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Here's a first try at a graphical board:
I edited Graeme's image from a comment in Aug. 2010 to be in the shape of your board. I didn't work very long to make it look nice, then uploaded it into the appropriate directory. The values in NextRank (attempt to) align the piece positions with the pentagons. In GameCourier, using CSS layout actually makes everything line up correctly, but using image layouts (which is forced in the DiagramDesigner) tries to tile the background image and/or doesn't space the pieces correctly. Per the Developer Guide,
Your choice of background image affects the width and height of spaces. These are normally determined by which piece set you choose, but when you choose a background image, its values for width and height override other values. If you upload any new images to the backgrounds/ directory, you should contact me (Fergus Duniho) if its cell dimensions are not the default of 50 pixels by 50 pixels or if two asymmetrical images need to be paired together.
Since I recently moved the site, I had a backup of the database lying in my /root directory. So I copied this to a database called cvp_backup and made it read-only. I can now use this to restore the diagrams on your page.
When your page includes ASCII diagrams, never put the editor in WYSIWYG mode. That will mess things up for you big time. Stick to Source mode, and your code will remain unchanged. An ASCII diagram should be enclosed in PRE tags, not in a FONT tag. You also don't need any BR tags in an ASCII diagram, and it looks like WYSIWYG mode added them in. So, what you want to do is to replace your FONT tags with PRE tags, and get rid of all the BR tags in your ASCII diagram. I did this for the one in your setup, but since I don't know how it originally looked, I don't know if I got it right.
Although the Diagram Designer can be used for most boards, it cannot automatically draw pentagonal boards. So you're on your own there unless you can get someone else to draw them for you.
Oh my god, I came here to fix some minor grammatical mistakes, but after the fix, diagramms went dizzy, and even Courier New font didn't help. Please, coukd somebody help me with it?
Yeah, maybe the old default format were not quite aesthetical, but it were perfect to make textual diagrams...
(Also, maybe, it's an audacity, but I also would be glad if somebody would help me to make praphical diagrams. Of course, I'm not forcing anybody to do it, but if somebody would will, I would be deeply thankful, for I think it's the most important of my chess variants.)
The page where I mix square and hex cells is called, straightforwardly enough, Square versus Hex.
Another board of pentagons that might be of interest is this:
And why the colours? I just think it looks nicer when presenting a board
with no game context.
Of course if the board were to be used in a variant, the number of colours
and their placing might need more careful consideration.
Thanks for good comments. Graeme Neatham, thanks, i was thinking of both these boards. First is interesting, here lance will not be bound to one of extreme files if moves within it. Second is also interesting, but piece movent here will be assymmetrical, but it don't make it worse. Shogi pawns will not be able to change file, but it don't have clear sidewas moves. And why boards on your diagrams are colored in this way (i was not thinking about board coloring as my bishops are unbound here)?
The link to Hexagonal Chess does not work because of the colon. In any case, a better link to generic Hex variants would be: http://www.chessvariants.org/index/mainquery.php?type=Any&category=Hexagonal&orderby=LinkText&displayauthor=1&displayinventor=1&usethisheading=Hexagonal+Chess+Variants
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I tweaked some values and got this. Since two ranks are 145 pixels tall, I made sure the y values for nextrank added up to 145. Ben had used values of 80 and 60, which added up to 140. This could be improved on further by drawing the board with greater precision.