When I picked it up and looked at it, no longer were the colors of the squares arrayed in smooth alternation, but instead they were all jumbled all over the board. It looked like this:
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8 ... *** *** ... ... ... *** *** 7 ... ... *** *** *** ... ... ... 6 *** *** ... ... *** *** ... ... 5 ... *** *** ... *** *** ... ... 4 *** ... *** *** *** *** ... *** 3 *** ... ... ... ... *** ... *** 2 ... ... *** ... *** ... *** ... 1 *** ... *** ... *** ... *** ... a b c d e f g h |
Suddenly a mysterious stranger appeared and insisted that I play a game, for what stakes I know not. It was a nightmare, for my pieces other than Pawns would not go where I wanted them to.
The Rook, for example, insisted on changing color at every step of the way, and would only proceed to the square that was nearest the line that a Rook would normally take, or in a Rookish direction, or more or less in a straight line; the Bishop did the same but stayed on its color, the Knight jumped two squares changing color, and the King and Queen followed the rules of the Rook and Bishop combination.
I remember one time I had a Rook on b1, tried to move it North as far as it would go, and it finished on g8 after landing on c2, b3, c4, d5, e6, and f7!
I got a terrible headache, but whether it was caused by the strange moves of the pieces or by the baleful gaze of my opponent, I cannot say. I struggled on trying to draw, but to no avail.
I lost, and my opponent vanished in a puff of smoke, leaving me with a feeling of impending doom.
Please tell me it was only a dream. Such things cannot truly happen, can they?
Neither my big old dictionary nor my little new one mentions this verb. (A reference to that definition can be found here, however -- Ed.)
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8 ... *** *** ... ... ... *+* *** 7 ... ... *** *** *** .+. ... ... 6 *** *** ... ... *+* *** ... ... 5 ... *** *** .+. *** *** ... ... 4 *** ... *+* *** *** *** ... *** 3 *** .+. ... ... ... *** ... *** 2 ... ... *+* ... *** ... *** ... 1 *-* .R. *-* .-. *-* .-. *-* .-. a b c d e f g h |
Moving North (marked with '+' or red circles), however, it would first go to c2, because that is the only opposite-color square to the North; then it would go to b3 because that is nearest the line that a normal Rook would take. "proceed to the square that was nearest the line that a Rook would normally take, or in a Rookish direction, or more or less in a straight line".
From b3, it would go to c4 and not a4; it has already been to the c-file. After that, the board is set up to force it to g8.
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8 ... *** *** ... ... ... *** *** 7 ... ... *** *** *** ... ... ... 6 *** *** .+. .+. *** *** ... ... 5 ... *** *** ... *** *** ... ... 4 *** .+. *** *N* *** *** ... *** 3 *** .+. ... ... ... *** ... *** 2 ... ... *** .+. *** .+. *** ... 1 *** ... *** ... *** ... *** ... a b c d e f g h |
Seven squares in total.
One might want to use a semi-random way of coloring the squares rather than a truly random one. Adding the rule that "every square must have at least one opposite color square adjacent to it" might be sufficient.
Perhaps one should also require that there be 32 squares of each color. Or perhaps not....
The Rejection Rule would be that before the start of the game, each player examines the board and has a chance to reject the setup as unfair. This does not work in P.I. Pied Chess, but of course P.I Pied should probably be played as either Periodically Pied.
There is no link here to Cream Pie Chess because I have not written up that game yet.
Last modified: Sunday, April 1, 2012