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This page is written by the game's inventor, Daphne Snowmoon.

Pandemonium (Surajang修羅場)

Pieces

 Pawn(P) : Moves one square orthogonally forward but cannot capture with this move. Captures a piece diagonally forward one square to the left or right.

 - Pawn on the second rank can move in a straight line up to 3 spaces.

 King(K) : Moves one square orthogonally or diagonally.

 - When your King is checkmated, you are defeated.

 Rook(R) : Moves any number of squares orthogonally. Promotes to Dragon.

 Dragon : Moves like a Rook or a King. 

 Bishop(B) : Moves any number of squares diagonally. Promotes to Horse.

 Horse : Moves like a Bishop or a King. 

 Knight(N) : Moves one square orthogonally and then one square further diagonally. It can pass pieces. Promotes to Scepter.

 Scepter : Moves like a Knight or a King.

 Marshal(M) : Moves like a Rook or a Knight. Promotes to Apricot.

 Apricot : Moves like a Rook or a Bishop.

 Cardinal(C) : Moves like a Bishop or a Knight. Promotes to Whole.

 Whole : Moves like a Rook or a Bishop.

 Queen(Q) : Moves like a Rook or a Bishop.

 

Rules

[Castling]

 Castling is possible when there is nothing between Rook and King, Rook is at a1/a10 or j1/j10, and King is at f1/f10. When castles, the King moves 3 squares in the direction of the Rook, and the Rook in that direction is placed directly in front of the King. For example, if King of f1 and Rook of a1 are castle, King is at c1 and Rook is at d1. If King of f1 and Rook of j1 are castle, King is at i1 and Rook is at h1. however, When castles, the 3 squares that the king moves to the side must not be exposed to the attack of the enemy piece.

 

[Promotion]

 1. Pieces that reach the last(10th) rank may be promoted. but Pawn that reach the last rank must be promoted.

 2. When a promoted piece is captured, its promotion disappears.

 

[Drop]

 1. You can drop a piece you captured on any empty square.

 - Only one piece may be dropped on the board per turn, and this must be done instead of moving a piece on the board.

 2. The piece cannot be promoted as soon as it is dropped to the last rank. A dropped piece must move after it is dropped so that you can choose whether to promote it or not.

 3. Pawns cannot be dropped into the last rank.

 4. You can check by dropping a Pawn, but you cannot checkmate by dropping a Pawn. (It is possible to check by dropping a Pawn and checkmate on your next turn. This is because it is not a checkmate as a dropped Pawn.)

 5. Even if a Rook or King moves or drops, castling is possible as long as they are in the correct position (Rook: a1/a9 or j1/j9, King: f1/f10). Likewise, even if the Pawn is dropped or moved, it can move up to 3 squares if it is on the second rank.

 

 There is no passing a turn.

 There is En passant rule.

 - 6th rank Pawn can capture the enemy Pawn moved 3 squares. and 7th rank Pawn can capture the enemy Pawn moved 2 or 3 squares.

 If the same state occurs 3 times in a row, it is a draw. that is, if the position of the pieces, the type and number of pieces caught, and the turn are exactly the same 3 times in a row, the Threefold repetition is established and the match becomes a draw. but if you make the same state 3 times as a repetitive check, you are defeated.



This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.


By Daphne Snowmoon.

Last revised by Daphne Snowmoon.


Web page created: 2020-11-16. Web page last updated: 2021-07-27

Revisions of MSpandemonium