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Concise Guide to Chess Variants. Missing description[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Tue, Jan 31, 2012 08:35 AM UTC:
Sigh, I always get confused by grasshopper/locust, because the two terms are too close semantically, and I rarely do something with one of these two pieces. Charles' description of the two is perfectly right. Locusts take by overhopping, while grasshoppers are restricted korean cannon-style pieces. Sea pieces are locusts with additional non-capturing moves.

Jörg Knappen wrote on Sun, Jan 29, 2012 09:28 AM UTC:
I don't think all the Saurians were named by one person at one time. don't have sources to early problems for the saurians, but I suspect the Hippopotamus even predates the term saurian. Note that also the locust (an old problemist piece) is technically a sauiran (a saurian grasshopper).

Jörg Knappen wrote on Thu, Jan 26, 2012 08:29 AM UTC:
Some more piece names. Most of them can be found in the Schwalbe list
http://www.dieschwalbe.de/lexikon.htm or on Jerome Grimbert's site http://jgrimbert.free.fr/pieces/indexa.html

Saurians:
cK - Atlantosaurus 
cQ - Dinosaurus
cB - Brontosaurus
cN - Hippopotamus 
cR - Mammoth

Combinations with a pawn:
p+B - Griff
p+N - Dragon (german: Drache)
p+R - Ship (french: Bateau)
p+L - Lama (L is Camel in Betza notation ...)
p+D - german: Hornochse (literal translation Horned Ox, meanig Blockhead) Maybe we could call it Hornox in english?

Sea pieces:
sea-K - Poseidon
sea-Q - Sirene, Mermaid
sea-B - Nereide
sea-N - french: Hippocampe (sea horse). In fact, a sea-Moo.
sea-N - french: cavalier marine (sea knight) truly hippogonal piece, almost useless on 8x8
sea-R - Triton

Some other pieces:
The Camelrider has a special french name: Mehari
The Taxi is a pawn with an additional backward move, it can go up to 3 steps forward from the first rank.

Drunken Nights. A toned down version of the Nutty Knights for Chess with different Armies. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Jörg Knappen wrote on Thu, Jan 26, 2012 08:10 AM UTC:
Thanks for your comment. I estimate the Remarkable Rookies on the stronger side compared to the FIDEs, bit inside the error margin: I rate the Short Rook 4 Points, the Half Duck 5 Points, the Woody Rook 3 Points and the Chancellor 9 Point (half point less than a Queen), giving a total of 33 Points. Thus the Rookies are halfway between the FIDEs and the original Nutty Knights in strength.

Ralph Betza gauges his armies based on play between humans, this is an important point. Human chess masters play the FIDEs much better than the different armies, therefore there FIDEs have a bonus, and the unusual pieces have a malus. Thus Ralphs estimates are still valid for human players, unless we have grandmasters of Chess with different armies.


Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!)[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Wed, Jan 25, 2012 07:54 AM UTC:
Currently, there are no pieces in Chess with different armies that can create such kind of situation. When someone designs an army with such kind of piece (and a very strange piece it must be, your anti-cannon is not sufficient, because the King is in check before castling and rule 0 forbids castling out check. Thus, an anti-cannon on Dabbaba lines is required. A Dabbabarider is also insufficient, because the King moves exactly 2 spaces in castling) the designer has to add a special rule to cope with the situation.

Carpenter. compound of Knight and Dabbaba.[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Sat, Jan 21, 2012 08:48 AM UTC:
As far as I can see, the name 'vicount' (without an s) is indeed Peter Aronson's invention. The piece itself is absent from Derzhanski's list ( http://www.chessvariants.org/piececlopedia.dir/whos-who-on-8x8.html ) and from Töws' Generic chess piiece creation system ( http://www.chessvariants.org/unequal.dir/genericchesssystem.html ). I recommend a look into the latter for some other names for rarely used pieces like Boxer (Commoner + Beaver) or Foursquare (FNLJG in Betza notation, L is Camel, J is Antelope, and G is Tripper).

Derzhanski's list also gives sources to games, Töws obviously draws from similar sources, but does not give them.

Chess 2. Different armies, a new winning condition, and duels. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Sat, Jan 21, 2012 08:16 AM UTC:
Hi, Charles, I think you are supposed to follow the link and undergo the 'purchase' procedure, as there is currently a special offer at $0.00 for this nice chess variant.

There is far too much in it to summarise it here in a comment. There are 6 different armies (one of them the FIDEs), and each of the new armies is equipped with 'mutators' (as George terms it) that still feel fresh and unusual. 

Besides the new armies, the general rules are extended by new ways of winning the game, bringing down the number of draws, and duelling (introducing a poker-style element). So Chess 2 is different even with FIDE vs. FIDE armies.

Jörg Knappen wrote on Fri, Jan 20, 2012 04:25 PM UTC:
I received the rule book and I like the many ideas in chess 2. It is an interesting game to remember where did I see rampant elephants before? Nemesis? 

Nice food for thought!

Turkish Great Chess VI. Large variant adding an Archbishop and a General (Amazon). (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Fri, Jan 20, 2012 04:14 PM UTC:
Here are Turkish Great Chess II-VI, but there is no Turkish Great Chess I. Does it hide under another name, or why is it missing?

Official Football Chess. Variant from the 1960's with pieces replaced by football players. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Thu, Jan 19, 2012 08:33 AM UTC:Excellent ★★★★★
This is a double excellent for this game.

The first excellent goes to Hans for digging this game out and posting it here.

The second goes to the game design: The inventor has really thought hard of the initial position, and it makes a fine game. There is a lot of tactical tension in the setup, but there are no obvious exploits. Great game!

Drunken Nights. A toned down version of the Nutty Knights for Chess with different Armies. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Jörg Knappen wrote on Thu, Jan 19, 2012 08:30 AM UTC:
Finally I found a work-around that allows me to update the information here, editing in the missing user name to submission form. The forward Ferz move is now added to the Colonel, as it should be.

The piece I inadvertedly created, the Charging Chancellor, may also be of the right strength to tone the Nutty Nights down. An army with srunken Nights and Charging Chancellor together will probably already being on the weak side, but inside the error margin of my estimates.

Grandmasters of the Nutty Nights may prefer this very weak version.

💡📝Jörg Knappen wrote on Wed, Jan 18, 2012 06:27 PM UTC:
Sigh, you are right, and I cannot correct the mistake because of umlaut problems I cannot edit the page any longer. I defintely did not want to change the Colonel in this army.

💡📝Jörg Knappen wrote on Wed, Jan 18, 2012 12:57 PM UTC:
Yes, it does.

💡📝Jörg Knappen wrote on Wed, Jan 18, 2012 08:25 AM UTC:
To the very first comment: The crippling of the Charging Knight is intentional. The fact that a Charging Knight and a King can checkmate a solitary King has dramatic influence to the endgame. Replacing the Charging Knight by a Charging Moo leaves the endgame value untouched, and I doubt that the weakening in the opening phase and the middlegame is sufficient to tone done the Nutty Knights enough. But I have not playtested your proposal.

As I said in the notes, there are lots of possibilities to weaken the Nutty Knights, if you find another one, it is fine.

💡📝Jörg Knappen wrote on Wed, Jan 18, 2012 08:09 AM UTC:
To the other question: Only the Drunken Night and the Charging Paladin mentioned in the notes section are new pieces, the others are the original pieces from Ralph Betza's Nutty Knights. The Nutty Knights page also has movement diagrams.

💡📝Jörg Knappen wrote on Wed, Jan 18, 2012 08:06 AM UTC:
Yes, backwards as a King means 3 directions, and no, forward as a Knight are all 4 forward directions, not only the two 'fast forward' directions.

Concise Guide to Chess Variants. Missing description[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Mon, Jan 16, 2012 05:06 PM UTC:
I love the name Dullahan very much. It has inspired a new experimental army for CwdA, named the Fearful Fairies, to be pulished here soon.

Ganymede Chess. A 12x12 variant inspired by Ralph Betza's Chess on a really big board, Centennial Chess and Adrian King's Typhoon (among others). (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Tue, Jan 10, 2012 07:08 AM UTC:
MArk Hedden's frog (WFH in Betza notation) is taken from Adrian Kings games (Sciroco, Jupiter, and Typhoon). To distinguish it from Jelliss' frog (FH in Betza notation) one could call it frog king (derived from crowned frog, crowned being a standard prefix for forming names for pieces moving as a commoner + something).

Concise Guide to Chess Variants. Missing description[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Sun, Jan 8, 2012 11:31 AM UTC:
This is kind of a fun question: What would be a good male version of a Banshee?

Jörg Knappen wrote on Sun, Jan 8, 2012 11:26 AM UTC:
I am aware of the name Okapi for about a decade when I found it in several problem databases on fairy chess problems. However, a search here

http://www.softdecc.com/pdb/search.pdb

(enter PIECE='Okapi' in the query form)

reveals some problems going back to 1970, Most Okapi problems are authored by Erich Bartels, but other prblemists joined the crew. If you have ever seen an okapi (I did, the Franfurt/Main zoo is a proud owner of the rare species), it is a particulary well choosen name for a horse-zebra vompound.

Digging through references on Gazelle, I found it only as a synonym for Camel (the (1,3).-leaper) in Turkish great chess V

http://www.chessvariants.com/large.dir/greatchessv.html

This is confirmed by George Duke here:

http://www.chessvariants.com/large.dir/falconpatent.html

and George know more chess variant literature than I can ever dream of.

The Ferz-Knight compound has the synonym priest - again a very unspecific name. It occurs in Töws' Generic chess piece creation system and Derzhanski's list.

I once aggressively tracked names for compound leapers and noted them on paper, it looks like a good idea to put them on the CVP pages some time.

Piececlopedia: Querquisite. A piece whose move changes depending on the file on which it starts its move.[All Comments] [Add Comment or Rating]
📝Jörg Knappen wrote on Sat, Jan 7, 2012 10:34 PM UTC:
The lore apprentice (Zauberlehrling) of Lines of Relay is an offshot of the querquisite, I conceived it by misunderstanding its moves. See

http://www.chessvariants.org/index/msdisplay.php?itemid=MSlinesofrelay%28l

Concise Guide to Chess Variants. Missing description[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Sat, Jan 7, 2012 10:27 PM UTC:
Hi Charles,

I skimmed through my sources again and could not locate a reference to 'gazelle' as a synonym for the okapi (Knight-Zebra-compound). Where did you get it from?

I share your feelings with respect to the name 'prince': it is quite unspecific and used for a whole bunch of pieces, most notably the commoner. The aim of my comment was to give a summary of this important source.  Note that Jelliss gives prince for Knight+Ferz (not Knight+Wazir) following the male/female logic from the King/Queen pair. And problemists call the Janus/Palladin piece princess.

The name hospital(l)er is  worth mentioning for the knight-alfil compound, kangaroo as a synonym ist certainly worth mentioning, too. Outback Chess was a contest winning variant, at least.

Going through my sources I found a synonym for the newt: it is called counsellor in Quang Trung Chess and this name propagated in Töws' piece creation system and in Ivan Derzhanski's list.

Jörg Knappen wrote on Fri, Jan 6, 2012 07:52 AM UTC:
This is a suggestion to David:

Add all contest winning games to the Game section.

This gives a nice overview of the activity of the CVP community over a decade.

Jörg Knappen wrote on Fri, Jan 6, 2012 07:39 AM UTC:
Sigh, link rot hits again. Fortunately, I have printed the Theory of Moves when it was available on the net.

Christine, you found another nice reference, and I immediately love the names toad and newt for the other simple amphibians!

Jörg Knappen wrote on Thu, Jan 5, 2012 06:34 PM UTC:
A few miscellaneous entries from the Chess Variant Pages


Piece names

capricorn - a hook mover moving on diagonal lines. Occurs in several large shogi variants

hook mover - a hook mover on horizontal and vertical lines. Occurs in several large shogi variants

querquisite - a piece that has the moves of the piece on its current file in the FIDE starting position. Synonym: oddyseus
(see A. Sibahi: Querquisite Chess, http://www.chessvariants.org/index/msdisplay.php?itemid=MSquerquisiteche )

Piece terms

divergent piece - A piece with different capturing and non-capturing moves. Synonym: Sniper
  Source: A. J. Winkelspecht: Divergent Chess http://www.chessvariants.org/large.dir/contest/divergentchess.html

hook mover - a piece that can optionally turn 90 degrees and move on. It can capture on its final square only. From large shogi variants.

igui capture - restricted rifle capture of lion movers, capture on a adjacent square without moving

lion mover - a piece that can do two moves in one turn, including the possibilities to capture two pieces in one turn, to pass the turn, or to capture one piece and then return to its starting square. Lion movement can be unrestricted (as in the lion of Chu Shogi) or restricted to certain directions (as in the soaring eagle or the horned falcon of Chu Shogi)

planar piece - a kind of lame hook mover, a piece that can optionally turn 90 degrees and move on as long as the rectangle spanned by the two legs of its move is free from any other piece, friend or foo. It can capture only on its destination square.
    source: Gavin Smith: Prince http://www.chessvariants.org/3d.dir/prince.html

Jörg Knappen wrote on Thu, Jan 5, 2012 06:10 PM UTC:
Here are a few additions sourced from:

Hans Gruber: Märchenschachlexikon, Schwalbe - Deutsche Vereinigung für Problemschach, zuletzt aktualisiert am 26.08.2011,
http://www.dieschwalbe.de/lexikon.htm

The source contains tons of information on fairy problem conditions and some pieces. Most of them are outside the scope of the Concise Guide to Chess Variants, but I propose the following additions:

Piece names

ibis - elemental piece, (1,5)-leaper

lancer - elemental piece, (2,4)-leaper
    Note: This piece has a different german name, Hase (engl. hare)

okapi - compound leaper (1,2)+(2,3)


Note. If the charset is mangled, then: ä ist ae (a-umlaut) and ü ist ue (u-umlaut)

Jörg Knappen wrote on Thu, Jan 5, 2012 05:59 PM UTC:
Here's a first pack of additions, all from the following new source:


George Jelliss: Theory of Moves, Knight's Tour Notes 2001,
http://www.ktn.freeuk.com/9a.htm

Notes are mine and introduced by the tag Note:

Piece Names

caliph  - compound leaper (0,1)+(2,2)
          Note: This is different from Charles Gilman's caliph
          Note: synonyms are waffle (CwdA) and phoenix (large Shogi variants)

diamond - compound leaper (1,1)+(0,2)
          Note: synonyms for this piece are duke and kylin

emperor - compound leaper (0,1)+(1,2)
          Note: a synonym is marquis (Derzhanski's list drawing from Adrian  King)

ferfil - compound leaper (1,1)+(2,2)
         Note: most established synonym on the CVP is 'modern elephant'

frog - compound leaper (1,1)+(0,3). The simplest amphibian.

hospitaler - compound leaper (1,2)+(2,2)

prince - compound leaper (1,1)+(1,2)

pterodactyl - compound leaper (3,3)+(5,5)+(0,15). The simplest triple range amphibian
    Note: I love this piece *because* it is so 'over the top'

templar - compound leaper (0,2)+(1,2)

wazaba - compound leaper (0,1)+(0,2)
         Note: synonym woody rook (CwdA)

Piece terms

amphibian - A compound leaper who can reach any square on the chess board whose components aren't free leapers 

free leaper - A leaper that can reach any square on a given board. On the standard 8x8 board there are 5 free leapers: wazir, knight, giraffe, zebra, and antelope.

Chaturanga. The first known variant of chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Wed, Jan 4, 2012 09:14 AM UTC:
I have seen speculations (sorry, I don't have sources ready) about a precursor of the pawn: A forward moving piece using custodian capture (as in Tablut). It may be related to the game Petteia played in ancinet greece (the rules of that game are unfortunately lost). This explains the divergent nature of move and capture of the Shatranj pawn.

Martian Chess. Two or four player strategic game with chess elements played with Looney piramids. (4x8, Cells: 32) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Tue, Jan 3, 2012 08:36 AM UTC:Excellent ★★★★★
This is a fine leightweight strategical game for fun.

[Subject Thread] [Add Response]
Jörg Knappen wrote on Mon, Jan 2, 2012 03:35 PM UTC:
I have an answer to your 2nd question:

The R3 is named Kongo (Guardian of Gods) in Taikyoku Shogi.

There's also a B3, named Rikishi (Wrestler) in Taikyoku Shogi.

Note that the Taikyoku Shogi pieces move differently then pieces with the
same name in other larger Shogi variants.

Dragonchess (R). Commercial large chess variant. (16x10, Cells: 124) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Mon, Jan 2, 2012 12:29 PM UTC:
The wording on the game maker's website is not very clear, but I interpret this dragon as a simple Q3 (a queen restricted to 3 steps in either direction). Nothing fancy here, no jumps.

[Subject Thread] [Add Response]
Jörg Knappen wrote on Fri, Dec 30, 2011 04:54 PM UTC:
Thanks, George

Jörg Knappen wrote on Fri, Dec 30, 2011 02:26 PM UTC:
Some time ago, either in a published CV or in a discussion a new piece type
called 'area mover' or 'areal mover' was proposed here. It was kind of
a lame hook mover (known from large Shogi variants): It only could perform
a hook move when the whole area (defined as the rightangle spanned by the
two orthogonal rook moves) was free of intervening pieces.

I tried to google the reference, but it wasn't indexed.

Can someone remember the reference to this kind of piece?

Man and Beast 02: Shield Bearers. Systematic naming of divergent coprime radial pieces.[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Wed, Dec 28, 2011 10:37 AM UTC:
The only measure to get solid information about the strength of a certain piece is to playtest it (in human play and/or computer play). As far as I know, there are few divergent pieces really tested.

Mike Nelson's Seperate Realms Rook comes out on a value of about 75% Rook plus 25% Dabbabarider, suggesting that capture constitues about 3/4 of the piece value, while moving alone constitutes about 25%. But this particular piece has rather similar move and capture patterns; the more the patterns diverge, the more playtesting is needed, and there is probably no simple formula describing the results.

Note also that the results of playtesting depend on the testbed: What board is choosen, what is the oppenent's army, what pieces are in the same army (sociability effects).

Concise Guide to Chess Variants. Missing description[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Tue, Dec 27, 2011 03:22 PM UTC:Excellent ★★★★★
David, that's a aice X-mas present for all of us!

There is one minor poiint I want to correct (it is not your fault; already Jeliss has this particular sentence wrong):

>null piece (Exotic): n. Piece that, combined with any other piece leaves it unaltered = Dummy = (0,0) leaper. Not the same as zero. Link(s): All the King's Men. [index] Source(s): [ATKM] Unique ID: [CVT-10825]

A dummy is a piece without any move; as a leaper it is an \emptyset-leaper, not a (0,0)-leaper. A (0,0)-leaper has one move to its starting square, essentially the piece-bound licence to pass a move.

This is always confounding to see that zero is something different from the emptyset.

[Subject Thread] [Add Response]
Jörg Knappen wrote on Mon, Dec 5, 2011 03:26 PM UTC:
Ah, and than there is another german word, related but not too close,
'patzig' meaning stroppy, snotty, bolshie. It describes the typical mood
of teenagers very well.

Jörg Knappen wrote on Mon, Dec 5, 2011 08:54 AM UTC:
I looked up patsy in the OED, it is attested in 1889, postdating the german
use of Patzer. 

I assosciate the word Patzer to the Viennese coffee house chess culture,
where chess master earned money playing against Patzers. It is the age of
Steinitz (one generation before Einstein and Lasker) or even ealier.

Jörg Knappen wrote on Sat, Dec 3, 2011 06:28 PM UTC:
Now I found the time to look up patzen/Patzer in an etymological
dictionary. It is a german word;
deriving from the common german wird 'Batzen' (lump, chunk, glob; also a
historic small coin minted in Switzerland) and showing Bavarian or Austrian
spelling (B->P). Batzen is derived from 'Backen' (to bake).

Jörg Knappen wrote on Fri, Dec 2, 2011 07:48 AM UTC:
Patzer has definitely german relations, there is the verb 'verpatzen' in
german, meaning to crab, to mull, to fluff, to foozle, to snafu. I don't
know its further etymology, it is quite possible that it is either yiddish
oder rotwelsch.

Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!)[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Thu, Sep 29, 2011 05:02 PM UTC:
Well, I have to disagree with the previous comment from George Duke: In fact, the rule that a pawn can promote to *any* piece in the starting setup including the opponents' pieces is essential. Otherwise, the Colorbound Clobberers with their light queen (being the Knight-Bishop compound) fall back against the other armies. Even small differences in the value of the pawns are multiplied by the fact that there are 8 of them. Giving the pawns different promotions enters the land of---slightly, but feelable---different pawns.

Necromancer Chess. The Undead Walk. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Fri, Sep 9, 2011 10:11 AM UTC:
A maybe funny question:

What happens to a pawn when it is converted into an undead piece? Say, a white undead bishop attacks a black pawn: Does the black pawn turn into an undead white pawn or does it turn into an undead black pawn under white's control? The difference between the two is the inherited directionality: By becoming an undead white pawn the black pawn turns 180 degrees and marches against his old camp; while an undead black pawn under white's control continues to march against the white camp (and may block white pawns in their progress).

Another question: 

Can an undead piece attack a life piece of its own camp? Because this action may strengthen the piece by taking its life it might be a favourable move.

Rhino. A set of pieces which combine the movements of the Mao with that of the Wazir.[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Mon, Sep 5, 2011 01:43 PM UTC:
I suggest that you take a chess board, two kings and some piece representing the rhino (a knight works well for me) and try it out.

I must admit, that I didn't analyse the specific position nnz gave here, the placement of the supporting King is a bit awkward here. Both of your proposals to repair the situation work out fine.

For similar pieces: A gnu and a king can drive the king to the edge, but cannot give mate; the same holds for the quintessence (of quintessential chess).

Jörg Knappen wrote on Mon, Sep 5, 2011 06:25 AM UTC:
@charles: ... but can the rhino and the king force this position?

Yes they can, and they can do so easily: Essentially, after forcing the opposite king to the edge of the board, the rhino pushes forward using the wazir move.

Man. Moves to any adjacent square, like a King, but not royal.[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Mon, Sep 5, 2011 06:21 AM UTC:
I have never seen the plural of the man/Mann piece of the Courier game, but I'd consider the plural 'Mannen' (which has an archaic tone and restricts the meaning from male person to soldier or guardian). Mannen may even work as an irregular pliral in english (like oxen or VAXen)

Flight and Ferry. The gold dragon of Wessex fights the red one of Wales across the Bristol Channel. (8x10, Cells: 80) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Mon, Aug 1, 2011 12:00 PM UTC:
Charles, after all, you are the game designer and it is your decision (after, I hope, some playtesting) what design you want to implement.

With the King being able to cross the channel, additional rules may be not necessary, but it is worth to think about game endings and how to judge them in any game design.

Adding new methods of capture (like overtaking [2/3] and approach capture [4/5]) to the dragons is certainly a good idea, you may also consider igui capture (killing a piece on a adjacent square without moving).

This will correct the balance of pieces protecting another piece over the channel on the ferry from 1:3 (Queen vs. Queen and 2 Rooks) to 3:5 (Queen and 2 Dragons vs. Queen, 2 Dragons, and 2 Rooks)---a balance I'd consider still very unbalanced, since Wales can try to sharpen it by exchanging Queens and Dragons.

Jörg Knappen wrote on Sun, Jul 31, 2011 03:30 PM UTC:
Ben asked: >Where does it say the king cannot move to the other side of the board?

I infer this particular rule from the table entry King/on a ferry: It only mentions the default action of sending the ferry to another shore square (not occupied by the second ferry); but does not mention the ability of the King to move with the ferry.

A king on a ferry is a strange beast: He cannot be checked by a dragon. Thus sending a ferry to the King can remove check given by a dragon. The Endgame King on a ferry vs. King and any number of dragons becomes a draw this way.

Jörg Knappen wrote on Sat, Jul 30, 2011 03:28 PM UTC:BelowAverage ★★
Analysing the game deeper, it appears to me that it is too drawish to be worth playing.

The issues are mating material and crossing the channel.

Because the King is confined to his own half of the board, he cannot assist his pieces in giving checkmate. Therefore, at least two pieces (one major and one minor one) are needed for checkmate.

There are at least three rule changes lifting this severe condition: a) [most elegant] import the rule from chinese chess, that the Kings may not face each other. With this rule, King+Rook win against a lone King b) Declare bare King a win as in Shatranj c) Declare Stalemate a win (and not a draw).

The rules with the ferries are incomplete; I interpolate the following additional rules:

* Pieces on the ferry are vulnerable to capture

* The ferry loaded with a piece can capture another piece

* An empty ferry sent to an occupied square does not capture, instead it is mounted by the piece there

* An empty ferry cannot be sent to a square occupied by a dragon

I cannot interpolate whether a rook or dragon may 'fly' over an empty ferry or not.

The major issue is, that after crossing the channel, the piece on the ferry is essentially unprotected. It can be protected only by a rook or queen - it does not help against double attack. Therefore crossing the channel is hard. Wessex has a severe handicap here, because it lacks  rooks and owns only one queen.

Wales can try to monopolise the control of the ferries by bringing them both to its side: Only the Wessex' queen can than occupy the ferry and send it back. But, I'm afraid, this is also only a drawing strategy.

Jörg Knappen wrote on Fri, Jul 29, 2011 02:11 PM UTC:
I just want to mention, that kind of a ferry also occurs in Floßschach (Raft Chess). Charles even commented on this item 8 years ago. The raft of raft chess differs in its size from Flight and Ferry's ferry, leading to more raft moves.

Knavish Chess. Variant using square-board analogues to 6-way hex-board Dabbabas. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Tue, Jul 5, 2011 02:05 PM UTC:Excellent ★★★★★
I am updating the rating to excellent, because seeing the elegance of the knave and debtor pieces is obviously a non-trivial task. In fact, Abdul-Rahman Sibahi and Joe Joyce discussed the pieces (without naming them) here briefly

http://www.chessvariants.org/index/listcomments.php?itemid=MPcomplementarit

but they didn't see that they are exceptional. Perhaps it needs some hexagonal thinking to see it.

[Subject Thread] [Add Response]
Jörg Knappen wrote on Tue, Jul 5, 2011 01:47 PM UTC:
Nice to see you back again!

Knavish Chess. Variant using square-board analogues to 6-way hex-board Dabbabas. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Wed, Jun 29, 2011 01:40 PM UTC:
Looking at 80 squares Knavish Chess, I don't see what the back ranks are good for. They contain very hard-to-develop pieces, and the templars (ND compunds) are also back in the game. Of course, you want to show something by your choices. The game just doesn't feel optimised for actual game play, which is a design goal I rate rather high. In case I cannot achieve it, I make it clear in the naming of the game: Nachtmahr is undertitled A study game.

Knavish Shatranj. Shatranj with Knaves and Debtors. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Jörg Knappen wrote on Wed, Jun 29, 2011 01:31 PM UTC:
@Christine: Unfortunately, I do not even own an operating system necessary to run Zillions of Games; therefore I cannot make and test zrf files. 

@Charles: Yes, replacing Knights and Alfils with Crabs and Alibabas should make another army for Shatranj with different armies. Now waiting for more radical approaches touching the rook and the wazir, too.

Knavish Chess. Variant using square-board analogues to 6-way hex-board Dabbabas. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Fri, Jun 17, 2011 12:16 PM UTC:
Concavities are indeed a good idea: Rank 0 may be filled as follows: d0 <- Debtor from h2, e0 <- Knave from b2, f0 <- Knave from i2, g0 <- Debtor from c2. This is probably the best board for mixing four Knaves and Debtors with Rooks, Bishops, and a Queen.

Jörg Knappen wrote on Wed, Jun 15, 2011 10:02 AM UTC:
This one looks better, mainly because the templars (ND-compounds) are gone. But how bad the bishops are looking! You can't even dream of fianchetto, and the Knaves on the second rank have no sensible moves at all: If you advance one, it will be chased back to its starting square by a pawn, or you loose it entirely. The queen also looks cramped in the initial area, but she may find a way out of her mess.

It is not easy to design a good army and initial position ... still good stuff for thought!

Jörg Knappen wrote on Thu, Jun 9, 2011 09:21 AM UTC:
Hi Charles, I think the knave and debtor pieces are worth more thought and some playtesting, too. I currently think of publishing 'Knavish Shatranj' as outlined in my first comment as a game with your pieces. You and the others around here may come up with more games featuring knave and debtor.

A very inspiring game!

P.S. Thinking about the knave rotated 45 degrees ... a left-right asymmetric piece with camel and alfil moves, colourbound and knavish bound at the same time.

Dai Dai Shogi Western. Missing description (17x17, Cells: 289) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Tue, Jun 7, 2011 07:52 AM UTC:Excellent ★★★★★
The nice graphics make this very large game readable and maybe even playable (if you find enough time and a partner). On my wish list: Could you also show the graphics for the promoted pieces, e.g., as a board with two ranks with the original piece above the promoted one?

Knavish Chess. Variant using square-board analogues to 6-way hex-board Dabbabas. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Mon, Jun 6, 2011 11:46 AM UTC:
Thinking of german translations for the knavish pieces, I came up with the following: Spitzbube for the knave (this is a possible real translation. The initial Sp- relates to Springer like the initial kn- relates to knight.) and Dabbes for the debtor. Dabbes is a south-west german dialectal word meaning 'clumsy one, dabbler' and I choose it because it sounds like Dabbaba, so this is a translation of the sound and not the meaning.

Jörg Knappen wrote on Mon, Jun 6, 2011 09:07 AM UTC:Good ★★★★
First, an excellent to the 2 new pieces, the knave and debtor. The two are nice findings and worth the consideration of other chess variant authors as well.

It is not an excellent for the whole game, because I think board design, piece mix and rule setup don't work as well as they could. For most pieces, 10x10 is already a too large board making them slow. The standard chess bishop and queen aren't good counterparts to knave and debtor. The standard chess rules on stalemate also don't accomodate knaves and debtors well: How many of them do you need to force the checkmate of a lone king?

Knave and debtor have a strong 'shatranjian' feel; probably a very good variant is taking standard shatranj and replacing the knights with knaves and the alfils with debtors. Note that the original shatranj has only 2 alfils (where 8 are needed to cover the whole board); in the same manner shatranj with knaves and debtors has only two of each species. In shatranj, stalemate and lone king are wins, which reduces the number of draws.

Ideal Values and Practical Values (part 3). More on the value of Chess pieces.[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Tue, Apr 19, 2011 02:28 PM UTC:
In fact, if there is any difference in the values between Grand Rook (RAF) and Chancellor/Marshal (RN), then I expect the Grand Rook to be stronger, because it cannot be approached by the opponent's King.

[Subject Thread] [Add Response]
Jörg Knappen wrote on Wed, Apr 6, 2011 05:07 PM UTC:
In fact, a bishop limited to 3 steps can be found in Taikyoku Shogi (The
monster version) under the name Rikishi (Wrestler). On the other hand, a
piece named Rikishi or Wrestler with different moves occurs in Tai Shogi
and Maka Dai Dai Shogi: Here it is a limited bishop who can move also one
square horizontally. In Ko Shogi, the Rikishi or Wrestler is lion mover. So
sticking to Bishop's Dog for the limited bishop is probably the best
choice.

This also gives me the opportunity to advertise Derzhanski's list again:

 http://www.chessvariants.org/piececlopedia.dir/whos-who-on-8x8.html

The huge advantage of this list that you can actually find pieces when you
know how they move; either
by searching the move notation or by estimating their strength and scanning
the appropriate strength region.

TeX ChessA desktop publishing resource
ZIP file. Chess program (including many variants) in TeX.[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Mon, Apr 4, 2011 07:38 AM UTC:Excellent ★★★★★
Great work! You should submit your package also to CTAN; 

http://www.ctan.org

there are some more chess-related TeX and LaTeX packages (and as a bonus, a Go package), but they don't handle chess variants AFAIK. (Chinese Chess is there; Shogi is missing on CTAN).

[Subject Thread] [Add Response]
Jörg Knappen wrote on Fri, Mar 4, 2011 09:45 AM UTC:
I vote for the cat, alltho the other images are also good.

UTF Conversion Page. Page for documenting UTF conversion issues.[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Thu, Jan 27, 2011 12:48 PM UTC:
In my previous comment I wanted to exhibit some html tags verbatim. They were visible in the preview, but are now invisible (but still there, when you view the source of the page!)

Jörg Knappen wrote on Thu, Jan 27, 2011 12:38 PM UTC:
Unfortunately, the UTF conversion problems strikes me in several ways: I cannot edit any longer my own comments, and in my name i get an ugly (diamond with a question mark) displayed. This latter proble should be easily fixed by sending an appropriate header in the html; it is one line that reads: &lt;meta http-equiv='Content-Type' content='text/html; charset=UTF-8'&gt; This line should be close to the top of the page, after the tag. I don't know if this fixes the former problem, too. --J'org Knappen ((To the editors: You may delete this comment after reading it))

Fairy Chess. Short introduction to the world of fairy chess problems.[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Thu, Jan 27, 2011 08:16 AM UTC:
Fergus,

you underestimate the strength of the fairy problemist's community very much. Fairy chess problem do not only occur in the mentioned journals (note that I posted recently a list of fairy pieces and fairy conditions hosted by Die Schwalbe); they are even included in FIDE albums (where you can earn points for becoming a chess problem grandmaster).

And there are lots of active composers for fairy problems around, they are creative with new pieces (like the Zabel pawn), and they are younger than Dawson :-)

If you are really interested in chess problems, the language of the journal is a minor issue: The diagrams speak for themselves and the conditions or special pieces use some standardised notation. The journals or problem books often have bilingual or trilingual glossaries.

Sky. Brilliant original game by Christine Bagley-Jones. Pieces promote through a succession of odd leapers eventually to a rooks.[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Wed, Jan 26, 2011 08:30 AM UTC:
I don't think we should see problemists and chess mathematicians as a kind of enemy camp. And: As long as chess variant inventors are ignorant to prior art, why should anyone else care. A striking example is Seirawan/Harper chess: Allthough there are established and sometimes even well-known names for the Rook-Night compund and the Bishop-Knight compound, they came up with new names. Even worse, their new names are established for pieces with other moves.

As I say: With their (peer reviewed!) journals problemists have a far better infrastructure than chess variantists can even dream of. We have this web site and wikipedia. Neither of the two media is peer-reviewed.

Jörg Knappen wrote on Tue, Jan 25, 2011 04:10 AM UTC:
Charles,

I will not ask you to assign the name Ibis to the Zemel (we can live with multiple names for the same piece), but IMO you should consider giving the (1,8)-leaper another name.

Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!)[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Thu, Jan 20, 2011 09:24 AM UTC:
We tacitly assume that strength can be measured by one number and that the numbers can be compared using a transitive relation like 'greater than'. However, this needs not to be true, see here for a simple game with dice:

http://en.wikipedia.org/wiki/Nontransitive_dice

So here is a new chess variant challenge: Chess with nontransitive armies

Design a chess variant with different armies such that, whatever army your opponent chooses first, you can choose another army having an advantage over your opponent's army. (To avoid the first move problem assume 2 games where either army moves first once)

Sky. Brilliant original game by Christine Bagley-Jones. Pieces promote through a succession of odd leapers eventually to a rooks.[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Mon, Jan 17, 2011 09:38 AM UTC:
To Charles Gilman: In fact, my comment from 2002 reflects my knowledge I had at that time. There was a strange gap with the Flamingo alreay being named, but the (1,5)-leaper was left without a name.

Die Schwalbe is one of the leading problemist's journals (hey, they have journals allowing them to standardise on names!), therefore I consider their usage as well established. The Schwalbe reference gives no date when the name Ibis was assigned to (1,5) leaper, but here you can find a problem from 1999 using the Ibis:

www.softdecc.com/pdb/search.pdb?expression=CREATIONDATE%3E=20101230

(a quick google search with 'ibis chess problem' turned up this page as first hit).

To Christine: My first name is Jörg iwth an O-umlaut as second letter.


Jörg Knappen wrote on Fri, Jan 14, 2011 08:08 PM UTC:
From the same source:

Interstingly, german and english names diverge for the (2,4)-leaper. While by Jeliss, the name lancer is well established, there is the german name 'Hase' (meaning hare).

Jörg Knappen wrote on Fri, Jan 14, 2011 08:06 PM UTC:
Unfortunately, Ibis is a well established and published name for the (1,5)-leaper, see e.g., here:

http://www.dieschwalbe.de/lexikon.htm

[Subject Thread] [Add Response]
Jörg Knappen wrote on Wed, Dec 8, 2010 08:16 PM UTC:
First, look at the recognised chess variants here:

http://www.chessvariants.org/rindex.html

Then, all national chess variants with a player community and some
tradition; i.e., Makruk, Sittuyin, Shatar (Mongolian Chess).

You may also look at contest-winning chess variants and contest finalists,
see here:
http://www.chessvariants.org/index/mainquery.php?type=Contest&orderby=LinkText&displayauthor=1&displayinventor=1&usethisheading=Contests

[Subject Thread] [Add Response]
Jörg Knappen wrote on Sat, Nov 27, 2010 02:00 PM UTC:
Unfortunately, no one seems to know the circular chess variant I have
sketched in the previous message of this thread. The board was similar to
this one:

http://www.chessvariants.org/index/msdisplay.php?itemid=MSknightsofthero

and the rules for going through the center were similar like in this
variant

http://www.chessvariants.org/shape.dir/globe.html

Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!)[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Sat, Nov 27, 2010 01:32 PM UTC:
Maybe it is not wrong that the new armies in CwDA are a small tick stronger than the FIDE army, because
A Pawn is as Strong as the Hand that Holds It
A chessplayers hand is already (more or less) strong at holding the FIDE pieces, but very weak with new pieces introduced in CwDA. Therefore the effective strength of the new armies is reduced by the fact that they are so unusual. Of course, this does not count for a computer that uses mostly brute calculating force.

References


Spartan Chess. A game with unequal armies. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Fri, Nov 19, 2010 08:31 AM UTC:
Joe Joyce wrote in this thread:

> Jeremy Good expressed the wish for totally different armies, including 
> pawns, in our conversations on shatranj-style armies, where he wanted 
> for a long time to dump the knight from the shatranj CwDA. And someone
> has tried Chess with Different Pawns, but I cannot remember where.

In fact, there is an old experimental army for Chess with different armies, namely Ralph Betza's Jovian army, see

   http://www.chessvariants.org/d.betza/chessvar/cvda/wow-jup.html

This army may be an interesting opponent to the Spartans.

Jörg Knappen wrote on Thu, Nov 18, 2010 03:34 PM UTC:Excellent ★★★★★
An excellent to this game!

Maybe the author has not read the comment below, otherwise he would have been frightened by the task he has underdone. On the other hand: Can a Spartan be frightened?

http://www.chessvariants.org/piececlopedia.dir/chess-different-pawns.html

--JKn

Thoughts on Chess with Different Pawns. The difficulties of composing Chess with Different Pawns.[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Thu, Nov 18, 2010 03:27 PM UTC:
A very interesting note worth reading again from time to time.

What makes me wonder here are the remarks about old shatranj and that
K+4F (same colour) should win against K+R. I tried this by hand and found no way of confirming this claim. 5 Ferzes of the same colour are a different thing: A chain of Ferzes along the long diagonal can confine the rook in one diagonal half of the board (with the help of the King and noting that it is forbidden to give permanent check in Shatranj). Then, the net of Ferzes can be tightened until the rook is caught in a net and can be taken by the King.

There is still considerable counterplay by an active defending King, and exact play is needed.

I think, the mentioned scenarioes are worth a computer analysis.

--Jörg Knappen

Catalonia. Cooperative variant where the players are trying to form chains while the board is getting bombarded. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Thu, Sep 23, 2010 03:39 PM UTC:Excellent ★★★★★
A great idea and a great story together with the traces of playtesting. This makes an excellent new chessvariant.

Of course, a cooperative game can be regarded as a puzzle for one player only (fighting againts the dice), but my experience (from playing Rengo) shows that reading the partner's ideas adds another twist to a game.

Ghast knights. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Thu, Aug 26, 2010 07:26 AM UTC:
In fact, I don't know immediately how to save this game. The problems are obvious: A blocked pawn threatened by a knight will bring the game to an early end, and white has the initiative which brings free moves for white while black is forced to answer all the threats by the white knight. The key is the forking power of the knight.

So there is much room for experimentation and playtesting. Ideas include:

* Make pawns insensitive to the knight

* Allow the capture of the knight if there are no forced moves left after
 the knight is removed

* Allow suicide of a stopped pawn

* Use multiple moves

* Tune down the knight to a Mao, a Moa, or a heavenly horse (vN)

Each idea and combinations of them need intensive playtesting, many of them probably must be discarded as the original sketch.

Is it allowed to move to a square threatened by a knight (of course you have to move away in one of the following moves, but maybe you can just oscillate between two threatened squares in order to avoid to be forced to move a blocked pawn?)

At last, a more precise description of the interaction between 'check' and forced moves is required. Does a piece give check and mate when it cannot move because other pieces have forced moves? What happens if your king is in check but other pieces have forced moves (you loose, you may move the king or remove the check in another way)?

Again, the rules need playtesting to see whether they result in an interesting game or not.

Jörg Knappen wrote on Wed, Aug 25, 2010 11:09 AM UTC:Poor ★
First of all, the write-up of the rules is a bit too sketchy and a lot of interpretation is needed in order to bring this game to play.

Second, it is a straight and boring win for white under the following interpretation of the rules: If a piece is watched by a knight (friend or foe) it must move and this zugzwang cannot be lifted by capturing the knight unless the capturing move is also also executed by a piece forced by a knight.

The sample game starts as follows:

1. e3 e6 
2. d3 d6   The first two moves are forced. Taking double step
3. Na3 Nh6 Other black responses won't help either
4. c3 f6
5. Nb5     Now black must move the pawns on a7, c7, and d6 while
           white has three free moves. Afterwards, the knight moves
           to c7 pressuring Ra8, Ke8, e6. White has free moves again.
           Eventually white blocks a pawn and the game is over.           
           Alternatively, white can bring out its queen to checkmate the 
           black King.

Nachtmahr. Game with seven different kinds of Nightriders. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Jörg Knappen wrote on Mon, May 10, 2010 10:25 AM UTC:
The Quintessence lacks the can-mate property on regular rectangular boards. The necessary piece of analysis goes as follows:

There is only one mating position with King and Quintessence vs. King, namely Black: King a1, White: King a3, Quintessence d2. Note that the position with a white King on b3 is a stalemate because the white King now blocks the check against the black King.

To force the the black King to a1, the position prior to the mate must look like Black King b1; White King a3, Quintessence controls squares c1 and c2. This can be done with Quintessence on b4 or d4. However, there is no quintessential move from b4 or d4 to d2. Therefore no mate can be forced.

Honorable Horse. Moves forward as a Knight.[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Wed, May 5, 2010 08:37 AM UTC:
I don't think that the rook 'reappeared' in Shogi, because it was never gone. Makruk, one antecessor in the genealogical line of Shogi, also has it.

What is striking is that no widely played chess variant has lost the knight completely despite the fact that it is found difficult by many beginners and even intermediate level players of chess. The knight certainly adds 'flavour' to chess and to any chess variant where it is in. 

The rook is another constant in chess, being there from the very beginning.

Jörg Knappen wrote on Wed, May 5, 2010 08:19 AM UTC:
Kō shōgi has reintroduced the classical knight (but since it was invented in the 18th century its inventor may have known the Orthochess knight) and also features two kinds of knight-based Lion-movers. The Cavalry 騎総 kisō must keep the longer direction of the knight move for its second move. The Winged horse 天馬 temba has a full double-knight Lion move.

Formidable pieces, I say.


Peasant Revolt. Modest variant with unequal setup. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Fri, Mar 26, 2010 01:53 PM UTC:
So how many knights does white need now (with the improved strategy for black) to equalise, and how many knights are still superior to three queens?

Eurasian Chess. Synthesis of European and Asian forms of Chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Thu, Mar 18, 2010 12:49 PM UTC:
The european invention of the queen was precedented by the Japanese invention of the 'Free King' in large Shogi variants (like Chu shogi) by some centuries. What is more striking in this context is that the european obsession since Carrera, namely the Chancellor/Marshall and the Janus/Paladin pieces, does not occur in asian chess variants. This says---IMO---something about the quality of the pieces: The Queen/Free King is a perfect chess piece while the other two leave something open.

Back to Eurasian chess: It has a nice piece and rule mix and makes a great variant (learning from several other excellent games). For my taste, the Eurasian pawn is a bit too complicated and the rules concerning the pawn could be simplified. Promotion to captured pieces only has an old-fashioned look, at least.

Zabel-Schach. A modest chess variant with an alternative pawn, the Zabel pawn. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Jörg Knappen wrote on Tue, Mar 2, 2010 12:21 PM UTC:
Although I cannot claim inventorship, it is me who has written down the game here. Unfortunately, for user submitted games there is no differentiation between who has authored the text and who has invented the game, so this entry became anonymised. This has the consequence that I cannot edit it anymore and I don't receive comment notifications for this item.

Teutonic Knight's Chess. Played on an oblong board with rarely used pieces: The teutonic knight, the archchancellor and the crown princess. (8x10, Cells: 80) [All Comments] [Add Comment or Rating]
💡📝Jörg Knappen wrote on Mon, Feb 8, 2010 10:15 PM UTC:
Yes, it is. Currently I think that the Chancellor/Marshall is somewhat (maybe 0.5 pawn units) weaker than the Queen. The Fers move adds about 1.5 pawn units of strength, plus another 0.5 pawn units for curing the specific weakness of the Chancellor/Marshall, leaving the Archchanchellor at about 1.5 pawns stronger than the Queen. This difference should be noticeable during the game, but it is probably not enough to decide the pawnless endgame K+Archchancellor vs. K+Q in favour to the Archchancellor.

Note that this comparison is made for the 8x8 board. On larger boards the Queen gains strength compared to the Archchancellor because all her moves are long-range, but most of his moves are short-range.

The specific weakness of the Chancellor/Marshall is that the King can directly attack it. Thus adding a move-only Fers to it does not cure this weakness. But adding it may equalise the Chancellor with the Queen (on 8x8, of course).

Gross Chess. A big variant with a small learning curve. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Fri, Feb 5, 2010 04:55 PM UTC:
There is a minor error about the WL (Wazir+Camel) compound: This piece cannot checkmate, because it does not control two orthogonally adjacent squares. Therefore it is not a major piece under the definition used by Fergus Duniho.

On the other hand, a Wazir and a Camel and a King (three pieces!) can mate a lone King.

The Seeping Switchers. An army for Chess with Different Armies based on pieces that change color when they move.[All Comments] [Add Comment or Rating]
💡📝Jörg Knappen wrote on Fri, Feb 5, 2010 12:48 PM UTC:
So when I have to name a piece, I always look for an established name first. Often I find one I like and use it, sometimes I want to differ and choose another name.

I use the lists of Derzhanski, Jelliss, Grimbert and Poisson (in approximately this order of preference) along with notes I have taken from several chess variants. A new list is published by the problemist's journal Die Schwalbe, compiled by Gruber and can be found here: 

http://www.dieschwalbe.de/lexikon.htm

Truelove's list only gives names and games, unfortunately, and I have never done the task of annotating it with move patterns.

I do not use the names made up by Gilman for several reasons:

1. They are not based on exhaustive research, in particular they do not incorporate the four lists I have cited above. So he does not give the relevant names to known pieces and he sometimes assigns a new movement pattern to an already used name.

2. I need translatable names, i.e., names that work in languages other than english. Gilman's names rely heavily on untranslatable puns and anagrams.

3. For use in game notation, the initial letters should be different for the pieces drafted. Gilman's names tend to start in the same letter for many pieces.

10-directional Chess. 10-directional pieces: an augmented Knight and a restricted Chancellor. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Jörg Knappen wrote on Thu, Feb 4, 2010 10:44 AM UTC:
First, many thanks to Nicholas Jay Wolff for his excellent review of 10-directional chess.

I agree with him on the value of the Eohippos. It is one pawn above the knight, giving it a value of 4. When I designed the game, I assumed that the value of the Chancellor or Marshall were equal to the value of the Queen. Taking the horizontal movent away should cost about two pawns leaving it with a value of 7. However, I don't think any longer that the equality of Chancellor and Queen holds true. There is something in the Queen making her a perfect chess piece and giving her a higher value than the comparable chancellor. So a realistic judgement of the Fischer's value lies between 6 and 6.5 pawn units---not enough to win against a rook in an otherwise equal setting.

In the setting against the fabolous FIDEs, the levelling effect or elephantiasis correction strikes the queen. This might still even the game.


Gross Chess. A big variant with a small learning curve. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Thu, Feb 4, 2010 10:07 AM UTC:Good ★★★★
This game should be judged by its design criteria: Given a set of pieces (in hardware), create a solid and playable chess variant for them. It think it fits this purpose well, allthough I think keeping the original movements of the Omega chess pieces makes this a rather slow game, because the pieces are short-range on a 12x12 board.

On the Omega wizard: A pair of wizards and a king cannot mate a lone king (on any conventional rightangular board). The reason is that they must switch between odd and even ranks and files all the time. On the big board the wizard is clearly weaker than the bishop; on 8x8 it may be equal or slightly stronger because of its higher mobility and forking power.

Quinquereme Chess. Large variant with a new piece, the Quinquereme. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
💡📝Jörg Knappen wrote on Thu, Feb 4, 2010 09:52 AM UTC:
Unfortunately there are comments which I cannot even enjoy together with an 'excellent' rating. Quinquereme Chess should be judged for itself and not as a means to say something bad about another chess variant with very different design goals.

The Seeping Switchers. An army for Chess with Different Armies based on pieces that change color when they move.[All Comments] [Add Comment or Rating]
💡📝Jörg Knappen wrote on Thu, Feb 4, 2010 09:49 AM UTC:
This is an answer to the old comment by George Duke: when I had to name the knighted wazir piece, I looked it up in Derzhanski's list and found that the name Marquis was a good one. I don't know what names Duke had in mind when he wrote the comment, but there is the name Thoat from the game Jetan dating from 1922 and the is the name Emperor (given, e.g., by Jelliss) which was once known among problemists.

Correction: NW is emperor, prince is the NF in problemist's tradition.


Rhino. A set of pieces which combine the movements of the Mao with that of the Wazir.[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Sat, Nov 28, 2009 08:41 PM UTC:Excellent ★★★★★
The Rhino inspired a new chess piece, the Teutonic Knight having the first three steps of the Rhino with the ability to jump.

The Rhino is an interesting and inspiring piece and this article is well written.


Teutonic Knight's Chess. Played on an oblong board with rarely used pieces: The teutonic knight, the archchancellor and the crown princess. (8x10, Cells: 80) [All Comments] [Add Comment or Rating]
💡📝Jörg Knappen wrote on Mon, Nov 23, 2009 01:01 PM UTC:
The Teutonic Order did not have archchancellors. Their leaders are (they are still extant!) titled Hochmeister which is translated into english as grandmaster---not a name suited for a chess piece. The Holy Roman empire had three archchancellors, the most important of them was archchancellor of the germans. This post was filled by one of the 7 electors, the archbishop of Mainz. He was responsible (among other duties) for the organisation of the emperor's election and he substituted in emperor in the time of an interregnum (together with two vicars).

No, I have not been aware of the reference you mention, but now I know it and I shall build it into the notes when I revise the text.

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Jörg Knappen wrote on Fri, Nov 20, 2009 11:25 AM UTC:
I am looking for a certain circular chess variant I have seen in the 1980s.
It was published in a physics students' journal (if I remember correctly
from Bochum) in germany. The board consisted of a full circular disk. The
'squares' in the innermost disk were triangular sectors. It used standard
chess pieces.

The most striking feature I still remember is that the bishop changes the
square colour while crossing the center. Does anyone know this variant?

Seenschach. Variant on 10 by 10 board with lake in the middle and new pieces. (10x10, Cells: 84) [All Comments] [Add Comment or Rating]
💡📝Jörg Knappen wrote on Sat, Oct 31, 2009 08:53 AM UTC:
This is a forward reference to X Chess by Jeremy Gabriel Good

http://www.chessvariants.org/index/msdisplay.php?itemid=MPxchess

where many pieces of Seenschach are set on another innovative hourglass shaped chessboard.

Rhino. A set of pieces which combine the movements of the Mao with that of the Wazir.[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Sat, Oct 24, 2009 05:06 PM UTC:
In fact, mating with the mirror-rhino can be more complicated than mating with a simple FN, because
the additionaly attacked zebra square provides lot of stalemate traps. A key position in the mirror-rhino's mating manoeuvre is the following:

Black King on a1,a2,or b1; White king on c3, mirror-rhino on f6.  Black to move.

Only now the white king can complete the confinement of the black king

--- BTW, the rhino is not colourswitching at all, it is a slider continuing its way after WN squares to
C NN2 .... Adding the wazir to the Gnu essentially gives it the can-mate property.

Nachtmahr. Game with seven different kinds of Nightriders. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Jörg Knappen wrote on Thu, Oct 22, 2009 10:25 AM UTC:
Can mate property: The following two crooked nightriders can mate a single king with the help of their own king: Straight, Wide Crooked Nightrider (Enger Spiralspringer) and Diagonal Wide Crooked Nightrider (Enger Diagonalspiralspringer). I don't succeed in mating with the quintessence, but I am not sure if mating is really impossible, since it can get close to a checkmate. An endgame analysis with the help of the computer can provide a definitive answer here.

Rhino. A set of pieces which combine the movements of the Mao with that of the Wazir.[All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Thu, Oct 22, 2009 10:12 AM UTC:
I tried it out and found that both the rhino and the mirror rhino can mate a single king with the help of their own king. There are no special manoeuvres involved, the mating goes relatively straightforward.

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