Game Reviews by PeterAronson
The only thing I have reservations about is the sidewise move of the Pawns. Generally, the forward-only move of Pawns encourages attack and provides some of a Chess-like game's dynamics. I wonder if adding a river line past which Pawns move sideways might not be a bad idea after all.
As for a name, if you were to run CHess, shOgi and xiangQI together, you'd get . . .Choqi . . . (I wonder of Cho means anything in any dialect of Chinese?)
One question: is a Yahoo allowed to move back to its starting square when the arrows allow for it, making a null move?
A comment about the 'Korean' Clodhopper -- following the analogy with the Korean Cannon, they should not be allowed to capture other Clodhoppers.
About the exit moves. I can see very easily how you ended up with them, and I for one like the forced exit rule, since it should make the game more decisive. An alternate approach if you did want to forbid them the tower in the first place would be to shade the arrows pointing into the tower, and add a rule that Ninnys and Yahoos may not follow a shaded arrow on their side of the board.
The War Tower has a slight resemblence to the Mad Elephent in Mad Elephant Chess.
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