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Comments by RobertoLavieri

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Take Over Chess. Jump across pieces to take them over from your opponent. (7x7, Cells: 41) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sat, Jul 26, 2003 03:01 PM UTC:Excellent ★★★★★
This is a very, very nice game, I don´t know how would be the game play and dynamics in a bigger board, but it may be even better in someones, worst in others, depending on board size. It is a good project to think about a bigger board version of Take Over Chess, it has merits enough to try.

Bombalot. Bombs can wipe out most pieces on the board.[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sat, Jul 26, 2003 03:17 PM UTC:
I am not clear about original rules for detonators movement. I have seen (a little and selective set of) players playing this game, and detonators are moved as FIDE Knights, but the rules I have read are not uniform, the official Detonator movement description is still a question to me...

Maxima. Maxima is an interesting and exiting variant of Ultima, with new elements that make Maxima more clear and dynamic. (Cells: 76) [All Comments] [Add Comment or Rating]
💡📝Roberto Lavieri wrote on Tue, Jul 29, 2003 12:06 PM UTC:Excellent ★★★★★
The Rating 'excellent' is for Antoine, once in a while I can hear brilliant observations, I haven`t tested the game with Guards that don´t freeze, but my intuition says to me that this idea is really interesting to be considered. My decision of select the Mage as the piece immune to Immobilizer was because the different and long movement of Mage (Gryphon movement), making the work of the immobilizer less effective many moves. One of the problems with ULTIMA is the overpower of immobilizer, many times a game of ULTIMA is almost-blocked by the effect of immobilizers, because the lot of pawns in the game are a strong defense against the other pieces, unable to attack the injuring immobilizer. But the dynamics of a game of MAXIMA with immune GUARDS would be really interesting. Actually, Guards are surprisingly strong in this game when they act in conjunction with other pieces, the effect is that the game tendence is to be more open, due the danger of action of Guards in closed positions. If they are immune to immobilizers, the effect should be higher. Guards are dangerous in the ends when they survive, if a Guard acts at least in conjunction with Coordinator, a Chameleon or a Mage, because the danger of construction of a checkmate net against the enemy King, a King that is not in fact easy to be put in checkmate!. Thanks for the suggestion, it is not other random idea, it is a very good idea to be considered.(a variant?). I`ll test it for MAXIMA v1.4...

💡📝Roberto Lavieri wrote on Wed, Jul 30, 2003 01:45 PM UTC:
The last ZRF version is 1.3.1., but I'm finishing v 1.3.2 (some little improvements, better graphics)... I'm going to send it to TCVP in a two or three days. Let me add new 20% bigger board and bigger pieces...

Two Variant Problem Contests. Problem construction contest open to December 15th; solving contest in 2004 uses entries![All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Wed, Jul 30, 2003 02:03 PM UTC:Excellent ★★★★★
When can I submmit the first problems?. (i'm not going to send all of them together, perhaps I have one or a couple of interesting problems at this moment, no more)

Deneb. Special pieces and winning conditions. (7x9, Cells: 63) [All Comments] [Add Comment or Rating]
💡📝Roberto Lavieri wrote on Thu, Jul 31, 2003 01:16 PM UTC:
John, I don`t like that I can take my own King, it is an error on the ZRF, but if you don´t take your own King, no problem. In the next version I´ll revise the code, and correct this fact. (I think I have to revise other games where there are cannibal pieces, too)

💡📝Roberto Lavieri wrote on Fri, Aug 1, 2003 12:25 PM UTC:
Again with the rule that allows capture the own King: I am NOT goig to correct the ZRF, I have observed after some playtesting that Zillions captures its own King in some situations of FORCED MATE in two or three moves!, the best move that Zillions is capable to do is resign, and it do that capturing its own king!. I have to do the observation that it was not easy to me see that, Zillions seems to be a strong player of this game (or I am not!), and it was not easy to me to put Zillions in a forced mate situation, I have had to abuse of 'taking back'...

Invent-and-Play. A design contest and a small PBEM tournament, combined![All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sat, Aug 2, 2003 07:06 PM UTC:Excellent ★★★★★
The list of games is very attractive, I think it is not easy to decide preferences. I expect that other designers are going to be animated, and the list grows with good games.

Jacks and Witches 84. Variant on 84 squares with special pieces and special squares. (12x8, Cells: 84) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Mon, Aug 4, 2003 02:12 PM UTC:Good ★★★★
I wrote the last comment. Antoine, have you tried this game without the hole in the middle of the board?. (It is not Bilateral Chess, I mean Jacks and Witches without the killed squares)

Omnigon Photos and Review. Photos and Review of commercial variant.[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Fri, Aug 8, 2003 12:40 PM UTC:
Jared, Michael: I expect the final version to evaluate it, no rating until I see the modified game, but my first impression is favorable to the changes. I tested Ryu Shogi, I like the game but some of the observations are acerted and good ones. Jared: Don't try the game on a bigger board, the average number of moves to finish a well played game is actually around 150-180, if the size is incremented, this number is going up, very probably. Good luck.

L ZIP file. Chess variant designed by committee.[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Fri, Aug 8, 2003 12:48 PM UTC:
I'm going to rate the game in a couple of weeks, after extensive testing. By the moment, an 'excellent' to Larry for the nice ZRF.

Omnigon Photos and Review. Photos and Review of commercial variant.[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Fri, Aug 8, 2003 12:50 PM UTC:
It was an error!. I'm commenting Ryu Shogi!

Ryu Shogi. Large modern shogi variant. (7x12, Cells: 84) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Fri, Aug 8, 2003 12:54 PM UTC:
Jared, Michael: See the comment in 'Omnigon Photos' (??). It was an error!.

Two Variant Problem Contests. Problem construction contest open to December 15th; solving contest in 2004 uses entries![All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Fri, Aug 8, 2003 01:24 PM UTC:
Glenn, I have two problems more for the contest, but I am going to revise it (Games: Dragonfly (subjective degree of difficulty of the problem: 6/10), Achernar (degree of difficulty: 4/10)). Let's see if can improve the quality of these problems. You must have my first problem (game: Maxima, a problem in two parts, one easy, the other difficult). I'm thinking a problem with one of your games I think very adequated to problem construction: Beautiful Sun. Let's see...

L. Fun contest: Help us create a new chess variant by committee.[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sat, Aug 9, 2003 12:48 PM UTC:
My first impresions are the same pointed out by Michael Nelson. Diagonal Bypasser is one of the most inutile pieces I have seen in a game, here due to size dimensions. The best strategy is to split the tower in eight non-royal kings, making the game very dense and complex. The other pieces have limited action, due the power of splited towers. This game should be more playable on a 12x12 board, perhaps limiting the allowed high of a splited tower, say three, although it must be tested.

Mike's Camel Chess ZIP file. Lùotuoqí (Camel Chess) variant with more balanced pieces.[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sun, Aug 10, 2003 02:26 AM UTC:Good ★★★★
Well, not so bad, but it still needs improvements. The game is heavy, dense. Tower is a very powerful 'set', it dominates the game strategy, if you play well, the tower is the center of the game. Diagonal bypassers are now more active pieces, but the playability of the entire game should be better on a bigger board. Promotions happens more frequently in the own side of the board. Strategy with splitted tower is not trivial, because the cube. Observation: I´m not an expert, obviously, but Zillions plays this game poorly. Here a problem: It seems to be imposible to win a well played game with King, Diagonal Bypasser and Eagle against the lonely enemy King, isn´t it?. Can you always win with King, D.Bypasser and two Eagles against the solitaire Enemy King?. Try.

Roberto Lavieri wrote on Sun, Aug 10, 2003 09:38 PM UTC:Good ★★★★
The game is going on. I abuse to say that it is now very playable, although
it is not going to be my favorite. One great point is that it is
different, and other is that it is a lesson: It is not easy to construct
good games by committee, some systemic vision of the entire game is
needed. Luotuoqi variants is the point: How to use local 'fantastic
ideas' to construct a playable game? . It is still the revision of the
Tower of Hanoi and its insertion in a better manner in the game. is it
necessary?. Depends. By the way, thanks, Michael. Good job. And thanks to
the others that made possible the game: Good lesson.
I´m not going to comment new things for about 10-15 days.(little vacation
trip). What are going to be the news?. I expect interesting things from
the TCVP community...

What´s new?[Subject Thread] [Add Response]
Roberto Lavieri wrote on Wed, Aug 20, 2003 09:05 PM UTC:
This page needs a form actualization. Please, put in a visible sector the
new items like 'Invent and Play', the contests to the problem
construction and solution, PBEM, etc.

Tripunch Chess. Knights become Nightriders, Rooks add Gryphon moves, Bishops add Aanca moves, and Queens become unbelievable. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Thu, Aug 21, 2003 02:52 PM UTC:
In this game you can quickly note the absence of some common characteristics to good chess variants: Say BEAUTY and ART in the game play. Many ENDS are usually horrible!, without real fight, and the game decided in straightforward manner in only a few movements...

Alpha Centauri. A very complex game, somewhat exotic, with some elements from Rococo. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
💡📝Roberto Lavieri wrote on Thu, Aug 21, 2003 03:37 PM UTC:
The project for the ZRF was definitely cancelled. After some testing, I
must admit: This game seems to be extremely complex to be WELL played by
HUMANS. Rotor movement and the rest of rules makes the job of planning
something almost impossible, the combinations number grows with extreme
acelleration, and it is difficult to make good choices in many
situations.
That´s all, folks.

Invent-and-Play. A design contest and a small PBEM tournament, combined![All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Fri, Aug 22, 2003 02:23 PM UTC:
Section 2 is coming soon. I need some aclarations about playing rules. Have I to send the moves to the section, to the Editor-Coordinator, or directly to the other player? (interchanging ZSG's is an usual manner if there is a ZRF for the game, but not the only way...).

Roberto Lavieri wrote on Sun, Aug 24, 2003 09:02 PM UTC:
This section is difficult to see in What´s New, but 'opponents wanted' is almost invisible...

Alice Chess Play-By-Mail game. Examine this game![All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Mon, Aug 25, 2003 07:47 PM UTC:Excellent ★★★★★
I am enjoying watching the game as spectator. I think I am not a good player of ALICE CHESS, but it is not really important, the game is nice!. And PBEM system is a great idea. Congratulations, Fergus.

ASTERIX PBM[Subject Thread] [Add Response]
Roberto Lavieri wrote on Tue, Aug 26, 2003 05:06 AM UTC:
I think someone has accepted my invitation, the log ASTERTEST is on, but I
have not received notification e-mail yet, so I don´t know the URL and
steps to follow for begin the game. I´ll see tomorrow if the mail was sent
to my office, I don´t have access to it from here. If not, I´ll notify the
fact to see what happened.

Roberto Lavieri wrote on Tue, Aug 26, 2003 02:28 PM UTC:
Well, I don't know if I am playing Asterix or not. The log is on, but I
have not been notified if my invitation was accepted or not. It was an
open invitation, but with priority to the inventor, David
Jagger.(elemental norms of courtesy)
Can someone tell me if the game is open?, and if it is the case, who am I
playing with?. If I am playing, what have I to do for make moves?. My main
e-mail can be found here in the CVP, I'm registered member, but
'comments and rating' can be used too for a response.

Roberto Lavieri wrote on Wed, Aug 27, 2003 02:37 AM UTC:
Yes, My intention was to extend an open invitation, but with priority to
the author of the game. I don´t know if it is easy or not this option can
be available in the PBM system without some possible confusion, as in my
case, and in an more easy way. Sometimes a player would be unable to have
in hand the e-mail adress of a person thought as prioritary. I suggest
other improvement, I think it is not difficult to identify the contenders
in the logs (may be pseudonimous names or the identification used by the
persons that are playing). When you open a log as spectator, no names
appears, if it is good or not depends, but in my case I have an
uncomfortable sempsation that nobody real is playing the game...

Roberto Lavieri wrote on Thu, Aug 28, 2003 06:54 PM UTC:
That is not the idea, An 'open invitation' with priority should mean that
if (and only if) the prioritary person rejects the invitation, then the
invitation can be considered open. O.K., this is equivalent to extend a
new invitation, only there is some extra work, so no more discussion on
this topic for the moment.
Deleting logs?. I think it should be done in an easiest way... But I am
not very critic about this, PBM system, as concept, is great; many
improvements may come in the future, surely.

Complexity of Large Variants. Some comments about the complexity of large chess/checkers variants.[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sat, Aug 30, 2003 11:14 PM UTC:Excellent ★★★★★
Interesting!

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sun, Aug 31, 2003 11:15 PM UTC:Good ★★★★
Insane?. May be, but as my first impression, I think that this game is playable. It is a good candidate to be in the PBM system, and it is possible that there are candidates to play a well-thought test game of Nemoroth. Perhaps, I am one of them.

Deleting LOGS[Subject Thread] [Add Response]
Roberto Lavieri wrote on Sun, Sep 7, 2003 10:23 PM UTC:
PBM SYSTEM: I suggest that the games that have not begun after some time,
say ten days, by example, must be deleted automatically. Have somebody
seen the many games that are now in this situation?. On other hand, the
deleting logs process may be more easy to perform. Is it possible?. I´ll
be pleased if it would be. Finished games must be put in other section:
'finished LOGS'. If not, with time may be difficult to find a particular
game that somebody wants to see as spectator...

Contest to design a chess variant on 43 squares. Missing description[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Mon, Sep 8, 2003 01:08 PM UTC:
'The winners are going to be announced on September 1...'. It is not clear the year, it does not appear to be on 2003...

Deleting LOGS[Subject Thread] [Add Response]
Roberto Lavieri wrote on Tue, Sep 9, 2003 01:49 PM UTC:
Great!, I think all people must agree with me.

Omega chess ZIP file. Commercial chess variant on board with 104 squares.[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Tue, Sep 9, 2003 07:36 PM UTC:
I have the same observation pointed out by (?), it is still the problem. Please revise it.

Ultima. Game where each type of piece has a different capturing ability. Also called Baroque. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Thu, Sep 11, 2003 02:40 AM UTC:Good ★★★★
Robert Abbott has to officially say what are the definitive changes. I have ever been interested in ULTIMA, and I have played it enough for feel myself some of the problems with the game play, but it is necessary to say that regadless of its problems, ULTIMA is a great game. When cleared the new rules officially, perhaps I can try an implementation on Zillions, and in every case, the game can be played NOW with the new rules (if desired) using the PBM system...

Invent-and-Play. A design contest and a small PBEM tournament, combined![All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Thu, Sep 11, 2003 08:09 PM UTC:
Section 2 is active since September 1. This page needs an actualization... And other inventors are welcome, PBM system is an excellent tool for make the adequated preset, if you prefer it to Zillions as visual aid. At least, it could be easiest.

Ultima. Game where each type of piece has a different capturing ability. Also called Baroque. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Fri, Sep 12, 2003 12:26 AM UTC:
Well, it can be proposed an ULTIMA modification by committee, but it is the need to stablish what the objectives are. Some of us want aggressive games, others can be inclined to clarity, or a balanced game, or looking for special dynamics. My position is near Peter´s: there is some variety of well thought games, each one with a particularity, trying to correct problems as interpreted by the developers with the own optics of each one. Sincerelly, I think that all of them are very good games, as it is, in its style, ULTIMA. New good variants can come, and some of them can be good games too. It is always possible to work in a collective project to modify ULTIMA rules mantaining as possible its original essence. The process need to be clarified in base to objectives previously stablished, and it is imperative a methodic testing of the results. Is it necessary?. Think in the answer to this question, and then make suggestions, if it is the case, some of us may be interested in collaborate in the project. For a while, I´m going to continue enjoying Rococo, Stupid, Optima, Maxima, and ULTIMA. Certainly, I like these games, all of them are enjoyable.

Alice Chess Play-By-Mail game. Examine this game![All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Fri, Sep 12, 2003 02:46 AM UTC:
I´m afraid that David´s observation is correct...

Deneb Play-By-Mail game. Observe this game being played in the Invent and Play contest! Turn 4.[All Comments] [Add Comment or Rating]
💡📝Roberto Lavieri wrote on Fri, Sep 12, 2003 09:01 PM UTC:
Hay, Tony!. Your move is illegal!. It is not only Alice, Deneb too!. Do you want to finish in jail?. But it is now a problem, I am not able to correct the error, the system don´t recognize my last move as valid. Can you try?.

Alice Chess Play-By-Mail game. Examine this game![All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sat, Sep 13, 2003 02:08 AM UTC:
Fergus, please revise it. I think it does not work properly. I tried with Deneb, and my last move was not recognized as valid. I made a new null movement and I´m waiting to see if Tony can correct the wrong move.There was some confusion about rules, now clarified.

Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Mon, Sep 15, 2003 02:32 AM UTC:Good ★★★★
Tony, you made the correction without problems, I were not able to, Were I
making the things incorrectly?.
About the game we are playing, I disagree with you, your chances don´t
have diminished, in my opinion Black is ligerously best positioned than
White, my possible good movements look very limited, and I can not
nivelate the number of major pieces, by compensation, for example, because
if I do that, my position become worse. I have to point out that we are
playing the game carefuly, without taking great risks. But the pieces in
both bands are now without coordination to try strong attacks. I think the
game is going to mantain its positional style for some movements more.

About Game Courier. Web-based system for playing many different variants by email or in real-time.[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Mon, Sep 15, 2003 02:37 AM UTC:Excellent ★★★★★
Fergus, I´m greatly impressed with the PBM system and the improvements I have seen in the last days. The adjusted word I can say: Extraordinary!.

Magna Carta Chess. Black has the FIDE array, White has a Marshal and an Archbishop instead of a Queen and King. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Tue, Sep 16, 2003 06:08 PM UTC:
It should be an adventure a guess without trying the game, I´m not clear in the answer. If I have some time this night, I´ll try it. If I´m able to guess something, perhaps I´ll give my opinion about.

Roberto Lavieri wrote on Wed, Sep 17, 2003 03:48 PM UTC:Good ★★★★
The game play is strange. I have tried the game last night twice against Zillions. I could win with black with kamikaze attack, in a game full of 'taking back' from my part, trying to analize it. My impression is that white´s advantage is difficult to use completely, because the possibility of mad attacks from black against the objective pieces, without being careful on material. I think that, surprisingly, black has an advantage in this unusual game.

Anti-King Chess. Each player has both a King and an Anti-King to protect; Anti-Kings are in check when not attacked. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Tue, Sep 23, 2003 01:03 PM UTC:Excellent ★★★★★
Anti-King Chess II is a very good game. It is nice, deep, interesting and the anti-king adds a new dimension to the game. As almost everybody, I prefer Anti-King II over the other variant, I suggest change the name of Anti-King Chess II to Anti-King Chess, and let the other as the variant II

PBMWaitingRoom[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Thu, Sep 25, 2003 08:02 PM UTC:
Jason, I don´t know the game 'Miniature Chess'. May you clarify?

Roberto Lavieri wrote on Fri, Sep 26, 2003 12:01 AM UTC:
Miniature Chess is the 5x5 variant of Chess as described in the index of this pages, I figure. Los Alamos is the well known 6x6 variant. It is not clear if the open invitation is for play these games using the PBM system, if it is the case, a PRESET may be needed.

Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sun, Sep 28, 2003 08:54 PM UTC:
This preset can be used to play 'Mortal Chessgi', too. (Well, I like very much this last game...)

[Subject Thread] [Add Response]
Roberto Lavieri wrote on Mon, Sep 29, 2003 05:34 PM UTC:
For the game you propose, it should be unnecessary the edge extra squares
of Jumping Chess. Same FIDE-Chess pieces, or something new on the carpet?
.What about rules?. Can you refine the ideas?. It sounds interesting at
first, but let´s see all as a whole.

Roberto Lavieri wrote on Mon, Sep 29, 2003 06:47 PM UTC:
Tony, think on this proposal:
1.- One Knight (orthogonal+diagonal 1-move to determine next space beyond
on a capture movement)
2.- One mirror Knight , as in Quintanilla´s Takeover (diagonal+orthogonal
single moves, to determine next space beyond)
3.- Diagonal Long-leapers, instead of bishops. As Ultima´s long-leapers,
but diagonally (capturing by displecement ONLY on the edges, never after a
leap capture)
4.- Orthogonal Long-leapers, instead of Rooks. (capturing by displecement
only on the edges, but never after a leap cature)
5.- Long-leaper, instead of a Queen: Diagonal+orthogonal Long-leaper.

Roberto Lavieri wrote on Tue, Sep 30, 2003 01:50 AM UTC:
Peter, I have thought on it, and you are right about weakness of the pawns
if multiple captures are permissed, and re-thinking the pawns is going far
from the Tony's original idea. But, as you, I defend the mirror knight,
with arguments that you have explained well. In every case, I agree that
it is easy a ZRF, so Tony is encouraged to make the code. And if some
testing is needed, well, I can do some work. If the result is as expected
(I think it is going to be nice), a Game Courier Preset may be added.
After that, there would be people interested on play the game. Me too, I
think.

Roberto Lavieri wrote on Tue, Sep 30, 2003 11:44 AM UTC:
I am curious about the game play, if there is the ZRF soon, I´m going to
test the game. It should be truth that the attack may be more difficult
than in FIDE Chess, but it is not necessarily demeriting, it may be an
interesting characteristic of the game. Let´s see.

Magna Carta Chess. Black has the FIDE array, White has a Marshal and an Archbishop instead of a Queen and King. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Tue, Sep 30, 2003 01:21 PM UTC:Good ★★★★
(RN, BN) vs. (rb,kn) seems to be a good alternative. The game must be balanced in this way.

[Subject Thread] [Add Response]
Roberto Lavieri wrote on Wed, Oct 1, 2003 12:14 PM UTC:
My first impression is that both variants are really good. I´ll test the
game a little more carefully this afternoon. Very thanks to Tony, for the
ideas, and to Peter, for the ZRF, I think the game is enjoyable...

Roberto Lavieri wrote on Thu, Oct 2, 2003 03:24 PM UTC:
Yes, the game tends to blocked positions in some situations. All pieces
look weaker in dense positions, and pawns are the better example. Using
FIDE pawns may be an alternative, but I don't like it too much, because
this kind of pawns are not thematic and they may be very vulnerable once
the game has cleared a bit. Better is use MIX pawns, with Amphibian move
and (FIDE-Chess or SHOGI move), i.e., really amphibians in all
environments, with terrestrial and marine movements, other possibility is
more elaborated: a two-moves per band game, the first is a normal move of
one of the own pieces, the other is to move ANY enemy piece (except the
King) to ANY position on the board where the piece is not directly
attacked by an own piece. This induced 'separation' of the group is
usual in the sea world, the compact groups look strong, isolated specimens
are weak and the whole group is many times affected by the strategy of the
enemies...

Amphibian Chess ZIP file. Pieces capture by leaping when there's a square past the target, or by replacement when the target is on the edge.[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Fri, Oct 3, 2003 01:03 AM UTC:Excellent ★★★★★
Well, here is new material for analysis. I agree, blocked positions can happen in the main variants, but this is the fact: It CAN happen, as it can happen in FIDE-CHESS, but I disagree with the inventor: it is not a necessary norm, all of us are 'diletants' about a game that is in our hands a few hours ago. My first tests yesterday say that the game is nice, with its own characteristics. Game ends are enjoyable. Blocked positions are not the norm, if you play trying to avoid it. And blocked positions can be broken in some situations. Pieces are less powerful in closed games,and generally speking less powerful than in Chess...but, is it a bad thing?. What is the criteria?. For now, we have four variants, so comparissons may come, and may be controversial. I think the variants are not well comparable, they all are good ones, each one with its own personality.

[Subject Thread] [Add Response]
Roberto Lavieri wrote on Thu, Oct 9, 2003 12:37 AM UTC:
Apart of Tori-Shogi, is it another know 7x7 Shogi game?. An 8x8?

Deleting LOGS[Subject Thread] [Add Response]
Roberto Lavieri wrote on Fri, Oct 10, 2003 01:57 AM UTC:
I have to delete an old Log extended personally to Antoine Fourriere. He
made an error and can´t accede to the game being first. I am not able to
delete the Log. Suggestions?

[Subject Thread] [Add Response]
Roberto Lavieri wrote on Tue, Oct 21, 2003 08:42 PM UTC:
In the game in progress: P e2-e4 is the correct. If you write P e2 e4, your
pawn dissapears.
The second player can correct the error, adding the white pawn in e4: 
<Black move>; P -e4

Amazons. Queens fire arrows to make squares unpassable. Last player that moves wins. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Fri, Oct 24, 2003 03:09 AM UTC:Excellent ★★★★★
'El Juego de las Amazonas', from Walter Zamkaukas, is one of the best
territorial games I have seen, it is interesting, deep, nice, and with an
impressive simplicity of ideas involved. But it is a complex game, it is
not an easy matter the construction of a good computer player (Try with
Zillions and see how it plays!). Strictly speaking, Amazons is not a Chess
game, but it is a very good abstract game that appears in TCVP as guest, I
think because it has some elements of Chess. I like this game. Maybe I´ll
prepare a Courier Preset for this game (or a variant...)
Variants?: It is easy imagine a lot of them, some of them as near to chess
as you want. Any interesting Ideas?.

[Subject Thread] [Add Response]
Roberto Lavieri wrote on Mon, Oct 27, 2003 12:45 PM UTC:
No notices about Glenn. I hope he is well. If there is someone that knows
where is Glenn, please write some lines here.

[Subject Thread] [Add Response]
Roberto Lavieri wrote on Thu, Oct 30, 2003 01:37 PM UTC:
Again, Should 'check the King'  be discouraging sometimes?. Tell about
tests of the game play.

Roberto Lavieri wrote on Thu, Oct 30, 2003 01:51 PM UTC:
No, I were wrong. If I check the enemy King and it impostorizes a Knight
(captured to me previously), by example, then I can drop the Knight in the
next turn, isn't it?.
If that's the case, it is not discouraging check the enemy King, but it
would be a bad idea scape of the check impostorizing anything, unless it
is not other alternative.

Game Courier Logs. View the logs of games played on Game Courier.[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Fri, Oct 31, 2003 12:04 PM UTC:
Mistake. The comment was inserted here due an error. It is about 'Imposter Chess'. Excuse it.

Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sun, Nov 2, 2003 03:46 AM UTC:
Laila, be sure you typed 'p' instead of 'P'. The capital letter is for White pieces

Roberto Lavieri wrote on Sun, Nov 2, 2003 10:56 AM UTC:
I´m not sure if there is a compatibility problem with WebTVPlus, perhaps
someone can give you an answer (Fergus, Peter Aronson?). 
I have only seen compatibility problems when I have tried to use the PBEM
System from Solaris Operating System (my graphic workstation in my job). I
have not heard about compatibility of the system with other enviroments.
I´m curious about compatibility with Linux, by example. Is there anybody
that can make comments about?...

Roberto Lavieri wrote on Sat, Nov 8, 2003 10:23 AM UTC:
Problems with Courier System?. (I sent the last message)

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sun, Nov 9, 2003 09:17 PM UTC:Excellent ★★★★★
You seem to be a very good programmer using Zillions, and I think you are clearly better than me in this kind of work, so my help to you in coding may be close to inutile. But I can offer high-quality (?. Subjective opinion) graphics for pieces and boards, and certainly, a lot of work play-testing this great and unconventional game!

Roberto Lavieri wrote on Mon, Nov 10, 2003 11:55 PM UTC:
Larry, what is the state of the code for Nemoroth?. May I help?. I can try the graphics, but if so, I need know some details of the programming. I´m not sure the best way to manage the graphics of multiple-ocuppied squares, but I have some ideas about. One question: Why don´t become a member of TCVP?. You are part of the Chess Variants fans community, and of the kind of people that we ever need here. WELCOME!.

Galactic Graphics. Download this new set of graphics used in Roberto Lavieri's games![All Comments] [Add Comment or Rating]
📝Roberto Lavieri wrote on Thu, Nov 13, 2003 12:56 PM UTC:
The graphics are incomplete, I have around 15 pairs of other pieces
available, but the idea now is prepare a set that can be used with
Courier. I have seen that not all the pieces I sent are the most recent
version, so I have to update it soon, adding the pieces missing and the
last versions of some of the pieces. The listed pieces are good, but there
are some of them that are a bit bigger or smaller than the most recent
versions, and there is perhaps a line of drawn pixels more or less, down
in some icons, causing a not-very perceptible sempsation of very little
changes of level in the ubbication of pieces on the squares.
The immobilizer icon is very old, the new one is bigger, Alternative
Queen, alternative Guards-like pieces, alternative Royal pieces, Marshall
and Archbishop graphics, alternative equine pieces, and some of ROCOCO
pieces are missing in the set, but the icons have been made. Wait one or
two weeks, more or less, and I'll update the set, although the posted
here can be used perfectly now (When I transform my icons, in BMP format
with all colors, to GIF images, the graphic loss quality and color
distorts a little, including the pure green used back, appearing many
times a halo around the piece, and I have to make additional retouches, so
there is some work giving the images in GIF format.
TONY: Would you help me creating Presets for some of my games with two
buttons: allowing the change of pieces sets used in the game, Alfaerie or
Galactic?

[Subject Thread] [Add Response]
Roberto Lavieri wrote on Tue, Nov 18, 2003 02:41 AM UTC:
Nobody has thought about the idea of Courier Tournements?. The games to
play?, well, may be a selection, may be thematic, or by voting, the case
is that it should be interesting, because the rithm of play using Courier
is usually faster than other method of interchange of moves. 
We are missing Glenn Overby II, he is a good organizer of this kind of
events. Does anybody know about Glenn?.
If you have some ideas about, let it arise. Tournements using Courier can
be a cool experience...

Roberto Lavieri wrote on Tue, Nov 18, 2003 05:01 PM UTC:
I like this: once paired the contendors, they must play simultaneously
three recognized variants (perhaps with a few games added to the list, say
three or four), the games to play are selected by commitee in each round,
or by the contendors. One victory means three points with white, and four
points with black, a draw 1.5 points with white, and 2 with black , and
the player with more points pass to the next round. If equal, the players
must play one game more, selected previously, or by the contendors, taken
from the list of games.
The final round may ba all around, with three or four players...

Roberto Lavieri wrote on Wed, Nov 19, 2003 05:18 PM UTC:
I don´t know if there are precedents of tournements where the Black win or
Draw is overvalued, but it was only an idea trying to take fast decisions
about what player goes to the next round, without extra games. In Chess,
there are statistical reasons for suspect that White has a very little
advantage over black, seen the results of G.M. games in tournements. In
many variants it is possible that the little advantage is diluted, but in
other variants that may not be the case. I think that in some little board
sized variants, the White has advantage, but I don´t want to qualify it,
neither mention the possible variants I have in mind, because I have not
enough elements to judge. Well, if there are another good ideas for the
Tournements, welcome. But it may be good avoid a lot of extra games in
each round.

Roberto Lavieri wrote on Wed, Nov 19, 2003 05:40 PM UTC:
Yes, other variants than recognized ones may enter the tornements. in fact,
you can organize any kind of tournements, I agree that other competitions
where the variants are not fixed previously have been a success, but it
does not invalidate the possibilty of a tournement of recognized variants.
Then point is what kind of tournement we want as the first game Courier
Tournement, and that of recognized variants is a reasonable idea, but it
can be too a Tournement of variants elected by voting, each player
mentions ten variants, and they are punctuated depending on position in
the list. After the count of punctuations, the variants of the tournement
are elected from the lists, the variants with more sum of points. Why
not?. This idea is not a bad one, neither it is the idea of a recognized
variants competition, an Oriental variants Tournement, a Hexagonal
variants Tournement, a 3D variants tournement, or many some other natural
or interesting ideas. What is the first?. Why?.

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Thu, Nov 20, 2003 02:37 PM UTC:
Yes, there are some games that MUST be included in the list of electable,
so there is the need of Presets for these games.
By example, Rococo (Why it is not yet a preset for this game?, I'm going
to construct one as soon as possible!), Marsellais (other example of a
good and forbidden game in Courier!), Crazy 38, Michael's version of
Luotuoqi (why not?.),
Star Trek 3D (Kobayashi Maru or Warp Zone variants?), The Central squares,
Ximeracak, Fischer Random Chess, Italian Progressive Chess, Korean Chess,
Beautiful Sun Chess, Makruk, and many other very interesting or popular
variants, actually without a preset in Courier,
you can include Taikyouku Shogi (well, if there are candidates to play it
in the Tournement)

Roberto Lavieri wrote on Mon, Nov 24, 2003 02:13 AM UTC:Excellent ★★★★★
THIS IS AN ELECTORAL ADVERTISEMENT: 
Vote for Kamikaze Mortla Shogi!. It is nice!
Well, you have some other good options, not only in the initial list,
there are good new games in the list, and it can be increased in the next
days... What about Rococo, Extinction Chess, Pocket Polypiece, Star Trek
3d, Viking...?
And you have still the option of increase your list!. If you have not
voted yet, be encouraged and VOTE NOW!.

Roberto Lavieri wrote on Mon, Nov 24, 2003 02:16 AM UTC:
I mean: Vote for Kamikaze Mortal Shogi!. Mortla is an involuntary mistake

[Subject Thread] [Add Response]
Roberto Lavieri wrote on Mon, Nov 24, 2003 03:07 AM UTC:
I have to be precise: I think Chess is not a VERY popular game in America,
but it is certainly played by a significative number of players. Chess
variants are less popular. I live in Venezuela, here some variants are
played eventually in certain circles, but the number of players of Chess
variants is relatively modest, perhaps of four or five hundred of persons
that sometimes play some variant. Not all known variants are played,
fundamentally these people plays Grand Chess and/or Ultima, and in less
proportion, Omega Chess, and in the last times, I have seen people playing
Rococo, with Mirror Array, and these persons are part of the ULTIMA fans.
How many persons?. The real fans of Rococo may be two or three decens, and
the game may have been played at least once by, say, between one and two
hundred, It is my stimation. Is it popular?. Well, it depends how are you
measuring the things. Chess Variants are NOT very popular, so perhaps
these number means 'relative popularity', although I´m not sure to apply
this qualificative ...

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Tue, Nov 25, 2003 06:45 PM UTC:Excellent ★★★★★
Aproval poll partial results must be visible in this page, I think

Contest to design a chess variant on 44 squares. Our annual N-squares chess variant design competition.[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Thu, Nov 27, 2003 02:28 AM UTC:Good ★★★★
I am preparing two games for the contest, but the ZRF's are not ready yet.
May be in two or three weeks, more or less. I´ll send my games once I have
finished the ZRF´s and tested the games, making the final adjusts and
re-testing, if necessary.
The prizes?. Well, if someone offers prizes, it is expected that winners
can get the prizes, but I have not read WHEN.

Combined Arms Brigade Chess. New movement for traditional Chess pieces with a modern military theme. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Fri, Nov 28, 2003 01:02 PM UTC:
Can you explain better the movements of Knights, Bishops and Rooks?. Please, I´m not completely clear.

[Subject Thread] [Add Response]
Roberto Lavieri wrote on Wed, Dec 17, 2003 03:55 PM UTC:
I like the attempt to make the hexagonal Ultima-type game, and the
Bureocrat is a very interesting piece, I like it a lot. It should be
immune to the immobilizer, making the Immobilizer a bit less powerful in
some situations. For the Coordinator, I suggest it can capture an enemy
piece if the piece is on the intersection of the vertical line  that pass
through the Coordinator position with any of the Rook-lines that pass
through the King position. I know you are beginning the work for the
Hex-Ultima-Type game (it seems more close to Hex-Rococo-Type at first
view, let´s see the evolution of the ideas). Any help or suggestions you
need let me know, I´m interested in your project, there is nothing on
hexagonal Ultima-Type games. Surely, other people is also interested.

Roberto Lavieri wrote on Wed, Dec 17, 2003 08:28 PM UTC:
For the Coordinator, it would be best if it captures in Coordination with
the King using both vertical lines, the one that pass by the Coordinator
position, and the one that pass by the King position, and the enemy pieces
in the intersection of one of these lines with the Rook-lines that pass by
the position of the other piece in coordination, are captured. I have
suggested Antoine a pair of other ideas about, but decisions are not easy
at this early stage. Once ready the first BETA ZRF, some tests are needed
for refinements, but accord with his words, it is not expected the ZRF
before the first two month of 2004. I agree with Antoine about the use of
only one Long-Leaper. In a HEX Board, Long-Leapers are very powerful, and
a pair of them looks too much for the game.

GCT1 Poll Results. The latest results of the approval poll for selecting the games to be played in the first Game Courier tournament.[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Thu, Dec 18, 2003 02:15 AM UTC:
I´m not surprised by the votes on favor of Grand Chess, Shogi and Ultima, but I have not expected other results. Chaturanga and Shatranj: Nostalgic feelings on History ?. Rococo: Sub-voted?, Kamikaze Mortal Shogi: not well known?. For my games, I obviously expected Maxima´s votes over Achernar and Deneb, but I recommend try Achernar, it is cool, clear and really intense from the beginning to the end! (in two-three weeks: The new version). Takeover and Pocket Mutation: very nice games!. Star Trek: some panic with 3d games?. I can mention many other good games in competition, but some words to Voidrider: Perhaps the best 'little board' competing game, subjectively.(For a while, because I have not sent my entries for the 44 squares contest. Wait one or two weeks and see what I´m talking about. This is a propaganda for my coming-soon games, of course.)

[Subject Thread] [Add Response]
Roberto Lavieri wrote on Thu, Dec 18, 2003 06:21 PM UTC:
What happened with tha Alfaerie graphics?. Are the same as the Abstract
graphics in the new Preset

[Subject Thread] [Add Response]
Roberto Lavieri wrote on Wed, Dec 24, 2003 01:05 PM UTC:
Merry Christmas!. The best wishes for all friends and visitors of The Chess
Variants Pages!

Contest: the 9 Queens Problem. Put 9 queens and 1 or 2 pawns such that queens do not see each other. Send your solution before Feb 29, and win a book![All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Fri, Jan 9, 2004 05:46 PM UTC:Excellent ★★★★★
Nice problem!. I have not a proof yet, but I think it is not possible a
solution with only one Pawn.
With two Pawns I have constructed this one:
QUEENS in  a1, b3, c5, d3, d8, e6, f4, g2, h5.
PAWNS in  c3, b5.

Roberto Lavieri wrote on Fri, Jan 9, 2004 08:54 PM UTC:Excellent ★★★★★
This position shows TEN QUEENS and TWO PAWNS, Queens safe each other:
QUEENS: a8, b5, c3, d1, d6, e4, f2, f7, g5, h3
PAWNS: d5, f3

Is it possible with NINE QUEENS and ONE PAWN?. I think the answer is NO,
but it is not easy to give a proof!.

Roberto Lavieri wrote on Fri, Jan 9, 2004 09:25 PM UTC:Excellent ★★★★★
HERE IS THE ANSWER: YES!!!, it is possible to put 9 Queens and one Pawn in
an 8x8 Board, every Queen unattacked by other Queen.
POSITION:
QUEENS: a8, b5, c2, d4, d6, e1, f7, g5, h3
PAWN: d4
Verify!!!

Roberto Lavieri wrote on Sat, Jan 10, 2004 02:00 AM UTC:
Gary, excuse it. I agree with your dissapointment. I were effusive because
I enjoyed the problem and the way I attacked the solution, trying to give
a proof to my wrong hypothesis of impossibility, it conduced me to find
the solution. Of course, I´m not the winner of the book, it was almost
clear in the Andreas mail that he found the solution, and he did it before
me; and now I know you did it days before. But I am more interested in the
mathematical problem than in the prize. I´m going to think in the general
problem, but it is a very difficult one, I conjecture that if N>=n
(certain n<=8), and if N<M<2N, it is possible to put M Queens and M-N Paws
on the board in such way the Queens are safe each other.

Roberto Lavieri wrote on Sat, Jan 10, 2004 02:08 AM UTC:
Conjecture:
It exists n ( n <= 8 ) such that, if N >= n, and if M is a number such
that N < M <= 2N, then it is possible to put M Queens and M-N Pawns on the
NxN board ia a manner that the Queens are safe each other

Time Travel Chess. Pieces can travel into the Future. Kings can also return to the Past! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Wed, Jan 14, 2004 12:08 PM UTC:Excellent ★★★★★
Beautiful!

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Mon, Jan 19, 2004 12:30 PM UTC:
Some of us may have some problems for make a move certain days, but it can be compensated with more moves other day, if both players agree. The idea of clocks is a good one, but it may need some adjusts to reallity, I think.

Hanga Roa. A chess variant inspired by the people of Easter Island. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Tue, Jan 20, 2004 02:30 AM UTC:Good ★★★★
It seems to be a nice game. I figure it is much more complex than it looks at first view. I´m not sure if the throwing of two Stones adds too much to the game, the density grows quickly, and some tactics would be difficult to perform, so there is the need of some non-trivial planning from the beginnings. A question: Can Arikis throw only ONE stone?. Can they move without any throw?. I have not played a complete game yet, I have only moved the pieces for a while, taking an idea of the game play, but I think that it is very difficult reach the other side goal, it looks more easy the surrounding objective of the game. I spent one hour this afternoon trying to implement a primitive version of a ZRF, but I have had some troubles with it. My impression is that Zillions is going to be a poor Hanga Roa player, I don´t know if there is other person trying an implementation, but the main problem may be the incapacity of Zillions to avoid fast losing positions in this kind of games, because the objectives of it.

Roberto Lavieri wrote on Wed, Jan 21, 2004 08:31 PM UTC:
Hernan, Juan Pablo: As good contributors, I think you may be Members of The Chess Variants Pages. Read about, and if you are interested, register as Members. The only things needed are your eventual contributions to the Pages, as Hanga Roa (no money!), and it has some benefits, as the possibility of enter the Contests, write comments directly, vote in all the Polls, etc, apart from become part of this nice community. Think on it.

Leap Chess. Game with mandatory captures and other Checkers-like elements on a board of 44 squares. (6x8, Cells: 44) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Thu, Jan 22, 2004 06:09 PM UTC:Good ★★★★
Is there a little bug in the ZRF with the one-step slide movement-?. If so, it is not difficult fixing it.

Rococo. A clear, aggressive Ultima variant on a 10x10 ring board. (10x10, Cells: 100) (Recognized!)[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Fri, Jan 30, 2004 08:27 PM UTC:Excellent ★★★★★
The game is excellent as it is -in its three variants-, and Ultima is, certainly, an extraordinary game too. These games are enterely different in the game play, and both are nice, each one with its own characteristics. No changes to any of them!.

Nova Chess. Members-Only Played on an 8x8 or 10x10 board with a wide range of pieces.[All Comments] [Add Comment or Rating]

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Ultima. Game where each type of piece has a different capturing ability. Also called Baroque. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Thu, Feb 5, 2004 12:51 PM UTC:Excellent ★★★★★
Ultima is a great game, regardless the opinion of the author, Robert Abbot, about 'what is wrong with Ultima'. The case is that many people around the world plays Ultima, and accept the game as it is. The game play is closed almost all the time, and it is not easy win this game, and draw is the most possible result in many games between two experienced players playing more or less well. If someone wants an improvement that add richness to the game play without the loss of the philosophy and main ideas behind Ultima, perhaps the most simple way is introducing two pieces missing with Queen movement: First, the Advancer, and second, The FIDE-QUEEN!. The idea is reduce the number of Long-Leapers and Chameleons to only one each, it is not clear the need of two of them, as pointed out by Antoine Fourriere. I have pre-tested a version with this new elements, and the game play is nice, more dynamic than the original game, but you can feel the essence of Ultima regardless the new changes. But this idea, and perhaps any other, could find resistance by the relatively numerous fans of this game, that continue playing it, as originally born.

Pocket Polypiece Chess 43. Game with off-board pocket where all pieces of a type change when one piece of a type is moved normally. (7x6, Cells: 43) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Thu, Feb 12, 2004 09:23 PM UTC:
The 73 Sq´s version looks fine!. I agree with the leaper/withdrawer, but I´m not sure the value is almost the same if the withdrawer captures with one square movement. Usual Withdrawers are not very strong pieces, prhaps similar in value to the proposed leaper

Ultima. Game where each type of piece has a different capturing ability. Also called Baroque. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Mon, Feb 16, 2004 05:21 PM UTC:
ULTIMATUM, an ULTIMA variant. The proposal is simple: One Chameleon, one Long-Leaper. Add a FIDE-Queen and an Advancer per band. The suggested initial setup is s follows: (White): Immobilizer in a1, Withdrawer, Long-Leaper, King, Queen, Chameleon, Advancer and Coordinator, respectively in b1, c1,...,h1. For Black mirrored arrays, with Coordinator in a8, Advancer in b8, Chameleon in c8, followed by Queen, King, Long-Leaper, Withdrawer and Immobilizer. I doubt about the suicide rule, it would be not as good in this variant as in Ultima. The game play of this variant is very dynamic, but essence of ULTIMA is preserved, and it seems to be more inclined to attack than defense, at least while the new pieces are on the board. Game play in the edges is less effective, due the Queens and Advancers, and Immobilizer is more vulnerable. BETA-TESTERS NEEDED: If you want to test the variant, I can send to you a ZRF BETA, for tests purposes now (it has to be refined a little yet, but it is perfectly functional). If you are interested, e-Mail me. My adress: [email protected] , and I´ll send to you the compressed file.

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