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ximeracak.. A leaper-heavy fantasy variant designed for play with a standard set. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Glenn Overby II wrote on Fri, Aug 16, 2002 09:54 PM UTC:
The Pegasi do sometimes get exchanged early, and I too miss them when they
go.  They're even more interesting on a big board.  The game for which I
invented them is on an 11 rank board, just as Macdonald's Wizard and
Champion both rose to prominence on a board 12 'ranks' deep.

PBEM Tournament[Subject Thread] [Add Response]
Glenn Overby II wrote on Mon, Aug 19, 2002 04:10 AM UTC:
It looks like I'll be the editor in charge of the first tournament.  Right
now I have compiled, with plenty of suggestions, a list of 42 games to
pick from.  They break down around 50% regular board size, 33% smaller,
16% larger.

I am constructing a poll to allow folks to vote on any of those games they
would like to see in, and indeed to suggest others.  The set of games to
be used _in 2003_ will be picked by the staff here guided by the polls. 
We want a mix of old, new, big, small, etc.  Variety is key the first time
out.

When and if the first tourney succeeds, I'd love to see 'thematics' later,
much as we have held a variety of design contests.  The linchpin issue is
simply whether we can get players.  I'd be happy with 10, but would love
20 or more.  And picking good games is a prerequisite to getting players.

And I agree with the comment that there are so many good games it's hard
to get agreement on a list.  That's why I suggested this; lots of good
games languishing in obscurity.

Please keep the feedback coming...

ximeracak.. A leaper-heavy fantasy variant designed for play with a standard set. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Glenn Overby II wrote on Thu, Aug 22, 2002 02:49 AM UTC:
I may have to try this. The rule idea has some interesting ramifications. I wonder, though, if it won't make it too hard to give mate in a number of positions. The impact on promotion decisions is also worth study.

💡📝Glenn Overby II wrote on Fri, Aug 23, 2002 12:19 AM UTC:
I'll play around with it both ways some time in the next week, as soon as I
get a free hour or so to sling Zillions code.  (Scanning and cascades are
still annoying.)  :)  At least the game already has a
promote-only-to-what-is-gone rule, so the issue of multiple Pegasi cannot
arise.

I kind of like the image of the heroic Pegasus flying to the aid of the
beseiged General.  It fits the theme somehow.

Card Chess w/o R[Subject Thread] [Add Response]
Glenn Overby II wrote on Fri, Aug 23, 2002 12:26 AM UTC:
I need to play with this.  It's quite an idea.

I wonder if the King shouldn't be like any other piece, even in check; if
you're in check, have no card to move the King, and can't defeat the check
otherwise it is mate.

The concept will map with interesting results to a lot of variants that
use the ordinary 8x8 and 32 pieces.  The cards might even work best with a
form other than orthochess.

Peter, you think too much!  :)

Glenn Overby II wrote on Fri, Aug 23, 2002 12:30 AM UTC:
Just had another thought...a 10-card version with five cards each for King
and Pawn, two cards each for others, with the Wild card.  Or 9 without the
Wild card.  The optimum card mix, as you astutely noted, may not yet be
known.

KQ KB KN KR KP PQ PB PN PR (Wild)

Glenn Overby II wrote on Sat, Aug 24, 2002 01:09 AM UTC:
Does castling require one card, or two, as you see it?  I vote one, a King
card, since officially castling has long been viewed as a move of the
King.  But I could go either way.

A 19-card set sounds like a plan...White with nine, Black with nine plus
the Wild card, no card used on White's first move.

I can see some potential for endgame draws, where mating material is
hindered by a lack of sufficient cards to make the moves.  :)

Multivariant Tournament 2003. 2003 Multivariant PBEM tournament headquarters page.[All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Sat, Aug 24, 2002 11:54 PM UTC:
CWDA is being considered for this tournament on the same basis as any other listed game, notwithstanding last year's CWDA-only event. It's likely to poll fairly well, because it is a high-profile variant compared to most on the list.

📝Glenn Overby II wrote on Sun, Aug 25, 2002 10:01 PM UTC:
Nuno, please consider voting anyway. :) I am a big fan of Wildebeest Chess,
but 11x10 is likely just too big for this tournament.  Notice that only
three games bigger than 9X9 got listed, and nothing bigger than 10x10. 
The same factor kept Omega Chess off the list, and Grand Chess was one of
the last three games to be placed on the list.

I hesitate to blow my own horn, but if you like leapers take a peek at
ximeracak.  And if the age-old battle between leapers and riders
fascinates you, as it did Schmittberger when he balanced leapers and
riders in Wildebeest, try Chigorin Chess.

Thanks for your interest.  I have recorded Wildebeest among the suggested
games, vote or no vote.  :)

📝Glenn Overby II wrote on Mon, Aug 26, 2002 01:26 AM UTC:
There are a couple of factors involved in skewing toward medium-size or
small variants instead of large ones.

One is time; a year is a long time, but some large variants are really
long games.  

One is intimidation; big games are more likely to make people nervous than
small games.  This event has a learning curve to it; for the first time or
two out, we want to monitor just how big that learning curve is.

One is the fact that we have lots of decent under-recognized small
variants, because of our contests, and perhaps not quite so many large
ones.

But the comments and votes are assuredly being noted and logged, and will
tell a story by the time the polling ends.  :)

📝Glenn Overby II wrote on Fri, Sep 6, 2002 07:23 PM UTC:
Vincent's comment represents a larger body of opinion.  The only games that
have been suggested multiple times in the suggestion blank on the ballot
are Gothic and Omega.

All the larger variants save one are polling strongly enough (well into
the upper half) that it is obvious that my concerns about size were
worrying about a non-existent problem.  Live and learn.

It should perhaps be clarified that 100 squares was not a magic threshold
which Grand met and Omega did not.  Anything over 64 squares was classed
as large, anything under 64 as small, and the final list reflected 2 small
to 4 standard to 1 large.  The three games larger than 9X9 (Xiangqi,
Glinski Hexagonal, Grand) were all among the last games to be added
because of their size.

I won't make any comments about the relative merits of the games Vincent
has elected to praise and dis, except to say that the case for relative
superiority and inferiority is not nearly as clear as presented.  And I
thank him for making a most pertinent observation.

📝Glenn Overby II wrote on Fri, Sep 6, 2002 11:15 PM UTC:
On the machines question: No decision has yet been made on whether or not
to permit machine entries.  I have no personal objection to them, but
understand that others do.  If any likely players feel strongly about this
one way or the other, let me know, either here or by email.

Regarding squares and size: Ben is of course right that squares are an
inexact way at best to classify a game.  But number of squares will still
correlate to a certain degree with size and speed.

About voting in general: We have a respectable number of votes in, and the
pack is spreading out.  We also have three unlisted games now which have
significant support for inclusion.  How would those who have voted or are
considering voting feel about cutting the list to 20 or so for a second
round of polls?  Evaluating 42 at once has always been chancy...although
given the huge universe we're drawing from, it was inevitable.  But a
follow-up round might allow for more considered judgements.  We want a
good range of good games as the foundation of a good tournament.

📝Glenn Overby II wrote on Sat, Sep 7, 2002 04:20 PM UTC:
There was an earlier discussion of time limits.  I post the following for
comments, as preparations continue.

Proposed time regulations for the Multivariant Tournament:

1.  The clock starts at noon Eastern Standard Time (GMT-5) on February 1,
2003.

2.  You must move within five days of receipt of your opponent's most
recent move to avoid using time units.

3.  A move requiring 120 hours or more to make costs time units:

	120:00 to 239:59 (5 to <10 days)....1 unit
	240:00 to 359:59 (10 to <15 days)...2 units
	360:00 to 479:59 (15 to <20 days)...3 units
	480:00 to 599:59 (20 to <25 days)...4 units
	600:00 to 719:59 (25 to <30 days)...5 units
	720:00 to 839:59 (30 to <35 days)...6 units
	840:00 or more......................forfeiture

4.  If you use more than six time units in a game, you forfeit the game.

5.  You should promptly notify your opponent if you do not receive a reply
within 10 days of sending your last move, with a copy to the Tournament
Director.  This notice should be repeated after 20 days, and after 30
days.

6.  If your opponent uses time units for a move, you must confirm the
number of time units used for that move with your reply.

7.  If a disagreement arises concerning time units or a time-forfeit, both
players are expected to notify the Tournament Director immediately, and
comply with his directions.

8.  The Tournament Director may, in extraordinary circumstances, and with
or without specific application by the players, add one or more time units
to both players' available units in any game.

9.  The Tournament Director is Glenn Overby II, [email protected].

(NOTE: This is the approximate equivalent of a rigid 5-day-maximum per
move with 30-days flexible leave, and without prior notice requirements
for leave.)

84 Spaces Contest. 84 Spaces Contest begins![All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Tue, Sep 24, 2002 12:43 AM UTC:
Doug, I did.  It's been resubmitted, so will probably be up soon.  Three
players, naturally.  :)

Glenn Overby II wrote on Wed, Sep 25, 2002 08:58 PM UTC:
Looks like I'm too far west...I live almost on the Illinois/Indiana border,
a couple of hours south of Chicago and around 90 minutes west of
Indianapolis.

Multivariant Tournament 2003. 2003 Multivariant PBEM tournament headquarters page.[All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Thu, Sep 26, 2002 02:15 PM UTC:
As you can see, a second round of polling has begun.  It includes every
game save one which received multiple suggestions in the suggestion box,
plus the top dozen from the original poll after the top four (which had a
huge lead) were skimmed off and declared in.

Many of these games polled pretty close together, and hopefully looking at
only 15 at this stage will enable careful considerations.

Thanks to the many who have voted so far (yes, you may vote again in round
two).  Your response gives me additional hope for a successful event.

📝Glenn Overby II wrote on Thu, Sep 26, 2002 07:26 PM UTC:
I wondered how long it would take someone to say that.  :(

Seriously, I apologize to anyone in Ben Good's position.  It was simply
the feeling after extended discussion that reducing the size of the list
would encourage more refined consideration of the remaining listed games,
and that sufficient voter input had been received to make a preliminary
adjustment.

The ultimate responsibility was mine.  I regret any bad feelings it may
have caused.  (It's hard to start something like this from scratch, and
know how it will best proceed.)  Thank you for your comment; I urge you to
make your opinion count in round two between now and 1 November.

Orwell Chess. Three player variant themed on George Orwell's 1984. (7x12, Cells: 84) [All Comments] [Add Comment or Rating]
💡📝Glenn Overby II wrote on Fri, Sep 27, 2002 09:46 PM UTC:
The idea of a circular board may yet be explored, if not here then for
another three-player game.  I had some of the pieces in mind first, and
their use made a board without squares more trouble than it was worth.

In face-to-face play, White and Black tend to sit at their respective ends
with Red along a long side.  It works.  Also, in face-to-face we always
structured the board with a thirteenth 'rank' just like the picture. 
Players freely swapped any piece on the 12th to either end as needed, to
help visualize the situation around the cylinder.

I'm glad you liked the game.  The Shifting Alliances rule is one design
feature I'm particularly happy about.

84 Spaces Contest. 84 Spaces Contest begins![All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Sat, Sep 28, 2002 10:17 PM UTC:
OK. That's Tony and Mark in Chicago, and Glenn just outside Danville. Any others in driving range? Will the Midwest branch of the US Chess Variant Conglomeration please come to order? ;)

Existentialist Chess. 10x10 board with many different pieces. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Sat, Sep 28, 2002 10:22 PM UTC:
I'll omit a rating.  There are too many interesting concepts to be Poor,
but probably not enough cohesion or playability to truly merit Good. 
Actually, the bits and pieces of this game might well make two or three
variants of reasonable merit with better focus.

(I started to write a ZRF, but set it aside.)

Multivariant Tournament 2003. 2003 Multivariant PBEM tournament headquarters page.[All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Fri, Oct 18, 2002 04:42 PM UTC:
Eric: I'll be happy to put Renniassance Chess on the poll the next time we
do a tournament of this style.  The polling process is too far advanced to
tamper with it for this tournament.

I have only recently become familiar with RennChess, after Ben Good did
the updated page a short time ago.  It certainly falls into a style of
variant that seems to resonate with the voters.  In fact, a large-variants
theme is under active consideration for a future PBEM tourney.

📝Glenn Overby II wrote on Sat, Nov 2, 2002 06:59 PM UTC:
The results are in.  The voting was very, very close.

Registration for the tournament opens in not quite two weeks.

📝Glenn Overby II wrote on Sun, Nov 3, 2002 02:38 AM UTC:
The Zillions file is now available with all the tournament games (except Extinction, which comes with Zillions) in a single ZIP file.

Fidchell. A large Great Chess variant with blended historical elements, invented for an RPG. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Sat, Nov 9, 2002 05:46 PM UTC:
Thanks for the comments, and the interest.  The Marshal commands only 24
squares...below is a diagram which I hope will come out.

+---+---+---+---+
|   | * | * |   |
+---+---+---+---+
|   | * |   | * |
+---+---+---+---+
|   |   | * | * |
+---+---+---+---+
| R |   |   |   |
+---+---+---+---+

This shows one-fourth of the Marshal's coverage.  I hope it helps.

Abecedarian Big Chess (ABChess). Buy-your-own-army variant on a big board; 26 piece types. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
💡📝Glenn Overby II wrote on Sun, Nov 10, 2002 11:53 PM UTC:
You won't have to wait long for a ZRF; a few days at most. A preliminary version already exists. I just need to clean it up a little before putting it out. (The current version requires manual input of armies by right-clicking on the pieces...eight test armies with 28 matchups are also provided ready-to-go. It will take a while to design the interface to automate army buying, but you don't need one to play.)

💡📝Glenn Overby II wrote on Mon, Nov 11, 2002 03:25 PM UTC:
Responding to several comments at once...

Nightriders: The Yeomen on third rank, on the 11x11 board, do help in
slowing down the Nightriders.

Link: It's fixed; thank you for pointing it out.

Pawns and lettering: There were two reasons why I gave the Yeomen a
letter.  One was thematic consistency in my eyes...26 letters, 26 pieces. 
The other was the lack of suitable 'Y' pieces out there--I tried to avoid
inventing pieces or stretching too far for names, preferring instead to
draw from a rich variety of existing concepts.

Thanks for the feedback!

Renniassance Chess ZIP file. Game played on several sizes of large board with 68 pieces per side.[All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Tue, Nov 12, 2002 07:44 PM UTC:
I salute Mr. Jackman for even attempting this ZRF. I started to code a couple of the odder pieces for a different design, and found them to be formidable. No rating yet, but surely worthy of attention.

Glenn Overby II wrote on Tue, Nov 12, 2002 09:25 PM UTC:
Jackman is what Holzman morphs into when you've been staring at a screen
for too long today and start writing from faulty memory.  :)

Glenn

Abecedarian Big Chess (ABChess). Buy-your-own-army variant on a big board; 26 piece types. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
💡📝Glenn Overby II wrote on Thu, Nov 14, 2002 05:42 PM UTC:
Thank you for the insights.  The game will require a lot more play before I
go monkeying too much with it.  The piece values are very, very hard to
tie down.  I don't see occasional unbalanced matchups as a problem, since
experimenting with new armies is what it's all about.  But a piece,
especially a higher-priced piece, that is markedly over- or under- priced
will be a Bad Thing in the long run.

The Teleporter was picked in part because of that anti-positional nature. 
It made a very different, divergent piece, which in my version is also a
color-changer like the orthodox knight.  (And pieces starting with T are
not commonplace.)  Zillions finds it hard to handle, but the astonishing
mobility has its uses.  Its price is, frankly, the most likely to change
with experience.

I finished a Zillions-vs-Zillions round-robin between the eight armies
supplied in the ZRF.  A crosstable and notes will be up in the next few
days.  Marshal Immobilizer and Varan Unicorn armies tied for first at 5-2;
last place was 2-5.  White scored 15.5-12.5.

MI army: XSEMZ-IAZWS

VU army: VHEDD-JJEHU

Renniassance Chess. With 68 pieces on board of 12 by 12. (12x10, Cells: 120) [All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Thu, Nov 14, 2002 05:50 PM UTC:
The movement table shows the same symbol for Page and Cavalier. The graphic used for the Cavalier in the picture--if that's the right graphic--is not found in the table.

L. Fun contest: Help us create a new chess variant by committee.[All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Fri, Nov 15, 2002 02:41 AM UTC:
I think a forum area for this is a splendid suggestion for discussing ideas, campaigning, and other sport. The email mentioned is the equivalent of making a formal 'entry' to the contest, and such formal enrries will still be posted here. When we get around to polls they'll link from this page as well.

Multivariant Tournament 2003. 2003 Multivariant PBEM tournament headquarters page.[All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Fri, Nov 15, 2002 02:45 AM UTC:
Registration is open at last, a few hours early, and the first entrant is already signed up...

📝Glenn Overby II wrote on Fri, Nov 15, 2002 05:49 AM UTC:
Both.  I will update the list of entrants every so often, <b>and</b> the
ultimate pairings will be a surprise.  :)

L. Fun contest: Help us create a new chess variant by committee.[All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Sat, Nov 16, 2002 04:25 PM UTC:
The minor tweaks I added should answer your questions.  (Yes, you can
spread out your official suggestions.  Yes, you can make a split
nomination for a piece.)

Thanks for asking!

Contest to design a chess variant on 43 squares. Missing description[All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Mon, Nov 18, 2002 02:52 PM UTC:
The only persons who absolutely may not enter are Hans and I. (In general, editors have been submitting only non-competing entries for the past several contests.) We welcome entries from past prizewinners and newcomers alike.

L. Fun contest: Help us create a new chess variant by committee.[All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Tue, Nov 19, 2002 05:15 PM UTC:
The way I'll organize the polling...

On January 1, I'll mail to each entrant the list in one of the categories,
determined at random.  Each entrant has till the end of the month to
return a list of votes *in order of preference* in that category, voting
for as many or as few as desired.  At the end of the month, or when all
eligible entrants have voted, a Condorcet preferential voting method will
be used to pick a winner, which is then posted to the main page.

Entries close for a category when voting starts.  (In the case of the
first rules vote, they re-open after the ballot because there's still one
more rule to pick.)

If you have entered in any category, you may vote in every category, at
the proper time.

On February 1, the process repeats, for a different category.  Rules will
be voted on twice, each piece-type only once, during the first seven
months.  After seven votes, we have a variant.

📝Glenn Overby II wrote on Sun, Nov 24, 2002 05:25 AM UTC:
Luotuoqi is intended to be playable with an ordinary board and pieces.  I
don't see a big deal with entries that differentiate one
rook/knight/bishop from the other.  It will be up to the polling to see if
others have issues.

A similar situation applies with rules like proposal 3, The Cube.  It
introduces something other than the basic 32 pieces and a board.  Only the
voting will tell if this places the rule beyond the pale.

Abecedarian Big Chess (ABChess). Buy-your-own-army variant on a big board; 26 piece types. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
💡📝Glenn Overby II wrote on Tue, Nov 26, 2002 03:27 PM UTC:
A xebec is a small three-masted ship with both square and triangular sails.
 One of my dictionaries suggests derivation from Arabic via French
chebec.

I don't know if the usage is archaic or inappropriate, but I have seen
'Oberstecher' equated to Overtaker in descriptions of an old German card
game (the name of the three of trumps in Karnõffel).

As for the Dragon and Murray Lion, I don't know if either has a customary
German name, but Hund strikes me as potentially appropriate for either
move.

I'd like to see the list when it is done.  :)

💡📝Glenn Overby II wrote on Thu, Nov 28, 2002 03:42 PM UTC:
Thanks for the information.  A 'false friend' possibility is exactly what I
was wondering about.  Ah, well.

It took me a while (and a fudge or two) to get an English list that fit.

TamerSpiel. Modern large chess variant with elements of historic chess variants. (12x8, Cells: 84) [All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Mon, Dec 2, 2002 11:48 PM UTC:
'Tis fixed. :) Looks like a promising game, too.

84 Spaces Contest. 84 Spaces Contest begins![All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Mon, Dec 2, 2002 11:54 PM UTC:
I would certainly be willing to help judge under the conditions Hans
describes (11 games in first round, 6 in finals, no judge evaluates any
group including their own design at any time).  It seems the best way to
manage the rather large field.

For the newly-opened 43 squares contest I have gone to a two-round
preferential voting system, as the task is getting quite large for one or
two judges.  This contest was also originally slated for voting, so a jury
of the public is a reasonable return to what Fergus originally conceived.

Fidchell. A large Great Chess variant with blended historical elements, invented for an RPG. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Thu, Dec 5, 2002 04:17 PM UTC:
The key in answering Daniel's question is that the King may be left en
prise--you don't have to move out of check.  So any time a King is
'checked' but not 'mated' by traditional rules, that King could be lost by
simply failing/forgetting/declining to protect it.

There are some mild tactical potentials as well, since the capture of a
vulnerable King is mandatory...

Feedback to the Chess Variant Pages - How to contactus. Including information on editors and associate authors of the website.[All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Fri, Dec 6, 2002 03:46 PM UTC:
I'm as much in the dark as Ken is...I play a few games there (ItsYourTurn),
and have had no trouble until this extended outage.  If I hear anything
reliable I'll mention it here.

Glenn Overby
Editor

84 Spaces Contest. 84 Spaces Contest begins![All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Fri, Dec 6, 2002 03:49 PM UTC:
My usefulness is limited, since I have two entries in my last contest
before joining the editorial staff.  But I'll judge other games as long as
I am eligible.

Feedback to the Chess Variant Pages - How to contactus. Including information on editors and associate authors of the website.[All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Fri, Dec 6, 2002 07:58 PM UTC:
I confirm Ken's statement...with the added note that those of us who play
fast (28-hour) tournaments saw every game time out.  :(

Glenn Overby II wrote on Sat, Dec 7, 2002 12:40 AM UTC:
They're working hard on making everyone whole.  This is a brief excerpt
from a long explanatory message apparently sent to subscribers in
general...

---begin excerpt---
Any timed-out tournament and non-tournament games since midnight Thursday
will be restored automatically. Also, we will suspend tournament timeouts
until midnight on Tuesday. 

If you are a current member, we will add 2 days to your membership. Please
email [email protected] from the email address registered on your
account, and we will take care of this for you. Please allow a few days
for us to get to this request, since we are frantically trying to address
all the issues relating to this downtime.
---end excerpt---

Optima. Members-Only Large variant influenced by Robert Abbott's Ultima.[All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

L. Fun contest: Help us create a new chess variant by committee.[All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Tue, Dec 10, 2002 01:03 AM UTC:
Robert's idea makes sense.  As each rule/piece is adopted, it supersedes
any previously adopted proposal to the extent of any conflict.

When it's all over I expect to edit the whole as a consistent rule set in
any case (standardizing description formats, clarifying conflicts, etc.).

84 Spaces Contest. 84 Spaces Contest begins![All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Wed, Dec 11, 2002 02:51 PM UTC:
I think David's remarks are right on target...a sort of 'guided randomness' to balance the pools is probably in order. Certainly splitting the entries of multiple-entrants is reasonable in round one, and while I hadn't thought about board style or other factors his suggestions are rooted in good thought. Fergus's earlier comment about picking five from each initial pool instead of three is also a good observation.

Glenn Overby II wrote on Thu, Dec 12, 2002 04:22 AM UTC:
Thirteen entrants (16 designs) have participated in prior contests.  A
rough familiarity factor, computed by adding the number of prior entries
to the number of judge recognitions (prize or special mention), shows: 
Aikin 6, Neto 6, Quintanilla 5, Overby 4, Bell 3, Cazaux 3, McComb 3,
Short 3, Thompson 3, Bruck 2, VanDeventer 2, Forsman 1, Greenwood 1. 
Messrs. Cazaux and Greenwood certainly are well-known for other
contributions as well.

Ten entrants (18 designs, including two joint-entries) have two games. 
These are Campos, Fourriere, Knappen, A Newton (1 joint), P Newton (2
joint), T Newton (1 joint), Overby, Overington, Quintanilla, Short.

Glenn Overby II wrote on Thu, Dec 12, 2002 07:06 AM UTC:
The 33rd game appears to be Flipworld.

Glenn Overby II wrote on Fri, Dec 13, 2002 06:11 AM UTC:
I'm shaking my head in bemusement.  Had the contest run by its original
plan, before Life intervened for its organizer, we'd be less than three
weeks from being done.  (Albeit with many fewer entries, and that includes
some good ones.)  Now, with the prospect of two or even three rounds of
judging by a pool still unknown, we may be looking at June.

I suppose this is partly the price of success...33 entries is really quite
a fine turnout for this contest.

My suggestion is to slow the pace of suggestions, and let Hans work
through what he wants to do.

TamerSpiel. Modern large chess variant with elements of historic chess variants. (12x8, Cells: 84) [All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Fri, Dec 13, 2002 04:05 PM UTC:
Just posting a comment to let everyone know that I'm working up a ZRF for this one, so efforts don't get duplicated in the push to get ZRFs for the contest.

Glenn Overby II wrote on Sat, Dec 14, 2002 04:55 AM UTC:
Two questions:

1.  May a piece which promoted move out of a citadel, move back in on a
later turn, and promote again?  There are three possibilities for this:

Firzan--Eagle--Queen
Vizier--Lion--Warlord
Guard--Champion--Supercav

2.  Let's see if I understand promotion zones:

A.  Either citadel on the enemy side may be used by any piece which has a
level to which to promote.

B.  A bishop may also promote on the square orthogonally adjacent to an
enemy citadel.  (In other words, a colourbound bishop still has two
promotion spaces.)

C.  A pawn may also promote on b2(b7) or k2(k7).

3.  The ZRF is barely started, but if you want to send me your email addy
(mine is on the feedback page) I can send you a screenshot or two of the
graphics I did for this.  I went with an unchequered board to supplement
your historical feel.

84 Spaces Contest. Information/proposal on judgement of the contest.[All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Thu, Dec 19, 2002 03:49 PM UTC:
I have designs in Groups B and C, and am a credited playtester on a game in
Group A.  A simple playtest credit would not ordinarily keep me from
judging, but given my multiple status as a new editor of the CVP and an
entrant as well I am being extra-cautious.  I have notified Hans that I
cannot judge.

But the system seems reasonable to me.

TamerSpiel. Modern large chess variant with elements of historic chess variants. (12x8, Cells: 84) [All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Fri, Dec 20, 2002 07:06 AM UTC:
The ZRF is done, except for debugging the King/Tetrarch escape-swap. It should be ready by the time judges are assigned.

84 Spaces Contest. Information/proposal on judgement of the contest.[All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Fri, Dec 20, 2002 01:44 PM UTC:
My ability to take up additional games right now is very limited. But in the interest of seeing Orwell Chess (a three-player design) get evaluation games I am willing to play by email, using Zillions for recording, against pairs of judges who want to play. (I can play Beastmaster, too, but the three-player game which is harder to fill gets priority.)

Glenn Overby II wrote on Sat, Dec 21, 2002 04:16 AM UTC:
The TamerSpiel ZRF has now been uploaded.

Star Pool Chess. Large variant of Makruk, with a center non-square that acts as a bridge. (Cells: 84) [All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Tue, Dec 24, 2002 04:56 PM UTC:
This one won't be in anybody's pool (more's the pity) as it would have been
Tony's third entry.  Also, Peter has been in semiretirement from
contests.

;)

Way of the Knight ZIP file. Pieces with experience levels: a `role playing variant'.[All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Thu, Jan 2, 2003 03:45 PM UTC:
I for one appreciate Sam's interest in upgrading the ZRF of this deserving game. I hope that when the upgrade is finished it will be made available here, as my original was.

Voidrider Chess. A 43 square variant with movable spaces. (7x9, Cells: 43) [All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Thu, Jan 2, 2003 03:50 PM UTC:
Fergus, should I add this to the 43 squares contest page? If so, is it a competing or non-competing entry?

L. The list of official nominations for the variant-by-committee.[All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Tue, Jan 7, 2003 01:38 AM UTC:
We have nine people who have entered so far. Surely there are others with cool ideas to throw in! All six categories are still open for suggestions, subject to the limits outlined on the <a href='http://www.chessvariants.com/contests/luotuoqi.html'>rules page</a>. (Any <i>new rules</i> suggested during the active poll will be held in waiting until that poll ends.) Remember, as long as you make at least one official suggestion you get to vote in all remaining polls. On to the politicking... <ul> <li>I like #1, although I don't know if I prefer #1 or #7. Those two would mutually conflict. <li>#2 is indeed weird but playable It would certainly have potential to open things up. <li>#3 is an interesting twist on double-move variants. (I wonder if Zillions can handle it...but if Peter thinks it can, it probably can.) <li>The thought behind #4 is noteworthy, but will it slow up the game excessively? <li>I don't know how much #5 would add even if a drop-chess rule were added. <li>I can see #6 adding some nuances to play. <li>#7 is the quirkiest of the lot. However, it's a quirk that appeals to me. It's interesting that we have both #1 and #7 proposed as one-shot rules. </li>

Multivariant Tournament 2003. 2003 Multivariant PBEM tournament headquarters page.[All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Tue, Jan 7, 2003 10:27 PM UTC:
I didn't bother to write a no computers rule because I dislike setting
rules that are by nature unenforceable.  (Would that lawmakers felt this
way!)

Peter also makes a good point...the availability of competent engines for
several of these games is limited to non-existent.  That's one advantage
of a multivariant event with widely different stuff.

L. The list of official nominations for the variant-by-committee.[All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Fri, Jan 10, 2003 01:02 AM UTC:
A tenth entrant has just had five suggestions posted. Keep 'em coming!

📝Glenn Overby II wrote on Sat, Jan 11, 2003 05:08 PM UTC:
Robert:

I sent email to each entrant on 2 January outlining how polls are
conducted.  (Only entrants are eligible to vote.)  Each month I will send
email to my list of all entrants with the current month's polling
instructions.  The following is excerpted from that email.

---begin excerpt---
To vote:  Send me an email ([email protected]) voting for as many or
as few nominees below as you wish, in order of preference.  I will use
Single Transferable Vote counting to establish the winner.

While you have all of January to vote, if I hear from all nine entrants
sooner I will announce the result ASAP.
---end excerpt---

Also included was the text from the webpage recounting the nominees.

If you or anyone else was an entrant as of January 1, and did not get this
email from me, please confirm your email address to me.  Anyone who has
entered for the first time in January, as well as prior entrants, should
hear from me around February 2.

Glenn

Multivariant Tournament 2003. 2003 Multivariant PBEM tournament headquarters page.[All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Wed, Jan 15, 2003 05:18 AM UTC:
Just over 24 hours to go, in my time zone. Let your spirit of adventure thrive! Some of these games are really both quite good and not well known.

Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Wed, Jan 15, 2003 03:29 PM UTC:
Douglas, that's a problem that can't be solved easily.  The best answer I
can give is simply to enjoy each game for what you get from it, and know
that those who rely on a computer to win are cheating themselves.

Also, playing variants helps (yes, I know that you're still new to regular
chess), because many of the programs available are a lot weaker.

Next, don't always trust everything you hear over IM--I've seen my share
of false accusations in my time.

Finally, over time you can find opponents you can trust.

Good luck to you!

Glenn Overby
CVP Competitions Editor

World Champ[Subject Thread] [Add Response]
Glenn Overby II wrote on Thu, Jan 16, 2003 12:54 AM UTC:
I absolutely agree.  But I note several practical difficulties.

1) Which variants?  This also invites subquestions...how is a variant
recognized for official play, how is the list determined for a
championship series, how do we develop laws which cover the wide realm of
variants...
2) Should games such as shogi and xiangqi (or Western chess!), with their
own firmly established organizations, be considered as variants?
3) Should tournaments utilizing only one variant be counted, or only
events involving two or more?
4) How does one balance the variants in issuing ratings, given that player
proficiency is certain to vary across the spectrum of games?
5) Is there enough of an audience of variantists (who play more than one
or two games with some proficiency) to be credible or worthwhile?

Certainly as the contest guy here, I'm keenly interested in the idea you
raise.  But we'd have quite a road in front of us...

Glenn Overby

Multivariant Tournament 2003. 2003 Multivariant PBEM tournament headquarters page.[All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Fri, Jan 17, 2003 03:13 PM UTC:
The deadline has passed.  Unless David has a last-minute entry that has not
been forwarded (the entries route to him because of the fee), my pairings
are complete and will be emailed this weekend.

Good luck, gentlemen.

Mad Scientist Chess. Fetch me the Pawn, Igor! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Sat, Jan 18, 2003 04:07 AM UTC:Excellent ★★★★★
Comment withdrawn; I answered my own questions. Reading is wonderful; I should try it more often. :)

Chancellor. Moves like rook or as knight.[All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Sun, Jan 19, 2003 05:44 AM UTC:
I prefer Marshal (one l, Freeling's usage notwithstanding) in part because
there are a lot of piece-names that start with C and I often strive for
unambiguous English notation.  I also tend to use Archbishop instead of
Cardinal for the same reason.

I'm not sure there is a consensus for Chancellor or Marshal, but I would
use neither name for any other piece-move.  Both names seem to be strongly
associated with the specific R+N combination.

Piece Value[Subject Thread] [Add Response]
Glenn Overby II wrote on Tue, Jan 21, 2003 02:53 PM UTC:
Zillions also overvalues dramatically the Teleporter in my ABChess.  That's
a divergent piece which can move anywhere (outside Xiangqi-like
fortresses) to a space of the opposite color, but captures only as a Wazir
(including into or within a fortress).  ZoG makes it worth about 1.5
Queens on an 11x11 board.  I figure it for perhaps half that, and that may
still be high.

Recognized1[Subject Thread] [Add Response]
Glenn Overby II wrote on Fri, Jan 24, 2003 07:56 PM UTC:
I haven't settled on nominating another game yet, but Hostage Chess is
quite possible.  It's an outstanding modification of the idea of drops to
fit a standard chess set.  David Pritchard called it the variant of the
decade for the 1990s; he may well be right.

Chancellor. Moves like rook or as knight.[All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Fri, Jan 24, 2003 08:01 PM UTC:
I think the solution is education and encouragement, not some sort of
unenforceable faux compulsion.

To this end, I think that encouraging the use of a slightly tightened
Betza notation on a widespread basis has clear merit.

I also think that designers for their part would be well-served by some
modest research before they jump to publication--and their games are in
fact better served by forging their links to the family tree with good
naming.

Funny Notation[Subject Thread] [Add Response]
Glenn Overby II wrote on Sat, Jan 25, 2003 01:01 AM UTC:
<p>I have reread Ralph's summary of funny notation. It is on a page that isn't tied into the comment system, so I'm starting a thread here. <p>Question: What needs to be added to this page to reflect later developments? I'm prepared to edit a Funny Notation 2003 (I think we should call it Betza notation!) page, but I want to make sure it's up to date...especially if we begin to actively promote its use. <p>The page is <a href='http://chessvariants.com/d.betza/chessvar/pieces/notation.html'>here</a>.

Glenn Overby II wrote on Sat, Jan 25, 2003 02:09 AM UTC:
Thanks, John.  I have z in my list of modifiers.

While compiling my notes, I was thinking about compound notation for such
pieces as bent riders and Xiangqi horses.  I have an idea involving () and
&, but wonder if other solutions exist.

Defining y as a modifier for 'away from the square of origin' (a common
enough limitation in these moves), we might have:

(W&yF) for the Xiangqi horse

F(F&yR) for the Gryphon.

I also considered extended notation for leaps greater than (3,3).  Since
there is an indefinite number of such leaps, the possibility of something
like [14] comes to mind in lieu of another hard-to-remember letter for a
(1,4) leaper.

[17][55] for the Root-Fifty Leaper.

I don't know what other extensions may be in existence or proposed.

Glenn Overby II wrote on Sat, Jan 25, 2003 03:58 AM UTC:
I think that's pushing it.  :)  Defining moves alone (with a provision for
divergent pieces) is hard enough.

Note that Betza Notation doesn't begin to define castling, promotion, or
en passant...just to name 'powers' of the orthodox pieces.  And to attempt
to do so would make it less useful, not more.

My $.02, of course.

Glenn Overby II wrote on Sat, Jan 25, 2003 05:18 PM UTC:
I have written a summary of the notation as it stands, including the
extension introduced for the Rhino.  It is a bit more organized than
Ralph's earlier notes, but probably could use some enhancement.  It will
be up soon.

I didn't intend to start an animated debate, and I apologize for doing
so.

Betza Notation. A primer on the leading shorthand for describing variant piece moves.[All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Sat, Jan 25, 2003 05:39 PM UTC:
Okay, I put up a page.  We can continue the discussion over here.  :)

Question: How would some of you try to unambiguously describe the Horse of
Xiangqi in Betza notation?  nN is not perfect, because the Horse can be
blocked on the orthogonal but not the diagonal.  It's a question that has
likely been solved, since the notation provides for things like p for the
cannon.  But I have not run across the answer.

📝Glenn Overby II wrote on Sat, Jan 25, 2003 07:53 PM UTC:
I think that outward is the default usage within square brackets; the Rhino
is simply z[WF].

I don't know about [nWF] for the Horse.  Does nW make sense?

I'm still mulling over how to define a long leap, short of using up more
of the alphabet.  The curly brackets are possible.  Or parentheses.  And I
think the comma would be optional in that context.

Cardinal. Moves as bishop or as knight.[All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Sat, Jan 25, 2003 08:12 PM UTC:
An excellent summary, indeed.

Just to establish the futility of trying to get a standard name out of all
this, I noticed that my Thronschach calls the piece a Cardinal, and my
ABChess later the same year calls it an Archbishop.  :)  History is on
both sides, and for Princess as well.

But I also like Fergus's reasoning for Paladin.

Betza Notation. A primer on the leading shorthand for describing variant piece moves.[All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Sun, Jan 26, 2003 01:28 AM UTC:
Thanks for the catch.  I did get it backwards.  It is fixed now; the
notation on the page is really the Crab.  :)

ximeracak.. A leaper-heavy fantasy variant designed for play with a standard set. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Glenn Overby II wrote on Sun, Jan 26, 2003 08:52 PM UTC:
Ow.  Zillions did that to me once in a test game.  :)  Like the fool's mate
in orthochess, once you've seen it you avoid it in the future.

Thanks for the compliment.  'Beautifully treacherous' almost sounds like
ad copy.

L. The list of official nominations for the variant-by-committee.[All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Wed, Jan 29, 2003 07:01 PM UTC:
I have votes from seven of the nine entrants as of January 1.  The four new
people will be eligible to vote in the remaining 6 polls beginning in a
couple of days.

The new rules section will re-open for suggestions on Saturday, after the
deadline for the current voting passes.  The list for Pawns will close for
good at that time, as the February poll will pick the Pawn.

Also, two more suggestions have been posted.

84 Spaces Contest Jury members. Please consider becoming a judge for the 84 squares contest![All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Fri, Jan 31, 2003 05:11 PM UTC:
I had withdrawn myself from consideration to judge earlier.  Given the
shortage of judges I am willing to consider judging Group A if necessary.

My pre-deadline involvement with Group A designs is limited to one
playtest game of Lions and Dragons Chess with the designer.

Hans, feel free to assign me if you need me.

Glenn

Glenn Overby II wrote on Fri, Jan 31, 2003 05:14 PM UTC:
I believe that David Short had expressed his willingness to judge as well,
for whichever group he doesn't have an entry in.

Glenn Overby II wrote on Sat, Feb 1, 2003 12:05 AM UTC:
John, I'm glad your memory is better than mine.  :)

L. The list of official nominations for the variant-by-committee.[All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Mon, Feb 3, 2003 01:31 AM UTC:
The January poll is done.  Email to our 14 entrants for the February poll
will go out later tonight.  Suggestions are open for everything except the
Pawn (which is being voted on now).

Zillions programmers have six months or so to figure out how to program
the Cube.  If it can be done.  :)

📝Glenn Overby II wrote on Mon, Feb 3, 2003 04:11 PM UTC:
Comments on the field of Pawns:

Eaglet -- Straightforward yet novel.
Novice -- Curious.  Is it stronger or weaker than a standard pawn?
Left/Right Pawns -- Possibly tough to track.
Rapid Pawn -- Another straightforward and appealing entry.
Checkers -- These could be quite powerful.  Is this hybrid good?
Militia -- Rifle-pieces always introduce questions.
Nickel -- Imaginative.
Piece of Eight -- Alone, not so hot...if the Tower of Hanoi wins, :)

Contest to design a chess variant on 43 squares. Missing description[All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Mon, Feb 3, 2003 11:25 PM UTC:
Mr. Martin:

We have received your Diplomat Chess entry.

We are experiencing problems with mail forwarding at the moment; if the
situation is not cleared up in 48 hours or so I will mail you an alternate
address for your submission.

Glenn Overby
CVP Competitions Editor

Multivariant Tournament 2003. 2003 Multivariant PBEM tournament headquarters page.[All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Mon, Mar 3, 2003 03:20 PM UTC:
Five of the fifteen tournament games have finished.  Standings are:

Peter Aronson 2.0/3
Michael Howe 1.0/1
John Lawson 1.0/3
Michael Nelson 1.0/3
Tony Quintanilla 0.0/0

All players are playing six games.

Aronson defeated Nelson at ximeracak. and Lawson at Rococo.
Howe defeated Nelson at Cavalier Chess.
Lawson defeated Aronson at Grand Chess.
Nelson defeated Lawson at Chess on a Longer Board.

Glenn

84 Spaces Contest Jury members. Please consider becoming a judge for the 84 squares contest![All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Tue, Apr 8, 2003 02:22 AM UTC:
I can only speak for the Group A judges, but we have exchanged a couple of rounds of comments. I think the judges are unanimous on three of the four, if I understood my colleagues rightly, and are in the same ballpark on the remaining contenders. Further I cannot go until results are ready. :)

Contest to design a chess variant on 43 squares. Missing description[All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Tue, Apr 8, 2003 12:08 PM UTC:
I would like to thank my fellow staff members for picking up the slack for
me during a time of recent personal upheaval.  I believe that all entries
which have been submitted are now posted and linked.

Contestants, thank you for your patience.  The voting instructions will be
posted soon after the April 15th entry deadline, but after the last of any
last-minute entries is posted.  I'm enjoying your creativity so far.

L. The list of official nominations for the variant-by-committee.[All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Fri, Apr 11, 2003 12:16 AM UTC:
That's also how I would interpret the proposal...one of the eight squares
adjacent to a S~pawning Queen would need to be vacant to receive the
created Pawn.

Sergeant. A combination of the Berolina and usual Pawns.[All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Sun, Apr 13, 2003 12:42 AM UTC:
Yes, but Shogi has a whole bunch of generals. The promotion in rank is necessary to avoid falling from sight :)

L. The list of official nominations for the variant-by-committee.[All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Sat, Apr 19, 2003 03:25 PM UTC:
Comments about the Queens (11 days to vote!)

Fiend: It might work on the 12x12 board for which it was designed, but
that long leap for an Immobilizer on 8x8 may have problems.

Killer Immobilizer: This feels like too many rules.

Tower of Hanoi: The objection to this creative piece is its use of sixteen
checkers in addition to the usual pieces.  But the idea has worthwhile
potential anyway.

Queen+Lame Camel: Does Camel Chess need a camel?  If so, this is a
reasonable choice.

Queckers: A multi-moving Queen scares me.  :)

Ancestral Dragon: Knowing what a simple knight relay does, the relay power
of this piece seems over the top.

The S~Pawn~ing Queen: I wish the proposal had not allowed for up to 12
pawns on a side.  That's a lot.

I'm not sure which way to go.  But I'm looking forward to the Bishops
next month, which have some really cool ideas.

Chestria. Each player has 11 randomly selected pieces in this game of placement and flipping. (3x(5x5), Cells: 43) [All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Sat, Apr 19, 2003 03:30 PM UTC:
Jared, the 'obvious' is untrue. I have played Triple Triad a number of times, and found it enjoyable. But my nephews no longer live nearby, so I haven't done so in a while. :)

Glenn Overby II wrote on Sun, Apr 20, 2003 12:22 AM UTC:
Jared: No, I'm in my mid-40s; my =son= is well over twenty. But my nephews are 19 and 12. I helped raise them to be gamers, and they taught me Triple Triad and Dragon Ball Z CCG among others. As for the RPG thing, I'm old-school tabletop myself (I started with D&D in 1975), because you can simply do so much more and be sociable to boot. But the continuing advances in PC/videogame technology make those games better all the time.

Contest to design a chess variant on 43 squares. Missing description[All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Tue, Apr 22, 2003 01:56 AM UTC:
I am working on the page for the last competing entry (Diminuendo) which will make 15. There is also one more set of changes to an existing entry which is on time. All competing entries will be ready for your votes by the announced date of May 1st.

84 Spaces Contest Jury members. Please consider becoming a judge for the 84 squares contest![All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Mon, Apr 28, 2003 03:47 PM UTC:
The judges of Group A have reached a unanimous recommendation on four
finalists for that group.  I am awaiting permission from Hans or one of
the other editors-in-chief before that result is released.  They may well
wish to wait until all judges from all groups have reported.

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