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Maxima. Maxima is an interesting and exiting variant of Ultima, with new elements that make Maxima more clear and dynamic. (Cells: 76) [All Comments] [Add Comment or Rating]
💡📝Roberto Lavieri wrote on Tue, Jul 29, 2003 12:06 PM UTC:Excellent ★★★★★
The Rating 'excellent' is for Antoine, once in a while I can hear brilliant observations, I haven`t tested the game with Guards that don´t freeze, but my intuition says to me that this idea is really interesting to be considered. My decision of select the Mage as the piece immune to Immobilizer was because the different and long movement of Mage (Gryphon movement), making the work of the immobilizer less effective many moves. One of the problems with ULTIMA is the overpower of immobilizer, many times a game of ULTIMA is almost-blocked by the effect of immobilizers, because the lot of pawns in the game are a strong defense against the other pieces, unable to attack the injuring immobilizer. But the dynamics of a game of MAXIMA with immune GUARDS would be really interesting. Actually, Guards are surprisingly strong in this game when they act in conjunction with other pieces, the effect is that the game tendence is to be more open, due the danger of action of Guards in closed positions. If they are immune to immobilizers, the effect should be higher. Guards are dangerous in the ends when they survive, if a Guard acts at least in conjunction with Coordinator, a Chameleon or a Mage, because the danger of construction of a checkmate net against the enemy King, a King that is not in fact easy to be put in checkmate!. Thanks for the suggestion, it is not other random idea, it is a very good idea to be considered.(a variant?). I`ll test it for MAXIMA v1.4...