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Comments by JorgKnappen

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The Sultan's Game. Variant on 11 by 11 board from 19th century Germany. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Mon, May 10, 2021 12:21 AM UTC:

There is a typo in the German book title, it should read "seine" in place of "siene".

Also, I read the author's name as "Tressan" in accordance with Google OCR. There is a clear bridge between the two stems on the upper part of the last letter of his name. Google search finds the name on several pages where it seems to be removed from the pictures (Probably from bottom lines for the bookbinder, called Bogensignaturen in German language).

I have found the book on Google books here: https://books.google.de/books?id=n64UAAAAYAAJ&printsec=frontcover&hl=de&source=gbs_ge_summary_r&cad=0#v=onepage&q=Tressan&f=false


Diagram Designer. Lets you display diagrams without uploading any graphics.[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Fri, May 7, 2021 05:48 PM UTC in reply to Jörg Knappen from 05:45 PM:

Trying konqueror as an alternative browser, it shows the snake. Strange ...


Jörg Knappen wrote on Fri, May 7, 2021 05:45 PM UTC in reply to Greg Strong from 05:36 PM:

Greg, you can see it?

I'm using Firefox 88.0 on Ubuntu. I saw the snake in the process of creating the diagram, it was still there with the first two dots in the same rank, bit it disappeared mysteriously with the completion of the diagram.


Jörg Knappen wrote on Fri, May 7, 2021 05:08 PM UTC:
Got a problem with this move diagram: The central piece is not shown on my screen:

Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!)[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Thu, May 6, 2021 01:05 PM UTC:

The Silly Sliders are one of the weirdest Chess experiences I have had. They are so strange: One attacks by retreating and unlocking the far range moves and one escapes from attack by approaching the figures. I'd suspect that the army is a bit weaker than the FIDEs because the ranging pieces can be stuffed. A blocking piece on the ski square doesn't even need protection. The rotated short range moves of the Onyx and the Duck have unusual interactions with the pawn formations.

All in all: A great design worth trying.


40x12 chess. Members-Only Missing description[All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Name for ADGH[Subject Thread] [Add Response]
Jörg Knappen wrote on Wed, Apr 14, 2021 09:34 AM UTC:

Despite the nice geometric move pattern this piece seems to be unemployed before Musketeer Chess. I can understand why: It creates triple forward forks into the rank behind the pawn line and is a very dangerous attacking piece. Creating a playable game with this piece is definitely a challenge (I haven't examined Musketeer Chess in this respect).


40x12 chess. Members-Only Missing description[All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Enlarged and Improved Chess. Early large-board variant from Holland.[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Sat, Apr 10, 2021 10:54 PM UTC in reply to H. G. Muller from Mon Jan 25 01:07 PM:

When you can read German in Fraktur printing, this digitised book shows the variant under the title "Vom vermehrten und vergrößerten Schachspiele, genannt das Spanische":

https://books.google.de/books?id=dv1dAAAAcAAJ&pg=PA44&lpg=PA44&dq=%22Bickelheringe%22&source=bl&ots=KlPjbEnTRs&sig=ACfU3U3_0lJIKKQ5eITSb4KYJPxccK0v7g&hl=en&sa=X&ved=2ahUKEwi7-taS1vTvAhXRgf0HHUEmCxAQ6AEwAXoECAMQAw#v=onepage&q=%22Bickelheringe%22&f=false

It gives interesting German translations of the piece names, the Bishop is a "Bickelhering" (a fool in commedy), the Ensign is a Fähnrich, and the Guard is a Trabant.


Diagram testing thread[Subject Thread] [Add Response]
Jörg Knappen wrote on Sun, Apr 4, 2021 10:03 PM UTC in reply to Kevin Pacey from Thu Dec 31 2020 10:41 PM:

In fact, Charles Gilman has used the name Heroine before for some piece on a hex-prism board (3 dimensional with stacked planes of hexagons). I don't whether it was featured in a game and Gilman's games tend to be deployments of the pieces in many cases.


Heavy Chess. A high-density chess-variant-variant.[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Tue, Mar 16, 2021 06:14 PM UTC in reply to Fergus Duniho from Tue Dec 22 2020 08:31 PM:

[deleted]


ChessXp. 10x10 Chess, strictly derived from the 8x8 architecture.[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Sun, Mar 14, 2021 05:18 PM UTC:

While I think that the inventor of a Chess Variant has the final say in the naming of pieces, I must admit that the choice of Falcon is a very unfortunate one because the Falcon of George Duke's Falcon Chess is vexingly similar to that piece but different.

What about naming it Kestrel (in German Turmfalke instead? This keeps most of the semantic associations but uses a free word (not used for a chess piece yet as far as I know).


UC-170-13. Universal Chess version featuring 170 different kind of major pieces and 13 different kind of pawns. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Fri, Mar 12, 2021 08:26 PM UTC:

I found the old Gilman name from 2003 for the (2,4) leaper again, it was Carriage. Already in 2007 he had replaced it, but by an oversight there is still one Carriage left in "Carnival of Animals"


Double Pawn Move[Subject Thread] [Add Response]
Jörg Knappen wrote on Tue, Mar 9, 2021 08:31 PM UTC:

I have definitely heard about this kind of Chess variant, and I remember to have played it in Germany when I was young and not fully introduced to FIDE rules. It is a kind of popular chess variant always flying below the radar, a bit like "Queens Left Chess" with a point-symmetric setup of the pieces. Interestingly, it is the first question in the Rules of Chess: Pawns FAQ on this site.


Seenschach. Variant on 10 by 10 board with lake in the middle and new pieces. (10x10, Cells: 84) [All Comments] [Add Comment or Rating]
💡📝Jörg Knappen wrote on Tue, Mar 9, 2021 07:58 PM UTC in reply to H. G. Muller from Thu Nov 12 2020 08:12 AM:

The Harvestman goes only in the direction that is strictly incresing the distance from its starting field. I never intended it to take the sidewards turn that increases the breadth of the covered squares from 3 to 5. But I see that one can read the description in such a way that this kind of move were also allowed.


UC-170-13. Universal Chess version featuring 170 different kind of major pieces and 13 different kind of pawns. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Tue, Mar 9, 2021 06:14 PM UTC in reply to Jean-Louis Cazaux from Sat Dec 5 2020 12:59 PM:

In fact, I have seen two names for the (2,4) leaper, the two names are lancer (used by G.P. Jelliss) and Hase "hare" used by German problemists. And there is probably at least one name by Charles Gilman for it, maybe two because his nomenclature has changed over time.


Hoppel-Poppel. Modest divergent variant where Knights capture like Bishops and Bishops capture like Knights. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
📝Jörg Knappen wrote on Tue, Mar 9, 2021 05:43 PM UTC:
The link to the Zillions implementation is no longer on the page, therefore I add it here: Link to Zillions file for Hoppel-Poppel by Uwe Wiedemann

Knavish Shatranj ZIP file. Shatranj style game on 8x8 board.[All Comments] [Add Comment or Rating]
💡Jörg Knappen wrote on Mon, Mar 8, 2021 11:13 PM UTC:

It is great to see a Zillions file for this game. The graphics are well done, specially the symbols for the Knaves and Debtors.


Tiraspol chess. Variant in which pieces capture as the piece whose starting file they're in.[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Sun, Mar 7, 2021 08:30 PM UTC:Excellent ★★★★★

An interesting and very playable game. The figures are divergent pieces moving as the nominal piece and capturing as Querquisites.


Sai squad. A very experimental army for Chess with different armies, featuring the Sai (Bishop-Quintessence compound). (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Jörg Knappen wrote on Sun, Feb 14, 2021 05:18 PM UTC in reply to Chris Chradle from Thu Dec 1 2016 08:32 PM:

Thanks, Chris, for your comments. I finally came back to this game and applied the fix you suggested to the initial area, naming it "Move zero" rule.


SquireKnight. Squire Knight combines Knight and Forward/Backward Pawn like moves. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Wed, Mar 1, 2017 03:56 PM UTC:Good ★★★★

Another close (but not exact) match is the Eohippos (German Urpferdchen) from 10 directional chess (see http://www.chessvariants.com/contests/10/10_directional.html ). It moves and captures the same way, not in a pawnish style.

The Knight-Fers compound (NF) is also often seen under many different names, my favourite name is Dullahan (a male counterpart to a Banshee, featured under this name in the "Fearful Fairies" http://www.chessvariants.com/invention/fearful-fairies – other names include "prince" (problemist usage) or "Priest" (Scirocco, http://www.chessvariants.com/invention/scirocco )).

The Squire Knight is a definitely a Rook-class piece with 4 new capturing moves and 2 new non-capturing moves. Experience shows that additional capturing moves are worth more than additional non-capturing moves. The Squire Knight has 12 targets to aim at ... quite impressive.

I am pretty sure that Squire Knight makes an enjoyable and easy-to-learn chess variant.

 


Asymmetric Chess. Chess with alternative units but classical types and mechanics. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Fri, Dec 2, 2016 04:13 PM UTC:

While there are lots of evil creatures (to be associated with the Orcs) in Tolkiens legendarium, the number of good or ambivalent races is rather limited. There are Goblins, Hobgoblins, Uruk-Hai, Trolls, Balrogs, Dragons and Worms, Wargs, and the Nazgul with their (unnamed) flying animals.

For the airforce of the "good ones", there are the Eagles (taking part in the Battle of Five Armies). Than, there are the Ents, and maybe an Ent is a good picture for a rookish piece. Of course you can look up other mythologies for suitable names.


Jörg Knappen wrote on Thu, Dec 1, 2016 05:45 PM UTC:
[Duplicate posting removed. --JKn]

Jörg Knappen wrote on Thu, Dec 1, 2016 05:44 PM UTC:

Interesting game and worth trying out.

I also love your pieces, specially the Werewolf and the Unicorn that are new to me.

Here are a few remarks:

The "jumping rook" and "jumping bishop" pieces are known as "ski rook" and "ski bishop" (think of ski jumping!) for a long time, for a reference see, e.g., here: http://www.mayhematics.com/q/mccs.htm

Since your Chess Variant is a themed or Humans, Elves and Orcs, some artistic freedom in piece nameing is generally granted, But I think you are going overboard in renaming the Human pieces (the standard Chess pieces) only to create unnecessary confusion. Also, the name Phoenix is given traditionally to another piece (WA) and should not be reused. A Centaur is usually understood as a KN compound piece (also known as knighted King or crowned Knight). The piece you name Centaur is usually known as Ferfil (Fearful being a wordplay on that) or as Modern Elephant.

For list of piece names, you may consult these references:

http://www.chessvariants.com/piececlopedia.dir/whos-who-on-8x8.html (My favorite reference list, because you can find a piece when you know its approximate strength)

http://www.chessvariants.com/index/mainquery.php?type=Piececlopedia&category=&startswithletter=&language=English&daysyoung=0&daysold=0&minyearinvented=&maxyearinvented=&boardrows=0&boardcols=0&boardlevels=0&boardcells=0&authorid=&inventorid=&orderby=LinkText&usethisheading=Search+Results&displayauthor=on&displayinventor=on&regexpurl=&regexplinktext=

(The long link above gives a list of Variant Chess piece article in the piecoclopedia on this site)

And an  external link: https://en.wikipedia.org/wiki/Fairy_chess_piece

 

 


Chaturanga. The first known variant of chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Wed, May 4, 2016 08:26 AM UTC:Excellent ★★★★★
An excellent for the great rewrite.

Univers Chess. Play Univers Chess with Jocly.[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Tue, Apr 19, 2016 01:48 PM UTC:
Bugs in implementation?

I played this game against the computer using Firefox under Linux and I found the following strange behavious:

1. Sometimes, the computer moved its King to the centre of the board and the game ended. I see reasons for the computer to resign in the concrete situation (and it does not resign in really lost postions). I noticed that castling was a promising move for the computer.

2. When I get a pawn through to promotion, I cannot choose a piece to promote it to. I get a white band over the middle files of the boards, but cannot click on anything. There is a (x) mark, but it does not close the white band either.

Musketeer Chess. Adding 2 newly designed extra pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Thu, Nov 26, 2015 10:09 AM UTC:
[deleted]

I make new chess Variant.[Subject Thread] [Add Response]
Jörg Knappen wrote on Wed, Aug 26, 2015 12:26 PM UTC:
It seems that the Chess Variant you are thinking of has been invented
before, see http://www.chessvariants.org/diffmove.dir/amazone.html on this
site.

Meirav. Pieces are buried before they are captured, buried pieces may capture other buried pieces. (2x(8x8), Cells: 128) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Mon, Jul 6, 2015 12:55 PM UTC:Good ★★★★
Nice game with the obvious traces of play-testing.

It is not explicitly stated in the description: I assume, the game ends when the King is checkmated on the top board, i.e., a King cannot be "buried"?

User ID not appearing in New Submission page[Subject Thread] [Add Response]
Jörg Knappen wrote on Tue, Jun 23, 2015 09:27 AM UTC:
It works for me, when I call the game submission page

http://www.chessvariants.org/index/membersubmission.php

I find your name and userid at the very last position (Hebrew letters sort
after Latin letters).

Jörg Knappen wrote on Mon, Jun 22, 2015 11:53 AM UTC:
It works for me. When I enter in the fourth form on this page

http://www.chessvariants.org/index/personq.php

the string "dotancohen" I can find you. Some cache issue?

Favorite Games. Chess variants favorited by our members.[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Mon, Apr 20, 2015 12:17 PM UTC:
Something is strange today: When I visit this site without logging in, "Tandem Chess" is listed under "Your Favorites". (It is the only favorite for an anonymous visitor of this site)

The favorites list of Tandem Chess displays only two names, the favorites count is 3 (under the entry Bughouse Chess).

Looks like a bug to me.

Switch-Side Chain-Chess. Optionally swap sides with your opponent upon completing a "chain". (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Tue, Apr 14, 2015 06:54 AM UTC:Poor ★
This poor goes to the "game" described as a two person game. It isn't. The player who starts with white has the full control of the game and the player who starts with black is a poor bystander bound to be declared the loser by his opponent.

Why? White is in control of creating the first chain. He can deliberately wait until black is also ready to create a chain. Now the following goes on: White creates a chain, switches, black creates a chain, switches, white creates or modifies a chain, switches, and so on, until a checkmate is reached.

You can save the good ideas in this game by reformulating it as a puzzle or solitaire game (The solitaire player solves the puzzle, when he can reach checkmate with an unbroken chain of chains; otherwise he fails). To make the puzzle more interesting; vary the initial position (Fischer Random, Random pawn, both).

Reaching checkmate by a chain of chains may also be a nice fairy chess problem condition.

Jörg Knappen wrote on Tue, Apr 14, 2015 06:47 AM UTC:Poor ★
This poor goes to the author who talks a lot about ethics, but always rates his own creation "excellent".

Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!)[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Sat, Apr 4, 2015 03:18 PM UTC:
There is of course one dark spot in all strength measurements by computer ... chess programs aren't very good in the opening without an opening book. Some good opening book (but where to get it from?) could change all evaluations. Nevertheless, testing without an opening book is all we have for a new chess variant,

Jörg Knappen wrote on Fri, Apr 3, 2015 04:48 PM UTC:
With the new results on the relative strengths of the different armies, how can they be fine-tuned to the FIDE standard?

For the Nutty Knights several proposals exist (replacing the charging knight with a drunken night or with a charging moo, e.g.); but what about the other armies?

The Rookies can be weakened in two obvious ways (a) Replacing the Short rook R4 with R3 or (b) making the Woody Rook WD a non-jumping R2. I think both adjustments will have the right size of effect.

The Colorbound Clobberers are more difficult because the adjustment needed is smaller. Maybe replacing the Bede (BD) with a BzF2 (Bishop + Crooked Bishop aka Boyscout restricted to 2 moves) has the right size of effect. What would be a good name for the BzF2?

EDIT: Changing the notation from BzF2 to BzB2 suggests the nice name "Busy Beaver" for this piece.

Macadamia Shogi. Pieces promote on capture to multi-capturing monsters. (13x13, Cells: 169) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Fri, Mar 27, 2015 01:37 PM UTC:Excellent ★★★★★
Great game!

There is a minor glitch in the first diagram: It has two back Leopards (artefacts from an earlier version that was discarded?) in e/i 12.

Lines of Relay (LoR). Chess variant featuring a new type of morphing piece, the Lore apprentice, on a standard board together with the standard pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Jörg Knappen wrote on Sat, Jan 10, 2015 08:19 PM UTC:
No, RoAR didn't come out yet. It turned out to be more difficult than expected to create an initial array that is playable (and it may be impossible in an 8x8 setup).

BTW: Thanks for the PBM setup :-)

Team-Mate Chess. Variant with 8 different pieces, none of which is able to checkmate a bare king on its own. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Mon, Oct 20, 2014 01:44 PM UTC:Excellent ★★★★★
I like the idea of the many interesting new endgames. I just hope that the endgames 3 vs. 2 are decisive (at least when one of the 3 is an adjutant and the left over piece from the 2 is a minor one); otherwise the game will be very drawish.

Drop variants[Subject Thread] [Add Response]
Jörg Knappen wrote on Fri, Sep 19, 2014 02:59 PM UTC:
Here are more ...

*) You cannot drop a piece to your 8th rank (all pieces in Pocket Mutation
Chess)

... and what about colourbound pieces? Any restrictions for keeping the
original colour binding or for not having two on the same colour? (I am not
aware of games stating such rules, but they look very natural to me)

Jörg Knappen wrote on Fri, Sep 19, 2014 12:19 PM UTC:
Sounds trivial, but I mention it:

*) You cannot drop a piece onto an occupied square (all pieces in all drop
variants I am aware of)

Restrictions on Check/Checkmate:

*) You cannot drop a piece giving checkmate (Shogi P)

Nachtmahr. Game with seven different kinds of Nightriders. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Jörg Knappen wrote on Thu, Sep 18, 2014 02:07 PM UTC:
An excellent to Carlos Cetina for the really nice diagram.

All Knight moves in the first step are "equal" (in the sense of symmetry), but the continuations fall in two classes that Jelliss terms "3D" (crossing the diagonal, the pure trajectories in Carlos' diagram) and "3L" (crossing the lateral, the "impure" trajectories in Carlos' diagram). Here's a reference on the terminology:

http://www.mayhematics.com/t/2b.htm#%282%29

Splitting the Quintessence into a diagonal and lateral piece is surely feasible and the pieces should both be very playable.

--

The German and French term (Spiralspringer and Cavalier spirale) are generic (like crooked Nightrider), for further precision they are qualified (German: enger Diagonalspiralspringer = wide [sic!] diagonal crooked Nightrider etc.)

--

Yes, the Nachtmahr army put a lot more of strength on the board than the FIDEs: Just exchange whatever Nightrider against Queen, the Rooks, and one Bishop and you are left with a stronger rest of the army. And because of the huge forking power of the Nahctmahrs, I don't see a chance for the FIDEs to avoid this.

--

On relative piece strength: The here termed "wide" pieces are clearly the strongest: They have an enormous "capturing density" and the can-mate property. The classical Nightrider is the weakest, the others are in-between.

--

I'd like to see your design of Nachtmahr II (allthough I cannot promise to have time for discussion)

AnandvCarlsen13[Subject Thread] [Add Response]
Jörg Knappen wrote on Fri, Sep 12, 2014 07:10 AM UTC:
BBC thought about the flag question almost a year ago ... here are some
designs

http://www.bbc.com/news/magazine-25205017

(BTW, I find the "German Jack" in black, red and gold quite funny)

and here are 25 more designs:

http://www.bbc.com/news/magazine-25222891

(BTW, I like Dave Parker's and Michael Elliot's designs)

Opulent Chess. A derivative of Grand Chess with additional jumping pieces (Lion and Wizard). (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Sat, Sep 6, 2014 10:31 AM UTC:
I saw that David added some names for the NW compound seven years ago.

Here are a few more names for the same piece: Thoat (from Jetan, Edgar Rice Burroughs), Emperor (problemist's usage), and Marquis (from Scirocco, Typhoon, and Jupiter by Adrian King, also used in Töws' generic chess piece creation system, in Derzhanski's list of chess pieces, in the Sweeping Switchers by myself, and in Thronschach by Glenn Overby II)


Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!)[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Fri, Sep 5, 2014 11:34 AM UTC:
I don't see how the Cylindrical Cinders can capture a Rook on move 1. For cylindrical chess a board glued between the files h1--8 and a1--8 is usually assumed. A cylindrical bishop can move, e.g.,  from a1 to h2, but not from a1 to, say, b8. Even though the rooks are initially unprotected, they are not directly reachable for the Cinders behind their wall of pawns.

Gluing the board the other way round, along the ranks (a-h)1 and (a-h)8 is very unusual and you would start up with the opposite Kings in direct contact.

Upgrade chess. Upgrade initially weak pieces by capturing. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Tue, Aug 26, 2014 10:27 AM UTC:
Upgrade Chess has extremely weak armies. Counting the levels, Upgrade Chess has 15 levels per side (compare to Shatranj with 29 levels or FIDE Chess with 56 levels).

Probably the winner of the first battle will win the whole game, making opening theory very important and almost a mathematical puzzle. Here is one opening (not a very good one, but illustrating some features of the game): 1. e4 d5 2. exd5?? c6 When the pawn goes on capturing it will be taken by the Crab on b8 which promotes to NN2 -- winning advantage for black. 3. c4 Kd7 Black brings the King to the front. There is no danger because of the weakness of the armies, and by capturing with the King he can distribute the additional levels to a piece of his choice.

BTW, Stackable piece would make a nice physical implementation of the game.

Pancake. A piece that moves and captures like a non-royal King or a Nightrider-style cannon.[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Mon, Aug 11, 2014 01:09 PM UTC:
The Jelly is actually a nice suggestion for the Queen. I estimate it a little (about 0.5 to 1 pawns) weaker than a Queen. This weakness is overcompensated by the overall strength of the rest of the Bakery Bombers.
Since the Jelly is an extended Bison (LJ or Camel-Zebra compound) it has the can-mate property.

The Jelly is a tactically very dangerous piece because it has many immanent threats against the pieces on the opposite baseline. Against the FIDE army, it can enforce "Queen exchange" with the manoeuvre 1. Jelly b3 e6 2. Jelly e5 -- Black gets two moves for a nominally bad exchange, maybe not that bad. Black can save the castling rights at the expense of one move by answering 2. ... Nc6.

I checked that there are no immediate other dangers, 1 ... e6 is an almost universal weapon against early Jelly attacks. 

I have not tried the other canonical armies of Chess with Different Armies yet, they may have weaknesses against a Jelly on d1. I also have not yet checked whether other piece may orchestrate an early Jelly attack.

My chess variants[Subject Thread] [Add Response]
Jörg Knappen wrote on Mon, Dec 16, 2013 09:43 AM UTC:
Thanks for the clarification, probably I was too distracted by all the
rules against indirect lion exchange to see the obvious. Also thanks for
the additional details on X-Ray protection and modern Japanese practice.

Jörg Knappen wrote on Tue, Dec 10, 2013 09:47 AM UTC:
Good to have your chess variants back online!

I browsed though them again and found Matron Chess very interesting. Just a
little rule change to make Queen exchange more difficult, but very
different game dynamics. The rule change is in some sense the opposite of
the rule on Chu Shogi lion exchange: With the Matron it is more difficult
to initiate a Queen exchange while Chu Shogi makes it difficult to complete
the Lion exchange by capturing the Lion back. The Matron variant leads to a
more offensive play which seems to be a good thing.

Chess Geometry[Subject Thread] [Add Response]
Jörg Knappen wrote on Thu, Nov 21, 2013 08:54 AM UTC:
I think a got a proof for the hex geometry.

We orient the hexes such that there is a horizontal line of rook movement,
and denote that direction by 1. The other directions of rook movement are
denoted by \omega and (\omega-1) [the use of the letter \omega is
inspired by Eisenstein numbers]. The centre of a hex is given by a+b\omega
with a,b integer numbers.

First step is a drawing: When we go horizontally firs and vertically as a
hex bishop second, we can reach only one half of the hexes (a+2b\omega).
We repeat this for the other rook directions and mark the hexes
accordingly. They fall in two classes: (i) hexes which can be reached in
one way only (ii) hexes that can be reached in all three way.

The second class forms a grid described by 2a+2b\omega (both coordinates
must be even.

Finally we map these to rook and bishop moves. The path to a three-way
reachable hex (2a+2b\omega) using horizontal and vertical moves
(elementary vertical bishop step: (2\omega -1)) consists of b bishop steps
and b+2a rook steps. Therefore the number of rook and bishop steps are both
odd or both even, giving an even SOLL.

The other direction: Take r rook steps and s bishop steps and demand that
r+s is even. Then we go to r+s*(2\omega -1) = (r-s) +2s\omega. This is a
three-way reachable square again, because (r+s) even implies (r-s) even.

Orbiters[Subject Thread] [Add Response]
Jörg Knappen wrote on Mon, Sep 16, 2013 09:52 AM UTC:
I like the idea of circular riders moving on exact circles, and the generic
name Orbiter is a good fit. In particular, I find those orbiters
interesting that have more squares on their circle than just the minimal
number (4 for straight or diagonal distance, or 8 for skew distance).
Unfortunately most of them are much too large to play well on usual
chessbords (eben 16x16 is small for them). And it needs some training to
visualise their possible pathes. They have so many directions to go!

P.S. A less symmetric version are orbiters orbiting around the center of an
edge, the simplest variant has four squares marking a rectangle.

P.P.S. One of the orbiters (the circular King) is alreay found in Betza's
article here:

http://www.chessvariants.org/d.betza/chessvar/16x16.html

Smess. British name of Smess, a Parker Brothers game in which arrows on squares determine the directions pieces may move. (7x8, Cells: 56) (Recognized!)[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Wed, Aug 14, 2013 12:17 PM UTC:
I learned that there was a german edition of this game published in 1972 by Parker under the title "Schach dem Schlaukopf". The pieces are Dummkopf (Ninny), Schlitzohr (Numskull), and Schlaukopf (Brain).

Source: http://de.wikipedia.org/wiki/Schach_dem_Schlaukopf

Spartan Chess. A game with unequal armies. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Tue, Jun 18, 2013 07:41 AM UTC:
I'd suggest changing the "punchline" to something more descriptive than "http://www.spartanchessonline.com". Suggestion: "The spartan army with 2 Kings and novel pieces fights against the persians (standard chess army)"

The punchline occurs in several listings on this site, including the favourite games listing.

Favorite Games. Chess variants favorited by our members.[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Tue, May 28, 2013 08:50 AM UTC:
A nice collection of games is here. I am particularly impressed by the fact that five games of the 84 spaces contest are favourised.

Buypoint Chess. Buy your fighting force - each piece costs a number of points.[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Fri, Feb 15, 2013 06:21 PM UTC:
"Unchained bishop" is a rather vague concept at the moment. It is my model to explain the excess value of Queen and Archbishop (Janus/Paladin) compared to their raw components.

The bishop itself is hindered by board geometry and pawn structures (there is always a so-called bad bishop in the team) to move from one good position to another good position. Combining it with some other piece lifts this restriction and some of the value of a queen (specially the queen-chancellor difference, maybe more) comes from the "unchaining" of the bishop. 

Your measurement of the Archbishop's value suggests that adding a knight is sufficient to "unchain" the bishop.

I don't think that colourboundness is a big issue for the bishop. It may be testable by comparing BDD (Duchess or Adjutant) to the Bishop-Panda compound; the latter is not colourbound, the former is, while the pieces are very similar to each other in other respects.

At last, I am interested in the outcome of the R2 tests, since I made a prediction of its value. Depending on the knight's value (300 or 325 cP) it should be one or two quanta of advantage (30 to 60 cP) less than a knight.

Jörg Knappen wrote on Mon, Feb 4, 2013 08:35 AM UTC:
Jeremy, I don't do a mobility calculation. I just steal Ralph Betza's idea for mobility calculation to do an interpolation of piece values. Both endpoints (the values of wazir and rook, e.g.) are empirical piece values coming from playtesting; therefore the interpolated values are also piece values including all the factors affecting the piece value.

And yes, it is only an interpolation, not a calculation from first principles. I think there is still some point in it, seeing the different values of "magic" for Rook, Bishop, and Queen. And seeing that an "unchained" bishop is worth almost a rook maybe explains the surprising fact that the Janus/Paladin/Archbishop is worth almost a Chancellor/Marshall. At least, this is my current interpretation of the data.

The next riddle to solve is What constitutes the pair bonus?

Jörg Knappen wrote on Fri, Feb 1, 2013 02:20 PM UTC:
I think a R5 for 4 buy points is a bargain, a R4 would be perfect.

Looking differently on Ralph Betza's old idea expressed here, I take it for granted that a ranging piece may move with some probability one step further.

This gives the following formula for the value of a full rook:

R = R1 * (1 + p + p2+ p3+ p3+ p4+ p5+ p6)

Inserting R=5 and R1=1.5 gives us p=0.73. This averages over everything relevant, no model for crowded board mobility is needed.

The main point is: The magic number p is different for the ranging pieces; for a bishop it is only 0.5 and for the queen it is ≈0.715.

The low number for the bishop comes from the board geometry: The diagonals are on average shorter than the orthogonals. In addition, the bishop has only one way from a1 to g1, and this way goes through the well-guarded centre of the board.

The queens magic number is almost (but not fully) the same as the rook's number. This is very interesting and I interpret it this way: The queen almost lifts all the geometric restrictions of the bishop.

Below are tabulated results for n-step rooks, bishops, and queens. A Q2 is a nice rook-strength piece. All values are in centipawns.

X1 X2 X3 X4 X5 X6 X7 magic number
Rook 150 260 339 398 440 471 494 0.73
Bishop 150 225 262 282 291 296 298 0.5
Queen 300 515 668 777 855 910 950 0.715

Nachtmahr. Game with seven different kinds of Nightriders. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Jörg Knappen wrote on Mon, Jan 21, 2013 10:51 AM UTC:
I finally designed an army for the Sai named the Sai squad. Try it out and enjoy!

Michael Howe's Universal Chess[Subject Thread] [Add Response]
Jörg Knappen wrote on Mon, Nov 19, 2012 10:32 AM UTC:
It's a pity. Michael's creations were interesting and of good game design
quality. I like his names for some pieces (e.g., Jerboa instead of
Tripper), too.

Jörg Knappen wrote on Tue, Nov 13, 2012 08:10 AM UTC:
Where has Michael Howe's Universal Chess gone? I still have a printout,
but now Universal Chess is something different here.

It was another system to create lots of chess pieces and assigning
buy-point values to them; including names for ready-made pieces.

Xiangqi Variant in Vietnam[Subject Thread] [Add Response]
Jörg Knappen wrote on Mon, Oct 29, 2012 01:40 PM UTC:
Nice and original board design: it looks like a world map. Unfortunately I
cannot understand the text ...

UC-170-13. Universal Chess version featuring 170 different kind of major pieces and 13 different kind of pawns. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Tue, Oct 16, 2012 10:30 AM UTC:
Hmm... it your decision, at last.

Possibilities include:


(1)

If you cannot gate in a piece in the last possible move because you are in check, this counts as checkmate and you lose the game.

If you cannot gate in a piece in the last possible move and you are not in check (may happen on a very crowded board), this counts as stalemate and the game ends in a draw.

(2) 

Game goes on and you just have forfeited the right to bring that particular piece in play (put it to the place where the captured pieces are). For most pieces this is a huge penalty, but you may even want to trigger this situation in order to avoid a Wuss on your side.

Maybe additional rules become necessary: What happens if you can gate in either a pawn or a major piece, but not both (e.g., because you can block a check with a pawn move or a piece move)?

Calculating Ultima piece values[Subject Thread] [Add Response]
Jörg Knappen wrote on Fri, Oct 12, 2012 07:11 AM UTC:
In Derzhanski's list (
http://www.chessvariants.org/piececlopedia.dir/whos-who-on-8x8.html )
tentative values for the Ultima pieces are given. They are calculated by
Zillions of Games and may be grossly inaccurate, but I have not seen other
estimates for them.

Maybe experienced player of Ultima can say something about the practical
values?

In addition, I recommend reading the series Ideal Values and Practical
Values
(
http://www.chessvariants.org/piececlopedia.dir/ideal-and-practical-values.htm
) by Ralph Betza. It contains lots of insights in piece values. But the
gold standard for piece values still is playtesting (between humans or in
computer play).

historical chess paintings[Subject Thread] [Add Response]
Jörg Knappen wrote on Tue, Oct 9, 2012 03:30 PM UTC:
Thanks for that links, it is a very enjoyable slide show.

Mating potential and piece values[Subject Thread] [Add Response]
Jörg Knappen wrote on Sun, Oct 7, 2012 10:39 AM UTC:
Here's the position for mutual perpetual check with bishops and
nightriders. You need two bishops on the same field colour (or a queen and
a bishop); a position with bishops on different colour does not exist
because the kings come too close to each other.

Bishop's team: Ba2, Bb1; K b3/c2

Nightrider's team: NN f8, NN h6; K e6/f5

... it just fits on an 8x8 board.

Seenschach. Variant on 10 by 10 board with lake in the middle and new pieces. (10x10, Cells: 84) [All Comments] [Add Comment or Rating]
💡📝Jörg Knappen wrote on Sun, Oct 7, 2012 10:25 AM UTC:
This is another forward reference: the harvestman ist one of the many pieces featured in Carlos Cetina's UC-170-13.

First move advantage in Shogi[Subject Thread] [Add Response]
Jörg Knappen wrote on Thu, Oct 4, 2012 05:49 AM UTC:
The square root of 2323 is 48, but the difference is just 11. Nothing of
statistical significance.

To get at some conclusions one has to sum up the results of many years or
to extend the base of recorded games.

Jörg Knappen wrote on Tue, Oct 2, 2012 04:02 PM UTC:
Thanks, Matteo, for digging out the reference. It says

"Of the 2,323 public matches in fiscal 2008, white players won 1,167
and lost 1,156, a win rate of 50.2 percent, it was discovered on
Tuesday. The previous highest win rate was 49.5 percent in fiscal
1968, and the lowest 46.4 percent in fiscal 2004."

So, there was a constant black (who moves first in Shogi) advantage for
4 decades, but in 2008 the situation was reversed. Given the relative small
number of recorded Shogi games, the 2008 result may be just a statiscal
fluctuation. Are there more recent numbers published somewhere?

Mating potential and piece values[Subject Thread] [Add Response]
Jörg Knappen wrote on Tue, Oct 2, 2012 03:14 PM UTC:
Here's an idea how to switch on the can-mate property without changing the moves of a given piece:

Can-mate Knight: Moves and captures as a normal FIDE Knight; but when the endgame KN vs. lone K is reached, it gives immediate check (and checkmate, if the lone King cannot capture it).

Switching off the can-mate property is not so easy. Just defining a Cannot-mate Rook as normal Rook, but when the endgame KR vs. lone K is reached, it it automatically a draw, unless the last capture gives checkmate -- seems to work, but in practice the stronger side will be keen to keep a pawn or two on the board and perform the mate with the full Rook before it is too late.


Nachtmahr. Game with seven different kinds of Nightriders. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Jörg Knappen wrote on Wed, Sep 26, 2012 08:25 AM UTC:
Over the time, I have named some compounds of the Quintessence with other pieces, and here I also add the missing compound with the Bishop.

The compound of Quintessence and Rook is namend Leeloo in Quintessential Chess after the Fifth Element in Luc Bresson's film.

The compound of Quintessence and Queen is namen Pentere (with synonym Quinquereme) in Quinqereme Chess

The missing compound of Quintessence and Bishop I name Sai after Fujiwara no Sai, the ghost in the Go board in the manga Hikaru no go. Go is in japanese homophonous to the number 5. The ghosty connection is suggested by the analogous pieces Banshee (Nightrider-Bishop compound) and Dullahan (Knight-Ferz compound). Speckmann also reports that the Janus/Paladin (Knight-Bishop compound) was called "die reinste Geisterwaffe" (a pure ghost-weapon) by a problem solver.

The Sai is even stronger than the Banshee (having more directions and attacking more fields on the same board), but seems to be less tactical on 8 times 8. Because of its strength I wasn't yet able to design a CwDA army for the Sai. A simple modification of the Fearful Fairies is not possible.


First move advantage in Shogi[Subject Thread] [Add Response]
Jörg Knappen wrote on Tue, Sep 25, 2012 08:18 AM UTC:
After following the long thread on the first move advantage in chess, I am
curious about the first move advantage in Shogi.

The major difference between chess and shogi lies in the "decisiveness"
of the two games: Western chess is rather drawish, while almost all shogi
games come out as wins or losses.

Is there a first move advantage in shogi (I don't know statistics, but I
suspect that there is a first move advantage, although some Shogi pages
claim the opposite) and how large is it?

First move advantage in Western Chess - why does it exist?[Subject Thread] [Add Response]
Jörg Knappen wrote on Mon, Aug 13, 2012 08:45 AM UTC:
I have not analysed Chieftain Chess, therefore I cannot contribute to that
discussion.

ut here is another factlet showing the superficially very similar games can
have very different first move advantages: Sam Trenholme analysed some
Carrera Variants with different first line setups with respect to first
move advantage in this posting:

http://www.chessvariants.org/index/displaycomment.php?commentid=23842

The numbers range from

White           win     loss    draw    games

ranbqkbnmr	46%	43%	12%	1010 

to

rmnbakbnqr	53%	37%	10%	1011 

which is remarkable. (I won't take the numbers too seriously, because the
draw rate is suspiciously low. I expect human master play to have more
draws.)

Jörg Knappen wrote on Tue, Aug 7, 2012 08:01 AM UTC:
Ralph Betza somewhere defined the quantum of advantage (aka one tempo) and
quantified it to 0.33 pawn units.

But: It is not clear at all that the advantage truely exists. For example
look at the game known as Dawson's Chess: Black and White have lines of
chess pawns placed on the 3rd and 5th rank. Winner is whoever manages to
break through the opponent's pawn line.

Whether White or Black wins is intricately dependent on the number of
pawns, there are even mathematical papers on this subject, e.g., 

http://www.math.ucla.edu/~tom/papers/unpublished/DawsonChess.pdf

Dawson himself analysed the game by hand to upto 40 pawns.

xkcd comic[Subject Thread] [Add Response]
Jörg Knappen wrote on Tue, Jul 31, 2012 02:30 PM UTC:
Look here

http://xkcd.com/1078/

Summary Prefix[Subject Thread] [Add Response]
Jörg Knappen wrote on Thu, May 3, 2012 12:35 PM UTC:
Considering articles, I suggest the following additions:

Une (french)
L' (french)
Les (french)
Il (italian)
Gli (italian)
Lo (italian/spanish)
Los (spanish)
Las (spanish)
De (dutch)
Het (dutch)
Een (dutch)

I think it is a good thing to ignore articles in subject ordered lists.
Traditional german library instructions do exactly this.

Goodbye Ibis[Subject Thread] [Add Response]
Jörg Knappen wrote on Sat, Apr 28, 2012 11:05 AM UTC:
First, it is really good to see Bittern in place of Ibis.

The table format is good, though I'd like to see the non-oblique leapers,
too. I was able to 
extract their names (assuming extensive use of Bi- and Tri- prefixes), the
only missing ones are 11:0, 11:11, 13:0, and 13:13 up to diameter 15.

If you consider further replacements; I'd suggest to take out Wyvern
because of its usage in Glenn Overby's Beastmaster Chess for a combined
leaper.

Problemists use different names for a few pieces in the table, but this is
not a serious problem for me. Synonyms are much easier to deal with than
homonyms, because the piece name is a handle to its moving pattern.

Index page of The Chess Variant Pages. Our main index page.[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Tue, Apr 10, 2012 09:18 AM UTC:
Unfortunately, the fix is not yet complete; here is the Link to Archabbot Chess from the Alphabetical Index section "Ar":

/play/index/msdisplay.php?itemid=MParchabbottches

and it now returns a 404 (instead of the home page of the pbm system).

After some hacking, I found the true link which works:

http://www.chessvariants.org/index/msdisplay.php?itemid=MParchabbottches

-- replacing "play" with "www" fixes the link.

Lines of Relay (LoR). Chess variant featuring a new type of morphing piece, the Lore apprentice, on a standard board together with the standard pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Jörg Knappen wrote on Sat, Apr 7, 2012 06:02 PM UTC:
Fine, it works again. Good work, Fergus :-)

Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Fri, Apr 6, 2012 10:34 AM UTC:
Fergus, while at testing: The navigation from a user submitted page to the comments is currently gone. The newest comment is displayed (if there is one), but there is no way to the full list of comments or the function to add a comment.

Editor-made pages are not affected; they have the navigation right.

Fairy Pieces Part 1. Missing description[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Fri, Apr 6, 2012 10:30 AM UTC:Excellent ★★★★★
I have taken the time to cross-check the list of Shogi pieces with the sources I have. I found no errors (but I discovered some in my own transcripts ...).

A few comments: The Chinese Cock moves differently in Taikyoku Shogi on one side and Maka Dai Dai Shogi and Tai Shogi on the other side. The movement pattern given here is the Taikyoku pattern. A piece with the same move is known as Blind Dog (Moken) in Wa Shogi.

Old Kite and Old Kite Hawk are different translations of the same japanese word (kotetsu), what is named old-kite-hawk here is the piece from Taykyoku Shogi.

Savage Tiger (or with different translation of moku: Fierce Tiger) has different moves in Taikyoku Shogi (like a Lance), Dai Dai Shogi (the move given here represent english sources; japanese Wikipedia has 2 steps diagonally forward), and Heian Dai Shogi (moves as Cat Sword, better known in the west as Ferz).

Mideast chess. Variant on 10 by 10 board, inspired by ancient Tamerlane chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Mon, Apr 2, 2012 01:27 PM UTC:
The only piece names we can attribute to Falkener are Chevalier and Cavalier. The Castle doesn't occur with Falkener, nor does he describe Mideast Chess or a game similar to it.

Jörg Knappen wrote on Mon, Apr 2, 2012 01:08 PM UTC:
By the way, Falkener goes further back in time than expected: The Dover reprint was made from an 1892 edition!

Falkener, Edward, Games Ancient and Oriental, Dover Publications 1961 (reprint of 1892 edition)

Fairy Pieces Part 1. Missing description[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Fri, Mar 9, 2012 07:45 AM UTC:
Christine, feel free to use my email address as given here for questions or sending drafts to me (pdf format preferred, html is also good. I'm on Linux and don't have ZoG here.). Currently I am reading my emails frequently.

Fearful fairies. An experimental army for CadA, featuring the Dullahan (Ferz-Knight compound) and the Banshee. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Jörg Knappen wrote on Thu, Mar 8, 2012 01:31 PM UTC:
@Joe: The clue to my rating of the Shatranjian Shooters is the observation that a Ferfil ist worth a Knight is worth a Bishop. To my experience this is true for a single Ferfil compared to a single Bishop. A pair of short range Ferfils does not generate a feelable pair bonus, though.

The Shaman ist about 1.25 pawns above the Ferfil. The Hero is similar to the Shaman, but has a larger overall mobility, I rate it half a pawn above the Shaman. The War Elephant is like a Queen, therefore it is 1.5 pawns better than its components. This gives the following calculation:

2 Heros @4.75 Points   = 9.5 Points
2 Knights @3 Points    = 6   Points
2 Shamans @4.25 Points = 8.5 Points
1 War Elephant         @10.5 Points
===================================
Sum                     34.5 Points

compared to 32 Points for the FIDEs. I don't know whether the Shamans already have a feelable pair bonus, therefore I don't put it in.

Of course, with a jumping general (about 7.5 points) the army is on the low end of the CwDA scale. 31.5 is less than the FIDEs have. The Hero and the Shaman are very tactically dangerous pieces, specially against the FIDEs with their unprotected rooks in the back rank.

I'm a Wazir, Get Me Out of Here. A variant in which pieces disappear if left too long in the wrong place. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Tue, Mar 6, 2012 10:00 AM UTC:Good ★★★★
This is a good game: It is fun to play. I even like the name showing some humour.

Since Charles suggested elsewhere to drop or change this game: please let it stand here as it is. It even inspired another game (I'm a Ferz, get me into there).

All in all, this game has well thought 'game mechanics' and is worth keeping.

Fearful fairies. An experimental army for CadA, featuring the Dullahan (Ferz-Knight compound) and the Banshee. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Jörg Knappen wrote on Tue, Mar 6, 2012 08:45 AM UTC:
Now there is a lot of input for thought, and I may create another army based on the fairy theme ...

For aesthetical reasons I don't like a 'queens left' setup, but H. G. Muller makes a strong point to consider it nevertheless. I have to think what rules for castling to prefer (Fischer random rules or just mirrored castling).

As a replacement for the phoenix/waffle piece, another knight-strength piece is needed. Candidates are the Kylin/Diamond/Duke (FD compound) or the 3 simplest amphibians Frog {1,1}+{0,3}, Toad {0,2}+{0,3}, and Newt
{2,2}+{0,3}---all of them are very thematic, but I have to playtest how they work together. That the halfduck is feasable in CwDA suggest that the amphibians aren't too dangerous to use.

On Designing Good Chess Variants. Design goals and design principles for creating Chess variants.[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Tue, Mar 6, 2012 08:28 AM UTC:
[25] There is Zugzwang: players with legal moves are obliged to move even if every legal move leads to defeat.

This is one of the most outstanding features of chess and its variants. Compare it to go, where no player is ever forced to deteriorate their position, they may just pass instead.

Fearful fairies. An experimental army for CadA, featuring the Dullahan (Ferz-Knight compound) and the Banshee. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Jörg Knappen wrote on Mon, Mar 5, 2012 04:05 PM UTC:
The Clobberers can compete in their alternate setup (FAD and Waffle/Phoenix swapped).

Goodchess. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Mon, Mar 5, 2012 01:56 PM UTC:
@hubert It is not about a naming police, it is about respect to what is already here from traditional and modern chess variants. And paying respect includes noting that the pieces and the names were already used before. A designer may choose to differ and make this explicit in the exposition of his or her game.

Another point addresses potential players: It makes learning a game much easier when pieces with well-known names move as expected from their names.

On Designing Good Chess Variants. Design goals and design principles for creating Chess variants.[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Mon, Mar 5, 2012 01:48 PM UTC:
Here's my interpretation of A. Blacks criterion 17:

17. Pieces moves like chess pieces can move.

(a) Pieces move like leapers (true leapers or 'lame' leapers), riders, chinese or korean cannons, or combinations of those.

(b) Pieces have highly symmetric movement patterns (full 90 degrees rotational and reflectional symmetry for all non-pawn pieces, reflectional symmetry with different forward and backwards movement [like in the Shogi gold and silver generals] counts as a mild violation of this)

(c) Pieces move and capture the same way or their move and capture are at least 'similar' in some sense (I consider the pawn movement and capture similar because of forwardness and shortrangeness, also the pieces of separate realm chess or chinese cannons are similar in movement and capture. Frank Maus' knibis and bishight aren't). 

This allow much more pieces than just the traditional FIDEs ...

Ideal Values and Practical Values (part 6). A study of the value of the Furlrurlbakking piece.[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Mon, Mar 5, 2012 01:39 PM UTC:
Nice to see you back again!

Goodchess. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Sun, Mar 4, 2012 11:07 AM UTC:Poor ★
The poor goes out for bad piece naming practice: Gold, Silver, and Copper are well established pieces from Shogi and its variants. They have specific moves different from Gold, Silver, and Copper here. The pieces starring in this game are known under the namens Commoner (or Man), Ferz, and Wazir (look them up in the piecoclopedia, they are all there).

On Designing Good Chess Variants. Design goals and design principles for creating Chess variants.[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Thu, Mar 1, 2012 04:00 PM UTC:
Back to the terrain question: a promotion zone does not constitute terrain for me, also the forward direction of pawns is not dictated by terrain.

Holes in the the board are somewhat strange to Chess and may constitute terrain. Barriers of all kind are certainly terrain.

Possible terrain effect are: Difficult terrain (mountains, swamps) slowing units (pieces) down or forbidding some kind of pieces (two heavy to move there ...) on that terrain, land/water distinction (land units need boats or bridges to cross the water, water units cannot move on land (but maybe shoot units down on land), air planes can operate both on land and water, but need to land after some time and need airports or carriers for this purpose), cities (providing supplies fo any kind, generating new units, allowing of repair of damaged units).

This leads to another chess criterion

[24] A chess piece is either fully functional or captured, there is no such thing like 'damage' or 'health' with consequences to the piece (slower motion, need of repair, easier capturability). Of course, a bad position (e.g. pinned) does not count as damage. In FIDE chess the only (very mild) violation of the no damage rule is the loss of castling rights.

Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!)[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Thu, Mar 1, 2012 03:47 PM UTC:
Wow, this is a really intresting result. Now I wonder how the Woody Rook aka Wazaba (WD compound) does in the end game against a Rook. I felt it was too clumsy in certain endgames with some pawns against a Knight and replaced it with the Phoenix aka Waffle in the Fearful Fairies army ( http://www.chessvariants.org/index/msdisplay.php?itemid=MSfearfulfairies ).

On Designing Good Chess Variants. Design goals and design principles for creating Chess variants.[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Tue, Feb 21, 2012 11:46 AM UTC:
[23] All squares are essentially equal, there is no terrain to consider.

This criterion draws a line to war simulation games, where land, water and cities play an important role.  

Xiang Qi mildly violates this one.

Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!)[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Tue, Feb 21, 2012 09:55 AM UTC:
Here is a fun case to consider: Black owns an Eagle (a problemist piece; it moves on queen lines until it meets a hurdle, turns 90 degrees on the hurdle and ends capturing or non-capturing on a square besides the hurdle). Now black has a King on e8 and an Eagle on g8, white has a King on e1 and a Rook on h1. After castling, the field f1 is attacked by the Eagle, because the King on g1 now acts as a hurdle.

Capablanca's chess. An enlarged chess variant, proposed by Capablanca. (10x8, Cells: 80) (Recognized!)[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Sat, Feb 4, 2012 01:55 PM UTC:
An excellent to the new battle of the goths! I lurked in for some times and was impressed by the performance of Bihasa. It really played Chess with a capital C, where the other programs I watched merely engaged in tactical encounters. The game I saw, it first exchanged it knight for a bishop (favorable exchange on 10x8), then it placed its other knight at an outpost on the 5th line in the center, annoying the opponent who mussed the chance to exchange it -- Bihasa quickly protected the square where an exchange cound happen afterwards. It protected its bishop pair, built powerful pawn formations and won the game after dominating from the late opening phase.

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Jörg Knappen wrote on Fri, Feb 3, 2012 10:43 AM UTC:
I don't understand how you derived the number 6 for the Spearman. In fact,
it has no backwards capture move and once the opposing King has broken the
line of Spearmen, no number of them can mate.

Maybe you want to say that a fox-and-geese style game with 6 Spearmen and a
King vs. a lone King from some initial position is won, but this something
very different.

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Jörg Knappen wrote on Tue, Jan 31, 2012 08:45 AM UTC:
The idea of a re-charging piece is hidden in the Nutty Knights army from
Ralph Betza's Chess with different armies. The charging pieces there have
many forward moves, but very poor retreating moves.

A re-charging piece turns 180 degrees upon reaching the 8th rank, and
another 180 degrees upon reaching the first rank again. A Charging Rook,
e.g., becomes a Reverse Charging Rook, moving forward as a King and
backward and sideward as a Rook and the 8th rank. On promoting a pawn, you
get a re-charged piece with full retreating power and poor forwardness.

I wonder how much this change would power-up the Nutty Knights.

One can also imagine re-charging pawns, walking up and down as pawns with
no hope for promotion ...

For the physical representation, balck and white Shogi-style pieces may
work fine where colour indicates the ownership of the piece and direction
the charged state.

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Jörg Knappen wrote on Tue, Jan 31, 2012 08:37 AM UTC:
Hi George,

I think the mating number of the quintessence is 2. Even a single
quintessence comes very close to a mate, but it cannot strike the final
blow to the enclosed King.

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