prhaps similar in value to the proposed leaper
ULTIMATUM, an ULTIMA variant. The proposal is simple: One Chameleon, one Long-Leaper. Add a FIDE-Queen and an Advancer per band. The suggested initial setup is s follows: (White): Immobilizer in a1, Withdrawer, Long-Leaper, King, Queen, Chameleon, Advancer and Coordinator, respectively in b1, c1,...,h1. For Black mirrored arrays, with Coordinator in a8, Advancer in b8, Chameleon in c8, followed by Queen, King, Long-Leaper, Withdrawer and Immobilizer. I doubt about the suicide rule, it would be not as good in this variant as in Ultima. The game play of this variant is very dynamic, but essence of ULTIMA is preserved, and it seems to be more inclined to attack than defense, at least while the new pieces are on the board. Game play in the edges is less effective, due the Queens and Advancers, and Immobilizer is more vulnerable. BETA-TESTERS NEEDED: If you want to test the variant, I can send to you a ZRF BETA, for tests purposes now (it has to be refined a little yet, but it is perfectly functional). If you are interested, e-Mail me. My adress: [email protected] , and I´ll send to you the compressed file.
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